Montgomery City Vitality PDF
Montgomery City Vitality PDF
To cite this Article Montgomery, John(1998) 'Making a city: Urbanity, vitality and urban design', Journal of Urban Design,
3: 1, 93 116
93
JOHN MONTGOMERY
Following decades of both planned and market-driven decentralization of
cities and city-regions, urban policy makers are now extolling the virtues of the compact
city. The model which is held up as a good example is that of the traditional European
city which is relatively dense and fine-grained. The model that is no longer considered
sustainable (economically and socially as well as environmentally) is the sprawl, strip or
edge city, more often than not planned around the automobile. One question is the extent
to which this European model of the good city transfers to the UK context. The author
would argue that a number of engrained attitudes to city planning (and indeed city life)
persist which together might undermine attempts to stimulate more active and culturally
confident cities. Nevertheless, if we are to have more active and better cities, we need to
know how best to manage, develop and design them. This paper argues that the city is
a phenomenon of structured complexity. Good cities tend to be a balance of a reasonably
ordered and legible city form, and places of many and varied comings and goings,
meetings and transactions. What might appear to some as disorder is very often simply
the everyday rhythm of city life. In the absence of such activity, cities can lose their
urbanity and eventually become suburban in character. The large part of this paper
contains an exposition of the principles of good city form, activity, street life and urban
culture. That is to say, urbanity itself. By reference to a number of cities, the intention
is to show that it is perfectly possible to plan for and design the active city.
ABSTRACT
Introduction
In the spring of 1995 I was approached by a large property development
company and asked a question which, suddenly, crystallized all of the work, the
thinking and writing I had been engaged in over the preceding eight years. "Tell
us," they said, "if we wished to build a city, how would this be different to
planning a new town? What would we need to do to avoid suburbia or the sort
of soulless development which characterizes so many city centre redevelopments?" Having worked on the Temple Bar development framework,
Manchester's Northern Quarter and many others, I felt I already knew the
answer to this. But my first port of call, as ever, was Jane Jacobs's (1961) Death
and Life of Great American Cities. Drawing on this seminal work, the urban design
literature and some of my own experiences, I set about producing a reference
framework for making good cities. This is it.
My underlying assumption was that a good city is designed, develops and is
managed over an extended period of time to become a 'successful urban place'.
John Montgomery, Managing Director, Urban Cultures Ltd., 378 New Cavendish Street, London
W1M 8JR, UK Fax: 0171 289 03000. Email: [email protected]
1357-4809/98/010093-24 1998 Carfax Publishing Ltd
94 /. Montgomery
My task was to show how this might be done from scratch. This necessitated
taking a step backwards in order to understand the influences on and characteristics of successful urban places. This is important because although there are
many (quite often historical) examples of good places from which we can learn,
there are also unfortunately a large and growing number of new developments
which singularly fail to achieve a sense of place. Why should this be so, and
what can be done about it?
The European Commission Green Paper on the Urban Environment (1990) was
something of a landmark publication, representing a break with orthodox town
planning in favour of a 'holistic' approach to urban planning, development and
management. In addition to strategies for sustainable and economic development, the Green Paper stressed the importance of generating and protecting the
sense of place. It goes on to argue for the diverse, multi-functional city in which
the quality of life is not a luxury but an essential. The significance of this is that
it presages a move away from zoning and land use separation, the old tenets of
town and country planning as practised for most of the twentieth century. In
England particularly, what we have seen is the spread of 'prairie' planning
creating suburban non-places which tend to be neatly laid out, organized around
a hierarchical pattern of roads (as opposed to streets), and interspersed with
often quite unnecessary patches of grass (Relph, 1976). Such areas, of course,
have their adherents and they are often successful in their own terms. The point,
however, is that they can rarely be described as good urban places, because they
have none or very few of the characteristics of urban quality, that is to say
urbanity.
The task of building a sense of place or a 'piece of city' is a much more
complex and sophisticated undertaking than planning a suburban housing estate
or even a new town. For such an undertaking not only requires a happy
combination of circumstance but also knowledge, understanding, skill and
judgement: an understanding of how successful places work (and why so many
new developments fail as places); the skills to design for urbanity; and the
judgement to know when to design and when to leave space for organic growth
and development. The issue revolves around the type of place one is striving for
and how to get there.
How to Recognize a Successful Urban Place
It is a relatively simple task to think of a successful place, to go there and know
that this is a good place. We all have our favourites. But it is much more difficult
to know why a place is successful, and importantly, whether and how this
success can be generated by setting the right conditions. As the former Secretary
of State for the Environment has mused, what is it that "makes some places a
pleasure to be in and others irredeemably dreary?" (Gummer, 1995).
This debate has been ongoing amongst urban designers for at least 30 years
now and is one which we will revisit briefly (see next section). It is an important
debate for it allows us to understand why places are successful rather than
simply observing or appreciating that this is so.
