Edn226 Assign2-Learnfms
Edn226 Assign2-Learnfms
Skill components
Each skill has been broken down into 5-7 easily
identifiable components. These components are
described as either introductory or finetuning.
Chapter 2
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The catch
The leap
The kick
The skip
The dodge
Chapter 2
The hop
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Static balance
About the skill
Balance is an essential prerequisite of almost all movement skills. A static balance is defined as being able to
maintain a stationary position throughout the movement. The static balance on one foot is an important nonlocomotor skill that is used in gymnastics, dance, diving and many team sports. The ability to perform a stationary
balance for a specific period of time has been linked to a reduced risk of suffering from falls, which may lead to
bone fractures in older individuals.
Skill components
Important considerations
It is expected that most children will demonstrate proficiently the introductory components of the static balance
by the end of Kindergarten. By this time students should have gained control over their trunk and shoulder
movements (components 3 and 4) prior to control over the arms (component 5).
Students are also likely to gain control over muscular movements of the hip and knee (components 2 and 4) before
they gain control over feet movements (component 1).
Because young children are top heavy, they have more difficulty balancing, especially when they have to perform
additionally a manipulative skill, such as catching an object. A major reason why some children drop objects is
because of their need to regain the static balance lost while catching the object.
Proficient demonstration of the fine-tuning components can generally be expected by the end of Year 3.
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Common errors
Chapter 2
Students balance:
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Sprint run
About the skill
The sprint run is a locomotor skill characterised by a brief period where both feet are simultaneously off the ground
(called the flight phase). The ability to perform a sprint run is fundamental to many games, sports and everyday
activities. Examples include sprinting in athletics, a fast break in soccer or hockey, running to bases in softball and
tee-ball or even just running for a bus, which can be performed better with a proficient running technique. A
proficient running technique can improve speed and endurance, which in turn may also enhance health-related
fitness by improving cardiorespiratory endurance.
Skill components
Important considerations
Children are ready to demonstrate proficiently the introductory components of the sprint run by the end of
Kindergarten and the fine-tuning components by the end of Year 3. Most children display proficient running
patterns by the time they enter Kindergarten.
Developing runners may hold their elbows high for protection, in case they fall. This limits their ability to drive
their arms forward and backward in opposition to the legs. These children should not be observed as proficiently
demonstrating component 6. It is important for children to practise running as fast as possible when learning the
sprint run so that all components can be evident. If young children are having difficulty coordinating running, it
may be beneficial to focus on improving their balance (static then dynamic) and leg strength first.
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Common errors
Chapter 2
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Vertical jump
About the skill
The vertical jump is a locomotor skill that involves being able to jump as high as possible. It is the basis for jumps
used in gymnastics, some forms of dance and a range of sports, such as basketball, volleyball and Australian Rules
Football. It is similar to the standing broad jump in terms of its phases, components and preparation and landing.
Because the vertical jump is related to a wider range of sports, games and physical activities, it is considered to be
a more fundamental movement skill than the standing broad jump.
Skill components
Important considerations
Children are ready to demonstrate proficiently the introductory components of the vertical jump by the end of
Year 3. Components 3 and 4 are usually the last to develop and may take a longer period of time to develop for
some students.
A good crouch (component 2) is a prerequisite to components 3 and 4. It is important when students are learning
the skill to practise jumping as high as possible, in order to have enough momentum to move through the take-off,
flight and landing phases.
In order for a student to demonstrate component 6 proficiently, components 3 and 4 must also be present. Younger
students may not have a problem controlling their landing (component 6) because of the small amount of force
they produce. However, once growth and development begin, more force can be produced during the jump and
students will subsequently have more force to control on landing.
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Common errors
Chapter 2
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Catch
About the skill
Catching is a manipulative skill that involves being able to absorb and control the force of an object with a part of
the body, preferably the hands. The ability to catch proficiently is important to most sports and games that involve
an object, for example, cricket, football codes, netball, basketball, rhythmic gymnastics and playground games.
Skill components
Important considerations
Children are ready to demonstrate proficiently the introductory components of the catch by the end of Kindergarten
and the fine-tuning components by the end of Year 3.
It is strongly recommended that, when introducing the catch in PDHPE and sport, small objects are used.
