Damath
Damath
to win a sci-dama game: if you are the first player- you should move 70 to the right
first if you are the second player- you should move the 95 near to the 70
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Player
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Signature of Teacher/ Arbiter:
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Win:_______ Lose: _______
immediately.
24. Arbiter is always right in his
decisions.
SPECIAL MOVES AND SCORES
DAMA chip can move or takes a
piece to any unoccupied square along
the diagonal path.
DAMA takes Ordinary, times 2.
Ordinary takes Dama , times 2.
Dama takes Dama, times 4.
Dama remaining chip, times 2.
Mayor tatlo or dalawa, mayor tatlo,
prevail.
Mayor tatlo, dalawa over dama prevail.
Illegal or incorrect move-entries must
be corrected.
The taker chip is always the addend
( addition ), minuend ( subtraction )
multiplicand (multiplication), dividend
( division) and augend ( binary ).
DRAWS
Between evenly matched opponents,
damath games will sometime end in
draws. So what's a draw? That's when
nobody wins. In tournaments, draws
are recorded as - , essentially half
a point rather than the full point for a
win. There are two kinds of draws to
discuss briefly.
1. Draws by agreement
This kind of draw is the most common.
At any time in the game, you can offer
a draw to your opponent. Be mindful
of good etiquette, however. Don't offer
a draw on every move! And be sure to
offer the draw correctly. Make your
move, offer the draw ("I offer a draw"
is fine) and only then inform your
arbiter (assuming that you have arbiter.
An offer of a draw without making a
move is NOT a legal offer and can be
ignored by arbiter.
Notation
Set the starting position of the chips.
Sci- Damath notation has its own
system. Each row of squares across the
board is numbered as 0,1,2,3,4,5,6,7
staring from left and right side of the
board. Each column of squares running
up the board is also numbered as
0,1,2,3,4,5,6,7 starting from left to
right side of the board.
Polynomial damath has its own
notation ( 0,0), ( 0,0 ) ( 7,7) , ( 7,7) for
corners of the sci-damath board.
POWERS OF THE CHIPS
symbol where
The taker chips land b jumping over
the
taken chip; it is accomplished by
actually
removing the taken chip. ( You
cannot
capture your own chip).
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) will be used.Mathematical
operations ( + , -, x ,
Elementary Sci dama and counting
damaths, plus and minus only.
Secondary Sci Dama . THI only ( plus
and minus).
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WRITING MOVES
Suppose in the diagram below the
white chips at ( 5,2) moves ( 6,3 ). This
would be written 2 ( 6,3)
Player
Signature:___________________
Signature of Teacher/ Arbiter:
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Player : _______________________ :
Notes
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