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COSMOS Motion Tutorial

This 3-sentence summary provides the essential information about the document: The document is a tutorial that explains how to design a four-bar crank-rocker mechanism using COSMOS Motion in SolidWorks. It provides step-by-step instructions for drawing the individual bars of the mechanism, assembling them by mating components and applying revolute joints between the bars, and applying constraints to simulate the mechanism's motion. The tutorial allows the user to create a functioning four-bar linkage model and observe its rotational motion within the SolidWorks environment.

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Fabio Medeiros
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0% found this document useful (0 votes)
164 views11 pages

COSMOS Motion Tutorial

This 3-sentence summary provides the essential information about the document: The document is a tutorial that explains how to design a four-bar crank-rocker mechanism using COSMOS Motion in SolidWorks. It provides step-by-step instructions for drawing the individual bars of the mechanism, assembling them by mating components and applying revolute joints between the bars, and applying constraints to simulate the mechanism's motion. The tutorial allows the user to create a functioning four-bar linkage model and observe its rotational motion within the SolidWorks environment.

Uploaded by

Fabio Medeiros
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

Four-Bar Mechanism Design Using

COSMOS Motion
By: Jesse Peterson
For: Dr. Max Gassman

Introduction
This is a tutorial explaining how to design a four-bar mechanism using COSMOS
Motion. This particular four-bar is a Grashoff crank-rocker mechanism because the
driver can be driven continuously and the other arm rocks back and forth. This tutorial
assumes that the user has a general knowledge of SolidWorks and engineering.

Drawing the Bars


Go to Start Programs SolidWorks 2001+ SolidWorks Education Edition
Click on File New Part
Go to Tools Add Ins Check the box marked COSMOS/Motion and click OK
Note: To set the units to English, go to Tools Options Document Properties
Units select English.

Feature Manager
Tree
Boss Extrude
and Cut
Extrude

Standard
Views Icons

Sketch Tools

Manager
Tabs

Figure 1: Standard Icons


Note: To see what an icon is for, let the curser rest over the icon until a name
appears.
1) Select the Front plane from the feature manager tree by clicking on Front (see
Figure 1).
2) Select the Sketch icon on the right hand side of the window.
3) Select the Rectangle icon located below the sketch icon.
4) Place the curser on the origin. When the curser turns orange, it has snapped to the
origin.
5) Create the rectangle by depressing the left mouse button and then dragging and
releasing.
6) Click on the Dimension icon located on the sketch tool bar.
7) Click on the left vertical line and set the required dimension to 1.5 inches. Repeat
for the top horizontal line giving it a dimension of 1.5 inches also.
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8) Select the Centerpoint Arc icon located below the sketch icon.
9) Click on the center of the top line of the rectangle (a diamond will show when the
center point is found). Then click on the top right corner of the rectangle. Sweep
the arc up over the rectangle and then click on the top left corner of the rectangle.
An arc should now be created.
10) Delete the top line of the rectangle.
11) Dimension the arc until it completely turns black. These dimensions should be a
radius of .75 inches and a distance from the center point to the bottom line of the
rectangle of 1.5 inches (see Figure 2).

Figure 2: Base of Bar_4_2


12) To extrude the shape, select the Extrude icon located on the left hand side of the
window. Select the extrude to be from midplane with a depth of .5 inches. Click
on the green check mark to say OK (see Figure 3).

Figure 3: Extrusion of Bar_4_2

Note: If the standard view icons are not on the screen, right click by any tool bar
and then select the standard views.
13) From the standard views icon, select the front view.
14) Select the Sketch icon and click on the front plane of the drawing.
15) Select the Circle icon located below the sketch icon.
16) Run the mouse along the radius of the arc, until the center point of the arc
appears. When this appears, click and hold on the center point with the left
mouse button and drag a circle out and then release.
17) Set the dimension of this circle to .75 inches in diameter using the Dimension
icon.
18) To cut the circle from the base piece, select Extrude Cut from the left hand side
of the screen. Set the extrude cut to through all and say OK (see Figure 4 and
Figure 5).

Figure 4: Cut Extrusion of Bar_4_2

Figure 5: Final Bar_4_2

19) Save this file as Bar_4_2.


20) Repeat steps 1-19 for Bar_5_2 using the same dimensions.
21) For bars 1-3, repeat steps 1-19 but also add an arc and hole to the other end of
the bar. The arc should be added before the base is extruded, and remember to
delete the bottom line of the rectangle. The bottom hole should be added
immediately after the top hole is produced. Save these files as Bar_1_2. Bar_2_2,
Bar_3_2. The length from the center of the two holes should be 3.116 inches for
bar one, 10.376 inches for bar two, and 8.224 inches for bar three.

Assembling the Four-Bar


1) In the feature manager tree, click on front.
2) Go to Insert Component From File
3) Click on Bar_4_2 and then click on Open
Note: When inserting components, make sure that you have selected the front view
using the standard view icons.
4)
5)
6)
7)

When the component icon pops up, click on the origin.


