Smpte Made Simple
Smpte Made Simple
11
13
VITC
16
18
Using SMPTE
20
Advanced Applications
25
29
31
32
33
36
Copyright 1996
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or
transmitted, in any form, or by any means electronic, mechanical, photocopying, recording or otherwise,
without the prior written permission of TimeLine Vista, Inc.
Printed in the USA.
Part No. 73A018-9610-10
2
Introduction
When the television broadcast industry moved from film and live
performance to prerecorded video production, a method was
required to reliably synchronize and edit the new medium. Historically, film rushes were lined up at the clapper board and rubber
stamped with footage numbers. Film was mechanically held in sync
by the sprocket holes. Unfortunately, video tape has neither of
these attributes. This problem made it impossible to get the music,
pictures, dialogue, and effects to all begin and run at the same time.
The solution was SMPTE time code. SMPTE is a signal that
contains specific address information that can be recorded on
audio or video tape. This address information is then used to
accurately position the audio or video.
Why SMPTE?
In 1971, the Society of Motion Picture and Television Engineers
chose SMPTE as the industry standard for synchronization. It
became officially known as SMPTE/EBU Time Code when the
society was joined by its overseas counterpart, the European
Broadcast Union (EBU). Since SMPTE/EBU is quite a mouthful,
most people just say SMPTE.
MASTER
ATR
SLAVE
ATR
TIME CODE
MASTER LYNX
TIMING DATA
SLAVE LYNX
SMPTE001
This simple example is the basis for all SMPTE applications. For
instance, if you are locking to film or video using a digital audio
workstation or a sequencer, you substitute the appropriate controlling device to suit the equipment for that application.
Locking to Picture
Suppose you have footage on videotape, and you need to create an
audio track to go with it. The audio track could be music, dialogue,
effects, or all three. How do you lock the sound to picture?
The solution is to use SMPTE and a Micro Lynx or two Lynx-2
modules, exactly as described in the previous audio example.
SMPTE works just as well with video as it does with digital or
analog tape. You can use SMPTE to lock video to analog, digital to
analog, and even lock sound sources that dont use tape.
VTR
SYSTEM UNIT
OPTIONS
MIDI
COMPUTER
KEYBOARD
SYNC
TIME CODE
TV MONITOR
CONTROL
CONTROL
TIME CODE
ATR
SYNC
VSG
EXT SYNC
SYSTEM
POWER
VITC
M3
DATA
DATA
VALID
VALID
DATA
VALID
DATA
VALID
ON
RS422
ACG
TIME CODE
GENERATOR
POWER SUPPLY
DEVICE SELECT
CALCULATOR
STATUS
SYSTEM
SETUP
ACG
F1
F2
F3
SYS
TRAN
EVNT
LIST
MEM
LOCK
LOCK
BUSY
BUSY
BUSY
REC
REC
REC
RCL
STO
MACRO
REF
LOCK
CAPT
IN
MIXED
CODE
