Chess Openings For Beginners
Chess Openings For Beginners
OPENINGS
BEGINNERS
FOR
THE
BY
E.
REV.
E.
of
author
"thb
chess
modkkn
"
"half-hours
primer,"
I will lead
forth
my
LONDON
K.
HILL,
1900.
ri^s
Rich,
iii; Act
SONS,
"
LUDOATS
All
etc.
v, sc.
3.
ROUTLEDGE
BftOADWAY,
morphv/'
with
'-Sluikespeare
GEORGE
M.A.,
CUNNINGTON,
resgrved.
E.G.
Limited,
"
K"^i'^5'/jr
HA(}VAK"
UNIVEfifiTY
UeHARY
LoimoN:
BY
PRINTED
STAMFORD
WIU.TAM
CLOWES
STREET
AND
AND
CHARING
SONS,
LIMITED,
CROSS.
PREFACE.
The
object
give
more
of
game
less
or
tried
chess.
Some
the
of
any
later
being
time,
working
out
Mn-James
Openings,
borough
complete
by
games
reader
course
be
may.
and
and
Ranken,
English
into
carried
on
eminent
of
work
of
be
instruction
the
in
found
Or,
consult
**"
or
the
subject.
B
Chess
Free-
Messrs.
being
if
desired,
be
Openings^'
latter
there
learning
to
by
at
may,
players.
Modem,"
on
little
matters.
recommended
the
very
again,
way
may
side.
they
other
ticular
par-
each
are
favour
in
as
Chess
Mason's/'*^
Ancient
been
but
Openings
the
complete
more
the
of
not
unsystematic
though
something
time
starting
of
given
here
these
of
cases
moves
to
various
few
has
brought
in
seven
present
be
fashion
pleasant
or
Openings
the
at
in
is
the
of
approved,
Opening
six
first
the
practised
and
Except
interest, the
beyond
sketch
short
work
little
unpretentious
beginner
the
ways,
this
of
most
It
preface.
in
If
the
trite
seem
that
be
following
wished
he
beginner,
to
naturally,
alike
such
whom
good
in
higher
regions,
all the
success
Uttle
that
all
he
him
notation
commonly
British
Chess
describing
CasUes
the
at
on
passing
Kt
ker
move
side
"
ch."
King's
5th
sq.;
where
remark
neither
is
to
and
has
into
with
met
sq."
Chess,''
price 6d.,
squares
named
mover's
"
"O"
takes;
square
"
=
ss
most
in
side
of
O"
0"
"i.
p."
Kt(K5)
takes
the
=
"
=
the
at
on.
the
any
and
B(Q4)'*
X
so
shortest
side;
"X
"Q
made,
player
on
the
"
check
Play
from
"
have
the
Ail
"
"
of
hand
helping
Series.)
Castles
is
to
named
are
on
Where
point
"O"O"
board;
in
Handbook
has
"c.
"How
(See
used.
if he
hoped
ever
employed
here
and
difficulties
will
work
the
seem,
the
a
of
path
And
ABBREVIATIONS,
The
must
moves
lightening
giving
this
apology
indifferent.
or
in
and
one,
first
at
notes
the
smooth
to
succeeded
all
at
writer's
trivial, the
and
the
of
some
pages
variations
are
left
appreciable advantage.
CHESS
OPENINGS
FOR
BEGINNERS.
Openings.
The
The
have
You
How
a
Kt
or
is
can
only
commands
KKt5),
instead
its
at
B3
board).
So
is
It
free
two
squares
would
in
third"
move
to
it
K's
force,
and
"
partly
ground).
enem/s
thft
best
that
start,
others
are
e,g,
or
you
bad
B)
"
K3,
"
QP
need
except
it
move
of
one
(reason,
which
blocking
command
to
KP
and
Bs,
the
eight
the
Q's
a
Black
on
of
and
the
free
to
K5),
by
weakest
the
(i)
(KB4,
and
there
which
or
later
are
Q4,
taken
to
KB3
"
front
KKts,
but
Kt
reasoHS
"
(the
blocked
"
bad
be
Only
that
i.
towards
the
of
move).
mentioned
be
(KR4,
Pawn
move
good
will
RPs
outlet
no'
is not
might
(partly
is
shows
squares
two
you
otherwise
QB's
squares
(2)
are
you
first
experience
simply
four
maximum
be
the
of
best
sets
is
has
always
and
two
giving
QB,
QKt
KR3
"
and
order,
operations?
played,
Kt
I.
as
mov^
Game.
commence
the
sometimes
on.
the
to
by moving
in
men
(which
White
Start
to
the
up
you
are
start
it
set
with
pky
to
Ways
Best
squares
moved
two
never
seek
as
being
CHESS
less
these
OPENINGS
best
the
good;
BEGINNERS.
FOR
of
the
others
workmg
into
two.
for
"
centre
Ps, get
castlefl and
careful
out
Rs
your
advance
in
and
Kts
your
Bs, have
your
co-operation(this
.impliesa
of
bad, as
or
move,
But
may
otherwise
BOW,
that Black
might
und^f^nded
you
be
stillsome
"
how
can
startingwith
with
answers
like
KP,
to
play
Black
sort
the
expect
you
i.
of
"
same,
Q"
K4,
i
reason
to
let
for your
improve ?
us
suppose
P
"
K4
the
R5, attacking
iiffordto lose it,
cannot
2.
P"
1.
K4, P"
defend
it in
K4
OPENING.
could
play
B
2.
Q3 ; but this is bad on principle (it
his QP
and
obstructs
ue,
consequently his QB
his men
hinders
from
coming into the field). Or
Kt
he might play 2
reply
QB3, to which
Kt5 {threatens4, B X Kt, and
might be 3. B
then 5. Q X KP
ch., winning a Pawn), followed by
P"
The
2
move
Q3, "c.
Q" K2
3
has only this against it,that the block
of Black's
KB
Black
might possiblylose a little time.
may
P
B4 (threatens
Q3, then
play 2
3. B
P
mate
!),and
KKt3
stops
4. Q X BP
3
and
drives off Q
mate
B3 (threatening
say Q
B
same
mate),and Black can stop it by
K3,
Kt-" KB3.
White
or
Q has now
spent two
attadc
on
an
moves
leading to nothing, and is at a
she has no particularfuture before her.
square where
However, to go a move
farther, after 4
Kt"
KB3, suppose 5. Q" QKt3 (threatensB X BP
check); Blac^ develops his Q to K2
(defending
BP)- while his KB has a good square ready for him
of time
White's Q moves
waste
a
at KKt2.
are
must
SO
some
He
way.
"
"
"
"
"
"
"
"
"
"
...
...
"
which
waste
good
is not
fatal ; his second
move
lose
sallyof Q, which must
premature
^is a
"
valuable
time
develop the
experience are
to
these
be
may
in
retreating,
having
opponent's forces.
against the move.
factors.
two
Other
2.
effect
"
KB3
than
first move
to
had
As
to
Second
is
bad,
block
little
helped
Principle and
Do
not
ignore
Moves
as
up
made, and
having
outlet
of White^
other
no
for
to take
from
particular
which
your
your
KKt
CHESS
OPENINGS
BEGINNERS.
FOR
a
QB3 is playdbk {i,e,
fairly
outlet to Q ; other
good move) as giving another
of Pawns
KB4,
moves
(except 2. P
Q4, or P
which
not
are
weak, as
approved moves) are
i.e. as
spending
helping to develop your forces
time aimlessly (or nearly so).
harm
in 2. P
There
is not
much
KKt3
(or
P"
QKta), to place the K (or Q) B at its Kt's
much
^but not
second
There
are
good.
square
time
of spending the
better ways
so
occupied.
is
reasons
2.
as
Q
B3 is bad (forabout the same
is even
Black
Kt4
Rs). 2. Q
2.
Q
worse;
P
answers
by 2
Q4, unmasking his QB,
and so driving off the Q; either she must
stay out
of being trapped by
somewhere,
running chances
minor
Black's
to
pieces, or must
Q sq.
go back
obstructs
KB), losing
(betterthan to K2, which
B
time.
valuable
will be
2.
B4 is good, and
is 2. Kt
treated
later on;
But
so
most
QB3.
giving rise to the
important is 2. Kt
KB3,
King's Knight's Opening," which
(according to
off into
the sequel) branches
several
good and
recognised
Openings."
his best
square.
"
"
"
"
"
"
"
"
"
"
"
"
"
"
"
KNIGHT'S
KING'S
[i. P"
Before
bad
answers
KP
or
move
K4;
2.
will
going further, we
of
attack
like
K4, P"
OPENING.
Black.
White's
Either
Kt"
KB3.]
dispose
he
of
several
mus^t defend
his
for Pawn).
A
(gettingPawn
B-" B4, leaving the
KP
fended,
unde-
valmible
for
very
is
KB3
"
OPENING.
KNIGHT'S
KING'S
weak
It
here.
move
lays
White
dangerously open.
may
safelyplay 3. Kt X P, bringingabout the Damiano
Gambit.
Suppose Black to seize the Kt ; we get
P X Kt; 4. Q~R5
ch., P" KKta;
5. Q
3
KP
ch., followed by 6. Q X R, spellingruin for
X
K
Black.
But, after 4. Q
R5 ch., try 4
B2
ch., K"
(forced); 6. B" B4
K2, 5. Q X KP
It is
Kt3.
ch., P" Q4 (best); 7. B x P ch., K"
flank
K's
Black
"
"
hard
not
to
that
see
is in
Black
bad
way
the
"
the
exposed,
The
sequel might
helpless,position of Black K.
(threatens P" Rs mate), P" R4
be, 8. P" KR4
R) ; 10. Q" Bs
(best); 9. B X KtP, B x B (to save
Kt4 (forced);
Q4 dis. ch., P
ch., K
R3 ; II. P
Black
Of course
B X P ch., forking K and Q.
12.
K2
need
take the Kt ; his best is 3
not
Q
;
tolerable
then
a
ch., with
KB3, Q X KP
4, Kt"
best
in fact, White's
course
(unless he
game;
Black's
to
trusts
ignorance) is to let the KP alone
and
B4 (stopping castlingK side),and
play 3. B
develop his pieces as quickly as he can.
three
Ps
look
then
Kt;
the
"
"
"
at
"
"
of
defences
weak
Other
Black's
KP
2.
are
".
ment
Q3 (obstructingthe developof other pieces by blocking the QP) ; 2
B3 places the Q badly ; this might follow for a
Q
and
B4, Q
KKt3 (attackingKP
beginner; 3. B
either exBut
White
posed
safely leave
KKtP).
may
that
(a) 4. Castles, and
(Diag.); suppose
K2
Black
(for
grabs the KP ; 5. B X P ch., K"
K X B ; 6. Kt
Kt5 ch.. Black Q is lost ;
by
6. Kt
P, and
x
while, after
K~Q
sq., follows
Q
K2,
"
"
"
"
"
"
....
Black
moves
dares
not
out
of
take
way
Kt
on
; 8. R
account
"
K8
of 7. R
mate)
"
; 6. R
"
sq.,
K
CHESS
10
BEGINNERS.
FOR
OPENINGS
sq.,
"
check
White
K
forks
6. R"
and
sq.) ;
6.
R"
is the
to
It would
moves
continues
again
B
Kt
Q;
Kt
do
sq.,
Q"
R6
sq.,
Q"
R6
7.
7. R"
Kt"
after time
if
.
Kts
ch.,
(or Q
K"
Ka
Kt3,
and
what
must
KtP
ch. ; then
if 5
while
that
remember
in Chess-books
time
5. B
(b) try
Now
be
with
beginner
Black
let
and
Q3,
P"
4,
(or R).
play
from
; and
have
if,at
the
moves
been
tested and
very
early stage
many
The
mended
recom-
proved
of the
GIUOCO
game,
thinks
be
he
PIANO.
II
for himself
sees
that
something
that
else has overlooked, the chances
are
everyone
which
delusion
he is under
an
experienced player
a
quickly dispel.
Black's
best
are
KB3
repHes to 2. Kt
P"
Kt"
(defending his P), and
03
QB3,
Kt
undefended, but
(leaving the KP
KB3
P).
attacking White
take a regular Opening called the
We
will now
would
"
...
"
....
Piano
Giuoco
Game).
Quiet
[Italian Game.]
A.
Quietly developing;
(bearing on the weak
K
the
defends) and
Here
comes
in
the
Bs
spot, the
each
trap
side
KBP,
to
castle.
is free
Kt
; 3
which
placed
only
well
are
"
(leaving
Qs
should
play 4. Kt X Kt
exposed); White
he
(doubling Black Ps), or castle; but suppose
Q
mistakenly plays 4. Kt x KP ; then 4
this (e.g.)
might happen, 5. Kt X BP,
Kt4; and
ch. ; 7. B"
B
K2,
Q X KtP ; 6. R"
sq., Q X KP
would
lose
White
but
Kt
B6, mate;
anyhow
Q sq. ;
something ; e,g. 4. B X P ch. (best),K
(best),Q X Kt ; or try, 5. Kt" KB3,
5. Castles
Q X KtP ; 6. R" B sq., Q X Kt, "c.
KP
"
"
"
4. P"
Beginners
P"
Q3
often
play here
"
Qs
KR3
(to prevent
CHESS
12
OPENINGS
BEGINNERS.
FOR
his
from
coming
to
Black.
White.
B"
5. B~K3
Kt3
is to have, in case
move
object of White's
file open
for his
of Black
exchanging Bs, the KB
would
KR
(after cashing) ; doubling the KP
Black
retreats, as he does not
strengthen his Ps.
wish
drawn
his QP
from the centre (principle
other things being equal, to bring Ps towards, not
of board). If White, at move
6, exchanged
from, centre
take
give Black (as he would
Bs, it would
of that P) an
with RP, increasing the value
open
line for his QR.
