Scriptwriting Handouts Bfi Complete
Scriptwriting Handouts Bfi Complete
Teaching
Scriptwriting, Screenplays
and Storyboards for
Film and TV Production
Education
Mark Readman
worksheet
?
1
Scene
Slug line
Scene direction
Character cue
Actor direction
Dialogue
Screenplay format
worksheet
Screenplay format
worksheet
Screenplay format
In small groups:
1 Read the following short story.
girl and her father were driving along a country road on their way
home when they saw a young girl hitchhiking. They stopped and
picked her up and she got in the back seat. She told the girl and her
father that she lived in a house about five miles up the road. She didnt
say anything after that but just turned to watch out the window. When
the father saw the house he drove up to it and turned around to tell the
girl they had arrived but she wasnt there. Both he and his daughter
were really mystified and decided to knock on the door and tell the
people what had happened. They told him they had once had a
daughter who answered the description of the girl they supposedly had
picked up, but she had disappeared some years ago and had last been
seen hitchhiking on this very road. Today would have been her birthday.
worksheet
Story structure
Read the following story and complete the activities which follow.
Activity 1
1
Activity 2
student notes
(Worksheet 4)
Story structure
analysing Friends
Scene 1 (teaser)
B
Monica is unemployed and short of
money. Shes been watching the
business channel and has noticed that
there is some stock which corresponds
to her initials.
C
Phoebe decides to visit her estranged
father because she has been
interpreting a range of everyday
occurrences as signs which are telling
her to go.
Scene 2
A
Ross and Chandler are moved from
their usual seat in the coffee house,
Central Perk, by two intimidating men
who claim to have been sitting there
before them. One of them takes
Chandlers hat and refuses to return it.
Scene 3
B
Monica has had an interview for a
terrible job at a fifties themed
restaurant. She cant bear to think
about taking it but she is desperately
short of money and may have to.
A
Chandler and Ross return and describe
how they were bullied.
B
Monica notices that the stock with her
initials has gone up and suddenly
decides to play the market.
Scene 4
C
Phoebe arrives at her fathers house
with Joey and Rachel, but is chased
away by an aggressive dog.
Scene 5
A
Ross and Chandler meet the bullies
again in Central Perk. The bullies claim
ownership of the sofa and, after some
verbal sparring, suggest that they take
their dispute outside. Chandler and
Ross back down and the bullies tell
them never to return to the coffee shop.
Page 1 of 2
Friends
student notes 1
(Worksheet 4)
Scene 6
C
Night has fallen and the dog has
disappeared, but Phoebe thinks that
the dog was a bad sign and that
perhaps the meeting is not meant to be
after all. She drives away and
accidentally runs over the dog.
ADVERT BREAK
Scene 7
B
Monica has been transformed into an
enthusiastic trader and is confidently
buying shares over the phone.
C
Phoebe reveals that the dog is at the
vets and will be OK. She feels obliged
to let the dogs owner know, but
doesnt want her first contact with her
father to be over the phone and about
his damaged dog. Joey phones for her
and explains that the dog will be
returned shortly.
Scene 8
A
Chandler and Ross drink instant
cappuccino in Chandlers apartment,
putting a brave face on their enforced
exile from Central Perk. Joey offers to
escort them later, but Ross becomes
infuriated by the situation and argues
that they should stand up to the
bullies.
Scene 11
A
Ross and Chandler bravely gulp down
their coffee in Central Perk and, having
asserted their right to be there, dash
out. However, they meet the bullies
outside. They all prepare to fight, and,
after outlawing them as potential
weapons, put their keys and watches
in a hat. They take some time to
establish rules of engagement and,
meanwhile, their stuff is stolen by a
couple of opportunist thieves.
Scene 12
A
Ross and Chandler return to the coffee
house with the bullies, flushed with
success at their triumph over the
thieves. They have all bonded through
the experience and decide that they no
longer have a problem with each other.
