Lesson 4 PDF
Lesson 4 PDF
Step 1, The Pattern: Queen moves a Knight's check/move away from the King:
cuuuuuuuuC Here we will continue our study of the chess basics. Now
(wdwdwdwd} that we have taken the steps needed to learn the how the
7dwdwdwdw} game is played, the next step is to learn how the game is
6wdwdwdwd} won. Without knowledge of the basic checkmate patterns
5dwdwiwdw} and principles, it is hard to justify learning anything more
&wdwdwdwd} advanced (why learn how to win a queen, if you can't
3dwd*dwdw} even checkmate with a queen, right?).
2wdwdwdwd}
%dwdQIwdw} Our first example shows an excellent starting position for
v,./9EFJMV learning, practicing, and mastering the basic checkmate:
White moves 1.Qd3
v,./9EFJMV
The position continues
after 1.Qd3 (diagram 1)
1...Ke6 2.Qd4
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Page 1 of 10
Lesson 4
Step 2, Stop the Queen Bring In the King
cuuuuuuuuC You will notice that once the black King has been forced to
(wdwdwdwi} the edge of the board, it is no longer necessary to use the
7dwdwdwdw} Knight's check pattern to make the box any smaller. In
6wdwdwdwd} fact, if the Queen were to move to g6 after black plays
5dwdwdw!w} ...Kh8 the game would end in a stalemate which is a
&wdwdwdwd} draw (tie game). *See Part 3: Stalemate for a more
3dwdwdwdw} detailed description*
2wdwdwdwd}
%dwdwIwdw} Instead of making the box smaller, it is now time to activate
v,./9EFJMV the King. First recognize the best square(s) for the King to
Position resulting after
7...Kh8
%dwdwIwdw}
v,./9EFJMV Displayed with stars is the quickest route for the white King
White's winning path is
highlighted with stars.
3dwdwdwdw}
2wdwdwdwd} You can now practice this position, alternating the corner
%dwdwdwdw} where you trap the King. Similar final positions, with three
v,./9EFJMV ways to play checkmate in one move, may also be: White
Position reached after
8.Kf2 Kh7 9.Kf3 Kh8
10.Kf4 Kh8 11.Kf5 Kh7
12.Kf6 Kh8 13.Kf7 Kh7...
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Page 2 of 10
Lesson 4
Basic Checkmates
and Stalemate
Part 2: Basic Checkmates: Rook Roller, Two Rooks vs Lone King
Concepts:
Step 1, The Pattern: One Rook At a Time Leave the King Behind
cuuuuuuuuC When checkmating the enemy King with two Rooks there is
(wd*dwdwd} a very simple pattern to follow. The first thing to realize is
7dk8wdwdw} that you will not need your King to execute this particular
6wd*dwdwd} checkmate pattern. To highlight this point, we have setup
5dwdwdwdw} our first diagram with an ideal position for our Rooks, but no
&wdwdwdwd} white King.
3dwdwdwdw}
2Rd*dwdwd} Secondly, remember that a Rook does not have to be close
%dRdwdwdw} to the enemy King in order to force the King to do what the
v,./9EFJMV Rook wants. A rook on b1 controls every square along the
In the above position,
black has no choice but to
move to the c-file
When Rotating Rook Checks, Always Lead with the Rook On the Furthest File
cuuuuuuuuC By leading the attack on the King with the Rook that was
(wdwdwdwd} furthest away (the a-file Rook was farther from the c-file
7dwd*dwdw} then the b1-Rook), white is beginning to push the King
6wdk8wdwd} toward the opposite edge of the board (eventually landing
5dwd*dwdw} on the h-file).
&wdwdwdwd}
3dwdwdwdw}
2wdRdwdwd}
%IRd*dwdw}
v,./9EFJMV
After 1...Kc6 white played
2.Rc2+ Leaving the bfile under control
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Page 3 of 10
Lesson 4
Step 2, Separate and Coordinate... Again
cuuuuuuuuC After black reaches his goal of attacking the lead Rook,
(wdwd*dwd} white must for the first time separate the Rooks.
7dwdw8wdw} (NOTE: If black were not aggressive in this manner, the
6wdwdwdwd} game would end quickly with the rooks repeating this
5dwdwdwdw} rotating check pattern, and eventually delivering
&wdwdwdwd} checkmate on the h-file).
3dwdwdkdw}
2wdwdRdwd} The stars on e7 and e8 highlight the best two squares for
%IwdRdwdw} the Rook on e2. After 5.Re7, for example, the enemy King
v,./9EFJMV faces a tough decision: Stay near the 1st rank preventing
Position reached after
2...Kd5 3.Rd1+ Ke4
4.Re2+ and 4...Kf3
the coming Rf1+; or race to the far side of the board, with
hopes of catching the e7-Rook in time to delay checkmate
for a little longer...
3dwdwdwdw}
2wdwdwiwd} After black's more stubborn move, preventing the Rook
%IwdRdwdw} from checking on f1, white brings the Rooks 6.Rd8!
v,./9EFJMV back together, and prepares for their final rock n' roll
Black chose 5...Kf2 preventing Rf1+.
tour...