Nevertheless, it is not unreasonable to draw up a checklist of 'urban success
indicators', as Barry Sherman (1988) has done (see Table 1). What Sherman has
provided is a list of qualities or characteristics of successful urban places. He
tells us what to look for but not why it is there. For, in addition to the 'surface
Making a City
95
(10)
(11)
(12)
Planning will be invisible and the results will look natural, as though they happpened of
their own accord
There will be interesting and stimulating shapes
The 'familiarity' of streets and street life will be celebrated
There will be secret places which once discovered grow on you, making you look deeper
to find more
There will be surprises, to keep citizens awake, provide topics of conversation, prevent
ennui
Experiment will be encouraged, and there will be exciting things to do
There will be areas and opportunities for informal, casual meetings to take place,
including warm and friendly bars and pubs
Food and drink will be a treat, and people will be able to purchase and consume it at
varying prices and degrees of leisure
There will be a variety of comfortable places to sit and waita city worth living in has
to be a city worth sitting in
There will be a good balance between the needs to prevent loneliness and to preserve
anonymity and privacy
Changing seasons will not draw attention away from the sterner pursuits of daily life
but rather will be an integral part of a continually changing city, and celebrated as such
The senses will be heightened: affection/friendliness/hospitality; a sense of belonging;
historical and cultural continuity; a sense of fun/humour; opportunities for gossip;
open-mindedness; vitality; fantasy; flamboyance; colour; beauty/aesthetic stimulus
96 /. Montgomery
Figure 1. A visual metaphor for the nature of places. Source: Canter (1977).
more importantly bound up in the social, psychological and cultural dimensions
of place.
Few theorists have managed to bridge this divide, and most remain either
predominantly physical determinists or subjective mental mappers. Initially
something of a voice from the wilderness, Jane Jacobs (1961) was the first to
explore urban quality from the premise that activity both produces and mirrors
quality in the built environment. She identifies four essential determinants
which govern or set the conditions for activity: a mixture of primary use,
intensity, permeability of the urban form and a mixture of building types, ages,
sizes and conditions. Jacobs and others such as Gehl (1989) and Cook (1980)
argue that successful urban places are based predominantly on street life, and
the various ways in which activity occurs in and through buildings and spaces.
This appreciation led Peter Buchanan (1988, p. 33) to comment that:
Urban design is essentially about place-making, where places are not
just a specific space, but all the activities and events which made it
possible.
Thus, we can now see that successful urban places must combine quality in three
essential elements: physical space, the sensory experience and activity. Theorists
such as Relph (1976), Canter (1977) and others (and most recently reinterpreted
by Punter (1991)) show the components of a sense of place and the relationship
(in abstract terms) between them.
Canter's metaphor (Figure 1) combines the urban design perspectives of those
concerned with mental maps and 'imageability' with those who consider the
physical attributes of place, and with those who stress the essential importance
of activity or what has also been referred to as 'natural animation' (Montgomery,
1995a) or the 'city transaction base' (Montgomery, 1995b). This has been most
succinctly put by David Engericht (1992) who argues (perhaps over-stressing the
point a little) that cities were 'invented':
... to facilitate exchange of information, friendship, material goods,
culture, knowledge, insight, skills and also the exchange of emotional,
psychological and spiritual support.
Making a City 97
LAND USES
PEDESTRIAN FLOW
BEHAVIOUR
PATTERNS
NOISE & SMELL
VEHICLE FLOW
= LEGIBILITY
CULTURAL ASSOCIATIONS
PERCEIVED FUNCTIONS, ATTRACTIONS
QUALITATIVE ASSESSMENTS
The important point is this: without a transaction base cities and urban places
become progressively more lifeless, dull and inertthat is to say more suburban. Without activity, there can be no urbanity.
It has to be said that whilst useful as conceptual frameworks, such models
have some way to go before they can be of more practical usefulness. Punter's
(1991) work (Figure 2) is more helpful than Canter, as he provides more detail
on both the components of the built form (townscape, landscape, structure,
permeability) and for meaning or imageability (legibility, cultural associations,
perceived functions and qualitative assessments); but even these need to be
unpacked further to be of practical benefit.
Nevertheless, by pursuing the logic set out above, we can make use of the
components of place to derive a set of preconditions and principles for the
creation of successful urban places. It is to this task that we now turn.
Principles of Place Making
Figure 3 is a composite derived model, combining all the elements of good place
that we have discussed so far. We can use this to identify more precisely the
cocktail of elements (or qualities or characteristics) which produce good places.
We can consider these in turn.
Activity
Activity is very much the product of two separate but related concepts: vitality
and diversity. Vitality is what distinguishes successful urban areas from the
others. It refers to the numbers of people in and around the street (pedestrian
flows) across different times of the day and night, the uptake of facilities, the
number of cultural events and celebrations over the year, the presence of an
active street life, and generally the extent to which a place feels alive or lively.
Indeed, successful places appear to have their own pulse or rhythm, a life force
98 /. Montgomery
DIVERSITY,
VITALITY,
STREET LIFE,
PEOPLE
WATCHING,
CAFE
CULTURE,
EVENTS*
LOCAL
TRADITIONS/
PASTIMES,
OPENING
HOURS, FLOW,
ATTRACTORS,
TRANSACTION
BASE, FINE
GRAIN
ECONOMY
SCALE
INTENSITY
PERMEABILITY
LANDMARKS
SPACE TO
BLDG RATIOS,
STOCK
(ADAPTABILITY
& RANGE)
VERTICAL
GRAIN,
PUBLIC REALM
(SPACE
SYSTEMS)
IMAGE
(cognition, perception
& information)
= SYMBOLISM & MEMORY
IMAGEABILITY & LEGIBILITY
SENSORY EXPERIENCE &
ASSOCIATIONS
KNOWLEDGEABILITY
RECEPTIVITY
PSYCHOLOGICAL ACCESS
COSMOPOLITAN/SOPHISTICATION
FEAR
Figure 3. Policy directions to foster an urban sense of place (or place making).
or elan vital. But this can never be taken for granted, as there are now many
examples of previously lively places which have become dull and inert.