Learning to catch using a big object and then progressing to a smaller object may be detrimental to the development
of a proficient catching technique. This is because it encourages the use of the chest and arms to help trap the
object. This may be difficult to change at a later stage. Furthermore, it has been shown that children catch smaller
balls better than larger balls.
Research suggests that it takes, on average, five years for a child to progress to proficiency in this skill, irrespective
of gender. Differences in proficiency levels of boys and girls are due to environmental factors, such as lack of
opportunities to practise and lack of exposure to activities which include the catch.
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Common errors
Chapter 2
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Hop
About the skill
Hopping is a continuous rhythmical locomotor skill, characterised by taking off and landing on the same foot. It is
used in many dance forms, in athletics in the triple jump and in many playground games, such as hopscotch. It is
a good indicator of being able to maintain balance while moving, which is often referred to as dynamic balance.
Skill components
Important considerations
Children are ready to develop the introductory components of the hop by the end of Year 1 and the fine-tuning
components by the end of Year 4. Hopping is a more developmentally advanced skill than jumping, as a higher
level of dynamic balance and strength is required, and it is a continuous skill, performed on only one leg. Between
the ages of five and seven, children show marked improvement in speed, control and technique. Students should
initially be taught to hop normally and rhythmically before you emphasise speed, distance or height.
Hopping is very fatiguing, so ensure that opportunities for practice are short and intermixed with other activities.
This gives the students a chance to recover adequately between practice sessions.
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Teaching cues
Common errors
Chapter 2
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Side gallop
About the skill
The side gallop or slide is a unique locomotor movement skill in that the individual is moving sidewards while the
body and sometimes eyes are facing forwards. It is a basic locomotor pattern used in many sports and games, such
as softball, basketball, touch and racquet sports. It is also used extensively in dance.
Skill components
Important considerations
Children are ready to demonstrate proficiently the introductory components of the side gallop by the end of
Year 1 and the fine-tuning components by the end of Year 4. Children are generally able to side gallop before they
can skip. In the side gallop, the same leg is always leading, whereas the skip involves a change of lead legs with
every step-hop sequence.
The side gallop should be taught as a rhythmical movement rather than as a speed movement.
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Common errors
Chapter 2
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Skip
About the skill
Skipping is a rhythmical locomotor skill that is basic to many childrens games. It is also fundamental to good
footwork in numerous sports, such as basketball, netball and touch, and many forms of dance.
Skill components
Important considerations
Children are ready to demonstrate proficiently the introductory components of the skip by the end of Year 1 and
the fine-tuning components by the end of Year 4. The skip is a more difficult skill to learn, compared with the side
gallop. Children should be able to hop and side gallop before learning to skip.
The skip should be taught as a rhythmical movement, with the focus on developing the step-hop rhythm, rather
than performing the movement with speed.
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Common errors
Chapter 2
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Overarm throw
About the skill
The overarm throw is a manipulative skill frequently used in many sports, such as cricket, softball and baseball.
The action is also used in athletics with the javelin, with the overhead serve and smash in tennis, volleyball and
badminton and passes in netball and basketball.
Skill components
1
Important considerations
Children are ready to demonstrate proficiently the introductory components of the overarm throw by the end of
Year 1 and the fine-tuning components by the end of Year 4.
Objects need to be thrown with force, so that components 3, 5 and 6 will develop. For this reason, it is not
recommended to teach throwing and catching together, especially if students are working with partners. Immature
techniques can be seen in students who have not had the opportunity to throw frequently and hard when learning
the skill. To minimise the danger of objects thrown with force, use bean bags, scrunched up paper, soft foam balls
or scarves.
The objects used for throwing need to be of a size which allows them to be comfortably grasped in the individuals
fingers (not the palm of the hand). If the object is too large it will force the student to resort to an immature
throwing technique. If students are having problems balancing when throwing, instruct them to raise their nonthrowing arm and point it to the target area.
When focusing on specific components of the throw, ensure that the whole movement is practised. Any pause or
breaks in the sequence will cause speed to be lost. Even the follow-through greatly determines the speed of the
throw.
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Common errors
Use demonstration and verbal cues such as followthrough, down and across your body to focus students
attention on the follow-through motion of the throwing
arm.
