Fate Core Cheat Sheet and Vet Guide
Fate Core Cheat Sheet and Vet Guide
Legendary
+7
Epic
+6
Fantastic
+5
Superb
+4
Great
+3
Good
+2
Fair
+1
Average
+0
Mediocre
Poor
Terrible
Game Time
(p. 194)
VETERANS GUIDE
This is a new version of Fate, which we developed to update and streamline the
system. Heres a guide to the major changes to the system from previous versions like
Spirit of the Century and The Dresden Files Roleplaying Game.
Aspects
In other Fate games, free invocations were called tagging. We thought this was
one bit of jargon too many. You can still call it that if you wantwhatever helps
you and your table understand the rule.
You might have seen player-driven compels referred to as invoking for effect.
We thought it was clearer to just call it a compel, no matter who initiates it.
Free invocations now stack with a regular one or stack together with other free
invocations on the same aspect. Further, an aspect can hold more than one free
invoke at a time.
Invoking an aspect attached to another character gives them a fate point at the
end of the scene.
Compels are subdivided into two specific types: decisions and events. This isnt
a change in how compels work, so much as a clarification, but its worth noting.
Scene aspects have been renamed to situation aspects, to clear up some confusion
over how flexibly they can be applied.
Scenario Creation
The advice is way better.
Extras
These exist. Whereas each previous Fate game had a specific way of dealing with
powers and gadgets and stuff, now there are a variety of options for you to choose
from (as befits the toolkit nature of the system).