Certainly, it is possible to generate more vitality, at least for particular
slots of time, by programming events and activities to occur in the
streets, buildings and spaceswhat the French term 'animation culturel'.
However, in the long term urban vitality can only be achieved where
there is a complex diversity of primary land uses and (largely economic)
activity.
The simple truth is that combinations of mixtures of activities, not
separate uses, are the key to successful urban places (the most compelling
and readable account of city diversity remains Jacobs's [1961] book).
This mixture requires a wide diversity of ingredients, which in turn is
dependent on there being sufficient levels of demand to sustain wide-ranging
economic activity. City or urban populations, living in relatively close
proximity, are large enough to support this economic activity, including
such things as tea houses and cafes, foreign grocery stores, delicatessens,
cake shops, cinemas and galleries, pubs and clubs. It is possible to find
all of these things large and small, the ordinary and the strange. This means that
the key to sustaining diversity lies in there being, within easy travelling distance,
relatively large numbers of people with different tastes and proclivities. In other
words, a relatively high population density. With rising car ownership and more
fluid travel patterns, it is nowadays more likely than it once was that quite small
places (towns and even suburbs) can attract enough people to support diversity.
But, on balance, the tendency is for larger, more dense settlements to be the ones
which can maintain diversity.
Whilst vitality can be gauged by measuring pedestrian flows and movements,
the uptake of facilities and the existence or otherwise of 'things to do', the term
Making a City
99
'diversity' ranges across a far wider set of indices (the following list is derived
from Jacobs, 1961 and Comedia, 1991):
the extent of variety in primary land uses, including residential;
the proportions of locally owned or more generally independent businesses,
particularly shops;
patterns in opening hours, including the existence of evening and night-time
activity;
the presence and size of street markets, and types of specialism;
the availability of cinemas, theatres, wine bars, cafe's, pubs, restaurants and
other cultural and meeting places offering service of different kinds at varying
prices and degrees of quality;
the availability of spaces, including gardens, squares and corners to enable
people-watching and other activities such as cultural animation programmes;
patterns of mixed land ownership so that self-improvement and small-scale
investment in property is possible;
the availability of differing unit sizes of property at varying degrees of cost,
so that small businesses can gain a foothold and not be driven out of business
by sudden rises in rent and/or property taxes;
the degree of innovation and confidence in new architecture, so that where
possible there should be a variety of building types, styles and design;
the presence of an active street life and active street frontages.
As a rule, the most lively and interesting urban areas tend to be places of
complex variety, with a large representation of small-scale business activity
which trades not only with 'consumers' but with other businesses. Successful
local economies are characterized by increasing volumes of trade, constant
innovation and the building up of new products and services, networks of
suppliers and purchasers. Often now referred to as 'post-Fordism' or the
'sub-contracting-out mode of production', this was always a feature of city
economies before modern industrialization. The successful city economy will be
as complex and intricate as possible with myriad networks of firms, and,
crucially, a high proportion of small and medium enterprises (SMEs) inter-trading and sub-contracting. They will variously and continuously be involved in a
dynamic of importing, exporting, import substitution, domestic consumption
and adding new work. This is what is meant by 'growing a fine grain city
economy' (Jacobs, 1969).
The key to successful urban places, therefore, is the transaction base, and this
must be as complex as possible. Not all transactions take a monetary form, and
not all are economic. Urban areas and cities must also provide space for social
and cultural transaction, as we shall see. But without a transaction base of
economic activity at many different levels and layers, it will not be possible to
create a good urban place. Providing the space for transactions, across the day
and night, is what cities have always done.
In this sense, the notion of urban vitality is in large part about opening up the
possibilities for transactions to take place in longer and more extended segments
of time, and over time to develop a pattern of increasing complexity. On this, it
is important to help build the evening economy of urban places, for where this
is lacking a place can only be said to work half of the time. The possibilities for
more activity around the clock, with increasingly flexible work patterns and the
new anthropology of consumption, are there to be exploited (Montgomery,
1994).
100 /. Montgomery
Having achieved all of this economic activity and diversity, it is important that
at least a proportion of it should occur in the streets, squares and spaces in the
city'the public realm' (Bianchini, 1990). For it is the public realm and associated semi-public spaces which provide the terrain for social interaction and a
significant part of a city's transaction base (the market square, the street vendor,
the shop frontage, the sidewalk cafe). It is activities such as these, and the all
important activities of promenading and people watching, which provide the
dynamic quality of successful urban places. For example, it is important to
encourage pubs, cafes and restaurants to use, where appropriate, the pavement
spaces outside their establishments. This simple device encourages activity,
transactions, people-watching, eyes on the street and therefore natural surveillance.
It is important to recognize that successful urban places tend to have a more
active (and certainly recognizable) public realm: a space system for the city in
which meeting, movement and exchange are possible. But we must also recognize that, whilst the public realm is a pre-condition for public social life, it also
provides the opportunity for people to perform private as well as public roles.
This certainly means that public space is multi-functional, and also, by implication, that there are many different types of space and purposes to which it can
be put. This includes, of course, meeting places and spaces which symbolize
shared memories, customs and traditions, which leads us to consider the role of
meaning or image in place making.
Image
Every place has both an identity and an image, but these are not the same.
