Afrika Korps Theory: The Three Factors of Space, Force, and Time
Afrika Korps Theory: The Three Factors of Space, Force, and Time
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Figure 1 portrays a fairly common situation. It is
the German's June '41 turn. He has three supplies on
board, no casualties, and will execute an attack which
he feels is best calculated to drive the British into
Tobruch. The British have secured the Salum pass
and are prepared to reinforce both Tobruch and
Alexandria with June reinforcements.
How is this explained in terms of our three
factors? In terms of space, the German is on the verge
of converting Tobruch into an end-game position by
virtue of restricting British space to one square. With
regard to Alexandria, the British still command a
respectable amount of space in which to operate, so
in this part of the game it is still a tossup. In terms of
force, the Germans have an overall superiority on the
entire board, but only a kind of rough parity at
Tobruch where the British can easily reinforce. The
Germans are significantly superior at this point to the
Alexandria force facing it, but this superiority will
rapidly diminish with additional British
reinforcements and a less favorable supply table
combining to hamper his tactical superiority. Taking
the analysis in this light, it is not difficult to
comprehend why an immediate drive on Alexandria
is imperative for the German player.
(Figure 2: End Game Confrontation.)
In figure 2 we have an end-game position at
Alexandria on the German August 1, 1942 turn. The
Germans have captured Tobruch with no casualties
(on a desperation 1-1, of course), and are poised with
virtually their entire force and their most favorable
supply situation to begin the climactic battle. How do
the three factors interact here? The German here
controls most of the board, but in this situation that
does not matter. The British player presently controls
the space which matters most; that which protects his
home base from capture and nullifies the superior
German mobility. Space actually favors the British
player by virtue of his defensive position having
rendered it unimportant. Force and time are the
primary factors to be considered here. The German
has virtually his entire force to employ against the
bottleneck, plus an equal replacement capability and
a nearly equal supply situation. The British player has
an excellent defensive position, constant supplies for
counterattacks, a largely intact army, and an equal
replacement capability as counters to the German
advantages. More importantly, this turn the British
will receive substantial August reinforcements and
his substitute counters, giving him a rough parity in
the ability to concentrate forces vis-a-vis the German.
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contend that this fellow should be called a maneuver
player, as maneuver is this fellow's primary stock in
trade. It is my contention that a positional German
player maneuvers so as to gain a superior positional
advantage over the British, while others will say that
the German maneuvers his units into certain positions
so as to be able to execute a more favorable
maneuver. The difference is more one of semantics
than anything else, so take your pick.
A positional player believes in moves which
force the British out of positions without a battle. He
conserves supplies and avoids an early siege of
Tobruch like the plague. He constantly looks for that
one opportunity to make a game-winning
envelopment of the British (or German) army via
automatic victory.
Now how does one play THIS type of player? As
I have previously-stated, there is only ONE real type
of British player; that being a positional one. So
while my answer may seem insulting to the more
expert players, it is nevertheless true; you play him
the same way you play the attrition player. The only
minor exception is that you do not sacrifice so many
1-1-6's as you would against the attrition player, instead preserving as large a force as possible for the
inevitable battle at Alexandria. Some positional
players don't have the stomach for an attritional
slugging match, and may head back to Tobruch in
desperation. Players like the ones I mentioned WILL
have the stomach however, so it is wise to preserve as
much force as possible for the decisive battle.
Alexandria is the toughest place on the board to
capture if the German supplies are not fairly regular,
so you all know what THAT means. That's right. Set
up your best possible line and pray for the
intervention of the infamous fourth factor. This does
not sound like a good thing to say in an article on
theory, but all players must inevitably face up to the
unpleasant reality that, all other factors being equal,
whichever side is getting more than its average share
of "lucky breaks" is the side which will have the
winning edge. Your biggest consolation is that this
edge is rarely more than a moderate one, so that
superior play on your part will largely serve to cancel
this edge.
It has probably become obvious to you by now
however, that it is a rare player who is purely attritional or positional in his style of play. The attritional
player requires more than average luck in order to
succeed; the positional player requires an
incompetent opponent in order to be able to play a
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creditable effort. Here are its salient features:
STRENGTHS:
1) A central thrust forcing a British defensive
move to guard the passes.
2) It isolates Bengasi on the first move.
