Instant Scenery - Readme PDF
Instant Scenery - Readme PDF
02
Users Manual
About Instant Scenery
Adding objects
10
11
13
Undo/Redo
15
16
Setting options
17
18
20
23
25
Instant Scenery
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Instant Scenery
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As an example, here is a small part of the vehicles_land library supplied with FSX:
Scenery files that place objects in the scenery dont include the models themselves, but simply
contain position data and a reference to the corresponding model for every object. This reference
is internally stored as a very long hex number (so-called GUID). Instant Scenery translates
GUIDs into user-friendly model names, when possible.
VEH_Land_car_midsize1_red
GUID: {d8fe79f4-2e844410-aa20-d42726bf148a}
Scenery file
Library file
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Libraries that came supplied with Flight Simulator are called default libraries. There are different
sets of default libraries in FSX and FS2004, although there are many models that are available in
both simulators.
Libraries that Flight Simulator users create and share are called add-on libraries. These do not
come with Flight Simulator, but you have to download and install them.
Instant Scenery allows you to add objects from both default and add-on libraries you have
installed.
Flight Simulator has global and local libraries. Global libraries contain models that can be
placed anywhere in the FS world. Local libraries contain models that can only be placed in one
particular area, like a specific city.
To switch to the window mode, press Cancel. Then press Alt+Enter to switch Flight Simulator to
the window mode and start Instant Scenery again.
To start Instant Scenery in the full-screen mode despite the warning, press OK. On some
computers, the product will run without problems, but you may also experience problems like
Flight Simulator locking up completely.
Instant Scenery will scan your scenery files, which may take some time if you have many add-on
sceneries installed. When finished, Flight Simulator will switch into the slew mode and the Instant
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Scenery window will appear at the top of the Flight Simulator window. The following picture
describes the purpose of the individual elements of the Instant Scenery window.
Opens an
existing scenery
file for editing.
Adds an object to a
new or existing
scenery file.
Distance/heading
sliders used to
adjust the object
position relative to
the aircraft.
Opens more
settings for
the object.
Undo/Redo
buttons for
reversing editing
actions
Displays the
product and
scenery info.
Closes
Instant
Scenery
Use the Add objects, Move/delete objects and FSDiscover! POIs tabs to switch between
these 3 modes. The appearance of the Instant Scenery window varies between these modes; the
picture illustrates the Add objects mode.
The Add objects mode allows you to add new scenery objects and to create new scenery files.
The Move/delete objects mode allows you to move and delete objects you have already added.
The FSDiscover! POIs mode allows you to add, edit and remove FSDiscover! points of interest
in your scenery.
The Library and Model dropdown lists together with the Thumbnails button allow you to browse
through available libraries and models when in the Add objects mode.
The Distance and Heading sliders and the corresponding text boxes allow you to set the
distance between the aircraft position and the position of the object (or point of interest) to be
added or moved.
The Add Object button allows you to add an object to a scenery file, when in the Add objects
mode. You can add objects to an existing scenery file you created with Instant Scenery (which
will be opened for editing), or to a new scenery file Instant Scenery will create for you.
The Open scenery button allows you to open an existing file for editing without adding objects
first.
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The Advanced button allows you to switch between the simple and advanced versions of the
Instant Scenery window. The advanced version allows setting additional parameters for objects,
such as scale, elevation, pitch/bank and the scenery complexity level.
The Undo and Redo buttons allow you to reverse the effect of your editing actions. The number
of undo levels is unlimited; however you can only apply undo/redo to the file you are currently
editing.
The ? button displays the product information and the scenery information page. The product
information page shows the Instant Scenery version information. The scenery information page
displays information about the scenery file currently loaded.
The Close button closes Instant Scenery. You can also use the small x button in the right upper
corner of the Instant Scenery window. You can reopen Instant Scenery at any time by using its
menu command.
Adding objects
To start adding new scenery objects, click on the Add objects tab in the Instant Scenery window.
In our example, we will add a few objects near a large European airport in FSX.