Whilst 'identity' is an objective thing (what a place is actually like), image is a
combination of this identity with how a place is perceived. To individuals, the
image of a place is therefore their set of feelings and impressions about that
place (Spencer & Dixon, 1983). These feelings come from a filtering of information received and collected about the place. This filtering is partly based on
individuals' values, beliefs and ideas, but also on wider cultural (whether
received or otherwise) values, beliefs and ideas. This means that images of place
are created from amalgamations of cognition (comprehension or understanding)
and perceptions, as well as individual, group and cultural 'personality' constructs or meaning. Thus, the Royal Circus at Bath has an identity (its physical
form and setting) which can be comprehended, an image (how it is perceived,
which depends on the filtering of information received through the senses), and
a meaning which, in this case, represents enlightenment, civilization and 'good
manners' architecture. Other places have altogether different identities, images
and meaning, and quite often hold out different images and meanings to
different peopleSoho is one such example. And, of course, in no small part,
image and meaning derive from the activity one finds there, and the built form.
An individual's knowledge of a city is, according to Lynch (1960, 1981), a
function of the imageability of the urban environment: that is, the extent to which
the components of the environment make a strong impression on the individual.
In turn, imageability is influenced by a city's legibility: the degree to which the
different elements of the city (defined as paths, edges, districts, nodes and
landmarks) are organized into a coherent and recognizable pattern. By gathering
information about these elements, the individual creates both an image of the
102 /. Montgomery
private roles (including eye contact and meeting potential sexual partners!) in
city life. There are two regrets one feels about Trafalgar Square: one is that it is
cut off from surrounding buildings (especially the National Gallery) and activity;
the other is that when it is used, this is only for political rallies.
Before finishing this section there are three more concepts to which we need
briefly to allude: psychological access, receptivity and knowledgeability. Over
time, successful places come to represent a sense of identity for their users (in
the sense of identifying with a place). And this often results in a sense of
belonging to a place, of feeling involved and taking an interest or perhaps even
an active part in its affairs. This we term psychological access, and places which
achieve this are much more likely to be respected and looked after. This sense
of local ownership, however, must also allow for tolerance of strangers, so that
successful places engender respect for the place and its people, but also for those
who visit. This we term receptivity.
Finally, places which work well usually have all manner of invisible and
informal networks and associations which, in themselves, are indicators of
involvement: flower arranging, jam-making, judo, sports clubs, keep fit, life
drawing and painting. Information on these activities, local events and traditions
are passed on by word of mouth, posters in shop windows, on notice boards and
by leaflets. All of this can be supported and projected to wider audiences by
more formalized marketing drives. The key point, however, is to encourage
associational activity and to generate greater knowledgeability about what goes on
in a place.
Form
In his later work Lynch (1981) wrote of the qualities which urban design should
seek to achieve, and so create a sense of place, while Alexander (1979) writes of
the 'quality without a name', which he defines in terms of the recurring and
interlocking patterns of events (and, no doubt, meaning) in buildings, spaces
and places. Lynch offers five basic dimensions of city performance: vitality,
sense, fit, access and control. For Lynch, a vital city is one which successfully
fulfils the needs of its inhabitants within a safe environmentin other words, a
good city allows maximum scope for activity. A sensible city is organized so that
its residents can perceive and understand the city's form and functionsin other
words, its legibility. An accessible city allows people of all ages and backgrounds to gain the activities, resources, services and information that they need.
And a city with good control is arranged so that citizens have a say in the
management of the spaces in which they work and reside. To varying degrees,
we have covered most of this ground in our preceding discussions of activity
and image. The question, now, is how activity and image interrelate with form
to generate a sense of place. Or to put it more precisely: can city form be so
designed as to stimulate activity, a positive image and therefore a strong sense
of place?
Lynch's fifth criterion 'fit' seeks to demonstrate how this might be achieved.
A city with good fit provides the buildings, spaces and networks required for its
residents to pursue their projects successfully. In a very real sense, this 'fit' will
be governed by the type of place and the range and intensity of activity desired.
That said, we can build up a picture of the fit necessary to achieve a successful
complexity;
myriad patterns of movement (especially pedestrians);
diversity of primary uses;
a fine-grained economy;
an active street life;
variety in opening hours;
the presence of people attractors;
legibility;
imageability;
knowledgeability.
By seeing these as informing principles, it is possible to derive a 'fit' for a good
urban place. But, paradoxically, this fit cannot be too precise, for it must allow
flexibility for the city to grow organically. (If a city does not grow organically it
is merely a planned as opposed to a living thing.) This also means that cities
must never be wholly predictable, too 'safe' or sanitized. Rather than visual
order and certainty, places which work well also allow for a degree of uncertainty, disorder and chaos. Order and disorder, then, rather than being opposites
are part of one equation: a non-linear equation which might well be manageable
(as appropriate and provided the manager knows what he/she is doing) but
never predictable. The point about 'growing a piece of city' is that it should be
expected to develop a life of its own. In order for this to happen, the physical
form needs to be built up along the lines presented in the following section.
The Physical Conditions for Making a City
Condition 1: Development Intensity
The essential condition for achieving urbanity is to generate enough diversity
the mixture of uses and activitiesto be self-sustaining. This diversity must be
sufficiently complex to stimulate public contact, transactions and street life. In
order for this to occur, a city district must have a sufficiently dense concentration
of people using it for a range of reasons, including residence. It is being
concentrated that produces urbanity and convenience. Therefore, relatively high
densities are essential. These should not be confused with overcrowding. See
Jacobs, 1961, chapter 7.
