The Guildsman 03
The Guildsman 03
Gamers Guild
University of California, Riverside
Winter 1991
Leslie Claussen
Paul Johnson
Jim Vassilakos
1
1
Jim Vassilakos
Jack De Winter
4
9
Fact
Probabilities
Space Travel List v1.2
Fiction
Naveros 11-19
Charlies Magic Christmas
Life, Death, Paper and Dice
Were all Bozos on this Bus
Harrisons 5 & 6
When Computers Dream
The Greyhawk Campaign
The Sunrise Prophesy
Fragile Butterfly
Daniel Parsons
Garry James Kirks
Aaron Miaullis
Kay Shapero
Jim Vassilakos
Josh Finney
Ed Zeamba
Mary K. Kuhner
Todd Groner
22
48
52
54
59
69
74
80
81
FRP
Magic Items
The Sword Dancer
Miscellaneous Monsters
Sonoric & His Spells
House Rules
Punching & Martial Arts
Thirty-Six Plots
Empire of the Isles
GURPStuff
82
85
88
94
102
109
111
113
116
Glenn Thain
118
119
123
Funnies
Protocols of the Elders of Zion
Famous Last Words
Bits & Pieces
Wailings from the Cryer
130
<ambunctious
Gamers Guild
Constitution
Preamble
to interpret this constitution and bend it where appropriate with the consent of the other officers for
the purpose of expediting Guild projects,
to call for the ousting and replacement of officers
should that need ever arise,
[email protected]
ucsd!ucrmath!jimv
Quorum
Ten (i.e. eleven less one, being the tenth number or that
cardinal number following the ninth) guild members constitute a quorum given that the meeting time and place
was made adequately public in the judgement of the majority (three-fifths) of the management team.
Elections
Elections for each of the five offices are to be held at the
final general meeting of each quarter. The chosen representatives of those elections may not assume office until
the beginning of the following quarter. If they should try
to assume office before that universally defined date, they
shall be dunked repeatedly in rancid orc-drool until they
cease and desist from all leaderly activities. Individuals
may only serve a maximum of four-quarters in a given
office. If they should attempt to serve more, the membership may make up a sufficiently silly punishment to expel
such ideas in the future.
Order of Offices
Order of Election
For any given office, the following order shall be maintained. First, candidacies may be declared either in
writing or in person. Candidates must nominate themselves for office in order to be considered eligible. Candidates which feel too shy to nominate themselves must
be stripped of all personal belongings and photographed
repeatedly until such feelings are properly extinguished.
Second, individuals running for office who are present
may be allowed a short period of time to summarize their
intent in holding office. For the office of Flake-Spankers,
may becomes must (i.e. Flake-Spanking candidates
must not only present their position in words but must
also present a written statement outlining their objectives of office, and these statement are to be held by the
Bard for end-of-term evaluation). At this stage, a short,
moderated discussion may ensue consisting of much fervor and bloodletting if anyone has anything to add for or
against the candidacy of the individual in question. The
Flake-Spanker is expected but not required to evaluate
the performance of candidates seeking re-election on the
basis of pre-established criteria.
Third, the election (by simple counting of hands) may
commence with two appointed individuals keeping separate tallies, after the candidates have left the room. If
there is no room to leave, the candidates may simply stick
their heads in the sand in preparation for public office. In
the case where more than two candidates are running for
Voting
Interpretation of the Constitution
The FlakeSpanker is charged with the overall interpretation of the constitution for purposes of expediency, however, on points of contention, these interpretations must
be rendered to the Bard in writing and may be contested
at any meeting being overturned by a simple majority
of the quorum and reinterpreted as thought appropriate
by the voting membership. The FlakeSpanker may also
take luxury in a varying degree of Constitutional Bending
whereby both substantive and procedural points of the
constitution may be dispensed with for the greater efficacy of Guild operations. Such bending, however, must
be done with the concurrence of the entirety of the top
management (i.e. the five officers), and may be again
shot down at any meeting by a simple majority of the
quorum. All such bendings must be made known to the
general membership, and all must be recorded in writing
with the Bard. In this way, constitutional amendments
may be tried out before being permanently instated.
Amendment
This constitution may be amended at any general meeting
in which a quorum is judged present. This constitution is
amended on a two-thirds majority.
Dissolution
The Gamers Guild may be dissolved by a three-fourths
majority of the quorum at any publicly announced general
meeting. In the case of dissolution, creditors of the Guild
are given first dibs on the Guild coffers. Any remaining
monies must then be refunded to the general student body
of the university through ASUCR.
0
1
2
3
4
5
6
7
8
1
1
1
1
1
1
1
1
1
7
8
3
6
10
20
35
56
1
4
10
15
21
28
3
4
1
2
5
15
35
70
1
1
6
21
56
1
7
28
1
8
(round down)
k = 3(6+1)
2
= 10.5 (round down)
= 10
So far, so awful. Heres what our lovable monster looks like just in terms of where the cells are
placed.
1
2
3
4
5
6
4
2
1
1
1
1
1
1
2
2
1
0
0
0
0
0
3
0
- a
v r
v=a+r
Die
#2
1
0
0
0
0
0
3
0
1
2
3
4
5
6
1
2
3
4
5
6
7
2
3
4
5
6
7
8
Die #1
3 4
4 5
5 6
6 7
7 8
8 9
9 10
5
6
7
8
9
10
11
6
7
8
9
10
11
12
Total
2
3
4
5
6
7
8
9
10
11
12
Events
1
2
3
4
5
6
5
4
3
2
1
Total
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
So theres only a
21
216
Events
1
3
6
10
15
21
25
27
27
25
21
15
10
6
3
1
chance of getting an 8 on
3d6.
Whats the chance of getting an 8? 5 events
Of course, its always a good idea to check your
5
, or to restate it events-distribution, and one easy way to do that is to
out of 36 possible combinations = 36
5
p(y=8|y=yield(2d6)) = 36
.
total the number of events. If they do not equal sn
(in this case 63 = 216), then you know youve got a
loser. This is not to say that this check will knock
With 3d6, youve got to extend the number out all losers, but its a good check anyway.
of possible combos into a 3rd dimension. . . kind of
hard to show you right now. Instead of having 62 = The Programs
36 possibilities, we have 63 = 216 possibilities; the
bigger your n, the yuchier it gets.
What follows are two programs written in GW-Basic
for the IBM-PC. The first runs a simulation of nds
and the second runs monsters analysis. As a footAs it turns out (especially with high ns), maknote, the fix command is used to round numbers
ing the monster and pulling the values off his left arm
down. Most int commands will do this, but not all so
is much easier than the brute force technique. Weve
watch out if you decide to substitute. In reality (at
already made monster. Now Ill show you how to pull
least as far as I perceive it), fix rounds all numbers tothe values out.
ward zero (negatives includes). Since these programs
should never provide fix with negative numbers, the
First of all, weve got to figure out what the point is moot. . . but happy nevertheless. As another
smallest and largest value totals can be, and thats note, many versions of basic will stick an exclamation
pretty easy. Our smallest possible total is n, the point at the end of large (or is it long?) numbers in
largest in n s. For 3d6 that equates to a range the expressions (for example, lines 725 in both programs, the number 1000000 becomes 1000000!. Dont
between 3 and 18.
be too alarmed if your basic does this. Apparently
for some odd reason, its normal. Anyway, here we
We can start at either extreme and just move go. . .
toward the midsection. Once we get half the distribution done, we just make the other half a mir- The Simulation Program
ror reflection of what weve done, starting from the
other extreme and moving in. As a sidebar, there are Using all the versions of basic, fortran, and pascal Ive
times when we wont need to copy the lower left-hand ever had the conspicuous pleasure of trying out, it is
value and other times when we will. It all depends on just plain impossible (well. . . at least not very easy)
whether the number of possible totals is odd or even. to write a dice-simulation program which covers the
Heres what our 3d6 events distribution looks like.
general case nds because n determines the number of
6
580 NEXT A3
590 NEXT A2
600 NEXT A1
700 REM TOTALS
702 PRINT
705 PRINT"SUM
EVENTS
710 FOR B=N TO N*S
720 P(B)=C(B)/(S^N)
725 P(B)=INT(P(B)*1000000)/10000
750 PRINT B;"
";C(B);"
770
NEXT
B
5 DIM C(100)
800 REM P(Y=>X)
6 DIM P(100)
10 PRINT"DICEY.SIM: THE DICE SIMULATOR BY JPV"810 FOR B=X TO N*X
Z=Z+P(B)
30 PRINT"WHATS P(Y=>X: Y=YIELD(NDS), N=\# OF 820
DICE,
S=SIDEDNESS)?"
830
NEXT B
70 INPUT"ENTER N,S,X:";N,S,X
840 PRINT
100 REM ROLL EM!
860 PRINT"P(Y=>";X;") =";Z;"%"
110 FOR A1=1 TO S
870 PRINT
115 IF N=1 GOTO 300
1000 END
120 FOR A2=1 TO S
125
130
135
140
145
150
155
160
165
170
175
180
185
190
195
200
300
310
320
410
420
430
440
450
460
470
480
490
510
520
530
540
550
560
570
PROBABILITY"
";P(B);"%"
5 DIM T(20,20)
6 DIM C(50,50)
7 DIM E(100):DIM P(100)
10 PRINT"MONSTER: DICE PROBABILITY ANALYZER BY JPV"
20 PRINT"WHATS P(Y=>X: Y=YIELD(NDS), N=\# OF DICE, S=S
30 INPUT"ENTER N,S,X:";N,S,X
100 REM CONSTRUCT PASCALS TRIANGLE
110 T(0,1)=1
120 FOR A=1 TO N
130 FOR B=1 TO A+1
140 T(A,B)=T(A-1,B-1)+T(A-1,B)
160 NEXT B
170 NEXT A
180 FOR A=1 TO N+1
190 IF A/2=FIX(A/2) THEN T(N,A)=T(N,A)*(-1)
210 NEXT A
300 REM CONSTRUCT AXES OF MONSTER
310 FOR A=1 TO N
320 C(A,1)=1
330 NEXT A
340 D=FIX(N*(S+1)/2)+1-N
350 FOR B=1 TO D
360 C(0,B)=0
370 IF (B-1)/S=FIX((B-1)/S) THEN C(0,B)=T(N,((B-1)/S)+1
380 NEXT B
400 REM NOW THE HOT SAUCE
410 FOR A=2 TO D
420 FOR B=1 TO N
430 C(B,A)=C(B-1,A)+C(B,A-1)
440 NEXT B
450 NEXT A
7
This
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YOURAA@morekypr
Adams, Douglas.
Almost
Life, The Universe, and Everything.
identical except that it uses waiters in an Italian restaurant instead of a cup of tea.
Anderson, Poul. The Avatar. A system of artifacts, set up by an alien race, establish artificial
jump points in the universe.
Anderson, Poul. Flandry series. Similar to the
drive from the game 2300 AD. The quirk with
this drive is that beam weapons between two
ships only work if the two ships have the same
skip rate. (q.v. FTL-Games: 2300 AD.)
Anthony, Piers. Macroscope. Uses the idea that
space is actually folded. Therefore the warp
drive links two points in space that touch at the
fold and travel is seen to be instantaneous. A
large gravity well is needed for such transitions,
so the ships ususally carried around large asteroids. Also, do to the high-pressure conditions of
transport, the human tissue had to be liquefied,
then vaporized before transit, and restored after
the transit had been completed.
Asimov, Isaac. Foundation Series.
type of drive as I, Robot.
Uses same
seBlish, James. Flying Cities Series. Travel was Cook, Glen. Darkwar
Warlock,
Ceremony.
Space
ries:
Doomstalker,
performed using a spindizzy drive which optravel is performed using witchcraft which uses
erated on a little known law of physics. The
Ghosts to move the ships. There is also a runspeed obtained is proportional to the mass (i.e.
in with a technological civilization that uses an
larger mass, larger speed). Cities and planets
unspecified hyperdrive system.
were hooked up to this drive.
Startide Rising, Foster, Alan Dean. Humanx
Brin, David. Earthclan,
Commonwealth Series. The KK Drive uses
The Uplift War. One of the species uses a drive
a gravity field which is projected in front of the
that suppresses reality, hence no lightspeed barship. The ship moves, then the field moves, etc.
rier. Really dangerous concept though. Other
Takes advantage of the fact that as you approach
species used drives that could only be used at
the speed of light, gravitational acceleration is
particular points near stars. The humans and
constant.
their uplifted children utilize a quasi-jump drive
augmented with a stasis field to slow down time
Gemmell, David. Sipstrassi
Tales
series:
for the occupants of the ship.
Wolf in Shadow/The Jerusalem Man,
Bujold, Lois McMaster. Miles Vorkosigan seGhost King,
Last Sword of Power,
ries and associated books: Shards of Honor,
The Last Guardian. The power of the magical
The Warriors Apprentice,
Ethan of Athos,
Sipstrassi Stones is used to open gates between
Falling Free,
Borders of Infinity,
different places and times. The gates are direct
Brothers In Arms, The Vor Game. This method
connections, everything passes through in both
of travel utilizes wormholes in the universe. Speways including light and gravity.
cial jump pilots are given direct mind-computer
links in order to navigate the wormholes. While Haldeman, Joe. The Forever War. A drive that
used black holes was used in this novel, but not
a jump will take hours for a pilot and will be
much of the inner workings were explained.
very draining, the rest of the crew do not notice
the voyage.
Harrison, Harry. Bill the Galactic Hero.
A
Bloater Drive is used which acts like a rubber
Chalker, Jack. Wells of Souls series. In this seband. You stretch the size of the ship until it
ries, the universe is a giant computer running
stretches to your destination and then let go of
a simulation. Therefore, if you change the bits
the tension from the starting point.
that represent your location, you change two.
Seeing as this can involve a hyperspace approach,
AnHeinlein, Robert. Methuselahs Children.
it seems like Faster Than Light.
drew Jackson Libby discovers a way to propel
Chalker, Jack.
the ship through space at barely sublight speeds
Soul Rider series: Spirits of Flux & Anchor,
and the explanation is detailed in the reference
11
in the Sublight section. When the ship travoccur in the space-time continuum. The ship
els to the planet of the Gods of the Jockaccelerates to a speed near the speed of light
aira, the Gods use another type of faster than
and enters the congruency. If the congruency is
light drive in order to transport them to another
entered with the right velocity vector, the ship
planet, somewhat like Eden. Observing the trip,
jumps to a destination point. These congruenLibby talked to the dominant species there and
cies are fixed and a fair amount of effort is put
came up an analagous faster than light drive.
into charting new ones.
They then use this drive to return to the Solar System. This drive is also used in Hein- Heinlein, Robert. Time Enough For Love. This
drive, the Libby drive, transports the ship to an
leins books Time Enough For Love, with posalternate dimension when the ship is in flight.
sibly some new improvements being made to
The ship is totally cut of from the space-time
the drive. (q.v. FTL-Books: Heinlein, Robert:
continuum and has a side effect of having a poTime Enough For Love, Sublight Books: Heintential to be as many years off target as there
lein, Robert: Methuselahs Children.)
are light years in the jump.This is possibly an
improved version from the one that is used in
Heinlein, Robert A. Number of the Beast,
Methuselahs Children. (q.v. FTL-Books: HeinThe Cat Who Walks Through Walls,
lein, Robert: Methuselahs Children.)