WEAKNESSES:
1) N19 is not seized on first move, permitting the
British to occupy it on their turn. This in turn
hampers German freedom of maneuver.
2) 21/3 is badly misplaced isolating Bengasi
rather than aiding the rest of the 21st Pz.
3) Savena is horribly out of place in the southern
desert where the speedy 21/3 should be. It will
certainly not, as the authors believed, discourage a
good British player from sending a 1-1-6 on a raid.
The remainder of this opening I have decided not
to give, as a competent British opponent would not
respond in the way AH assumed at that time. We
must still remember in all fairness however, that this
was a first effort; after 13 years of successive
analysis, hindsight tends to be 20/20.
There were many other articles dealing with
German openings, but with few exceptions, they
assumed either extreme cowardice or outright
stupidity on the part of the British. The two openings
which follow are exceptions to that early trend.
(Figure 4: This extreme southern penetration
threatens both sides of the central escarpments, but is
cut off from the Italians and invites aggressive British
countermoves.)
The opening illustrated in figure 4 was originally
published in Vol.7, No.4 by William Searight. This is
the only German alternative to the soon-to-be
discussed Hazlett Opening. This used to be my
favorite German opening until a certain Carl
Paleveda showed me the error of my ways. The first
two turns of this opening are as follows:
D.A.K.1st: Bologna W3, Savena I3, Brescia J3,
Trenta, Pavia P13, 21/5, 104, No. 1 supply- T22, 21/3
U24, Rommel P13.
D.A.K.2nd: Bologna W3, Savena I3, Brescia F3,
Trenta I15, Pavia N17, 21/5, 104, No. 1 supply S29,
21/3 P29, No. 2 supply N15.
What has the author of this attack in mind? What
he is attempting to do, without really realizing it as
such, is to utilize the potential of the 21st Panzer's
correspondingly.
2) It deals with Bengasi in the most economical
manner.
3) It poses a potential threat to Alexandria.
4) It positions the Italians so as to reach the battle
via the coast road in the most efficient manner,
assuming no resistance.
STRENGTHS:
1) Utilizes speed of 21st Panzer very well.
2) Potential strong threat to Alexandria. (21/3 can
capture it with Rommel's help on May II.)
3) Forces early retreat into Alexandria if standard
defense used.
WEAKNESSES:
Against the AH Standard Defense (to be
discussed next), there are no demonstrable
weaknesses. At the worst the German has an even
game with the British by June I. Against the yet-to-be
discussed Paleveda Gambit and to a lesser extent the
Garbutt Gambit, one might as well take this particular
opening with its normal continuations and stick it in
file 13. For continuation's sake, its next moves are:
WEAKNESSES:
1) Rommel is needlessly tied down trying to
boost the movement of units which would be better
off on the coast road.
2) The Afrika Korps has split itself into two
widely separated battle groups, each incapable of
immediately being able to support the other. This
flaw is the more serious one, inviting a refuting
countermove by the British. The British player has
two choices. He may move 2/3 to G4(!) as done by
Tom Hazlett in a Vol.12, No.4 series replay. A move
with potentially nastier long range implications is to
execute the Paleveda Gambit (see Volume 12, No.5).
Overall, this is the only German attack opening I
have seen that seems so potentially threatening, and
yet lends itself to such a decisive refutation. The next
opening we will discuss is not so vulnerable.
(Figure 5: The Hazlett opening concentrates on
securing the valuable O19 pass while still threatening
a "Recce Down & Out" move on Alexandria and
maintaining contact with the Italians. Note the
additional MF gained by the Italians in leaving the
coast road in anticipation of picking it up again next
turn at H5.)
The opening shown in figure 5 is the one most
commonly employed among competent tournament
players. Its author, who earlier advanced his ideas on
AK theory in the Afrika Korps Thesis (Vol. 8, No.3)
deserves due credit for an opening which has become
every bit as much the "Old Reliable" to AK players as
the Ruy Lopez is to chess. Let us look at its salient
features.
STRENGTHS:
1) The Recce unit seizes the strategic N19
escarpment, insuring further German freedom of
maneuver and reducing that of the British
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Even though the Paleveda Gambit shown in
figure 7 was authored by Carl Paleveda and myself, I
daresay that this is probably the most radical of the
unusual openings, violating certain tenets of opening
British defensive play as stated by Mr. Hazlett and
Mr. DeWitt, the two major writers on the subject to
date. These alleged violations of opening theory are
dealt with below.