This implies high levels of ground coverage. There is no simple arithmetic
answer to optimum city density, as this varies depending on the characteristics
of place and the mix of activities. Densities can be too low where they fail to
generate vitality, and too high where they produce standardized buildings,
regimented layouts and large development footprints. Thus, density in itself
will not necessarily produce urbanity: density is a necessary rather than a
sufficient condition for urbanity. City districts which achieve diversity tend also
to achieve high pedestrian footfalls, and are more likely to be successful where
residential densities are over 50 dwellings per acre. Importantly, this can be
achieved without over-standardization of buildings, and should always be
accompanied by high representations of small-scale businesses and enterprises
(see Condition 3).
104 J. Montgomery
This necessitates a building form of relatively high density and plot coverage.
It is important that the built form is counter-balanced by the correct amount of
open space (see Condition 8). This should not be too cramped or mean in its
level of provisionpeople need parks and city squares. But neither should high
density be accompanied by large tracts of empty space (the Le Corbusier model),
or streets and roads that are too wide. All of this implies a built form which
averages around five to six storeys, but which includes some higher buildings
and some lower ones too.
For residential neighbourhoods, the presumption should be in favour of
'mixed use urban districts': shops, restaurants and cafe's, offices and studios and
dwellings. These are likely to range over areas of both high and medium
development intensity. An example might be the newly planned urban district
at Egebjerggard, in Denmark. Here the aim has been to assemble various urban
functions, and to provide a framework for urban ecology and architectural
diversity and the public realm. Egebjerggard consists of a series of 'complexes'
of 20-50 units which integrate business and dwelling space. Each of these
neighbourhoods has a community hall which is used for parties, meetings, club
activities, laundry rooms and offices. The architecture varies considerably in
style, with a large proportion of it being modern.
Within any new city, therefore, there would need to be areas of high
development intensity, yielding building heights around an average of five to six
storeys. There would also be a wide range in style and density of residential
neighbourhoods, ranging from low-rise low density to medium-rise higher
density and high-intensity mixed urban districts closer to the core areas. There
would also be a mix of architectural styles. Each neighbourhood would have a
clearly delineated edge and separate identities.
Condition 2: Mixed Use
Making a City
105
tastes throughout the day, all sorts of specialized shops and services can
survive. This is a process which builds on itself, becoming increasingly
intricate and mixed.
For mixed use to operate successfully, three further conditions must be met:
people must use the same streets and spaces (see Condition 7), people must use
at least some of the same facilities, and activity must not be concentrated into a
particular time of the day.
It has recently become fashionable to speak of and plan for mixed use. But
often what are described as mixed-use developments fail because in reality they
are not really mixed at all. A development site which has offices in one part, a
drive-in restaurant in another and a retail warehouse on yet another might well
be described as mixed use, but in the absence of self-generating secondary
diversity, shared facilities and streets, the mixture is one of oil and water.
Thus it is important for mixture to occur not only within a city block or on a
development site but also within building blocks both horizontally (see Condition 6) and vertically. This is fundamentally important for commercial areas
but also in mixed residential neighbourhoods. That said, it will be important not
to allow bad neighbours (such as night clubs) to mix with residential apartments.
Areas of high development density can be planned to accommodate and
stimulate mixed use and self-generating secondary diversity. Vertical zoning
could be applied to ensure the presence of active uses on ground floors
(Montgomery, 1995b). Where possible, residential units, shops and even offices
would be accommodated within city blocks and within building blocks. Space
would be provided not only for primary uses, but also for secondary activities
such as pavement cafe's, galleries, specialist grocery stores and places of entertainment. A number of key 'people attractors' would need to be strategically
placed, not only in core areas, but also in those residential neighbourhoods
which are of medium density.
Condition 3: Fine Grain
The larger an urban place, the greater will tend to be both the number and
proportion of small businesses. Large businesses have greater self-sufficiency,
are able to provide most of the skills and equipment they need in-house, can
warehouse or deliver for themselves and sell to a broad (not locationally
specific) market. They need not be in cities, and often it is better or deemed
advantageous for them to relocate to green-field sites or business parks. By
contrast, small firms tend to draw on many and varied supplies and skills and
they often (but not always) serve narrow or place-specific markets. For such
enterprises (and for many larger ones) employees and executives need to be
in close, face-to-face contact with clients, customers and suppliers, or feel able
to pop out for a sandwich or a swim at lunchtime, or meet for drinks in
the evening. This is not to say that all city enterprises are small, for cities
accommodate both the supermarket and the corner shop. It is to say that
wherever lively and popular urban areas are found, the range of small businesses will outnumber the large. A lively city scene is lively largely by virtue
of the collection of small elements and in particular its commercial diversity.
The difference between urban areas which are dull and those which are vital
106 /. Montgomery
can be traced to the presence or lack of small enterprises. (See Jacobs, 1961,
chapter 7). Thus, any successful urban place must not only accommodate large
enterprises (which employ large numbers of people and impact on the wider
local economy), but must also allow space for small enterprises to grow.
Any new city would ideally provide a range of unit sizes to cater for the needs
of both large and small enterprises. The development (and the economic) grain
would become more close and fine within areas of higher development intensity.
