Corner Correct, Edge Not Placed
Corner Correct, Edge Not Placed
In these cases, the corner is already solved and only the edge needs to be
placed. In Cases #02 and #03, it is sometimes helpful to use a "working
corner" to place the edge piece. This means you could rotate the D-layer so
that an empty corner is under the edge you need to solve, place the edge with a
quick trigger, and finally restore your D-layer. It is also possible to do this for
Case #01 by taking the edge out (with an empty corner), AUF, and then
correctly placing the edge piece.
# Diagram
01
0
2
0
3
Algorithm
Comments
Separate the corner from the
FR: (R U' R') Dw (R' U2)
edge by placing them in the U(R U'2) (R' U R)
layer. Next, AUF and bring the
FL: (L' U L Dw') (L U'2)
corner to the bottom using the
(L' Dw2) (R U' R')
empty slot so you can move the
BR: (R' U R Dw') (R U2)
edge freely to match-up with
(R' U2) (R U' R')
the corner. AUF again and
BL: (L U'L' Dw) (L' U'2) (L
place the block in the slot it
U2) (L' U L)
belongs.
FR: [U] (R U' R') Dw' (L'
AUF so that the edge would
U L)
"match the center" if you
FL: [Dw] (R U' R') Dw' (L'
moved it one turn towards the
U L)
empty slot. Next, remove the
BR: [Dw] (L U' L') Dw' (R'
corner from the slot to match
U R)
the edge, AUF again, and place
BL: [U] (L U' L') Dw' (R' U
them both together.
R)
FR: [Dw'] (L' U L Dw) (R
U' R')
FL: [U'] (L' U L Dw) (R U'
R')
This is just the mirror of Case
BR: [U'] (R' U R Dw) (L U' #02.
L')
BL: [Dw'] (R' U R Dw) (L
U' L')
In this group, the edge is already solved, but the corner is in the U-layer. In
Cases #05 and #06, it is sometimes useful to use a "working edge" to place the
corner. This is very similar to a working corner method, but you place the
corner using a free edge slot instead.
# Diagram
0
4
05
0
6
Algorithm
Comments
FR: (R U R' U') (R U R'
U') (R U R')
FL: (L' U' L U) (L' U' L
This is easy to remember
U) (L' U' L)
because it is the repetition of a
BR: [U'] (R' U) (R U') (R'
very fast trigger three times.
U) (R U') (R' U R)
BL: [U] (L U') (L' U) (L U')
(L' U) (L U' L')
FR: [Dw] (R' U) (R
U2) (R' U R)
FL: [U] (L' U) (L U'2) (L' To place the corner, you match
U L)
the corner with the edge to
BR: [U] (R' U) (R U2) (R' form a block and place them
U R)
both together.
BL: [Dw] (L' U) (L U'2) (L'
U L)
FR: [U'] (R U') (R' U2) (R
U' R')
FL: [Dw'] (L U') (L'
U'2) (L U' L')
This is just the mirror of Case
BR: [Dw'] (R U') (R'
#05.
U2) (R U' R')
BL: [U'] (L U') (L' U'2) (L
U' L')
Algorithm
Comments
07
0
8
09
10
Algorithm
Comments
11
1
2
13
1
4
Algorithm
Comments
15
16
17
18
19
2
0
21
22
23
24
Algorithm
Comments
FR: [Dw] (R' U' R Dw') (R
U R')
In this case, you remove the
FL: [U] (L' U' L Dw') (L U
edge from the second layer
L')
such that it is opposite the
BR: [U] (R' U' R Dw') (R U
corner, AUF, and place the
R')
pair.
BL: [Dw] (L' U' L Dw') (L
U L')
25
26
27
2
8
29
3
0
31
32
Algorithm
Comments
FR: [U'] (R U R' Dw) (R' This is just the mirror of Case
U' R)
#24.
FL: [Dw'] (L U L' Dw) (L'
U' L)
BR: [Dw'] (R U R' Dw) (R'
U' R)
BL: [U'] (L U L' Dw) (L' U'
34
35
L)
FR: [Dw] (R' U R U') (R'
U' R)
FL: [U] (L' U L U') (L' U'
L)
This is just the mirror of Case
BR: [U] (R' U R U') (R' U' #29.