Going back :
Kt5 (threateningKt or B X KBP) is met
5. Kt"
Kt
(threatens
KB3
R3 ; and if 6. Kt
by
Black
R
B X Kt, doubling Ps
can
file),
on
play
6
Kt
if, again, 7. Kt
Kt5,
KKts ; and
Black
the
of White's
castle
B
and
can
exchange
The
"
"
"
"
...
"
"
and
Kt
for
the
and
would
KBP
benefit
White's
Black
pieces in good
to
QB3 ;
5. Castles, or Kt
useless
attack
on
Q, being
Kt
met
B3 (developing another
by
piece,
of B for Kt cannot
and exchange
help White) ; in
P
this,
B3 (to drive off B) is bad, as making
B3 (tokeep Black Kt
castlingvery difficult. 5. P
is a good move
from
his Q5 or QKts)
(afterwards
bringing out the QKt viA Q2).
Black
(instead of the text-move) might play
15 X B.j 6. P X B, Kt"
R4;
Kt3,
7. B"
5
of
"
"
"
...
"
....
"
GIUOCO
Kt
Kts
RP
; 8.
and
strong, and
very
him.
favour
Kt,
against Kt
PIANO.
open
Returning
Ps
files for
his
column
to
Here
the
on
here,
direction
be
would
Rs
"
for
to
way
is not
as
B3
KKt3
time
some
to
leave
go
no
out
come.
K3
K2
Kt"
Kt3
is
; there
likely to
B"
7
8. B"
would
Kt"
7. Kt
real obstruction
in that
two
Black.
B3
K2,
"
with
White's
White.
6. Kt"
White
leave
to
B ; but
the
13
we
it;
the
B.
1.
P"
K4
P"
K4
2.
Kt"
KB3
B4
Kt"
QB3
B4
3. B"
3
;
B"
gives
K2,
continued, 4. P
played, as Black
position.
^B3.
4. P
we
4. Kt
quite unsound,
B ;
P ch., K
X
Rs ch., and Black
a
"
is also
B3
"
with
mention,
may
"
is liable to
"
Here
fence
DeHungarian
Q4, P
Q3 ; seldom
get a crowded, cramped,
the
"
Jerome
the
5. Kt
Gambit
ch., Kt
6. K
plays
good
caution, as
a
K3
"
move.
being
x
; 4. B
Kt ; 6. Q"
(or B sq.)with
safe game.
Kt
Considered
than
better
P
....
latter
is
safe.
4.
"
"
K2
"
"
KB3
Q3,
may
though the
be
played
CHESS
14
with
B
OPENINGS
contmuation
(not
^Kt3
"
6. P"
Castles, P
Q3;
Q4,
P X P;
proves
else 7. P x
P, imposition,giving his QKt more
5.
;
....
White's
BEGINNERS.
FOR
Pawn
"
scope).
White.
5. P
Black?
Or
Q4.
"
Q3, leading
"
Plainly it
Kt3, we
is
this,or
KKt
P,
....
might get
we
mate),
he
mate,
lose); 8. K
must
give up
KR4,
it is lost
must
(to get
ch.
developed
6. P
Kt5 ch.
what
the
Ks,
or,
for
White
no
will
"
take
To
getting much
Black
means
Kt
; if 6
"
Kt
and
well
an
KP),
P, B
X
X
"
(to
Q4, "c.,
QP, it is
"
isolated
P-Q4
QP, in
is 7, P* X
nor
sq.,
of
recovers
KKt
secured his.-
Kt,
for
quite good
freedom
White
passing, would
Pawn,
(^this K5).
White,
After
movement.
his
when
:;
White
but
has
consequence.
K2.
text-move.
the
have
the
If
variety, play 6. P
B ch. ; 8. QKt
B
X
Q2,
7. B"
maintain
the Kt and
develop
and
though
of slightor
Black
answers
Q5
"
ahead
Pawn
"
game.
"
7. B
he
B
...
(threatens
for the piece
can
Black, to avoid
7.
KKt4
7. P"
has
sq., and
KKt.
"
after
sq.. White
Kt
"
P,
safe game.
of B ; but if
and
if Black
retreat
6. P
get
"
to
Attack.
may,
in the
Giuoco
MAX
variation
the
in
also
and
or
his
sacrifices
Black
attack, which
an
(itmay occui
the King's Bishop's
QP, to gain a move
Piano
Giuoco
Knights'
Two
White
Game).
the
of
15
Attack.
Lange
Max
A
ATTACK.
LANGE
with
however,
can,
repel.
care,
Black.
White.
1.
P"
K4
P"
2.
Kt"
KB3
B4
Kt"
3. B"
K4
QB3
B-B4
.
Kt
4. Castles
Black
P~Q4.
5.
(better game).
abetter than
do
cannot
Kt3 ; 6.
only question is,with
B
; if 5
Pawn
the
accept
B3
"
The
"
what
QKt X P ? ; then 6. Kt X
P
BP, winning tiie exchange),
Kt"
QP X Bi
K3 ; * 7. B X Kt. BP X B (if
BP
then
8. Q
X
ch.,
X
Q ch., K x Q;
9. Kt
Q3, with better game.
winning R); 8. Kt
5.
less complicated than the
B X P is safe, and
by 6. Kt x B,
move
given below; it is followed
Kt
X
Kt; 7. P" B4, P" Q3 ; 8. P X P, P X P ;
KKt5, Q" K2 ; and Black will keep his P
9. B"
with no
hurt.
ahead
But, resuming, try
If 5
(threatens Kt x
it.
take
to
"
....
5
6. P"
P"
Ks
Kt"
Or, try
KP,
7.
Q4
P"
KKt
KR3,
"c.
7. P
^.
KKts
Or
"""""II.
Kt
""""""""""
could
He
7. Kt"
QB3,
7. P
""""""M
H..^.^..
^".""""l
Castles
play
P"
Q3
x
"""
j 8. Kt"
i.p. ;
"^""^"
Q3.
i6
CHESS
OPENINGS
it is better
but
to
FOR
press
BEGINNERS.
with
on
attack
the
all
at
hazards.
White.
BUck.
7
8. R"
sq. ch.
9. Kt"
B"
Kt5 (threatensKt
K3
B, "c.). (Diag.).
Black.
Diagram
After
2.
White's
9th Move.
White.
9.
Here
.
Q"
would
Rs
"
dares
not
take
it
"
be
bad
ch., and
Q4
; for
10.
12.
It is easy to see
a clear gain of time
part.
Q"
Q"
10
11.
P"
KKt4
of BP.
B4
Kt3
Kt
B
why
on
B,
would
the
White's
iS
OPENINGS
CHESS
BEGINNEKS.
recominended
move
the
FOR
match
by Lasker,
Fetersbuig-Vieniia,
St
Black's
convert
material
extia
and
in
played
"
to
1897-S,
into
positional
~
advantage."
vrntc.
8. P
Bkck.
(Diag.)
may
bow
try 9. B
WUle.
9.
cb.,
B;
proceed?
If 10.
Q.
K
K3;
Q"
B4
B"
R3ch.,
Q
QS
at
;
Kt"
B7
ch., wins
Q"
K3
B8
X
13.
then
Q.
ch., K
Kt4
Q"Bs
15.
n.
Q"
is
else
B"
If
X
ch., K"
B8
Black
11.
P
to
ch.,
Kts
10.
Kt;
Ks
ch., K"
11.
14
Qa.
with
by repeating checks
but
Q sq. ch., Kt"
try 16. R"
ch., Kt"Ka
(or A, or B) ; 18.
draw
now
Kt;
B3;
K"Ksq.;
could
17.
K"
11.
ch., K"
and
then
B5
Kt
10.
...
12.
Feb.;
X
.
K"
White
Kt
10.
Not
B;
White
Here
Q.
EVANS
(A)
Kt
....
stop
; 19,
19
K"
B6,
Q"
sq. ;
?3 ; 18. P X Kt (notQ X
Bj ch., wins for Black), B X P
Qs ch.); 19. Q X B, Q X Q;
K"
17
else
GAMBIT.
P"
19.
"
Q, "c.
K"
(B) 17
X B, Q--B3
19. R
;
"c.
Q
Q sq.,
2q.
(to
ao.
K3;
20.
Q"
18.
Kt,
Kt4 ch.,K"
X
P;
Ba
ai.
"
If
II.
10
B"
"
ch.^K"
R3
(or
sq. (not
sq.
Ka),
"
...
then
KKt"
11
wins at once),
Ka; else la. Q
B3 ch., and Wiit6
leading into next variation,hut with the White B
already raking Black's K's quarters. Black should
K
K
11.
play 10
Q
R5 ch.,
sq. ; then
P"
Kt
X
KKt3j
la.
P, Kt"
KB3 ; 13. Q--R6,
White
has
R
KKt
two
B4, and
sq. ; 14. Kt"
passed Ps for his piece, and fair attacking prospects.
is speculation. Returning to
The
rest
our
text, we
get
"
"
"
"
White.
Black.
KtxQ
9
10.
Kt
Kt"
KB3
Black
betause
has
of
on
13.
KBP)
Kt
;
P, attacking Q
13. B
Kt, Q
and
trating
concen-
B ; 14. Kt
C
P, Q
policy to exchange
position.
the better
much
las
BEGINNERS.
It is Black's
K3.
"
FOR
OPENINGS
CHESS
20
Other
Gambit
White.
"
.
Black.
1.
P"
K4
P"
K4
2.
Kt"
KB3
B4
QKt4
Kt"
QB3
B4
3. B"
4. P"
are
; he
B"
B
KtP
Kt X P ; White
play 4.
be tempted to snatch
the KP
not
must
; else 5.
Kt
the mate, the Kt,
X P, Q
B3 ! and how save
If 6. P"
and the QR
?
Q4, B X P ; and Q dares
take B, on
Kt
BP
du
of 7
not
account
x
6. Kt
KB3 is best, but Black plays
Q X R ;
and
after 7. Kt
B3 (hemming in the Q), Black
RP
Kt
extricate Q
Kt
X
X
can
by
; 8. Kt
(or B X Kt, B" Kt5, 9. B" Kt3, B X Kt, "c.),
Q
B3, and will win.
Black
Suppose
to
"
"
"
....
"
B3
5. P"
6. Castles
B"
B4
P"
Q3
7. P"
8. P X
here
We
Q4
P
get the
Continuing from
B"
"
Normal
Kt3
"
Position
(Diag.).
position in diagram
we
might
have
A
9. P"
10.
Bx
"
(a).
Qs"
Kt"
Kt2, threatening11.
R4
KtP, and
12.
R.
Kt"
10
"
R3,
9. B"
"c.
Castles,
Kt^R4
1 i 10.
B"
Q3,
Kt"
K2
K2
; 11.
P"
KSj
GAMBIT.
EVANS
Evtuu
G"inbit
White
to
More
(9lh More).
White.
Black.
Wliite.
II.
B"
But
Black, afici
Because
attack
strong
Q3.
why
R
....
castled
oa
This
way
He
Kt"
For
Kt"
13.
Q"
once
P"
Ka
the
want
Black
15. Kt"
provide against
Kt3
"
K5
(dealing
Bs).
.something
if
Kt"
B3
is to
may
14.
get
Castles
for
13.
KtP?
K.
It
13.
sq., would
KKx
"
stili
not
KB
on
"e
KB3
P"
in
way,
this
B"
kind,
not
was
Ktj,
ait.
other
Q2
of
QB4
Qa
on
good
move.
It forestalls
that
might
take
his
guard
against it;
(*j.);
16.
BxP.KxB?;
place,
Kt"
17.
R
KKt
"
sq. ;
the
stop
by
matters
as
sq
Kt
19.
mate
variation;
ch., K"
Rs
BEGINNERS.
FOR
OPENINGS
CHESS
22
"
R6,
only
can
notable
good
game.
(b).
(Go bock
to
Diagram.)
Black.
White.
9. Kt"
B
10.
"
Kt"
B3
KKt5.
Known
as
10
KB3 ;*
might endanger the Kt
Kt
Not
Goring's Attack.
P"
KB3
the advance
as
"
R4
of White's
....
Ps
11.
B"
12.
Q"
R4ch.
Q"
Black
ch.,
Kt
B4
B"
13.
QxKt
14.
KR"
15. B"
16. Q"
"
....
sq.
Kt3
R4 ch.
Q2
^B2 ; 13.
Kt"
K2
Q"
B"
Kts
K3
K"
Kt
sq.
If he
well-"leveloped game.
B
and, soon
Q2;
after,
played 16
himself
Castles (Q) ; he would
to
a
sharp
expose
attack on
Q side, which, however, he should repel ;
and
Black
has
"
but
the text-move
is safer.
B(a).
Starting again, we
which
Black
plays 5
*
moyeseldom
give
B
good
two
"
continuations, in
R4.
defending
the Evaus.
'"
EVANS
GAMBIT.
J3
White.
1.
P"
K4
P"
K4
2.
Kt"
KB3
B4
QKt4
B3
Q4
Kt"
QB3
B4
3. B"
4. P"
5. P"
6. P"
P"
10.
8.
Px
P,P
loss
Q3,
Of
course,
of
Kt"
Pj 8.Q
KBP) ; 9.
Qch.,
Kt X P,
; and
K2
White
7. Castles
This
makes
move
meet
is to
Black
in
may,
this, try
Q"
"
Defence,"
Compromised
retarded
development, has
Kt3
Ks
9. P"
Q"
Q"
Kt
P ;
because
Q3; II. Kt
winning the KB.
Kt,
Not
.
P"
10.
Kt
11.
B"
of
Kt;
R3
policy to
safety. This
with
B3
Kt3
12.
reduce
10.
KKt"
It is Black's
so
attack.
severe
8.
the
Black, with
in which
do
R4
Kt3, "c
Q"
to
KtP
B"
Kt"
preferred.
be
avoid
(to
Q
KB3
Kt
B"
Q3;7.
P"
Or
Black.
Q"
"
sq.,
Kts ch.,
K2
Kt
forces, if he
can
is recommended
move
by Lasker.
Q
12.
13.
If
now
then
P"
Q"
03
B"
14.