Scene 13 (Tag)
B
Monica is suffering at her new job in
the fifties diner.
Scene 9
B
Monica is desperate she has lost all
her money and wants to borrow money
from Rachel or shell have to take the
job in the diner. Rachel cant help her.
Scene 10
C
Phoebe returns the dog to her fathers
house. She discovers that her father
left four years ago, but meets her half
brother Frank with whom she
establishes some kind of rapport.
Page 2 of 2
Friends
Scriptwriting, Screenplays and Storyboards for Film and TV Production
worksheet
Story structure
analysing Friends
Activity 1
Concentrate on the bullies story.
Activity 2
Activity 3
Friends
Act I: set-up
Act II: confrontation
Act III: resolution
Concentrate on the bullies story and
break it down into three acts.
worksheet
Story structure
In a small group, look at the following story set-up:
2 Describe the possible story events that might take us from the
set-up to the resolution. The following questions might help you:
3 What is the key story event, or Plot Point that might bring about
Act II the confrontation?
4 What is the key story event, or Plot Point that might bring about
Act III the resolution?
student notes 2
Synopsis of Joyride
(Worksheet 6)
worksheet
Story structure
and theme
Watch the film, Joyride.
Activity 1
Story structure
Activity 2
Theme
Activity 3
Story structure
Consider the Three Act Structure in relation to Joyride.
Act I: set up
Act II: confrontation
Act III: resolution
student notes 3
Story types
(Worksheet 7)
student notes 3
Story types
(Worksheet 7)
9 The Wanderer
The character arrives in a new place and
discovers a problem associated with it. In
facing the problem she reveals why she left
the last place, then attempts to move on
again (eg Shane, George Stevens, US, 1953).
worksheet
Story types
Consider The Slave and the Lion, Joyride and other film
narratives you have examined, and put each of them into one
or more of the following categories:
The
The
The
The
The
The
The
The
The
The
Romance
Unrecognised Virtue
Fatal Flaw
Debt That Must Be Repaid
Spider and the Fly
Gift Taken Away
Quest
Rites of Passage
Wanderer
Character Who Cannot Be Put Down.
Maturation Plot
Redemption Plot
Punitive Plot
Testing Plot
Education Plot
Disillusionment Plot.
student notes 4
(Worksheet 8)
Synopsis of
Groundhog Day
(Harold Ramis, 1993, US)
Groundhog Day
Phil awakes next morning in his guest house and gradually realises
that it is still February 2nd and that the day is repeating itself. Initially
he thinks that he is ill but soon becomes intoxicated with the idea that,
as the day starts afresh every morning, there are no consequences to
his actions, and he exploits this by, for example, eating excessively,
seducing a local woman and robbing a security van.
He then turns his attentions to Rita, using his special circumstances
to discover her tastes and desires and fuel a calculated campaign of
seduction. Despite repeated attempts to create the illusion that he is
her ideal partner she continues to see through him and rejects him.
Scriptwriting, Screenplays and Storyboards for Film and TV Production
student notes 4
(Worksheet 8)
worksheet
Discussion
Activity 2
Story type
Which story type best fits Groundhog
Day?
Romance?
The Rites of Passage?
Redemption Plot?
Education Plot?
Why?
Groundhog Day
worksheet
Character
The Usual Suspects (Bryan Singer, US, 1995). Screenplay by Christopher McQuarrie.
Page 1 of 3
worksheet
Character
worksheet
Character
worksheet
10
Character
Using a slug line and screen directions (but little or no dialogue), in
about 200 words, create and introduce a character in a screenplay.
You should make sure that you convey information about:
When you can visualise the character and their world, consider the
following questions:
worksheet
11
Dialogue
INT. POLICE INTERVIEW ROOM. DAY
GAZ, GERALD, THE HORSE and THE INSPECTOR are sitting
watching the TV screen. Behind them the room is
crowded with the rest of the police station, all
leering in through the door. Except for the GANG,
the room is in good-natured uproar. On the TV,
captured by the security cameras, is the GANGS
whole dance routine, including the raid.