1600
(48K)
1920
VIDEO
GEN
1470
(44.1K)
1764
NON
STD
VITC
OUT
SYNCP
TCG
LOOP
RDY
MIDI
TRKS
OFST
ERR
A2
POST
REF
00
CLR
TIME
ALL
STOP
CUE
LAST
NEXT
ENTR
TRIM
JOG
SHTL
VID
LOC
A3
2
PRE
SOLO
DUR
TC
ROLL
BACK
MOTION
SUB
FR
RE
PLAY
EDIT
REH
REC
JOG WHEEL
SMPTE002
OUT
CUE
A1
GRP
8
IN
A4
LOCK
ASM
7
GROUP SELECT
KEYBOARD CONTROLLER
OPTIONS
MIDI
COMPUTER
KEYBOARD
SYNC
CONTROL
TIME CODE
SYSTEM UNIT
VTR
TIME CODE
ATR
CONTROL
MIDI
MIDI
SEQUENCER
SYNC
VSG
EXT SYNC
SYSTEM
POWER
VITC
M3
DATA
VALID
DATA
VALID
DATA
VALID
DATA
VALID
ON
RS422
ACG
TIME CODE
GENERATOR
POWER SUPPLY
DEVICE SELECT
CALCULATOR
STATUS
SYSTEM
SETUP
ACG
F1
SYS
TRAN
EVNT
F2
F3
RCL
STO
MACRO
REF
LOCK
CAPT
IN
MIXED
CODE
1600
(48K)
1920
VIDEO
GEN
1470
(44.1K)
1764
NON
STD
VITC
OUT
MEM
TCG
LOOP
RDY
SOLO
TRKS
OFST
ERR
A2
POST
REF
00
CLR
TIME
CUE
LAST
NEXT
ENTR
TRIM
JOG
SHTL
VID
LOC
A3
2
PRE
GRP
DUR
TC
A1
MIDI
OUT
CUE
4
SYNCP
REC
C
8
IN
A4
LOCK
BUSY
REC
B
ASM
7
LOCK
BUSY
REC
A
ALL
STOP
ROLL
BACK
MOTION
SUB
FR
RE
PLAY
EDIT
REH
REC
JOG WHEEL
SMPTE003
LIST
GROUP SELECT
LOCK
BUSY
KEYBOARD CONTROLLER
Complete Systems
The ultimate SMPTE application is the complete studio system.
Just as two devices can be locked to a common time reference, so
can a whole roomful. Tape machines, consoles, synthesizers, effects
processors, and hard disk recorders can all be locked together using
SMPTE. With an efficient controller like the Micro Lynx Keyboard, all of these different machines can be operated as easily as a
single set of transport controls. Using this approach, SMPTE can
be used to build large, multi-machine networks for video editing
and music recording.
VTR
SYNC
OPTIONS
CONTROL
MEC
TIME CODE
CONTROL
TIME CODE
MIDI OR MAC
INTERFACE
ATR (DTR)
SYNC
CONTROL
DIGITAL AUDIO
WORKSTATION
ATR
TIME CODE
AUTOLOCATOR
MIDI
COMPUTER
KEYBOARD
EXT SYNC
VSG
SYSTEM
POWER
ACG
ACG
VITC
M3
DATA
DATA
VALID
VALID
DATA
VALID
DATA
VALID
ON
SYSTEM UNIT
RS422
WORD CLOCK
TIME CODE
POWER SUPPLY
CONSOLE AUTOMATION
DEVICE SELECT
CALCULATOR
STATUS
SYSTEM
SETUP
ACG
F1
F2
F3
SYS
TRAN
EVNT
LIST
MEM
RCL
STO
MACRO
REF
LOCK
CAPT
IN
MIXED
CODE
1600
(48K)
1920
VIDEO
GEN
1470
(44.1K)
1764
NON
STD
VITC
OUT
8
IN
LOCK
BUSY
BUSY
REC
REC
REC
LOCK
TC
A1
MIDI
1
PRE
GRP
SOLO
LOOP
RDY
TRKS
DUR
CUE
SYNCP
TCG
9
OUT
A4
OFST
A2
A3
POST
CONSOLE
COMPUTER
REF
00
CLR
TIME
CUE
ERR
LAST
NEXT
ENTR
TRIM
JOG
SHTL
VID
LOC
ALL
STOP
ROLL
BACK
MOTION
SUB
FR
RE
PLAY
EDIT
REH
REC
JOG WHEEL
SMPTE011
LOCK
BUSY
ASM
7
GROUP SELECT
KEYBOARD CONTROLLER
IN PHASE
SMPTE004
60 Hz
60 Hz
Just as the pilot tone on one tape machine is made to match the
reference source, it can also be made to match the pilot tone on a
second master tape machine. So, a pilot tone can be used to
synchronize the speed of the two tape machines.