To Sail The Sunset. Based in a 6-dimensional
space, you can instantaneously travel to where
Herbert, Frank. Dune, Dune Messiah. The travel
you want to go provided you know the proper
used in the book stems from the work of one
vectors. Upon arrival, you can be anywhere, anyperson: Holtzmann. In order to travel, it was
when, with any speed below that of the speed
necessary to use the three-dimensional version of
of light. The drive is computer controlled and
the Holtzmann Effect, also called the Suspenuses virtually no power. It can also be as small
sor Nullification Effect. This effect moved the
or as possible as the user desires. A good exship into hyperspace, where the travel speed
ample of this is the first test of the drive on a
was quicker. Navigators, people who hve muspaceplane, where the drive was disguised as a
tated due to overexposure to the spice melange,
sewing machine. The mechanics of the drive are
we responsible for seeing that the ship got to its
like that of a simple gyroscope. If you push a
destination quickly and safely. They did this by
gyroscope, it moves with a result vector that is
searching the possible futures and then bring the
ninety degrees from the vector of the push. Exship around that time line. The Navigators were
trapolate this into a push from three orthogoimportant as computers didnt exist in that uninal directions simultaneously. Then assume that
verse, due to the work of the Butlerian Jihad.
space-time is composed of three space axis and
Before him, computers were used to transport
three time axis with all of them being orthogthe ships. More about the effects discovered by
onal. When that gyroscope is pushed, it will
Holtzmann appear in the same heading in the
appear from our point of view. However, from
section on Ansibles And Other Communication
the gyroscopes point of view, one or more of the
Devices. (q.v. Ansibles-Books: Herbert, Frank:
normal four space-time axis have been rotated
Dune, Dune Messiah.)
out and replaced with the other two. With six
6
axis there are 66 possible combinations, 666 be- Hogan, James Patrick. Giants Star. The coning the number of the beast. With the normal
cept used for this drive is the passage of the ship
space-time axis plus two more axis, it is possible
through and artificially generated toroid-shaped
to rotate into another dimension, time, or poblack hole. By controlling the parameters such
sition with a result velocity vector in the space
as size, rotation speed, attitude, and others, a
dimensions being in existance. The device itself
hyperspace tunnel was created to a destination
is a very simple gyroscope spinning in a vacuum,
that could be light years away where a correwith the only energy needed for the drive being
sponding black hole was formed and was used to
that to keep the gyroscopre spinning.
exit hyperspace. If the ships did not gain at least
a light days distance from any planets, the black
Heinlein, Robert A. Starman Jones. The starhole would disrupt the orbit of the planet. More
ship in question accelerated to the speed of light
than a light years distance was needed if the ship
where it jumped elsewhere through the use of
was not designed for this mode of travel.
congruencies. The conguencies are a form of
space warp that is dependent on the folds that King, Stephen. Tommyknockers. This drive is run
12
Niven, Larry. One Face. The ship travels into an Scott, Melissa. Five-Twelfths of Heaven,
Silence in Solitude,
Overspace which has two possible subspaces:
The Empress of Earth. Alchemy is used in order
c=0 or c=infinity. Interesting consequences if
to get the ship into hyperspace where medieval
the wrong one is entered. Apparently, this type
symbology used in the drive can take effect.
of drive is the ancestor of the drives used in the
Known Space universe.
Shaw, Bob. Night Walk. The faster than light
travel is accomplished with a hyperspace that
Niven, Larry. One-Way Street. In this short story,
is very warped with respect to our space. In the
a really novel approach is used. The crew is
beginning, it was very hard to predict where you
placed in suspended animation for a sublight
would end up, so drones were send out to hopevoyage to the destination, followed by a time
fully find useful routes, and once found, they
travel backwards to the starting date of the jourwere jealously guarded. However, the hero of
ney. Depending on the method used to travel
the story discovers that the hyperspace maps to
backwards, this could be considered Faster Than
some previously abstract mathematical space.
Light.
Pohl, Frederick. Heechee Series. By removing Simmons, Dan. Hyperion, The Fall of Hyperion.
The Hawking Effect Drive is a faster than light
all of the mass from the ship, the limitation
drive that experiences the problem of the objecabout accelerating masses to luminal velocities
tive time, that is the time experienced by the
would disappear.
traveller, is less than the subjective time, that
Pournelle, Jerry. CoDominium
Series,
is the time experienced by people that are not
A Step Father Out. Transportation was possimoving. The ships are then able to set up sinble using the drive along lines of equal nucleargularity spheres which are used for interstelmagnetic flux between stars. This only works for
lar distance teleporters called farcasters, and is
certains points in space. There were a series of
further described in the entry under the Gates
these points around most stars, some within the
section. An ansible is used and is described
photospheres of some of these stars. (A friend
under the Ansibles sections. (q.v. Ansibleof his, Dan Alderson, wrote a six page proof on
Books, Gates-Books: Simmons, Dan: Hyperion,
how this couldnt work, and Pournelle named the
The Fall of Hyperion.)
drive after him for pointing this fact out.) Thus
of
a ship would jump at star one and would jump Smith, Cordwainer. Instrumentality
Mankind
Series:
to star two. This drive is called the Alderson
The Colonel Came Back From Nothing-At-All,
Drive and produces a slight amount of discomThe
Game of Rat and Dragon,
fort after use. One theory is that the drive sends
The
Burning of the Brain. Uses two kinds of
the vessel to an alternate universe where gravity
drives,
the Space-2 and Space-3 drives. While
wells are inverted and thusly, the ship would slide
most
of
the details are left out, the Space-2 drive
down one gravity gradient and glide up another
involves going two dimensional. These drives are
gradient before instantaneously appearing in the
put onto planoforming ships which have defense
target solar system. This drive is explained in
crews which consist of teams of feline and huvery good detail in the book A Step Farther Out
man pinlighters who ward of the energy-beast
which is edited by Pournelle.
dragons who live there. After jumps using the
Sagan, Carl. Contact. The drive used in this book
Space-3 drive (which was instantaneous), a Gouses wormholes for travel.
Captain would consult star charts to figure out
how far off course they were. In the last story, an
Schmitz, James H. The Witches of Karres. The
indication is made that a drive could be hooked
residents of the planet Karres have developed
up to a mansion so that people could have a
a form of magic. One of its more useful manpleasant afternoon at a cocktail party, end up
ifestations is the Sheewash Drive, which is a
at their destination in a leisurely fashion.
mentally powered drive that can propel spaceships (and, with enough people, planets) at very Smith, E.E. Doc. Lensman Series. Drive renders ship inertialess. Speeds of greater than 100
high speeds exceeding that of light. Other faster
14
parsecs per hour. People uncomfortable due to Zahn, Timothy. Cascade Point,
A
total loss of inertia. Collisions with inert objects
Evidence of Things Not Seen (novellas).
Colloton field is generated around a stationcause ship to stop and tractors pull the vesary ship. While in this field, small real rotasels together. Speed limit is that of the friction
tions of the ship produce huge displacements of
of interstellar gas against the shields of the vesthe ships position in real space, measured in
sel versus the thrust of the main drive (which
lightyears. There are only certain locations at
is reactionless). Much better at intergalactic
which this works correctly; they are called casspace then intragalactic space due to density
cade points. The ships must use a sublight drive
changes. Also, a hyperspatial tube, a mind conto travel from one point to the next. In the stotrolled Gunther Drive, and a hyperspace drive
ries, the Colloton drive is used commercially, but
are used.
not fully understood. Ships are known to simSmith, E.E. Doc. Spacehounds of the IPC. A
ply disappear. A poorly-understood side-effect
cosmic intake is used in order to allow the ship
of the drive is that while the Colloton field is ento move at slower than light speeds.
gaged, images of the crew and passengers appear
that are apparently alternate-universe versions
Spinrad, Norman. Subjectivity
from
of them. They are unsettling to most people; for
The Last Hurrah of the Gloden Horde. A starthat reason, everyone but the pilot of the ship is
ship crew is drugged out on Omnidrene, a new
drugged during cascade rotations.
hallucinogen, and move their ship by instantaneously concentrating together. While techni- Zahn, Timothy. Warhorse. Space Horses were
cally not a drive, a drive is developed by sciendiscovered, a life-form that lives in space, and
tists observing what had happened.
feeds on elements found in small asteroids. They
have the ability to jump instantaneously from
Spinrad, Norman. The Void Captains Tale. Apstar-system to star-system.
They are nonparantly a faster than light drive is used here
sapient, but can be tamed. A ship tethered to a
which is sex-powered.
horse goes with it when it jumps. Why the horses
can do what they do is not understood, but that
Vance, Jack. The Killing Machine. The drive used
doesnt stop intelligent beings from making use
here is often referred to as Vances standard
of them.
faster than light drive.
grid. As the grid changes, the ship jumps. This DeChancie, John. Starrigger books. The gateis really bad if done in a gravity well and the navways used in this series of books are in the form
igator stands a chance of getting psionic backof an interstellar highway built by an unknown
lash.
power. Roads across the planets lead to giant,
rotating, levitating cylinders which bracket the
Warhammer 40,000. Like other methods, this one
road. Vehicles travelling in the right speed range
uses a warp space. The main difference is that
are instantly teleported to a similar pair of such
the warp space used is like a fluid. Thus, in orcylinders on another planet. The process is not
der to go from point A to point B, you need to
reversible, so people are reluctant to map unexcatch a current and ride that current. A point
plored areas for fear that they will not be able
of interest is that there are physical landmarks
to get home.
in this version of warp space. As there are no
landmarks, psychic Navigators are used in order Feist, Raymond. Magician Apprentice,
Magician Master, Darkness At Sethanon. An
to locate psychic beacons that have been set up.
interdimensional rift exists between the worlds.
The problem with this is that only people from
the Navigator families that have the Navigator
Harrison, Harry. One Step From Earth.
This
gene are able to do this. In order to keep the psybook is a collection of stories using a matter
chic beacons activating, thousands of lives each
transmitter that forms a gateway between one
day must be sacrificed in order to keep them
place and the other.
going. If this was not complicated enough, a
species called Warp Demons lives in the warp Herbert, Frank. The Dosadi Experiment,
space and want to take over the normal universe.
Whipping Star. These novels use gates that
are controlled by sentient stars that have
a four-dimensional consciousness. Also used
were psionicists for the purpose of communication. (q.v. Ansible-Books: Herbert, Frank.
The Dosadi Experiment, Whipping Star.)
Standard Spaceflight
Herbert, Frank. Dune, Dune Messiah. The com- Anderson, Poul. Tau Zero.
Slower than light
munication is based on the work of Holtzmann.
travel is achieved including a time dilation facThe one-dimensional effect, called Holtzmann
tor.
Waves, creates catastrophic folds in the spacetime continuum which produce long radio waves Burroughs, Edgar Rice. Mars series.
Rays
that controlled gravity were used nad were hept
whenever they impact significant amounts of
in tanks.
matter. Therefore, you point your radio at
19
This
Dick, Philip K. The Unteleported Man.
story is based on a colony planet where you can
teleport to the planet, but are unable to teleport
back. The title character sets off to the colony Sheffield, Charles. Between the Strokes of Night.
by way of a sublight ship.
After experimenters in sleep research discover a
stable metabolic rate which is 2000 times slower
Forward, Robert. Rocheworld. A solar sail is used
than normal for humans. Physicists also discover
with the suns light being concentrated by a laser
a hyperspace called S-Space where the speed of
and a detachable part is used as a brake when
light is 2000 times slower due to the space itthe destination is reached.
self. Therefore, people lower there metabolic
rates and go into to S-Space, travel at 0.1 times
Heinlein, Robert. Future History. In one of the
the speed of light, and get to the next solar sysLazarus Long stories an inertialess drive is used
tem in only a month instead of 100-200 years.
to go just under the speed of light.
As well, since everything is slowed down, only
Heinlein, Robert. Methuselahs Children.
The
supplies for a month are necessary. The problem
type of sublight used here was one that made the
is that only the metabolic rates of the people in
ship inertialess and allowed the Howards to esthe ship are changed, the laws of the surroundcape the solar system. This operated on the prining universe are not. While, from the travellers
ciple that when the ship lost all inertia, the light
viewpoint, the ship seems to be going faster than
pressure of the Sun would kick it away at just
light, sub-light speeds are used with a form of
under the speed of light. This was made possisuspended animation. The immortals in the
ble by Andrew Jackson Libby. (q.v. FTL-Books;
book also use suspended animation to make the
Heinlein, Robert: Methuselahs Children.)
transit time appear to be nothing.
Heinlein, Robert. Rocketship Galileo. This drive Sheffield, Charles. MacAndrew
stories: The MacAndrew Chronicles. In this series,
uses a type of drive that is called a Nerva system.
Instead of using a fission plant to turn a turbine,
a sub-light drive is used that uses quantum methe superheated fluid is used as a propulsive jet.
chanical vacuum energy, thus getting something
20
from nothing. Of equal interest is the feature Sleeper Ships. The ship in question travels at norused to compensate for inertia at high acceleramal velocities with all of the people on board in
tions. The thrusters are mounted on a huge disk
suspended animation.
of condensed matter with the living quarters on
a column behind this disk. The distance from
the living quarters to the disk is adjustable so
that gravitational attraction of the disk matches
the inertial force due to acceleration.
Vinge, Vernor. Marooned in Realtime. The bobbles are perfect spherical time stasis fields.
They have numerous applications; one of them
is to encase a ship in one, then explode a series
of atom-bombs next to it, like Orion. The passengers are completly insulated from the effects,
including the massive acceleration, due to the
stasis field. The time stasis results in a vastly
reduced perception of travel time, so it is suitable for long interstellar trips.
Miscellaneous
Bussard Ramjets. These are drives that scoop up
ambient atoms in the surrounding area, and use
them in order to make the ship move.
Generation ships. These are usually ships with
sublight drives that travel great distances. In
order to survive until the destination is reached,
the ships is made with the purpose of generations
of people being able to live on the ship itself.
Hyperspace. A common feature of hyperspace is
that, as the mapping between it and real space
is usually quite random, a small error in hyperspace means a big error in real space. Stories are
written about ships that got lost doing a jump.
Light Sails. These are sails made of special materials that capture the waves of photons going
through the universe. It has the same effect that
a wind sail has on an ocean.
ORIONs. Coming from the original form, Project
ORION. Project ORION made use of nuclear
weapons dropped one at a time behind the ship,
which has a larger pusher plate affixed to the
rear. The resultant shockwave from each explosion pushes the ship forward. Messy when
used for launching from Earth. Use on Earth
and in space is now forbidden by international
law, due to the Limited Test Ban Treaty of 1983.
(q.v. Sublight-Books: Niven, Larry and Pournelle, Jerry: Footfall.)
21
Navero
Of the Correct and Unalterable Way
Chapters XI, XII, and the teens
c
1990
Daniel Parsons
Harvey Mudd College, Claremont, CA
XI
Dania: FuckingshitgoddamnbastardwhatISit
(Casts magic missile)
Razuli: Quiet!
Rourk: I refuse. . .
Razuli: We can hear when it comes back!
Rourk: You are afraid of insects? Very well then; Navero: Perhaps we should leave them? Theyre
not hurting anything.
stand aside.
Rourk: I agree. There is little honor in slaying
bugs, particularly if they have nothing of value.
Let us return, and go another way.
Dan Parsons
XII
Navero: Please stop saying things like that to Da- Our heroes (and heroine) went south from the glow
fungus cave, down a wide passage. Dania, Navero,
nia.
and Razuli held lights, glow torches obtained from
Razuli: Well, excuse me!
the pool. Navero kept the map (I showed the DM
that he really was carrying pen, ink, and paper; also
Dania: Youre excused. Bye.
fireplace tongs, a folding chair, 11 herbs and spices,
Rourk: Will you all stop this annoying bickering. and about a gallon of Holy water. The Lords smile
You try my patience as it is. Priest! Light a upon those who are prepared.)
torch.