GERALD
(to the inspector)
Do you mind a sec?
GERALD leans forward, presses rewind and turns to
GAZ accusingly.
GERALD
I told you look, youre always ahead here.
Watch.
GAZ
Youre always bloody behind, more like.
Forgetting where he is now his professionalism has
been called into question, GERALD turns to the
crowd of POLICE.
GERALD
Look, shurrup, will you?
worksheet
12
Dialogue
INT. BOW AND ARROW, AT THE BAR LATER
WILL sits with MORGAN at the bar, watching with
some amusement as CHUCKIE and BILLY play a bar
basketball game where the players shoot miniature
balls at a small basket. In the background we
occasionally hear CHUCKIE shouting Larry! when
he scores. SKYLAR emerges from the crowd and
approaches WILL.
SKYLAR
You suck.
WILL
What?
SKYLAR
Ive been sitting over
there for forty-five
minutes waiting for
you to come talk to
me. But Im just tired
now and I have to go
home, and I wasnt
going to keep sitting
there waiting for you.
WILL
Im Will.
SKYLAR
Skylar. And by the
way, that guy over
there is a real dick,
worksheet
12
Dialogue
WILL
I kind of got that
impression.
SKYLAR
Well, look, I have to
go. Gotta get up early
and waste some more
money on my overpriced
education.
WILL
I didnt mean you.
Listen, maybe...
SKYLAR
Heres my number.
SKYLAR produces a folded piece of paper and
offers it to WILL.
SKYLAR
Maybe we could go out
for coffee sometime?
WILL
Great, or maybe we
could go somewhere and
just eat a bunch of
caramels.
SKYLAR
What?
bfi Education 2003
Page 2 of 3
WILL
When you think about
it, its just as
arbitrary as drinking
coffee.
worksheet
12
Dialogue
SKYLAR
(laughs)
Okay, sounds good.
She turns.
WILL
Five minutes.
SKYLAR
What?
WILL
I was tryin to be
smooth.
Indicates clock
But at twelve-fifteen
I was gonna come over
there and talk to you.
SKYLAR
See, its my life
story. Five more
worksheet
13
Dialogue
A BEDROOM
We are square on NORM, who sits in bed watching
television. After a long beat, MARGE enters frame
in a nightie and climbs into bed, with some
effort.
MARGE
Oooph!
NORM reaches for her hand as both watch the
television. At length NORM speaks, but keeps his
eyes on the TV.
NORM
They announced it.
MARGE looks at him.
MARGE
They announced it?
NORM
Yah.
MARGE looks at him, waiting for more, but NORMS
eyes stay fixed on the television.
MARGE
...So?
NORM
Three-cent stamp
MARGE
Your mallard?
NORM
Yah.
worksheet
13
Dialogue
MARGE
Norm, thats terrific!
NORM tries to suppress a smile of pleasure.
NORM
Its just the threecent.
MARGE
Its terrific!
NORM
Hautmans blue-winged
teal got the twentynine cent. People
dont much use the
three-cent.
MARGE
Oh, for Petes a
course they do! Every
time they raise the
darned postage, people
need the little
stamps!
NORM
Yah.
MARGE
When theyre stuck
with a bunch a the old
ones!
bfi Education 2003
Page 2 of 3
NORM
Yah, I guess.
worksheet
13
Dialogue
MARGE
Thats terrific.
Her eyes go back to the TV.
...Im so proud a you,
Norm.
They watch TV.
...Heck, were doin
pretty good, Norm.
NORM murmurs:
NORM
I love you, Margie.
MARGE
I love you, Norm.
Both of them are watching the TV as NORM reaches
out to rest a hand on top of her stomach.
NORM
...Two more months.
MARGE absently rests her own hand on top of his.
MARGE
Two more months.
