NI Tutorial 4131 en
NI Tutorial 4131 en
NI Supported: Yes
Publish Date: Jun 22, 2011
Reverberant Sound
Reverberation Time
Equivalent Absorption Area
Common Absorption Coefficients
Typical Application
Reverberation Testing
Data Processing
Design Correction
Design Considerations
Verification and Summary
Reverberant Sound
Sound pressure waves are usually emitted from a source in all directions. In this picture are a few of the paths that these waves could have taken. Sound waves reflect off a surface and produce a
resultant wave with less sound energy. This energy loss is due to the material composition of the surface that the sound wave was reflected from. Some energy of the wave is absorbed by the
material, some is transmitted through the material while the remaining energy is reflected back into the space it originated from. This results in a decay of sound pressure in the space as the wave
is reflected off many surfaces. This decay of sound pressure can become a very important factor in the acoustical quality of a space. If the purpose of a room was intended for speech or
communication, a rapid decay of sound pressure would be needed to keep the speech intelligible. Imagine how difficult it would be to understand someone that was giving a speech in a space such
as a pool in this figure.
Now, consider a large musical performance hall. In this space, a rapid decay of sound pressure would not be ideal, but rather a slow decay. This creates a very full sound that compliments the
music, leaving tones that sound pleasing with the direct sound that the audience is focused on. The presence of reverberant sound gives musicians the ability to create very dynamic performances
that are capable of filling the entire music hall and creating a dramatic experience for the audience.
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Reverberation Time
The length of time that it takes for the reverberant sound in a space to decay may need to be corrected depending on what the space is to be used for. A standard for measuring this time is referred
to as Reverberation Time. Reverberation Time is defined as the amount of time required for the sound pressure in a space to decay 60 decibels, or to one millionth of the original energy level and
can be approximated by the equation *T=0.049V/A T is the reverberation time in seconds and to put this time in perspective, reverberation time may range from around .6 seconds for a classroom
to 1.5 -2 seconds for a concert hall. V is the volume of the space in cubic feet while A is the equivalent absorption area in square feet. As you can see from the equation, in a room with no
absorption, T would go to infinity however, in practice all surfaces absorb some amount of sound energy which creates a finite reverberation time. In the chart, you can see the measured sound
pressure decay of an impulse that occurred at time to. The time T that it took this disturbance to decay by 60 dB is then the reverberation time of the space.
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One ft^2 of infinite absorption is defined as an absorption unit. Therefore the cube above contains 2 units of absorption.
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Typical Application
Consider a conference room that was built with carpet flooring and drywall ceilings and walls. The speech intelligibility in the room was very poor and something needed to be done to correct the
problem. The room was constructed primarily of drywall with carpet flooring. Using the equations for reverberation time and absorption as well as a more complete table of absorption coefficients
we could estimate the reverberation time of the space. However, to get a more accurate baseline figure of the reverberation time we need to take some measurements in the space.
Reverberation Testing
In this case we chose the LabVIEW Sound and Vibration Toolkit and the NI 4472 to conduct an impulse test using a high voltage electrode that generates a spark upon a digital trigger. Other
techniques include firing a gun, bursting a balloon or simply a loud clap of the hands. The source was positioned at the front of the room in which the speaker usually resides. Microphones were
then used throughout the space to gather the response of the disturbance upon a trigger received from the source. The signal was then digitized with the 4472 and then sent to a PC for processing.
We can then calculate the time for the sound pressure to decay by 60 dB. Impulse testing can give a great deal of information regarding the quality of a space. In this case we used the data to
measure the reverberation time of the space however an impulse test can also identify problematic reflections or a lack of reflections that must be compensated for.
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Data Processing
Once the data is gathered we define the point at which the sound pressure falls by 60 dB from the original impulse. To retrieve the digitized data from the 4472 we used the DAQmx Read function.
After this data was available for processing we scaled the voltage to pascals (Pa) using the SVL Scale Voltage to EU function and measured the time taken for the sound level to fall by 60 dB using
the native LabVIEW functions as well as the SVT Leq Sound Level VI .
Design Correction
Using the impulse method of testing we found the room to have a reverberation time of about 1.15 seconds. As we suspected, this time is too long for the intended purpose of the room. We can
now attempt to design for a space with a much more pleasing reverberation time. Using the general formula for reverberation time T = 0.049V/A and that the volume of the room is 3600 ft^3 we can
see that the room has an equivalent absorption area of 153 ft^2. To achieve a more desirable reverberation time of about 0.6 seconds weve found we need to increase the equivalent absorption of
the room to approximately 294 units.
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Design Considerations
Some rooms rely on ceiling reflections to project sound to the far reaches of the space therefore the ceiling is usually avoided when considering the placement for acoustic material. However in our
conference room the listener will rely mostly on direct sound from the source and will not need ceiling reflections to clearly hear the source. Remember also that the conference table serves as
another surface reflecting sound to the listeners throughout the room. Therefore we have chosen to place material on the ceiling keeping the walls free of clutter. In order to increase the absorption
area we must select a material with a larger absorption coefficient than the drywall that currently exists. Therefore a common material such as ceiling tile was chosen that has an absorption
coefficient of 0.68 @ 1000 Hz. Listed above are a few of the other considerations that must be taken into account when compensating a room for poor reverberation response.
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Reverberation Time is the amount of time required for the sound pressure in a space to decay 60 dB, or to one millionth of the original energy Absorption coefficients are used to help predict or
design for a space with a desired reverberation response. Reverberation Time is measured by collecting data throughout a space of the response to an impulse. Reverberation time testing is a
measurement made simple through the use of National Instruments hardware and software. The impulse response of a space can be acquired using tools such as the 4472 and the reverberation
time can be calculated in software using LabVIEW and the Sound and Vibration Toolkit.
View the interactive tutorial,
Calculating Reverberation Time and Sound Absorption .
Related Links:
NI Sound and Vibration Portal
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