The passage winded southward until it gradually
Navero: Dania thinks we shouldnt.
widened into a small cave with a dry stream bed
going through. The floor was sandy, especially in
Kortul: Get torch lit.
the stream bed. From the entrance, we could see no
Dania: But fires are dangerous! Fuck the torch. . . hostile entities, and so we went in and examined the
room. One of the first things we saw was a giant caraRazuli: Youre the only one here who can do that, pace half-buried in the stream bed; it seemed to have
Wizzerd.
belonged to some giant crayfish or lobster. Other bits
of cracked exoskeleton lay about, but not much was
Dania: Say that again and Ill blast your face off.
left. There were entrances in the east and west, the
ends of the dry stream, and in the south. We decided
Navero: Uh. . .
to go west.
Arlor: (Appears from tunnel ahead of us.) Um. . .
The westward entrance was in the stream bed, yet
Rourk: (Jumps a bit, recovers.) What is it?
was high and wide enough for us to walk down. At
Arlor: There are big spiders in there, yup. Big as the end was a small kidney-shaped chamber, with a
large hole in the floor. Also inside the room were 4
me.
very large ants - each about 2 foot at the shoulder.
Dania: Oh, thats no problem, then.
Rourk: I am becoming disappointed. I am not here
Kortul: See anything else? Money?
to exterminate insects.
24
Navero: Uh. . .
Dania: It wont burn, you idiot! And fire is danRourk: Shut up. I am rather upset with this engerous!
tire expedition. I came here to gain glory and
renown, and all I have found is dirt and cavern Kortul: (Sticks torch in slime. It comes out undamaged.)
insects. I suggest that we waste no more time
here.
Navero: (Examines slimed torch) Uh. . .
Kortul: Why is floor slimy up there?
Dania: What?
Arlor: Huh?
Kortul: (Walks across, through algae. Does not collapse screaming. Reaches pile of gold.) Looks
real. (Prods with blade.) Must be cache.
Rourk: You may fight the slime, if you wish. Al- Razuli: See how easy that was, kids? Just leave it
though why you would kill your own relatives, I
to the humans to figure it out, eh Rourk?
cannot comprehend.
Rourk: Quiet. (Marches through puddle.) Let
Dania: Lets not try burning it, okay?
me see that.
25
Party: We spread out, Kortul and Rourk move forward. Razuli loads his crossbow, Navero starts
a Chant.
(Pause.)
Razuli: Nav, we arent working for them anymore,
remember? After the way they treated us?
Dania: Im sure they are, Nav. But that reward Rourk: Jeff, are these things Rust Monsters?
was pretty small, youve got to admit. And not
Game Master: Why yes, they do look rather like
what we were promised.
them.
Kortul: Gold won, not given. Besides, is it Orcs
(Longer pause.)
?
Navero: But they allowed us into their midst, us Kortul & Rourk: AAAHHHHHHHHHH!!!!!!!!!
strangers. They are good at heart, just suspiAnd so, the biggest, buffest dudes in the party all fled
cious. I mean. . .
in a blind panic back through the entrance.
Razuli: Look, lets stow it away for now. When we
get back, we can ask them if theyre missing any Kortul fled to the ant cave, where he shucked his armoney. If they are, we can give it back. Okay? mor (tore the straps, didnt care) and dropped his
sword. He picked up a piece of rock, and prepared
Navero: Well. . . alright. But dont forget to ask himself as the Rust Monster charged greedily after
everyone.
him. His first strike was, naturally, a critical fumble.
He tripped over the Monster and landed on his face
Razuli: Trust me.
beyond it. The monster ran past him and over to
There was no more in there, so we trekked back to the pile where his armor was. Kortul struck again;
the Dead Crayfish cave and went south. The pas- another fumble. He threw his rock across the room.
sage almost immediately opened into a large cavern, The monster was eating his banded mail; it was all
about 80 feet across. Our torches glowed feebly in disintegrating! In a fit of true desperation, Kortul
the vastness. We heard a noise from the other side, tried to lift the monster away and shove it down onto
across the cavern; a huge Orc came out of another a stalagmite. Would you believe another critical fumpassage. The orc had a cunning gleam in his eye, ble? He herniated himself, and the monster ate all his
easily visible from across the room. He was wearing armor. Full, it wandered away with a rather bored
boiled leather, and had a big spiked wooden club; he look on its face, leaving the sword. (I have never
held two strange creatures on leashes. He entered rolled that badly with Kortul, before or since. The
the room, serene and confident; another humanoid, DM took pity on me and let me keep my sword.)
about 11 feet tall and with a frightening amount of
Rourk fled to the glowing fungus cave and dived in
muscle, came in behind him.
the pool. The Rust Monster following him apparently
Rourk: It is their chief. I recognize his stench. didnt like the stuff (lucky for him) and would not
Why he is so much more poorly armed now, enter the pool. So there was Rourk, standing up to
I cannot understand. His own foolishness, no his armpits in glowing goop, with a hungry armordoubt. (Draws swords)
eater at the edge of the pool. Razuli also fled, to
26
the slime cave, but there wasnt a monster to follow Razuli: ME?! Oh, no no no, I really couldnt. I
him. Of course, you realize that this left Dania, Arlor,
insist.
and Navero to deal with the Orc chief and his Ogre
Arlor: (Throws second dagger. Critical, double
friend. . .
damage.) Yeah!
Dania: Oh, shit.
Chief: Grrrr. . . .
Navero: Uh. . . What should we do?
Dania: YOURE ALL A BUNCH OF GUTLESS
ASSHOLES!! (casts Magic Missile)
Chief: I give you the option of surrender. (Heh,
heh.)
Chief: Youll all die! (Swings at Razuli, hits.)
Arlor: One of the true people would never surrenNavero: (Comes up behind chief. Hits, does 3 hit
der! (gulp.)
points.)
Chief: What will you do, then?
Razuli: Oh, fucking shit. . . (Swings, hits)
Dania: FuckingShitGodamnBastardsKILL!!
Arlor: Can I strike him from behind?
(Casts Sleep on Ogre. Ogre drops.)
Navero: Hudsdg! (Command - stop in Orcish.)
Navero: (Misses.)
Rourk: Its undignified. I should look like a pau- (Generic fight sounds. Rourk is cut up, as they have
per.
big claws, but is not too seriously hurt. Other party
members recover slowly.)
Arlor: Youd rather look like a big fairy?
Rourk: Barbarian, I would have thought you were
Razuli: (Laughs.) No problem, he already is!
better at tolerating strong odors, seeing how you
constantly acclimate yourself to them. But your
Rust Monsters work really well. Im gonna
own weakness is merely a product of your infehave to remember to use them more often.
rior background, and I do not begrudge you your
Dan Parsons
lapses.
Navero: I grab the bodies and run them into the
room with the lava. There, I dump them in, so
they wont smell anymore.
XIII
When last we heard from the party, they had just engaged the Orc Chief, an Ogre, and 2 rust monsters.
In the battle, Dania was seriously hurt, Razuli less
seriously hurt, Kortul got his armor destroyed, and
Rourk was liberally coated with brightly glowing fungus juice. (Whatever possessed him to jump in the
pool is beyond me, but the DM was kind to us mere
mortals.) Navero and Arlor were unhurt. If anyone
asks for it, I shall try to put a map in the next posting, as this dungeon crawl may be hard to keep track
of without it.
We were badly enough off that we decided to just take
the Chiefs head and go back to Swamp Keep to rest,
and maybe fix Rourk so he didnt look like a 5-foot,
spiky tinker bell. Kortul also expressed an interest in
some new armor. So we went back north, through the
Dead Crayfish room, north to the Glowing Fungus
room, and west to the entrance hall. We went in
calmly, expecting no trouble: mistake #1.
Game Master: All of a sudden, this incredible
stench surrounds you. Will everyone please make
a saving throw vs. Poison?
Party: Rourk and Arlor make it. Dania, Kortul,
Navero, and Razuli fail, and immediately loose
their respective breakfasts. They all collapse to
the ground and are helpless with nausea.
Game Master: You see two vaguely cat-like crea- Game Master: Well, the rest of the party hears this
tures come out from behind the rock formations
shriek from out in the hall. . .
and attack the party. (Witherstench, I believe.)
Razuli: Hey, wheres that stupid priest?
Rourk: I engage both. I shall soon deal with these
rotten things.
Rourk: I believe he went to dispose of the bodies.
28
Razuli: Good boy. Now lie still, and dont let any
more of your brain fall out. You need what
youve got.
Dania: Razuli, can I talk to you outside a minute?
Razuli: Sure. You think shes hot for me, kid?
Navero: Uh. . .
It is interesting to note that when Rizudo died, (They leave, go out into hall.)
nobody even mentioned resurrection; but then, we
didnt have the body or the money. (The resurrec- Dania: If you ever talk to Navero like that again, I
will fry your face off.
tion did cost a GREAT deal, by the way; most of the
money we had.)
Razuli: Hey, whatsa matter? Just a joke.
Navero, dont ever do anything that stupid
again, hear?
Dan Parsons
XIV
Navero was safely resurrected, but still needed time
to recover, so the rest of the party decided to take
a break and heal for a while. This was not to be a
leisurely break, as most of our money was gone. (The
money for new armor for Kortul did not come out of
the party fund; we did not have a party fund except
in the special case of Navero. Everyone paid for their
own stuff, so Kortul had to borrow from the other
players. Only Razuli wanted to charge interest.)
Rourk: Greetings! You have the honor of addressing Rourk Ravensbane, of the clan KuirtyhiasAs poor as we were, giving the villagers back their
dall. I wish to partake of your knowledge, conmoney, as Navero still wished to do, was out of the
cerning a certain substance I have encountered
question. Fortunately, the others were able to conwhich may be potentially useful.
vince Navero that they still planned to do that, but
had spent all the money on him, and so would have
Generic Cleric: Oh? How may I help you?
to go out and get some more.
Rourk: What do you know of Shimmer Mold?
Razuli: Sure, well give them back all their money.
We were going to, but you had to wandering off Generic Cleric: I know something of it. It is rare,
but not so rare as to be of great value to anyone.
and get yourself killed.
Its light will coat nearly anything except flesh,
Navero: Im sorry. You shouldnt have spent so
living or dead, and cling tightly. It also serves as
much on me.
a heat insulator, but not so effectively as it does
a light source.
Dania: Forget it. No problem.
Rourk: Ah. I had felt that my armor was unusually
Razuli: It was your own stupid mistake that got
warm that day. Thank you for your services,
us into this mess. Now, kiddy, promise me you
gentle Priest, I am eternally grateful.
wont ever do that again for as long as you live.
Generic Cleric: 20 gp for Sage advice. Payable
Navero: I promise, upon St. Glajmir.
now.
30
Kortul proved quite asocial - he would often spend Dania: Right! Bye! Im going now! Chop, chop!
whole days and nights prowling about the marshes,
(scampers out.)
hunting and foraging and living off the land. Apparently, he felt that the keep smelled bad, his compan- Master: Apprentice? (sounds slightly peeved.)
ions only slightly less so, and the marshes slightly less Dania: Huh? Oh yeah, right. (Comes back, gets
than that.
box, scampers out.)
While in town, Dania went back to her master, so as
to keep up with her studies. She didnt really like the
man (who would?) but he did have a great library,
and if you didnt mind the sorts of stains you had
to get out of the carpets, and the things encrusted
on the glassware, it wasnt bad. Usually, she avoided
him if at all possible. Dania was washing the dishes
after a supper with a guest whom she had been very
careful to avoid (the one who wanted seven forks and
twelve knives again), when space and time screamed.
She found herself in her masters workroom.
Where, o where, can one find a loose brain lying around? Perhaps some calves brains from the
butcher? No, Master would never go for that.
Ummm. . . This town doesnt have a morgue, does it?
Dania went wandering down the sunny streets, the
utter possibility of her errand high in her mind, when
whom should she meet, but Razuli.
Dania: Brains?
Master: Yes. Hominid will do, for now. You Razuli: In dere. *I WON ALL HIS MONEY!!* Ha
haaa ha hee hee hee. . . (Lands splot in a horse
should be able to find some appropriate specitrough.)
mens nearby.
(Dania goes in, finds Rourk in his room, passed out.)
Dania: Brains?
Master: Yes. Three, from individuals with some Dania: Ummm. . . No, maybe Id better not.
variation between them. And no diseased speci(Leaves)
mens. Place them in this box, and they shall be
And so she continued down the city streets, wonderteleported here.
ing where she could find a likely candidate. They
Dania: Brains?
abounded beggars and orphans and expendable
people of all shapes and sizes; but how, exactly, did
Master: You have ears, I perceive. Have you used
one broach the subject? Hi there, Id like to get
them recently, or are they filled with dish-soap?
to know you better. Trust me, Im only interested
in your mind. Things were beginning to look grim,
Dania: You mean, living brains?
when a leper was run down by a merchants wagon
Master: By the time you get them into the box, I in the street right in front of her.
should be quite surprised if they were alive. But
they should be reasonably fresh. Now: hop to it, Merchant: What is that? Get rid of before my
apprentice.
family is infected.
Dania: Sure! No problem!
(Drags body away.)
Dania:
Uh. . . go out, and, uh. . . procure, uh. . . brains.
Cerebral matter. The grey-and-white stuff?
Rourk: Now do you understand, my fellows? I realized this from the moment I was coated with
it. And now, we may go across.
XV
Arlor spotted a thin wire stretched across the enWe returned to town, and borrowed money at the trance; it led to a precariously balanced pile of old armoneychangers. The sum was not great, although mor, tucked into a hidden alcove. This trap was taken
the changer charged some hefty interest, and we all care of, once spotted. The floor, we saw, had been
went out and got our training to go up a level, as coated with some slippery goo. We carefully covered
appropriate. The time we spent would hopefully give it over with more of the soot we had brought, careful
the Dragon a chance to go back to sleep, assuming not to raise a choking cloud of the stuff. Navero cast
Resist Fire on everyone.
that it did not see Arlor.
(Fortunately, this was 1st edition AD&D, before the
Dragons got nasty. We wouldnt even CONSIDER
doing this now. Not with a party like this. The 2nd
edition has improved some things.)
34
seemed impossible in something so large. Its essence drew his blade and moved forward. Navero resumed
was glory and destruction, sheer power as an end to the Chant. Dania cast Cause Blindness; the Dragon
itself.
shrugged it off. The Dragon reared up and lifted the
web, gold showering from it. It tore completely away
from its scales, and then it threw the sticky mass over
It reeked of the death it held inside itself.
Kortul.
A killing machine, in a way we could never approach.
Rourk charged up the pile of treasure, but never
The columns of living rock outlined the gold alter on reached the Dragon itself. One wing swung out,
which it lay.
battering him away and almost throwing him into
Razuli. The great tail swung out and knocked the
We came forward for the ceremony in silence.
struggling Kortul down, and then the Dragon ripped
into him with its claws until he lay still. Razuli ran
It opened its eyes.
up beside it, and threw his entire weight behind his
longsword, stabbing into its leg; blood hissed out and
the blade snapped. Arlor threw a dagger, which skittered across the scales of its neck. Dania moved from
the rock to a column which was closer to the action,
For a moment, everything paused. We stared into its while Navero continued his entreaties to his gods.
Navero XVI
Navero XVII
The Dragon was dead. . .
(Note: chp = current hit points)
Navero, male human cleric,
3rd level, chp = 4
Dania, female 1/2-elf MU,
3rd level, chp = 2
Rourk Ravensbane, male drow cavalier,
3rd level, chp = 1
Dania: Uh-huh.
Rourk: I shall see about the treasure. I am a Dragonslayer; my new status demands an improvement in my monetary position.