Hold; fade out.
student notes 5
(Worksheet 14)
Constructing
dialogue
Phil Parker, in The Art and Science of Screenwriting, provides some
pointers on good dialogue in a screenplay:
1 It has a clear dramatic function (eg advances the story, reveals
character).
2 It relates to the visual aspect of the moment (it should relate in
some way to what we see on screen it may be ironically
juxtaposed against a setting, for example).
3 It is character-specific (a well-established test of this is to cover up
the names in a screenplay and see if it is still clear who is
speaking).
4 It is economical (in a realist drama, dialogue should be short and
to the point).
5 It reflects the style of the narrative (the way that every character
speaks should fit the world they inhabit and should add to the
rhythm and pace of the script).
6 It delivers only what the action and visuals cannot.
7 It is speech, not prose (it should convey the illusion of real speech,
even though it is inevitably more structured).
Raymond Frensham, in Teach Yourself Screenwriting, offers a list of
donts:
1 Avoid passing-the-time-of-day dialogue: greeting, polite nothings,
goodbyes etc.
2 Dont repeat information in dialogue that has already occurred
elsewhere in the dialogue.
3 Avoid dialect and writing phonetically: when the character is
introduced, the description can contain information about accent,
but script readers and actors dont like having to read phonetic
representations of voices.
4 Never italicise dialogue to create emphasis and try to avoid
exclamation marks.
5 Not every question asked in dialogue needs to be answered. The
use of silence, a reaction or non-reaction can be as, or more
powerful than dialogue.
worksheet
14
Dialogue
Choose one of the following scenarios and write a short scene of
dialogue (about 500 words) in which the characters negotiate with
each other:
A
A
A
A
When you have written the first draft of your scene consider the
following:
worksheet
15
Shot types
Activity 1
Activity 2
Activity 3
Storyboard the following 10 shot sequence:
1
2
3
4
5
6
7
8
9
10
ELS a character walks towards the camera s/he pauses near a building.
CU s/he looks down at something.
POV ECU scrap of paper with an address on it.
CU s/he looks up.
TILT UP to LOW ANGLE on building.
LS from inside building as s/he opens door and enters.
CU TRACK of his/her legs moving from SCREEN RIGHT to LEFT.
LS s/he arrives at a closed door.
CU s/he looks off-screen at door.
ECU door number.
Optional:
Using your storyboard as a blueprint, shoot the sequence, editing in-camera by
using the pause button.
Use a tripod for every shot except one.
Do not use the zoom function (except to frame your shot) or any special effects.
bfi Education 2003
Page 1 of 2
worksheet
15
Shot types
Working title
________________________________________________
Group names
________________________________________________
________________________________________________
________________________________________________
Shot
no.
Picture
Type of shot
& duration
Sound/dialogue
worksheet
16
Shot types
In small groups create a storyboard sequence based on the following
list of shot descriptions:
1 CU side-on tracking shot of a woman walking across a car park.
She thinks she hears something and turns.
2 MS rear angle. Slow zoom into CU on face. She turns back.
3 Front angle CU of face. She resumes walking.
4 Front angle CU of her feet walking.
5 CU of bag as she fumbles for keys.
6 CU of her face trace of anxiety.
7 POV tracking LS as she approaches her car.
8 CU of her face as she continues to fumble, then breaks into a run.
9 CU side angle her feet running.
10 MS rear angle as she approaches car and stops at door.
11 CU of door lock as she fumbles with keys.
12 High rear angle zoom in to her back.
13 CU of keys and lock. She drops keys.
14 MS ground level from far side of car as she bends down to look
for keys.
15 MS rear angle as she bends down.
16 MS ground level as she lies on floor trying to reach keys.
17 CU of her face and hand as she tries to reach keys.
18 POV ground level male feet approaching the car from the far
side.
19 CU of her face panic. She gets up.
20 High rear angle she runs away.
Compare your version with another one.
worksheet
17
Sequencing
Choose one of the following six scenarios and create a storyboard
consisting of 1520 shots.
