Assembly System Calls
Assembly System Calls
System calls are APIs for the interface between the user space and the kernel space. We have
already used the system calls. sys_write and sys_exit, for writing into the screen and exiting
from the program, respectively.
Store the arguments to the system call in the registers EBX, ECX, etc.
There are six registers that store the arguments of the system call used. These are the EBX,
ECX, EDX, ESI, EDI, and EBP. These registers take the consecutive arguments, starting with
the EBX register. If there are more than six arguments, then the memory location of the first
argument is stored in the EBX register.
The following code snippet shows the use of the system call sys_exit
mov
int
eax,1
0x80
The following code snippet shows the use of the system call sys_write
mov
mov
edx,4
ecx,msg
; message length
; message to writ
Register addressing
Immediate addressing
Memory addressing
Register Addressing
In this addressing mode, a register contains the operand. Depending upon the instruction, the
register may be the first operand, the second operand or both.
For example,
MOV DX, TAX_RATE
MOV COUNT, CX
MOV EAX, EBX
As processing data between registers does not involve memory, it provides fastest processing
of data.
Immediate Addressing
An immediate operand has a constant value or an expression. When an instruction with two
operands uses immediate addressing, the first operand may be a register or memory location,
and the second operand is an immediate constant. The first operand defines the length of the
data.
For example,
BYTE_VALUE DB 150
WORD_VALUE DW 300
ADD BYTE_VALUE, 65
MOV AX, 45H
;
;
;
;
When operands are specified in memory addressing mode, direct access to main memory,
usually to the data segment, is required. This way of addressing results in slower processing
of data. To locate the exact location of data in memory, we need the segment start address,
which is typically found in the DS register and an offset value. This offset value is also called
effective address.
In direct addressing mode, the offset value is specified directly as part of the instruction,
usually indicated by the variable name. The assembler calculates the offset value and
maintains a symbol table, which stores the offset values of all the variables used in the
program.
In direct memory addressing, one of the operands refers to a memory location and the other
operand references a register.
For example,
ADD
MOV
Direct-Offset Addressing
This addressing mode uses the arithmetic operators to modify an address. For example, look
at the following definitions that define tables of data
BYTE_TABLE DB
WORD_TABLE DW
; Tables of bytes
; Tables of words
The following operations access data from the tables in the memory into registers
MOV
MOV
MOV
MOV
CL,
CL,
CX,
CX,
BYTE_TABLE[2]
BYTE_TABLE + 2
WORD_TABLE[3]
WORD_TABLE + 3
;
;
;
;
Gets
Gets
Gets
Gets
the
the
the
the
3rd
3rd
4th
4th
element
element
element
element
of
of
of
of
the
the
the
the
BYTE_TABLE
BYTE_TABLE
WORD_TABLE
WORD_TABLE
This addressing mode utilizes the computer's ability of Segment:Offset addressing. Generally,
the base registers EBX, EBP (or BX, BP) and the index registers (DI, SI), coded within
square brackets for memory references, are used for this purpose.
Indirect addressing is generally used for variables containing several elements like, arrays.
Starting address of the array is stored in, say, the EBX register.
The following code snippet shows how to access different elements of the variable.
MY_TABLE TIMES 10 DW 0
0
MOV EBX, [MY_TABLE]
MOV [EBX], 110
ADD EBX, 2
MOV [EBX], 123
;
;
;
;
We have already used the MOV instruction that is used for moving data from one storage
space to another. The MOV instruction takes two operands.
Syntax
destination, source
The MOV instruction may have one of the following five forms
MOV
MOV
MOV
MOV
MOV
register, register
register, immediate
memory, immediate
register, memory
memory, register
The MOV instruction causes ambiguity at times. For example, look at the statements
MOV
MOV
It is not clear whether you want to move a byte equivalent or word equivalent of the number
110. In such cases, it is wise to use a type specifier.
Following table shows some of the common type specifiers
Type Specifier
Bytes addressed
BYTE
WORD
DWORD
QWORD
TBYTE
10
Example
The following program illustrates some of the concepts discussed above. It stores a name
'Zara Ali' in the data section of the memory, then changes its value to another name 'Nuha Ali'
programmatically and displays both the names.
section .text
global_start
_start:
dword 'Nuha'
section .data
name db 'Zara Ali '
When the above code is compiled and executed, it produces the following result
Zara Ali Nuha Ali
Assembly - Variables
NASM provides various define directives for reserving storage space for variables. The
define assembler directive is used for allocation of storage space. It can be used to reserve as
well as initialize one or more bytes.
define-directive
initial-value
[,initial-value]...
Where, variable-name is the identifier for each storage space. The assembler associates an
offset value for each variable name defined in the data segment.
There are five basic forms of the define directive
Directive
DB
DW
DD
DQ
DT
Purpose
Define Byte
Define Word
Define Doubleword
Define Quadword
Define Ten Bytes
Storage Space
allocates 1 byte
allocates 2 bytes
allocates 4 bytes
allocates 8 bytes
allocates 10 bytes
DB
DW
DW
DQ
DD
DQ
'y'
12345
-12345
123456789
1.234
123.456
Each decimal value is automatically converted to its 16-bit binary equivalent and
stored as a hexadecimal number.
edx,1
ecx,choice
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
choice DB 'y'
When the above code is compiled and executed, it produces the following result
y
Purpose
Reserve a Byte
Reserve a Word
Reserve a Doubleword
Reserve a Quadword
Reserve a Ten Bytes
Multiple Definitions
You can have multiple data definition statements in a program. For example
choice
number1
number2
DB
DW
DD
'Y'
;ASCII of y = 79H
12345
;12345D = 3039H
12345679 ;123456789D = 75BCD15H
Multiple Initializations
The TIMES directive allows multiple initializations to the same value. For example, an array
named marks of size 9 can be defined and initialized to zero using the following statement
marks
TIMES
DW
The TIMES directive is useful in defining arrays and tables. The following program displays
9 asterisks on the screen
section .text
global _start
_start:
mov
mov
mov
mov
int
edx,9
ecx, stars
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
stars
times 9 db '*'
When the above code is compiled and executed, it produces the following result
*********
Assembly - Constants
There are several directives provided by NASM that define constants. We have already used
the EQU directive in previous chapters. We will particularly discuss three directives
EQU
%assign
%define
The EQU directive is used for defining constants. The syntax of the EQU directive is as
follows
CONSTANT_NAME EQU expression
For example,
TOTAL_STUDENTS equ 50
You can then use this constant value in your code, like
mov
cmp
ecx,
eax,
TOTAL_STUDENTS
TOTAL_STUDENTS
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg2
len2
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg3
len3
mov eax,SYS_EXIT
int 0x80
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
msg2 db 'Welcome to the world of,', 0xA,0xD
len2 equ $ - msg2
When the above code is compiled and executed, it produces the following result
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
The %assign directive can be used to define numeric constants like the EQU directive. This
directive allows redefinition. For example, you may define the constant TOTAL as
%assign TOTAL 10
TOTAL
20
The %define directive allows defining both numeric and string constants. This directive is
similar to the #define in C. For example, you may define the constant PTR as
%define PTR [EBP+4]
The INC instruction is used for incrementing an operand by one. It works on a single operand
that can be either in a register or in memory.
Syntax
The DEC instruction is used for decrementing an operand by one. It works on a single
operand that can be either in a register or in memory.
Syntax
The ADD and SUB instructions are used for performing simple addition/subtraction of binary
data in byte, word and doubleword size, i.e., for adding or subtracting 8-bit, 16-bit or 32-bit
operands, respectively.
Syntax
Register to register
Memory to register
Register to memory
However, like other instructions, memory-to-memory operations are not possible using
ADD/SUB instructions. An ADD or SUB operation sets or clears the overflow and carry
flags.
Example
The following example will ask two digits from the user, store the digits in the EAX and
EBX register, respectively, add the values, store the result in a memory location 'res' and
finally display the result.
SYS_EXIT
SYS_READ
SYS_WRITE
STDIN
STDOUT
equ
equ
equ
equ
equ
1
3
4
0
1
segment .data
msg1 db "Enter a digit ", 0xA,0xD
len1 equ $- msg1
msg2 db "Please enter a second digit", 0xA,0xD
len2 equ $- msg2
msg3 db "The sum is: "
len3 equ $- msg3
segment .bss
num1 resb 2
num2 resb 2
res resb 1
section .text
global _start
_start:
mov eax,
mov ebx,
mov ecx,
mov edx,
int 0x80
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_READ
STDIN
num1
2
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg2
len2
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_READ
STDIN
num2
2
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg3
len3
; moving the first number to eax register and second number to ebx
; and subtracting ascii '0' to convert it into a decimal number
mov eax, [num1]
When the above code is compiled and executed, it produces the following result
Enter a digit:
3
Please enter a second digit:
4
The sum is:
7
_start:
;tell linker entry point
mov eax,'3'
sub
eax, '0'
mov ebx, '4'
sub
ebx, '0'
add eax, ebx
add eax, '0'
mov
mov
mov
mov
mov
int
[sum], eax
ecx,msg
edx, len
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov
mov
mov
mov
int
ecx,sum
edx, 1
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov eax,1
int 0x80
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result
The sum is:
7
There are two instructions for multiplying binary data. The MUL (Multiply) instruction
handles unsigned data and the IMUL (Integer Multiply) handles signed data. Both
instructions affect the Carry and Overflow flag.
Syntax
Multiplicand in both cases will be in an accumulator, depending upon the size of the
multiplicand and the multiplier and the generated product is also stored in two registers
depending upon the size of the operands. Following section explains MUL instructions with
three different cases
S
N
Scenarios
When two bytes are multiplied The multiplicand is in the AL register, and the multiplier is a byte in the memory or in
another register. The product is in AX. High-order 8 bits of the product is stored in AH
1 and the low-order 8 bits are stored in AL.
The multiplicand should be in the AX register, and the multiplier is a word in memory or
another register. For example, for an instruction like MUL DX, you must store the
multiplier in DX and the multiplicand in AX.
The resultant product is a doubleword, which will need two registers. The high-order
(leftmost) portion gets stored in DX and the lower-order (rightmost) portion gets stored in
AX.
When two doubleword values are multiplied When two doubleword values are multiplied, the multiplicand should be in EAX and the
multiplier is a doubleword value stored in memory or in another register. The product
3 generated is stored in the EDX:EAX registers, i.e., the high order 32 bits gets stored in the
EDX register and the low order 32-bits are stored in the EAX register.
Example
MOV AL,
MOV DL,
MUL DL
...
MOV DL,
MOV AL,
IMUL DL
10
25
0FFH
0BEH
; DL= -1
; AL = -66
Example
_start:
mov al,'3'
sub
al, '0'
mov bl, '2'
sub
bl, '0'
mul bl
add al, '0'
mov
mov
mov
mov
mov
int
[res], al
ecx,msg
edx, len
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov
mov
mov
mov
int
ecx,res
edx, 1
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov eax,1
int 0x80
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The result is:
6
The division operation generates two elements - a quotient and a remainder. In case of
multiplication, overflow does not occur because double-length registers are used to keep the
product. However, in case of division, overflow may occur. The processor generates an
interrupt if overflow occurs.
The DIV (Divide) instruction is used for unsigned data and the IDIV (Integer Divide) is used
for signed data.
Syntax
divisor
The dividend is in an accumulator. Both the instructions can work with 8-bit, 16-bit or 32-bit
operands. The operation affects all six status flags. Following section explains three cases of
division with different operand size
S
N
Scenarios
When the divisor is 1 byte The dividend is assumed to be in the AX register (16 bits). After division, the quotient
goes to the AL register and the remainder goes to the AH register.
