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Guno Esuta 2

The document provides background information on an Exalted character named Guno Esuta 2. It includes details on his attributes, abilities, virtues, anima powers, combat abilities, and charms. The character is a Twilight caste bowmaker who specializes in crafting bows and aims to become the best in the realm.

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0% found this document useful (0 votes)
40 views

Guno Esuta 2

The document provides background information on an Exalted character named Guno Esuta 2. It includes details on his attributes, abilities, virtues, anima powers, combat abilities, and charms. The character is a Twilight caste bowmaker who specializes in crafting bows and aims to become the best in the realm.

Uploaded by

Vinicius
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Guno Esuta 2

Essence

Concept:
Caste: Twilight
Motivation: Become the best bow maker in the realm
Age: 22
Sex: Male
Hair Color: Black
Skin Tone: Black
Totemic Anima:

Attributes

Personal Pool
Peripheral Pool

Eye Color: Blue

Virtues

Strength
Dexterity
Stamina

Temperance

Conviction

Valor

Cause Caste Mark to glow brightly (1 mote)


Cause anima to glow bright enough to read by (1 mote)
Know the precise time of day (1 mote)

Zenith

123
123
123
123
123

Craft
Investigation
Lore
Medicine
Occult

123
123
123
123
123

Athletics
Awareness
Dodge
Larceny
Stealth

123
123
123
123
123

Bureaucracy
Linguistics
Ride
Sail
Socialize

123
123
123
123
123

Stealth
Normal
+2
Impossible
Impossible
Impossible

Social Combat
Join Debate

123
123
123
123
123

Integrity
Performance
Presence
Resistance
Survival

Night

Banner Flare
Caste Mark glitters
Caste Mark burns
Coruscant Aura
Brilliant Bonfire
Totemic Aura

Willpower

Twilight

Dawn

Abilities

Eclipse

Motes
1-3
4-7
8-10
11-15
16+

Virtue Flaw

Perception
Intelligence
Wits

Available
Available

Anima

Compassion

Charisma
Manipulation
Appearance

Archery
Martial Arts
Melee
Thrown
War

22 (22) Total /
45 (45) Total /

Attack

Intimacies

Dodge MDV

Honesty
Attack/MDV

Speed

Deception
Attack/MDV

Rate

Presence

Performance

Investigation

Common Actions

Common DV Modifiers

Action

Speed

DV

Source

Modifier

Join Debate
Attack
Monologue
Miscellaneous

5
Above
3
5

None
-2
-2
-2

Appearance
Motivation
Virtue
Intimacy

Difference
+/- 3
+/- 2
+/- 1

Arsenal
Name

Speed

Accuracy

Damage

Defence

Rate

Range

Tags

Punch

+1

+0

+2

Kick

+0

+3

-2

Clinch

+0

+0

+0

Long Powerbow - Base

+1

10

+3

4/3

350

2,B,O

Long Powerbow - Broadhead Arrow

+1

10

+4

5/3

350

2,B,O

Long Powerbow - Fowling Arrow

+1

10

+4

5/3

350

2,B,O

Long Powerbow - Frog Crotch Arrow

+1

10

+7

8/3

350

2,B,O

Long Powerbow - Target Arrow

+1

10

+3

4/3

350

2,B,O,P

C,N,P

Panoply
Name

Soak (B/L/A)

Hardness (B/L)

Natural Soak

Effective

Mob.Pen.

Fatigue

Crafts
Craft - Air
Craft - Earth
Craft - Fire
Craft - Water
Craft - Wood
Craft - Magitech

Movement & Health


Move

Specialties
Martial Arts - Alchemical Process - Starmetal
Melee - Alchemical Process - Moolsilver
Melee - Alchemical Process - Oricalcon
Melee - Alchemical Process - Soulsteel
Craft - Swordsmith
Craft - Bowmaking

: This ability is commonly affected by mobility penalty.


123: Dark numbers indicate known Excellencies for this ability.

Dash

Jump (H/V)

Health Levels

11

-0

10

-1

-2

-4

Yards | Accounts for wound & mobility pen.

Rules
Health: Bashing damage heals 1 health level per 3
hours. Lethal damage healing rate varies (-0 = 6
hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same rate
as lethal but cannot be healed magically.
Death and Dying: If characters incapacitated by
Lethal or Aggravated suffer further damage, they lose
one Dying level per "Inactive" action.
Marking Damage:

Dying

Bashing

Lethal

Aggravated

Incap.