Setting the plane position
You will have to position your airplane next to the desired location of the object. If you are far
away from this area, you can use the World|Go to Airport menu command in Flight Simulator
to move to an airport close to this area, or the World|Map menu command to enter the new
coordinates directly. You can set the plane position either before or after starting Instant Scenery.
To move the airplane around the area, use the standard controls for the slew mode. If you havent
changed key assignments, use the following controls:
Keyboard
Joystick
Function
--
Up/Down
Forward/
Backward
Left/Right
Left/Right
Move the plane left or right without changing the heading. Keyboard
operation is similar to Up/Down.
End/PgDn
Twist
handle
F4/F1
--
Increase/Decrease altitude.
F5/F8
--
Increase/decrease pitch.
Num5
--
You can read more about the slew mode in the Flight Simulator documentation.
Selecting the library
First, we need to select the library containing the object we are going to add to the scenery.
Clicking on the Library combo box opens a list of libraries available. Select the desired library
with the mouse. If you are not sure which library contains objects you need, select libraries one at
a time and use the list of thumbnails to check their contents, until you have found the right one.
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You can use objects from several libraries in one scenery file.
In our example, we select buildings.bgl to add a few buildings (FS2004: use generic.bgl).
After you select a library, the Model: dropdown list is filled with a list of models from that library.
Selecting the model
To select the model, you can either use the Model dropdown list, or click on the Thumbnails
button to open a window with thumbnails.
Clicking on the Thumbnails button opens a new window with thumbnail images of all models in
the library selected. Instant Scenery comes with thumbnail images for global models included in
FSX and FS2004. Thumbnail images for other libraries may not always be available. In the
Thumbnails window, click on a thumbnail and then OK to select that model. Click Cancel to
close the window without selecting a new model. The name of the model selected appears as
selected in the Model combo box, and the object itself will appear on the ground in front of the
airplane. If you dont see it, move the Distance slider to adjust the distance between the airplane
and the object, and/or reduce the airplane altitude above ground.
You can also select the model by name in the Model dropdown list. When moving the mouse
through the list, the model currently under the mouse will appear in the Flight Simulator view. You
can get an even better view by opening and closing the Model dropdown list with the mouse (so
that it gets keyboard focus), and then using the up and down arrows on the keyboard to browse
through the list of models. This way, the scenery will not be obscured by the dropdown list. This
method is especially useful for add-on libraries without thumbnail images.
In our example, we will select the gen_hutopen model.
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The small red x under the object marks the reference point. The reference point is the
geographic location that actually gets written into the scenery file. Most models are designed to
appear above it with the reference point in the middle(just like the example). However, there are a
few models that are designed to appear at a certain horizontal offset from the reference point, or
even completely buried into the ground.
If you dont see the model, try moving it further away using the Distance slider. This way, it will
get smaller, but at the same time more likely to get into the point of view.
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After you click on the Move/delete objects tab, the blinking object in front of the airplane is
replaced by a big cross on the ground. Move the cross around to select the object that is most
close to it.
The object currently selected will be surrounded by a red wireframe box. In the screenshot above,
the open hut we added earlier is selected.
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Moving an object
To start moving the object currently selected, click on the Move button. The Move
button will be replaced by two new buttons, OK and Cancel and the object
currently selected will start blinking (if not disabled in the options).
To move the object around, move the airplane and use the Distance and Heading sliders, similar
to when adding objects.
To permanently move the object to the new position, click OK. The new position will be
immediately saved to the scenery file.
To return the object to its old position, click Cancel.
Note that if you click on a different tab or close Instant Scenery without clicking OK first, the
object will return to its old position.
Deleting an object
To delete the object currently selected, click the Delete button. You will be asked for
confirmation. If you answer Yes, the object will be immediately deleted from the
scenery file.
If you delete all objects from a scenery file, Instant Scenery will erase it when you exit Flight
Simulator.
If you accidentally moved or deleted an object, you can use Undo and Redo buttons to reverse
the effect of your editing actions. Note that you can only undo changes to the current scenery file.