1
The dividend is assumed to be 32 bits long and in the DX:AX registers. The high-order 16
bits are in DX and the low-order 16 bits are in AX. After division, the 16-bit quotient goes
to the AX register and the 16-bit remainder goes to the DX register.
When the divisor is doubleword The dividend is assumed to be 64 bits long and in the EDX:EAX registers. The high-order
32 bits are in EDX and the low-order 32 bits are in EAX. After division, the 32-bit
quotient goes to the EAX register and the 32-bit remainder goes to the EDX register.
3
Example
The following example divides 8 with 2. The dividend 8 is stored in the 16-bit AX register
and the divisor 2 is stored in the 8-bit BL register.
section .text
global _start
_start:
mov ax,'8'
sub
ax, '0'
[res], ax
ecx,msg
edx, len
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov
mov
mov
mov
int
ecx,res
edx, 1
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov eax,1
int 0x80
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The result is:
4
Instruction
Format
AND
OR
OR operand1, operand2
XOR
TEST
NOT
NOT operand1
The first operand in all the cases could be either in register or in memory. The second
operand could be either in register/memory or an immediate (constant) value. However,
memory-to-memory operations are not possible. These instructions compare or match bits of
the operands and set the CF, OF, PF, SF and ZF flags.
The AND Instruction
The AND instruction is used for supporting logical expressions by performing bitwise AND
operation. The bitwise AND operation returns 1, if the matching bits from both the operands
are 1, otherwise it returns 0. For example
Operand1:
Operand2:
---------------------------After AND -> Operand1: 0001
0101
0011
The AND operation can be used for clearing one or more bits. For example, say the BL
register contains 0011 1010. If you need to clear the high-order bits to zero, you AND it with
0FH.
AND
BL,
0FH
Let's take up another example. If you want to check whether a given number is odd or even, a
simple test would be to check the least significant bit of the number. If this is 1, the number is
odd, else the number is even.
Assuming the number is in AL register, we can write
AND
JZ
AL, 01H
EVEN_NUMBER
ax,
8h
ax, 1
evnn
eax, 4
ebx, 1
ecx, odd_msg
edx, len2
0x80
outprog
evnn:
mov
mov
mov
mov
mov
int
ah,
eax,
ebx,
ecx,
edx,
0x80
09h
4
1
even_msg
len1
outprog:
mov
int
eax,1
0x80
section
.data
even_msg db 'Even Number!' ;message showing even number
len1 equ $ - even_msg
odd_msg db 'Odd Number!'
len2 equ $ - odd_msg
When the above code is compiled and executed, it produces the following result
Even Number!
ax, 9h
; getting 9 in the ax
Similarly to clear the entire register you can AND it with 00H.
The OR Instruction
The OR operation can be used for setting one or more bits. For example, let us assume the AL
register contains 0011 1010, you need to set the four low-order bits, you can OR it with a
value 0000 1111, i.e., FH.
OR BL, 0FH
; This sets BL to
0011 1111
Example
The following example demonstrates the OR instruction. Let us store the value 5 and 3 in the
AL and the BL registers, respectively, then the instruction,
OR AL, BL
_start:
mov
mov
or
add
mov
mov
mov
mov
mov
int
outprog:
mov
int
al,
bl,
al,
al,
5
3
bl
byte '0'
[result], al
eax, 4
ebx, 1
ecx, result
edx, 1
0x80
eax,1
0x80
section
.bss
result resb 1
When the above code is compiled and executed, it produces the following result
7
The XOR instruction implements the bitwise XOR operation. The XOR operation sets the
resultant bit to 1, if and only if the bits from the operands are different. If the bits from the
operands are same (both 0 or both 1), the resultant bit is cleared to 0.
For example,
Operand1:
0101
Operand2:
0011
---------------------------After XOR -> Operand1:
0110
XORing an operand with itself changes the operand to 0. This is used to clear a
register.
XOR
EAX, EAX
The TEST instruction works same as the AND operation, but unlike AND instruction, it does
not change the first operand. So, if we need to check whether a number in a register is even or
odd, we can also do this using the TEST instruction without changing the original number.
TEST
JZ
AL, 01H
EVEN_NUMBER
The NOT instruction implements the bitwise NOT operation. NOT operation reverses the bits
in an operand. The operand could be either in a register or in the memory.
For example,
Operand1:
After NOT -> Operand1:
0101 0011
1010 1100
Assembly - Conditions
Conditional execution in assembly language is accomplished by several looping and
branching instructions. These instructions can change the flow of control in a program.
Conditional execution is observed in two scenarios
S
N
Conditional Instructions
1 Unconditional jump
This is performed by the JMP instruction. Conditional execution often involves a transfer
of control to the address of an instruction that does not follow the currently executing
instruction. Transfer of control may be forward, to execute a new set of instructions or
condition. The conditional instructions transfer the control by breaking the sequential
flow and they do it by changing the offset value in IP.
Let us discuss the CMP instruction before discussing the conditional instructions.
CMP Instruction
The CMP instruction compares two operands. It is generally used in conditional execution.
This instruction basically subtracts one operand from the other for comparing whether the
operands are equal or not. It does not disturb the destination or source operands. It is used
along with the conditional jump instruction for decision making.
Syntax
CMP destination, source
CMP compares two numeric data fields. The destination operand could be either in register or
in memory. The source operand could be a constant (immediate) data, register or memory.
Example
CMP DX, 00
JE L7
.
.
L7: ...
CMP is often used for comparing whether a counter value has reached the number of times a
loop needs to be run. Consider the following typical condition
INC
CMP
JLE
EDX
EDX, 10 ; Compares whether the counter has reached 10
LP1
; If it is less than or equal to 10, then jump to LP1
Unconditional Jump
As mentioned earlier, this is performed by the JMP instruction. Conditional execution often
involves a transfer of control to the address of an instruction that does not follow the
currently executing instruction. Transfer of control may be forward, to execute a new set of
instructions or backward, to re-execute the same steps.
Syntax
The JMP instruction provides a label name where the flow of control is transferred
immediately. The syntax of the JMP instruction is
JMP
label
Example
MOV
MOV
MOV
L20:
ADD
ADD
SHL
JMP
AX, 00
BX, 00
CX, 01
; Initializing AX to 0
; Initializing BX to 0
; Initializing CX to 1
AX, 01
BX, AX
CX, 1
L20
;
;
;
;
Conditional Jump
Increment AX
Add AX to BX
shift left CX, this in turn doubles the CX value
repeats the statements
If some specified condition is satisfied in conditional jump, the control flow is transferred to a
target instruction. There are numerous conditional jump instructions depending upon the
condition and data.
Following are the conditional jump instructions used on signed data used for arithmetic
operations
Instruction
Description
Flags tested
JE/JZ
ZF
JNE/JNZ
ZF
JG/JNLE
OF, SF, ZF
JGE/JNL
OF, SF
JL/JNGE
OF, SF
JLE/JNG
OF, SF, ZF
Following are the conditional jump instructions used on unsigned data used for logical
operations
Instruction
Description
Flags tested
JE/JZ
ZF
JNE/JNZ
ZF
JA/JNBE
CF, ZF
JAE/JNB
CF
JB/JNAE
CF
JBE/JNA
AF, CF
The following conditional jump instructions have special uses and check the value of flags
Instruction
JXCZ
Description
Jump if CX is Zero
Flags tested
none
JC
Jump If Carry
CF
JNC
Jump If No Carry
CF
JO
Jump If Overflow
OF
JNO
Jump If No Overflow
OF
JP/JPE
PF
JNP/JPO
PF
JS
SF
JNS
SF
Example
The following program displays the largest of three variables. The variables are double-digit
variables. The three variables num1, num2 and num3 have values 47, 72 and 31, respectively
section .text
global _start
_start:
mov
cmp
jg
mov
ecx, [num1]
ecx, [num2]
check_third_num
ecx, [num3]
check_third_num:
cmp
jg
mov
ecx, [num3]
_exit
ecx, [num3]
_exit:
mov
mov
mov
mov
mov
int
[largest], ecx
ecx,msg
edx, len
ebx,1 ;file descriptor (stdout)
eax,4 ;system call number (sys_write)
0x80 ;call kernel
mov
mov
mov
mov
int
ecx,largest
edx, 2
ebx,1 ;file descriptor (stdout)
eax,4 ;system call number (sys_write)
0x80 ;call kernel
mov
int
eax, 1
80h
section .data
msg db "The largest digit is: ", 0xA,0xD
len equ $- msg
num1 dd '47'
num2 dd '22'
num3 dd '31'
segment .bss
largest resb 2
When the above code is compiled and executed, it produces the following result
The largest digit is:
47
Assembly - Loops
The JMP instruction can be used for implementing loops. For example, the following code
snippet can be used for executing the loop-body 10 times.
MOV
CL, 10
L1:
<LOOP-BODY>
DEC
CL
JNZ
L1
The processor instruction set, however, includes a group of loop instructions for
implementing iteration. The basic LOOP instruction has the following syntax
LOOP
label
Where, label is the target label that identifies the target instruction as in the jump instructions.
The LOOP instruction assumes that the ECX register contains the loop count. When the
loop instruction is executed, the ECX register is decremented and the control jumps to the
target label, until the ECX register value, i.e., the counter reaches the value zero.
The above code snippet could be written as
mov ECX,10
l1:
<loop body>
loop l1
Example
l1:
mov eax,1
int 0x80
section .bss
num resb 1
When the above code is compiled and executed, it produces the following result
123456789:
Assembly Numbers
Numerical data is generally represented in binary system. Arithmetic instructions operate on
binary data. When numbers are displayed on screen or entered from keyboard, they are in
ASCII form.
So far, we have converted this input data in ASCII form to binary for arithmetic calculations
and converted the result back to binary. The following code shows this
section .text
global _start
_start:
mov eax,'3'
sub
eax, '0'
mov ebx, '4'
sub
ebx, '0'
add eax, ebx
[sum], eax
ecx,msg
edx, len
ebx,1
eax,4
0x80
mov
mov
mov
mov
int
ecx,sum
edx, 1
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result
The sum is:
7
Such conversions, however, have an overhead, and assembly language programming allows
processing numbers in a more efficient way, in the binary form. Decimal numbers can be
represented in two forms
ASCII form
ASCII Representation
In ASCII representation, decimal numbers are stored as string of ASCII characters. For
example, the decimal value 1234 is stored as
31
32
33
34H
Where, 31H is ASCII value for 1, 32H is ASCII value for 2, and so on. There are four
instructions for processing numbers in ASCII representation
These instructions do not take any operands and assume the required operand to be in the AL
register.
The following example uses the AAS instruction to demonstrate the concept
section .text
global _start
_start:
sub
mov
sub
aas
or
mov
ah, ah
al, '9'
al, '3'
al, 30h
[res], ax
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
mov
mov
mov
int
edx,1
ecx,res
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov eax,1
int 0x80
section .data
msg db 'The Result is:',0xa
len equ $ - msg
section .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The Result is:
6
BCD Representation
There are two types of BCD representation
In unpacked BCD representation, each byte stores the binary equivalent of a decimal digit.
