Play & Stay Manual
Play & Stay Manual
In modern day coaching one of the primary roles of the coach is to organise players to play tennis. In the case of starter players this
means getting them to serve, rally and score from the first lesson. The coaches ability to teach technique is not as important in starter
tennis as their ability to communicate, to entertain and to organise the lesson. It is important that the coach uses the appropriate
ball, racket and court size to set up activities and practices that ensure players are serving, rallying and scoring and having fun. In
many cases this will involve coaches introducing tennis to children and adults using one of the slower red orange and green balls on a
reduced court with smaller rackets for young children.
The first lesson should be both active and entertaining for the players and whilst teaching technique remains important, the ITF
recommends that coaches focus first on getting players playing the game and give the necessary and relevant technical and tactical
instructions to help the players to play the game even better.
This manual has been produced by the ITF Development Department, and is designed for coaches and teachers who are involved
in introducing adults and children to tennis. It provides practical coaching information on how to effectively work with groups of
starter players. A key objective of the International Tennis Federation and its Marketing of the Game project is to increase tennis
participation and it is hoped that this information will help coaches worldwide to increase tennis participation in their respective
countries.
This manual has been written for those who are or who would like to work with groups of starter players. Such players could be in Mini
Tennis, junior or adult groups. The course and this manual is suitable for:
Existing coaches who would like more ideas on how to organise and teach starter players using a game-based approach
Teachers, assistants and volunteers who have little or no experience in coaching, but who would like to know how to
introduce tennis to starter players in a stimulating way so that players are able to learn how to serve, rally and score
The manual has been designed to support the syllabus of the ITF Play Tennis course and provides information on:
Group organisation - How to set up creative and stimulating game-based practices which will help starter and recreational
players to improve their ability whilst playing the game
Communication skills
Adapting exercises/tasks to ensure success
Organising and running different types of competitions for starter players including how to use the ITFs International Tennis
Number (ITN) and its on-court assessment to assess players as a means of encouraging them to play and compete more
often at an appropriate level
The ITF Play Tennis course has been designed as a course which National Associations can use to help introduce ideas on how to use a
game-based approach with starter players. It could be used in different ways:
As an introductory course for those who would like to go on to attend an ITF or national Level 1 coaches course
As a short course for teachers, assistants and volunteers who wish to gain ideas on how to introduce tennis to starter players
As a short course for coaches who wish to gain ideas on how to use a game-based approach to help run stimulating lessons
for starter players
We hope that the course and this accompanying manual will assist ITF member nations to educate more coaches and to provide these
coaches with the skills necessary to effectively introduce and retain more players in this great game of tennis.
Serve, Rally and Scoreand enjoy this Play Tennis manual.
Contents
Section 1 The skills of the coach
Introduction
o
The role of the coach
o
Learning and coaching
o
Learning laws
Essential coaching skills
o
Communication
o
Verbal communication
o
Non-verbal communication
o
Different communication styles
o
Varying communication styles for different players
o
Effective questioning
o
Organising groups of players
o
Feeding when working with groups of starter players
o
Organising odd numbers
Section 2 Creating a positive learning environment
Game-based coaching
o
Creating a stimulating environment
o
Keys to success with starter players
o
Optimal challenge
o
Adapting equipment and the lesson to suit the player
o
The basic game situations
o
Basic tennis tactics for starter players
o
Differentiation
Section 3 Basic techniques and tactics
The game-based approach
Basic tactics to help players improve
Basic techniques to help players improve
o
Serving
o
Returning
o
Forehand groundstrokes
o
Backhand groundstrokes
o
Volleys
o
Reception skills
Section 4 Cooperative and competitive practices
Cooperative and competitive games and practices
Competition formats
The International Tennis Number (ITN)
Section 5
5.1 Communication checklist
5.2 - Sample lesson plan
5.3 - Game based practices for the three game situations
5.4 - Ball and court specifications
5.5 - Competition formats for starter players
5.6 - Course Participants Evaluation Checklist
References
The coach could therefore be required to perform a number of different roles, including:
coaching players
designing, advertising and promoting the programme, courses and events
organising tournaments
customer care - liaising with players or club members
budgeting - managing the finances in a club
However, the role of coaching players is the primary responsibility of the coach, and here too, a wide range of skills is required.