(Our group plays that you must reach -10 to die; Dania: Right.
otherwise you are unconscious and bleeding at 1
hp/round.)
The treasure pile was quite impressive up close. Most
of the coinage was silver and electrum, but gold was
Dania: (stares numbly at dead Dragon)
present in significant quantity. There were also several interesting items; swords and rings and necklaces,
Rourk: (stares numbly at dead Dragon)
a staff and a book, and an odd crystal or glass ball,
Dania: (stares numbly at dead Dragon)
that seemed to have three glowing shapes moving
within it.
Rourk: (stares numbly at dead Dragon)
Dania: Rourk?
Wounds were cleaned and bandaged as quickly as Rourk: I have no idea. It seems to have some
things imprisoned within it.
could be managed, splints made for Arlors broken legs, and Razulis shredded torso tightly bound. Dania: Let me see.
Rourk tried to wake Navero for his healing spells,
but Navero was beyond that. Then Dania and Rourk Rourk: Hold. I have not completed my own examwent to inspect the Dragon and the hoard.
ination.
37
Rourk: You think me incapable of understanding? Paladin 2: Look, everyone! A lady in distress!
Where I come from. . .
Paladin 3: WHERE?! I want the experience!
Dania: I dont wanna know about where you come
(Draws Chainsword. BUZZZZ!!)
from. Just give it here.
Paladin 1: A lady in distress?! Here now, cant
Rourk: No. I expect an apology from you. (walks
have that!
off)
Paladin 2: Shes the one over there who looks disDania: Rourk, you asshole, that thing might be
tressed.
dangerous! Give it!
Paladin 1: How can she be in distress? Her captor
is dead and her rescuer stands right there!
Dania: Hey!
Rourk: Oh, very well, then. Catch! (Tosses glow Paladin 2: No.
ball.)
Paladin 1: Pity.
Dania: NO, YOU IDIOT. . . (Ball slips out of her
Paladin 3: (Still looking. Cuts Dragon in two and
bloody hands, hits floor.)
looks inside.)
The hollow glass ball almost exploded into many
many fragments, each of which faded into a cloud of Paladin 2: Shes over there.
smoke. The wisps silently collected into three blobs,
and slowly solidified into three warriors, each in full Paladin 3: Oh? Ah! (Grabs Dania and charges
for the exit.)
plate covered with exquisite carving, and with great
swords at their sides. They looked majestic, aweDania: Put me the fuck down, you several derogasome, enough to take your breath away.
tory terms.
Paladin 1: (Looks about) Right!
Well, then.
Paladin 1: Here now! Shes already been rescued!
Thanks for killing the Dragon, and all that.
*Harumph!* Terribly sorry, but we must be go- Paladin 3: Damn! Hey, look at all those people on
ing now.
the floor, with negative hit points. . .
Rourk: Hail, great warriors! I am Rourk Ravens- Paladin 2: Sorry.
bane. You are. . . ?
times.
Paladin 2: We are The Three Who Do! Our mission is to rid the whole wide world of everything
evil!
Dania: Who Do what?
Paladin 3: Uhrr. . .
38
Dania: (snarls)
Paladin 1: Right! Well, then. . . Since you were
good enough to let us out and all that, old chap,
perhaps theres something we can do for you, by
way of returning the favor, dontcha know.
Rourk: If you would be so kind. Some of my companions have been injured in the recent battle
with the beast you see.
Paladin 2: What, all these people?
Rourk: Yes. Do you possess any healing arts?
Paladin 1: All of these men for one Dragon?
Paladin 3: Aw, these guys are wimps! Heck, I once Paladin 1: *Harumph!* Well, we must go to prepare for the upcoming battle! Good luck to you,
had a character that killed 23 Bahamuts!
brave souls!
Paladin 1: Nothing to brag about, old sport.
(*POOF!* They vanish.)
Paladin 3: Well, that was before I got my Nuclear
Chainsword +50.
Dania: Good riddance.
Dania: Uh, MIGHTY warriors, I am most dis- Rourk: Indeed. From the looks of all of you, their
tressed that my brave rescuers are lying in pudhealing truly was the least they could do.
dles on the floor. (Bats eyelashes.)
Navero: Who were they?
Paladin 3: Do we wanna spend spell points on
Dania: The Three morons. Now lets. . .
them? I mean, theyre not even in our party.
Paladin 1: Tut! Least we can do.
(*POOF!*)
(Flash! All unconscious characters now have 1 hit Paladin 1: Yes, what is it?
point.)
Dania: Huh?
Razuli: Owwwwww. . . ..
Paladin 2: The Three appear whenever The Three
are called! Do not call us again unless we are
Kortul: Is it dead?
needed! (They look displeased.)
Rourk: Yes, and may I introduce you to The Three
Paladin 3: Neat, huh? The DM said we could do
Who Do?
that when we hit 50th level.
Paladins: (Stand upright and look majestic.)
(*POOF!*)
Navero: I got soot in my eyes.
Dania: They arent very healed.
Paladin 1: Here, now! We must conserve our energies for the upcoming battle with our great Rourk: Im afraid I find myself agreeing with you.
This is truly a dark day.
nemesis!
Razuli: Of course you agree with me! I mean, its
the only sensible thing to do. How much money
Paladin 3: Alive, but well do something about
did we get?
that!
We counted the loot; it came to a very large amount.
Paladin 2: He imprisoned us within the globe!
In addition, we found three necklaces (none magical),
Paladin 3: We never even got the experience for four rings (one magical), two swords (Razulis and a
two-handed sword, both magical), the staff and book,
killing Asmodeus that last time!
and a lot of non-magical gems. Right then it was
Razuli: Its dead! Yippee! I killed it! (Brandishes early afternoon; with luck we could make it back to
new sword.)
the keep by nightfall. Placing the most valuable items
Rourk: Who is. . . ?
39
in our pockets, we filled our packs with as much gold Kortul: Stupid. Priest! Get rope, iron spikes for
and electrum as we could carry, and left. Or at least,
Arlor.
we tried. What we did do was discover the source of
Arlor: Umm.. I still dont wanna. . .
that cracking heard during the Dragon battle it
was the bridge over the lava pit breaking up.
Kortul: Yes, you do.
Kortul: Shit.
Arlor: Umm. . .
Navero: I suppose well have to climb over. Unless They all ran to the lava pit. Sure enough, there was
Navero, about halfway across, sliding along the wall
theres some way out from in here.
on the little bit of crumbly ledge which was left from
the bridge.
Kortul: Doubt it.
Arlor: Umm. . . Can we look? At least?
XVIII
Razuli: (Calls downstairs) Room service! Break- Tavern Master: Sure. Thatll be 10 gold.
fast!
Rourk: Despite the obvious fact that we are the
only ones here?
(Short wait. Door opens.)
Tavern Master: You not like it, sir?
Razuli: Yeah. (Flips her an electrum) Anything Rourk: Please, go right ahead. You may feel free to
bilk my inebriated servant out of whatever you
else you think you can do for me this morning?
wish.
(Looks her up and down, grins broadly.)
Razuli: SERVENT?! Ill hav yu k-no I am a
DRAGULSLIPPER!
Maid: (Leaves tray at door and leaves very quickly.) Tavern Master: Care to have a drink on it sir? 15
gold.
First things first: we paid off the moneychanger, and
went to the temple. Not being believers, and having Razuli: I CANN BEET UP-PTHH ANYBLOODY
IN THISH BARR!!
already used their services so recently, we could only
wrangle a Cure Serious Wounds for each of us. We
then asked Dania to identify some of the magic items; Tavern Master: Should I put him to bed, Sir?
this she readily agreed to, as she was very curious Rourk: No, good fellow. His antics are amusing.
about the staff.
Razuli: I CUN BEET UP U!
Ring of Protection, +1
Rourk: Ill wager that stag head is shaking in its
Longsword, +1, +4 vs. reptiles
mountings.
Two-handed Sword, +1
Dania: Oops?
(Navero and Rourk look up the street, and see an M1 tank rolling towards them, blasting out buildings.
Master: Yes, very good. Wonderful last words. They run.)
(Makes an arcane gesture. . . )
VADABLAM !
Game Master: The whole house shakes. Your
Master, who never got a chance to complete his
spell, is sprawled on the floor. You have been
thrown conveniently near an exit.
Dania: (Runs.)
Official: *!) YOU!!! (!*
Dania dived out of a window and landed in the street.
Everywhere, there were explosions and concussions Party: us?
and flying bits of building. She got up to run, when Official: GET. OVER. HERE. AND. HAVE. A.
she ran into one of the paladins.
SEAT. IF. YOU. PLEASE.
Paladin 2: Hold, vile. . . wait a moment! You look
slightly familiar.
. . . And so, our heroes rode off into the sunset, pursued by the local law enforcement authorities. Eventually, as the sounds of distant explosions became
only a fading memory, we bravely set forth to see
what the next town would be like.
Navero XIX
Razuli: Actually, Captain Whitebread Sir, I hope Rourk: When did you have permission to give oryou arent forgetting all those women and childers? Please stand downwind of me when you
dren you guys killed.
open your mouth. This, mercenary, is a typical
example of humanity: filthy, unsophisticated, inRourk: They were Orcs and deserved no less. They
capable of even the simplest of tasks. . .
are like a cancer, and must be cut away.
Kortul: (grrr. . . .)
Dania: Listen! Then, when the idiots showed up
and attacked, the bastard tried to kill me, so I Rourk: . . . having no regard for others, probably
ran.
even mistreats members of his own family! Disrespectful of his betters. . .
Navero: I would expect no less, if this individual
is as you describe him. On those occasions when Kortul: (GRRRR. . . ..)
evil wears its own face, you should be able to
Rourk: . . . uncouth, uneducated, insensitive and
recognize and avoid it.
impatient. . .
Dania: Yeah, Nav. It was stupid, but he was the
only wizard in town. Except for a bunch of lu- Navero: STOP IT!! Why are you DOING this?!
natics.
Razuli: Oh, jeez, not again. . .
Razuli: You mean the Purple Polka-Dot Magicians? We had them in my home town. At least Navero: Will you please stop this? Why do you all
hate each other so much? I dont see how you
til we burned em all at the stake. That was
can hate each other so much, you havent done
fun.
anything BUT hate each other! WHY!?
Dania: Oh, please.
Why does everyone burn
Rourk: Priest, we can hardly be said to hate one
mages?
another. These others simply amuse themselves
Rourk: Because warriors can defend themselves.
with childish name-calling. Think nothing of it,
Mages, being so vulnerable, are constantly exfor it is of no consequence.
posed to the viciousness of the rabble. In this
regard, it is notable that all true nobility is com- Kortul: Childish, yes.
prised solely of warriors. No others possess sufRourk: Did you intend some insult with that, o
ficient strength, fortitude and grace to rule.
great slab of underdone Orc fodder? Perhaps
Razuli: Strange attitude for a darkie. I thought the
you even meant I?
women were tops in your place, Rourk? Women
Kortul: Meant EVERYONE. Either shut up or
WIZZERDS and PRIESTESSES?
split up.
Rourk: There are, of course, exceptions.
Dania: Nav, forget about it. Were all just stressed
Razuli: Maybe the darkie women were ugly enough
from having to run out of town so fast, okay?
to scare you away, and traumatized you.
Dont worry. Itll blow over. And we are not
splitting up.
Rourk: Bite your tongue, Human! Their grace and
beauty could never be matched by your pitiful Navero: Well. . . It just seems like. . . this is like evspecies.
ery other time were together, only worse. Everybody seems so angry. Maybe it would be better
Razuli: Then why are you up here?
if we seperated, if being together makes everyone
so mad.
Rourk: I refuse to speak on that. Silence.
Razuli: Admit it! You came up here looking for a Razuli: Danias just mad cause Arlor looked up
her robe.
good fuck, didncha?
Dania: (Swings at Razuli, misses)
Rourk: THAT will be QUITE enough, mercenary! Kortul: Shut up and swing.
From here, we shall travel in silence. Unless othRourk: You presume to. . . ah! (Watches his
ers voice objections. . . ?
swords bounce off the boar. Boar almost seems
Arlor: I wanna go home.
to laugh and tears him with a tusk.)
Dania: Im not going with him. Im not crawling Dania: Incoming!
into some smelly hole. . .
Navero: (Starts chanting.)
Razuli: I dont like smelly holes either. You should
bathe more, Wizzerd. Especially after riding Kortul: Ha! (Slices boar.)
horses.
Arlor: (Hides under a blanket.)
Dania: Oh, fuck off, asshole.
Kortul: (Is criticalled upon by boar. Drops like a
rock.)
Razuli: Wrong hole. (Sings) Shes back in the saddle, again. . .
Razuli: (Stabs Kortuls boar, does damage.) Oink,
Kortul: (Bashes Razuli over the head with his
you little bastard!
sheathed two-hander.) Enough. You annoy
Boar #2: Fooolis huuman. (swings tusks, misses)
even me. Shut up.
Razuli: Owww. . .
Navero: (Bashes at Boar with mace, hits Arlor.) Guard 2: New policy, madam. Only instituted
oops. . .
about 12 years ago. I see that you do not visit
often.
Arlor: (Stabs, kills Boar.) Its okay. Yup, only my
Dania: No. What are chits?
head hurts. . .
Wereboar #1: (Misses Rourk, runs off into forest.) Guard 1: (sigh!) A chit is a token which shows
that you have passed into the city through one
of the gates after proper processing, and so canDania: Oh, great! Rourk, that was a magic beast!
not be arrested for an illegal entry. It is a most
You couldnt kill it anyway!
convenient thing to have.
Rourk: Oh, hush, little mage. I was belaboring
quite well. I refuse to lay hands on that clumsy Razuli: Yeah. Cmon, lets go! I wanna see what
your women are like!
carving knife, especially when it has so recently
been in the possession of the odorous barbarian.
(We follow Guard 2 into a small room. A very bored
How is he, anyway?
looking official receives us, with all due pomp.)
Kortul, and everyone else, was healed back to health
by Navero. The Wereboar did not come back, and
we saw no sign of it again. The rest of the night
actually proved quite restful. We rode on, still not
talking much, but no arguments arose. Late in the
afternoon, we rode over a hill and saw before us a
city of great size; we asked a friendly roadside peasant, who revealed to us that it was the local capital
of the Empire.
Navero: They have only pocket change, Mr. Official. I am party treasurer.
Official: Oh, very well. (Takes ring back.) Twelve Razuli: Dont do that. Its not your strong suit.
Do you want to have all of us put away, just
gold as entrance tax, 6 silver chit tax, please wear
cause you wanted to show off how clever you
the chit where it can be seen, youll be arrested
were? Thats incredibly selfish, Nav.
without it. Good day!
(The Ring of Truth did not indicate any lies from
Navero, mainly because he was not lying. The other
characters did have only pocket change; the remainder of the Dragon money, amounting to nearly 15,000
gp. And Navero was party treasurer; it was a position he elected himself to at that moment, and its
sole purpose was tax evasion. The morality of his
activities is, of course, open to question, but no one
raised much of a fuss.)
Navero: Im sorry. . .
Razuli: Lets just go, Nav. Tell you what: pay
them later, in secret, okay? And then go confess
to another priest or whatever.
Navero: Well. . .
Razuli: Great. Cmon, lets go!
And so, we entered the great city of Propyla. . .
The following is the exact transcript of a pair of cassette tapes found in a shallow ice cave at the extreme
northern latitudes surrounding the pole. The tapes
were discovered, remarkably well-preserved, by the
prominent arctic archaeologist, J. Stanislaw Slope.
Due to the highly sensitive nature of the discovery,
the tapes have been transcribed with a minimum of
editorial input. If you desire further knowledge of
the situation, please send email to the address listed
above. All correspondence will be forwarded to Dr.