Kt
.
QKt3
R3
K
X B (not
Kt, Black plays
B sq.,
B, else 15. Q x BP) ; if 14. B
and
P"
BP
K6,
X P,
Q" R4;
15.
B
"
OPENINGS
CHESS
24
White
gets
KKt
R"
Kt
18.
with
castle
B
fine
Black
; and
; if 14.
KR
should
Black
Kt2, "c.
"
RP
"
attack
of
KtP, because
(not Q" B6,
"c.), Q" Kts;
Q X
R4, QxKt,
Kt2
sq.),B
Q"
(or K
R4
"
i6.
17.
sq.;
18.
Q4;
Kt"
from
good
no
BEGINNERS.
FOR
may
sq., then
"
lose.
not
....
B(b).
sixth
White's
Startingagain,at
might get
6. Castles
P"
Q4
B"
Sanders'
P
Defence; or try
QR3
9. P X P, P"
P ;
II.
ch., P
Kt
Q"
8.
10.
11.
Kt
12.
his
P"
14.
now
defence
to
he
would
play
be
Q5
Ktj ;
Q2.
P"
10.
B"
Qs,
ch., B"
in the
sequel
Kt
Kt5
Q
13.
mated
or
ch. ; after
would
lose
R.
B-.Kt3
KB4
R
R4,
R3
Kt"
to
"
K2
KBP,
were
K2,
"
Kt"
KtP
for the
13.
Kt
"
12.
Kt
If White
K
B;
meet
B"
8.
KKts;
"
(to
....
10.
03
Q2
Q"
additional
an
Kt3
R3
9. B"
As
QKt4)
P"
by
(a),we
Black.
White.
7. P"
in B
move
sq.
But
why
not
take
ch.
the
checking
then
be
gain a piece, as both Qs would
Because
of the reply 14
exposed?
Q
KR4,
and
saving Q, while White's
threatening mate
Q
B, and
"
would
remain
liable to capture.
FOB
OPENINGS
CHESS
BEGINNERS.
After
Black's
TillMarc
"White.
Black.
9
10.
K"
11.
sq., the
Kt
sq.
If White
P.
is
answer
KP
ch.
incautiously plays
Kt
....
ch;
i3.
"
R"
K.
sq.,
QxRch.
Qr-K.2
II
-
13.
QxQch.
Kt
13.
P"
Q4
If he
would
played
gain B,
14.
P"
-KB3,
and
Finally, Black
continuation
Kt
and
like
QP(not
Black
Q
ch., K"
the
issue
Esq.,
R"
is uncertain.
try 4.
X
P, Kt
.
5. P
dares
14.
of mate.
may
....
sq., "c.
P, White, by
pain
on
Q"
not
B3
P
,
take
the
6. Kt
; because
Kt)
with
Q4,
"
of 7.
;
P,
Castles,
7. B
"
Kt5
GAME.
SCOTCH
Scotch
its
called from
So
27
Game.
in the
use
Correspondence Match,
Edinbuigh-London
1S24-8.
White.
1.
P"
2.
Kt"
Block.
3. P"
K4
Kt"
Freeing
formation
preventing the
Black.
P"
K4
KB3
Q4.
White's
QB3
Q and
of
Pawn
any
QB,
This
in other
better
P
than
(cramping
White
can
"
which
Q3,
Black) or
P
....
in
played
ways.
3
Better
by
centre
seldom
Opening is now
important contests, it being thought that
do
and
leads
Q5
"
P, Kt X P ;
Kt, P X Kt; 6. Q X Q ch., "c. (White
X
5. Kt
Kt X P;
gaining time) ; better, too, than
K2
X
Kt, P X Kt ; 5. Q X P, Kt"
(plainly
4. Kt
to
4. P
4. P
to
to
White
has
command
more
of
the
than
board
his
right share).
4. Kt
(seeDiag.)(or 4.
Gambit); Black
(A, B, C) ; 4.
anything.
.
and
QB
likelyto
not
leave
him
Black
if
slight break-up
And
for then
now
doubled
B"
....
to
Black
5. Kt
.
and
by
Q2 ;
his second
not
defence
ing
develop-
Kt
him.
P, White
(after
K
Q4
with
the
harm
and
P;
6
a
; and
P"
play
6. P
with
as
of
Scotch
takes
stay ; if White
KtP, and gets open lines for
that
Let
lines
is bad,
Kt
B4, the
"
main
three
Kt
.
retakes
Kt, Black
QR
has
sq"
isolated
7. B"
must
not
Kt, P X
P; White
X
x
his Ps
QKts
is
of
yet
Kt
will
Ps ; while if
ch. will gam
8.
28
BEGINNERS.
FOR
OPENINGS
CHESS
Black.
6.
Diagram
White's
After
4th Move.
White.
(see Diag.).
BUck.
White.
B"
4*/
"
"
B4
"
5. B"
s. Kt"
If
K3.
(threatens Kt
KKtj ; and
B5
P
play
ch.) Black may
6. Kt
Kt7 ch., it is lost after
is lost.
while, by the retreat, time
win
threatens
to
piece by 6. Kt
a
KtP
if
"
....
....
Q"
5
6. P"
by
mate)
"
and
Kt,
B.
well
^B
sq. ;
Text-move
"
7. B
If 6. Kt
QB3.
B
....
; 7. P
B, Q
Or, 7.
Kt, Black
(threatens
P ; 8. Kt"
Q2,
.
KKt"
6
7. B"
B"
do
would
.
KtP
X
X
BP
Kt
Ka
0"0
QB4
QKts,
B3
0"0
or
7.
Q"
Qa, P"
QR3
SCOTCH
Black's
which
White
ready
Ps) to
threatens
reply Q
to
is to
here
move
GAME.
(not P
"
Kt
Q3.
No
Kt
ch., Q
for
any
Black's
B"
P ;
close
ending;
B;
bad
Q X
position
9.
Pawn
freedom
the
though
is,meanwhile,
Bs
of
compensation.
some
0"0
(seeDiag.).
Q-RS
White
well
cannot
defend
B
of 5
side Ps, unless
by);
8. Kt
Kts,
Kt
Nor
does
well.
K5.
P"
by
K2
Kt
P,
"c., leaves
K2,
"
8.
8. 0"0
Kt
Kt
the Kt
attack
to
use
K2
Q"
his
P-Q4
7.
of
up
B3
"
KtP
accotmt
is
he
Black.
5. Kt
6. B"
QKts,
"
(see Diag.).
Kt
"
Kt
that
play, now
X
B, breaking
to
White.
*
8.
prevent
B.
4"
2g
6.
Kt(Q4)"
KP
B, Q"
B
So
5. Kt
Qs
White
White
Kts,
then
the
lets the P
by
5.
and
go,
Kts (threatensKt
K2.
Or
6. B"
K3,
BP
K"
on
dislocation
pinned
might get
Kts
keeps his
QB3,
"
the
we
ch. ;
K2,
7. B"
Q3, Kt"
; 9. B"
of
Kt
supports
5
6. B"
by
Kts (leading to
defence
"
"
KP
ch. ;
Kt
10.
P with
Kt"
safety.
out
Q3 turn
usually plays
"
ch., winning R)
KP
ch.
sq.
(not
CHESS
30
OPENINGS
BEGINNERS.
FOR
threatening
P"
Q4) ;
of 7. Kt
account
Q2,
^K4, on
8. Kt"
8. Kt"
B4*"
or
KB3, if 7
"i2, Q" Kt3, "c.
7. Kt"
"
"
White.
Blade.
If
he
K"
Q
played
B3, Q retreats;
....
7. B"
Q sq.
would
KtP, he
8. Kt
BP
7. Castles
8, KKt
B^
lose
after
ch.
P"
QR3
and White, for the missing Pawn,
position and fine attacking chances,
In
fact,
being
awkwardly
placed.
found
been
to answer
R5 has seldom
"
has
safe
Black
"
for Black.
Scotch
The
4. B
B4,
"
is formed
Oambit
to
which
Black
by
may
latter
B^
"
B
reply
ing
generally lead"
....
or
"
...
"
...
"
....
"
"
transpose
(B)
into the
4. B"
B4,
Giuoco
B"
"
Kt"
Piano.
Kts
(or
Castles, P
B7
of
because
PxP;
6.
...
7.
the Kt
X
Q3
"
...
Black
ch. ; 5. P"
Q.
KtP
at
her
B3,
;
not
with
P;
...
strong
Kt49 because
of
KNIGHTS*
TWO
attax:k);7^. Q X
to Black),PQ3
"
BP
White's
missing
Knights'
Two
31
is here
(the Q
; and
for the
compensates
DEFENCE.
less
better
dangerous
development
P.
Defence.
(Diag.)
Black.
Diagram
After
3rd
7.
Black's
Move.
White.
Here
but
White
can
he
suppose
safe game
Black's
accepts
get
by 4. P
Q3
invitation,and
"
plays
4. Kt"
The
best
P"
Kt5
move;
if 4.
Kt
...
Q4
X
P; White
plays
FOk
OPENINGS
CHESS
BEGINNERS.
KKts,* Kt X
KtP
X
ch., "c., winning ; but)
; 7. BP
K2
Q4, P" KR3
(not
5. B X P ch., K"
; 6. P"
P X P ; else 7. Q
K2, pinning Kt ; nor
Kt X Kt ; 7. B X Kt ch., winning Q) ; and
White
by 7. Kt x Kt, K X B ; 8.
gets the better game
P"
Q5, Kt-K2
Rs ch., P" KKt3
(if
; 9. Q"
Kt
Kt3 ; 10. Q
B5 ch., wins the Kt); 10.
If, after 4.
Q X KP, B" Kt2 ; Q" B4 ch., "c.
Kt
to play 5. Kt
X
x
P, White were
Kt, Black
would
his piece by
P
recover
Q4.
(not
5. Kt
BP, Q" R5
Kt, Q--K4
6. P"
"
....
"
"
"
...
Black.
White.
5. P
If
Kt"
Kt"
K2,
White
QR4
would
play 6.
P"
Kt
Q6, Kt(K2)" Q4; 7. P X P, "c.; if 5.
Kt;t
X P,the game
might go on 6. Kt X BP,K
X
B3 ch., K
K3 (only way to keep the piece
7. Q
ahead) ; 8. Kt
QB3, and, whatever
theory may
Kt
generally loses ; try 8
Kt5
say. Black
Kt"
K2) ; 9. Q" K4, P" QKt4
(itis this,or
B
(to gain time ; if 10. B X P, then
R3,
White
B, or at least
getting rid of the troublesome
P
unpinning the Kt ; if 10. Kt X P, then
B3; IT. Kt"
Q4 ch., K"
Q3, "c.); 10. B" Kt3,
P
P
B4 (threatens
B5, winning B) ; 11.
;
"
"
"
"
"
....
"
....
"
"
....
PI ere,
as
example
"
of the
CHESS
34
(a)
OPENINGS
P"
4.
Q4,
P, and
BEGINNl^RS.
FOR
(if 4
KKt
Kt, in view
the advanced
6.
P;
Q
must
to
QB4, losing
Q5, threatening mate,
go
time ; if 4
QKt x P, we
get 5. B x P ch.,
K
X
B; 6. Kt X P ch., and
7. Q X Kt, "c.)j
Kt3, P"
Ks (if Kt"
Kts, Kt"K4
; 6. B"
5. P"
KR3 ; White loses time),P" Q4 ; 6. B" QKts, Kt
doubles
K5 ; 7. Kt X P, B" Q2 ; and if White
a Pawn
by Kt (or B) X Kt, it will not hurt Black.
Q4, P X P; 5. Castles,
(b) Morphy played 4. P
Kt
X
P; 6. R"
Ksq.,P"
Q4; 7. B x P!,QxB;
8. Kt
B3 (a pretty series of moves), Q
KR4
;
Kt
Kt (threatens
B6 dou, ch.,winning Q),
X
9. Kt
Ka
B
Kt X P, recovering material,wi3i an
; 10.
equal game.
Q5, this recovers
(c) 4. Castles,Kt X P ; 5. B
Kt
White
the Pawn,
for, after
KB3,
plays
6. B X QKt,
QP X B ; 7. Kt X P.
Suppose 5.
P"
B4?; 6. B X QKt, QP X B; 7. Kt x P,
B
and that Black
as
played such a move
7
8. Q"
we
R5 ch., P" KKt3
might have
Q3,
for Black ; for if
(forced); 9. Kt X KtP, awkward
KKt
R
he
plays 9
K5 dis.
sq. ; io."Kt
R
ch., forces
Kt3, "c. ; and if he thinks to
Kt
K2
ch., wins
B3 ; 10. Q
by 9
escape
5. P
of
"
"
"
"
"
"
"
"
"
....
"
"
"
"
....
"
"
theR.
Petroff
(Russian Game).
Defence
A.
Black.
White.
1.
Kt
P"
K4
Here
KB3.
Alapin's
Attack;
2.
Ki,
P"
"
we
may
it may
K4
mention
be
2.
Kt
played
"
for
PETROFF
DEFENCE.
Kt
P,
(7
Q"
idea
The
R5
risking(asin
KKt
Kt
P"
QB3
the
KB
White.
at
; the
4. Kt"
a
few
KB3
P"
is much
once
than
better
Pawn
cannot
play
to
Kt
.
Black
QB4,
in
would
(gainingtime) ; besides, it
it off
drive
Q3
escape.
If Kt"
KB3.
moves
P ;
without
file open
a Pawn.
Kt"
This
Kt
Black.
3. Kt
QB3,
"
King's Gamhits)
the
P,
lose
to
3. Kt
; 5. KP
Q4
force
have
may
"
P ; 7. P"
ch. ; 8. P"
it is to
of
the
35
his KB.
blocks
"
Kt
5. P"
would
return
to
than
Better
Q4.
KB3)
"
P"
K2
P.
Q3 (when
is met
by
...
the
.
Kt
"
K2.
P-Q4
To
6. B"
to
7. Castles
and
to
K2
B"
Q3
for KB,
Castles
B.