Within mixed city blocks, smaller units of varying sizes would be provided,
often on first and second floors (offices) but also on top floors (design studios)
and ground-floor frontages where the enterprise (a private gallery for example)
attracts customers or browsers from the street. Units can be fitted out to a range
of cost-specifications and sizes to allow for a mixture of occupancy. It will be
important too for there to be building forms in the mixed use residential areas
which can be adapted as dwellings, shops, studios and offices. This will ensure
maximum flexibility of use or adaptability (see Condition 4).
Condition 4: Adaptability
Making a City
107
There are no hard and fast rules concerning the relationship between building
heights and street widths, other than to say that higher buildings tend to require
wider streets, and more generous allowances for natural light and ventilation.
But even here, more intricate and complex places very often have high buildings
but only very narrow streets and alleyways (Bairro Alto in Lisbon for example).
The important consideration is whether one wishes to generate street life, and
therefore whether the overall 'shape' (Nairn, 1988) of the street allows for this to
happen. A related point is that most successful urban places operate at several
scales, but importantly are more rather than less intricate, are capable of being
walked in under 10 minutes, and have a large number of intersections. By and
large, successful urban districts covering an area of one square mile will tend to
have well over 250 intersections, sometimes more (Amsterdam has nearly 600,
Toulouse has 330, Mayfair 420) (Jacobs, 1994). Deliberately planned or spacedout places, by contrast, have fewer intersectionsWashington DC has 155
within a square mile, and Brasilia only 92.
A corollary of the number of intersections is the number of building blocks
(see Condition 6) within a given area, for the more intersections there are, the
more building blocks there will tend to be. Many urban planners in the past
advocated fewer and larger blocks and fewer streets and intersections in order
to rid the city of overcrowding and achieve greater spatial efficiency. The
problem is that by doing so, urbanity is destroyed. Alan Jacobs (1994) points out
that Boston's downtown area in 1895 had over 600 intersections and 400 blocks,
but today has less than 400 intersections and fewer than 250 blocks. So Boston
has become a less intricate and complex place. City blocks and land parcels have
become larger, as have the 'footprints' of individual buildings. And as this scale
gets larger, not only intersections but also whole streets are either lost or become
self-isolating.
Of course, it is possible to have too much intimacy, too many intersections and
therefore confusion. But this tends to occur only when both the number of
intersections and blocks exceeds 700 per square mile. It is also possible to have
many intersections and blocks but few public spaces, as in Bologna for example,
and this does not help in generating street life.
Thus, in order to achieve a pedestrian or walkable scale, more rather than
fewer intersections are necessary as indeed is greater intensity and building
height. The most beneficial combination of building heights, street widths (range
of), intersections and blocks is likely to fall in the range of 250 intersections and
250 blocks per square mile. This scale would be lower in residential neighbourhoods, although those which are mixed and of medium density would be of a
more intricate scale than more traditional suburban layouts.
Condition 6: City Blocks and Permeability
Closely related to considerations of scale are those to do with city blocks. Two
points can be made. The first is that most (not necessarily all) city blocks must
be short, thus providing more streets to walk down and more opportunities to
turn corners. This can also be achieved where the street pattern includes alleys,
ginnells and courtyards. All of these serve to increase the permeability
of an area, and therefore its potential 'footfall', and in turn increases
the number of economically viable points for trading (providing there
are units to trade from). Psychologically, people are less inclined to walk
108 /. Montgomery
A.
V////////////jid/////\
X////M/////////////A
V//////////////////A
B.
Figure 4. City blocks: (a) long blocks hinder permeability; (b) shorter blocks
generate more street life. Source: Jacobs (1961).
down long unbroken streets with little activity or a monofunctional
identity, so that such streets become self-isolating and stagnant. Long city
blocks (see Figure 4a) not only hinder permeability, therefore, they also
thwart the possibilities of small enterprise development. And as more
streets become inactive, the reasons for keeping them in existence become fewer
... 'we might as well assemble a bigger plot because nothing happens around
here'.
By contrast, city districts which have more shorter blocks (see Figure 4b) tend
also to generate more street life, and even more streets where, for example, back
alleyways and courtyards are opened up to active use. To be successful, then,
city districts would comprise as many blocks as possible, and these should only
rarely exceed 300 X 300 feet (90 metres).
Second, the blocks themselves must be just that: blocks rather than building
plots. That is to say the building line must, leaving a sufficient pavement width,
be set up right against the street and ideally built around a central courtyard.
One of the failures of modern urban planning has been the insistence of situating
simple building blocks in the middle of a plot (Figure 5b) as opposed to being
arranged to create a street line (Figure 5a) (I was first shown this by my friend
Michael Synnott). By doing so, more land is used up and less activity is made
possible. This is the reverse of what should happen: the building should help
define the space rather than simply being set in it.
All of this means that, for a new city, city blocks should ideally not
exceed 300X300 feet. Buildings would not tend to be set back from the
street or positioned centrally within a plot but rather around central courtyards.
This is especially true of the core areas, but again would apply to the more
intricate mixed residential neighbourhoods. In these places more variety of
layout can be accommodated, but the accent would still be on achieving a
permeable grain.