The Elevation value controls the elevation of the reference point above the ground level. For
most objects, the reference point corresponds to the lowest point of the object, thus the elevation
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also defines the elevation of the object itself. The slider allows changing the elevation from -100
to 100 meters. If this range is not sufficient, you can type the value in the text box.
The Scale value defines a scale factor for the object. The scale of 1 represents the standard size
defined in the model library. The slider allows you to change scale from 0.01 to 100, thus making
the object smaller or larger than it would normally appear. If this range is not sufficient, type the
scale value in the text box.
Pitch and Bank values allow you to tilt the object along two horizontal axes.
The Scenery Complexity combo box allows you to define the minimum scenery complexity
setting at which the object will appear.
You can apply all these settings when adding new objects, or moving existing ones.
To switch back to the simple mode, click the Simple button. Controls for advanced parameters
will disappear, and their settings will be reset to default values. Advanced settings already
applied to scenery objects will not be affected.
When you select an object for moving that has advanced settings applied, the Instant Scenery
window will switch to the advanced mode automatically.
In the following example, the elevation of a satellite dish object is being changed in order to put it
on top of the house.
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The FSDiscover! window will change its appearance and now contain a text field for a POI name.
The red [ ] mark in the Flight Simulator view indicates the location of the point of interest you are
about to add.
Move the [ ] mark around by moving the airplane and adjusting the Distance slider just like you
would move a scenery object. When it is at the desired location, type the name of the point of
interest in the POI name text field and click the Add POI button to add it to your scenery.
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If you own FSDiscover!, the new points of interest you add will be immediately available in
FSDiscover! without restarting Flight Simulator.
If you dont own FSDiscover!, you can see the points of interest you added when the
FSDiscover! POIs tab is active.
Renaming or removing points of interest
To remove a point of interest, move the [ ] mark next to it. The [ ] mark will disappear and instead
the name of the POI will appear surrounded by square brackets.
To rename the point of interest, click the Edit button in the dialog box. Edit the new name and
click OK.
To delete the point of interest, click the Remove POI button.
To move a point of interest, delete it at the old location and create it again at the new location.
You can use the clipboard to avoid typing again its name.
Sharing points of interest together with your scenery
The points of interest are saved not to the BGL file containing your scenery objects, but to a
separate file with the extension .fsdiscover. For example, if your scenery file is called
InstantScenery.bgl, the corresponding file with points of interest will be called
InstantScenery.fsdiscover and will be located in the same folder as the scenery file itself.
When sharing your scenery containing points of interest with other users, be sure to include the
.fsdiscover file as well.
Note: The .fsdiscover file will only be created if you define points of interest for the scenery.
Undo/Redo
Instant Scenery has an unlimited undo/redo capability.
You can undo editing actions as long as you continue working on the same scenery file and
dont close Flight Simulator. After you open a different scenery file, for example by selecting a
different file when adding an object, you will no longer be able to undo any editing you did in the
previous file, even if you open it again.
To reverse the effect of the last editing action, click the Undo button. Note that the airplane will
not be moved to the location where it was during the last editing action. This means you will
possibly not notice any effect of Undo if the object (or POI) affected is no longer in your field of
view.
To reverse the effect of multiple editing action, click the Undo button several times.
To repeat an editing action reversed by undo, click the Redo button. Redo is only available if you
havent made any changes to the scenery after the last Undo action.
To repeat several editing actions, click the Redo button several times.
Similar to all editing actions in Instant Scenery, undo/redo operations immediately update the
scenery file on disk. There is no special Save command.
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For Instant Scenery, only the part inside the { } symbols is important.
To obtain GUIDs for models, create a scenery that uses them and use the About dialog box to
display the list of all models used (including their GUIDs). You can copy individual GUIDs out
using the clipboard.
Setting options
To set the program options, click on the Options button. The Options dialog box will appear.
Models from default libraries that do not exist in the other Flight Simulator version.
Models from add-on libraries you have that are not compatible with the other Flight Simulator
version.
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To enable the compatibility mode, enable the List only FS2004-compatible models checkbox
when running under FSX, and the List only FSX-compatible models checkbox when running
under FS2004.