Slope.
My
48
really help.
I heard these weird giggly kind of sounds coming from the living room. I went in there to find out
what it was. I didnt figure that whatever did what
it did to my family would be giggling, so I wasnt too
afraid. What gave me the heebie-jeebies was that the
living room was where Mom was. I stayed close to
the other wall.
The noises were coming from behind the tree,
so I moved over there. I tippy-toed slowly so they
couldnt hear me.
Whos there, I said.
giggle
Whos there, I said, again.
giggle, giggle
I know how to dial 911, I said, and believe
me, I will.
I heard a jingly noise and these three little
short guys stepped out from behind the tree. They
were dressed kind of like the lady at the mall was;
all green and red. They had little bells on their hats
and shoes, but they werent very cute. On that, the
mall-elf was way off.
Their faces were kind of mashed in and flat.
The ears were pointed, like I remember from books,
but they didnt stand up like they were supposed to;
they just fell over underneath the funny hat. They
were about my size, the biggest a couple of inches
taller. They looked old. One had gray hair.
They giggled some more and one of them, the
tall one, threw some gold sprinkly dust in my face.
Thats when I stopped remembering.
When I woke up I was here, wherever that is.
Its real cold and it snows a lot. I guess its the North
Pole, though its not much like the storybooks said.
The reindeer arent very friendly and I havent seen
them play one reindeer game. Oh, and the elves.
They dont make the toys cause they want to. We
dont like it much, but there really isnt much we can
do. At least I hope im not the only one. It reminds
me of this picture I saw once when I was working
in the book shop. The book was called Oliver Twist.
The picture had all these little boys lined up in a dark
and ugly building. They looked hungry and scared.
They call me Jangles. I live with what I guess
was a another kid. His name is Jimin, like the cricket.
He doesnt remember anything, hes been here a long
time. Its all so strange and hard to understand.
The only clothes I have are these red and green
tights, an ugly floppy hat, and some curly-toed shoes.
I dont have any bells yet; they say that will come
later.
Im not too sure Im looking forward to it.
50
I stole this little tape recorder from the electronics shop. Thats where I work now. Weve made
so many now, I dont think one will be missed. Its
supposed to go to a little girl in Lima, Peru. Thats
somewhere in South America. Shell live without it,
I hope.
Im going to finish now. Theyre calling. Ill
have to hide the tape real good. Hopefully, someday,
someone will find it. Someone other than Uncle Nick.
I dont think he would like me remembering, or my
making this tape. I dont think he would like that at
all.
day
nice
have
51
Remember,
boys and girls. . . characters are people truding from the still thrashing creature, and flipped
too, and heres a story that brings it home via a cheat- over to see the jagged granite floor come up to meet
ing DM and one Negard fit for slaughter.
him.
Damn! That was my favorite character!
Negard felt no pain. He felt rather odd floating
Negard the Outcast pulled himself laboriously along
the jagged edge of the granite ridge, a trail of blood above five the five human children below him dressed
flowing freely from the gaping sword wound in his ab- in bright clothing with odd designs. One was hiding
domen. His throat felt hoarse from the granite dust behind a small paper screen and the other four rolled
in the air. Some sixty to seventy feet below him a dice of perfect shape and of fantastic colors. One
battle was still in progress as the rest of his party (an child who had a red shirt with the letters A-D-I-D-Ielven ranger/cleric named Settler, a mage known as A-S on it had stood up and was looking at a piece of
the Silent One and Eric the paladin) fought valiantly paper he had written a complex formula on.
Hey Fred, how about cutting me a little slack
against the hordes of dark elves that surrounded them
on all sides. Negard could see the tiny arrows of his for a heroic death? the kid dressed in red pleaded.
The kid behind the screen rolled some dice abcousins being deflected by the Silent Ones invisible
shield and Eric in melee with eight swordswomen. sently as he looked into the air.
Negard knew his friends were in no trouble; they had
Well, I will let Settler throw his flask of super
survived worse odds. He was more concerned for him- healing at Negard if Joe wants to risk it. Rememself, the wound had the feeling of a slow poison to it. ber Im only being nice because of the glorious death
It was as if the life was being drained away from him. precedent. Remember that Edger.
Even his dark skin was taking on a pale luster, and
The child in red named Edger looked over at
his elven vision showed there was a loss of heat in the Joe person. Joe crossed out a scribble on the
this fingertips. Still, Negard crawled slowly up the paper in front of him. Then the Joe person put down
ridge of the cavern entrance. Every time he stopped his odd stylus, grabbed some dice and nodded his
he could hear the booming voice like the pronuncia- head.
tion of doom, but none of his friends could hear over
Alright! Come on Joe, get that 20! My charthe sound of the brawl. Negard reached the apex of acter needs it! Edger shouted.
the subterranean gate and looked over his shoulder
Joe flipped an odd looking die onto the table.
at the trail of blood that extended all the way down The gem-like die rolled the length of the table to come
to the cavern floor like some ugly snake. Negard the to an eventual stop at the edge of the table. The
Outcast steeled himself, marshaling the last of his en- number was 19. Everyone looked over at Fred.
ergy and drew both his longsword Assslicer and the
Is it enough? asked Edger?
short sword he borrowed from Eric. With his ear
OK, Ill be generous this time. Negard bets
to the rock he could hear footsteps of the creature hit with the potion and gains....
that approached the gate, behind his friends.
Another couple of dice were rolled behind the
With a shout the creature emerged from the screen. Negard saw four six sided dice roll. The numentrance. It stood fifty feet tall with blood red skin, bers were one, one, one and two.
eight arms (each with a flaming curved sword twenty
Okay! I rolled really good this time, Negard
feet long), clawed feet and a gaping mouth of foot gets twenty one hit points back! Fred said.
long teeth with a forked tongue that dripped acid on
Negard felt pulled down into the piece of paper
the cavern floor. It was facing the stunned party, in front of Edger just as Fred said the number twenty
with its back to Negard.
one.
With a leap Negard left his perch and fell down
Negard, splattered with a liquid, landed on the
onto the back of the creature, his swords both going ground and rolled in to a crack in the side of the wall.
in between its shoulder blades - bisecting the vertebra The party was finishing off the dying creature. After
and slicing into its lungs. Negard fell, his swords pro- the creature was dead they walked over to Negard.
52
Steven King
Software Archaeologist
[email protected]
53
55
skeleton when another robot turned up, just as pugnacious as the last one. . . This time, the resulting
fight munged one grav sled, Lirarls left arm (sliced
right off), and everyones peace of mind. It also left
the captain with a problem, namely who to send out
with Ailurowlurr, who was the closest thing to a medical officer we had on board.
Look, I said, Ill wear powered armor. Ill
wear marauder armor, for crying out loud. If anything bothers me, Ill personally sling it into orbit!
Oh, all right.
So I finally got out to the ship after all. It was
marginally more interesting seen close up. And the
flight out and back was no trouble at all.
*
A couple of hours later, they reached the center of the city, to find a building in somewhat better
shape than those theyd seen earlier. It was about
twenty or thirty feet tall, with huge double doors
which showed no interest in opening until someone
poured penetrating oil on the frozen hinges. Inside, the building appeared more like three hundred
feet tall, leading us eventually to the conclusion that
power sufficient to operate holographic projectors was
still on.
Next morning, the exploration team went back
out to the building, suited as before (with poor Sril-
56
57
58
Heres
Five
The
59
60
Six
Mike leaned against the wall and squinted into the
cool, scented spray as it stung his face and shoulders
and dissolved into a fine, white mist, pools gathering
in clusters and slipping down his aching body to the
hexagonal tiles below. He vaguely wondered what he
would tell Linden, trying to rehearse the words in his
mind. Oh, remember that guy with the android who
kidnapped Niki and bugged your offices and home?
Yeah, hes really an okay guy. I was just talking to
him this morning. He decided not to jettison me out
his torpedo tubes. Isnt that the nicest thing?
Robin was in the next room prying about,
trying to glean information about him from every
facet of his life. Bosss orders, she explained, but
she approached the assignment with a curiosity beyond mere orders. He hardly knew her and she was
already getting on his nerves.
Okay. Dry now. The spray shut off and short
blasts of warm air jetted from the sides of the stall.
A clear bowl-shaped device lowered itself from the
ceiling until it surrounded his head. He shut his eyes
as hot air jets whipped around his ears. In a few
moments Mike stepped out of the stall and looked for
the threads. Robin had laid a black three piece suit
out for him. He hated formal wear, but he knew the
occasion warranted it. Quickly dressing, he grabbed
a comb and then set it back down as it scratched bare
flesh. He found a formal hat beside the imager.
Robin, dressed in a long white evening dress,
sat on the couch bent over the Niko camera system
with its various parts sprawled across the living room
floor. She had been sifting through pictures in storage
and apparently one had caught her fancy.
Whatre you up to? Mike approached cautiously remembering the last nights incident and the
pain she could inflict.
I didnt know you had another Siri. Whos
this one?
Mike glanced at the picture on the screen.
A young Siri woman, perhaps five years older than
Niki, stood facing a large triangular lake finished in
polished black stone centered around three fountains
outlined by the dim amber light of Calannas dying
red sun. Her eyes, dark and bitter, seemed to cast a
shadow across the black stone tiles upon which naked
symbols were etched like tortured spirits, bonded to
the stone for all eternity. Mike remembered the sacrificial alter for all its beauty and pain; and as if by
reflex, he reached to the monitor and the screen went
black.
Robin looked up startled, I was just looking.
She was an old friend. You wanna go?
Theres still another hour. Whats your
hurry? She stood up and walked into the bedroom.
Nothin. Whats yours? Mike packed the
camera into its case and continued to ponder what he
would tell Chuck. He walked to the bedroom, pausing before the door, reflecting what Robin might be
doing. He tried to take into account the fact that she
was an android, but with everything that happened,
it still seemed impossible.
I always did like a girl who was straightforward. He smiled at the poor taste of his comment.
Excuse me?
Mike entered the room to see Robin hooked
up to the computer system via a thin clear cord leading into the comm-socket from her ear. Suddenly he
found it not so hard to think of her as an android.
63
64
Thank you, Mr. Chairman, for that more than generous introduction. It is certainly a pleasure to be
here, and to speak to such a distinguished assemblage
of colleagues, employers, and guests.
There was a titter from the audience as
Michael Harrison surveyed the banquet hall. There
were easily over a hundred people present and none
who knew what he was about to say, himself included.
Mike tried to concentrate on what they wanted to
hear, but his head was still dizzy from the events of
the day, and he felt a cold sweat beneath the hat as
the metal implants began to itch.
As Mr. Jaden pointed out, Ive been working
for the Galactican for a very short time, and my work
experience often borders on the fantastic, so whatever
advice I have to share with my colleagues, whatever
incriminations I have to send to my employers, and
whatever insights I have to give to our guests tonight,
should all be taken with a granule of sodium-chloride.
Investigative gathering is a very individualistic effort; everybody in the business has their own
style and way of tackling a case, so be forewarned that
what works fine for me will probably fail miserably
for you.
This time there was laughter from the audience. Mike began to relax and let the words flow.
His trick was just to keep speaking and never really
think about what he was saying. As long as his mouth
kept moving, shoveling out the meaningless phrases
stuck together with the pointless glue that was public
speaking, hed be though his obligation in no time.
But underneath the cool exterior his mind began to wander away from the speech. Being an engaged speaker was what they taught in oral communications. He remembered the class well enough.
He remembered two of his instructors pet phrases:
Reach out to your audience; speak with them, not
at them. Mike inwardly smiled remembering how he
65
67
68
gothrock music. Silvers voice was purely businesscyberpunk campaign. Since many of the events are like.
based on PC-interaction, his cast and crew deserve
Ive got a run, it seems pretty big. I want you
acknowledgement.
and our usual associates to accompany me on the run.
Tell them if theyre interested to meet me at Cardozas Gourmet tomorrow night at eight o clock. Ill
Cast
talk about terms of payment if they want to come
Characters
Players
along. Make sure they know that a large sum of
Bloodlust
Josh Burman
money will be involved. Ill mail you the address
Silver
Tim Riley
right now. Ill give everyone further details on what
Whizzard
Kevin Wilson
its all about at the restaurant.
Overdrive Matt Zeilenga
No problem, see you there. The screen
Arther sat alone in the dark bedroom of his apart- clicked off. Below the screen, an LCD screen which
ment. The slow, smooth, tranquil, but depressing was displaying the call-time cleared itself. Then the
sound of gothrock flowed from the speakers of his words: mail being received appeared.
Okay, bring the mail to visual. The address
stereo. He sat staring out the window through the
miniblinds, staring at the headlights of the aerocars of the restaurant appeared on the large screen that
as they passed by the window of his dwelling on the just previously was displaying Silver. Print current
84th floor. There was a slight drizzle of rain and small mail in memory three times. Then a printer below
drops of water streaked down the window. The room the screen printed out the address three times on sephad white walls, but appeared to be gray with the re- arate pieces of fan-fold paper. He left the printouts
stricted amount of light coming through the opening hanging from the printer. Arther set the house comin the door. He sat in a swivel chair in front of a com- puter to wake him up at 10:00 pm and then went to
puter which was bolted to a gray metal desk. Next to sleep. It would give him two hours of rest before hitthe computer were three laser disc drives and a hard ting the night clubs to hang out and get the latest
disk. On the right was a large window that stretched info about the illegal operations of the megacorpofrom one wall to another. The room itself was about rations. This was important to Arther, for he was
the size of a normal master bedroom. Arther had a runner. When a megacorporation wanted someblack hair that was uncombed and the bangs hung thing illegal done, such as data theft and sabotage,
in his face. He was wearing a plain white shirt with but didnt want to risk anything getting traced back
to them, they hired runners. With the shadowy wars
some sweat pants.
The visiphone rang. Voice mode on, he of the corporate states always raging, runners were
said and the visiphone automatically answered itself. in high demand. Arthers occupation as a runner
Arther turned the stereos volume down with the re- was a decker. He would interface his mind directly
mote control. He turned the swivel chair left and into computer systems through a device called a cydirected his attention towards the phone in the wall. berdeck.
Hello, he said faintly. On a thirty centimeter
A cyberdeck looked like a normal computer
screen a mans face appeared. He had tanned skin keyboard, except that it was slightly larger. The
and bright blond hair cut into somewhat of a flat deck had hook-ups for two thin fiber optic cords. One
top. His eyes were blue, and from what could be seen cord was a normal phone cord which connected with
of his upper torso he was wearing a white business a phone jack for the decks internal modem. The secsuit.
ond cord was for connecting to a neural interface jack
Hello Neuro, this is Silver, the man said. He implanted into the skull of a decker, in this instance
was calling Arther by his street name.
Arther. A neural interface input jack was exposed
Hi Silver. . . whats up? he asked. Arthers on the left or right temple. Arthers jack was on
voice had a dead tone, it matched the sound of the his right temple. The input jack connected to sev69
70
ExPlodInG HeDz
my fist, your face
It was the name of a current punk band. He
also had black jeans on. Next to him sat a young
woman with long blonde hair and blue eyes. She
wore a black miniskirt and an open, fluorescent-green,
button-up shirt. Underneath the button-up was a
black, low-cut shirt that was tucked in. Neuro sat at
the table.
Hello Overdrive, hello Diane, he said.
Heya Neuro, whats up? Overdrive said contentedly, taking a sip of beer.
Hi Neuro, Diane said greeting him.
Not much, he replied, I spent most of the
day working on this cyberspace chess program that
has some really hi-res graphics. Thats about all.
Yeah, well I went to Music+Plus the other
day and got up the new ROM cartridge of the Ultra
Violets, its pretty good, Overdrive said.