For example, the number 1234 is stored as
01
02
03
04H
The four ASCII adjust instructions, AAA, AAS, AAM, and AAD, can also be used with
unpacked BCD representation. In packed BCD representation, each digit is stored using four
bits. Two decimal digits are packed into a byte. For example, the number 1234 is stored as
12
34H
Example
The following program adds up two 5-digit decimal numbers and displays the sum. It uses the
above concepts
section .text
global _start
_start:
mov
esi, 4
;pointing to the rightmost digit
mov
ecx, 5
;num of digits
clc
add_loop:
mov al, [num1 + esi]
adc al, [num2 + esi]
aaa
pushf
or
al, 30h
popf
mov [sum + esi], al
dec esi
loop add_loop
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
mov edx,5
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
;message length
mov
mov
mov
int
ecx,sum
ebx,1
eax,4
0x80
mov eax,1
int 0x80
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
;system call number (sys_exit)
;call kernel
section .data
msg db 'The Sum is:',0xa
len equ $ - msg
num1 db '12345'
num2 db '23456'
sum db '
'
When the above code is compiled and executed, it produces the following result
The Sum is:
35801
Assembly - Strings
We have already used variable length strings in our previous examples. The variable length
strings can have as many characters as required. Generally, we specify the length of the string
by either of the two ways
We can store the string length explicitly by using the $ location counter symbol that
represents the current value of the location counter. In the following example
msg
len
$ points to the byte after the last character of the string variable msg. Therefore, $-msg gives
the length of the string. We can also write
msg db 'Hello, world!',0xa ;our dear string
len equ 13
;length of our dear string
Alternatively, you can store strings with a trailing sentinel character to delimit a string instead
of storing the string length explicitly. The sentinel character should be a special character that
does not appear within a string.
For example
message DB 'I am loving it!', 0
String Instructions
Each string instruction may require a source operand, a destination operand or both. For 32bit segments, string instructions use ESI and EDI registers to point to the source and
destination operands, respectively.
For 16-bit segments, however, the SI and the DI registers are used to point to the source and
destination, respectively.
There are five basic instructions for processing strings. They are
MOVS This instruction moves 1 Byte, Word or Doubleword of data from memory
location to another.
LODS This instruction loads from memory. If the operand is of one byte, it is
loaded into the AL register, if the operand is one word, it is loaded into the AX
register and a doubleword is loaded into the EAX register.
STOS This instruction stores data from register (AL, AX, or EAX) to memory.
CMPS This instruction compares two data items in memory. Data could be of a
byte size, word or doubleword.
SCAS This instruction compares the contents of a register (AL, AX or EAX) with
the contents of an item in memory.
Each of the above instruction has a byte, word, and doubleword version, and string
instructions can be repeated by using a repetition prefix.
These instructions use the ES:DI and DS:SI pair of registers, where DI and SI registers
contain valid offset addresses that refers to bytes stored in memory. SI is normally associated
with DS (data segment) and DI is always associated with ES (extra segment).
The DS:SI (or ESI) and ES:DI (or EDI) registers point to the source and destination operands,
respectively. The source operand is assumed to be at DS:SI (or ESI) and the destination
operand at ES:DI (or EDI) in memory.
For 16-bit addresses, the SI and DI registers are used, and for 32-bit addresses, the ESI and
EDI registers are used.
The following table provides various versions of string instructions and the assumed space of
the operands.
Basic Instruction
Operands at
ES:DI, DS:EI
MOVS
Byte Operation
MOVSB
Word Operation
MOVSW
Double
word
Operation
MOVSD
LODS
AX, DS:SI
LODSB
LODSW
LODSD
STOS
ES:DI, AX
STOSB
STOSW
STOSD
CMPS
DS:SI, ES: DI
CMPSB
CMPSW
CMPSD
SCAS
ES:DI, AX
SCASB
SCASW
SCASD
Repetition Prefixes
The REP prefix, when set before a string instruction, for example - REP MOVSB, causes
repetition of the instruction based on a counter placed at the CX register. REP executes the
instruction, decreases CX by 1, and checks whether CX is zero. It repeats the instruction
processing until CX is zero.
The Direction Flag (DF) determines the direction of the operation.
Use CLD (Clear Direction Flag, DF = 0) to make the operation left to right.
Use STD (Set Direction Flag, DF = 1) to make the operation right to left.
REPE or REPZ: It is conditional repeat. It repeats the operation while the zero flag
indicates equal/zero. It stops when the ZF indicates not equal/zero or when CX is
zero.
REPNE or REPNZ: It is also conditional repeat. It repeats the operation while the
zero flag indicates not equal/zero. It stops when the ZF indicates equal/zero or when
CX is decremented to zero.
Assembly Arrays
We have already discussed that the data definition directives to the assembler are used for
allocating storage for variables. The variable could also be initialized with some specific
value. The initialized value could be specified in hexadecimal, decimal or binary form.
For example, we can define a word variable 'months' in either of the following way
MONTHS DW
MONTHS DW
MONTHS DW
12
0CH
0110B
The data definition directives can also be used for defining a one-dimensional array. Let us
define a one-dimensional array of numbers.
NUMBERS DW
34,
45,
56,
67,
75, 89
The above definition declares an array of six words each initialized with the numbers 34, 45,
56, 67, 75, 89. This allocates 2x6 = 12 bytes of consecutive memory space. The symbolic
address of the first number will be NUMBERS and that of the second number will be
NUMBERS + 2 and so on.
Let us take up another example. You can define an array named inventory of size 8, and
initialize all the values with zero, as
INVENTORY
DW
DW
DW
DW
DW
DW
DW
DW
0
0
0
0
0
0
0
0
DW
0, 0 , 0 , 0 , 0 , 0 , 0 , 0
The TIMES directive can also be used for multiple initializations to the same value. Using
TIMES, the INVENTORY array can be defined as:
INVENTORY TIMES 8 DW 0
Example
The following example demonstrates the above concepts by defining a 3-element array x,
which stores three values: 2, 3 and 4. It adds the values in the array and displays the sum 9
section .text
global _start
_start:
mov
mov
mov
top:
eax,3
ebx,0
ecx, x
add
dec
jnz
add
ebx, [ecx]
ecx,1
eax
top
done:
add
mov
ebx, '0'
[sum], ebx ;done, store result in "sum"
display:
mov
mov
mov
mov
int
edx,1
ecx, sum
ebx, 1
eax, 4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
int
eax, 1
0x80
section .data
global x
x:
db 2
db 4
db 3
sum:
db
When the above code is compiled and executed, it produces the following result
9
Assembly - Procedures
Procedures or subroutines are very important in assembly language, as the assembly language
programs tend to be large in size. Procedures are identified by a name. Following this name,
the body of the procedure is described which performs a well-defined job. End of the
procedure is indicated by a return statement.
Syntax
The procedure is called from another function by using the CALL instruction. The CALL
instruction should have the name of the called procedure as an argument as shown below
CALL proc_name
The called procedure returns the control to the calling procedure by using the RET
instruction.
Example
Let us write a very simple procedure named sum that adds the variables stored in the ECX
and EDX register and returns the sum in the EAX register
section .text
global _start
_start:
mov ecx,'4'
sub
ecx, '0'
sum
[res], eax
ecx, msg
edx, len
ebx,1
eax,4
0x80
mov
mov
mov
mov
int
ecx,
edx,
ebx,
eax,
0x80
res
1
1
4
mov eax,1
int 0x80
sum:
mov
eax, ecx
add
eax, edx
add
eax, '0'
ret
section .data
msg db "The sum is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The sum is:
9
A stack is an array-like data structure in the memory in which data can be stored and removed
from a location called the 'top' of the stack. The data that needs to be stored is 'pushed' into
the stack and data to be retrieved is 'popped' out from the stack. Stack is a LIFO data
structure, i.e., the data stored first is retrieved last.
Assembly language provides two instructions for stack operations: PUSH and POP. These
instructions have syntaxes like
PUSH
POP
operand
address/register
The memory space reserved in the stack segment is used for implementing stack. The
registers SS and ESP (or SP) are used for implementing the stack. The top of the stack, which
points to the last data item inserted into the stack is pointed to by the SS:ESP register, where
the SS register points to the beginning of the stack segment and the SP (or ESP) gives the
offset into the stack segment.
The stack implementation has the following characteristics
Only words or doublewords could be saved into the stack, not a byte.
The stack grows in the reverse direction, i.e., toward the lower memory address
The top of the stack points to the last item inserted in the stack; it points to the lower
byte of the last word inserted.
As we discussed about storing the values of the registers in the stack before using them for
some use; it can be done in following way
; Save the AX and BX registers in the stack
PUSH
AX
PUSH
BX
; Use the registers for other purpose
MOV
AX, VALUE1
MOV
BX, VALUE2
...
MOV
VALUE1, AX
MOV
VALUE2, BX
; Restore the original values
POP
AX
POP
BX
Example
The following program displays the entire ASCII character set. The main program calls a
procedure named display, which displays the ASCII character set.
section .text
global _start
_start:
call
display
mov eax,1
int 0x80
display:
mov
next:
push
mov
mov
mov
mov
int
ecx, 256
ecx
eax,
ebx,
ecx,
edx,
80h
4
1
achar
1
pop
ecx
mov dx, [achar]
cmp byte [achar], 0dh
inc byte [achar]
loop
next
ret
section .data
achar db '0'
When the above code is compiled and executed, it produces the following result
0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}
...
...
Assembly - Recursion
A recursive procedure is one that calls itself. There are two kind of recursion: direct and
indirect. In direct recursion, the procedure calls itself and in indirect recursion, the first
procedure calls a second procedure, which in turn calls the first procedure.
Recursion could be observed in numerous mathematical algorithms. For example, consider
the case of calculating the factorial of a number. Factorial of a number is given by the
equation
Fact (n) = n * fact (n-1) for n > 0
_start:
mov bx, 3
call proc_fact
add
ax, 30h
mov [fact], ax
mov
;message length
edx,len
mov
mov
mov
int
ecx,msg
ebx,1
eax,4
0x80
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
mov
mov
mov
int
edx,1
ecx,fact
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
int
eax,1
0x80
proc_fact:
cmp
bl, 1
jg
do_calculation
mov
ax, 1
ret
do_calculation:
dec
bl
call proc_fact
inc
bl
mul
bl
;ax = al * bl
ret
section .data
msg db 'Factorial 3 is:',0xa
len equ $ - msg
section .bss
fact resb 1
When the above code is compiled and executed, it produces the following result
Factorial 3 is:
6
Assembly - Macros
Writing a macro is another way of ensuring modular programming in assembly language.
The macro begins with the %macro directive and ends with the %endmacro directive.
number_of_params
Where, number_of_params specifies the number parameters, macro_name specifies the name
of the macro.
The macro is invoked by using the macro name along with the necessary parameters. When
you need to use some sequence of instructions many times in a program, you can put those
instructions in a macro and use it instead of writing the instructions all the time.
For example, a very common need for programs is to write a string of characters in the
screen. For displaying a string of characters, you need the following sequence of instructions
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
In the above example of displaying a character string, the registers EAX, EBX, ECX and
EDX have been used by the INT 80H function call. So, each time you need to display on
screen, you need to save these registers on the stack, invoke INT 80H and then restore the
original value of the registers from the stack. So, it could be useful to write two macros for
saving and restoring data.
We have observed that, some instructions like IMUL, IDIV, INT, etc., need some of the
information to be stored in some particular registers and even return values in some specific
register(s). If the program was already using those registers for keeping important data, then
the existing data from these registers should be saved in the stack and restored after the
instruction is executed.
Example
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
msg2 db 'Welcome to the world of,', 0xA,0xD
len2 equ $- msg2
msg3 db 'Linux assembly programming! '
len3 equ $- msg3
When the above code is compiled and executed, it produces the following result
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
File Descriptor
A file descriptor is a 16-bit integer assigned to a file as a file id. When a new file is created
or an existing file is opened, the file descriptor is used for accessing the file.