Use the analogy of a rubber band held vertical and
twisted to focus on the hip and shoulder rotation. Ask
students to imagine the force that it has as it is released
and uncoils. Try to mimic this force in the preparation
and propulsion phases of the throw.
Chapter 2
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Leap
About the skill
The leap is a locomotor movement characterised by a take-off on one foot, a long flight phase and a landing on the
opposite foot. Although it is an extension of the sprint run, it differs in that it is a discrete skill with a clear beginning
and end point. It is basic to everyday activities, such as jumping over low obstacles, playground games such as
hopscotch, and various team activities. The leap is also used in gymnastics and dance and is specific to events
such as hurdling and the triple jump in athletics.
Skill components
Important considerations
Children are ready to demonstrate proficiently the introductory components of the leap by the end of Year 2 and
the fine-tuning components by the end of Year 5. The leap is a more complex skill to master than other locomotor
skills because of the amount of force needed to perform it proficiently.
Students are generally not capable of force until 10-11 years of age. With this increase in the production of force
comes the ability to acquire a longer flight phase, which allows time for the student to reach forward with the
opposite arm to the lead leg, and straighten legs during flight (components 3 and 4).
Some children may be able to perform the landing (component 6) during Stage 1. However this would need to be
rechecked later, as growth and maturation will result in greater force being produced and, therefore, more force to
control on landing. When students have become proficient in the leap, the next step is to ensure that the landing is
of a good quality when combined with other skills, such as the catch.
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Common errors
Chapter 2
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Kick
About the skill
The kick is a manipulative striking skill characterised by producing force from the foot to an object. The stationary
place kick is the focus of this skill and involves kicking an object which is still. It is basic to kicks used in all football
codes. It is also important for footeye coordination. The stationary place kick has been chosen as it is the most
widely-used kick by primary school children, is the easiest in which to develop proficiency, and is more closely
related to lead-up activities and modified games than other kicks.
Skill components
Important considerations
Children are ready to demonstrate the introductory components of the kick proficiently by the end of Year 2 and
the fine-tuning components by the end of Year 5. The kick is one of the last fundamental movement skills in which
students will demonstrate proficiency.
Component 6 is largely dependent upon the amount of force being produced during the preparation and propulsion
phases of the kick. Students should be instructed to kick the ball as hard as possible, concentrating more on velocity
than accuracy, and be given plenty of opportunities to practise in order to develop proficiency.
Placing the ball on a low tee or a bean bag can enable students to get their kicking foot under the ball and make
contact with their shoelaces or instep.
Beach balls, balloons or foam-filled balls are ideal to use when introducing the kick. They are large and soft and
can be kicked forcefully without causing injury or travelling a great distance.
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Teaching cues
Common errors
Chapter 2
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Two-hand strike
About the skill
The two-hand strike is a manipulative skill in which force is applied to an object using an implement, in this case
a bat. It forms the foundation to more advanced games and sports-specific skills, such as: the strike in T-ball,
baseball and softball; the drive in cricket and hockey; the golf swing; and ground strokes in racquet sports, handball
and volleyball. Because of the variability of ball tosses, performing the two-hand strike from a T-ball stand is the
focus in this resource. Although these striking actions may differ slightly in performance, the same mechanical
principles apply to both.
Skill components
Important considerations
Children are ready to demonstrate proficiently the introductory components of the two-hand strike by the end of
Year 2 and the fine-tuning components by the end of Year 5. The two-hand strike is the most complex of the twelve
fundamental movement skills in this resource.
Initial instruction should focus on velocity rather than accuracy. A contributing factor to success with this skill is
ensuring the bat is not too long or heavy and the tee not too high. If younger students are having difficulty, you
could commence instruction using the hand as the implement, starting with slow moving objects such as beach
balls or balloons. Have students progress to a small, short-handled implement that can be held comfortably in
one hand, such as a paddle bat, then on to a longer implement requiring two hands for control.
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Teaching cues
Common errors
Chapter 2
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Dodge
About the skill
The dodge is a locomotor skill that involves a high degree of balance and stability. It is an extension of the side
gallop and sprint run and incorporates dynamic, fluid and coordinated movement to change direction. It is common
to many playground games and activities and is an important skill in the majority of team sports.
Skill components
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Common errors
Chapter 2
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