The Problem with Pilot Tone
However, there is a problem, one sine wave looks exactly like
another. Although the slave machine can phase lock with the
master, the slave has no way of knowing whether the master is
playing the first verse or the third chorus of a song or if the master
is three-and-a-half seconds into a scene or at the beginning. Pilot
tone is severely limited as a tool for synchronization. The same is
true for other speed-only sync codes such as Frequency Shift Key
(FSK) and Din Sync.
10
START OF FRAME
BORDER BITS
FRAMES USER FRAMES USER
BITS
BITS
12
SEC
16
USER
BITS
20
SEC
24
USER
BITS
28
MIN
32
USER
BITS
36
MIN
40
11
USER
BITS
44
HOURS
48
USER
BITS
52
HOURS
56
SYNC
WORD
USER
BITS
60
64
68
72
76
SMPTE words (one for each frame) are recorded along the length
of the tape; hence the name Longitudinal Time Code (LTC). The
codes design and organization make it suitable for a very wide
range of play speeds, both forward and backward.
The frequency of the LTC signal is always proportional to the tape
speed. However, the signal cannot be read in stop or freeze-frame
mode. Consequently video frequently uses another form of time
code: Vertical Interval Time Code (VITC), which can be reliably
read in stop and at very slow play speeds.
12
(NTSC)
(PAL)
Drop Frame
(DF)
What about American color TV? When it was invented by RCA,
they reduced the American black and white frame rate of 30 frames
per second to 29.97 frames per second, to allow both color encoding and compatibility with existing black and white television sets.
This format became the standard color TV format for America.
13
So for every hour, the time code is 108 frames short. In editing, if
you are just a few frames off, you might make your lead guitarist
end his solo two chords early. To correct this problem, a time code
format called Drop Frame (DF) was developed. Drop frame skips
the first two frame counts in each minute (with the exception of
minutes 00, 10, 20, 30, 40, and 50) to force the time code to match
the clock time.
Film
Film has run at a frame rate of 24 frames per second ever since
Thomas Edison invented it. Although this is a non-standard time
code, sometimes it is used in the field.
14
Displayed Time
Accuracy
Application
24
24 frame
Real Time
25
25 frame
Real Time
EBU standard
for European television
29.971
30 drop frame3
Real Time
NTSC standard
for USA & Japan
29.971
30 non-drop frame4
0.1 % Slow
30.002
30 drop frame3
0.1 % Fast
Non-standard
30.002
30 non-drop frame4
Real Time
Notes:
1.
29.97: Generated by all color television sync generators (i.e., almost all sync
generators built after 1970). This speed is the speed at which a black burst
signal runs. (Do not confuse a black burst with black and white. A black burst
is a standard color signal with a color of black.) Use this as your standard
frame rate unless you are an expert and have a reason not to.
2.
30.00: Usually available only in the internal crystal mode of a time code
generator, or from black-and-white television sync generators. Dont use this
non-standard speed unless you are an expert and have a good reason. This
speed is sometimes used in conjunction with motion picture film systems.
3.
4.
Many users prefer 30 (full frame) counting because no numbers skip in the
counting sequence, even though the elapsed time accuracy at 29.97 frame rate
is slightly different from real time.
15
VITC
Vertical Interval Time Code (VITC) is another form of SMPTE
that is used only with video, and is printed horizontally at the
beginning of each field, as part of the video signal . Longitudinal
Time Code (LTC) is printed linearly along an audio track.
Unlike LTC, VITC cannot normally be added to a video tape after
the picture has been recorded. It must be recorded with the video
signal when the original tape is generated.
Each picture has 525 lines (625 for PAL). The lines are divided into
two interlaced (odd and even) fields to facilitate picture clarity. First,
262 even lines are scanned. Then the scanner returns to the beginning of the picture and scans the 263 odd lines. As the lines are
scanned, a number of lines at the top and bottom of the picture are
never displayed; they are blank space. These lines are available for
storing information. VITC is recorded on two of these spare lines,
at the top of each field. One complete VITC data word is recorded
on each line.