Avoid using dialogue, but make sure that you convey information
about narrative and character through
Shot types
Sequence of shots
Camera movement
Movement within the frame.
Scenarios
1 Late
Character A is waiting for Character B. Character B is oblivious to
the fact, until it is too late.
2 TV
Character A gets so sick of watching TV s/he makes a decision to
do something else.
3 Attraction
Character A and Character B notice each other in a public space
and are attracted to each other, but one of them is meeting
someone else.
4 Banana Skin
Character A is careless with a banana skin and it looks as if
Character B will suffer the consequences.
5 Unwell
Character A begins to feel unusual and has to sit down.
6 Unwelcome
Character A is very anxious about the impending arrival of
Character B for some reason.
worksheet
Planning a project
Activity 1
Activity 2
Finding a story
Finding a protagonist
18
worksheet
18
Planning a project
Activity 3
Activity 4
Developing a story
statement
Developing an ending
You now have a statement of what
your story is about.
A protagonist;
A sense of what this character will
do in this story;
A rough idea of what kind of story
this will be a romance, for
example.
worksheet
19
Categorising the
story
Look at Phil Parkers ten story types:
1
2
3
4
5
6
7
8
9
10
The
The
The
The
The
The
The
The
The
The
Romance
Unrecognised Virtue
Fatal Flaw
Debt That Must Be Repaid
Spider and the Fly
Gift Taken Away
Quest
Rites of Passage
Wanderer
Character Who Cannot Be Put Down
Maturation Plot
Redemption Plot
Punitive Plot
Testing Plot
Education Plot
Disillusionment Plot
What sort of story do you have? Does it fall into one or more of
Parkers categories? Which ones? If it doesnt seem to fit
anywhere why is this? Can you improve it by making it fit?
Does your story fit any of McKees plot types? If not, why not?
Your main character should have changed in some way by the end
of the story do they? If not, can you make them?
worksheet
20
Act I Set up
Act II Confrontation
I
II
Use the model above to design the structure of your story. Draw
three columns with these headings on an A4 sheet of paper. In the
third column summarise the ending of your story.
Now consider the following:
How will your protagonist get from the beginning to the end?
What sorts of obstacles will they have to overcome?
What will the first Plot Point (I) be the one that forces them to
confront something?
What will the second Plot Point (II) be the one that drives them
towards the resolution?
Some tips
The first act must set up who the protagonist is and should tell us
if they have a particular need, flaw or quality.
Plot Point I must be a story event that forces the protagonist to act
differently it should give the character a goal.
In Act II we often see the protagonist confronting a problem in the
wrong way, or looking in the wrong place for something.
Plot Point II should be something that makes the protagonist
realise the right way to confront the problem they may even
realise that its a different problem or the right place to look for
something.
In the final act the protagonist is properly focused on the goal. It
should build towards a climax the high point of the story and a
final encounter, after which the protagonist is changed they may
have learned something, achieved something or satisfied a need
for something.
worksheet
21
Developing a
treatment and a pitch
Activity 1
A treatment
Write a treatment for your screenplay, with reference to your
Three Act diagram which you have used to determine:
Set-up
Plot Point I
Development
Plot Point II
Resolution
Activity 2
A pitch
You have your treatment. You know what your screenplay is
about. Your task is to communicate this in a brief, exciting way
through a sales pitch. You will have one minute in which to:
worksheet
22
Developing a
sequence
Activity 2
Storyboard
Produce an extract of your treatment
in storyboard form.
Activity 1
Script
Produce an extract of your treatment
in script form.
student notes 6
Glossary
Beat
Directional word used to indicate a pause in
an actors speech or action of a sequence.
Camera angle
The position of the frame in relation to the
subject it shows: looking down (high angle),
on the same level (straight-on angle) or
looking up (low angle).
Canted angle (also known as Dutch angle)
Shot in which the horizontal frame line is not
parallel to the horizon.