VIOLATION #1: THE GAMBIT ABANDONS THE
WESTERN PASSES.
In all British defensive strategies to date, the emphasis has remained on the occupation of the western
passes around Mechili and Tmimi. The obvious
reason is to block a German thrust toward Tobruch, at
least temporarily. The positional weakness of this
move is that it permits the Germans and Italians to
unite their forces relatively early; something which a
good positional British player would like to be able to
delay for a time. The concentration of the German
player is squarely focused on Tobruch when the
standard defense is used, which is also undesirable
for the British. What the Paleveda Gambit boils down
to in terms of a chesslike opening is an early
complication of the tactical situation. It trades force
in a hoped-for favorable exchange for space and time.
This brings us to the second violation:
VIOLATION #2: THE GAMBIT SACRIFICES TWO
STRONG PIECES WHICH COULD BE BETTER
EMPLOYED IN DEFENSE OF TOBRUCH OR AS
PART OF A BRITISH DEFENSIVE LINE.
This criticism was voiced by Mr. Hazlett in a letter to the editor (Vol.13, No. 1) in which he gave his
analysis of the Paleveda Gambit and his suggested
counter-opening. He further goes on to say that
AFRIKA KORPS is, in the final analysis, a game of
attrition, and that the British cannot afford such a
high price for EVERY TURN (emphasis mine).
It is rare for me to have to publicly contradict
one of the more respected competitors and writers,
particularly in this field. But while I have great
respect for Tom's ability, I must contend that he has
totally missed the mark in his analysis. Aside from
the rather obvious fact that the British are NOT going
to be sacrificing a relatively high number of factors
every turn (they only do it once), as Mr. Hazlett
seems to be contending, I most heartily disagree with
his statement that AK is a game of attrition in the
final analysis. NO wargames are either basically
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tually forcing the German to concentrate on the block
rather than on Tobruch.
2) It causes the German to waste both time and
force in order to eliminate it.
3) It completely thwarts a southern thrust and
also eliminates any immediate threat to Alexandria.
WEAKNESSES:
1) It give up two 2-2-6s, temporarily weakening
the British position in terms of force, as well as giving up a supply if not destroyed.
2) It grants the German at least a foothold in the
western passes, admittedly a valuable defensive
position.
Further illustrations of this gambit are found in
Vol.12, No.5.
I have a variation of the Paleveda Gambit which
I call the 2/3 variation which is purely in the experimental stage at this time, as I have not yet been
able to test it in face to face play. All moves are the
same as in the regular gambit, with the notable exception that the positions of 2/3 and 9A/20 are reversed;
this variation obviously makes the blocking force that
much more difficult to eliminate. It just as obviously
weakens the British force level at Tobruch to a
dangerous level, creating more favorable conditions
for siege. This opening's value lies in its shock effect
in face to face play. In this it reminds me somewhat
of the Kolibri or "Spike" Opening in chess. It seems
to say to your opponent, "See in what contempt I hold
you. I can play the most seemingly ridiculous
opening that I wish, and you are powerless to exact a
penalty." Until I am able to further explore the
continuations of this variation as to its actual
playability, it must remain in the realm of the
psychological "gaffe" opening. Further continuations
of this variation are left as an exercise for the reader.
(Figure 8: The Garbutt Gambit attempts to trade a 22-6 for a supply unit and a change in focus of the
German strategic plan.)
The Garbutt Gambit shown in figure 8 is harder
to overcome than it first appears, offering a lone 2-26 on C11 as bait. It is quite a lovely trap. If the
German smashes it immediately on a high-odds surrounded attack, he expends a supply, needlessly
diverts his force from its potential flanking maneuver,
and leaves N19 open for reoccupation by the British,
severely cramping German maneuver space. The
alternative of isolating the unit results in the same
cramped position for the German, his only added
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taken or isolated without inviting a British countermove that cramps the 21st's maneuver space as well.
3) The opening is close enough to the Standard
Defense so as to transpose more easily into its more
familiar continuations.