File descriptor of the standard file streams - stdin, stdout and stderr are 0, 1 and 2,
respectively.
File Pointer
A file pointer specifies the location for a subsequent read/write operation in the file in terms
of bytes. Each file is considered as a sequence of bytes. Each open file is associated with a
file pointer that specifies an offset in bytes, relative to the beginning of the file. When a file is
opened, the file pointer is set to zero.
Name
sys_fork
sys_read
sys_write
sys_open
sys_close
sys_creat
sys_lseek
%ebx
struct pt_regs
unsigned int
unsigned int
const char *
unsigned int
const char *
unsigned int
%ecx
char *
const char *
int
int
off_t
%edx
size_t
size_t
int
unsigned int
The steps required for using the system calls are same, as we discussed earlier
Store the arguments to the system call in the registers EBX, ECX, etc.
The system call returns the file descriptor of the created file in the EAX register, in case of
error, the error code is in the EAX register.
The system call returns the file descriptor of the created file in the EAX register, in case of
error, the error code is in the EAX register.
Among the file access modes, most commonly used are: read-only (0), write-only (1), and
read-write (2).
Put the buffer size, i.e., the number of bytes to read, in the EDX register.
The system call returns the number of bytes read in the EAX register, in case of error, the
error code is in the EAX register.
Writing to a File
For writing to a file, perform the following tasks
Put the buffer size, i.e., the number of bytes to write, in the EDX register.
The system call returns the actual number of bytes written in the EAX register, in case of
error, the error code is in the EAX register.
Closing a File
For closing a file, perform the following tasks
The system call returns, in case of error, the error code in the EAX register.
Updating a File
For updating a file, perform the following tasks
Put the system call sys_lseek () number 19, in the EAX register.
Put the reference position for the offset in the EDX register.
The system call returns, in case of error, the error code in the EAX register.
Example
The following program creates and opens a file named myfile.txt, and writes a text 'Welcome
to Tutorials Point' in this file. Next, the program reads from the file and stores the data into a
buffer named info. Lastly, it displays the text as stored in info.
section .text
global _start
_start:
;create the file
mov eax, 8
mov ebx, file_name
mov ecx, 0777
int 0x80
;number of bytes
;message to write
;file descriptor
;system call number (sys_write)
;call kernel
mov
mov
mov
mov
int
eax, 4
ebx, 1
ecx, msg_done
edx, len_done
0x80
[fd_in], eax
section .data
file_name db 'myfile.txt'
msg db 'Welcome to Tutorials Point'
len equ $-msg
msg_done db 'Written to file', 0xa
len_done equ $-msg_done
section .bss
fd_out resb 1
fd_in resb 1
info resb 26
When the above code is compiled and executed, it produces the following result
Written to file
Welcome to Tutorials Point
The following program allocates 16kb of memory using the sys_brk() system call
section .text
global _start
_start:
mov eax, 45
xor ebx, ebx
int 80h
;sys_brk
add
mov
mov
int
eax, 16384
ebx, eax
eax, 45
80h
cmp
jl
mov
sub
mov
xor
std
rep
cld
eax,
exit
edi,
edi,
ecx,
eax,
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
80h
4
1
msg
len
;sys_brk
;exit, if error
eax
;EDI = highest available address
4
;pointing to the last DWORD
4096
;number of DWORDs allocated
eax
;clear eax
;backward
stosd
;repete for entire allocated area
;put DF flag to normal state
;print a message
exit:
mov eax, 1
xor ebx, ebx
int 80h
section .data
msg
db
len
equ
"Allocated 16 kb of memory!", 10
$ - msg
When the above code is compiled and executed, it produces the following result
Allocated 16 kb of memory!
Assembly - Introduction
What is Assembly Language?
Each personal computer has a microprocessor that manages the computer's arithmetical,
logical, and control activities.
Each family of processors has its own set of instructions for handling various operations such
as getting input from keyboard, displaying information on screen and performing various
other jobs. These set of instructions are called 'machine language instructions'.
A processor understands only machine language instructions, which are strings of 1's and 0's.
However, machine language is too obscure and complex for using in software development.
So, the low-level assembly language is designed for a specific family of processors that
represents various instructions in symbolic code and a more understandable form.
Advantages of Assembly Language
It is most suitable for writing interrupt service routines and other memory resident
programs.
The main internal hardware of a PC consists of processor, memory, and registers. Registers
are processor components that hold data and address. To execute a program, the system
copies it from the external device into the internal memory. The processor executes the
program instructions.
The fundamental unit of computer storage is a bit; it could be ON (1) or OFF (0). A group of
nine related bits makes a byte, out of which eight bits are used for data and the last one is
used for parity. According to the rule of parity, the number of bits that are ON (1) in each byte
should always be odd.
So, the parity bit is used to make the number of bits in a byte odd. If the parity is even, the
system assumes that there had been a parity error (though rare), which might have been
caused due to hardware fault or electrical disturbance.
The processor supports the following data sizes
Every number system uses positional notation, i.e., each position in which a digit is written
has a different positional value. Each position is power of the base, which is 2 for binary
number system, and these powers begin at 0 and increase by 1.
The following table shows the positional values for an 8-bit binary number, where all bits are
set ON.
Bit value
Position value as a power of
base 2
Bit number
128
64
32
16
The value of a binary number is based on the presence of 1 bits and their positional value. So,
the value of a given binary number is
1 + 2 + 4 + 8 +16 + 32 + 64 + 128 = 255
which is same as 28 - 1.
Hexadecimal number system uses base 16. The digits in this system range from 0 to 15. By
convention, the letters A through F is used to represent the hexadecimal digits corresponding
to decimal values 10 through 15.
Hexadecimal numbers in computing is used for abbreviating lengthy binary representations.
Basically, hexadecimal number system represents a binary data by dividing each byte in half
and expressing the value of each half-byte. The following table provides the decimal, binary,
and hexadecimal equivalents
Decimal number
Binary representation
Hexadecimal representation
10
11
100
101
110
111
1000
1001
10
1010
11
1011
12
1100
13
1101
14
1110
15
1111
Example Hexadecimal number FAD8 is equivalent to binary - 1111 1010 1101 1000
Binary Arithmetic
The following table illustrates four simple rules for binary addition
(i)
(ii)
(iii)
(iv)
1
+0
+0
+1
+1
=0
=1
=10
=11
Rules (iii) and (iv) show a carry of a 1-bit into the next left position.
Example
Decimal
Binary
60
00111100
+42
00101010
102
01100110
A negative binary value is expressed in two's complement notation. According to this rule,
to convert a binary number to its negative value is to reverse its bit values and add 1.
Example
Number 53
00110101
11001010
Add 1
Number -53
11001011
To subtract one value from another, convert the number being subtracted to two's
complement format and add the numbers.
Example
Subtract 42 from 53
Number 53
00110101
Number 42
00101010
11010101
Add 1
Number -42
11010110
53 - 42 = 11
00001011
The process through which the processor controls the execution of instructions is referred as
the fetch-decode-execute cycle or the execution cycle. It consists of three continuous steps
The processor may access one or more bytes of memory at a time. Let us consider a
hexadecimal number 0725H. This number will require two bytes of memory. The high-order
byte or most significant byte is 07 and the low-order byte is 25.
The processor stores data in reverse-byte sequence, i.e., a low-order byte is stored in a low
memory address and a high-order byte in high memory address. So, if the processor brings
the value 0725H from register to memory, it will transfer 25 first to the lower memory
address and 07 to the next memory address.
x: memory address
When the processor gets the numeric data from memory to register, it again reverses the
bytes. There are two kinds of memory addresses
Segment address (or offset) - starting address of a memory segment with the offset
value.
We already have set up NASM assembler to experiment with Assembly programming online,
so that you can execute all the available examples online at the same time when you are
doing your theory work. This gives you confidence in what you are reading and to check the
result with different options. Feel free to modify any example and execute it online.
Try the following example using our online compiler option available at
http://www.compileonline.com/
section .text
global_start
_start:
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
msg db 'Hello, world!', 0xa ;our dear string
len equ $ - msg
;length of our dear string
For most of the examples given in this tutorial, you will find a Try it option in our website
code sections at the top right corner, that will take you to the online compiler. So just make
use of it and enjoy your learning.
Local Environment Setup
Assembly language is dependent upon the instruction set and the architecture of the
processor. In this tutorial, we focus on Intel 32 processors like Pentium. To follow this
tutorial, you will need
Installing NASM
If you select "Development Tools" while installing Linux, you may get NASM installed along
with the Linux operating system and you do not need to download and install it separately.
For checking whether you already have NASM installed, take the following steps
If it is already installed, then a line like, nasm: /usr/bin/nasm appears. Otherwise, you
will see just nasm:, then you need to install NASM.
Check The netwide assembler (NASM) website for the latest version.
Download the Linux source archive nasm-X.XX.ta.gz, where X.XX is the NASM
version number in the archive.
Unpack the archive into a directory which creates a subdirectory nasm-X. XX.
cd to nasm-X. XX and type ./configure. This shell script will find the best C compiler
to use and set up Makefiles accordingly.
Type make install to install nasm and ndisasm in /usr/local/bin and to install the man
pages.
This should install NASM on your system. Alternatively, you can use an RPM distribution for
the Fedora Linux. This version is simpler to install, just double-click the RPM file.
The data section is used for declaring initialized data or constants. This data does not change
at runtime. You can declare various constant values, file names, or buffer size, etc., in this
section.
The syntax for declaring data section is
section.data
The bss section is used for declaring variables. The syntax for declaring bss section is
section.bss
The text section is used for keeping the actual code. This section must begin with the
declaration global _start, which tells the kernel where the program execution begins.
The syntax for declaring text section is
section.text
global _start
_start:
Comments
Assembly language comment begins with a semicolon (;). It may contain any printable
character including blank. It can appear on a line by itself, like
; This program displays a message on screen
Macros.
The executable instructions or simply instructions tell the processor what to do. Each
instruction consists of an operation code (opcode). Each executable instruction generates one
machine language instruction.
The assembler directives or pseudo-ops tell the assembler about the various aspects of the
assembly process. These are non-executable and do not generate machine language
instructions.
Macros are basically a text substitution mechanism.
Syntax of Assembly Language Statements
Assembly language statements are entered one statement per line. Each statement follows the
following format
[label]
mnemonic
[operands]
[;comment]
The fields in the square brackets are optional. A basic instruction has two parts, the first one
is the name of the instruction (or the mnemonic), which is to be executed, and the second are
the operands or the parameters of the command.
Following are some examples of typical assembly language statements
INC COUNT
MOV TOTAL, 48
ADD AH, BH
ADD MARKS, 10
MOV AL, 10
The following assembly language code displays the string 'Hello World' on the screen
section .text
global_start
_start:
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
msg db 'Hello, world!', 0xa
len equ $ - msg
When the above code is compiled and executed, it produces the following result
Hello, world!
Make sure you have set the path of nasm and ld binaries in your PATH environment variable.
Now, take the following steps for compiling and linking the above program
Type the above code using a text editor and save it as hello.asm.
Make sure that you are in the same directory as where you saved hello.asm.
If there is any error, you will be prompted about that at this stage. Otherwise, an
object file of your program named hello.o will be created.
To link the object file and create an executable file named hello, type ld -m elf_i386
-s -o hello hello.o
If you have done everything correctly, it will display 'Hello, world!' on the screen.