Close up
Shot in which the subject is larger than the
frame approximately from the top of the
chest to the top of the head.
Continuity
The continuous flow of a film/TV programme
where shot follows shot in a smooth
understandable way. Effective continuity is
dependent upon the logical matching of
details, movement and dialogue from shot to
shot and makes us unaware of the cutting.
Contra zoom
An effect created by tracking in and zooming
out, or tracking out and zooming in. The
subject in the foreground maintains its
position within the frame, yet the background
changes, thus causing a disorienting effect.
Cut
The instantaneous change from one shot to
another.
Diegesis
In a narrative film (or TV programme), the
world of the films story. The diegesis
includes events, actions and spaces which
are not necessarily shown on screen.
Diegetic sound
Any voice, musical sound or sound effect
presented as originating from a source within
the films world. Non-diegetic sound,
therefore, includes such elements as mood
music and a narrators commentary because
they do not have a source within the fictional
world of the film.
Dissolve (also known as mix)
A transition between two shots whereby the
first gradually fades out as the second
gradually fades in. The technique can be
used to create various meanings, eg a slow
dissolve can be used to suggest the
passage of time between two scenes.
Editing
The entire process of assembling a film or TV
product, which includes the selection and
sequencing of shots, the arrangement of
scenes and the integration of soundtracks.
Establishing shot
Usually a long, wide shot showing much of
the location, intended to prime the audience
for an imminent scene.
Insert
Close-up shot of an object in the context of
a scene.
Jump cut
Cut which interrupts the continuity of time.
Medium shot
Camera angle often used to describe a shot
of a figure from the waist up.
Mise en scne
All the elements placed in front of the
camera to be filmed - the settings and
props, lighting, costumes, make up and
actions of characters. Mise en scne
analysis examines how the arrangement of
these elements creates particular meanings.
student notes 6
Glossary
OS (Off screen)
An indication in a screenplay (in brackets
after the characters name) that, although the
character is present in the scene, they are
not visible. Not used in the same way as VO
(Voice over).
Pan
A camera movement along a horizontal axis,
with the camera body turning to the left or
right on a stationary tripod.
Prop
Object on the set used by an actor, such as
phones, guns or cutlery.
Point of view shot (POV shot)
A shot taken with the camera placed
approximately where the characters eyes
would be, showing what the character would
see; usually cut in before or after a shot of
the character looking off screen.
Reaction shot
Shot of person reacting to dialogue or action.
Slug line
A header appearing in a script before each
scene detailing the location and time.
Synchronous sound
The placement of sound so that it seems to
come directly from some action within the
image, eg, dialogue corresponding to lip
movements.
Tilt
A camera movement along a vertical axis,
with the camera body swivelling up or down
on a stationary tripod.
Tracking shot
Any shot in which the camera body moves,
often on a wheeled support (or dolly),
forwards, backwards or laterally.
VO (Voice over)
An indication in a screenplay (in brackets
after a characters name) that a characters
(or narrators) voice only is present. Unlike an
off screen voice, this is non-diegetic (it does
not exist within the fictional world of the film)
and addresses the audience.
Whip pan
Extremely fast pan, incorporating motion
blur.
Wipe
A transition between two shots whereby the
second gradually appears by pushing or
wiping off the first.
Zoom
Shot in which the magnification of the
objects by the cameras lenses is increased
(zoom in) or decreased (zoom out).
appendix
Fast Forward
A treatment for a sci-fi short
London. The present. John Foster is 26 and a
scientist. He works in a lab for a
pharmaceutical company in their research
division. Its fairly routine work but he has a
laugh with his good friend Simon, a technician
at the lab, and at the weekends they party on
the various designer drugs that John
synthesises in his spare time. At work Simon
flirts effortlessly with Sarah, a fellow technician,
and it becomes clear that John is rather
infatuated with her. Simon encourages him to
ask her out, but John is still, at heart, the geeky
science kid from school and is too inhibited.