WEAKNESSES:
1) Although the 2-2-6 cramps the Italians, it is
not aggressive enough to force a German response by
the 21st Pz. This means that the German can, with
only a slight modification of the Hazlett Opening,
transpose his game easily into lines similar to that of
Hazlett vs. Standard.
(Figure 9: The Newbury variant offers a gambit of its
own on the second British turn by offering up a 2-2-6
in exchange for threatening the German lines of
supply.)
The Newbury variation is actually a gambit
which is played off of the Standard Defense. I have
put this continuation at the end of our subsection on
unusual British openings to illustrate that the
Paleveda Gambit is not the sole opening that violates
opening theory for a positional advantage. The sole
distinguishing feature of this opening from the
standard defense is the westward sortie made usually
by 22 Gds on the British April II turn. Neither Mr.
Hazlett nor Mr. DeWitt seem to be proponents of the
move, but Mr. DeWitt does go into the maneuver in
more detail in his article A DECADE WITH DAS
AFRIKA KORPS (Vol.11, No.5). Therefore I will
draw from his article when examining prospective
German responses.
The Newbury Variation aims at disrupting the
incoming 15th Panzer's freedom of maneuver, while
at the same time forcing a German response to its
potential threat to his supply line. Put another way, it
is an attempt to sacrifice force in order to gain some
advantage in time and space. Mr. DeWitt gives three
responses; the only three that I can see as an
alternative to letting a savage little 2-2-6 run around
behind your lines uncaged. They are:
1) ATTACK THE UNIT. This grants a minute advantage in force to the British because of the expended supply, and modest advantages in time and
space.
2) ISOLATE THE UNIT WITH THREE OF YOUR
OWN. As the author admits, this ties down three units
for a month. This means a larger advantage in time
for the British than in the first alternative, a slight
advantage in space, and a small advantage in force
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countermove is that both Donald Greenwood and
Tom Roberts came up with roughly the same
responses, but without each other's knowledge.
Greenwood developed his opening in pbm with me,
while Roberts had the somewhat more difficult task
of doing so while playing me under time pressures in
the 1975 AH 500. It looks very similar to the Hazlett
counteropening to follow, with a minor exception or
two. It does not concentrate on occupying the western
escarpment, instead preferring to "put the squeeze"
on the blocking force at first, then threatening to
overrun on May II and capture the supply. This forces
the British player to either blow up the supply, thus
isolating his units, or allow an overrun the following
turn to capture his supply and isolate the surviving
unit. It is so similar to the Hazlett Counteropening to
follow that I am going to briefly discuss it along with
this opening for comparison's sake.
The first opening move is naturally identical to
the original Hazlett Opening. Continuations are as
follows:
April II: 21/5-F17, 21/3-C12, 21/104-F9, Ariete &
Brescia G7, Pavia-E5, Savena-H3, Bologna-J3,
Rommel-H9.
May I: 21/5-H16, 21/104-F17, 21/3-C12, Ariete-E11,
Savena-C6, Brescia-F9, Pavia, Bologna-H12, 15/8,
15/115-M15, 15/33-M17.
Incidentally, in considering a British response to
the German April II move, it is wiser to move 7/31
Motor to C7 and not D8 as suggested by Mr. Hazlett.
This forces a position less favorable to the German as
far as obtaining a 5-1 surrounded attack is concerned.
Both counteropenings assume that the loss of a
supply in addition to two 2-2-6s is unacceptable to
the British, and therefore refutes the opening. For my
counterargument I merely refer the reader to the
earlier discussions of the Gambit as well as the
discussion of positional vs. attritional play. The
proper response of the Gambit to both of these
openings is to maintain the block for as long as
possible, even at the cost of a captured supply. The
gain in time and position should provide adequate
compensation. Neither of these openings can PREVENT the British from executing the Gambit; they
instead accept it and attempt to wrest advantage from
it. The last opening to be discussed attempts to
forestall use of the Gambit at all, but at a cost.
(Figure 11: The Lockwood Opening is really only
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quarrel with it. The only exception to this rule is
given by Mr. Hazlett in the AK Thesis; he should
consider a siege of Tobruch if the British have lost
2/3 and a couple of other strong units. This
occurrence is quite uncommon, however. The good
British player knows that Tobruch is his only redoubt
which is capable of breaking the back of the German
army. We will assume therefore that our British
opponent is one who never weakens his Tobruch
garrison below two 4-4-7's, something a good player
should never do, anyway. A strong garrison
effectively "ups the stakes" beyond the courage of
most German commanders to risk any kind of attack.
