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This mod provides many customizable features for World of Tanks including vehicle markers, player panels, statistics, and more. It can be installed by extracting the files into the game folder and optionally editing a config file. The mod is updated regularly and gets additional features, with nightly builds available. Customization options include color schemes, icons, localization, and more.
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0% found this document useful (0 votes)
98 views4 pages

Readme en

This mod provides many customizable features for World of Tanks including vehicle markers, player panels, statistics, and more. It can be installed by extracting the files into the game folder and optionally editing a config file. The mod is updated regularly and gets additional features, with nightly builds available. Customization options include color schemes, icons, localization, and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Content:

1. Common information
2. Installation
3. Update
4. Additional information about config file
----------------------------------------------------------1. COMMON INFORMATION
----------------------------------------------------------This mod has many features like:
* Customizable vehicle markers
* Disabling of postmortem panel
* Vehicle icons mirroring
* Players panel options (width, transparency, content)
* Clock at battle loading screen
* Clan and player icons
* Different vehicle icon sets in player panels, battle loading screen
* Player statistics
* Additional information in capture bar
* Customizable minimap
* Extended statistics in tank company and user info windows
* Tank info in platoon window
* Enemy spotted status
* Best crew auto selection
* Ping display on login screen and before a battle
Project site: http://www.modxvm.com/
Support:
http://www.koreanrandom.com/forum/topic/1383-xvm
FAQ:
http://www.modxvm.com/en/faq/
User configs: http://www.koreanrandom.com/forum/forum/50-custom-configuration
s
----------------------------------------------------------2. INSTALLATION
----------------------------------------------------------1. Unzip archive to game folder:
Right-click archive -> "Extract all..." -> select game folder -> "Extract"
2. By default, you do not need to setup anything else.
If you want to use non-default config, you need to rename boot config file:
\res_mods\configs\xvm\xvm.xc.sample to xvm.xc
See further instructions inside the file.
See default config for all possible options:
\res_mods\configs\xvm\default
Note: If you want to change config files manually, use plain text editor (li
ke Notepad).
DO NOT use MS Word, Wordpad or similar editors.
3. If XVM incorrectly detects the language of the game client,
then in the configuration file (by default \res_mods\configs\xvm\default\@xv
m.xc)
change the value of the variable "language" from "auto" to the language code
.
The language code must match the name of the file in the res_mods\mods\share

d_resources\xvm\l10n\ (for example, "en").


4. It is also possible to install nightly builds of XVM.
You can download nightly builds on http://nightly.modxvm.com/
----------------------------------------------------------3. UPDATE
----------------------------------------------------------1. Unzip archive to game folder:
Right-click archive -> "Extract all..." -> select game folder -> "Extract"
2. DO NOT do anything else.
----------------------------------------------------------4. ADDITIONAL INFORMATION ABOUT CONFIG FILE
----------------------------------------------------------Config files are located:
\res_mods\configs\xvm
You can select user made config files from \res_mods\configs\xvm\user configs\
directory
You can learn about all possible config options in this file:
\res_mods\configs\xvm\default
Supported HTML tags:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/tex
t/TextField.html#htmlText
List of all available macros is presented in macros.txt and macros-hangar.txt.
Extended macros formatting rules:
{{name[:norm][%[flag][width][.prec]type][~suf][(=|!=|<|<=|>|>=)match][?r
ep][|def]}}
name - macro name
:norm - value normalization, for example {{hp-ratio:300}} returns values
in range 0..300
flag - "-" for left align, else right align
"0" for filling with leading zeros
"'" for thousands separator (only for integer numbers)
width - minimum width
prec - depending on the type:
- maximum string width
- number of digits after the decimal point for float numbers
- offset of ASCII table for numbers as ASCII char (default is 12
9)
type - type
s - string
d, i - integer number
f, F - float number
x, X - hex number
a - number as ascii char
suf - suffix added at the end
match - value matching, only matched value is returned, else default val
ue