Did you hear that theyre having a concert
at the Palladium? asked Arther.
Diane broke in,Actually, John already bought
tickets for us already, should be a pretty good show.
Diane was a big fan of techno-pop.
Yeah, I got the tickets last week, Overdrive
said. Overdrives real name was John, but Arther
was so used to calling him Overdrive he never called
him by his actual name. So Neuro, are you just
hanging out tonight? Overdrive said leaning back in
his chair.
Well sorta, Im also here for other reasons.
Like what?
Business.
Business as in running, right? Verdad?
Overdrive had used the Spanish word verdad even
though he was in no way Latin. The word verdad
had become a very popular word used in street slang.
Yeah, verdad.
Well whats the news?
Well Ive got some good news and some bad
news, Neuro told them. His voice was no longer a
dead tone, it was more of a going with-the-flow type
attitude he held right now.
72
This
Chapter I
This is a log of the adventurers who the great god of
Dungeon Making (DM) brought together to save the
world of Oerth, but first they would have to gain experience in the greatest challenge yet to face mankind
(and womenkind): The Great Gygaxian Saga
Temple of Elemental Evil, Scourge of the Slave Lords,
Against the Giants, Descent into the Depths of the
Earth, Vault of the Drow, and ultimately Queen of
the Demonweb Pits.
The foolhardy few: Sniff, sniff. . . Yep, I smell PCs.
Nightshade
Tarreth Ebonshire
Luminar Lawman
Zardan Zelaznar
WhatIt has
has gone before. . .
been over a millennium since the Great
Baklunish-Suloise Wars and the creation of the Sea
of Dust by the Invoked Devastation of the Rain of
Colorless Fire, nearly eight centuries since the founding of the Kingdom of Aerdy, and five hundred and
eighty years since the crowning of first Overking in
Rauxes.
74
Luminar is a very outspoken priest of Pholand ignorant. As for His priestesses, they are untus [of the Blinding Light], always trying to get me
wavering in devotion to him. I will show you the
to convert. I swear I could be a character witness
light! (Luminar prepared to target a light spell
for the human, were he ever to need one. Mostly a
right between my hazel eyes; not an uncommon
goody-goody, but he seemed very cold-hearted about
occurrence.)
ridding the world of evil, as if he would feel no remorse for ending the lives of evil creatures. Thats Tarreth: I know what they are. Lou. (sly smile)
I mean no blasphemy. Okay? Lighten-up! No
something rarely seen in humans; most of them either
really. Ill enlighten you about the dark women
are altruistic fools or creatures with only themselves
of your dreams. (laughs again)
in mind. He seems to be an okay fellow, now if he
would just shut his vocal organs about Pholtus. . .
(Luminar fails save vs. bad pun and his spell
Luminar: Did you see the way the townspeople is disrupted)
were staring at Nightshade?
Tarreth: I am familiar with her type, dark and
Zardan: Yea, she does have nice. . .
mysterious. Im sure shes got secrets to hide,
if not already running from someone. Strange
Luminar: No! They look at her as if she were evil.
though that she didnt seem more at home in the
I do not think we should remain in town long.
forest, her kind usually are dancing around
boiling cauldrons and such at midnight. . .
Zardan: Well u heard them strange sounds from
her room last night didnt ya? It was like sheza
Zardan: You mean shes one odem twitty forest
topic of some argument. Strange voices talking
hags. and you didnt tell us? Why if we all
to her I heard. . .
wake-up in a stew-pot one morning, Ill kill ya,
well. . . I mean Id, Id. . . Damn Elf. Always so
Luminar: Perhaps we should ask Tarreth, now
carefree; Its foolish!
that he is awake. (beckons to Tarreth who is
busy flirting with some barmaids)
Tarreth: Shes not a twitty forest hag. Shes a
witch though. Wasnt it obvious? You see her
After whispering a private something into the
spellweaving? Not like anything Ive ever seen.
wenchs ear, (who abruptly squealed then giggled) I
You notice that she dont need material ingredishot her a last wink and left to seat myself at my
ents, or when she does, they are something recompanions table noting the look of disapproval on
ally strange? And then theres the way people
Luminars face.
are looking at her.
I Tarreth Ebonshire, your narrator, am but a
simple rogue. All I need is enough sleep for two men,
Zardan: No, no.
I noticed that.
Shes
wine for three, and enough women for four. I travel
just. . . (stops)
here and there, most recently amoung my fellow elves
in the land of Highfolk, living by a simple rule: AnyZardans reply was cut short by a sudden sithing that is not nailed down is mine, and anything
lencing of some of the taverns patrons who gasped
that I can pry loose is not nailed down.
and made superstitious wardings with their hands.
Down the stairs from the rooms above came a lady
Luminar: (hesitating) Tarreth, what do you know
dressed in black with a long flowing dark purple cape.
about Nightshade?
Her voluptuous form shifting beneath the ebony garTarreth: (laughs) Oh, I see you already have an ments moved swiftly and surely between two large
eye on our dark-mooded companion. Come on men at the foot of the steps. They may have meant
now, I hear the priestesses of Pholtus really light to accost her but one look, one glare from those emerald eyes suddenly turned afire, sent them tripping
up their mens nights.
over their feet to get out of her way. Nightshade has
(Zardan grins as Luminars solemn expression that effect on some men. No wonder they fear her.
She acted as if she had a restless night.
is replaced by shock and dismay)
Luminar: (in near-rage) Good Pholtus No! Need I Nightshade: I am ready to leave. she said firmly
remind you once again that I. . . We of the Blindsitting at our table. (Both Zardan and Luminar
ing Light seek only to illuminate the misguided
stare at her.)
75
It was good to see Nightshade in her usual Skeleton #5: hacks at Luminar; barely misses.
mood, dark scowl and all. She is a Baklunish beauty
nearly five and a half feet tall, raven-black hair fram- Zombie #1: claws at Zardan, hits and blood flows
freely.
ing her coppery-bronze skin. A stark contrast to my
elven complexion, five feet of height and light colored Zombie #2: claws at Tarreth who parries the blow
hair.
and retrieves sword.
Zombie #3: claws at Zardan, misses.
It smells like a
Nightshade: watches the battle.
Ed Zeamba
Chapter II
CY. 580, Coldeven Spring, day 6 in the evening
As told by Tarreth of Welkwood. . .
Nightshade: (to Zardan) You a Great Warrior?
Ha. You sure fooled me.
Nightshade incants a few harsh syllables and Clink: Just a lever, stupid mage. A bit of dwarven
points at the humanoid. Shouting Wimbly!, a thin
magic called Engineering.
silken-strand shoots forth from her long pointing finger wrapping itself around the retreating bugbear Nightshade: What does it mean. . . Engine er
ing?
bringing it down.
Clink: (grumbles) Hell if I know. . .
Tarreth: (amazed) Fuck Spiderman!
We gave the poor bugbear a proper burial (i.e.
Zardan easily drags the webbed bugbear over
we left it outside for the wild wolves). Then we placed
to the waiting party (he got a belt from the orc leader
our horses into the small gatehouse. There was some
that adds +3 STR to its wearer)
commotion as Allirias warhorse stomped a zombie
Tarreth: (speaking in orcish slobbering all over him- into the ground. After calming the horses we found
self) Are there many of you here? Yes? Well, a broken bronze horn. (Oh, well. We didnt need an
evil horn of Valhalla anyways. . . )
you got a key to this door?
After warming up we entered the northeast
Bugbear: (in harsh common) Huh? Ah. . . me only tower via an inner door. There were stairs going up
work at here.
and down. Taking the former, dwarf on point, we
ascended to the second level (empty) and then to up
Zardan looking disgusted draws dagger and to the highest level, the third. I instantly caught sight
slices through the helpless humanoids throat like cut- of a glitter of gold embedded in the center of the floor
ting through warm butter.
and proceeded to pick up all that I could.
Bugbear: (nasty, rated R follows) Arrrg! Gur- Tarreth: Good dwarf. Bring me the pickaxe if you
gle, choke, sputter, gag. . . (He dies an ignoble
please. Gee this adventuring stuff is easy. (filldeath.)
ing his pockets)
Alliria: Hey! Youre a ranger. That is Evil. (The
word reverberates through room.)
80
Fragile Butterfly
c
1990
Todd Groner (Foxx)
I have chased the fragile butterfly
With wings of brilliant hue,
But now that I have captured it
I know not what to do.
81
Magic Items
Tim Prestero
Aaron Miaullis
Sandman
Tired
Neuromancer
Presteros Rings
Maneuverability
Class
C
C
B
B
A
Movement
Rate
12
15
21
33
57
Aarons Items
5
30
4
0
Immaterial (see above)
20%
None
None
Items from
Sandman & Neuromancer
Ring of Subtitles: By appearance this looks like
an ordinary gold ring, but when worn it has some
extraordinary features. Whoever is wearing this
ring will enjoy the ability to communicate via
subtitles to any individuals capable of reading
their own native language. The subtitles generally appear one foot away from the wearers feet.
Headband of Outta-Sync: This item appears as
a headband with several chinese symbols written upon it. When worn, it causes the wearer
to talk out of sync (his words not matching the
movement of his lips) thus making lip-reading
upon the wearer an impossible feat.
Gloves of Cool Sound Effects: These items appear as normal, black, leather gloves, but then
worn they cause sound effects with certain movements. If the wearer jumps, a swoosh sound is
emitted. All punches and kicks make shoom and
crack sounds, and an audible *Hi-yah* often accompanies crits making the wearer of the gloves
sound just like Bruce Lee! Note: Do not mistake
these with the Gloves of Batman.
84
This
is the Sword Dancer character class, originally conceptualized by Jennifer Roberson in her
book, Sword Dancer, interpreted for AD&Dv2 by Ed
Zeamba, and heavily bastardized by Jim Vassilakos
for inclusion into his Divlantian Rules.
Stat Prerequisites
Levels 1-12 Levels 13+
Str
13
Str
16
Dex
15
Dex
16
Wis
11
Wis
14
Experience Table
Experience
Circle
Title
0 1st Circle
Initiate
2500
5000
10000 2nd Circle
Disciple
20000
40000 3rd Circle SwordBearer
80000
150000
300000 4th Circle SwordSinger
500000
750000
1000000
1300000 5th Circle SwordSlayer
1600000
1900000
2200000
2500000 6th Circle SwordMaker
2800000
3100000
3400000
3700000
4000000 7th Circle SwordMaster
Mentalist Disciplines
Sword Dancers have the ability to sense the psychic impressions left on swords, both with regard to
the blade and hilt. Such impressions are accurate
50%+10%/lvl of the time with a substantial negative
modification for more detailed sword-scrying.
At 4th level they gain a resistance to charm,
hypnosis, and suggestions at 15% + 5% per level.
At 6th level, Swords dancers gain a 30% resistance to resistance to ESP & telepathy. This rises
10% at 9th, 13th, 17th, and 22nd level.
When the wielder has attained the necessary experience for 17th level, the cutting hand of fate is said to
intervene, creating a stirring within the soul, a calling
known only as the Kirumbar. With it, comes the realization of the fourth quest, whereby the dancer must,
Macilinde: The Singing
with the aid of a SwordShaper, forge the blade of
his own future imprisonment from SpiritSteel, coiled
Upon attaining the experience necessary for 9th level, from skyborn iron. The blade cannot be finished,
the Dancer embarks upon his second quest, the Ma- however, until it is baked beneath the breath of a
cilinde, the magic of music by which he weaves the Wyrm of Song, the Wyrms price for this completion
forces of chaos through the spirit of his SoulSword. being the sword itself, that the soul of the dancer may
Again an expedition to the DreamLands is required, be captured and put to use upon his mortal demise.
but this time the SwordBearer must also bare his
physical manifestation to the dangers within the multilayered the Planes of Oniros. There he must seek
Echiluve: The Merging
the source of his SoulBlade, the ancient and dreaded
Wyrms of Song who capture the shattered spirits of Upon attaining experience for 22nd level, the Swordthe Greatest SwordMasters and transform them into Dancer enters his fifth and final quest known always
the blades of their forging. Assuming the Bearer is as Echiluve, the final mergence of Sword and Dancer.
successful in his journey, he must there learn the an- Again, the Dancer must journey to the DreamLands,
cient art of SwordSinging, thus entering the 4th circle this time to the final forge upon which his SoulSword
of mastery. The form of his SongMagic is individual- was completed. There, he must find the Wyrm who
istic as is his SoulSword, his school of training, and taught him SongMagic and must prove himself worthe nature of the quest he undertakes.
thy of the mergence which will wind about him the
bind that will merge him with his SoulSword. If the
quest is successful, his spirit is made one with the
Serkai: The Blooding
Sword, the latter no longer commanding the former
but both made whole, once and forevermore.
When the wielder has attained the necessary expeThereafter, the Dancer is no longer an Ishtoya
rience to progress to 13th level, he enters his third
(student), but is rather a Kaiden, a SwordMaster in
quest, that of Serkai, the Blooding. Before progressthe since that he is both Sword and Master. The suring to the 5th circle, he must undergo this quest on
name, Turion, is thereafter indicative of his status in
behalf of his SoulSword which awakened for and nurthe Cult of Dancers.
tured him that it might in time undergo its own right
of passage, from that of the SoulSword to that of the
Jivatma.
Making a spiritual journey into the star of his
Facets of the Dancer
sword, the wielder must learn the identity of the
Hunted One for which the spirit of the sword descended to the Wyrms of Song that it might take
The SwordDance
86
A tasteless engineer
Florida Institute of Technology, Melbourne, FL
Miscellaneous Monsters
c
1990
Bradley S. Hall
Here
BLIZZARD
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% CHANCE IN LAIR
TREASURE TYPE
# OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSE
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. Value
CLIFF GIANT
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
6-36 hit points.
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Uncommon
1-6
3
12
12
75
E
1
6-36
Hurling Rocks for
None
Standard
Average
Chaotic Evil
L (11 tall)
None
2850 + 16 per hit point
Very Rare
1- 1
2
8
16
Nil
QQQQQ
2
2-16/2-16
Cold: 1D4
See Below
50%
SEMIChaotic Neutral
200 Diameter
Nil
7750 + 20 per hit point.
88
DRAGON FISHER
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Common
1-20
2
24
8
60
E
2
2-12/2-12
Poison/Breath Weapon
None
Standard
Low
Neutral (Evil)
L (20 long)
None
825 + 10 per hit point
ELECTRONITE
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
DRUG ZOMBIE
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Uncommon
3-24
6
10
4
70
OPXYZ
1
1d4 or by weapon
None
No Nerves
Standard
Low
Neutral Evil
M
None
60 + 4 per hit point
Rare
1-6
0
12
8
90
PG
2
1-10/1-10
See Below
See Below
50%
Average
Neutral (Chaotic Evil)
M
None
1175 + 10 per hit point
MEKPURR
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATT.
SPECIAL DEF.
MAGIC RESIST.
INTELLIGENCE
ALIGNMENT
SIZE
PSI. ABILITY
X.P. VALUE
Standard
Common
10-40
4
4
85 + 4
Captain
Rare
1-2
1
Knight
Lieutenant
Rare
Rare
1
1-4
-2
1
12
8
10
6
80
AMN
2
1-4/1-4
By Weapon
See Below
30%
Average
Lawful Neutral
Large (7)
None
550+10 1350+14
225 + 6
Seargent
Rare
1-8
3
5
130+5
GIANT CYCLOPS
Mekpurr are 7 tall cat-like humanoids that only inhabit the very coldest regions of the planet. Thus,
they are rarely encountered by other humanoids.
Most Mekpurrs are either privateers or mercenaries.
