Vector Math
Vector Math
Vectors
A vector is a mathematical object consisting of a magnitude (size) and a direction.
A vector can be represented graphically by an arrow:
direction of arrow =
direction of vector
length of arrow = magnitude of vector
A vector quantity is written in bold (A) or with a little arrow overhead ( A )
A (no arrow, not bold) = A = magnitude of the vector = positive number (magnitudes are
positive by definition)
Examples of vector quantities: position, velocity, acceleration, force, electric field.
If two vectors have the same direction and the same
magnitude, then they are the same vector
y
A
A
x
y
Ay
Ax
Addition of Vectors
y
B
C
A
A
x
Vectors-2
Vector addition is commutative: A
C
B
Can add lots of vectors (like steps in a treasure map: "take 20 steps east,
then 15 steps northwest, then")
C
B
S
A
c = 2
bA
3 times as
long as A
cB
negative c
flips direction
Vectors-3
Vector subtraction:
A B
( B)
Graphically: D
A B
B
D
B
A
D
A B is the same as D
B
A is same as
Components of a Vector
y
A
A x x
A y y
( x = "x-hat" is the unit vector, explained below)
Ay
Ax
light
rays
y
A
x
Ax
B
By
Bx
x
Vectors-4
Ax
A
Ay
cos
A
Ay
sin
Ax
Magnitude A
A
Ax 2
Ax
A cos
Ay
A sin
Ay2
tan
Ay
Ax
Unit Vectors
A unit vector is a vector with magnitude = 1 (unity). Notation: a unit vector is always written
y,
and z , also written i , j, and k , are the unit vectors
with a caret (^) on top. The unit vectors x,
that point along the positive x-direction, y-direction and z-direction, respectively.
Any vector can be written in terms of its components like so:
A x i
A y j
A x i
A y j
Ax 2
tan
3
2
Ay2
22
32
4 9
13
3.6
tan
3
2
56.3o
Vectors-5
Vector Addition by Components:
Cx
Ax
Bx
Cy
Ay
By
Proof by diagram:
y
C
B
A
x
Bx
Ax
Cx
Similarly, subtraction by components:
D
A B
Dx
Ax
Bx
Dy
Ay
By
ry
=y
location of object
(x , y)
rx = x
If the object is moving, the position vector is a function of time r = r(t). Consider the position
vector at two different times t1 and t2, separated by a short time interval t = t2 t1. (t is read
"delta-t") The position vector is initially r1, and a short time later it is r2. The change in
position during the interval t is the vector r = r2 r1. Notice that, although r1 and r2 depend
Vectors-6
on the choice of the origin, the change in position r = r2 r1 is independent of choice of origin.
Also, notice that change in something = final something initial something.
r
.
t 0
t
As t gets smaller and smaller, r2 is getting closer and closer to
r1, and r is becoming tangent to the path of the object. Note that
the velocity v is in the same direction as the infinitesimal r ,
since the vector v is a positive number (1/t) times the vector r.
Therefore, the velocity vector, like the infinitesimal r, is always
tangent to the trajectory of the object.
path of object
lim
r1
x
v
r2
r
r2
r2
r1
r
lim
t
r
t
x
y
. Any vector equation, like A
, vy
lim
t 0
t 0
t
t
By
notation for 2 or 3 component equations: Ax
Bx Cx , A y
vx
lim
C , is short-hand
Cy , Az
Bz
Cz
The change in velocity between two times t1 and t2 is v = v2 v1 (remember that change is
v
always final minus initial). We define the acceleration vector as a
. As we
lim
t 0
t
mentioned in the chapter on 1D motion, the direction of the acceleration is the same as the
direction of v. The direction of the acceleration is NOT the direction of the velocity, it is the
direction towards which the velocity is tending, that is, the direction of v.
We will get more experience thinking about the velocity and acceleration vectors in the next few
chapters.