COSMOS Motion Tutorial
COSMOS Motion Tutorial
COSMOS Motion
By: Jesse Peterson
For: Dr. Max Gassman
Introduction
This is a tutorial explaining how to design a four-bar mechanism using COSMOS
Motion. This particular four-bar is a Grashoff crank-rocker mechanism because the
driver can be driven continuously and the other arm rocks back and forth. This tutorial
assumes that the user has a general knowledge of SolidWorks and engineering.
Feature Manager
Tree
Boss Extrude
and Cut
Extrude
Standard
Views Icons
Sketch Tools
Manager
Tabs
8) Select the Centerpoint Arc icon located below the sketch icon.
9) Click on the center of the top line of the rectangle (a diamond will show when the
center point is found). Then click on the top right corner of the rectangle. Sweep
the arc up over the rectangle and then click on the top left corner of the rectangle.
An arc should now be created.
10) Delete the top line of the rectangle.
11) Dimension the arc until it completely turns black. These dimensions should be a
radius of .75 inches and a distance from the center point to the bottom line of the
rectangle of 1.5 inches (see Figure 2).
Note: If the standard view icons are not on the screen, right click by any tool bar
and then select the standard views.
13) From the standard views icon, select the front view.
14) Select the Sketch icon and click on the front plane of the drawing.
15) Select the Circle icon located below the sketch icon.
16) Run the mouse along the radius of the arc, until the center point of the arc
appears. When this appears, click and hold on the center point with the left
mouse button and drag a circle out and then release.
17) Set the dimension of this circle to .75 inches in diameter using the Dimension
icon.
18) To cut the circle from the base piece, select Extrude Cut from the left hand side
of the screen. Set the extrude cut to through all and say OK (see Figure 4 and
Figure 5).
Note: A dialogue box will appear prompting you to move the new parts to
Grounded or Moving Parts. When this happens, click on Yes (see Figure 6).
10) Then click on the outer back edge of the left hole going through Bar_1_2 (see
Figure 7).
Figure 7: Assembly 1
11) Once this picture is obtained, click on preview. Your screen should look like the
picture in Figure 8. If your screen does not look like this, click undo and try this
process again.
Once the proper view is obtained, click on the green check mark for OK.
Figure 8: Assembly 2
12) Go to Insert Component From File
13) Click on Bar_2_2 and then click on Open
14) When the component icon pops up, click away from the first assembly.
15) Go to Insert Mate
16) Once the Mate dialogue box opens up, click on the outer front edge of the right
hole through Bar_1_2.
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17) Then click on the outer back edge of the left hole going through Bar_2_2.
18) Click on preview, and your screen should look like the picture below. Once your
screen looks the same as the picture in Figure 9, click on OK.
Figure 9: Assembly 3
19) Go to Insert Component From File
20) Click on Bar_3_2 and then click on Open
21) When the component icon pops up, click away from the first assembly.
22) Go to Insert Mate
23) Once the Mate dialogue box opens up, click on the outer back edge of the right
hole through Bar_2_2
24) Then click on the outer front edge of the left hole going through Bar_3_2
25) Click on preview, and your screen should look like picture below. Once your
screen looks close to Figure 10, click on OK.
Distance Box
Applying Joints
1) Go to Motion Joints Revolute
2) For the box marked Select 1st Component, click on Bar_4_2. For the 2nd
component, click on Bar_1_2. For the location, select the inside edge of the circle
(see Figure 12).
11) Click OK
Moving Parts
Grounded Parts
Joints
You can click on the move icon and then select a bar to move. To do this, click and hold
on a bar and move the mouse (see Figure 16). While in the move mode, you can also
select collision detection and the physical dynamics. Collision detection shows when two
parts would hit each other, and the physical dynamics button will make the four-bar
follow the laws of physics. It does this by not allowing the four-bar to rotate when a
collision is detected.
Conclusion
Congratulations, you have now completed the tutorial on creating a four-bar mechanism
in SolidWorks using COSMOS Motion.
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