;code segment
;must be declared for linker
_start:
mov edx,len
mov ecx,msg
mov ebx,1
mov eax,4
int 0x80
mov eax,1
int 0x80
segment .data
;data segment
msg
db 'Hello, world!',0xa
;our dear string
len
equ
$ - msg
;length of our dear string
When the above code is compiled and executed, it produces the following result
Hello, world!
Memory Segments
A segmented memory model divides the system memory into groups of independent
segments referenced by pointers located in the segment registers. Each segment is used to
contain a specific type of data. One segment is used to contain instruction codes, another
segment stores the data elements, and a third segment keeps the program stack.
In the light of the above discussion, we can specify various memory segments as
Data segment It is represented by .data section and the .bss. The .data section is
used to declare the memory region, where data elements are stored for the program.
This section cannot be expanded after the data elements are declared, and it remains
static throughout the program.
The .bss section is also a static memory section that contains buffers for data to be
declared later in the program. This buffer memory is zero-filled.
Stack This segment contains data values passed to functions and procedures within
the program.
Assembly - Registers
Processor operations mostly involve processing data. This data can be stored in memory and
accessed from thereon. However, reading data from and storing data into memory slows
down the processor, as it involves complicated processes of sending the data request across
the control bus and into the memory storage unit and getting the data through the same
channel.
To speed up the processor operations, the processor includes some internal memory storage
locations, called registers.
The registers store data elements for processing without having to access the memory. A
limited number of registers are built into the processor chip.
Processor Registers
There are ten 32-bit and six 16-bit processor registers in IA-32 architecture. The registers are
grouped into three categories
General registers,
Segment registers.
The general registers are further divided into the following groups
Data registers,
Index registers.
Data Registers
Four 32-bit data registers are used for arithmetic, logical, and other operations. These 32-bit
registers can be used in three ways
Lower halves of the 32-bit registers can be used as four 16-bit data registers: AX, BX,
CX and DX.
Lower and higher halves of the above-mentioned four 16-bit registers can be used as
eight 8-bit data registers: AH, AL, BH, BL, CH, CL, DH, and DL.
The pointer registers are 32-bit EIP, ESP, and EBP registers and corresponding 16-bit right
portions IP, SP, and BP. There are three categories of pointer registers
Instruction Pointer (IP) The 16-bit IP register stores the offset address of the next
instruction to be executed. IP in association with the CS register (as CS:IP) gives the
complete address of the current instruction in the code segment.
Stack Pointer (SP) The 16-bit SP register provides the offset value within the
program stack. SP in association with the SS register (SS:SP) refers to be current
position of data or address within the program stack.
Base Pointer (BP) The 16-bit BP register mainly helps in referencing the parameter
variables passed to a subroutine. The address in SS register is combined with the
offset in BP to get the location of the parameter. BP can also be combined with DI and
SI as base register for special addressing.
Index Registers
The 32-bit index registers, ESI and EDI, and their 16-bit rightmost portions. SI and DI, are
used for indexed addressing and sometimes used in addition and subtraction. There are two
sets of index pointers
Control Registers
The 32-bit instruction pointer register and the 32-bit flags register combined are considered
as the control registers.
Many instructions involve comparisons and mathematical calculations and change the status
of the flags and some other conditional instructions test the value of these status flags to take
the control flow to other location.
Overflow Flag (OF) It indicates the overflow of a high-order bit (leftmost bit) of
data after a signed arithmetic operation.
Direction Flag (DF) It determines left or right direction for moving or comparing
string data. When the DF value is 0, the string operation takes left-to-right direction
and when the value is set to 1, the string operation takes right-to-left direction.
Interrupt Flag (IF) It determines whether the external interrupts like keyboard
entry, etc., are to be ignored or processed. It disables the external interrupt when the
value is 0 and enables interrupts when set to 1.
Trap Flag (TF) It allows setting the operation of the processor in single-step mode.
The DEBUG program we used sets the trap flag, so we could step through the
execution one instruction at a time.
Sign Flag (SF) It shows the sign of the result of an arithmetic operation. This flag is
set according to the sign of a data item following the arithmetic operation. The sign is
indicated by the high-order of leftmost bit. A positive result clears the value of SF to 0
and negative result sets it to 1.
Auxiliary Carry Flag (AF) It contains the carry from bit 3 to bit 4 following an
arithmetic operation; used for specialized arithmetic. The AF is set when a 1-byte
arithmetic operation causes a carry from bit 3 into bit 4.
Parity Flag (PF) It indicates the total number of 1-bits in the result obtained from
an arithmetic operation. An even number of 1-bits clears the parity flag to 0 and an
odd number of 1-bits sets the parity flag to 1.
Carry Flag (CF) It contains the carry of 0 or 1 from a high-order bit (leftmost)
after an arithmetic operation. It also stores the contents of last bit of a shift or rotate
operation.
The following table indicates the position of flag bits in the 16-bit Flags register:
Flag:
Bit no:
15
Segment Registers
14
13
12
11
10
A
5
P
3
C
1
Segments are specific areas defined in a program for containing data, code and stack. There
are three main segments
Data Segment It contains data, constants and work areas. A 16-bit Data Segment
register or DS register stores the starting address of the data segment.
Apart from the DS, CS and SS registers, there are other extra segment registers - ES (extra
segment), FS and GS, which provide additional segments for storing data.
In assembly programming, a program needs to access the memory locations. All memory
locations within a segment are relative to the starting address of the segment. A segment
begins in an address evenly divisible by 16 or hexadecimal 10. So, the rightmost hex digit in
all such memory addresses is 0, which is not generally stored in the segment registers.
The segment registers stores the starting addresses of a segment. To get the exact location of
data or instruction within a segment, an offset value (or displacement) is required. To
reference any memory location in a segment, the processor combines the segment address in
the segment register with the offset value of the location.
Example
Look at the following simple program to understand the use of registers in assembly
programming. This program displays 9 stars on the screen along with a simple message
section .text
global_start ;must be declared for linker (gcc)
_start:
mov
mov
mov
mov
int
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
edx,9
ecx,s2
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov eax,1
int 0x80
section .data
When the above code is compiled and executed, it produces the following result
Displaying 9 stars
*********
You can make use of Linux system calls in your assembly programs. You need to take the
following steps for using Linux system calls in your program
Store the arguments to the system call in the registers EBX, ECX, etc.
There are six registers that store the arguments of the system call used. These are the EBX,
ECX, EDX, ESI, EDI, and EBP. These registers take the consecutive arguments, starting with
the EBX register. If there are more than six arguments, then the memory location of the first
argument is stored in the EBX register.
The following code snippet shows the use of the system call sys_exit
mov
int
eax,1
0x80
The following code snippet shows the use of the system call sys_write
mov
mov
mov
mov
int
edx,4
ecx,msg
ebx,1
eax,4
0x80
;
;
;
;
;
message length
message to write
file descriptor (stdout)
system call number (sys_write)
call kernel
All the syscalls are listed in /usr/include/asm/unistd.h, together with their numbers (the value
to put in EAX before you call int 80h).
The following table shows some of the system calls used in this tutorial
%eax
Name
%ebx
%ecx
%edx
%esx
%edi
sys_exit
int
sys_fork
struct pt_regs
sys_read
unsigned int
char *
size_t
sys_write
unsigned int
const char *
size_t
sys_open
const char *
int
int
sys_close
unsigned int
Example
The following example reads a number from the keyboard and displays it on the screen
section .data
userMsg db
lenUserMsg
dispMsg db
lenDispMsg
;Data segment
'Please enter a number: ' ;Ask the user to enter a number
equ $-userMsg
;The length of the message
'You have entered: '
equ $-dispMsg
section .bss
num resb 5
;Uninitialized data
section .text
global _start
;Code Segment
_start:
mov eax,
mov ebx,
mov ecx,
mov edx,
int 80h
;User prompt
4
1
userMsg
lenUserMsg
int 80h
When the above code is compiled and executed, it produces the following result
Please enter a number:
1234
You have entered:1234
Register addressing
Immediate addressing
Memory addressing
Register Addressing
In this addressing mode, a register contains the operand. Depending upon the instruction, the
register may be the first operand, the second operand or both.
For example,
MOV DX, TAX_RATE
MOV COUNT, CX
MOV EAX, EBX
As processing data between registers does not involve memory, it provides fastest processing
of data.
Immediate Addressing
An immediate operand has a constant value or an expression. When an instruction with two
operands uses immediate addressing, the first operand may be a register or memory location,
and the second operand is an immediate constant. The first operand defines the length of the
data.
For example,
BYTE_VALUE DB 150
WORD_VALUE DW 300
ADD BYTE_VALUE, 65
MOV AX, 45H
;
;
;
;
When operands are specified in memory addressing mode, direct access to main memory,
usually to the data segment, is required. This way of addressing results in slower processing
of data. To locate the exact location of data in memory, we need the segment start address,
which is typically found in the DS register and an offset value. This offset value is also called
effective address.
In direct addressing mode, the offset value is specified directly as part of the instruction,
usually indicated by the variable name. The assembler calculates the offset value and
maintains a symbol table, which stores the offset values of all the variables used in the
program.
In direct memory addressing, one of the operands refers to a memory location and the other
operand references a register.
For example,
ADD
MOV
Direct-Offset Addressing
This addressing mode uses the arithmetic operators to modify an address. For example, look
at the following definitions that define tables of data
BYTE_TABLE DB
WORD_TABLE DW
; Tables of bytes
; Tables of words
The following operations access data from the tables in the memory into registers
MOV
MOV
MOV
MOV
CL,
CL,
CX,
CX,
BYTE_TABLE[2]
BYTE_TABLE + 2
WORD_TABLE[3]
WORD_TABLE + 3
;
;
;
;
Gets
Gets
Gets
Gets
the
the
the
the
3rd
3rd
4th
4th
element
element
element
element
of
of
of
of
the
the
the
the
BYTE_TABLE
BYTE_TABLE
WORD_TABLE
WORD_TABLE
This addressing mode utilizes the computer's ability of Segment:Offset addressing. Generally,
the base registers EBX, EBP (or BX, BP) and the index registers (DI, SI), coded within
square brackets for memory references, are used for this purpose.
Indirect addressing is generally used for variables containing several elements like, arrays.
Starting address of the array is stored in, say, the EBX register.
The following code snippet shows how to access different elements of the variable.
MY_TABLE TIMES 10 DW 0
0
MOV
MOV
ADD
MOV
EBX, [MY_TABLE]
[EBX], 110
EBX, 2
[EBX], 123
;
;
;
;
We have already used the MOV instruction that is used for moving data from one storage
space to another. The MOV instruction takes two operands.
Syntax
destination, source
The MOV instruction may have one of the following five forms
MOV
MOV
MOV
MOV
MOV
register, register
register, immediate
memory, immediate
register, memory
memory, register
The MOV instruction causes ambiguity at times. For example, look at the statements
MOV
MOV
It is not clear whether you want to move a byte equivalent or word equivalent of the number
110. In such cases, it is wise to use a type specifier.
Following table shows some of the common type specifiers
Type Specifier
Bytes addressed
BYTE
WORD
DWORD
QWORD
TBYTE
10
Example
The following program illustrates some of the concepts discussed above. It stores a name
'Zara Ali' in the data section of the memory, then changes its value to another name 'Nuha Ali'
programmatically and displays both the names.
section .text
global_start
_start:
dword 'Nuha'
section .data
name db 'Zara Ali '
When the above code is compiled and executed, it produces the following result
Zara Ali Nuha Ali
Assembly - Variables
NASM provides various define directives for reserving storage space for variables. The
define assembler directive is used for allocation of storage space. It can be used to reserve as
well as initialize one or more bytes.