VITC uses a 90-bit data word instead of the 80-bit data word used
by LTC. The extra bits are used to provide error correction and to
prevent bad time code values from being read. VITC allows
accurate reading of tape position even when the tape is stopped in
freeze frame (something that LTC cant do). VITC is often used in
conjunction with LTC in applications that involve both audio and
video.
16
10F BG2
1S BG3
10S BG4
1M BG5
10M BG6
1H BG7
10H BG8
CRC
AUDIO TRACK 2
AUDIO TRACK 1
END OF FRAME
VIDEO
INFORMATION
SMPTE006
START OF FRAME
CONTROL TRACK
ADDRESS TRACK
17
18
MIDI is a computer code that uses 8-bit data words or bytes that
cannot contain SMPTEs 80-bit word. This limitation is why MIDI
Time Code (MTC) was invented. MTC takes SMPTE time code
and translates it into the MIDI data format. To translate SMPTE
into MIDI, the MIDI time code format transmits a MTC message
byte every 1/4 frame. The first two 1/4 frame bytes contain only the
frames. The next two MTC bytes convey the seconds, the next two
the minutes, the next two the hours, and so forth.
This process takes exactly two SMPTE frames to complete. As soon
as one complete SMPTE address is transmitted, the MTC generator updates the time code by two frames and starts again.
The TimeLine Micro Lynx can take SMPTE from a master tape
and generate MTC. Using MTC, the film/TV composer can now
use a cue-sheet style program, as well as conventional music, and
work exclusively with hours, minutes, seconds, and frames.
Although SMPTE and MTC are not the same thing, they make a
powerful combination when the Micro Lynx puts them together.
19
Using SMPTE
Any SMPTE time code application involves three basic functions.
First you need a generator to produce the actual SMPTE signal that
goes onto tape. Second, you need a reader to read the SMPTE time
code from tape. Finally, theres the job itself, i.e., what you want to
accomplish.
SMPTE can be used with a resolver, to ensure that a single tape
machine runs at a consistent speed. It can also be used with an
autolocator that stores a number of SMPTE addresses in memory
and chases to those addresses on command, or when you want to
lock one or more devices to a master tape machine with a synchronizer.
In the early days, a different device was often required to perform
each of these functions. Today, products from TimeLine perform
them all. The Lynx-2 Time Code Module with a Keyboard
Control Unit is a compact, high-end, high-performance unit. The
Micro Lynx is a high-performance time code system for project or
smaller studio systems.
20
21
LYNX-2 MODULE
TRANSPORT
GENERATOR
LTC
REC
30
VITC
REH
DF
SER
LOCK
25
PILOT
RESOLVE
24
TACH
ONLINE
RMT
BWL
VARI
M
SPEED
FILM
VITC
GEN
29.97
JAM TC
INT
RDR
30
JAM UB
VID
SYNC PT
DF
TACH
AUX
OFFSET
25
N/STD
MAINS
ERR
24
ON
RDR
GEN
422
VSO
SMPTE007
22
ATR (VTR)
LYNX MODULE
TC IN
READER
TIME CODE
VALUE
GENERATOR
JAM SYNC
GEN OUT
SMPTE008
23
Synchronizer Essentials
A synchronizer reads time code from two or more machines. Then,
by manipulating the speed of each machines capstan, the synchronizer forces the two machines to play tape at the same speed. This
process is called locking. The Micro Lynx system offers phase or sync
lock mode.
24
Advanced Applications
Video Editing
Video editing is the process of assembling raw footage into a finished
television program. Shooting the raw footage is part of television
production, and video editing is part of the post-production process.
An average television program such as a sitcom or a documentary
has action that constantly shifts from one scene to another from
indoors to outdoors, for example. Within a given scene, the
perspective also shifts from one camera to another. Each camera
shoots the scene at a different angle.