Step 3, Rock n' Roll Rooks LOVE the Edge of the Board
cuuuuuuuuC With the final three checks occurring on f8, g7, and h8 in
(wdw$w8w8} that respective order the black King is helpless. White
7dwdw$w8w} kicks off the final Rook Roll with 7.Rf8+ Kg4 8.Rg7+ Kh5
6wdwdwdwd} (the black King is almost close enough to delay the
5dwdwdwdw} inevitable once again, but not quite) 9.Rh8#
&wdwdwdwd}
3dwdwdkdw}
2wdwdwdwd}
%Iwdwdwdw}
v,./9EFJMV
Climax rotating check
sequence, position
reached after 6...Kf3
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Page 4 of 10
Lesson 4
Stalemate Example 1
cuuuuuuuuC
(k8wdwdwd}
78*dwdwdw}
6w!wdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwdwdwdw}
2wdwdwdwd}
%Iwdwdwdw}
v,./9EFJMV
cuuuuuuuuC
(wdwdwdwd}
7dwdwdwdw}
6wdwdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwIQdwdw}
2w8wdwdwd}
%dwiwdwdw}
v,./9EFJMV
With black to play, a
stalemate has once again
occurred
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Page 5 of 10
Lesson 4
Stalemate Example 3
cuuuuuuuuC
(wdwdwdwd}
7dw$wdwdw}
6wd*8*$wd}
5dw8k8wdw}
&wd*8*dwd}
3GwIwdNdw}
2wdwdQdwd}
%dwdwdwdw}
v,./9EFJMV
Black has no legal
moves, as white controls
every square
Stalemate Example 4
cuuuuuuuuC
(wdwiwdwd}
7dp0wdp0w}
6wgwdwdrd}
50Pdw0wdw}
&PdwdPdwd}
3dwdwdwHb}
2wdwdw)w)}
%dwdqGwIR}
v,./9EFJMV
This famous stalemate
occurred in Troitzky vs.
Vogt, 1896
&wdwdwdwd}
3dwdwdwdw}
2wdwdwdwd}
%dwdwdwdw}
v,./9EFJMV
The above position is
NOT stalemate
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Page 6 of 10
Lesson 4
Referencing the invisible force-field the Queen creates around the enemy King
can help stimulate the imagination and the child's interest level when learning
this basic checkmate pattern (Part 1).
Reminding each student that NO check should be played by the Queen, until
checkmate, can help instill discipline in the child's thought process (Part 1).
Allowing the students to practice this checkmate pattern (Part 2) using only the
two Rooks (without the white King on the board) can help the learning process.
Until the children have developed a better understanding of the pattern, when
stumped, children may reach to move their King rather than make the
necessary effort to realize coordination between the Rooks.
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Page 7 of 10
Lesson 4
Lesson 4: Checkmate or Stalemate?
In each of these positions, the black King is in either checkmate or stalemate.
Circle the correct answer beneath each diagram.
cuuuuuuuuC
(wiwdwdwd}
7dQdwdwdw}
6wdKdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwdwdwdw}
2wdwdwdWd}
%dwdwdwdw}
v,./9EFJMV
cuuuuuuuuC
(kdwdwdwd}
7dw!wdwdw}
6Kdwdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwdwdwdw}
2wdwdwdwd}
%dwdwdwdw}
,./9EFJM
cuuuuuuuuC
(w4w1w4wi}
7dwgbHw0w}
6wdpdw0wd}
50pdpdwdw}
&wdw)w)Pd}
3dw)wdwdw}
2P)wGwdwd}
%dwIw$wdR}
v,./9EFJMV
cuuuuuuuuC
(wdKdwdwd}
7dwdwdwdw}
6wdwdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwdwdwdw}
2w$wdwdRd}
%iwdwdwdw}
v,./9EFJMV
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Page 8 of 10
Lesson 4
Lesson 4: Checkmate or Stalemate?
In each of these positions, the black King is in either checkmate or stalemate.
Circle the correct answer beneath each diagram.
cuuuuuuuuC
(wdwIwdwd}
7dwdwdwdw}
6wdwdwdwd}
5dwdwdbiw}
&wdwdrdwd}
3dwdwdwgw}
2wdwdwdwd}
%dwdwdwdw}
,./9EFJM
cuuuuuuuuC
(wdwdwdwd}
7dwdwdwdw}
6wdwdwdwd}
5dwdwdwdw}
&wdwdwdwd}
3dwdwdwIw}
2wdwdwdwd}
%dRdwdwiw}
v,./9EFJMV
cuuuuuuuuC
(wdwdwdwi}
7dwdwdwdw}
6wdwdwdKH}
5dwdwGwdw}
&wdwdwdwd}
3dwdwdwdw}
2wdwdwdwd}
%dwdwdwdw}
v,./9EFJMV
cuuuuuuuuC
(wdwdwdwd}
7dwdwdwdw}
6wdw0wdwd}
5dwdPdwdp}
&wdwdwdw)}
3HKdwdwdw}
2wdwHwdwd}
%iwdwdwdw}
v,./9EFJMV
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Page 9 of 10
Lesson 4
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Page 10 of 10