Allocating Storage Space for Initialized Data
define-directive
initial-value
[,initial-value]...
Where, variable-name is the identifier for each storage space. The assembler associates an
offset value for each variable name defined in the data segment.
There are five basic forms of the define directive
Directive
Purpose
Storage Space
DB
Define Byte
allocates 1 byte
DW
Define Word
allocates 2 bytes
DD
Define Doubleword
allocates 4 bytes
DQ
Define Quadword
allocates 8 bytes
DT
allocates 10 bytes
DB
DW
DW
DQ
DD
DQ
'y'
12345
-12345
123456789
1.234
123.456
Each decimal value is automatically converted to its 16-bit binary equivalent and
stored as a hexadecimal number.
edx,1
ecx,choice
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
choice DB 'y'
When the above code is compiled and executed, it produces the following result
y
The reserve directives are used for reserving space for uninitialized data. The reserve
directives take a single operand that specifies the number of units of space to be reserved.
Each define directive has a related reserve directive.
There are five basic forms of the reserve directive
Directive
Purpose
RESB
Reserve a Byte
RESW
Reserve a Word
RESD
Reserve a Doubleword
RESQ
Reserve a Quadword
REST
Multiple Definitions
You can have multiple data definition statements in a program. For example
choice
number1
number2
DB
DW
DD
'Y'
;ASCII of y = 79H
12345
;12345D = 3039H
12345679 ;123456789D = 75BCD15H
The TIMES directive allows multiple initializations to the same value. For example, an array
named marks of size 9 can be defined and initialized to zero using the following statement
marks
TIMES
DW
The TIMES directive is useful in defining arrays and tables. The following program displays
9 asterisks on the screen
section .text
global _start
_start:
mov
mov
mov
mov
int
edx,9
ecx, stars
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
stars
times 9 db '*'
When the above code is compiled and executed, it produces the following result
*********
Assembly - Constants
There are several directives provided by NASM that define constants. We have already used
the EQU directive in previous chapters. We will particularly discuss three directives
EQU
%assign
%define
The EQU directive is used for defining constants. The syntax of the EQU directive is as
follows
CONSTANT_NAME EQU expression
For example,
TOTAL_STUDENTS equ 50
You can then use this constant value in your code, like
mov
cmp
ecx,
eax,
TOTAL_STUDENTS
TOTAL_STUDENTS
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg2
len2
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg3
len3
mov eax,SYS_EXIT
int 0x80
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
msg2 db 'Welcome to the world of,', 0xA,0xD
len2 equ $ - msg2
msg3 db 'Linux assembly programming! '
len3 equ $- msg3
When the above code is compiled and executed, it produces the following result
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
The %assign directive can be used to define numeric constants like the EQU directive. This
directive allows redefinition. For example, you may define the constant TOTAL as
%assign TOTAL 10
TOTAL
20
The %define directive allows defining both numeric and string constants. This directive is
similar to the #define in C. For example, you may define the constant PTR as
%define PTR [EBP+4]
The INC instruction is used for incrementing an operand by one. It works on a single operand
that can be either in a register or in memory.
Syntax
Example
INC EBX
; Increments 32-bit register
INC DL
; Increments 8-bit register
INC [count] ; Increments the count variable
The DEC instruction is used for decrementing an operand by one. It works on a single
operand that can be either in a register or in memory.
Syntax
The ADD and SUB instructions are used for performing simple addition/subtraction of binary
data in byte, word and doubleword size, i.e., for adding or subtracting 8-bit, 16-bit or 32-bit
operands, respectively.
Syntax
Register to register
Memory to register
Register to memory
However, like other instructions, memory-to-memory operations are not possible using
ADD/SUB instructions. An ADD or SUB operation sets or clears the overflow and carry
flags.
Example
The following example will ask two digits from the user, store the digits in the EAX and
EBX register, respectively, add the values, store the result in a memory location 'res' and
finally display the result.
SYS_EXIT
SYS_READ
SYS_WRITE
STDIN
STDOUT
equ
equ
equ
equ
equ
1
3
4
0
1
segment .data
msg1 db "Enter a digit ", 0xA,0xD
len1 equ $- msg1
msg2 db "Please enter a second digit", 0xA,0xD
len2 equ $- msg2
msg3 db "The sum is: "
len3 equ $- msg3
segment .bss
num1 resb 2
num2 resb 2
res resb 1
section .text
global _start
_start:
mov eax,
mov ebx,
mov ecx,
mov edx,
int 0x80
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_READ
STDIN
num1
2
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg2
len2
mov
mov
mov
mov
eax,
ebx,
ecx,
edx,
SYS_READ
STDIN
num2
2
int 0x80
mov
mov
mov
mov
int
eax,
ebx,
ecx,
edx,
0x80
SYS_WRITE
STDOUT
msg3
len3
; moving the first number to eax register and second number to ebx
; and subtracting ascii '0' to convert it into a decimal number
mov eax, [num1]
sub eax, '0'
mov ebx, [num2]
sub ebx, '0'
; add eax and ebx
add eax, ebx
; add '0' to to convert the sum from decimal to ASCII
add eax, '0'
; storing the sum in memory location res
mov [res], eax
; print the sum
mov eax, SYS_WRITE
mov ebx, STDOUT
mov ecx, res
mov edx, 1
int 0x80
exit:
mov eax, SYS_EXIT
xor ebx, ebx
int 0x80
When the above code is compiled and executed, it produces the following result
Enter a digit:
3
Please enter a second digit:
4
The sum is:
7
_start:
;tell linker entry point
mov eax,'3'
sub
eax, '0'
mov ebx, '4'
sub
ebx, '0'
add eax, ebx
add eax, '0'
mov [sum], eax
mov
mov
mov
mov
int
ecx,msg
edx, len
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov
mov
mov
mov
int
ecx,sum
edx, 1
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov eax,1
int 0x80
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result
The sum is:
7
There are two instructions for multiplying binary data. The MUL (Multiply) instruction
handles unsigned data and the IMUL (Integer Multiply) handles signed data. Both
instructions affect the Carry and Overflow flag.
Syntax
Multiplicand in both cases will be in an accumulator, depending upon the size of the
multiplicand and the multiplier and the generated product is also stored in two registers
depending upon the size of the operands. Following section explains MUL instructions with
three different cases
S
N
Scenarios
When two bytes are multiplied The multiplicand is in the AL register, and the multiplier is a byte in the memory or in
another register. The product is in AX. High-order 8 bits of the product is stored in AH
1 and the low-order 8 bits are stored in AL.
The multiplicand should be in the AX register, and the multiplier is a word in memory or
another register. For example, for an instruction like MUL DX, you must store the
multiplier in DX and the multiplicand in AX.
The resultant product is a doubleword, which will need two registers. The high-order
(leftmost) portion gets stored in DX and the lower-order (rightmost) portion gets stored in
AX.
When two doubleword values are multiplied When two doubleword values are multiplied, the multiplicand should be in EAX and the
multiplier is a doubleword value stored in memory or in another register. The product
3 generated is stored in the EDX:EAX registers, i.e., the high order 32 bits gets stored in the
EDX register and the low order 32-bits are stored in the EAX register.
Example
MOV AL,
MOV DL,
MUL DL
...
MOV DL,
MOV AL,
IMUL DL
10
25
0FFH
0BEH
; DL= -1
; AL = -66
Example
_start:
mov al,'3'
sub
al, '0'
mov bl, '2'
sub
bl, '0'
mul bl
add al, '0'
mov [res], al
mov ecx,msg
mov edx, len
mov ebx,1
mov eax,4
int 0x80
mov
mov
mov
mov
int
ecx,res
edx, 1
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov eax,1
int 0x80
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The result is:
6
The division operation generates two elements - a quotient and a remainder. In case of
multiplication, overflow does not occur because double-length registers are used to keep the
product. However, in case of division, overflow may occur. The processor generates an
interrupt if overflow occurs.
The DIV (Divide) instruction is used for unsigned data and the IDIV (Integer Divide) is used
for signed data.
Syntax
divisor
The dividend is in an accumulator. Both the instructions can work with 8-bit, 16-bit or 32-bit
operands. The operation affects all six status flags. Following section explains three cases of
division with different operand size
S
N
Scenarios
The dividend is assumed to be in the AX register (16 bits). After division, the quotient
goes to the AL register and the remainder goes to the AH register.
When the divisor is 1 word The dividend is assumed to be 32 bits long and in the DX:AX registers. The high-order 16
bits are in DX and the low-order 16 bits are in AX. After division, the 16-bit quotient goes
to the AX register and the 16-bit remainder goes to the DX register.
2
When the divisor is doubleword The dividend is assumed to be 64 bits long and in the EDX:EAX registers. The high-order
32 bits are in EDX and the low-order 32 bits are in EAX. After division, the 32-bit
quotient goes to the EAX register and the 32-bit remainder goes to the EDX register.
3
Example
The following example divides 8 with 2. The dividend 8 is stored in the 16-bit AX register
and the divisor 2 is stored in the 8-bit BL register.
section .text
global _start
_start:
mov ax,'8'
sub
ax, '0'
mov bl, '2'
sub
bl, '0'
div bl
[res], ax
ecx,msg
edx, len
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov
mov
mov
mov
int
ecx,res
edx, 1
ebx,1
;file descriptor (stdout)
eax,4
;system call number (sys_write)
0x80
;call kernel
mov eax,1
int 0x80
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The result is:
4
Instruction
Format
AND
OR
OR operand1, operand2
XOR
TEST
NOT
NOT operand1
The first operand in all the cases could be either in register or in memory. The second
operand could be either in register/memory or an immediate (constant) value. However,
memory-to-memory operations are not possible. These instructions compare or match bits of
the operands and set the CF, OF, PF, SF and ZF flags.
The AND Instruction
The AND instruction is used for supporting logical expressions by performing bitwise AND
operation. The bitwise AND operation returns 1, if the matching bits from both the operands
are 1, otherwise it returns 0. For example
Operand1:
Operand2:
---------------------------After AND -> Operand1: 0001
0101
0011
The AND operation can be used for clearing one or more bits. For example, say the BL
register contains 0011 1010. If you need to clear the high-order bits to zero, you AND it with
0FH.
AND
BL,
0FH
Let's take up another example. If you want to check whether a given number is odd or even, a
simple test would be to check the least significant bit of the number. If this is 1, the number is
odd, else the number is even.
Assuming the number is in AL register, we can write
AND
JZ
AL, 01H
EVEN_NUMBER
ax,
8h
ax, 1
evnn
eax, 4
ebx, 1
ecx, odd_msg
edx, len2
0x80
outprog
evnn:
mov
mov
mov
mov
mov
int
ah,
eax,
ebx,
ecx,
edx,
0x80
09h
4
1
even_msg
len1
outprog:
mov
int
eax,1
0x80
section
.data
even_msg db 'Even Number!' ;message showing even number
len1 equ $ - even_msg
When the above code is compiled and executed, it produces the following result
Even Number!
ax, 9h
; getting 9 in the ax
Similarly to clear the entire register you can AND it with 00H.
The OR Instruction
The OR operation can be used for setting one or more bits. For example, let us assume the AL
register contains 0011 1010, you need to set the four low-order bits, you can OR it with a
value 0000 1111, i.e., FH.