1.
P"
K4
P"
2.
Kt"
KB3
Q4
K5
Kt"
3. P"
4. P"
Not
to
Kt5,
(where the
else
would
P
Kt"
K4
KB3
X
K5
KR3,
forcing it to
take it,doubling the RP)
5. P
"
R3
; nor
OPENINGS
CHESS
36
BEGINNERS.
FOR
move
(after5. Q X P) it4"must
Q4, whence
P
QB3 (blocking
again, unless Black plays
to Kt
QKf s outlet)
sq. (plainlylosing time).
; nor
to
"
....
Black.
White.
5.
Kt
Not
P"
Q4
B4 (whence it would
"
....
have
good
no
move).
6. P
i. p.
prevent
move
by
like
P
dislodge
To
6
and
to
(followed
QB4
"
Kt
Kt"
B3
used
Cochrane
Kt,
ch.).
7. Kt"
the
to
play
X
3. Kt
B4
5. B"
; if now
QP
B3
P, P
Q3
"
; 4.
P, K
Kt
Oambit
is as
lows
folBoden-Eieseritzky
P"
K4, P" K4 ; 2. Kt"
I.
KB3, Kt"
KB3 ;
:
B"
B4, Kt X P j 4. Kt"
B3, Kt X Kt ; 5.
3.
P
QP X Kt (by takingwith QP, he prevents
Kts) ; 6. Castles (if
Q4), P" KB3
(to stop Kt"
ing
P X Kt, allowKt
not
answers
X
P, Black
but
K2, winning the
Q
Q
R5 ch., "c.
an
Kt), and Black should keep the Pawn, or secure
advantage in position,though for the time being he
6
K2
is somewhat
cramped ; suppose
Q
;
K
soon
Q3; followed
by
sq., P
7. R
B-K3.
The
"
....
"
....
"
"
"
....
"
"
"
...
RUY
RuY
named
So
IL).
Lopez
from
One
LOPEZ.
37
Game).
(Spanish
of the
White.
K4
Kt"
KB3
P"
1.
2.
3. B
the
of 4" B X
has several
P
are
...
QB3
constrains
move
threat
approved
K4
Kt"
This
Black
KP.
most
P"
Kt5.
"
by
game
Black.
Black's
ing
Kt, indirectlyattack-
replies,of
and
QR3
"
which
the
Kt
"
....
KB3.
A.
P-QR3
To
avoid
Kt, 3
White, by 4.
4. B
but
played ;
QP,'and
this
doubled
however
for
4. B
if B
Q"
QS
R4.
Kt,
"
; and
Kt
slight,to
here
cannot
QP
Q
KP
"
K2
is obstructive
....
Kt3,
Kt"
but
it rather
cause
R4;
6.
Castles, Kt
helps White;
slightloss
A
5. Castles
6. P"
Q4
Black's
vantage,
disad-
gain
B; 5.
the
KP
Kt
P,
ch.
B3 (Diag.)
Kt"
4.
KKt
been
Black.
then
Kt, doubles
is,in tendency, a
White
has
Q5
Kt"
Q (though
after B x Kt) ; Black
P
QKt4 ; 5. B"
X
B; 7. RP
Kt,
X
to
and
"
of time.
QKt4
"
Q3
may
Either
to
or
7. R
danger through
BEGINNERS.
FOR
OPENINGS
CHESS
38
"
QKt
P, might lead
sq.
Black.
8.
Diagram
After
Black's
4th Move.
White.
White.
7k
Bhuck.
B"Kts
8. Px
P-Q4
B"
K3
5. Kt"
White
6. Castles.
e^.
Kt
6. B
X
Kt
B"
B3
Kt, QP
(if
R5, Q"
Kt
X
X
cannot
B ;
KBP,
7. Kt
then
K2
gain the
X
P, Kt
Kt
.
here
KP
P;
X
8.
Kt;
Q"
"
LOPEZ.
RUY
then
Q"
P"
10.
Q3) ; 9. Kt x Kt,
B3, and
Kt
X QBP,
gaining a P (as Black Q
take
the
a
Kt, at her K5, with
9. Kt"
05
does
10.
not
39
now
check).
BUck.
White.
QKt4
03
P"
6
7. B"
P"
Kt3
(c)(see Diag.).
P--Q3
03
B3
O2
OKt"
5. P"
6. P"
7.
8. Kt"
9. B"
K2
B"
Castles
Kt"
sq.
P"
K3
0"
B4
Promising a hard-foughtgame.
also play, P
White, at move
5, may
Black
which
the Pawn
easily recovers
K2
cannot
give these.
0
; but we
04
"
(*^d
takes)or
"
B.
to
Kt
is
move
...
weakness
some
might
which
prove
"
Black's
that
considers
Lasker
Mr.
third
0^3* leading
of the Pawns
on
O^^^P. s^"le"
in the long run.
harmful
B3
; 3
"
K4
1.
P"
K4
P"
2.
Kt"
KB3
Kts
Kt"
3. B"
best
OB3
B3
Kt"
B(a).
Kt
4. Castles
5.
P-04
It would
not
6. R
"
sq.
B^K2
do
play
(pinning the
to
....
Kt).
P ; because
He
of
might play
Kt
"
"
we
might
Kt
7. R
"
Kt
Kt
ch.);
get 5. R
White's
to
"
ch., B"
Kt
BEGINNERS.
fifth move,
K
Q3 ; 6. Kt X P,
sq., Kt
B
loses Q, by 7. Kt X Kt
X
Returning
Q3.
"
"
"
FOR
OPENINGS
CHESS
40
K2, "c.
Black.
White.
6.
7. B
9. P"
PxP;
B
KtP
Kt
QP
X
P,
QR4)
7
8.
Kt
the
that
So
K2
Q"
Kt"
Kt"
Q"
13.
Kt4
12.
try
K6,
Kt,
P"
10.
Kt
14,
P ;
of
account
on
Q sq., B" Q2
Kt"
Q3;
K5,
R5 ch., P" KKt3
8.
Kt"
(if
KB4
after
; 9. R"
II.
KtP
bad
be
would
Q3
Kt2,
to
go
may
Kt"
!,"c:
B(b).
P"
Q3
4. P"
Q3
Kt
K2
by
;
in
Kt"
B4 (settinga trap
?, P" B3 ; 6.
5. Kt
P X B ; 7. Kt
^for if 6
his turn
Q6 mate),
if 6. B moves,
Kt"
R4, P" QKt4;
Kt3;
7. B"
then
R4 ch., and 7
Q X Kt.
Q
Black
set
may
P
X
trap
here
"
....
"
"
"
....
5. P"
B"
B3
QKt"
Q2
R4, so
7. B"
QKt3.
P"
6.
as
to
B"
"
sq., to
it to
bring
7
8. Kt
Q2
KKt3
bring
it to
Kt2
K3.
Castles
B(c).
4.
P"
Q4
5. Castles
PxP
B"
K2
QB2,
or
to
OPENINGS
CHESS
42
or
Kt
without
retake
cannot
(3.)
13.
P"
K4,
BEGINNERS.
FOR
Kt
wins
piece,as
Black
losing Q.
Kt"
KB3,
QB3;
Kts, P" QR3;
B3;
R4, Kt"
3. B"
4. B"
Q3; 6. P" Q4, P" QKt4;
7. B"
5. Castles, P"
is right)
Kt3, P X P ; 8. Kt X P ? (Kt" Kts
Kt
Kt ;
P"
X
B4 ; 10.
Q moves
9./ Q X Kt,
P
B5, catchingthe B.
(4.)I. P" K4, P" K4 ; 2. Kt" KB3, Kt" QB3
Kts, P" QR3 ; 4- B" R4, Kt"
B3 ; S. Q"
3. B"
Ba
6. P"
K2, B" B4;
B3, P" QKt4;
7. B"
P"
Q4? (P" 03 !); 8. P X P, Q X P; 9. P" Q4
B"
10.
(driving B), B" Q3?;
Kt3 !, Q" Ks
Q X Q, Kt X Q; 12. B" Qs wins a Kt.
II.
(S.)I. P" K4,P"
K4; 2.Kt"
QB3;
KB3,Kt"
B3 ; 4. Castles, Kt X P ; S- ^"
Kts, Kt"
3. B"
Q4, P" QR3 ; 6. B" Q3, P" Q4 ; 7. P" B4, KP
P?
X
[B" KKts !]; 8. P x P, Q X P; 9. B x
take
B, on
Kt, gaining a piece, as
Q cannot
P"
I.
K4;
Kt"
2.
"
of R
account
"
Four
A
sq.
Knights'
Opening.
well-contested
game.
BUck.
White.
1.
P"
2.
Kt"
"
Castles.
Kt"
Knights*
Three
Q4,
Kt"
KB3
B3
played, ^^.3
If Black
the
P"
K4
3. Kt"
P j
"
Opening;
P, B"
5- Q X
K4
QB3
B3
Q3 ; it would
continued,
K2
6.
B"
be
4. P
K3,
PHILIDOR'S
White.
4. B"
43
Black.
"
B"
Kt5
5. Castles
6. Kt"
Qs.
the
DEFENCE.
Kt5
Castles
Or
6. P"
Q3,
Q3
P"
deferring
real contest.
6
7. P
8. P
9.
the
But
of
K5
Kt
P"
Kt
given
moves
here
Opening
Black's
not
KB
much
giving
be
may
Kt
QP
Philidor's
An
Kt
Kt
greatly varied.
Defence.
in
White
much
command
of
board.
1.
P"
2.
Kt"
K4
KB3
P
"
Q4
gives
P"
K4
P"
Q3
the
QP
Counter
with a continiiation
such
as
Gambit^
3. P x P,
is
Black
Q X P ; 4. Kt"
Q" K3 ; and
QB3,
behind
with a move
playing the Centre Game
; the
first player has
a
slight advantage. In this, if
P X P; 4. P"
X
P, then
Q4, B" K3 ;
3. Kt
QB4, B X B ; 6. Kt X B, P" KB4, "c.
5. B"
3. P"
Q4
KB4 ; we
might get this interesting
B3, Kt"
KB3 ; 5. P X KP, Kt x P ;
play, 4. Kt"
6. Kt X Kt, P X Kt;
Kt5, P" Q4 (not
7. Kt"
8. Q X Q
P.X P;
ch., K x Q;
9. Kt"
B7 ch.); 8. P" K6, B" B4; 9. Kt X KP
(not
of
Kt"
B7, because
(for if
Q" B3), B" K2
If 3
"
CHESS
44
ch.,
RS
third
P"
takes
move
BEGINNERS.
FOR
OPENINGS
too
"c.);
R"
lo.
"
This
sq.
much
White.
Black.
KB3 ; 5. Kt"
K2
QB3,
(B" Kts j 6. B" K2 develops White's
game); 6. B--K2,
Q2;
Castles; 7. Castles, B
Black's position is one
of defence.
4.
B"
Or
P.
Kt
P, Kt"
"
B"
Q2
Kt-QBa
Kt-B3
5. B"
6. Q"
K3
Q2
B3
7. Kt"
(Q)
8. Castles
White
then
K2
B4, B
play 3. B
; 4. P
X
P, Kt"
KB3 ; 6. Kt"
QB3
5. Kt
Kt
P
P ;
x
Q4), Castles (if6
B
ch., K X B ; 8. Q" R5 ch., K"
Kt, "c., with better developed game).
7. B
X
X
plain that
Black's
"
1.
P"
2.
Kt"
KB
K4
not
P"
Kt"
KB3
Greco
P"
has
(Staunton's)
PoNziANi
The
"
"
"
....
sq. ; 9. Kt
It is
K2
Castles
also
may
P ;
X
Q4, P
(to stop
B"
Counter
KB4
; 3. B"
much
scope.
Opening.
K4
QB3
formed
Gambit,
by
B4 (betterthan P x P),
QB3
(or P x QP) is a
If White
plays 3. Kt X P,
"
...
"
PONZIANI
(STAUNTON'S)
OPENING.
White.
Black.
Kt"
3
4. P"
; White
if
; and
Kt
5. P"
Or
then
RP
Kt,
Kt,
6. B"
Q3
Black
; 6. Kt
K2
7. Kt
Kt"
just as
make
move'
at
3,
force
your
losses.
P
K).
up
the
R"
Kt7 ch.
or
sq.,* Kt"
will
and
K's
B, Q
R sq. (giving up
4. K
be decisive.
this loss should
"
beginner.
;
-
Castles,
7.
is seldom
If
off the
B, or
acti^tn, or (by
drive
may
good,
prepared to
into
(perhaps
diagram we give position
Black
(as a result of pinning a
him
protecting Ps and expose
the
But
the
KR
Q"
for
sq., Q"
R
X
Q4
"
good reason).
file for
Qs ; 2.
lose
piece
; 5. K"
B5
; 7. R
for
; 5. B
B3
are
you
(for some
Kt"
Kt,
Kt
open
in
But
castled
has
break
can
for
giving
KtP)
castled
White
Kt)
with,
on
unless
not
with
recapture
where
go
of
P
....
This
B."
an
against
to
exchange
hostile K
7. Kt
I.
with
(at KBd)
move
the
Kt3
play
(threatens 5. Kt X P), P"
K2
6. P X P, Q X P
;
Kt
sq.
KB3
B4
B"
NOTE
Finning
Kt
"c.
also,
may
Q" R4
Kt5, KKt"
B"
Qa, "c.
one
"
P, Kt"
4.
"
K5 harasses the
in
Q$ blocks
Kt"
QS
Kt"
3.
P"
by 5.
Q3
"
...
KP
KB.
the
to
B3
Kt
Q4
If
45
mate
nothing,
Kt4
; but
exchange)
the
Kt
K3,
ch. ;
Kt
R6
; 4.
6.
KKt
R"
;
sq.,
the
position
vary
"
is best
text-move
is
though
natural
BEGINNERS.
FOR
OPENINGS
CHESS
46
Black.