Mekpurrs are highly resistant to cold. Thus, cold
based damage is reduced by 20% while all heat damage is increased by 20%. All Mekpurrs have a natural
30% magic resistance.
The Mekpurrs have an entire society built
around the classic caste system. No distinction is
made between male and females, both are considered
equal. Mekpurrs can be any standard character class.
However, a mekpurrs character class is determined at
birth by the color of its fur. White furred Mekpurr
are almost invariably magic users and clerics. Orange is typically a fighters color while black indicates
rogues. Class changes are rare within this caste system.
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Rare
1-4
2
16
14
70
A
2
2-16/2-16
None
None
Standard
Low
Neutral
L (20 tall)
None
5200 + 18 per hit point
90
KING TROGLODYTE
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Uncommon
3-30
3
12
5
15
A
3
1-6/1-6/1-8
Repulsive Odor
Fond of Heat
Standard
Average
Chaotic Evil
L (9 Tall)
None
210 + 5 per hit point
SKELETON ELITE
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Rare
1-10
4
12
5
0
None
2
1-8/1-8
See Below
See Below
Standard
Low
Chaotic Evil
L (9 Tall)
None
205 + 5 per hit point
PIRAHNA PENGUINS
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Common
2-20
6
6
3
90
QQ
1
1-8
Swarming
None
Standard
Animal
Neutral
S (3 1/2 Tall)
None
50 + 3 per hit point
Skeleton Elite are a more powerful version of the standard skeleton. These skeletons only take 1/4 damage from edged weapons. Fire only does 1/2 damage
while sleep, charm, hold, and cold-based spells do not
affect them. Holy water does 1d10 points of damage.
Skeleton Elites turn as Wights. A successful hit by
one of these skeletons reduces the opponents strength
by 1/2 point. This strength will return at a rate of 1
point per day of rest.
Pirahna Penguins are a distant relative to the emperor penguin. They stand 3 1/2 tall and have a
91
SNOW MOLE
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Rare
1-3
1
24
14
30
C
1
2-20
Swallowing Whole
See Below
Standard
Animal
Neutral
L (30 or Longer)
None
3000 + 18 per hit point
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
1-8/1-8/1-8/3-18
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Rare
1
0
18
18
100
A
9
1-8/1-8/1-8/1-8/1-8
Surprise
None
30%
Animal
Neutral
L (18 across)
None
6550 + 25 per hit point
The Hyper-Spider, a.k.a. Super Spider, is a very dangerous predator which roams thickly forested areas.
It is very territorial, and will always be found within
SNOWBIRD
a few miles of its lair. Hyper-Spiders are not web
FREQUENCY
Common
builders. However, they will spin web-like strands to
# APPEARING
5-30
tie up their victims for later eating. These strands are
ARMOR CLASS
7
6 in diameter and cannot be broken by any amount
MOVE
24
of strength. The strands must be either burned off or
HIT DICE
1
carefully cut away. The Hyper-Spiders large size and
% IN LAIR
10
extreme speed make it a ravenous eater. Thus, it is
TREASURE TYPE
NN
always hunting. This creature knows no fear and will
NO OF ATTACKS
2
even attack parties of as many as 10 creatures. Its
DAMAGE/ATTACK
1-3/1-3
incredible speed and many attacks make this a monSPECIAL ATTACKS
Frostbite
ster capable of handling even a very advanced group
SPECIAL DEFENSES None
of adventurers.
MAGIC RESISTANCE Standard
The Hyper-Spiders primary mode of attack
INTELLIGENCE
Animal
is to sneak up on a party from above, and drop on
ALIGNMENT
Neutral
stragglers or scouts. This attack mode gives the spiSIZE
S
der surprise 80% of the time. The legs of the HyperPSIONIC ABILITY
None
Spider have a razor sharp blade along their back sides.
X.P. VALUE
14 + 1 per hit point
Each leg does 1-8 point of damage, and the spiders
A Snowbird is a distant cousin to the hawk. It only non-poisonous bite does an additional 3-18 points of
lives in very cold climates. Its white color and gliding damage.
92
This creature appears to be an enormous version of a Tarantula Spider. It is generally dark brown
or dark grey in color with its entire body covered in
coarse fur. The large size of these creatures is reputed
to be a result of intensive radiation from a meteor impact.
TUMBLEWOLVES
FREQUENCY
# APPEARING
ARMOR CLASS
MOVE
HIT DICE
% IN LAIR
TREASURE TYPE
NO OF ATTACKS
DAMAGE/ATTACK
SPECIAL ATTACKS
SPECIAL DEFENSES
MAGIC RESISTANCE
INTELLIGENCE
ALIGNMENT
SIZE
PSIONIC ABILITY
X.P. VALUE
Rare
1-10
5
18
6
5%
I
3
1-6/1-6/1-10
Surprise
None
20%
Animal-Low
Neutral
S (4 Diameter Ball)
None
245 + 5 per hit point
93
94
Level: Third
Range: Special
Components: V, S, M
Duration: 1d4 rounds + 1 round/level
Casting Time: 3
Area of Effect: 20 Radius
Saving Throw: None
With this spell, the caster is able to illuminate
the tracks of any creature of which he has a some item
that was previously in contact with the creature not
longer than a number of turns equal to the casters
level ago. The item could be anything from a shirt
to a scrap of hair or a drop of blood. The tracks
are only visible to the caster, and only tracks upon
a solid surface within the area of effect (which moves
with the caster) are visible. Tracks through air or
water are not visible, however, if the caster is able to
reach the spot where the trail continues, the caster
may resume tracking.
It is up to the caster to determine which direction leads to the most recent tracks (i.e. which are
coming and which are going), although the spell does
illuminate a footprint of the being which is being
tracked. The spell will allow the caster to track the
being if it climbed walls, and even if it tried to obscure its path, by throwing dirt over it. Objects over
3 thick covering the path, however, do obscure it.
The material component of the spell is something which had been in contact with the creature
to be tracked, up to the casters level in turns previously. Once the spell is cast, the caster need not
carry the item with him.
stylus is still usable. The runes are visible to all during the casting of the spell load, and they flare briefly
when the spell they represent is cast.
With this spell, the caster is able to take control any any small (size Tiny) creature of less than 1+
HD in his line of sight. If the creature is above animal intelligence, it gets a saving throw versus spells, a
successful save indicating spell failure. The creature
is at 4 to save if the caster has a good grip on it for
the duration of the spells casting. Those creatures of
a non-magical nature of less then animal intelligence
do not get a save. Those of a magical nature get a
save at 4.
Once the caster has control of the animal
(and is concentrating), he can experience sensations
through the animal. He can also control the animals
actions, even special movement, such as flying, swimming and burrowing, although, if the caster attempts
to get the creature to attack something not below itself on the food chain, the animal has a (75 casters
level)% chance of escaping the grip of the spell. While
concentrating on the animal, the caster is incapable
of any other action.
The caster can maintain control of the animal up to 100 yards away, per level of the caster.
Those seeing the controlled animal will notice any
strange behavior it may be exhibiting if they make
the appropriate perception checks (q.v. House Rules: Gaseous Form (Alteration)
Perception). The spell is broken if the caster ceases
Level: Third
concentration, or if the animal takes more than 4 HP
Range: Touch
of damage. Otherwise, the spell lasts for a turn per
three levels of the caster (i.e. two turns at fourth,
Components: V, S
three at seventh, etc).
Duration: 1d6 rounds + 1 round/level
The material component of the spell is a bit
Casting Time: 3
of food that the target animal would find appetizing
Area of Effect: Creature Touched
which is consumed by the caster in the casting of the
Saving Throw: Neg.
spell.
This spell allows the caster to turn the creature touched into a pink cloud of gas, for the duration
of the spell. If the creature touched is an unwilling
recipient of the spell, he gets a save, with a successful
save negating the spell.
96
charmed victims a new saving throw. Even if the victim is conscious, however, the draining will continue.
The victim must break flesh contact with the mage
to break the spell.
The caster is able to drain a decade for every four levels he possesses i.e. 20 years at fifth, 30
at ninth, 40 at 13th, etc). Each year takes a segment to drain, a decade drained per round. If the
spell is broken during casting, the caster will still
have drained a number of years dependent on time
of casting (e.g. contact broken after 2 rounds, 20
years drained). Due to the imperfect nature of the
spell, however, the caster only reduces in age by a
year for every three drained from the victim.
Both caster and victim will be affected by the
change in age. The victim will only suffer the disadvantages of aging (STR and CON loss), whereas
the caster will only experience the benefits (STR and
CON gain). After the spell, the victim will have visibly aged, with greying hair and lined, saggy skin. The
caster will appear invigorated, with grey disappearing from his hair and the obvious return of muscle
tone. The victim must save vs. paralyzation or pass
out for d4 turns, if he is drained more than 20 years.
The caster will experience a temporary d4 increase
in STR (not including that gained from becoming
younger), which will fade by 1 point per turn. The
caster will also feel as if inebriated, an affect which
persists for d6 rounds.
This spell is only effective on humans. Long
lived races, such as elves and dwarves, as well as humanoid races, are immune to the spell, and the caster
must save vs. paralyzation or be knocked unconscious
if attempting to drain a member of these races.
Finally, there is no known cure for this spell
save a Wish. The material component of this spell is
a scrap of flesh from a vampire which must be consumed by the caster.
Inertia (Alteration)
Level: Fourth
Range: 20 yards/level
Components: V, S, M
Duration: 1 turn/level
Casting Time: 4
Area of Effect: I creature or object
Saving Throw: Neg
This spell allows the caster to freeze one creature or object up to 100 pounds per level, limit regardless of orientation. Creatures flying through the
air would be frozen in place (remaining in the air), immovable until the second command word. The caster
100
101
House Rules
Tim Prestero
Trevor Paquette
Jim Vassilakos
Here
Using Perception
Perception
The perception stat can be used as a catch-all chance
to notice things in general, for example, being folPerception (PER) measures a characters awareness, lowed, or obvious traps. Depending on the difficulty
their ability to notice minor details, and generally of noticing whatever the DM is checking for, penalties
a measure of how much attention they pay to the and bonuses can be applied to the characters chance.
world around them. It can affect a characters ability The DM rolls a d20 and if the result is equal to or
to notice things like pick pockets attempts, hidden or less than the modified stat, the check was successful.
concealed objects, and general details about a person This is a great way to inform characters of events
transpiring about them, without feeling too obvious.
or object.
by Tim Prestero
PER
01
02
03
04
05
06
0712
13
14
15
16
17
18
19
Thief Find/
Remove Traps
30%
25%
20%
15%
10%
05%
norm
norm
norm
norm
norm
+5%
+10%
+15%
Thief Detect
Noise
20%
20%
15%
10%
05%
norm
norm
norm
norm
+05%
+10%
+10%
+15%
+15%
Notice Secret
Doors
1 in 20
2 in 16
1 in 12
1 in 10
1 in 10
1 in 8
1 in 6
1 in 6
1 in 6
3 in 12
3 in 12
2 in 6
5 in 12
3 in 6
Bonus to Notice
Pick Pockets
20%
15%
10%
05%
norm
norm
norm
norm
norm
+05%
+10%
+15%
+20%
+25%
102
Box Scores
by Trevor Paquette
One thing about AD&D has really bugged our group
for sometime now. The notion that players should get
extra xp for having high stats is not fair for others.
Having high stats makes things easier for that player.
You should get bonus experience for having low stats
and surviving.
This what we do:
For each stat of 14 or lower the can add 1 to
their box score. So a player with stats of 17, 17, 16,
9, 13, 15 would have a box score of 2.
At the end of the session when the GM is giving out experience, he/she also gives a box score modifier. This number is in the range (usually of 0 to 5).
This reflects how hard the session was. No difficulty
is a modifier of 0; damn hard and our characters all
died would be a 5.
The box score is then multiplied by the box
score modifier to give the percentage bonus. So (with
the the previous stats mentioned) if the GM assigns a
modifier of 3 the bonus would be 6%. A modifier of 5
is a 10% bonus. This evens things out all around for
all players. Those with higher stats (i.e. my Paladin)
do not get as high a bonus as say the thief.
Trevor Paquette
[email protected]
{ubc-cs,utai,alberta}!calgary!paquette
ITA Inverse Theory & Applications, Calgary, Alberta
103
Damage
Now for the fun part, determining damage. The number of dice rolled for damage is determined by the
velocity and strength of the object. (This bizzare
Superheros and villains alike are always tossing things formula was derived from an existing one in the rulearound: cars, trees, other heros, etc. Here are the book)
# Dice Rolled
rules we use for such situations.
by Tim Prestero
Thrown Velocity
After the hero or villain selects his appropriate missile, consult the throwing table on p.174 of the 3rd
edition rules to find the max range he has with that
object. The velocity of the thrown object is max
range minus range to target.
Velocity on
impact
Max range
(in )
Dist to target
(in )
Strength
5
V elocity on Impact
3
round up
Closing Notes
6
3
Fastball Specials
Item Strength
he wants to throw the victim, figures the victims velocity on impact, and rolls to hit vs. half the victims
DCV. A failed roll means the victim was dropped
for no damage, on a randomly determined hex-side.
Damaged incurred in a successful throw is reduced in
a manner similar to Knockback, as far as breakfall,
impacting on horizontal surfaces, etc.
Someone thrown from a height has gravity aiding their descent, though gravity alone will not push
their velocity above 30.
Score
3
4
5
6
7
16
17
18
18/01-50
18/51-99
18/00
19
20
Combat Points
Str
Dex
3
3
2
2
2
1
1
0
1
0
0
+1
+1
+2
+1
+2
+1
+2
+3
+3
+3
+3
+3
Weaponed Combat
Combat Points
Armor
Leather
Studded Leather
Ring
Chain
Banded
Scale
Plate
Field Plate
Full Plate
35
46
3
57
34
68
35
810
57
34
1012
79
46
1214 911 68
1315 1012 79
Str
4
3
35
36
An individual also is allotted a number of Comments from the playtesters: The introducweapon-based combat points to be determined by his
tion of floating combat points leads to more delevel of specialization and the magical-bonus, if any,
cision making during hack & slash but can have
of his weapon (WCPs).
a tendency to slow down combat if not handled
properly. It has been argued that the CP system tends to de-power dexterity and increase the
WCP
importance of strength in combat. By extreme
Specialization
1
placement of their total combat points, characDouble-Spec
3
ters can attain lower thac0s & ACs than otherwise possible. The CP system has been tested
The individuals number of combat points are
for less than one year; thus, the reader is advised
then computed per weapon:
to apply it with caution.
CP = ACP + BCP + W CP
Pummeling Combat
d6 damage
d8 damage
50% normal damage
Weaponless Combat
1
2
5
8
10
Holds: If a hold is established, it may held indefinitely until broken. The attacker may roll an
attack for the next round and either take the
results (thus voluntarily breaking the hold) or
leave them and maintain the hold. If the defender rolls a gouge or throw/flip (15) or any critical (20) the hold is automatically broken. Holds
do a point of damage per segment per segment.
Punch
Fumble
Sushi Fist
Woosie Cut
Wild Swing
Side Swipe
Glancing Blow
RibCleave
Rabbit Punch
Sidekick
Belly Smack
Kidney Punch
Jab
Hook
Uppercut
Gouge
Combo
Groin Chrusher
Skull Cracker
Dazed & Confused
Critical Ouchy
Dmg
0
0
0
0
0
1
1
1
1
2
2
2
2
2
3
4
5
6
8
10
%KO
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
5
10
20
30
40
Wrestle
Fumble
Flounder
ShitStain Mnvr
Failed Grapple
Touch & Go
Push
Power Push
Freefall
LegTackle
Undive
Trip
Turnabout
Arm Lock
Head Lock
Throw/Flip
BodySlam
Lemon Squeeze
Bear Hug
Come to Mama
Smushy Foo
Dmg
0
0
0
0
0
0
1
0
0
1
0
0
0
0
2
4
6
6
6
8
%KO
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
10
20
20
30
40
%Hld
0
0
0
0
0
0
0
5
10
10
0
0
30
50
0
0
50
50
70
90
%Dwn
0
0
0
0
0
20
40
90
60
60
70
0
10
20
50
90
30
30
40
50
Notes
General Rule: Rolls of 25 are considered null attacks with respect to damage, knock-out, hold,
etc. . .