OR BL, 0FH
; This sets BL to
0011 1111
Example
The following example demonstrates the OR instruction. Let us store the value 5 and 3 in the
AL and the BL registers, respectively, then the instruction,
OR AL, BL
_start:
mov
mov
or
add
mov
mov
mov
mov
mov
al,
bl,
al,
al,
5
3
bl
byte '0'
[result], al
eax, 4
ebx, 1
ecx, result
edx, 1
int
0x80
outprog:
mov
int
eax,1
0x80
section
.bss
result resb 1
When the above code is compiled and executed, it produces the following result
7
The XOR instruction implements the bitwise XOR operation. The XOR operation sets the
resultant bit to 1, if and only if the bits from the operands are different. If the bits from the
operands are same (both 0 or both 1), the resultant bit is cleared to 0.
For example,
Operand1:
0101
Operand2:
0011
---------------------------After XOR -> Operand1:
0110
XORing an operand with itself changes the operand to 0. This is used to clear a
register.
XOR
EAX, EAX
The TEST instruction works same as the AND operation, but unlike AND instruction, it does
not change the first operand. So, if we need to check whether a number in a register is even or
odd, we can also do this using the TEST instruction without changing the original number.
TEST
JZ
AL, 01H
EVEN_NUMBER
The NOT instruction implements the bitwise NOT operation. NOT operation reverses the bits
in an operand. The operand could be either in a register or in the memory.
For example,
Operand1:
After NOT -> Operand1:
0101 0011
1010 1100
Assembly - Conditions
Conditional execution in assembly language is accomplished by several looping and
branching instructions. These instructions can change the flow of control in a program.
Conditional execution is observed in two scenarios
S
Conditional Instructions
Unconditional jump
This is performed by the JMP instruction. Conditional execution often involves a transfer
1 of control to the address of an instruction that does not follow the currently executing
condition. The conditional instructions transfer the control by breaking the sequential
flow and they do it by changing the offset value in IP.
Let us discuss the CMP instruction before discussing the conditional instructions.
CMP Instruction
The CMP instruction compares two operands. It is generally used in conditional execution.
This instruction basically subtracts one operand from the other for comparing whether the
operands are equal or not. It does not disturb the destination or source operands. It is used
along with the conditional jump instruction for decision making.
Syntax
CMP destination, source
CMP compares two numeric data fields. The destination operand could be either in register or
in memory. The source operand could be a constant (immediate) data, register or memory.
Example
CMP DX, 00
JE L7
.
.
L7: ...
CMP is often used for comparing whether a counter value has reached the number of times a
loop needs to be run. Consider the following typical condition
INC
CMP
JLE
EDX
EDX, 10 ; Compares whether the counter has reached 10
LP1
; If it is less than or equal to 10, then jump to LP1
Unconditional Jump
As mentioned earlier, this is performed by the JMP instruction. Conditional execution often
involves a transfer of control to the address of an instruction that does not follow the
currently executing instruction. Transfer of control may be forward, to execute a new set of
instructions or backward, to re-execute the same steps.
Syntax
The JMP instruction provides a label name where the flow of control is transferred
immediately. The syntax of the JMP instruction is
JMP
label
Example
AX, 00
BX, 00
CX, 01
; Initializing AX to 0
; Initializing BX to 0
; Initializing CX to 1
AX, 01
BX, AX
CX, 1
L20
;
;
;
;
Conditional Jump
Increment AX
Add AX to BX
shift left CX, this in turn doubles the CX value
repeats the statements
If some specified condition is satisfied in conditional jump, the control flow is transferred to a
target instruction. There are numerous conditional jump instructions depending upon the
condition and data.
Following are the conditional jump instructions used on signed data used for arithmetic
operations
Instruction
Description
Flags tested
JE/JZ
ZF
JNE/JNZ
ZF
JG/JNLE
OF, SF, ZF
JGE/JNL
OF, SF
JL/JNGE
OF, SF
JLE/JNG
OF, SF, ZF
Following are the conditional jump instructions used on unsigned data used for logical
operations
Instruction
Description
Flags tested
JE/JZ
ZF
JNE/JNZ
ZF
JA/JNBE
CF, ZF
JAE/JNB
CF
JB/JNAE
CF
JBE/JNA
AF, CF
The following conditional jump instructions have special uses and check the value of flags
Instruction
Description
Flags tested
JXCZ
Jump if CX is Zero
none
JC
Jump If Carry
CF
JNC
Jump If No Carry
CF
JO
Jump If Overflow
OF
JNO
Jump If No Overflow
OF
JP/JPE
PF
JNP/JPO
PF
JS
SF
JNS
SF
Example
The following program displays the largest of three variables. The variables are double-digit
variables. The three variables num1, num2 and num3 have values 47, 72 and 31, respectively
section .text
global _start
_start:
mov
cmp
jg
mov
cmp
ecx, [num3]
jg
mov
_exit
ecx, [num3]
_exit:
mov
mov
mov
mov
mov
int
[largest], ecx
ecx,msg
edx, len
ebx,1 ;file descriptor (stdout)
eax,4 ;system call number (sys_write)
0x80 ;call kernel
mov
mov
mov
mov
int
ecx,largest
edx, 2
ebx,1 ;file descriptor (stdout)
eax,4 ;system call number (sys_write)
0x80 ;call kernel
mov
int
eax, 1
80h
section .data
msg db "The largest digit is: ", 0xA,0xD
len equ $- msg
num1 dd '47'
num2 dd '22'
num3 dd '31'
segment .bss
largest resb 2
When the above code is compiled and executed, it produces the following result
The largest digit is:
47
Assembly - Loops
The JMP instruction can be used for implementing loops. For example, the following code
snippet can be used for executing the loop-body 10 times.
MOV
CL, 10
L1:
<LOOP-BODY>
DEC
CL
JNZ
L1
The processor instruction set, however, includes a group of loop instructions for
implementing iteration. The basic LOOP instruction has the following syntax
LOOP
label
Where, label is the target label that identifies the target instruction as in the jump instructions.
The LOOP instruction assumes that the ECX register contains the loop count. When the
loop instruction is executed, the ECX register is decremented and the control jumps to the
target label, until the ECX register value, i.e., the counter reaches the value zero.
The above code snippet could be written as
mov ECX,10
l1:
<loop body>
loop l1
Example
l1:
mov eax,1
int 0x80
section .bss
num resb 1
When the above code is compiled and executed, it produces the following result
123456789:
Assembly - Numbers
Numerical data is generally represented in binary system. Arithmetic instructions operate on
binary data. When numbers are displayed on screen or entered from keyboard, they are in
ASCII form.
So far, we have converted this input data in ASCII form to binary for arithmetic calculations
and converted the result back to binary. The following code shows this
section .text
global _start
_start:
mov eax,'3'
sub
eax, '0'
[sum], eax
ecx,msg
edx, len
ebx,1
eax,4
0x80
mov
mov
mov
mov
int
ecx,sum
edx, 1
ebx,1
eax,4
0x80
mov eax,1
int 0x80
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result
The sum is:
7
Such conversions, however, have an overhead, and assembly language programming allows
processing numbers in a more efficient way, in the binary form. Decimal numbers can be
represented in two forms
ASCII form
ASCII Representation
In ASCII representation, decimal numbers are stored as string of ASCII characters. For
example, the decimal value 1234 is stored as
31
32
33
34H
Where, 31H is ASCII value for 1, 32H is ASCII value for 2, and so on. There are four
instructions for processing numbers in ASCII representation
These instructions do not take any operands and assume the required operand to be in the AL
register.
The following example uses the AAS instruction to demonstrate the concept
section .text
global _start
_start:
sub
mov
sub
aas
or
mov
ah, ah
al, '9'
al, '3'
al, 30h
[res], ax
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
mov
mov
mov
int
edx,1
ecx,res
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov eax,1
int 0x80
section .data
msg db 'The Result is:',0xa
len equ $ - msg
section .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The Result is:
6
BCD Representation
In unpacked BCD representation, each byte stores the binary equivalent of a decimal digit.
For example, the number 1234 is stored as
01
02
03
04H
The four ASCII adjust instructions, AAA, AAS, AAM, and AAD, can also be used with
unpacked BCD representation. In packed BCD representation, each digit is stored using four
bits. Two decimal digits are packed into a byte. For example, the number 1234 is stored as
12
34H
The following program adds up two 5-digit decimal numbers and displays the sum. It uses the
above concepts
section .text
global _start
_start:
mov
esi, 4
;pointing to the rightmost digit
mov
ecx, 5
;num of digits
clc
add_loop:
mov al, [num1 + esi]
adc al, [num2 + esi]
aaa
pushf
or
al, 30h
popf
mov [sum + esi], al
dec esi
loop add_loop
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
mov
mov
mov
int
edx,5
ecx,sum
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov eax,1
int 0x80
section .data
When the above code is compiled and executed, it produces the following result
The Sum is:
35801
Assembly - Strings
We have already used variable length strings in our previous examples. The variable length
strings can have as many characters as required. Generally, we specify the length of the string
by either of the two ways
We can store the string length explicitly by using the $ location counter symbol that
represents the current value of the location counter. In the following example
msg
len
$ points to the byte after the last character of the string variable msg. Therefore, $-msg gives
the length of the string. We can also write
msg db 'Hello, world!',0xa ;our dear string
len equ 13
;length of our dear string
Alternatively, you can store strings with a trailing sentinel character to delimit a string instead
of storing the string length explicitly. The sentinel character should be a special character that
does not appear within a string.
For example
message DB 'I am loving it!', 0
String Instructions
Each string instruction may require a source operand, a destination operand or both. For 32bit segments, string instructions use ESI and EDI registers to point to the source and
destination operands, respectively.
For 16-bit segments, however, the SI and the DI registers are used to point to the source and
destination, respectively.
There are five basic instructions for processing strings. They are
MOVS This instruction moves 1 Byte, Word or Doubleword of data from memory
location to another.
LODS This instruction loads from memory. If the operand is of one byte, it is
loaded into the AL register, if the operand is one word, it is loaded into the AX
register and a doubleword is loaded into the EAX register.
STOS This instruction stores data from register (AL, AX, or EAX) to memory.
CMPS This instruction compares two data items in memory. Data could be of a
byte size, word or doubleword.
SCAS This instruction compares the contents of a register (AL, AX or EAX) with
the contents of an item in memory.
Each of the above instruction has a byte, word, and doubleword version, and string
instructions can be repeated by using a repetition prefix.
These instructions use the ES:DI and DS:SI pair of registers, where DI and SI registers
contain valid offset addresses that refers to bytes stored in memory. SI is normally associated
with DS (data segment) and DI is always associated with ES (extra segment).
The DS:SI (or ESI) and ES:DI (or EDI) registers point to the source and destination operands,
respectively. The source operand is assumed to be at DS:SI (or ESI) and the destination
operand at ES:DI (or EDI) in memory.
For 16-bit addresses, the SI and DI registers are used, and for 32-bit addresses, the ESI and
EDI registers are used.
The following table provides various versions of string instructions and the assumed space of
the operands.
Double
word
Basic Instruction Operands at Byte Operation Word Operation
Operati
on
MOVS
ES:DI, DS:EI
MOVSB
MOVSW
MOVSD
LODS
AX, DS:SI
LODSB
LODSW
LODSD
STOS
ES:DI, AX
STOSB
STOSW
STOSD
CMPS
DS:SI, ES: DI
CMPSB
CMPSW
CMPSD
SCAS
ES:DI, AX
SCASB
SCASW
SCASD
Repetition Prefixes
The REP prefix, when set before a string instruction, for example - REP MOVSB, causes
repetition of the instruction based on a counter placed at the CX register. REP executes the
instruction, decreases CX by 1, and checks whether CX is zero. It repeats the instruction
processing until CX is zero.