During editing, multiple video machines are each loaded with
footage of different scenes that have been shot by different cameras. The potential for chaos is great. Fortunately, each reel of raw
footage is striped with SMPTE time code, and each frame has a
specific and unique location or address. In some cases, both LTC
and VITC are on the tape.
During editing, selected scenes of raw footage are transferred onto
a master video tape in the sequence they will appear in the finished
show. The master video tape contains the master or program time
code.
A video editor locks the source video machines loaded with raw
footage to the master video machine. Additionally, one or more
audio tape machines may be locked to the master. These machines
contain the production audio, which includes the dialogue and
incidental sounds recorded during shooting of the raw footage.
25
Audio-For-Video
Just like the raw video footage, all of the audio elements that go
into a video production must be assembled. This procedure is
generally known as audio-for-video or audio post-production. There are
several different branches of audio post because many different
types of sound sources go into a typical video show.
26
27
(ATRs) or film dubbers with the finished music, dialogue, and effects.
These ATRs are locked to the video master using a TimeLine
system controller, such as the Keyboard Control Unit or Console
Control Unit. Then the multiple audio sources are balanced by a
mixing console to provide a finished audio master for the program.
Because this can be quite an elaborate process, many modern postproduction facilities use automated mixing consoles that store mix
data, such as fader moves, and mutes in computer memory.
CONSOLE
AUTOLOCATOR
ATR
VTR
SYNC
RS422
TRANSPORT
LTC
VITC
DIAGNOSTICS
SELECT
CAPTURE
DIAGNOSTIC
TERMINAL
AUX
SELECT
MAINS
EMERGENCY
ALL STOP
REC
REH
GENERATOR
30
GEN
RDR
DF
SER
LOCK
25
PILOT
RESOLVE
24
TACH
ONLINE
RMT
BWL
VARI
M
SPEED
FILM
VITC
CONTROL
SYNC
RS422
29.97
30
JAM TC
TIME CODE
CONTROL
TIME CODE
CONSOLE
DATA
SYNC
SYNC
EXT SYNC
TRANSPORT
INT
JAM UB
VID
SYNC PT
DF
TACH
AUX
OFFSET
25
N/STD
MAINS
ERR
24
ON
RDR
LTC
GEN
VITC
422
VSO
REC
REH
GENERATOR
30
GEN
RDR
DF
SER
LOCK
25
PILOT
RESOLVE
24
TACH
ONLINE
RMT
BWL
VARI
M
SPEED
FILM
VITC
29.97
30
JAM TC
INT
JAM UB
VID
SYNC PT
DF
TACH
AUX
OFFSET
25
N/STD
MAINS
ERR
24
ON
RDR
GEN
422
VSO
1
THRESH
LEVEL
GND LEVEL
BEEP
LYNX-2 (1)
RDY
SYS
TRKS
EVNT
TCG
MEM
IN
OUT
OFST
SET
UP
RCL
STO
DUR
SYNCP
6
ERR
LAST
LYNX-2 (2)
SYSTEM
SUPERVISOR
NEXT
KEYBOARD CONTROL UNIT POWER SUPPLY
GRP
SOLO
00
LOCK
CODE
BUSY
KCU POWER
SUPPLY
REC
AUX
AUX
BUSY
REC
AUX
CODE
BUSY
REC
AUX
CODE
BUSY
REC
AUX
CAPT
LOCK
LOCK
CODE
BUSY
REC
TRIM
CLR
LOCK
CODE
REF
0
TIME
LOCK
POST
PRE
CONSOLE
CONTROL UNIT
KEYBOARD
CONTROL UNIT
28
SMPTE010
ATR
CONTROL
CONTROL
MIDI
MAC
INTERFACE
TIME CODE
DIGITAL AUDIO
WORKSTATION
ATR
OPTIONS
MIDI
COMPUTER
KEYBOARD
TIME CODE
MIDI
SEQUENCER
KEYBOARD
SYSTEM
POWER
VITC
M3
DATA
DATA
VALID
VALID
DATA
VALID
DATA
VALID
ON
RS422
ACG
ACG
WORD CLOCK
POWER SUPPLY
TIME CODE
DEVICE SELECT
CALCULATOR
STATUS
SYSTEM
SETUP
ACG
F1
F2
F3
SYS
TRAN
EVNT
LIST
MEM
LOCK
LOCK
BUSY
BUSY
BUSY
REC
REC
REC
RCL
STO
MACRO
REF
LOCK
CAPT
IN
MIXED
CODE
1600
(48K)
1920
VIDEO
GEN
1470
(44.1K)
1764
NON
STD
VITC
OUT
TCG
LOOP
RDY
MIDI
TRKS
OFST
ERR