Diagram
9.
White.
by placing White
could
we
himself
do
should
get
at
good
no
4. R
KKt
"
startingat
sq.
himself.
a
Breaking open
matter
no
file (on your
light
or
enemy's side)
own
;
it.
of
make
out
to
forces are
first whose
likely
advantage
see
could
with
In diagram, White,
play i. Q-" K3 (to free
move,
with Q,
take ; or
B does
not
to retake
if Black
the KKt,
X
if he does) ; if i
Kt, "c.
Kt"Qs
; 2. Kt
White
would
have
time
to
secure
is
the
NOTE
II.
Move
F"
Bd.
"
THE
make
this
KING'S
GAMBITS.
47
simply
move
to
"
....
"
....
THE
This
is the
the
P.
The
position.
GAMBITS.
KING*S
series
of
Openings
formed
his second
at
move
by White
oflferinga
thr KB
Pawn, to break
file,hoping thereby
open
of force, quicklydeveloped, to bear
to bring a mass
the Black
King.
upon
name
given
this
to
White.
1.
P"
2.
P-KB4
K4
3. Kt"
Black
3
Kt"
Kt
9. B
|. P
Black.
P"
P
KB3
need
K4
X
P"
maintain
the
KKt4
j he
might play
Kt"
B3 (or 4. P" K5,
KB3 j 4. Kt"
6. Kt X P, Q X
R4; 5. B" K2, P" KKt4;
8. Q"
B3, Q X Q ;
7. B X Kt, Q X KtP
;
P"
X
Q, "c.), P" Q4, "c. ; or 3
Q4 ;
X
P, Q X P, "c.
4. B"
B4
not
B"
Kt2
OPENINGS
48
CHESS
This
is Black's
BEGINNERS.
FOR
simplest
defence
^tiamed
"
after
PhiUdor.
White.
Black.
5. Castles
6. P"
Q4
White
And
to
Varying
not
easilyrecover
compensate
at
Black's
which
White
his P,
obtain
or
fourth
Muzio
in
Q3
KR3
"
P"
does
attack
an
move,
might get
we
the
Gambit,
sacrifices
piece
for
quicker
attack.
I.
P"
a.
P"
K4
KB4
KB3
B4
3. Kt"
4. B"
5. Castles.
B3; it is
P~K4
P
P"
KKt4
P"
Kts
White
Q4, or
might also play P
Kt
a
terial;
struggle of position against mamaterial
and
should
win, though a weak
a
move
or
slight loss of time would give White
the
Kt
victory. White
might try 5. Kt
sq.,
his
time.
piece, though losing
keeping
Suppose
Q4, P X Kt ; 6. Castles, Black should play
5. P
6
P
for safety); 7.
(giving up Pawn
Q4
B X QP,
B"
KKts
(threatening to win Q by
P"
B7 ch.); 8. P X P, B" R6, "c. ; not
"
"
"
"
"
P ; because
attack
through
X
of 7.
winning
exposure
Again, there is 5. B X P ch., K X
K
ch., K"
KB3
sq. ; 7. Q X P, Kt"
P
Qs i Black should win.
"
ch., with
of
B ;
Black
6.
! ; 8.
Kt
K.
"
K5
BP,
BEGINNERS.
FOR
OPENINGS
CHESS
50
Black.
White.
4. B"
Q"
5. K1^K5
get
ch.
6. K"
let
would
(defending KBP)
by 6. Castles.
good game
KR3
Kt"
5
White
Kt5
R5
P"
B4
(Diag.)
sq.
Black.
Diagram
After
10.
White's
6th
Move.
Q"
R6
White.
Kt"
7. P"
Q4
8. B"
B4.
9. K"
B2, Q"
P"
Better
Kt7
than
ch. ;
P"
10.
9. Kt"
K
X
10.
and
K"
B6
KKt3,
K3,
P"
P-Q3
11.
KR3
B"
Black
Q3
Kt"
Q-*a
KKt3
has
the
best
of it.
ch.
QB3
KB4,
ch. ;
"c.
GAMBIT.
SALVIO
sixth move,
at Black's
Varying
51
counter-attack; suppose
Kt
KB3 ; 8. Kt X R, Kt X P ;
X P(B7), Kt"
then
K
KKtj,
Q
sq. (forced,for if 9. P
K
K
ch. ; 10.
R6
Kty; 11.
Q
sq., Q
B sq., P
B7 ch. ; and mate next more), P X P
Kt sq., B
K
X
P, Q" R6 ch. ; 11. K
; 10.
Cochrane's
is
"
"
"
ch.
"
with
and
Kt
10.
Q3, Q"
P"
8.
do ?
to
If
P,
P, B X
R6
ch.;
X
7.
Kt;
13.
Kt,
P X B, RxP;
Kty;
sq., R"
9.
11.
K"
ch., then
03
P"
KB3,
Kt"
P, then
variations.
K2
B;
If P
Q4.
'many
K"
is White
what
; and
7. P"
12.
"
"
B4 ch.
"
"
"
B6
P"
9.
"
Black.
White.
This
get
may
(seeDiag.).
7.
we
will win.
P
7
8. K
Kt
9. K"
B"
10.
Q"
If
B4.
(threatens
B
K6
"
....
KR3
B
then
Kt,
mate).
P"
10
ch.
R6
Kt"
sq.
ch.
Q3
11.
"
"
"
"
"
"
(as White)
with
and
times
several
KlESERITZKY
by White,
Formed
his
at
move
4,
Q from
White.
1.
P"
2.
P"
defence,
Paulsen's
should
6. Kt
Kt
P"
KKt4
P"
Kts
B"
Kt2
by
KtP, P"
Q4.
By
7. P
the
his
will lose
counter-attack.
"
Q4
stops
now
B2,
KR5.
rather
or
support
ch. ; if White
Q or B, he
to
forward
K4
5. Kt-K5
K2
her
P"
K4
KB4
KB3
KR4
caution, try
pushing
Black.
3. Kt"
4. P"
White
success.
GaMBIT.
barring Black's
KRP,
BEGINNERS.
FOR
OPENINGS
CHESS
S"
check
"
?, Q"
posing
by inter-
; if he
KKt
of
way
him
moves
to
terrible attack.
6. P"
7. Kt"
now
KtP,
Kt"
Q4
QB3
better
KB3
Q3
P"
Q4
; 8. P
Kt"
10.
play
1 1.
"
P, Castles ;
K2, P" QB4.
Kt4 ! ;
B3, P
X
"
8. Kt"
9. Kt
Q3
Kt"
R4
Kt"
Kt6
R2
Castles
B"
B4
KtxP
Kt
11.
12.
13. K
White
12.
P.
10.
9. Kt"
"
"
Kt
B2.
R"
No
use
to
play
Ksq.
B
"
Q3, because
KIESERITZKY
of
P
.
to
on
Q4;
"
GAMBIT.
better
to
make
R
P"
B3
Black
has
14.
P"
Kt
of
"
...
defence
7. P
Q4;
Q2
of it ; White
the best
line of
B4,
Kt
Kt"
P, because
Another
6. B"
QR
Black.
13
15.
KB.
the
for
way
file.
White.
and
53
is
P,
dares
play
K4, winning the
not
Kt
5
B"
"
KB3
B"
8.
Kt2;
P X P j and,
by
Q6 is met
his pieces by
both
after 9. Kt
saves
x
BP, Black
Q" K2 ch.,"c.),P" B3 ; 9. P X P, Castles ;
P
P X P, B X P ; IT.
Q4 (toanticipate
10.
and
Kt
R"
B6;
Q" Q4), B X P; 12.
sq., P"
other
has
Black
is preferable.
Black's
game
sidered
given are conat his fifth move
courses
; but those
of
is given is only by way
the best.
What
ch.
Kt5
(P
"
....
....
"
....
specimen.
just given, a beginner might
proceed, 6. Kt x KtP, Kt X P ; 7. P" Q3, Kt"
his R ; but, if he
wish
to save
Kt6 j he might now
in practice that he loses
does so, it Aas been found
In
the
the attack
best
variation
and
for White
gets
to
bad
;
game
continue, 8. B X
that it is held
so
P,
Kt
; he
now
two
"
"
"
"
"
P"
...
; 9. B
K2
.
Q"
B3.
P, B
P ;
10.
K"
Q2,
CHESS
54
OPENINGS
FOR
BEGINNERS.
(otherwisemate, as shown
above) ;
B6 ch., K"
Kt"
Qsq. ; 11. B X P ch., K x B;
10.
Kt"
Q sq. ; 13. Kt x Q, B x Kt j
Qs ch., K"
12.
Kt
R"
KB4,
Kt4, P" Q3J
15. Q"
sq.
14. Q"
be extricated); and
Black
has
(now the Kt can
has gained the Q ; but it is
White
the best of it.
of buying gold too dear.
a case
ch., Q
K2
Ka
"
Allgaier
This
fifth
varies
from
In
move.
whether
sound
preceding Gambit
Allgaier,he sacrifices
the
the
Gambit.
and
to
P"
2.
P"
3. Kt"
4. P"
K4
KB4
P"
KB3
KR4
P"
KKt4
P"
Kt5
KR3
(a)
Kt2;
has
7. B"
9.
to
which,
to
repel.
Black.
5. Kt"KtS
6. Kt X BP
White
his Kt
attack
an
not, it is in practicehard
or
White.
1.
secure
White's
at
P"
three
ch., P"
Kt"
Q4,
P"
here
B4
K4
continuations
Q4
KB3
1 ; 8. B
(or
Kt
"
B"
ch., K"
Q3);
and
ought to win.
(b) 7. Q X P, Kt" KB3 ; 8. Q X BP, B" Q3
the
release
to
to
K, and
KR);
(to give room
Ks, the B simply takes it ;
9. B-" B4 ch. (if P
and
of
account
retake, on
Q dares not
K
Kt2
R
Black
has the best of it
sq.),K
; and
the
best"
(c) Thorold's"
Q4, P" Q4!;
7. P"
8. B X P, Kt"
P X P ; 9. B"
KB3 ! (or 8
Kt2
B"
B4 ch., K"
K5 ch., Kt"
KB3, "c.) ;
; 10.
Black
"
...
"
"
CUNNINGHAM
K2
9. B"
Kt
!
K
B3,
"
decided
"
GAMBIT.
White's
chances
55
K2),
Kt"
is
game
rest
B3
far
from
keeping
on
10.
the
He
must
at all hazards
moving.
;
press on
early castling,
especiallyQ side, helps him much.
that
We
give a specimen of the kind of game
in this fine Opening.
winner
The
occur
was
may
Mr. E. Freeborough.
I. P"
K4, P" K4; 2. P" KB4, F X P j 3. Kt"
P"
KR4,
KB3, P" KKt4;
Kts; 5. Kt"
4. P"
6. Kt X P, K
X
Kt; 7. P" Q4,
Kts, P" KR3;
P"
Kt2
Q4 ; 8. B X P, P X P ; 9. B" B4 ch., K"
Kt"
10.
KB3;
Q" K2, Kt"
B3
II.
B3, Kt"
Castles
12.
(Q), Kt x P; 13. Q" B2, P" B4
Kt3; 16
Ks, B" K2;*
15. Kt X P, Q"
14. B"
18
Kt"
Kt3, R" B sq.; 17. P" B3, Kt"
K3;
Kt"
Q3 ch., Kt"
Kt3 ; 19. B"
Rs ch., K"
K5
B X Kt
ch., K X Kt; 21. R"
20.
Q5 !, R X Q
attack
22.
"
Kt"
^B4 ch.,
Kt4;
23.
Cunningham
P"
2.
P"
P"
P
KB3
B4
B sq.
5. K
it is,and lose time
"
Better
in
to
K4
P
B"
K2
B"
R5
let the
ch.
B
stay where
going elsewhere.
P-Q4
5
6. B
7. Kt"
and
mate.
Black.
K4
KB4
3. Kt"
4. B"
Kt
Gambit.
White.
1.
White
Kt"
B3
Castles
generallygets
"
B
....
"
Q3
the
(to force
KB3
best
an
of
it ; it
exchange).
might
on,
go
QB
10.
Qa,
has
8.
P--Q4,
P"
P, Kt"
R4
better
the
though
branches
it is not
B3
; and
BEGINNERS.
B"
9.
Kt3,
with
White,
B"
11.
Kts
Q"
game.
Three
This
FOR
OPENINGS
CHESS
56
Gambit.
Pawws
off from
the
Gambit
Cramingham
Black
leally sound,
easily go
can
wrong.
BUck.
White.
I.
P~K4
3.
P"
3.
Kt"
4.
B"
P"
KB4
KB3
B4
KKt3
5- P"
6. Castles
enough
sq. (Diag.).
for the time.
7. K"
K4
X
B"
Ka
B"
R5
The
ch.
ch.
is
After
here
safe
White's
7tIiMoTe.
CHESS
S8'
BEGINNERS.
FOR
OPENINGS
A.
Black.
White.
1.
P"
2.
P"
K4
KB4
P"
B4
P"
3. B"
Q4
P, for
the
Considered
K4
quicker
development
4. B
RS ch.
Q"
B"
QKts ;
QB3,
KB3 ; 5. Kt"
6. Kt"
B3, Castles; 7. Castles, B X Kt; 8. QPxB,
be allowed
that
it must
P
B3 ; equal game
; but
Kt"
Or
"
is not
there
5. K"
6.
Gambit
much
B
QB3.
B3, P" B3
7. Q"
the QB).
KKt4
P"
sq.
Kt"
it.
about
Or
; 8.
play 6. Q"
P"
Q4, Kt"
7. P"
8. Kt"
K2
Kt"
Q4
KB3
K2
Kt2
B"
P"
B3;
(guardmg
B3,
Q"
R4
K4
KB4
B4
P"
K4
K2
Q"
B.
1.
P"
2.
P"
3. B"
4.
Q"
5. K"
6. Q X
7. P"
In
by
KKt4
R4;
would
8.
Q"
P
K2
Kt"
Q4
10.