The Direction Flag (DF) determines the direction of the operation.
Use CLD (Clear Direction Flag, DF = 0) to make the operation left to right.
Use STD (Set Direction Flag, DF = 1) to make the operation right to left.
REPE or REPZ: It is conditional repeat. It repeats the operation while the zero flag
indicates equal/zero. It stops when the ZF indicates not equal/zero or when CX is
zero.
REPNE or REPNZ: It is also conditional repeat. It repeats the operation while the
zero flag indicates not equal/zero. It stops when the ZF indicates equal/zero or when
CX is decremented to zero.
Assembly - Arrays
We have already discussed that the data definition directives to the assembler are used for
allocating storage for variables. The variable could also be initialized with some specific
value. The initialized value could be specified in hexadecimal, decimal or binary form.
For example, we can define a word variable 'months' in either of the following way
MONTHS DW
MONTHS DW
MONTHS DW
12
0CH
0110B
The data definition directives can also be used for defining a one-dimensional array. Let us
define a one-dimensional array of numbers.
NUMBERS DW
34,
45,
56,
67,
75, 89
The above definition declares an array of six words each initialized with the numbers 34, 45,
56, 67, 75, 89. This allocates 2x6 = 12 bytes of consecutive memory space. The symbolic
address of the first number will be NUMBERS and that of the second number will be
NUMBERS + 2 and so on.
Let us take up another example. You can define an array named inventory of size 8, and
initialize all the values with zero, as
INVENTORY
DW
DW
DW
DW
DW
DW
DW
DW
0
0
0
0
0
0
0
0
DW
0, 0 , 0 , 0 , 0 , 0 , 0 , 0
The TIMES directive can also be used for multiple initializations to the same value. Using
TIMES, the INVENTORY array can be defined as:
INVENTORY TIMES 8 DW 0
Example
The following example demonstrates the above concepts by defining a 3-element array x,
which stores three values: 2, 3 and 4. It adds the values in the array and displays the sum 9
section .text
global _start
_start:
mov
mov
mov
top:
eax,3
ebx,0
ecx, x
add
add
dec
jnz
ebx, [ecx]
ecx,1
eax
top
done:
add
mov
ebx, '0'
[sum], ebx ;done, store result in "sum"
display:
mov
mov
mov
mov
int
edx,1
ecx, sum
ebx, 1
eax, 4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
int
eax, 1
0x80
section .data
global x
x:
db
db
db
2
4
3
sum:
db
When the above code is compiled and executed, it produces the following result
9
Assembly - Procedures
Procedures or subroutines are very important in assembly language, as the assembly language
programs tend to be large in size. Procedures are identified by a name. Following this name,
the body of the procedure is described which performs a well-defined job. End of the
procedure is indicated by a return statement.
Syntax
The procedure is called from another function by using the CALL instruction. The CALL
instruction should have the name of the called procedure as an argument as shown below
CALL proc_name
The called procedure returns the control to the calling procedure by using the RET
instruction.
Example
Let us write a very simple procedure named sum that adds the variables stored in the ECX
and EDX register and returns the sum in the EAX register
section .text
global _start
_start:
mov ecx,'4'
sub
ecx, '0'
sum
[res], eax
ecx, msg
edx, len
ebx,1
eax,4
0x80
mov
mov
mov
mov
int
ecx,
edx,
ebx,
eax,
0x80
res
1
1
4
mov eax,1
int 0x80
sum:
mov
eax, ecx
add
eax, edx
add
eax, '0'
ret
section .data
msg db "The sum is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result
The sum is:
9
A stack is an array-like data structure in the memory in which data can be stored and removed
from a location called the 'top' of the stack. The data that needs to be stored is 'pushed' into
the stack and data to be retrieved is 'popped' out from the stack. Stack is a LIFO data
structure, i.e., the data stored first is retrieved last.
Assembly language provides two instructions for stack operations: PUSH and POP. These
instructions have syntaxes like
PUSH
POP
operand
address/register
The memory space reserved in the stack segment is used for implementing stack. The
registers SS and ESP (or SP) are used for implementing the stack. The top of the stack, which
points to the last data item inserted into the stack is pointed to by the SS:ESP register, where
the SS register points to the beginning of the stack segment and the SP (or ESP) gives the
offset into the stack segment.
The stack implementation has the following characteristics
Only words or doublewords could be saved into the stack, not a byte.
The stack grows in the reverse direction, i.e., toward the lower memory address
The top of the stack points to the last item inserted in the stack; it points to the lower
byte of the last word inserted.
As we discussed about storing the values of the registers in the stack before using them for
some use; it can be done in following way
; Save the AX and BX registers in the stack
PUSH
AX
PUSH
BX
; Use the registers for other purpose
MOV
AX, VALUE1
MOV
BX, VALUE2
...
MOV
VALUE1, AX
MOV
VALUE2, BX
; Restore the original values
POP
AX
POP
BX
Example
The following program displays the entire ASCII character set. The main program calls a
procedure named display, which displays the ASCII character set.
section .text
global _start
_start:
call
display
mov eax,1
int 0x80
display:
mov
next:
push
mov
mov
mov
mov
int
ecx, 256
ecx
eax,
ebx,
ecx,
edx,
80h
4
1
achar
1
pop
ecx
mov dx, [achar]
cmp byte [achar], 0dh
inc byte [achar]
loop
next
ret
section .data
achar db '0'
When the above code is compiled and executed, it produces the following result
0123456789:;<=>?
@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}
...
...
Assembly - Recursion
A recursive procedure is one that calls itself. There are two kind of recursion: direct and
indirect. In direct recursion, the procedure calls itself and in indirect recursion, the first
procedure calls a second procedure, which in turn calls the first procedure.
Recursion could be observed in numerous mathematical algorithms. For example, consider
the case of calculating the factorial of a number. Factorial of a number is given by the
equation
Fact (n) = n * fact (n-1) for n > 0
_start:
mov bx, 3
call proc_fact
add
ax, 30h
mov [fact], ax
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
mov
mov
mov
int
edx,1
ecx,fact
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
mov
int
eax,1
0x80
proc_fact:
cmp
bl, 1
jg
do_calculation
mov
ax, 1
ret
do_calculation:
dec
bl
call proc_fact
inc
bl
mul
bl
;ax = al * bl
ret
section .data
msg db 'Factorial 3 is:',0xa
len equ $ - msg
section .bss
fact resb 1
When the above code is compiled and executed, it produces the following result
Factorial 3 is:
6
Assembly - Macros
Writing a macro is another way of ensuring modular programming in assembly language.
The macro begins with the %macro directive and ends with the %endmacro directive.
number_of_params
Where, number_of_params specifies the number parameters, macro_name specifies the name
of the macro.
The macro is invoked by using the macro name along with the necessary parameters. When
you need to use some sequence of instructions many times in a program, you can put those
instructions in a macro and use it instead of writing the instructions all the time.
For example, a very common need for programs is to write a string of characters in the
screen. For displaying a string of characters, you need the following sequence of instructions
mov
mov
mov
mov
int
edx,len
ecx,msg
ebx,1
eax,4
0x80
;message length
;message to write
;file descriptor (stdout)
;system call number (sys_write)
;call kernel
In the above example of displaying a character string, the registers EAX, EBX, ECX and
EDX have been used by the INT 80H function call. So, each time you need to display on
screen, you need to save these registers on the stack, invoke INT 80H and then restore the
original value of the registers from the stack. So, it could be useful to write two macros for
saving and restoring data.
We have observed that, some instructions like IMUL, IDIV, INT, etc., need some of the
information to be stored in some particular registers and even return values in some specific
register(s). If the program was already using those registers for keeping important data, then
the existing data from these registers should be saved in the stack and restored after the
instruction is executed.
Example
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
msg2 db 'Welcome to the world of,', 0xA,0xD
len2 equ $- msg2
msg3 db 'Linux assembly programming! '
len3 equ $- msg3
When the above code is compiled and executed, it produces the following result
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
File Descriptor
A file descriptor is a 16-bit integer assigned to a file as a file id. When a new file is created
or an existing file is opened, the file descriptor is used for accessing the file.
File descriptor of the standard file streams - stdin, stdout and stderr are 0, 1 and 2,
respectively.
File Pointer
A file pointer specifies the location for a subsequent read/write operation in the file in terms
of bytes. Each file is considered as a sequence of bytes. Each open file is associated with a
file pointer that specifies an offset in bytes, relative to the beginning of the file. When a file is
opened, the file pointer is set to zero.
File Handling System Calls
The following table briefly describes the system calls related to file handling
%eax
Name
%ebx
%ecx
%edx
sys_fork
struct pt_regs
sys_read
unsigned int
char *
size_t
sys_write
unsigned int
const char *
size_t
sys_open
const char *
int
int
sys_close
unsigned int
sys_creat
const char *
int
19
sys_lseek
unsigned int
off_t
unsigned int
The steps required for using the system calls are same, as we discussed earlier
Store the arguments to the system call in the registers EBX, ECX, etc.
The system call returns the file descriptor of the created file in the EAX register, in case of
error, the error code is in the EAX register.
Opening an Existing File
The system call returns the file descriptor of the created file in the EAX register, in case of
error, the error code is in the EAX register.
Among the file access modes, most commonly used are: read-only (0), write-only (1), and
read-write (2).
Reading from a File
Put the buffer size, i.e., the number of bytes to read, in the EDX register.
The system call returns the number of bytes read in the EAX register, in case of error, the
error code is in the EAX register.
Writing to a File
Put the buffer size, i.e., the number of bytes to write, in the EDX register.
The system call returns the actual number of bytes written in the EAX register, in case of
error, the error code is in the EAX register.
Closing a File
The system call returns, in case of error, the error code in the EAX register.
Updating a File
Put the system call sys_lseek () number 19, in the EAX register.
Put the reference position for the offset in the EDX register.
The system call returns, in case of error, the error code in the EAX register.
Example
The following program creates and opens a file named myfile.txt, and writes a text 'Welcome
to Tutorials Point' in this file. Next, the program reads from the file and stores the data into a
buffer named info. Lastly, it displays the text as stored in info.
section .text
global _start
_start:
;create the file
mov eax, 8
mov ebx, file_name
mov ecx, 0777
int 0x80
;number of bytes
;message to write
;file descriptor
;system call number (sys_write)
;call kernel
[fd_in], eax
section .data
file_name db 'myfile.txt'
msg db 'Welcome to Tutorials Point'
len equ
$-msg
When the above code is compiled and executed, it produces the following result
Written to file
Welcome to Tutorials Point
The following program allocates 16kb of memory using the sys_brk() system call
section .text
global _start
_start:
mov eax, 45
xor ebx, ebx
int 80h
;sys_brk
add
mov
mov
int
eax, 16384
ebx, eax
eax, 45
80h
cmp
jl
mov
sub
mov
xor
std
rep
cld
eax,
exit
edi,
edi,
ecx,
eax,
;sys_brk
;exit, if error
eax
;EDI = highest available address
4
;pointing to the last DWORD
4096
;number of DWORDs allocated
eax
;clear eax
;backward
stosd
;repete for entire allocated area
;put DF flag to normal state
mov eax, 4
mov
mov
mov
int
ebx, 1
ecx, msg
edx, len
80h
;print a message
exit:
mov eax, 1
xor ebx, ebx
int 80h
section .data
msg
db
len
equ
"Allocated 16 kb of memory!", 10
$ - msg
When the above code is compiled and executed, it produces the following result
Allocated 16 kb of memory!