Successful coaches who keep players in the game and are able to encourage new players to take up tennis are:
animators and entertainers, who can generate a sense of excitement and
enjoyment in every tennis lesson
good communicators, who can explain tasks and demonstrate specific aspects
of the game in a simple, relevant and interesting way to players
organisers, who can set up activities and practices, ensuring that everyone is
active and that they understand what to do and how to do it. This will involve
working with groups of players, where the ability to rotate players efficiently
and to give them different tasks and challenges (often by using slower balls
and smaller courts) becomes a key skill
teachers, who understand how people learn, how to create a positive learning
environment through a variety of different methods, and how to ensure that
everyone feels a sense of achievement through playing tennis
motivators/stimulators, who can give encouragement and stimulate players to
continue to enjoy playing and learning
These skills used effectively will ensure that tennis is introduced more effectively and that starter players are playing tennis..
serving, rallying and scoring from the first lesson.
1.3. Learning and coaching
Learning is the process of change of behaviour or increase in knowledge. In a more intense form, it is also the memorisation
of information (Rogers, 2000). In a tennis context, this may mean memorising information (eg the rules of the game) but more
importantly the memorisation of actions (eg technique of a low to high swing).
Coaches need to understand:
how people learn
how to communicate and create an environment where people can learn more easily
how to vary communication to suit the different players and the different ways in which people learn
1.4. Learning laws (Elderton, 2001)
i) There are three Learning laws that every coach should know:
students learn in different ways. Every individual learns in a unique way. We all take in, order and remember information
differently.
students learn at different speeds. Every individual also processes information at different speeds. Some assimilate new
information quickly. Others understand right away but take time to coordinate movement. Understanding that all learners go through
three different stages will help you speed students through the process to using their skills successfully in matchplay.
students require a desire to learn. Each individual has their own reasons for participating in tennis. Sometimes, like in the case of
junior lessons, a child may not even want to be there. Regardless of age, a coach should not expect commitment from the beginning.
First, an environment must be created to stimulate and entice a student to participate. Next, the coach adds emotional and intellectual
reason to stir up motivation. At some point, motivation must switch from external (from the coach, parents etc) to internal (the player
wants to participate on their own). Commitment is the final step and can only come from the individual.
ii) How the Learning Laws could be applied to coaching starter players
Learning Laws
1. communicate visually in
different ways
2. communicate verbally in
different ways
1. stimulate players
2. motivate players
3. players may start to show
greater commitment
6%
11%
Visual
Auditory
Kinaesthetic
83%
Figure 2 - How people learn (ITF, 1998)
It is important for coaches to learn how to communicate effectively, so that the task is clearly received and understood. This can be
done by:
finding a position where everyone can see and hear. It is also preferable to find a position where there are no distractions behind
the speaker, so that the audience can focus on what is being said or shown
waiting until the audience is concentrating and ready to listen or watch. This is called engaging the audience.
keeping the explanation or demonstration brief, so that everyone is able to concentrate
asking questions to test understanding
It is often advisable to further test understanding by getting one of the students to demonstrate the the task or instruction.
1.6. Verbal communication
A large amount of the verbal information which we receive every day is forgotten. It is important that coaches ensure that information
given to players is not only simple, but also of high quality, and therefore easier to remember. Players are more likely to take in
information if the coach sounds interesting and interested. This can be achieved by:
making sure that everyone is paying attention, and ready to receive information.
varying volume and tone, to emphasise key words or phrases
speaking slowly and clearly, leaving occasional pauses
using words which players understand. This means simplifying language if speaking
to young children, and avoiding slang or technical terms which people may not
understand
asking questions, which make the audience think about the information being given
Direct style
Discovery style
Advantages:
clear and quick when setting up activities or practices,
dealing with large numbers or to highlight safety issues
Simple to use with players who lack experience to solve
problems
Advantages:
encourages players to solve problems within the game
helps players make simple tactical decisions
good for longer-term learning
Disadvantages:
does not encourage the player to think or reflect
makes it harder for the coach to know what the player knows
Disadvantages:
can make players feel uncomfortable if they are not used to
making decisions or answering questions
may take longer to get to the solution
Likely style
Issues
limited understanding
large group - so little time for discussion
may need direct style to maintain authority
some simple discovery could be used learning to play
the game
limited understanding
small group so more time for discussion
may need direct style to compensate for lack of experience
some simple discovery could be used for problem-solving
tasks learning to play the game
limited understanding
discussion is important for customer care
may need direct style to compensate for lack of experience
adults may expect more direct style
some simple discovery could be used for problem-solving
tasks learning to play the game
10
Figure 5 - Methods of rotating a group of 6 players using half courts. Courts could be full size, 18x9m courts, 12x6m or simply using the
service boxes. Slower balls can be used to correspond to the abilities of the players.
