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Spring 2016 U6 Week 5

This document outlines a practice plan for a U6 age group soccer team consisting of 4 activities lasting 8 minutes each with 30 second rest periods in between. The first activity is called "The Hungry Caterpillar" where most players dribble soccer balls while 1-2 players try to tag them to grow their caterpillar. The second is "Hansel & Gretel" with 2-3 players tagging others with balls to turn them into witches. The third activity is "The Cat in the Hat vs Things 1 & 2" where players dribble across the field while 2 try to tag them by hopping. The fourth is "Tiggers vs Rabbits" where teams try to

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Giovanni Alemao
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0% found this document useful (0 votes)
81 views

Spring 2016 U6 Week 5

This document outlines a practice plan for a U6 age group soccer team consisting of 4 activities lasting 8 minutes each with 30 second rest periods in between. The first activity is called "The Hungry Caterpillar" where most players dribble soccer balls while 1-2 players try to tag them to grow their caterpillar. The second is "Hansel & Gretel" with 2-3 players tagging others with balls to turn them into witches. The third activity is "The Cat in the Hat vs Things 1 & 2" where players dribble across the field while 2 try to tag them by hopping. The fourth is "Tiggers vs Rabbits" where teams try to

Uploaded by

Giovanni Alemao
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Season Spring 2016

Activity 1

Age Group U6
Duration

The Hungry Caterpillar

Week

8 Min

In a 15Wx20L yard grid, all players are dribbling their soccer ball (pieces of fruit)
except for 1 or 2. The players without a ball are Hungry Caterpillars and each will try
to make themselves the biggest. They chase the dribblers around to get their fruit.
If a dribbler or their ball gets tagged, they join the Caterpillar to make it grow. First
caterpillar to get 4 player becomes the giant butterfly.

Variations

Activity Time 1.5 Min

Rest 30 Sec

Intervals 4

Round 1: Coaches start as the Hungry Caterpillars.


Round 2: Select players to start as Hungry Caterpillars.
Round 3: If the dribblers can last for 20 seconds without getting tagged, they can
pick a teammate from the Caterpillar to be a dribbler again.

Activity 2

Duration

Hansel & Gretel

8 Min.

15Wx20L yard grid, select 2-3 players to be Evil Witches/Warlocks. All other players
will be Hansel's & Gretel's. Evil Witches will begin with soccer balls, Hansels &
Gretels without soccer balls. The Evil Witches will dribble around and try to tag
Hansel or Gretel with their hand. Once tagged, they get their soccer ball and
become an Evil Witch too.

Variations

Activity Time 90 Sec.

Rest 30 Sec.

Intervals 4

Round 1: Coaches are Evil Witches & they tag Hansel & Gretel (no ball for coaches).
Round 2: Select players to be the Evil Witches.
Rounds 3-4: Evil Witches tag the Hansels & Gretels by passing their soccer ball and
hitting them below the knee.

Activity 3

The Cat In The Hat vs Things 1 & 2

Duration

8 Min.

In a 15Wx20L yard grid, select 2 players to start as Thing 1 & Thing 2; they do not
need a soccer ball and can only hop around the field. The rest of the players start at
one end line with a ball; they are Cats in Hats. On the coaches command, the
dribblers try to get across the field without getting tagged by a Thing. If a dribbler
gets tagged, they become a Thing also.

Variations

Activity Time 90 Sec.

Rest 30 Sec.

Intervals 4

Round 1: Coaches are Things but do not have to hop or skip.


Round 2: Players are Things and must hop or skip.
Round 3: Dribblers have to get the entire way across and back without getting
tagged by a Thing.

Activity 4

Tiggers vs Rabbits (Whinnie the Pooh)

Duration

8 Min.

In a 15Wx20L yard grid, the coach will divide the team into 2 teams; 1 team is the
Tiggers and the other is the Rabbits. The Tiggers start without a ball and can only
hop or skip. The Rabbits start with a ball and try to hit the Tiggers below their
knees. When a Rabbit hits a Tigger, the Tigger becomes a Rabbit.

Variations

Activity Time 90 Sec.

Rest 30 Sec.

Intervals 4

Round 1: Rabbits start with the ball and they count the number of Tiggers hit.
Round 2: Tiggers become Rabbits and vice versa (switch roles).
Round 3 & 4: Tiggers become Rabbits when hit and the number of Rabbits grows.

Game - 4v4

Duration - 25 mins

Set up a 20W x 30L yard field and scrimmage. Take plenty of breaks for rest and water.

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