Go to Insert Component From File
Click on Bar_1_2 and then click on Open
When the component icon pops up, click away from the first component.

Note: A dialogue box will appear prompting you to move the new parts to
Grounded or Moving Parts. When this happens, click on Yes (see Figure 6).

Figure 6: COSMOS Dialogue Box


8) Go to Insert Mate
9) Once the Mate dialogue box opens up, click on the outer front edge of the top
hole through Bar_4_2.
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10) Then click on the outer back edge of the left hole going through Bar_1_2 (see
Figure 7).

Figure 7: Assembly 1
11) Once this picture is obtained, click on preview. Your screen should look like the
picture in Figure 8. If your screen does not look like this, click undo and try this
process again.
Once the proper view is obtained, click on the green check mark for OK.

COSMOS Motion Tab

Figure 8: Assembly 2
12) Go to Insert Component From File
13) Click on Bar_2_2 and then click on Open
14) When the component icon pops up, click away from the first assembly.
15) Go to Insert Mate
16) Once the Mate dialogue box opens up, click on the outer front edge of the right
hole through Bar_1_2.
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17) Then click on the outer back edge of the left hole going through Bar_2_2.
18) Click on preview, and your screen should look like the picture below. Once your
screen looks the same as the picture in Figure 9, click on OK.

Figure 9: Assembly 3
19) Go to Insert Component From File
20) Click on Bar_3_2 and then click on Open
21) When the component icon pops up, click away from the first assembly.
22) Go to Insert Mate
23) Once the Mate dialogue box opens up, click on the outer back edge of the right
hole through Bar_2_2
24) Then click on the outer front edge of the left hole going through Bar_3_2
25) Click on preview, and your screen should look like picture below. Once your
screen looks close to Figure 10, click on OK.

Figure 10: Assembly 4


26) Go to Insert Component From File
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27) Click on Bar_5_2 and then click on Open


28) When the component icon pops up, click away from the first assembly.
29) Go to Insert Mate
30) Once the Mate dialogue box opens up, click on the front right vertex of Bar_4_2
and the front left vertex of Bar_5_2. Then click on the distance box and set it
equal to 10 inches. Click on preview, and then say OK (see Figure 11).

Distance Box

Figure 11: Fixing the Base Points


31) Go to Insert Mate
32) Once the Mate dialogue box opens up, click on the front bottom edge of Bar_4_2
and the front bottom edge of Bar_5_2. Then click on the distance box and set it
equal to 0 inches. Click on preview, and then say OK.

Applying Joints
1) Go to Motion Joints Revolute
2) For the box marked Select 1st Component, click on Bar_4_2. For the 2nd
component, click on Bar_1_2. For the location, select the inside edge of the circle
(see Figure 12).

Figure 12: Joint Screen


3) Click on Motion Motion On: Rotate Z (see Figure 13).

Figure 13: Joints Motion Screen


4) Click on apply.
5) Repeat Steps 1-3 for the joints between Bar_1_2 and Bar_2_2 and between
Bar_2_2 and Bar_3_2.
6) Right click on Bar_5_2
7) Click on fix: When you click on fix, two warnings will arise due to over defining
this bar. Click on OK for both warnings. Then click on the SolidWorks feature
manager. Click on mates inside the feature manager. Two mates will have
caution flags on them. Right click on these two mates and say delete.
8) Go back to the COSMOS feature manager: The components Bar_4_2 and
Bar_5_2 are now fixed.
9) Click on Move component.
10) Click and hold on Bar_3_2 and move it so that it looks like the picture in Figure
14.
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11) Click OK

Figure 14: Moving the Assembly


12) Go to Insert Mate
13) Once the Mate dialogue box opens up, click on the outer back edge of the right
hole through Bar_3_2.
14) Then click on the outer front edge of the top hole going through Bar_5_2. Then
select the concentric button and click on preview. If this works, click on OK
15) Go to Motion Joints Revolute
16) For the box marked Select 1st Component, click on Bar_5_2. For the 2nd
component, click on Bar_3_2. For the location, select the inside edge of the
circle.
17) Click on Motion Motion On: Rotate Z
18) Click on apply.
Your assembly should look like Figure 15:

Moving Parts
Grounded Parts
Joints

Figure 15: Assembly with Joints


10

You can click on the move icon and then select a bar to move. To do this, click and hold
on a bar and move the mouse (see Figure 16). While in the move mode, you can also
select collision detection and the physical dynamics. Collision detection shows when two
parts would hit each other, and the physical dynamics button will make the four-bar
follow the laws of physics. It does this by not allowing the four-bar to rotate when a
collision is detected.

Figure 16: Final Assembly

Conclusion
Congratulations, you have now completed the tutorial on creating a four-bar mechanism
in SolidWorks using COSMOS Motion.

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