11
hand feeds a simple drop or throw with the coach standing near, in front
and slightly to the side of the player. This is useful for complete beginners
or when working on a correct contact point
single basket feeds the coach hits the ball, but does not return that shot.
This can be done from the opposite service line or baseline
rally feeds - the coach hits the ball, and plays the rally with the player. This
can be done from the opposite service line or baseline. When feeding from
the service line, it is likely that the coach will volley the ball. The feeder
should be aware that this can make the task more challenging for the player
because there is less time to prepare for the next shot.
live ball feeds the coach feeds the ball in for the players to then rally with
one another, and to ensure less interruption in the activity
Feeding is an important skill for coaches to master. When working with starter players, the coach should consider the following:
feed the ball sympathetically so that the player has time to receive the ball
feed the ball using an appropriate trajectory so that the player has a chance of hitting at a comfortable height
keep spin to a minimum. Starter players may find it hard to judge the bounce and trajectory of a spinning ball
give time between each feed, so that the player has time to recover and prepare for the next shot
Good feeding allows the coach to simulate the game situation. For example, if the players are learning to rally from the baseline, the
feed can be given from the baseline. However, sometimes the coach may want to stand closer to the player (at the service line) to see
more clearly and to speak more easily with the player.
12
1.14. Organising odd numbers
There may occasionally be odd numbers in a group. This creates certain challenges which coaches must be able to overcome. It is
important to remember that everyone should be kept busy with purposeful activity during lessons. With odd numbers this means
rotating players in different ways. Assuming a group of 5 or 7 players on one court, players could be organised in the ways shown in
Figs. 6 and 7.
Information on how to organise a group of mixed abilities is given in Section 2.
Figure 7: Methods of rotating a group of 5 players using half courts. Courts could be full size, 18x9m courts, 12x6m or simply using the
service boxes. Slower balls can be used to correspond to the abilities of the players.
13
14
15
If starter players cannot serve, rally and score, a softer ball can be used. This allows players more time to receive the ball, and makes
the technique easier because the bounce is lower. The ITF endorses a 3-step progression which uses different court sizes and slower
balls.
i) The ball and the size of the court
The playing environment can also be modified by changing the size of the court. Shorter courts mean that players do not need so much
strength to hit the ball, and can therefore rally with more control. Narrower courts mean that the distance to be covered is reduced,
which can allow the player to reach more balls and to be more balanced when playing the shot.
Red/Stage 3 - ideal for Mini Tennis
Sponge and low compression
balls, used on a 11m(36ft) court
Recommended racket size: 4148cms (16-19 inches)
Starter children aged 5 to 8 and
adult introduction
Red
11 metre (36ft)
courts with red ball.
Court width
5-6m (16-19ft)
Orange
18 metre courts
with orange ball.
Court width
6.5-8.23m (21
27 ft)
Green
Full court with
green or normal
ball
16
17
10-step tennis (Tennant, 2005) The 10-step rally for starter players
As the court gets bigger (longer and wider) the players need to hit the ball a little harder and a little higher over the net. The will also
have to move more to play each shot. The following progressions can then be used.
1.
players play in a small court measuring 3 metres square. Coach may introduce a gentle overarm serve to introduce
the feel of a different contact point.
a.
Small court requires gentle controlled hitting. Contact point will be in front of the body. The swing will be
short and should allow good clearance over the net.
3 metres
2.
players play in 1 service box each.
a.
Small court requires slightly bigger swing than for a 3 metre court hitting. Contact point will be in front of
the body. The swing will be longer than in 1 and should allow good clearance over the net
Service box
3.
players play in half an 18m court.
a.
18 metre court requires bigger swing than for service box hitting. Contact point will be in front of the
body. The swing will be longer than in 2 and should allow good clearance over the net
18 metres
4.
players play in half a full length court
a.
Full court requires bigger swing than for 18m court hitting. Contact point will be in front of the body. The
swing will be longer than in 3 and should allow good clearance over the net.
Full court
19
20
21
22
Can players..?
Consistency
hit wide and down the middle to keep the opponent guessing?
recover to a central position, or are they leaving large spaces for the opponent to hit into?
approach the net after the serve?
Using strengths
Can players..?
Consistency
recover to a central position, or are they leaving large spaces for the opponent to
hit into?
move inside the baseline if they play an attacking shot?