The other checkbox is always enabled, because Instant Scenery can only show models that are
compatible with the Flight Simulator version it is running on.
To check if your scenery made with this option disabled is compatible, open the About dialog
box from the Instant Scenery window and click on the Scenery file tab.
Setting user interface options
The Objects blink when selecting option, when enabled, makes the object currently selected in
the Move/Delete objects mode blink in addition to being surrounded by a wireframe selection
box. Use it to select objects that have an incorrect bounding box defined in the library.
The Objects blink when adding or moving option (enabled by default) makes the object not yet
added to the scenery (in the Add objects mode) or the object in the process of being moved
blink. Disable it if blinking disturbs you.
Setting options for the update check
Instant Scenery can automatically check for product updates. The update check occurs when you
exit Flight Simulator. If there is an update available, a web browser window containing the update
instructions will show up.
The Check for updates check box enables or disables the automatic update check. It is enabled
by default.
The days text field allows you to specify the number of days between consecutive update checks.
Set it to 0 to check for updates every time you close Flight Simulator.
The automatic update check notifies you when updates are available, but doesnt download and
install any files.
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To see which of the models you use are compatible only with a particular Flight Simulator version,
go through the list of LIBRARY MODELS USED. Models that only work in a particular FS version
will have (FSX only) or (FS2004 only) next to their GUID.
You can also turn on the compatibility option in the Options dialog box to restrict your choice of
models to those that work in both FS version. However, this option does not affect incompatible
models you may have already added.
Which files to upload?
You should upload scenery (BGL) files you created with Instant Scenery. If you added
FSDiscover! points of interest to your scenery, you should also upload corresponding .fsdiscover
files.
You should not upload add-on libraries you used in your scenery that are available for download.
Instead, instruct the users how to download them themselves. Having multiple copies of the same
library may cause problems in Flight Simulator, and including add-on libraries with sceneries
greatly increases this risk.
Start flight Simulator if it is not running and enter the free flight mode.
If FS is running in the full screen mode, press Alt+Enter to switch it to the window mode.
Make sure there are no other windows in front of the Flight Simulator window.
If there are any other FS view windows (e.g. a separate map view), close them.
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Make the coordinates/frame rate indicator in the top left corner of the view window disappear
by pressing Shift+Z several times.
After these steps, the Flight Simulator window should occupy the full screen and look like this:
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Making thumbnails
In the Libraries list box, toggle checkmarks for libraries you would like create thumbnails for.
Then click Start.
After a few tests, Thumbnail Maker will display models from the libraries you selected and taking
their screenshots. The scale factor will be adjusted automatically to fit the window.
While making thumbnails, do not open or switch to other applications, open Flight Simulator menu
items or do any other actions that might display something on the screen. Otherwise, some
screenshots will be corrupted.
To check the progress, look at the Flight Simulator window title. It will display the number of
thumbnails done and the estimated time remaining.
When finished, Thumbnail Maker will display a message box notifying you of a successful
completion.
To interrupt the process, press and hold down both Control keys for a few seconds.
The resulting thumbnails will be saved to the following folder(s):
My Documents\Instant Scenery Files\thumbnails\ThumbnailMaker output\<library.bgl>
The thumbnails will be immediately available in Instant Scenery.
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Repeat these steps for any further models you would like to add.
To save the library, click the Save button on the toolbar. Be sure to save the library to an active
scenery folder, otherwise it will not appear in Flight Simulator. You should also copy the textures
belonging to the model to the scenery layer where the library resides.
Library Maker will save two files. The file library.bgl contains the library itself. The file library.txt
contains model descriptions used by Instant Scenery.
Modifying an existing library
You can use the Open toolbar button to open an existing library. After that, you can add further
models to it.
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You can also delete models using the - toolbar button. Note that if you delete a model from a
library, all sceneries that use this model will no longer display correctly.
Sharing libraries with other users
You can upload libraries you create to flight simulator websites for other users to enjoy.
Make sure to upload the following files:
library.txt