R)
BL: [Dw] (L' U L U') (L' U'
L)
FR: (Lw U L F') (L' U'
Lw')
FL: (L' U) (L U'2) y' (R U This is just the mirror of Case
R')
#30, with a right-handed
BR: (R' U) (R U2) y (R U optimization at the FL slot.
R')
BL: (L F) (R U' R') (F' L')
36
37
38
39
4
0
41
28
(M' U M) U2 (M' U M)
Comments
The middle slices should be
done with the left ring finger
for M' and the left thumb for
M. The (M' U M) group may
take some getting used to.
57
2
0
2
4
25
Comments
This is one of the most
(R2' D) (R' U2) (R D') (R' U2 awkward OLLs with all
R')
correctly flipped edges. It's still
pretty fast, though.
This one is pretty fast. The only
problem is that you have to
(Lw' U') (L U) (R U') (Rw' F) alternate hands a couple times.
I recommend being able to do
the mirror of this case as well.
This algorithm is ridiculously
fast. Hold your thumb on the
bottom of the cube and left
middle finger holding the S
(R' F) (R B') (R' F') (R B)
layer on the upper face. It helps
to use your wrist of your left
hand to assist in some of the
turns.
27
(R U R' U) (R U2 R')
2
6
2
2
21
Comments
17
19
1
8
F (R U R' U) y' (R' U2) (R' F This case has a couple of fast
R F')
triggers in it.
"T" shapes
# Diagram Algorithm
3
3
4
5
Comments
This orientation makes up the
second half of the Ypermutation. Both triggers are
lightning fast, so this should
easily be sub-1 second.
This is the quickest and
shortest OLL case. I use the left
index for the U' and the right
thumb for the F'.
"P" Shapes
# Diagram Algorithm
Comments
4
4
43
32
31
"W" Shapes
# Diagram Algorithm
Comments
3
8
36
"L" shapes
# Diagram Algorithm
Comments
54
53
50
49
4
8
47
39
Comments
The right thumb gets a lot of
work done at the end of this
algorithm.The first trigger can
be a little tricky if you don't grip
the cube properly. The end can
be a bit tricky, too.
4
0
"C" Shapes
# Diagram Algorithm
34
4
6
Comments
This case is fast. It takes a little
while to get used to the R2' not
(R U R2' U') (R' F) (R U) (R being just R', but the algorithm
U') F'
flows very nicely. I make the
last F' turn with my right index
finger.
(R' U') (R' F R F') (U R)
Squares
# Diagram Algorithm
Comments
Comments
1
2
11
Fish Shapes
# Diagram Algorithm
Comments
This is one of the fastest
orientations. It's the first half of
the Y-permutation. The last six
moves are EXTREMELY FAST.
37
3
5
10
(R U R' U' R' F) (R2 U R' U' This is a pretty fast algorithm
F')
that flows very nicely.
"I" Shapes
# Diagram Algorithm
51
5
2
5
6
55
Comments
This is just the easy Porientation repeated twice.
Comments
13
1
6
(Rw U Rw') (R U R' U') (Rw This is just a fast trigger with a
U' Rw')
fast setup before and after.
1
4
15
Comments
41
3
0
42
(L' U) (L U2') (L' U') y' (L' U) This is just the mirror of OLL
(L U F)
#41.
29
orners Only
Nam
Diagram
e
Aa
Algorithm
Comments
Ab
x R2 D2 (R U R') D2 (R U' R)
[y'] x (L U' L) D2 (L' U L) D2 L2
x' (R U') (R' D) (R U R' D') (R U R' This alg is just two orientations
D) (R U') (R' D')
performed consecutively.
Edges Only
Nam
Diagram
e
Algorithm
Ua
Ub
Comments
Algorithm
Comments
Ja
Jb
Rb
(R' U2) (R U2) (R' F R U R' U') (R' This is a pretty straightforward alg
F' R2 U')
that flows pretty nicely.
Ra
Algorithm
Comments
Ga
Gb
Gc
Gd
Algorithm
Comments
Na
Nb
(z) U' (R D') (R2' U R' D U') (R D') This is just the mirror of the other N
(R2' U R' D R')
permutation.