Using strengths
move to play forehands from the backhand side if this is the stronger side?
find out their opponents weakness? This could be a particular stroke, but it could
also be mobility or fitness!
23
It is important to understand that game-based coaching does not mean that technique is being neglected. Game-based coaching is
simply a way of ensuring that techniques which are taught are relevant and appropriate to the players ability, and that the techniques
learnt can be used in simple practices to help players play the game better.
There are two types of techniques in tennis. These are:
reception skills and
hitting skills
Reception skills
There are general principles which are fundamental to all sound techniques and for all strokes.
The player should be able to recognise the flight and direction of the
incoming ball as early as possible.
The player should be able to move quickly to the ball and prepare to play
the shot.
The player should be well balanced throughout the stroke
The racket should have the correct momentum and racket head speed for
the stroke.
The player should be able to recover to a good position on the court in
anticipation of the opponents next shot
Reception skills are very important because:
they help the player to judge where the ball is going, and therefore to move
into position in time to play the shot
they allow the player to prepare early by taking the racket back,
they give the player the chance to play the shot on balance
they allow the player to contact the ball in front of the body using the
appropriate action
24
Read flight of
on-coming ball:
Height
Speed
Depth
Width
Spin
Be balanced and in
position and contact the
ball in front
Hit the ball
Return
Groundstroke
Volley
Passing shot or lob
25
Hitting skills
Players need to learn the hitting skills necessary to be able to play and control the different strokes which occur in each game
situation. This will involve the use of different actions depending on where the stroke is played from.
Serving
At starter level, the serve is a key game situation, since it is the beginning of the rally. Although the initial and basic goal should be to
put the serve in to start the point, the player should gradually think of the serve as a potential weapon in order to put the pressure on
the opponent from the first moment.
correct stance to give the player balance and a sound base for the throwing action. This is usually sideways to the baseline with
shoulder-width apart. The right foot is almost parallel to the baseline. The left foot points towards the right net post
the rhythm of the action should be simple and smooth. The movement of the racket and ball placement arms should be
synchronised in one movement for a starter player.
throwing action of the racket head up to the ball.
the placement of the ball should be high enough to allow the player to contact the ball with the racket arm at full stretch.
It is important to note that complete beginners, and especially young children, may prefer to start with an underarm serve before
progressing to the overarm serve. An underarm serve involves dropping the ball, and hitting using a swinging action to make contact
before the bounce.
Returning
The return of serve is a neglected practice part of the game. The receiver has to play the serve back in order to be in the rally. That
is why the main goal of the return should be to keep the ball in play. However, eventually the play may start to put some pressure
on the server with an attacking return. At starter level, the techniques of the return will be those of the forehand and backhand
groundstrokes.
26
Forehand groundstrokes
ready position - the racket is held in front of the body half-way between the forehand and the backhand side in an eastern grip. The
left hand cradles the throat of the racket.
the path of the backswing can vary, but its primary purpose should be to initiate momentum for the forward swing
the backswing and the forward swing should be a simple action
the movement pattern and footwork should help the player maintain balance throughout the action including the follow through
the contact point should be to the side and in front of the body
return to a ready position ready for to play the next shot
ready position
the shoulder rotation should be used to take the racket back
the movement pattern and footwork should allow the player to maintain balance and be in the correct position to hit the ball
the contact point should be to the side and in front of the body - the distance will vary according to the grips
the racket should follow through and allow recovery for movement to the next stroke.
27
ready position
the shoulders should be rotated and the non hitting hand used to take the racket back
the backswing and the forward swing should be a simple action
the movement pattern and footwork should allow the player to maintain balance
the contact point should be to the side and in front of the body
the racket should follow through to a high point across the body and allow recovery for the next stroke.
Volleys (forehand)
the correct starting position for the volley should be with the
racket in front of the body, with the elbows up so that the player
will move forwards to meet the incoming ball
the shoulders should be turned, using the non hitting hand to
keep the racket head firm
the contact point should be in front and to the side of the body
from a short takeback
the follow through should be short and very firm and allow the
player to recover quickly.
Volleys (backhand)
28
It is important to remember that starter players may lack experience and the specific reception, movement, coordination and technical
skills to play the game to a high level. It should be remembered that players come to play the game, and that techniques should
therefore be taught using a game-based approach, where only techniques that can help players play better are taught.