A2
POST
REF
00
CLR
TIME
EFFECTS PROCESSOR
CUE
LAST
NEXT
ENTR
TRIM
JOG
SHTL
VID
LOC
A3
2
PRE
SOLO
DUR
TC
SYNCP
A1
GRP
OUT
CUE
ALL
STOP
ROLL
BACK
SUB
FR
RE
PLAY
EDIT
REH
REC
MOTION
JOG WHEEL
SMPTE013
MIDI
8
IN
A4
LOCK
ASM
7
GROUP SELECT
KEYBOARD CONTROLLER
With the number of machines involved and the use of SMPTE time
code, many record projects and other music recording applications
are as elaborate as video post-production. Two multitrack tape
machines are typically locked together by the Micro Lynx to
provide enough audio tracks for instruments and vocals. Some
productions require more than two interlocked multitracks. Console
fader automation is the norm for record mix downs, and an absolute
necessity for dance mixes.
are MIDI synthesizer and drum machine parts that are synchronized to tape, and played back live in real time, rather than being
recorded onto multitrack. The Micro Lynx provides the allimportant SMPTE to MIDI translation.
MIDI is also the protocol used to automate effects processors, such
as digital reverbs, and harmonizers. These MIDI devices can
change programs midsong, and even perform real time individual
parameter changes midprogram. Some mixing consoles, particularly those designed for personal use and project studios also have
MIDI automated switching or mixing features.
Just about every device in the recording studio, including tape
machines, consoles, effects processors, and electronic instruments,
can now be automated using SMPTE, MIDI, and the appropriate
TimeLine equipment.
The Digital Audio Workstation (DAW) is an important tool for postproduction and music recording. The DAW records, edits, manipulates, and mixes multiple tracks of audio in a single digital environment. Its a self-contained, self-sufficient system. At some point
however, the DAW must sync with the real world and eventually
be slaved to picture or a master tape machine.
This situation can present a problem. DAWs are always referenced
to their own internal sample rate clock and can use time code to
locate and park at a specific SMPTE address. When that address
comes up on the master tape, the DAW goes into play, but its
running wild because it isnt locked to anything except its own
internal clock. This scenario is only a little better than attempting to
press two start buttons on two machines at the same time.
The Micro Lynx Digital Audio Clock Generator (ACG) Card
option solves the problem. It provides a way to reference the digital
audio workstation to the master time code using word clock
(sample rate) data or AES/EBU digital audio bit stream, which
contains timing data. The ACG card generates a digital audio clock
that is locked to the MicroLynx system reference, and the DAW
uses it to lock and run its internal sample rate clock.
You can even varispeed the master tape. The Digital Audio Clock
Card automatically adjusts the ACGs word clock rate. If the tape
speeds up or slows down, the DAW will adjust to match the new
play speed (within the limits of the disk system).
As we enter the digital era, time code continues to be an important,
practical solution for communication and control of multiple pieces
of equipment. And the TimeLine Micro Lynx and Lynx-2
machine control systems offer the most complete solution to tame
SMPTE and MIDI time code.
