Software Ngineering Modeling
Software Ngineering Modeling
Universieti i Prishtins
Fakulteti i Inxhinieris Elektrike dhe Kompjuterike
Topics covered
Context models
Interaction models
Structural models
Behavioral models
Model-driven engineering
System modeling
System modeling is the process of developing abstract
models of a system, with each model presenting a
different view or perspective of that system.
System modeling has now come to mean representing a
system using some kind of graphical notation, which is
now almost always based on notations in the Unified
Modeling Language (UML).
System modelling helps the analyst to understand the
functionality of the system and models are used to
communicate with customers.
System perspectives
An external perspective, where you model the context or
environment of the system.
An interaction perspective, where you model the
interactions between a system and its environment, or
between the components of a system.
A structural perspective, where you model the
organization of a system or the structure of the data that
is processed by the system.
A behavioral perspective, where you model the dynamic
behavior of the system and how it responds to events.
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Context models
Context models are used to illustrate the operational
context of a system - they show what lies outside the
system boundaries.
Social and organisational concerns may affect the
decision on where to position system boundaries.
Architectural models show the system and its
relationship with other systems.
System boundaries
System boundaries are established to define what is
inside and what is outside the system.
They show other systems that are used or depend on the system
being developed.
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Process perspective
Context models simply show the other systems in the
environment, not how the system being developed is
used in that environment.
Process models reveal how the system being developed
is used in broader business processes.
UML activity diagrams may be used to define business
process models.
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Interaction models
Modeling user interaction is important as it helps to
identify user requirements.
Modeling system-to-system interaction highlights the
communication problems that may arise.
Modeling component interaction helps us understand if a
proposed system structure is likely to deliver the required
system performance and dependability.
Use case diagrams and sequence diagrams may be
used for interaction modeling.
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Description
Data
Stimulus
Response
Comments
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Sequence diagrams
Sequence diagrams are part of the UML and are used to
model the interactions between the actors and the
objects within a system.
A sequence diagram shows the sequence of interactions
that take place during a particular use case or use case
instance.
The objects and actors involved are listed along the top
of the diagram, with a dotted line drawn vertically from
these.
Interactions between objects are indicated by annotated
arrows.
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Structural models
Structural models of software display the organization of
a system in terms of the components that make up that
system and their relationships.
Structural models may be static models, which show the
structure of the system design, or dynamic models,
which show the organization of the system when it is
executing.
You create structural models of a system when you are
discussing and designing the system architecture.
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Class diagrams
Class diagrams are used when developing an objectoriented system model to show the classes in a system
and the associations between these classes.
An object class can be thought of as a general definition
of one kind of system object.
An association is a link between classes that indicates
that there is some relationship between these classes.
When you are developing models during the early stages
of the software engineering process, objects represent
something in the real world, such as a patient, a
prescription, doctor, etc.
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Key points
A model is an abstract view of a system that ignores system details.
Complementary system models can be developed to show the
systems context, interactions, structure and behavior.
Context models show how a system that is being modeled is
positioned in an environment with other systems and processes.
Use case diagrams and sequence diagrams are used to describe
the interactions between users and systems in the system being
designed. Use cases describe interactions between a system and
external actors; sequence diagrams add more information to these
by showing interactions between system objects.
Structural models show the organization and architecture of a
system. Class diagrams are used to define the static structure of
classes in a system and their associations.
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Lecture 2
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Generalization
Generalization is an everyday technique that we use to
manage complexity.
Rather than learn the detailed characteristics of every
entity that we experience, we place these entities in
more general classes (animals, cars, houses, etc.) and
learn the characteristics of these classes.
This allows us to infer that different members of these
classes have some common characteristics e.g.
squirrels and rats are rodents.
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Generalization
In modeling systems, it is often useful to examine the classes in
a system to see if there is scope for generalization. If changes
are proposed, then you do not have to look at all classes in the
system to see if they are affected by the change.
In object-oriented languages, such as Java, generalization is
implemented using the class inheritance mechanisms built into
the language.
In a generalization, the attributes and operations associated with
higher-level classes are also associated with the lower-level
classes.
The lower-level classes are subclasses inherit the attributes and
operations from their superclasses. These lower-level classes
then add more specific attributes and operations.
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A generalization hierarchy
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Behavioral models
Behavioral models are models of the dynamic behavior
of a system as it is executing. They show what happens
or what is supposed to happen when a system responds
to a stimulus from its environment.
You can think of these stimuli as being of two types:
Data Some data arrives that has to be processed by the system.
Events Some event happens that triggers system processing.
Events may have associated data, although this is not always
the case.
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Data-driven modeling
Many business systems are data-processing systems
that are primarily driven by data. They are controlled by
the data input to the system, with relatively little external
event processing.
Data-driven models show the sequence of actions
involved in processing input data and generating an
associated output.
They are particularly useful during the analysis of
requirements as they can be used to show end-to-end
processing in a system.
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Order processing
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Event-driven modeling
Real-time systems are often event-driven, with minimal
data processing. For example, a landline phone
switching system responds to events such as receiver
off hook by generating a dial tone.
Event-driven modeling shows how a system responds to
external and internal events.
It is based on the assumption that a system has a finite
number of states and that events (stimuli) may cause a
transition from one state to another.
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State
Description
Waiting
The oven is waiting for input. The display shows the current time.
Half power
The oven power is set to 300 watts. The display shows Half power.
Full power
The oven power is set to 600 watts. The display shows Full power.
Set time
The cooking time is set to the users input value. The display shows
the cooking time selected and is updated as the time is set.
Disabled
Enabled
Operation
Oven in operation. Interior oven light is on. Display shows the timer
countdown. On completion of cooking, the buzzer is sounded for five
seconds. Oven light is on. Display shows Cooking complete while
buzzer is sounding.
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Stimulus
Description
Half power
Full power
Timer
Number
Door open
Door closed
Start
Cancel
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Model-driven engineering
Model-driven engineering (MDE) is an approach to
software development where models rather than
programs are the principal outputs of the development
process.
The programs that execute on a hardware/software
platform are then generated automatically from the
models.
Proponents of MDE argue that this raises the level of
abstraction in software engineering so that engineers no
longer have to be concerned with programming
language details or the specifics of execution platforms.
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Cons
Models for abstraction and not necessarily right for
implementation.
Savings from generating code may be outweighed by the costs
of developing translators for new platforms.
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Types of model
A computation independent model (CIM)
These model the important domain abstractions used in a
system. CIMs are sometimes called domain models.
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MDA transformations
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Executable UML
The fundamental notion behind model-driven
engineering is that completely automated transformation
of models to code should be possible.
This is possible using a subset of UML 2, called
Executable UML or xUML.
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Key points
Behavioral models are used to describe the dynamic behavior
of an executing system. This behavior can be modeled from
the perspective of the data processed by the system, or by
the events that stimulate responses from a system.
Activity diagrams may be used to model the processing of
data, where each activity represents one process step.
State diagrams are used to model a systems behavior in
response to internal or external events.
Model-driven engineering is an approach to software
development in which a system is represented as a set of
models that can be automatically transformed to executable
code.
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