"Tiger Tales" October, 2016 Ms. Wallace RM 101: Ft. Towson 3 Grade 580-873-2780 Lwallace16@student - Se.edu
"Tiger Tales" October, 2016 Ms. Wallace RM 101: Ft. Towson 3 Grade 580-873-2780 Lwallace16@student - Se.edu
October, 2016
Ms. Wallace
Rm 101
Ft. Towson 3rd Grade
580-873-2780
[email protected]
Welcome! I am very excited about getting to
know your child and hope that you and your
child are anticipating a wonderful year.
We are making exciting new changes this year
by incorporating gamification into the
classroom. Studies have shown that using
gamification techniques actually help children
learn.
As we begin this year your help and support is
vital to the success of your childs development.
Ms. Wallace
What is Gamification?
Gamification is the idea of applying
gaming mechanics to non-gaming
situations. Popular games are
motivating to players.
When playing your favorite game, try
to think about why it is so enjoyable
to you and how you might recreate
this experience and incorporate
gamification in the classroom.
Gamification Statistics
References
Discover, K. (n.d.). Gamification in the Classroom - Kids Discover. Retrieved October 07, 2016, from
http://www.kidsdiscover.com/teacherresources/gamification-in-the-classroom/
@. (2014). 5 Easy Steps to #Gamifying #HigherEd - OnlineUniversities.com. Retrieved October 07,
2016, from http://www.onlineuniversities.com/blog/2013/07/5-easy-steps-to-gamifying-highereed/
By Jessica Sanders - Apr 27, 2015. (n.d.). By the Numbers: 10 Stats on the Growth of Gamification.
Retrieved October 07, 2016, from http://www.gamesandlearning.org/2015/04/27/by-the-numbers10-stats-on-the-growth-of-gamification/