31
ATR
DIGITAL AUDIO
WORKSTATION
ATR (DTR)
VTR
OPTIONS
MIDI
COMPUTER
KEYBOARD
EXT SYNC
SYNC
TIME CODE
MEC
SYNC
CONTROL
TIME CODE
CONTROL
TIME CODE
MIDI OR MAC
INTERFACE
CONTROL
SYNC
VSG
SYSTEM
POWER
VITC
M3
DATA
DATA
VALID
VALID
DATA
VALID
DATA
VALID
ON
RS422
ACG
ACG
WORD CLOCK
POWER SUPPLY
TIME CODE
DEVICE SELECT
CALCULATOR
STATUS
SYSTEM
SETUP
ACG
F1
F2
F3
SYS
TRAN
EVNT
LIST
MEM
RCL
STO
MACRO
REF
LOCK
CAPT
IN
MIXED
CODE
1600
(48K)
1920
VIDEO
GEN
1470
(44.1K)
1764
NON
STD
VITC
OUT
LOCK
LOCK
LOCK
BUSY
BUSY
REC
OUT
DUR
A4
CUE
TC
SYNCP
OFST
ERR
LAST
NEXT
ENTR
TRIM
JOG
SHTL
REC
A1
TCG
LOOP
RDY
MIDI
A2
TRKS
A3
2
PRE
SOLO
POST
REF
00
CLR
TIME
CUE
VID
LOC
ALL
STOP
ROLL
BACK
MOTION
SUB
FR
RE
PLAY
EDIT
REH
REC
JOG WHEEL
SMPTE009
REC
A
GRP
8
IN
BUSY
ASM
7
GROUP SELECT
KEYBOARD CONTROLLER
32
Get direct copy of the time code master with a window dub
(where the SMPTE time code shows up in a little window at
the bottom of the screen).
2.
Record time code to tapes that are to be used in the production. Preset a time code generator to the master tape time code.
For analog audio, set the transport to fixed speed and record
time code to the time code track or an edge track if a multitrack recorder. For digital audio, reference the transport and
the time code generator to video sync and record to the time
code track. Allow at least 15 seconds before the master time for
synchronization. Additionally, dub a copy of the original
master copy that you received in Step 1 above. You will work
from this production master. This is very important so you dont
wear out your original while you work.
3.
Set start times and the correct time code format to match for all
applications software being used. The time code format for
NTSC video is drop frame code running at 29.97 fps. Remember if you are using a Digital Audio Workstation, you will need
to ensure it is properly referenced. This may require the use of
a Digital Audio Clock Generator such as the Micro Lynx
ACG Card, to resolve the workstation sample rate clock. All
software should be set to chase to external time code.
4.
Replace the master copy with the new working dub, set the
transports to external control and slave all machines and
software to this. Begin your work.
5.
Make sure the synchronizer and all of the transports you are
using are resolved to house video sync. It is very important
that each transport play each tape at exactly the correct speed
all referenced to a common source. In this way time code
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7.
8.
9.
2.
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3.
4.
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Glossary
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25
29.97
30
Address
ADR
AES/ EBU
A professional standard for the high speed transfer of two channels of digital audio data. Developed jointly by the Audio Engineering Society (AES) & the European Broadcast Union (EBU).
Amplitude
Analog Audio
One means of recording and reproducing sound, using fluctuating electronic voltages to replicate audio waveforms.
ATR
Autolocator
Bandwidth
Binary Numerical
System
Biphase Encoding
The way in which SMPTE time code gets encoded onto tape.
It expresses binary 1 and binary 0.
Biphase encoding reverses the signal polarity halfway through
a bit to represent a 1 and leaves the bit polarity unchanged to
represent a 0.