Q X
KB3, Q"
better position for the ending.
9. Kt"
R5 ch
B"
ch.
KB4
P"
sq.
P
KB3
not
do
Kt"
K5,
KtP, with
so
well
KB3
a
rather
KING'S
GAMBIT.
BISHOFS
59
Black.
White.
8.
Q X BP.
for, if 8
Qs;
R4 (to sustain
time.
C.
In
this.Black
retain
to
Gambit
the
1.
P"
2.
P"
at
first opportunity,aiming
Pawn.
B
B
Q"
R5 en
KKt4
P"
sq.
is
(threatens mate)
develops his game
B4
"
K4
P"
K4
KB4
B4
3. B"
4. K"
4
checks
than
worse
"
5. Kt"
6. P"
Not
K2
Kt"
KBP
obstruct
to
Kt2
B"
QB3
Q4
and
KB,
or
to
close
the
file.
7. P"
KKt3.
KR3 ;
P"
KR4,
Kt"
Or
Kt
9. K"
8.
B3, Q" R4;
Kt3, "c.
sq., Q"
7
8. K
Kt2
"
1,threatens
9. P
Better
P, winning Q.
Q"
P"
than
....
P"
10.
P"
Kts
B3
Q4
P; for then
11.
Kt"
B3,
6o
with
well-developed game;
Kt
and
x P;
by 12.
met
12.
FOR
OPENINGS
CHESS
BEGINNERS.
ii
11
B.
Black.
White.
11.
P"
12.
13.
Kt
14.
often
arise, that
this may
Kt
P"
B3
saving
16. Kt
the
for
QP;
if
15
B.
Gambit
Declined.
it may
Pawn,
many
done
be
Kt
difficult
so
Q
X
King's
the. Gambit
Kt
then
Although
B3,
"
B;
Ks
Q
15. B
B
Q4, being
Q X B, by
"
to
accept
is
complications that
players prefer to decline it ;
in
the
in several
may
and
ways.
A.
Or
P"
K4
B"
B4
3.
KB4
Kt"
KB3
4.
P"
B3
Kt"
B"
B4,
1.
P"
2.
P"
4.
6. P"
Kt"
K4
QB3
B3
7.
5. P"
6. P X
Or
7. Kt"
Kt"
QB3
(to keep out
P"
KR3, B
Kt
Kt
j 8.
B"
B3
ch. ; 7. B"
B"
Q3,
the
Kts
KB3
P"
5.
Q4
B"
P~Q3
from
Q
QP
Kt3
Q2.
Castles
KKts
his
Qs),
B, "c.
KING'S
DECLINED.
GAMBIT
6l
B.
If
B3, and
Black
4. Kt
It would
P, Q
B"
do
play
KKt3
to
K3
KB3
"
....
ch.,
Rs
P ; 5. Kt"
time.
loses
P"
defends
text-move
B"
4. P
X
not
Q"
5.
The
BP, then
the
Kt
6.
KtP,
and
KBP,
then
; for
"c.
prevents
B4.
5. P"
Q4
did
not
If he
it,his passed
take
i. p.
Pawn
would
be
insecure.
very
6. B
B"
B4
P"
K4
P"
Q4
C.
1.
P"
2.
P"
K4
KB4
P
"
Q3
KB4;
is
not
Q"
he
does
Q
K2, is bad for Black; nor
get any
good from 2
Q" R5 ch. ; 3. P" KKt3, Q"
2
B3; 4. P X P, Q X P; 5. B" Kt2, "c.
Q" B3, is met by 3. P" Q3.
P"
3.
"
3. P
This
may
4.
P"
QP
is the Falkbeer
play a more
Kt"
QB3, Q"
Oonnter
cautious
K3
game
Kt"
s.
Ks
Gambit
by
B3,
; Black
....
P ;
ch. j
CHESS
62
6. K"
B"
OPENINGS
(threatensB"
B2
BEGINNERS.
FOR
R"
sq.
!),
"c.
K2,
White.
4. P"
Q3
QB3
Q2
5. Kt"
6. B"
7. B
Black.
B"
B
B
Kt"
scatteringthe
Kt
KB3
8. B
of
; because
KB3
...
QKts
P"
Not
Kt,
Pawns.
NOTE
III.
with
B
Kt
Pinning
(continuation)."
(at KBS)
The
shows
Pawns
how
following imaginary little game
may
be picked up through your
sometimes
heedlessly
opponent
Kt"
2.
KB3, P--Q3;
pinning a Kt : I. P" K4, P" K4;
K2?;
B4, Kt"
QKt"
QB3;
4. P"Qs,
5. Kt-QB3,
3. B"
B"
White
has
two
(A) 6. Kt X P
courses
:
Kt5 ; now
like
mate
(threatens 7. B X P
; necessitating something
Kt
is met
P
B
Q4 ; for
KR3
K3, or
by
7. Kt"
Kt5
"c.)
Kt,
...
...
7.
"
"
"
....
ch., K"
; and
sq. ;
(B) 6. B x P ch., K X B;
8. (2 X B, gaining a Pawn, and
latter way
of
gaining the
Pawn
is the more
usual, the position of Black's QKt
being
for same
the
unusual.
Compare,
following game
reason,
his
lost, in
early days, by the great Philidor (Legalle giving
him
odds
of QR)
I. P"
2. B"
:
K4, P" K4;
B4, P" Q3 ;
P,
P-KKt3
QB3, B-KKt5?;
5. KtX
; 4. Kt"
3. Kt-KB3,
B X Q (best is
P X Kt, losing a Pawn
only) ; 6. B x P
K2
ch., K
Or, at a later stage of the
Q5 mate.
; 7. Kt
of
occurred
in the fifth game
try the following, which
game,
the Tarrasch-Tchigorin match, 1893 (Dr. Tarrasch, White) :
Kt"
P"
Kt"
I.
2.
K4, P" K4;
KtS,
KB3,
QB3;
3. B"
P"
Kt"
Kt"
B"
B"
QR3
R4,
B3 ; 5.
B3,
KtS ;
;
4.
6. Kt"
P"
8.
B"
B"
Kt3,
R4;
Q5,
QKt4 ;
7. Castles,
P"
P"
P"
Kt"
K2
Q3 ; 9.
Q3. B-KKt5
B3,
(Diag.) ;
; 10.
preventing
Black's
castling.
"
White
The
"
now
played
11.
Kt
KP,
and
Black
had
nothing
CASTLING.
63
Black.
Diagram
12.
White.
better
than
13. Q
would
follow
"
K
X
Kt
P
X
Kt
Kt
if
"
As
there
ch., K"Bsq.
(or A) ; 13. Kt(Ks)
K"
X
Ksq. ; 15. R X
Q ch.,
14.
P X Kt ; 13.
P, "C. ; (A) 12
rule, the
either
II
B.
IV.
NOTE
"
Kt
Kt
R6
ch.,
mate;
sq. ; 14. B"
of
Kt, being
met
course
by 12. Kt X
Castling.
ch., P
Kt
Kt
16. B
Kt
12.
; for
Pawn
Kt
12.
Kt;
B, losing
ch., Q
Q7
B,
beginner
had
better
castle
if the
But
preferably on K side.
Queens have
early exchanged, it will scarcely be worth
then generally
while
in castling; the K would
to spend time
towards
be safe enough, and have more
chances
of usefulness
of the board.
It is very dangerous to castle on
the middle
a
file
for
has (or can
side where
get) an open
opponent
your
his R or Rs ; or where
he can
bring to bear at once
upon
early in the
your
K's
pieces;
game,
been
quarters
or
where
and
the
he
combined
has
Pawns
action
of
several
of
his
considerably advanced.
OPENINGS
CHESS
64
You
set
may
much
too
castliog;
P"
i.
e,g,
B"
Kt"
B4,
3.
continue
5. Kt
FOR
store
preventing;your
on
P"
K4,
K4
Kt"
BEGINNERS
; 2.
Kt
Kt"
opponent
Kt"
KB3,
QB3
best to
(it is now
X
Kt, P" Q4; 6. B x P ; Q x B, "c ; but,
suppose), 5. B X P ch., K x B ; 6. Kt X Kt, P" Q4 ;
Black
has suffered no
harm
the better game
;
; in fact, has
KB
for
his
and
file open
his KR,
Bishops, the
open lines for
has
his K (ifnecessary) can
shelter
KR
(after
come
out)
get
follow
his
KKt
attack
White
cannot
at
rather,
or
sq. ;
up
B3
4.
B3,
"
the attack
has died
Of
if you
course,
there
with
be
may
Black
out, and
and
your
who
race
Pawhs'hurried
on
and
moves,
into
it may
keep
in
help^ by pieces.
Opening.
Bishop's
turns,
Giuoco
development.
different sides,
on
first upon
castled K
OPENINGS.
King's
often
get
may
in
castle
opponent
VARIOUS
This
is ahead
by slight transposition of
Piano, or similar,game
; but
distinctive
character.
I.
White.
The
Black.
1.
P"
K4
P"
2.
B"
B4
B"
"Classical
Defence."
Kt"
QB3 ; 3.
B"
Kt5, "c.
(known as the
K4
B4
also play
may
Kt"
Kt"
B3 ; 4.
QB3,
If he
plays 2
Black
Q3,
Calabrese
Counter
P
KB4
had
White
better
Gambit),
develop quietly by
"Berlin
P
the
For
Defence," see
Q3.
3.
P"
"
"
No.
III.
3.
if Black
"
R5.
thinks
A
to
favourite
defend
move
the
BP
with
by
beginners;
Kt"
.
66
OPENINGS
CHESS
B"
ch. ; 7. K"
Kt"
prevent
(to
sq., B"
By
BEGINNERS.
FOR
du),
B7
; 8. R"
QB4
sq.
Black
B
The
"c.
time.
loses
Black.
White.
6. Kt"
7. P
KB3
Q"
wishes
f White
to
castle
K2
P
(K), then
8. B
"
K3,
"c.
III.
1.
P"
2.
B"
known
as
P"
K4
B4
Kt"
Defence."
3.
Game.
B"
3
4. Kt
KB3.
"
replies
Kt
....
as
at
it exposes
Kt5 and
the
at
"
Allowing
Kt5. 4. P
White
to
we
B4
castling,if Black
KB4 is dangerous,
sharp attack from Kt
of
"
R5.
P-Q3
And
KB3
QB3 ; 4. P"
Q" K2, Kt"
Or
Castles, "c.
3.
5. Kt~B3,
B
P j 4. Kt
X P,
X
Kt, P" Q4 j 5.
Or
QB3, Q" R4 ; 7. P" Q3, "c.
P ; 4. Q X P, leading into the
Or
Q3.
B4;
B"
QB3,
Kt
Kt--QB3,
Q X B ; 6. Kt"
Q4, P
3. P"
Centre
Berlin
"
the
3. P"
K4
have
reached
Vienna
1.
P"
2.
Kt"
K4
QB3
Piano
Giuoco
Opbning.
P"
Kt"
K4
KB3
game.
OPENING.
VIENNA
Black's
White
any
....
is better
than
answer
4.
Black's
4. BP
Or
Kt
P.
will be
time
RS
Q
"
K2
8.
If Kt
B3.
5. Q"
broken
rather
6.
had
P ;
been
5. Kt"
Kt.
Ps
"
....
Kt X KtP
B3,
KKt3,
; 7. Kt"
White
might also play 5. Kt
R4.
B3, B
Q4, P" QB4 ; 7. B" Q3, Kt"
QB3 ;
; 6. P"
Kt X Kt, P X Kt; 9. B X P, Kt x QP.
ch. ;
P"
"
Or
Kt
6. P"
7. P
; 6.
Kt
White's
would
Kt
Q3
hinder
To
passed P is
supported.
not
QP
"
KB4
P"
would
up
Black
unmoved).
this
P,
Kt, P
White
move
Kt
(towhich
though
Kt, Q
second
KP
6. Kt
P;
Ks),
"
good reply if
Kt"
QB3.
KB3,
suppose
Q4
P"
be
; but
do
not
Black.
KB4
3. P"
would
it will
best
White.
This
67
Kt.
Kt
P"
Qs
development,
Kt
as
8.
KP.
gain the White
dangerous, as it cannot
P"
2.
Kt"
K4
QB3
KKt3
3. P"
4. P
P"
be
K4
KB3
Kt"
P"
Q4
Kt
P,
White's
B.
1.
P
B'
easily
08
OPENINGS
CHESS
BEGINNERS.
FOR
White.
Black.
5. KKt"
Not
K2.
Kt
B"
S
6. B"
Kt2
P"
variations
Other
(C)
3. B"
P"
I.
B4,
P
Kt
be
may
K4;
P"
K4,
P;
"
4.
summed
2.
thus
up
Kt"
QB3,
"
Kt"
KB3;
Q"Rs
(if Kt x Kt, then
the piece),Kt
Q3 (forced);
ing
; 6. Q X Q, B X Q ; play-
Q4 recovers
ch., Q" K2
5. Q X KP
without
Queens.
(D) I. P" K4, P" K4; 2. Kt" QB3, B" B4;
P"
B"
Q3I; 4. Kt-B3,
KB4,
KKts;
3. P"
5.
6.
B"
Kt
Kt"
X
X
Kt, "c.
Kt3 ;
B, RP
QR4,
Kt"
Kt"
QB3,
(E) I. P" K4, P" K4;
2.
B4, Kt"
QB3;
B3; 4. P" Q3, B" Kts;
3. B"
P"
K2,
Q4 ; 6. P X P, Kt X P, "c.
5. KKt"
B
In this, if 3
B4 ; White
plays 4. Q
not
Kt4 ; and Black has to defend his KKtP,
very
B3 being met by 5. Kt
Q
comfortably; 4.
B"
B sq. (or
P
KKt3),
QS \ and
4.
P
Q4).
K.t3 (avoiding loss from
t"y S" Q
"
"
....
"
"
"
"
"
"
"
3.
P"
(F)
The
(a)
I.