Brawling Proficiency: Adds +1 to both free combat points and damage rolls per level of proficiency.
Special Attacks
Strength: Str damage bonus is added to damage of
attacks which normally do damage. Bend bars
The freefall attack requires that the attacker
bonus is added to hold, KO, and down percentgo
down
(whether or not a knock-down of the deages.
fender is achieved), however, the defender, if taken
Damage: 12 of damage suffered is temporary (heals down by the attack, must make a dex check to regain
at 1pt/hour). Metal gauntlets or hard boots do footing for the next segment whereas the attackers
an additional d3 for punching/kick attacks.
footing is assured.
107
108
AD&Dv2
has generated a great deal of controversy Case 2: 7th Level Fighter (AC 3) vs 10th Level
since its introduction and has likewise amassed a
Gladiator (AC -3)
wealth of critics, an undue share many die-hard loyGistor, a 7th level fighter, made the mistake of
alists will contest. Nevertheless, Brad takes a punch
being drunk one evening in the local Tavern,
and a snap-kick at the new rules and introduces a few
and challenging Torbar Skullbreaker, the local
of his own as well-reasoned alternatives.
gladiator (10th level), to a fight. The following
morning, Gistor, being too proud to back down,
The 2nd Edition Players Handbook and The Comagreed to go ahead with the fight.
plete Fighters Handbook offer a new and updated
Before the fight begins, both contestants agree
method for resolving hand to hand and martial arts
to use martial arts since neither one wants to
type combats. This system is a definite improvement
die over this fight. As the fight begins, Gistor
over the 1st Edition system in its simplicity. Howtakes the initiative and makes the first attack.
ever, the way in which the system was simplified leads
He needs a minimum of a 17 to hit the Gladiator.
to some rather blatant logic flaws. By far the worst
On his first attack, he rolls an 18. Thus, he just
problem with this new method involves the amount
barely hit the Gladiator. According to the chart,
of damage and %KO at low levels. Statistically, low
he scores a Vitals-Kick, does 2 points of damage,
level characters have a better chance at a KO than
and has an 8% chance at a KO. Incredible for just
do higher (more experienced) characters. This would
barely hitting the target. The worst Gistor can
seem to be taking beginners luck a little too far! In
do is 2 points of damage and a 5% KO. Torbar,
addition, standard player logic says that the higher
on the other hand, could get anything from 0
the number rolled to hit, the better that hit was.
points of damage and a 1% chance at a KO up to
The new combat method often works contrary to that
3 points of damage with a 15% chance at a KO.
logic. The following three case studies will make it
This fight is obviously not properly balanced.
painfully clear that these problems do exist and are
too blatant to ignore.
Case 1: 2nd level Fighter (AC 4) vs an Orc (AC 7)
ence), they get worse in their ability to use Martial Arts. This is the opposite of what should be
happening.
Diff.
15+
13-14
11-12
9-10
7-8
5-6
3-4
0-2
Punch Type
Head Punch
High Kick
Vitals-Kick
Vitals-Punch
Side Kick
Body Punch
Low Kick
Graze
Damage
3
2
2
2
1
1
1
0
It has been shown that the new and improved combat system for punching and martial arts
as presented in the 2nd Edition Players Handbook
and The Complete Fighter are seriously flawed with
respect to maintaining a proper fighting balance between experience levels. The concept of a single die
roll system is outstanding. However, the implementation of this concept needs help. An alternative
method like that presented here can make this concept more realistic and more fun to use.
%KO
30
20
15
12
8
4
2
1
Thirty-Six Plots
c
1990
Loren J. Miller
[email protected]
To
Some
111
Heres
a campaign setting to render your players Politics: The titles of the Empire are:
stupified by your genius and hard-work.
Emperor: There is only one Emperor. He is in
Lan and is addressed as Your Majesty.
Lorien, Oleand, and Matibar, and the group of
smaller islands known collectively as the Torman
Isles, compose the Empire.
Matibar: The third in the primary triangle of islands which make up the archipelago. It is
roughly 800 miles North-South, and about 700
miles (at the widest point) East-West. Its not Geography: Matibar is divided into two large sections: North and South Matibar. The divider
rectangular, or even oval, so these are maxis a large mountain range, called the Swords of
imums. Matibar has a population of almost
Delvor-Neb. The North, primarily a desert, is
150,000 people. Its capital city is Mati, and
called the Endless Waste. The South, primarits climate ranges from temperate (Virginia) to
ily plains, is called the Great Plains of Matibar.
desert (Sahara). Its terrain is almost entirely
There is one large body of fresh water, in the
desert, mountains, or plains; wood is in short
South, called the Lake of Sorrows. There is only
supply.
one good pass through the Swords, called Brin
Torman Isles: The Torman Isles were not colonized
Pass. Brin Pass is guarded by Brin Keep.
from Lorien like the great islands; they were already populated when they were contacted by
the Empire. The Tormani are famous for their
merchants and their mercenaries.
113
283
294
312
427
428
455
473
742
761
GURPStuff
Neuromancer
Nyles Seaton
Panther Moderns
Sprawl Gang
Tron
suit,
video
Sasquatch
by Nyles Seaton
Stats: ST:55;
DX:13;
IQ:9;
Speed/Dodge:12/9; PD:0; DR:12
HT:15/30;
Cyberwear
by Neuromancer
116
Phase Snake
Jinx
by Nyles Seaton
by Neuromancer
Stats: ST:6;
DX:14;
IQ:8;
Speed/Dodge:5/7; PD:3; DR:20
HT:14/30;
Stats: ST:10;
DX:15;
IQ:12;
Speed/Dodge:8/8; PD:7; DR:2
Weight: 30/70
Size: 2
Size: 1 hex
Reach: C,1
Reach: C
HT:15;
Description: These greenish brown snakes inhabit Description: Jinx is a wood-sprite who disguises
plains, flatlands, and dungeons. They attack by
himself as a court jester and loves to cause misconstricting around their foe. Their high damage
chief. Jinx will never purposely harm people,
resistance is acutely due to their natural inborn
but will rather play cruel jokes on them. Other
ability to phase out into the ethereal plane for
than having millions of pranks to play on una short timespan (three minutes), thus allowing
suspecting player-characters, he has the ability
only the most powerful attack to do damage.
to transform objects. Whenever Jinx touches
magic wands, rods, or staves, they lose their poTraits: Phase Snakes have young only once during
tency but gain the ability to create flowers, caustheir lives, making them a very rare species.
ing numerous, long-stemmed flora to spring forth
They usually eat large livestock, but have been
(preferably with petals) from the tip of the magic
known to attack people.
item. When Jinx touches melee weapons, they
become dull and cutting/impaling damage becomes crushing damage. Bows will become weak
Elemental Dragon
and break when they are next used. Spell books
by Neuromancer & Tron
and scrolls will lose their magic and be replaced
with extremely bad jokes.
Stats: ST:80; DX:14; IQ:17; HT:75; Speed:8, 25 flying; PD:5; DR:5
Weight: 1750 lbs.
Size: 17 hexes
Attack: Fire: 4d bite; 4d+1 fire breath Water: 4d
bite; 4d+1 icy breath Air: 4d bite; 3d lightning
breath Earth: 4d bite; 3d1 stone missile breath
Description: Elemental Dragons have four heads,
each a different color (red, blue, white, brown)
and each capable of casting all the elemental
spells under its domain (fire, water, air, earth).
Elemental Dragons are completely immune to all
elemental-based attacks.
Traits: Elemental Dragons are completely neutral
and care only about protecting the world around
them.
117
Bruce W. Onder
[email protected]
118
ranks, actual signs and passwords known to the servants of Satan shall be incorporated in the rules;
further, our Agents and Provocateurs shall frequent
the vicinity of schoolyards, game rooms, and playgrounds to signal children by means of these signs
and passwords in order to initiate them further into
the Black Arts.
6. The game shall have trappings of other games familiar to children (dice, rule books, figurines, playingboard, etc.) Further, as the players advance to
higher levels of play the figurines should become
stranger, the rules more complex and bizarre, and
the handbooks more costly and seductive. It is recommended that occult lore be scattered through a
series of rule books for advanced play, so that players shall be forced to contribute unwillingly to our
General Fund for the Corruption of Society as they
fall deeper into our clutches.
7. Our Agents and Provocateurs shall spread across the
land promoting this game on local and national media (See Protocol #182968-N: Use of Advertising)
and steps will be taken to sabotage the sale of conventional games so that stores will rely more and
more on our product (See Protocol #19-N: Dirty
Tricks)
8. As acceptance of this game grows and the original generation of corrupted players begins to age,
our Agents and Provocateurs shall initiate steps to
keep the acceptance of these converts by translating
this game into other forms of media (See Protocol
#277666-X: Use of Subliminal Messages); especially
visual media, movies and television, so that a general
level of acceptance of the Dark Powers are assured.
9. Selected portions of this Protocol shall be leaked to
the Fundamentalist Christian media, whose capacity for promotion of its own paranoia will serve the
double function of bringing ridicule upon Christianity, while giving publicity to our game (See Protocol #261362-C: Any Publicity is Good Publicity).
The backlash effect of this media blitz upon atheist game-enthusiasts who turn to our game as a
means of thumbing their noses at Christianity (or
even for mere secular diversion) will be salubrious to
our ends.
Here
Jay
Oops. . .
Im invincible!
Stop!
Money!
Run away!
Sathar Player 2: Hey, my last ships surrounded. I can get 5 of em if I blow up.
I initiate self destruct.
120
Dont be silly. If this was really the ships SelfDestruct Button, do you think theyd leave it
lying around where anyone could press it?
I drink from the vial marked POISON on the
off chance that someone put a potion of extra
healing in by accident.
Hmmm. . . the sign on the door says, AIRLOCK. I wonder whats inside.
Well, as long as Ive stumbled into Princess Savitras bedroom, I might as well try to seduce
her.
Ha. . . I
scoff
at
Im not
T HWACK
death!
After
rave reviews, we doth revisit the Bits and it fer me? And Fred sayeth unto Rollo whom he
loved like a brother Ill give you all this land. Ive
got plenty of land, Ill make you the first Duke of
Normandy. And Rollo found this pleasing unto him
The story you are about to read is true. We
and his words fell like little winged birds unto the
didnt even change the characters names,
royal ears. Quoth Rollo Ill do it. And so saying,
although at first we thought we really
Rollo bent, seized the king of France by the ankles,
should. . . to protect the innocent and all.
up-ended him, kissed his regal feet and returned him
But then it occurred to me Screw the inunto the ground that was now the possession of Rollo,
nocent. They never did anything for me,
called Robert, first Duke of Normandy.
did they? Its a harsh world, chum, and inAnd this, oh most glorious reader, is the nearly
nocence doesnt make for much of a defense
true story of the Treaty of St. Clair-sur-Epte.
in my book. My names Friday. . . I carry a
The Troll
grudge.
[email protected]
Stigs Inferno #6 by Ty Templeton
Pieces.
123
Ag
[email protected] (Silver)
Rutgers Univ., New Brunswick, N.J.
DM: You walk into a bar, you see two mean looking
half-orcs at a table in the corner, armed to the
teeth, and wearing armor. What do your Mage
and Cleric do?
Andrew Bell,
Players: We walk over, sit down, buy them a drink
[email protected]
and become friends for life, willing to defend each
other to the death, unless of course, were not The professional way to clean out dungeons:
expecting any more player characters to join us,
in which case we attack them!
A number of years ago I joined a new gaming group.
They were a bunch of hack and slashers, and they
Keith (The Lazy DM) Hearn (aka Bug Hunter)
were going to be going through a standard dungeon.
[email protected]
Sigh. . . One of the items they had was a Helm of BrilAmdahl Corporation, Sunnyvale CA
liance. They had a bunch of other impressive magic
as well. The game could have been lots of dead monDont think of them as pedestrians, think
sters; however, I convinced the party to try attacking
of them as semi-mobile speed bumps.
the dungeon my way. . .
Lord Teka
One of the encounters that I like to include along a
major highway is one where a couple of brats toss
a dozen eggs (most of which are rotten) at passersby. I usually rule that the kids are so used to pulling
this particular trick that they get almost automatic
hits, and give a character the chance to avoid by application of a skill (D&Ders, dex check or save vs
paralyzation).
Youd be absolutely astonished at the results.
I last pulled this stunt on a group of 2nd-level adventurers. The wizard panicked and wasted one of
the kids with a magic missile. The thief made one of
his saves with a natural 20, so he threw the egg back
at the kid as hard as he could threw well enough
on this riposte that the brat actually took a point
of damage (hit him in the face) and got knocked on
We encounter a gang-o-monsters.
Booming voice: For we are the terribly powerful,
yet merciful. Put your equipment and treasure in the center of the room and stand with
your faces against the far wall. If you fight
us. . . (special magical effect) . . . you will all die
horrible deaths. . . (special magical effect) . . . If
you follow our instructions you will be allowed
to live. . . (special magical effect) . . . choose your
fate! (special magical effect)
Cleaned out the whole dungeon without having to
unsheath our weapons! Weirded out the old players.
The DM had fun, I had fun, I think most of the other
players had fun. We also got through the dungeon
much faster than the DM had planned.
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Matthew Goldman
[email protected]
A yuletide tune:
Ned Rorem
Were off to see the Dragon. . .
Reward
A Kingly Sum
Brave Adventurers Needed to Kill the Dragon of
Eastmark, Kingdom of Arcadia.
Apply at the Royal Palace.
James Heath
[email protected]
U. Texas, Astronomy, Austin, TX
Yeah, see, thats the problem. The computers gotten kind of antisocial; it keeps spacing its
crews. We cant get to it to disconnect it, either. You
see the problem?
Indeed I do. (chuckle) Fortunately I have a
robopsychologist with me. . .
[email protected]
We make Idols of our concepts, but wisdom
is born of wonder.
St. Gregory the Illuminator
I heard about one campaign, a swashbuckling pirates
type campaign where they used no rules. There criteria was If this was a Hollywood movie, would this
action have succeeded? and if there was any doubt,
the players voted on it. Sounds like fun!
Adrian Hurt
JANET: [email protected]
ARPA: [email protected]
UUCP: ukc!cs.hw.ac.uk!adrian
Gwen Johnson
[email protected]
If there is anyone here that I have not offended, I deeply apologize.
J. Brahms
New uses for those funny thirty-sided dice:
Whenever your party goes through AD&D module S1, stick two of them over your eyes for chilling effect.
129
Timothy D. Cain
[email protected] (ARPA)
Department of Information and Computer Science
UC Irvine
We generally prefer to get submissions electronically, either through public networks like the Internet or through our BBS at 512/472-6905. We also
take hard copy, but the speed of the net is hard to
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Reviews should run from 800 to 1200 words in
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We actually pay our writers. . . not much, but
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From what weve seen on RGF and in publications such as the Guildsman, theres a lot of talent
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To contact Abyss, email Dave Nalle (editor)
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For those interested in seeing Abyss, subscriptions are $7 for six quarterly issues or $13 for twelve.
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130
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131