BIT
Blanking Interval
BNC
Byte
Capstan
Code Type
Configuration
Control Track
CPU
DAW
Digital Audio Workstation. Usually refers to a computerbased, hard disk recording and editing environment.
Decibel (dB)
The unit of measurement used to describe a sounds amplitude. The measurement is relative and logarithmic.
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DF
Differential Input
Differential Output Output amplifier designed to provide two signals that are
completely identical but with opposite phase.
Digital
Digital Audio
Display
Drop Frame
Drop frame is one of the two SMPTE code types, and is the
NTSC color television standard. When using this code type,
108 specific frame numbers are dropped for each hour of
time code. See the Appendix for more detailed time code
information.
EBU
EDL
ERR
EXT VID
Filter
Foley
Format
Frame
Frame Lock
Frame Rate
30 fr/s
NTSC
29.97 fr/s
PAL
25 fr/s
Film
24 fr/s
Frequency
Generate
Generator
GEN REF
Groups
A group of machines that have a defined positional relationship. Machines are placed in group mode for synchronization.
Machines in a group will operate together as if they were a
single transport.
GRP
See Groups.
Guard Band
HH:MM:SS:FF
Initialize
INT XTAL
Jam Sync
The Jam Time Code or Jam Sync function. See Jam Sync.
KCU
LCD
LED
Lifter
A tape transports head lifter mechanism. Tape machines normally lift the tape off the heads when in wind (FFW/RWD).
The synchronizer intelligently controls the machines lifter
operation, to read time code when required.
Local Transport
Lock
LTC
Machine
Machine Control
MACROS
MIDI
Motion Controls
The basic set of six transport control keys (Play, Stop, Rec, Reh,
Rwd & FF) and the six additional transport control functions
(Loc, Cue, Allstop, Rlb, replay & Edit).
MTC
Multitrack
N/A
Non-contiguous
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NTSC
A system of coding color information for television transmission used primarily in the USA and Japan. Named after the
National Television System Committee.
Offset
Oversampling
PAL
Phase Lock
A mode of synchronizer operation that uses phase information derived from SMPTE time code and, after initial synchronization, ignores specific frame addresses. It is also called
Sync Lock.
Pilot Tone
Post-production
Activities that take place after the raw footage has been shot
for a video program or motion picture. Includes video editing
and a number of audio processes, such as ADR, Foley, and
mixing.
Production
The initial stages in the making of a film or television program, which includes the shooting of raw footage and recording of production audio.
RAM
Random Access Memory. The modules configuration parameters are stored in battery-backed RAM. And recalled each
time the unit is turned on.
Rate
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REF SRC
Register
Reshape
The output signal is the same as the input signal, but it has
been reshaped with correct rise time values and a fixed
voltage output. This type of output does not correct for bit or
timing errors.
Resolving
RLB
See Rollback.
Rollback
The rollback function is used to rewind machines by a predetermined amount from the current position. The default
rollback time is 15 seconds.
S-PDIF
Sequencer
Serial
Serial Port
Setup Mode
The process of defining the user-selected operational parameters, such as defining a specific transport or lifter-defeat
mode.
Shuttle
SMPTE
SOLO
Literally using alone. A tape transport in solo will be controlled by itself, without affecting other transports in the
system.
Speed
SU
SUBF UBITS
Sync Lock
Sync Word
Synchronizer
System BUS
System Unit
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TCA
TCG
Time Code Format Time code format defines both the frame rate and code type
being used. Example: To describe a time code format as
30NDF is to say that the frame rate is 30 fps and the code type
is non-drop frame. Simply saying either 30 or drop frame
defines only part of the SMPTE time code.
Time Code
Generator
Time Code Reader A counter designed to read and display SMPTE time code.
Time Code Type
Toggle
Track
Track Select
Transport
TRS
Type
UB
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User Bit
Value
Video Sync
Virtual Tracks
VITC
VSO
VTR
Wideband
Word Clock
Workstation
See DAW.
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