Combat
Join Battle

Dodge DV

Knockdown

Stunning

Threshold / Pool

Order of Attack Events


1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Inspired by Voidstate
http://www.voidstate.com

Declare Attack
Declare Defence
Attack Roll
Attack Reroll
Subtract Penalties/Apply Defenses
Defence "Reroll"
Calculate Raw Damage
Apply Hardness & Soak, Roll Damage
Counterattack
Apply Damage, Knockdown & Stunning

Knockdown

Characters are knocked down if an attack deals more


raw damage than their Knockdown Threshold. Roll
Knockdown Pool (2) to avoid. Rising from prone
requires an action. Prone characters take a -1 external
penalty to all nonreflexive physical rolls.

Stunning

Characters who suffer more health levels of damage


than their Stun Threshold in a single blow must make a
reflexive Stun roll (damage - Stamina) or be stunned
until their attacker next acts. Stunned characters take a
-2 internal penalty to all non-reflexive physical rolls.

Full combat rules on pages 140-158.


Created with Anathema 2007-2016
http://anathema.sf.net

Threshold / Pool

Common Actions
Action

Speed

DV Pen

Join Battle
Ready Weapon
Physical Attack
Coordinate Attack
Aim
Guard
Move
Dash
Miscellaneous
Jump
Rise from Prone
Inactive

Varies
5
Varies
5
3
3
0
3
5
5
5
5

None
-1
-1
None
-1
None
None
-2
Varies
-1
-1
Special

Exalted 2007-2016 by CCP hf


http://www.white-wolf.com

Backgrounds

Possessions

Languages

Resources

High Realm, Low Realm

Influence
Contacts
Cult (The Builders)
Artifact (Gloves)

Experience

Followers
Backing

153 total - 157 spent = -4 banked

Savant

Third (Ability) Excellency


Infinite (Ability) Mastery
(Ability) Essence Flow
Second (Ability) Excellency
First (Ability) Excellency
Divine Transcendence of (Ability)
Supreme Perfection of (Ability)

Charms
Name

Cost

Type

Duration

Details (Keywords, Targets)

Source

First (Ability) Excellency

1 m per die

Reflexive (1/2)

Instant

Add dice, Max = Attribute + Ability

Ex2, 183

Second (Ability) Excellency

2 m per success

Reflexive (1/2)

Instant

Add successes, Max = (Attribute + Ability) / 2

Ex2, 184

Third (Ability) Excellency

4m

Reflexive (4/6)

Instant

Reroll and choose best. Add (Ability / 2) to DVs

Ex2, 185

Divine Transcendence of (Ability)

None

Permanent

Permanent

Reduces prereq Ability & Essence ratings by 1.

DFA2, 55

(Ability) Essence Flow

None

Permanent

Permanent

Stunts give successes instead of dice

Ex2, 187

Infinite (Ability) Mastery

2 m or more, 1 wp

Simple

One scene

Excellency cost reduced by 1m per 2m spent

Ex2, 185

Supreme Perfection of (Ability)

None

Permanent

Permanent

Reduced Excellency cost.

DFA2, 55

2m

Supplemental

Instant

Combo-OK, Obvious, Fiery Arrow Attack

Ex2, 188

Durability-Enhancing Technique

3m

Simple (6 LT, -1)

Instant

Combo-OK, Touch

Ex2, 211

Peerless Paragon Of Wood

None

Permanent

Permanent

G:UCS, 28

Crack-Mending Technique

10 m, 1 wp

Supplemental

Instant

Combo-OK, Touch

Ex2, 212

Shattering Grasp

5m

Simple (DA, -1)

One scene

Combo-OK

Ex2, 212

Design Beyond Limit

None

Permanent

Permanent

Mirror

DFA2, 60

Craftsman Needs No Tools

7 m, 1 wp

Supplemental

Instant

Combo-OK

Ex2, 213

Object-Strengthening Touch

5m

Simple (5, -1)

One scene

Combo-OK, Touch

Ex2, 211

Wonder-Forging Genius (2x)

None

Permanent

Permanent

OC

None

Permanent

Permanent

Ex2, 220

Infallible Messenger

10 m

Terrestrial

Summoned cherub

Ex2, 254

Spoke the Wooden Face

10 m plus 5 to activate

Terrestrial

Living tree

WT, 61

Summoning the Harvest

15 m

Terrestrial

Area

WT, 64

Thunder Wolf's Howl

10 m

Terrestrial

An area 20 yards across, within 100 yards of the


sorcerer

WT, 66

Generic Charms

Archery
Essence Arrow Attack
Craft

Occult
Terrestrial Circle Sorcery
Sorcery

Socialize

Sail

Ride

Linguistics

Bureaucracy

Stealth

Larceny

Dodge

Awareness

Athletics

Occult

Medicine

Lore

Investigation

Craft

Survival

Resistance

Presence

Performance

Integrity

War

Thrown

Melee

Martial Arts

Archery

Generic Charms

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