Contoh Critique Paper 1 2
Contoh Critique Paper 1 2
ABSTRACT
Serious game should be more than a learning software. Three researchers presented their paper on Ninth IEEE
International Conference on Advanced Learning Technologies which introduce a methodology to integrate
knowledge management into serious game development. While the topic is novel and provides the beginning of
research in the game development field, the paper have a misunderstanding about the game genre they created
and the methodology itself is not completely explained. Should they address these two problem, the papers
methodology could be used for other serious game development, and even entertainment game development.
Keywords: knowledge, management, game, development, critique
1.
INTRODUCTION
Developing a video game is a complex action. It
is not enough that a developer must know about
programming, but also about graphic design, history
of gaming, market demand, trend, and a design
framework. With so much knowledge required to
develop a successful game, developers need s
knowledge management method to ensure a
successful development.
This leads to this unique paper, Knowledge
Management Approach to Support a Serious Game
Development, by Bruno Capdevila Ibez, Valrie
Boudier, and Jean-Marc Labat. From the first glance,
the topic itself is unique, as if it is trying to combine
an element of information system, the knowledge
management, with a serious game development.
However, for people without a knowledge in gaming
industry, the title can be misleading, as it does not
talk about knowledge management for pure
entertainment game development, but a knowledge
management for a game with specific rules to further
government or corporate training, education, health,
public policy, and strategic communication
objectives, hence the name serious game (Zyda,
2005)
Putting the misleading title aside, the paper is still
intriguing, as its topic is rarely mentioned in the
academic world. Perhaps many of its aspects can be
used in mainstream game development.
2.
SUMMARY
The paper states that there are increasing number
of large companies that wanted to train their
employee using a video game, thus need a company
specialized in creating serious games.
The writer of the paper claims that their product
have evolved several time, from a classic learning
software with a pedagogical scenario, dubbed the
mock-up V0, to a SimCity-style building game,
dubbed the V1.
The games knowledge was built by using three
steps. The first step is to characterize knowledge
CRITIQUE
The papers methodology to integrate knowledge
management for game content is a rare topic.
Looking for a similar topic in several e-Journal
website will result in either this paper or nothing.
However, this also indicate that the field is not much
explored, thus this papers contribution might be a
beginning for another research related to the field.
For example, the methodology can be applied not
only to other serious games, but to entertainment
game as well, enriching the background story of the
game or enriching the players knowledge to solve a
problem later in the game. The paper is not without
issues. There are several issues that the writer need to
address before the paper is viable for further research.
Rising the issue of the problematic title once
again, the article talks about integrating knowledge
management into an element of gameplay. However,
the journal title can be interpreted as using
knowledge management to develop and sell the
game. The abstract vaguely states that the knowledge
management issued is integration rather than
development on the last sentence.
The abstract itself stated that the game has gone
through 3 successive versions, while in the paper,
only two of them are mentioned: the mock-up V0
and the SimCity-style building game, V1. While it
seems that the paper should talk about the V2, it
was never mentioned on the paper whether they are
talking about V1 or a new unnamed version.
The methodology presented on this paper seems
to have four major stages, Knowledge
Characterization, Linking the Pedagogical Scenario
and the game/utilization scenario, Creation of a
Cognitive Model, and Integrating the Knowledge into
the Game. However, in the conclusion, they present
seven stages, which includes the previous four stages.
This is a major issue since they should announce the
stages first and then explaining each of the stages,
rather than explaining some of the stages first and
announce the stages later. The current way it is, their
explanation seems to halt half-way.
One of the steps mentioned is Game Genre
Definition. There are three major issues regarding
this stage. Since early in second chapter, they define
the V1 as a SimCity-style building game, while in
the end of chapter 3.3, they declared, As we said, we
CONCLUSION
While the paper failed to state their game genre,
they manage to make a contribution to the less
explored field of knowledge management for game
development. In order to do that, however, the writers
need to explain all seven stages that they mentioned.
The methodology can be used for entertainment game
for future research, because while serious game can
teach employees in expense of corporate budget, an
entertainment game can generate millions of dollars.
REFERENCES
Ibez, B.C., Boudier, V., and Labat, J.M. (2009).
Knowledge Management Approach to Support a
Serious Game Development. Presented at Ninth
IEEE International Conference on Advanced
Learning Technologies [Online]. Available:
http://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp
=&arnumber=5194265&contentType=Conferenc
e+Publications&searchWithin%3DIbanez%26so
rtType%3Dasc_p_Sequence%26filter%3DAND
%28p_IS_Number%3A5194138%29
Zyda, M. "From visual simulation to virtual reality to
games". USA:IEEE Computer Society, 2005, pp.
25-32.