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concept
Mark James Rocco Date
2010 Working Title Absolute Horizon Genre
Fixed Area Space Shooter Platform
PSP Minis
Target Age Group
8+
Story
Set in 3402 over a thousand years after people from earth (Terrans) colonised mars and developed a new form of fuel called Uristrol Terrans push into the further reaches of space past our solar system and beyond. Soon after, they begin discovering new worlds all with giant black pillars on the surface with an unknown language written upon them. Not too long after the discovery of these pillars a science team is destroyed by an unknown alien life forms that appear from black holes that begin to form. As more of these black holes appear the Terran leaders decide to build defensive countermeasures around these black holes to halt all advancing
enemies.
Unique Game Play Features
I believe my proposal is an innovative idea because of its form of movement. Your movement being fixed to the movement ring is both an advantage and a disadvantage. While you can strafe around the enemies with ease your movement can be stunted by a section being hit by the enemy which causes damage to you.
The objectives of this game are based around the different game types that are included in the game which also can be played in Co Op. With the story mode the main objectives is to clear all enemies for a level to progress to the next level.
There are 6 of these levels and within these are 5 normal levels and 1 boss level. After all of the normal story levels are complete there will be a single final boss level against the mother ship of the Alien enemy.
As well as the story based missions there is survival mode which can also be played in Co-Op. Survival mode will have you pick a level based of the story mode levels where you have to survive endless waves of enemies.
Survival
For survival mode your aims are to both stay alive and accumul at e a high score. The scoring system works the same way that the story modes scoring system works. However the waves of enemies in this mode donA t stop until you ship has been destroyed. The waves of enemies as you progress will increase in number and also rise in difficulty level starting from easy to insane. As well as this after 10 waves you will face a boss from the story mode to make this mode more of a challenge. This table shows how this will work.
The items during the survival mode appear at random which adds an extra element of tactics as you will have to pick and choose supers, ultras and one use weapons wisely.
Scoring
Absolute Horizons scoring System is based around how many enemies you destroy in a certain time frame. The more enemies you destroy the more p o tnt s you get for destroying them. The way you get more p o int s for destroying enemies is that for every enemy you destroy within 1 second your score will be multiplied by the number of enemies you have destroyed while having this multiplying effect active. For example when you destroy one enemy you get 10 p o lnt s but if you have destroyed 5 enemies before this enemy you would get 50 p o int s 5 times that of just destroying just one enemy.
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