Condition 7: Streets: Contact, Visibility and Horizontal Grain
Good urban places are judged by their street life. For it is in streetsas
multipurpose spacesthat all the ingredients of city life are combined: public
Making a City
109
(a)
(b)
Streets are undoubtedly the most important elements in a city's public realm, the
network of spaces and corners where the public are free to go, to meet and
gather, and simply to watch one another. In fact, the public realm in a city
performs many functions, not only by providing meeting places but also in
110 /. Montgomery
VERTICAL GRAIN fZONINffl
ROOFGARDEN
AAAAAAA
APARTMENT
APARTMENT
STUDIO
OFFICE
SHOP
STREET
STREET
helping to define the built environment, offering spaces for local traditions and
customs such as festivals and carnivals, and representing meaning and identity
(Gehl, 1995). It is therefore as important to think through the design of the public
realmits sequences, proportions and dimensionsas it is for city blocks and
individual buildings. Successful cities are in part shaped by the relationship of
built form to space, and the range, variety and characteristics of the spaces made
available: outdoor rooms, civic spaces, promenading routes, night-strips, quiet
gardens, little corners to rest awhile, favourite meeting places. This is not simply
a question of quantity or setting space standards (so many acres to population
bands), but a rather more complex understanding of the attributes of spaces,
their delineations, psychology and symbolism. In many cities in the UK, until
quite recently, not much thought has gone into the public realm, nor much of an
appreciation of it or the fact that it is being lost to development schemes and
private shopping malls. Consideration of the valuable role played by the public
realm ought to be a key development principle in city making.
Thus, in designing a city's built form around city blocks and streets, other
elements of a public realm or space system would be built into the city form,
including squares, meeting places and promenading routes. Attention would
also need to be paid to the safety of such places by promoting natural as well
as organized surveillance, by managing their upkeep properly and by installing
lighting systems of a high standard.
Condition 9: Movement
One of the major urban issues of the 1990s has undoubtedly been transport.
There has been an, at times, charged debate over the pros and cons of traffic
calming, public transport and road building. There is certainly a danger of
congested roads and traffic choking the cities. But there is also perhaps a danger
of policy swinging too heavily against cars. For no matter how good your public
transport system is, there will always be a need to make some journeys by
carfor business purposes, for going out at night, doing the weekly food shop
or making a cross-town or otherwise lateral trip (Comedia, 1991).
Making a City
111
That said, for peak rush hours in particular, much can be done to reduce trips
to and from work by car: by traffic management, by investing in reliable and
frequent public transport alternatives, and by establishing networks of bicycle
lanes. Experience from elsewhere, notably Copenhagen, suggests that systems of
integrated transport 'nodes' bring many benefits in car trip reductionparticularly along rail and rapid transit routes. Thus, in many ways it is commuting
traffic which is the most important to tackle. Simply by locating major employment areas next to such transport nodes, it is possible to achieve a reduction in
trips made by car.
Even so, there will remain a requirement for people to travel by car. All of this
means that car travel must be accommodated within cities but not allowed to
dominate or impose. In this way, the more intensive 'core' areas would tend to
place more restrictions on car access and parking, while cars will always be an
important feature of life in residential areas. Routes whose primary purpose is
to connect the city with other places sub-regionally and regionally will be of an
altogether different type than those which permeate the built form.
In addition, it is likely that some creative measures would need to be
employed to provide off-street parking for residents and other users, particularly
in core areas. This might include underground car parks, car parks contained
within city blocks but wrapped around by more active uses, automated car silos,
and town houses with integrated garages.
Condition 10: Green Space and Water Space
Public green space and water areas are important to city life for many reasons,
for example:
recreation, providing a range of informal and formal playgrounds, fields and
gardens for varying degrees of passive and active pursuits;
health, filtering the noise, light and air of the city;
setting and understanding, by framing development sites, providing views and
landscape image.
To these we can add parks and open areas which are people attractors in their
own right, whether as botanic or Italian gardens or as amusement or pleasure
parks such as Tivoli Gardens where one can stroll about, have lunch or dinner
and watch concerts and other performances. Parks, historically, for example
Vauxhall Gardens, were places to meet, promenade and to learn and practise
forms of behaviour such as the tipping of hats to ladies. Parks can also be used
for fairs, fireworks displays, concerts and other cultural events. Moreover, such
open space areas should also connect as often as possible to the more urban
public realm discussed in Condition 8.
Condition 11: Landmarks, Visual Stimulation and Attention to Detail
At every instant, there is more than the eye can see, more than the ear
can hear, a setting or a view waiting to be explored. Nothing is
experienced by itself, but always in relation to its surroundings and
sequences of events leading up to it, the memory of past experiences.
(Lynch, 1960)
112 /. Montgomery
Landmarks, meeting places and smaller scale signatures have always played an
important role in the life and design of cities. In laying out modern Rome, Pope
Sixtus was careful to situate a number of obelisks which were designed to help
pilgrims orientate themselves, to make the city more legible and to foreshorten
distances by placing objects on the vanishing point (Sennet, 1990).
More recently, public art has become important for the way it contributes to
a greater sense of place by upgrading the quality of the built environment,
creating meeting places and talking points, coming to represent important points
of reference and for its capacity to animate public space. There are also now
many examples of public art being used to reflect the aspirations and experiences of the local citizenry, a form of community expression, and there are even
examples of such work discouraging vandalism.
As well as the more obvious elements such as sculpture and murals, it is
important to consider decorative features such as reliefs, street furniture (everything from benches to streetlamps to signposts), even the design of public space
itself. This can even be extended to provide orientation and direction to the
people using an entire city or city district. In Phoenix, Arizona, for example, the
public art programme has been designed to operate within 'five spatial urban
design systems': water, parks and open spaces, vehicular systems, pedestrian
systems and landmark systems. One of the chief aims is to create for the people
of Phoenix a spatial structure of places, landmarks and experiences, evoking a
strong sense of history and orientation. Such approaches have also been adopted
in Temple Bar (Dublin) and La Defense in Paris where along the Grand Axis
alone there are some 30 works of art, 70 fountains, manicured gardens, paved
courts, cafes and street markets.