allowed operators: =, !=, >, >=, <, <=


rep - value replacement, returned instead of the regular value if the
value is present
def - default value, set when value is absent:
For example:
{{name%-10.10s}}
- cuts names longer than 10 chars and fills names sh
orter than 10 chars, left aligned
{{kb%4.01f~k|----}} - width 4 chars, exactly 1 char after the decimal po
int, right aligned
if kb==null, display "----"
Details: http://en.wikipedia.org/wiki/Printf
Using localization macros - {{l10n:localizationKey}}
Macros are links to translations in \res_mods\mods\shared_resources\xvm\l1
0n\XX.xc file (XX is a language code).
If the translation is not found, "localizationKey" is displayed.
Capture bar example
\l10n\en.xc
"enemyBaseCaptured": "Base captured by allies!"
captureBar.xc
"captureDoneFormat": "<font size='17' color='#FFCC66'>{{l10n:enemyBase
Captured}}</font>"
Will be formatted as "<font size='17' color='#FFCC66'>Base captured by a
llies!</font>"
More about localization at wiki: https://code.google.com/p/wot-xvm/wiki/Lo
calizingXVM
"format" field examples:
1. Show number of kilo-battles, efficiency and GWR without changing a color:
"{{kb}} {{xwn8}} {{winrate}}"
2. The same but with each number colored by its value:
"<font color='{{c:kb}}'>{{kb}}</font> <font color='{{c:xwn8}}'>{{xwn8}}</f
ont> <font color='{{c:winrate}}'>{{winrate}}%</font>"
3. Same as 2, but with aligned columns:
"<font face='Consolas' size='11'><font color='{{c:kb}}'>{{kb%2d}}k</font>
<font color='{{c:xwn8}}'>{{xwn8}}</font> <font color='{{c:winrate}}'>{{rating%2d
}}%</font></font>"
4. Show GWR colored by xwn:
"<font color='{{c:xwn8}}'>{{winrate}}</font>"
Dynamic color and transparency usage examples:
"color": "{{c:xwn8}}" - color depending on XVM Scale for WN8
"alpha": "{{a:hp}}" - transparency depending on current health
Clan and players icons.
Global map rating is used to rate clans http://worldoftanks.eu/leaderboard/c
lans/ (eGM column).
Formula used for the rating: http://worldoftanks.ru/ru/content/cr_formulae
/
Principles of the Elo rating system: http://en.wikipedia.org/wiki/Elo_rati
ng_system
XVM server monitors the list of top clans and downloads it at client launch.
If a player in top clan is encounter in a battle, that clan's icon is downloade
d from the XVM server.
The list is updated 8 times a day.

There is an option to use custom clan/player icons.


Config parameter battle/clanIconsFolder sets path to clan icons root folder.
The icons are loaded automatically from a subfolder corresponding to game's
region
(RU, EU, NA, etc.) or player's account ID.
To add your clan or player icon, just copy an icon file to:
\res_mods\mods\shared_resources\xvm\res\clanicons\[REGION]\clan\ (for clans)
\res_mods\mods\shared_resources\xvm\res\clanicons\[REGION]\nick\ (for player
s)
\res_mods\mods\shared_resources\xvm\res\clanicons\[REGION]\ID\ (for player b
y account ID)
You can also create default clan and player icons:
\res_mods\mods\shared_resources\xvm\res\clanicons\[REGION]\clan\default.png
(for default clan)
\res_mods\mods\shared_resources\xvm\res\clanicons\[REGION]\nick\default.png
(for default player)
The following order is used for searching the icons:
ID\<accountId>.png -> nick\<playerName>.png -> clan\<clan>.png -> clan\defau
lt.png -> nick\default.png
Archive with all clans can be downloaded separately:
http://www.modxvm.com/en/download-xvm/
Files: clanicons-full-RU-XXX.zip (RU), clanicons-full-EU-XXX.zip (EU), clani
cons-full-NA-XXX.zip (NA),
clanicons-full-ASIA-XXX.zip (ASIA), clanicons-full-KR-XXX.zip (KR)
6-th sense image.
To change sixth sense indicator place an alternative PNG image named SixthSens
e.png to
\res_mods\mods\shared_resources\xvm\res\.
Hit Log.
Negative x, y values allow to bind the text to the right and bottom edges of t
he screen so that
the config works with different screen resolutions.
Clock in battle and on battle loading screen.
Format: PHP Date: http://php.net/date
For example:
"clockFormat": "H:i"
=> 01:23
"clockFormat": "Y.m.d H:i:s" => 2013.05.20 01:23:45

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