P"
Q4
6. B"
P"
B4,
Gambit
K4,
P
forms
P"
P ;
K4;
4.
of the
2.
Kt"
Opening
Kt"
KB3,
QB3,
P"
"
Kt"
QB3
KKt4
P"
P
5.
Kts ;
QP,
CENTRE
GAME.
COUNTER
69
of P,
Kt5 (threatensto win Q by advance
K2
K
checking) ; 9. R
(to clear
sq. ch., KKt
KKt
file for R);
B6
Kt"K4
10.
(threatensKt"
mate), B" Kt2; 11. P x P, Kt" R4; 12. B" B
R4 ; and Black should win.
sq., Br
K4; 2. Kt"
(b) I. P" K4,P"
QB3, Kt"
QB3 j
B4, P X P ; 4. Kt"
KB3, P" KKt4 ; 5. P"
3. P"
KR4
(the Hampe-Allgaier
Gambit), P" Kts ;
6. Kt"
sq.),"c., much
Kt5 (or try Kt" KKt
as
in the ordinary Allgaier, though the
preliminary
of White's
move
QKt is a httle in his favour.
Kt
Black, of course, by playing 2
KB3,
avoid the perilsof this Gambit
and
can
they are
"
"
"
"
"
"
not
few.
(c) The
K4
Kt"
2.
Steinitz
Q4,
4. P"
P X P, Q"
KKt3,
(B3)-K2;
Q
Kt3 ;
"
Kt"
QB3
ch. ;
i.
; 3. P"
s. K"
ch. ; 7. K"
ch. ; 9. K"
K2
....
QB3,
Q" R5
Gambit:
with
very
uncertain
P"
Q4
P ;
X
;
6.
"
Kt"
12.
B3,
result.
Counter
Game.
White.
P"
B4,
P"
P, winning) ;
PxP,
QxQP;
II.
Centre
1.
K2,
K4,
P"
Black.
P"
K4
unusual
Q4
any
of
first move
"
"
9.
"
Kt~QB3,
then
....
P"
Q5.
BEGINNERS.
FOR
OPENINGS
CHESS
70
Black.
White.
Kt"
Or
...
defend
the
by
Q"
B4.
Or
B3,
B"
QR4;
P"
4.
line
for
sq.
Q4,
P"
might get
we
his
B4
Kt3
B"
move
5.
guarding
and
B"
fourth
QB3;
to
QB3
B3
Q3
Black's
P"
another
5. Kt"
6. B"
At
Q"
Q4
4. P"
Opening
QKt4.
QB3
3. Kt"
Kt"
QB4), Q
P"
Q4 (betterthan
P, "c.
; 3. P"
KB3
Q3, avoid
5
ch., winning
Q), B" B4
QKts
; 6. B"
The
loss of time
to K3).
(soon advancing Pawn
by Black Q at beginning is the objection to this
; 5. B"
Kt-KB3
Q X P
K3
(ifB"
Opening.
Sicilian
Game.
favour,
m
This, again, is an Opening not mucn
occasionally used
by such
though it has been
eminent
players as Messrs. Lasker and Janowski.
Its
popularitymay
K4
1.
P"
2.
Kt"
3. Kt"
Kt"
revive,
KB3
QB3.
Or
P"
P"
QB4
P"
K3
Q4,
P ; 4. Kt
KB3.
P~Q4
3
4. P
5. P-Q4
B-K3
P,
CENTRE
GAME.
71
White.
6. B"
K2.
Black.
Though
done
so
is
isolates
him
to
is
quickly brought
Black's
little
into
or
play,
Kt-QB3
Black
Centre
Game.
livelyOpening, leading
early stage of game.
A
an
1.
P"
K4
P"
2.
P"
Q4
This
is Black's
best ;
loses
Black
.
3. P
B
"
interesting
play at
to
Q5,
and
is
K4
Kt
.
time
in
"
is met
QB3
with
Kt
by
....
If
same
even
Q3
worse,
way.
P X P ; 4.
P"
might get 3. P X KP,
Q4 ; we
Ksq. (not
Q X Q ch.,K X (5;5. B" B4, K"
else 6. B X Kt, P X B;
P
Kt"
KR3;
7. B X
White
would
has
and
win); 6. Kt
QB3, and
in
Much
his
ahead
the
development.
got
P"
I^ 2.
if 2
Q3 ; 3- P X ?" "csame,
P"
KB3;
R5
4. Q"
3. P X P, P X P?;
B2 ; 6. B"
K2
KP
X
ch., K"
ch., K"
; 5. Q
Kt3 ; 7. Q" B5, Finis ! (or in this 4.
B4 ch., K"
P"
KKt3 ; 5. Q X KP ch., Q" K2 ; 6. Q x
Q sq., "c.); but Black need
R, Q X P ch. ; 7. K
"
met
...
"
"
FOR
OPENINGS
CHESS
72
BEGINNERS.
K2
is better
P x P ;
Q
play 3
Q x KP
(threatening,if 4. P X P, to reply
trast
conch., "c.) ; then
KB3, J* X P ; now
4. Kt
the two
armies; White, with a Kt in field,
lines for his Bs and
Q ; while both Black Bs
open
^1$
are
blocked, his Q is badly placed (.
Q
ch. would
only develop White's
by Kt
game
he cannot
castle
defending the KP), and
QB3
not
"
"
"
"
"
"
under
three
; White
moves
stands
White.
3.
play like
R5
5. Q"
Black.
If B
P.
better.
much
ch.,
P"
"
"
"
compensate
may
beginner
is
safer
on
for
the
Kt"
driving off
once
4.
then, 5.
Q
P
K3.
"
the
This
dis.
But
At
P.
missijpg
Q, and
far
so
gaining time.
P
prevents
ch.),or
QB3
Q4
"
....
B
...
B4.
"
4.
(for
Q
"
K2
Kt"
B3 ; 5. B^Q2
(forestalling
Kt"
QKt5, and preparing to castle (Q), and get
his R on the open file),
"c.
Kt
QKt5 is
4.
attack; 5. B
a
Q3, Kt X B; 6. Qx
premature
Black
also try 4.
P
Kt, "C.
KKt3 ;
may
QB3, B" Kt2 (wellposted, if White should
5. Kt"
oastle Q) ; 6. Kt"
Q5, P" Qj, "C,
Or
"
"
"
...
CHESS
74
OPENINGS
generally turns
P"
play 4
out
B7
BEGINNERS.
FOR
in White's
; 5.
favour
P,
White.
5. Kt
6. KKt
"
may
Black.
B"
B"
; Black
White
K2.
Kts
might
here
prevent
from
Black
castling by 6. B x P ch, K x B;
Kt3 ch., P" Q4 ! ; 8. Q X B, Kt X P ; but
7. Q"
Black's K would
his KR
be quite safe, and
would
into good play at K
White
could not
come
sq.
P
the
of
account
recover
by 9. Kt X Kt, on
K
R"
B3, P X Kt; 11. P X
9
sq. ; 10. P"
P, Q
thing
someR5 ch., and 12
Q X KP;
or
"
very
similar.
and
Castles
Black
keeps
his Pawn
to
the
good
with
safe
position.
Queen's
The
and
move
soundest
i.
"
first
Pawn
Q4
move;
defence, and
Game.
the safest
is, theoretically,
the
Pawn
does
not
at
of the
the development
require
forces
lines.
cautious, marked-out,
proceeds on
But
this Opening
is somewhat
and
monotonous
It is, in its various
requires very great care.
of the most
branches, one
commonly
played in
important contests.
once
PAWN
QUEEN'S
GAME.
75
to
meaning
bring out QKt
on
intending to advance
casSe in that direction
should
side
Each
White
and
Black
for defence
QB being kept
play needs much
at
The
Q2.
vid
Q2
side,
if
; White's
subsequent
caution.
B.
Black.
White.
1.
2.
White
P;
5.
B3,
B"
in
also
3.
P"
3. P"
5. Kt"
6. B"
9. KP
An
K2.
very
QB3;
this
2.
QB4;
6.
4.
Q"
P~K3
P"
QB4
Kt"
QB3
Kt"
B3
B"
Q3
X
P"
QR3
Kt
lose
time
the
would
P, in middle
isolated
this
sort
open
or
(attackingthe B)
QKt5
"
; White
generally exchanged,
Rooks,
Castles
little in
meanwhile
P"
BP
only
like
way
QKt3
like
would
Kts !),"c.
7. Castles
8. P"
P, Kt"
QB4
QB3
B3
Q3
4. Kt"
move
Qs
"
KKt3,
2.
K4.
P"
(not Q"
sq.
by
K3
P"
Kt2,
2.
might continue
P"
K3;
KB3,
Kt"
B"
is best met
QB4,
"
Q3, by
P"
P-Q4
P-Q4
withdraw
of
board, goes
it can
of Opening;
sufficientlyguarded,
lines
are
useful
for
it to
for
be
and
the
CHESS
76
OPENINGS
BEGINNERS.
FOR
C.
Black.
White.
P"
1.
Known
a
favourite
defence
as
Kt
K4,
P"
B3
"
good as
KB3.
; 3. Kt"
; 5. B
with
P
...
Q4.
"
used
Staunton
play
to
; 4. B"
KB3
Kt"
QB3,
Kt, KP
KB4
HoUandish
the
as
2.
P"
Q4
; 6. Kt
P,
2.
"
KKts,
ing
recover-
P
this, if 4
Q4 (to hold
B ; 6. Q"
X
plays 5. B x Kt, KP
Pawn), White
KKt3 ; 7. Q X QP, with advantage.
R5 ch., P
In
Pawn.
"
"
P"
K3
Kt-KB3
3. P"
4. P"
(Checking
5. Kt"
6. B"
K3
B4
B"
K2
Kts is useless.)
at
B3
K2
P"
QKt3
B"
Kt2
Black's Q is
QKt2.
obstructed
somewhat
a
corollary-of keeping the
P
QB4.
soon
play
QP unmoved
; he should
such
lines as those just given (which
Games
on
and
be infinitely
safely varied in detail)are
may
those
the
than
far less common
opening with
Queen's Gambit
White
wiU
develop
his
QB
at
"
"
....
Queen's
It
1.
P"
2.
P"
is safe
bold it.
Gambit
Accepted.
P"
Q4
QB4
to
take
the
Pawn
Q4
X
dangerousto try
tQ
GAMBIT
QUEEN'S
ACCEPTED.
White.
3. P
KB3,
P"
Blax:k
must
If White
by
answer
;-6.
to
were
P"
as,
B4,
P"
Kt"
B4;
ch. ;
Kt"
7.
B"
KB3.
3. Kt"
the
Pawn);
(best,
if
Black
dares
if
wins
P
ch., gets
If P
P.
two
6. Kt"
"
"
"
5. P x
of 6.
QR3
"
White)
5.
reimite
will
isolated
P, and
B3,
"
then
;
P
P,
his
all
Pawns.
KB3
B"
KB3,
"c.
missing Pawn.
KB3
Q3
Castles
is
Oaxnbit
Q4,
P"
i.
Kt"
Blackmar
KB3,
4.
7. Castles
3. P"
Kt
P"
White;
prevented by
QKt4 (to hold
QR4, B
Q2
P, Black, by
The
been
for
with
continuation
trifling
advantage.
5. P
get
K4
and
QKt3,
"
if
(P" Qs is met by
X
Q, Kt"
Q2 ;
5. K
P"
8.
QB3;
QB3,
Kt3, P" Kts ; 10.
Pawn
P,
QB3 ; then
retake, because
not
6.
P ;
P"
piece ;
have
Suppose 3
White
proceeds
could
winning
P
such
P"
move
"
K3 ; for
Queen.
"
...
from
5.
5.
"
P, P" QKt4;
9.
K2, Kt X P, "c
QKt"
last
P;
Kt
^This
pklys 3.
! 4.
KB4), Q
P"
....
6.
K4
here
K3,
P"
4.
particularadvantage
no
White
Suppose
now
Black.
K3.
QB4;
"
77
P
; he
P"
; 4. Kt
does
Q4;
X
not
2.
not
P"
for
P;
K4,
P, P--K3
get
good
X
; 5. B"
enough
for
Q3,
the
78
CHESS
FOR
OPENINGS
Queen's
Gambit
BEGINNERS.
Declined.
A.
White.
Black.
P"
P"
Q4
Q4
If 2. B"
either
2. P"
B4, Black may
QB4.
if he
P"
take QKt
play
QB4, and let White
chooses
P
continue, 2
K3 ; 3. Kt
; or
Kt3,
KB3j
K3, B-Q3;
KB3, Kt"
4. P"
s. B"
Casdes, "c.
1.
"
"
P"
If
4.
Kt"
Kt"
QB3
KB3;
(or 3
White
Kt
K3
by 3.P
X
P, Q
P ;
4.
P"
P;
K4) ;
X
gains time.
3. Kt"
4. P"
his
B"
K3
KB3
K2
Castles
KB3
5. Kt"
6. B"
K2
P"
QKt3
7. Castles
B"
Kt2
8. P"
QKt"
In these
at
Kt"
QB3
K2,
QKt3
QP
more
QR
soon
is more
Openings, the KB
White
attacking at Q3.
to QB
sq. (for the open
bring his KB to
side (as a
the opponent's K
on
castle K side in this Opening).
sometimes
Q2
then
defensive
bring
file)and
QKt sq., bearing
rule both
parties
may
B.
P"
Q4
Q4
is not
2. Kt
2. P
QB4.
QB3
good ; in
this Opening, the QBP
should
before
be advanced
is thus developed (forboth sides).
the QKt
1.
P"
"
"
DECLINED.
GAMBIT
QUEEN'S
White.
Black.
3. Kt"
4. B"
QB3
Kts
Black
Suppose
P ; 6. Kt
Black
by 6
B"
K2
"
....
"
7. B X
ch. ; 9.