Of course, if the city itself is badly designed or lacking in activity, no amount
of public art will make all that much of a difference. And indeed, many
landmarks, reference points and meeting places need not be overly arty at all.
The place to meet in Lisbon is the San Salvatore Escalator (a functional piece of
nineteenth-century engineering), whereas the reference points in Liverpool are
the two cathedrals and the Liver Building.
That said, the possibilities for introducing exciting and innovative pieces and
installations are many. And where this extends to the fine detail of reliefs and
street furniture the opportunity is one of moving beyond the municipal over-design of the public realm which, sadly, has been a characteristic of city design in
recent times.
New city developments ought to incorporate a wide-ranging programme of
public art and landmarking, in its water, open space, vehicular and pedestrian
systems, so designed as to underpin the legibility of the city overall and to
provide individual features and points of interest. This could extend to the
design of street furniture and other detailing, to the creation of public spaces
themselves, and even to lighting features and holograms.
In the course of this paper I have been careful to stress that city building and city
design are not questions of architectural style, that is to say the design and
appearance of individual buildings. Rather, the essential task is to design the
form of the city in such a way as to achieve city diversity, activity and urbanity.
114 /. Montgomery
Table 2. Summary principles for achieving urbanity
(A) Activity
(B) Image
(C) Form
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
Principle
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:
Acknowledgements
The author would like to thank Mark Pennington, Project Director New
Ebbsfleet, of Blue Circle Properties Ltd (and more recently Whitecliffe Properties
Ltd) for permission to publish this abridged version of his work. Thanks also to
Will Cousins of David Lock Associates, and to the wider project team on New
Ebbsfleet, and in particular Bridget Rosewell, David Lock, Jason Prior, Keith
Mitchell and Ian Trehearne. This article is dedicated to Tony Kemp.
References
Alexander, C. (1979) A Timeless Way of Building (New York, Oxford University Press).
Appleyard, D. (1970) Styles and methods of structuring a city, Environment & Behaviour, 2, pp. 100116.
Benjamin, W. (1990) quoted in M. Davis, City of Quartz, (London Vintage Books).
Bianchini, F. (1990) The crisis of urban public life in Britain, Planning Practice & Research, 5(3),
pp. 17-18.
Buchanan, P. (1988) What city? A plea for place in the public realm, Architectural Review, 1101
(November), pp. 31-41.
Burke, T. (1941) English Night-Life: From Norman Curfew to Present Black-out (London, Batsford).
Burke, T. (1946) The English Townsman (London, Batsford).
Canter, D. (1977) The Psychology of Place (London, Architectural Press).
Comedia (1991) Out of Hours: The Economic and Cultural Life of Towns (London, Gulbenkian
Foundation).
Cook, R. (1980) Zoning for Downtown Urban Design (New York, Lexington Books).
Cullen, G. (1961) Townscape (London, Architectural Press).
Davis, M. (1990) City of Quartz (London, Vintage Books). Ch. 4.
Engericht, D. (1992) Towards an Eco-City (Sydney, Envirobook).
European Commission (1990) Green Paper on the Urban Environment (Brussels, EC).
Gehl, J. (1989) A changing street life in a changing society, Places (Fall), pp. 8-17.
Gehl, J. (1995) Creating a human quality in the city, unpublished paper.
Golledge, R. (1977) Learning about urban environments, in: Carlstein, Parkes & Thrift (Eds) Timing
Space and Spacing Time (London, Edward Arnold).
Gummer, J. [Secretary of State for the Environment] (1995) Speech to the Civic Trust, 30 March.
Jacobs, A. (1994) GreatStreets (Cambridge, MA, MIT Press).
Jacobs, J. (1961) The Death and Life of Great American Cities (London, Vintage Books).
Jacobs, J. (1969) The Economy of Cities (London, Edward Arnold).
Lynch, K. (1960) The Image of the City (Cambridge, MA, MIT Press).
Lynch, K. (1981) A Theory of Good City Form (Cambridge, MA, MIT Press).
Montgomery, J. (1994) The evening economy of cities, Regenerating Cities (Issue 7), pp. 32-39.
Montgomery, J. (1995a) Animation: a plea for activity in urban places, Urban Design Quarterly, 53b,
(January), pp. 15-17.
Montgomery, J. (1995b) The story of Temple Bar: creating Dublin's cultural quarter, Planning Practice
& Research, 10(2), pp. 135-172.
116 /. Montgomery
Nairn, I. (1988) Nairn's London, revisited by Peter Gasson (London, Penguin) p, 128.
Punter, J. (1991) Participation in the design of urban space, Landscape Design, 200, pp. 24-27.
Relph, E. (1976) Place and Placelessness (London, Pion).
Sennet, R. (1990) The Conscience of the Eye: The Design and Social Life of Cities (London, Faber & Faber).
Sherman, B. (1988) Cities Fit to Live In (London, Channel 4 Books).
Spencer, C. & Dixon, J. (1983) Mapping the development of feelings about the city, Transactions of the
Institute of British Geographers, 8, pp. 373-383.