(Figure 12: The infamous bottteneck pass where
flanking maneuvers can be blocked with relative
ease.)
In any event, what is the first obstacle that
presents itself to the German? The infamous K36
pass near Salum (see figure 12). Admittedly a
beautiful delaying position for the British because it
is a bottleneck of sorts, dealing with it depends here
upon the German supply situation. If he has maximum supplies on board, he is strongly urged to
follow the "axiom" stated by Mr. Burdick in an AK
series replay (Vol.12, No.4): always attack when at
maximum supply. The reasoning behind this axiom is
that the more times that a German has to roll for
supply, the greater the potential number that he can
receive; and the more supplies that he receives, the
more attacks or attacking turns that he can potentially
have; and finally, the more attacks that the German
can make, the more British force he will be able to
potentially destroy. Sound reasoning with which I
tend to agree. If you are going to be destined to get
lucky breaks, you might as well create as many
opportunities to get them as possible. The trouble
with this axiom is that there aren't many clairvoyant
wargamers around, and that supply "luck" can be
judged as good or bad only in retrospect. The
important consideration at the K36 pass is time,
though. Trying to maneuver the British out of this
position is too time consuming and favors the British.
I consider it imperative for the German to force the
pass by a high-odds attack, thus getting the British
into terrain which gives the German greater
opportunity to exploit his superiority in force.
Either before this time or during it, the British
may have sent a unit behind your lines on a raid. Mr.
Hazlett provides the best refutation in simply
stringing a line of units and zones of control to isolate
them. Two additional comments are in order when
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(Figure 14: Besides the Salum pass, the escarpment
line acts in concert with the irregular coastline to
produce several other bottlenecks shown here by the
red asterisks.)
Another major consideration for the German
during his advance on Alexandria is the presence of
the east-west escarpment line beginning at the K36
pass at Salum and terminating at O52. This line
creates several delaying positions for the British (see
figure 14). The consideration of whether to use force
or maneuver depends upon supply and on how much
force the British are prepared to risk in order to hold
it. If the British merely throw out two or three factors
and you do not have maximum supply on board, then
maneuver and isolation become the order of the day.
If, however, you have maximum supplies on board or
the British risk more than 4-5 factors in a position
which you are not able to immediately outflank or
threaten to do so, then force in the form of high-odds
attacks becomes necessary. Once the British are
confined to the El Alamein position, the end-game at
Alexandria begins. This is reserved for later
discussion.
(Figure 15: The usual method of investing Tobruch is
shown above a better way is illustrated below. The
best way of course is to place a 2-3-4 in each of the
three hexes surrounding Tobruch.)
One final item to be discussed before leaving the
German middle-game is the investment of Tobruch
(see figure 15). Most novice and intermediate players
employ two units at G24 and H26, usually two Italian
units. The faulty part about this position is that it
enables the British to spring units loose behind the
line of your advance, necessitating a delay while you
string a line across the board to isolate them. It is also
possible for the British to break out in November by
means of a 3-1 on one unit while soaking-off on the
other. Needless to say, this pair of threats can cost
you both space and time if they are permitted to be
carried out.
The second setup is mentioned by Mr. Hazlett in
the AK Thesis. It entails positioning two 2-3-4's at
H24 and H26, presumably to discourage an opponent
from springing units loose behind your lines. It
succeeds in stopping the first threat, but is completely
ineffective in containing a November breakout. If you
will notice, this setup gives the British another square
to move units out onto and to attack from. Even
though H25 is initially surrounded, the 3-1 which the
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our next discussion.
THE END-GAME: ALEXANDRIA
The end-game at Alexandria can be subdivided
into two basic subsections; those end-games in which
Tobruch has not already fallen, and those in which it
has. Books could be written on the various end-game
positions at Alexandria. However, as I do not have
access to a large number of various end-game
positions with which to analyze, this discussion will
necessarily be one of general principles and patterns
of play, with illustrations where appropriate.
END-PLAY WITHOUT FALL OF TOBRUCH
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