Swords of Strange Aeons v.2
Swords of Strange Aeons v.2
What This Is
Swords of Strange Aeons is a rules-light fantasy
role-playing gam e of bo th high adventure and eldritch
weirdness at the tail end of time, as the sun wa nes in
the final d ays of Earth.
Defining a Character
All charac ters are defined b y traits. Traits are
simply words or short phrases that a re used to define
your character by determining what they will be good at
doing during actual play. There are two different basic
types of traits used in game s of Swords of Strange
Aeons Broad Traits and Narrow Traits.
Broad traits are those that encompass a wide
variety of possible actions by virtue of their scope. For
instance, the trait Dextrous can feasibly be linked to all
actions that require a deg ree of agility or hand-to-eye
coordination, from slight of ha nd tricks to sw ord
dueling. Races, cultures, and occupations are often
embodied as broad traits. Broad traits cover a lot of
ground but, due to the lack of focus associated with
such traits, they grant players a relatively sm all die roll
bonus during actual play.
Narrow traits are those that have a very tight
focus, encom passing only a small body of possible
actions. For insta nce, the trait N ecro ma ncy can only
feasibly be linked to actions in play that involve, w ell,
Necromancy. Specific areas of study and aptitudes a re
most com monly em bod ied as narro w traits. While
narrow traits are not, by nature, as widely applicable as
broad traits, they make up for their narrow scope by
granting a relatively large die roll bonus when a player
calls upon them .
W ith regard to equip ment, it is assu med that
characters have at their disposal any mundane tools or
weapons that it makes sense for them to have (e.g., a
character with the broad trait T hief is assum ed to
have things like a set of lock picks in his possession by
default). Uniq ue or signature equipm ent, how ever, is
always represented by either a broad tra it (e.g., Holy
Sword) or a narrow trait (e.g., Dagger of Orc Slaying).
If any piece of equipment is not represented by a tra it,
then th ere is no thing rema rkable about it.
At this time, you need to choose four traits that
accent the features of your character you consider most
Additional Complications
Die roll results may be imp acted in a number
of ways based on the narrative environment, character
traits, and even characters p ush ing the lim its of their will
to influen ce the outcome of actions.
For each broad trait possessed by a character
that could aid them when initiating an action, add one
to the Action Die result. Add three to the Action Die
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Sorcerous Pursuits
In Swords of Strange Aeons, sorcery can serve
to bend reality to ones own w ill, but as mighty as it is,
even sorcery mu st obey laws.
First, in order to cast any sorcerous spells, a
character must possess a sorcery-related trait either a
broad trait that could con ceivably pertain to many kinds
of sorcery (e.g., Mage, Sorcerer, Wizard, etc) or a
narrow trait that pertains to sp ecific types of sorc ery
(e.g., Ice Mage, Illusionist, Necromancer, etc) will do.
Indeed, a character may possess both broad and
narrow traits related to sorcery b ut they only need one
such trait in order to ca st sorcerous spells.
Second, as m entio ned earlier, ca sting ma gic
spe lls always requires a chara cter to risk their sanity.
Sorce ry in Swords of Strange Aeons is an unbelievab ly
powerful force, but it is also a dark, sinister, force that
warps those who wield it too free ly. Ultima tely, those
who call too often upon the eldritch forces of sorcery
are driven into the thro es of m adn ess.
Finally, calling upon pow ers of magic, risking
sanity aside, is not without hazards. If a character
attem pts to use magic and the action is not resolved in
her favor, the narrating player may choose to invoke
less than favorable results.
Character Evolution
As is the case in many role-playing gam es,
characters in Swords of Strange Aeons will change over
time a s they tra vel the w orld.
One of the most common ways a character
may change is with regard to what signature equipment
they carry. Notably, it is possible for a character to lose
equipment represented by a trait during actual play. If
this happe ns, the character is left with an open trait
slot that m ay be filled with a new equ ipment trait a t a
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