Kt"
K3
KB3
"
play
QKt
Q2 ; 5. P X P,
is the right move),
P ? (P" K3
X
Kt
Kt
tinued,
X
gains a piece conQ, B
Kt5 ch. ; 8. Q" Q2 (forced),
K
X B, K
X B.
to
79
"
B3
5. Kt"
6. P"
K3
Castles
7. B
QKt"
Q2
fourth
to White's
Or, going back
try 4.
move,
B"
B4,* P" QB4; 5. P" K3, P X QP ; 6. KP
X
Or, in this,Black
P, P X P ; 7. B X P, Kt"
B3.
P
B
K2, or
play 4.
QR3, or
may
B
P X P ;
Q3 ; or we
might have 4.
K4, "c.
5. P"
The
Q4, demand
Openings, beginning i. P
They are
judgment.
really
great patience and
best studied in records
of actual games
by leading
players. The play, as a rule,is directed for a long
time to secure
the better position of forces rather
of Pawns
than gain of material; the screen
venting
pre"
"
...
"
....
"
immediate
any
akin
Somewhat
P
QB4
getting the
I.
"
"
....
is the
; Black
Sicilian
KB4
conflict.
may
English
answer
Opening,
i
by
K4,
"
move
a
behind; or i.
game
(leadinginto the Hollandish
Game);
but
P
QB4, or i.
usually he plays i
P
K3, leading,by slight transposition,into
Queen's Gambit
; e,g, :
"
"
the
"
"
Object,
after Wliite
to
forestall
has castled).
B"
....
Q3
(bearing
on
KRP,
CHESS
""
OPENINGS
BEGINNERS
FOR
Wliite.
Black.
P"
QB4
2. Kt"
QB3
B3
3. Kt"
K3
4. P"
Q4
5. P"
1.
K3
Kt"
KB3
P"
Q4
P-QKt3
B-Q3
is known
What
Kt
P"
KB3,
"
into the
runs
Q4;
P"
e^.i
Kt"
QB4,
KB3
K3, B
Q3h"c.;
4.
Opening^
i.
into
or
"
QP
Zukertort'8
as
other
some
form
of the
game.
Bird's.
Opening.
(unless Black
offers a Gambit, as shown
below) as the Queen's
is considered
Pawn
Game
slightlyinferior to
; but
in developlittle difficulty
the latter,owing to some
ing
White's
Q side pieces.
This
Or,
as
has
much
another
K3, B"
B3, Kt"
KB3
Kt"
K5,
3. P"
....
defend
the
the
features
same
specimen, 2.
Kt2
6.
; 4.
KB3, P
KKt3 ;
Q4, P" QB4;
5. P"
(ifP X P, Black, by
the
P), QKt" Q2 (to
P"
B-Q3
recovers
Kt
"
"
QBP).
Black, by i.
counter-attack, From's
But.
P
.
"
K4,
can
begin
Gambit^
which, if White
accepts the challenge,generally turns out in Black's
of White
favour, through the exposure
K; e^. 2.
Q4);
3. P"
BEGINNERS.
is the most
text-move
Black.
White.
in
harm
No
have
to
B"
KB3,
^.^. 4.
Kt by 5. P"
.
B"
6.
KR3;
his
weakens
5. B X
6. P"
7.
Q"
8. B"
9.
"
free Black's
will
you
KB3
B"
Q2
B3,
5.
K2
Black
played,
gain the
would
not
QB4 ; White
K5, for Black could play 5
R4, P" KKt4;
Kt3,
7. B"
of
Kt"
"c.
Suppose
K5.
Black's
P"
KKt
side
Ps
position.
Kt
Ks
Kt4
B"
B
K2
Castles
KKt3.
Q3
For
R3.
pieces.
Q"
only
"
P"
than
Safer
Kt"
Q3,
this advance
but
moves;
P,
B"
5. P
forestall
.
KKts
4. B"
To
; 4. Kt
; 6. B"
B3
Q3
"
Kt"
Q4
resources.
own
your
Kt-QB3
3.
Or
trying 2
trust
to
Q3,Kt"
developing.
4. P"
Kt-QB3,P-K4;
3.
The
"c.
B3,
FOR
OPENINGS
CHESS
82
P"
P
KB4
i. p., R
P ; would
B.
3.
B X Kt,
Kt5 ; and afterwards
only help White, by strengtheninghis centre
for his Q side pieces.
and opening avenues
B
would
of Ps
"
....
FRENCH
GAME.
White.
4. P"
5. P"
To
break
K5
KKt"
B4
P"
the
to
take
hurry
No
Black.
up
6. P
83
7. Kt"
Q2
QB4
of Pawns.
centre
Kt"
the
P,
QB3
it cannot
as
B3
defended
be
P
C.
and
old
An
P"
K4
P"
2.
P"
Q4
P"
Better
than
Kt"
B"
B3
following short
P"
i.
Kt,
B3
Kt
B4,
to
"
K4,
Kt"
B
KKt5,
Black
the
out
temptation, and
ch., K X B (if
next
afterwards
13.
R"
open
R8
should
now
but
B2
K
.
j
"
check) ; 12.
ch.l, KxRj
12.
7. B"
he
Kt
Q"
sq. ;
P X P
14.
3-
5.
Q3,
B3 ;
P"
KR4,
play
X
Q4;
K2;
B"
;
suppose
P
K"
.
Castles
; 9. P"
KB,
P"
Q4,
KKt5,
K2
plays
; if
move
B3,
carefully
be
P"
B"
4.
B"
2.
6. Kt"
K5,
shut
K3
P"
] 8. P"
should
game
KB3;
to
sq.;
KB3
K3
Q3
Castles
10.
and
QB.
7. Kt"
QB3,
mate
it frees the
as
B"
noted
Kt"
P,
5. B~Q3
6. Castles
The
K3
Q4
KB3
4. Kt"
continuing,is
of
way
1.
3. P
Kt"
good
"
....
gives way
11.
R5 ch., and
Q
12.
R5,
"
ph., K
Q"
"
Kt
R5 ch.,
CHESS
84
K"
Kt
OPENINGS
ch,, and
"
Kt6,
first
or
R"
16.
sq.;
Q"
R7
mate.
OPENINGS.
FlANCHETTO
Either
BEGINNERS.
FOR
second
player may
startingwith developing a B at
flank); probably better for White
Black, as the former
has, so to
give away.
Kt2
play these;
(Fianchetto
adopt than for
=
to
say,
move
he
can
A.
White.
Black.
1.
P"
QKt3
P"
K4
2.
B"
Kta
P"
KB3
This
owing
move,
White's
to
3. P"
4. Kt"
K3
5. Kt"
6. P"
Kt3
QB4
defensive
good
enouglic
attitude.
P-Q4
K2
Kt"
P"
KR3
K3
B3
P"
KKt3
B"
B.
1.
Or
B"
P"
K4
P~QKt3;
Q3,
B"
Kt2
P"
Q4
Q3
3. B"
QB4
4. P"
QB3
5. Kt"
2.
6. P"
B4
7. BP
; 4.
B"
2.
P"
K3,
Kt"
Q4, P"
KB3.
P"
Kt"
Q3
KB3
B"
Kt2
Castles
P"
K4
X
K3;
3.
INDIAN
DEFENCE.
85
White, if he
"
"
"
In
but
you
chess, it is
pieces
bear
to
force
while
the
not
the
upon
Checkmate
opposing
adverse
at
army
are
K,
you
the expense
from
some
of
will frequently
a
piece,
cause
or
the
Napoleon, in Italy,was
ideal of a Chess-player. (For rapid development,
study Morphy's games.)
Aors
other
beau
"
"
time
du
combat.
"
is lost in
one
of four
different
ways
"
86
OPENINGS.
TO
INDEX
Alapin*sOpening, 34*
Allgaier Gambit,
Bird's
54.
Blackmar
60.
80.
Opening,
Gambit,
Max
36.
Calabrese
Counter
Muzio
Gambit,
Counter
Centre
Game,
Game,
Defence, 34.
55.
79.
Gambit,
Falkbeer
17.
Counter
61.
Gambit,
PRINTED
Queen's
Gambit
Declined,
42.
BY
Salvio
Scotch
Game,
34.
Gambit, 49.
Game, 27.
Sicilian Game,
70.
Spanish Game,
37.
Staunton's
Steinitz
Opening,44.
Gambit,
69.
Three
Knights' Game, 42.
Three
Pawns
Gambit, 56.
Two
Knights' Defence^ 31.
Vienna
Game, 66.
Zukertort's
WILLIAM
STREET
Gambit, 43.
Game, 74.
Game, 81.
From's
Gambit, 80.
Giuoco
Piano, 1 1.
Greco
Counter
Gambit, 44.
Hampe- Allgaier Gambit, 69.
Hollandish
Game, 76.
Hungarian Game, 13.
Indian
Defence, 85.
Italian Game,
ii.
Jerome Gambit, 13.
Kieseritzky Gambit, 52.
King's Bi^op'sGambit, 57.
STAMFORD
Accepted,
Russian
French
Gambit
Q. P. Counter
Queen's Pawn
Openings, 84.
Knights' Game,
LONDON
Queen's
76.
78.
--
Fianchetto
43.
Gambit, 68.
Ponziani Game, 44.
71.
English Game,
Defence,
Philidor's
69.
Pierce
Gambit,
Cunningham
Damiano
Gambit, 9.
Danish
Gambit, 73.
Four
PetrofPs
64.
Centre
64.
Game,
King's Bishop's
Lopez Gambit, 65.
77.
Boden-Kieseritzky Gambit,
Evans
CLOWES
AND
CHARING
AND
Opening,
SONS,
CROSS.
80.
LIMITED,
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THE
PRIMER.
CHESS
MODERN
Rev.
By the
M.A.
E. E. CUNNINGTON,
In
EDITION.
SECOND
OPINIONS
"The
chapter
*Chess
Traps and StratM^ems' is quite
sensations."" J^tV^rary iVorld,
on
diTersions and
chess
PRESS.
THE
OF
of
treasure
Hitherto
that
certain
too
paths of the
Primer'
aloue
much
does
be
would
moves.
chapter
do
Altogether, we
"
Cunnington's hints
Mr.
grasp
the
in^ht
is
needs
Morm/fg-
pithy
are
and
selected
bqdnner
the
conduct
to
has
compiler
The
to
success,
or
onward
with
this ancient
lectual
intel-
Speaker,
his materiiJ
arranged
pub"
likely to
in such
is in
manner
poation
gent
intellito develop an
ground-work, all that
as
player.""*
rapid advance
a
openm^^s, and
various
With
mto
this
Post,
In addition
teaching him
to
how
to
the novice
teach
beginners?'
Chess
"
rudiments
the
of the various
he
mistakes^ gives him
avoid
examples
wherefore
to
cope
of
moves.
a
host
of
successfully
book
for
is the best chess
question, 'Which
reoummend
shall be able in future to unhesitatingly
Primer.' **^Leeds
Mercury,
asked
often
mere
carefully annotated
the
of
the 'Modem
"
chess
more
till he
b^ gentle ^padations
"We
Che"s
Stratagems'
any
appears
admirable.**
and
"
clever
and
remember
as
be
not
*'A
Modem
'The
'Traps
of the volume
the apptarance
; the
it
is
thb
section
that
make
all
short.
too
on
bebg
is a series of easy
checkmates
to be commended,
**
that
on
for
justification
sufficient
three
or
defects
are
The
remove.
have to
only critidsm we
Another
innovation, much
in two
These
game.
to
the
We
hiterestingdiess primer
best, the most
complete, and the most
it
be
For
primor, A i,
a primer, and
a
a
as
thoi^h
long way.
well.'*"
for
instruction
such
as
already play
-^crmM!^golden
Juam Merfury,
"The
extant^ and by
yet is it full of
GEORGE
ROUTLEDGE
"
SONS*
Ltd.
Bsoadway,
London,
E.C
CHESS.
L.
By
HOPPER,
'THIS
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GENERAL
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Bibliography
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Chess.
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^pinions
A useful and
exceedingly practicalwork, of great service to beginners,
lines of play rather
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and
because
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eccentric
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of accuracy,
the
The
editing is quite a model
with
The
End
Games
chosen
excellent
of
the
judgnoent.
are
positions
type
"
and
Illustrated
London
admirable,
and
production
both
of such
a"
thor
and
publishers
are
to
be
News.
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in the English language.
One
of the best elementary books
will work
student
Principles, the Openings^ and the
through the General
End
of the game^
and
Games, he will have attained a thorough knowledge
will reauire
little
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chess-player.""CA^Kr Monthly,
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In
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in
latest
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1819,
and
not
is
in
recorded
the
modern
form,
new
translation.
notation, arranged
with
copious
notes,
and
diagrams.
numerous
of
entirely
an
Royal
Game
fail to
can
appreciate
fascinating book.
"*
**
for
in
surpassed.
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convenient
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1833.
are
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games
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having
Century.
single volume,
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itself has
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Games^*
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late
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ROUTLEDGE
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SONS,
Lom
on.
E.C.
HOYLE'S
GAMES
MODERNIZED.
EDITED
BY
PROFESSOR
446
With
241110.
pp.,
HOFFMANN.
diagrams.
numerous
td.
IS,
Cloth,
In
fancy boards,
2x.
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from
TABLE
the
GAMES,
in the
experts
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Games
in
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to
was
abridgment
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CARD
written
subjects treated
Professor
by
of, under
Hoffmann.
It
all essential
compass,
tains,
con-
lars
particu-
following,with valuable
play
to
an
BOOK
which
various
Editorship
is
THE
larger work,
the
AND
as
little volume
handy
This
hints
them.
OF
SYNOPSIS
CONTENTS.
Blind
Hookey
B^zique
Euchre"
Loo
Napoleon
Piquet
Cribbage Ecart^
^Whist
Poker
^Vingt Un
Pope Joan Solo Whist
Billiards
ChessBagatelle
Bridge
Backgammon
Pool
Roulette.
Snooker
Pool
Draughts
All
Fours
Baccarat
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ROUTLEDGE
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London,
SONS,
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Limited,
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