Good basic technique is important for starter players, because it will help them to play the game. Good basic technique will
include:
early preparation,
consistent contact points,
good balance,
avoiding extreme grips.
receiving skills which will help players anticipate and judge the flight of the ball more effectively so as to get in position to
play the shot
Possible solutions
Use a slower (softer) ball to give more time to track the ball
Begin in a smaller court so that distance and the area to be
covered are reduced
In all cases, a slower ball used in a smaller court can help starter players serve and rally more effectively
Figure 14 Common challenges and solutions for starter players
A reminder!
Section 1 of this manual detailed the importance of making tennis lessons interesting and stimulating, where
players can feel a sense of achievement from having played the game.
Coaches should therefore remember that excellent inter-personal skills, communication, organisation and enthusiasm are important
factors for starter players. They should not be overlooked. Remember too that players should ideally be given the opportunity to serve,
rally and score in their first lesson.
29
Cooperative
Cooperative/competitive
Competitive
Groundstrokes
2 players rallying
2 players rallying
groundstrokes. When the ball groundstrokes to try to win the
lands in the target area, the
point.
player can use variations of
groundstrokes to win the point
30
The rules of tennis now allow many new and alternative scoring systems
These changes introduced since 2000 allow clubs and coaches to tailor the competition to the needs and lifestyles of the players
including time constraints.
For more information on competition formats and scoring systems, go to the ITF competition website on: www.tennisplayandstay.com
o
o
o
o
No-Ad scoring method: at deuce, one deciding point is played to determine the winner of the game. The receiver decides to
which service court the last point is to be played.
Short sets: the first player/team who wins four games wins that set, provided there is a margin of two games over the
opponents(s). If the score reaches four games all, a tiebreak game shall be played
Deciding Tie break game (7 points): when the score in a match is one set all, or two sets all in a best of five sets matches,
one tie-break game shall be played to decide the match. This tiebreak game replaces the final deciding set. The player
who wins seven points shall win this match tiebreak and the match provided that there is a margin of two points over the
opponent(s)
Deciding match tiebreak (10 points) when the score in a match is one set all, or two sets in a best of five sets match, one
tie break game shall be played to decide the match. This tiebreak game replaces the final deciding set. The player who wins
ten points shall win this match tiebreak and the match provided that there is a margin of two points over the opponent(s)
All starter players should be encouraged to undergo an ITN On Court Assessment to determine their ITN.
To facilitate the rating of players the ITF have developed a Description
of Standards and an objective On Court Assessment both of which
can be used to rate players in the absence of competition results.
The ITN Description of Standards describes each of the ten rating
categories. A concise summary of this Description of Standards is
shown below. The intention is that it should be easy to understand
and useful for both the player and / or the assessor (coach /
administrator).
The following is an extract from the ITN Description of Standards and
gives a concise summary of the 10 ITN rating categories. The Play
Tennis course is designed for coaches working with players of ITN
10.3-9
ITN 1
This player has had intensive training for national tournament competition at the junior and senior levels and has extensive
professional tournament experience. Holds or is capable of holding an ATP / WTA ranking and their major source of income is through
tournament prize money.
ITN 2
This player has power and / or consistency as a major weapon. Can vary strategies and styles of play in a competitive
situation. Is usually a nationally ranked player.
ITN 3
This player has good shot anticipation and frequently has an outstanding shot or attribute around which a game may be
structured. Can regularly hit winners and force errors off short balls. Can put away volleys and smashes and has a variety of serves to
rely on.
ITN 4
This player can use power and spins and has begun to handle pace. Has sound footwork, can control depth of shots, and
can vary game plan according to opponents. Can hit first serves with power and can impart spin on second serves.
ITN 5
This player has dependable strokes, including directional control and depth on both groundstrokes and on moderate shots.
Has the ability to use lobs, overheads, approach shots and volleys with some success.
ITN 6
This player exhibits more aggressive net play, has improved court coverage, improved shot control and is developing
teamwork in doubles.
ITN 7
This player is fairly consistent when hitting medium paced shots, but is not yet comfortable with all strokes. Lacks control
over depth, direction and power.
ITN 8 This player is able to judge / control where the ball is going and can sustain a short rally.
ITN 9
This player needs on court experience and strokes can be completed with some success.
Players are rated from ITN 1 (ATP or WTA standard or equivalent) to 10 (starter players). Below ITN 10 there are 3 further
categories for players aged 10 and older:
10.1 for players using green balls on the full size court
10.2 for players using orange balls on the 18 metre court
10.3 for players using red balls on the 12 metre court
33
Because tennis is a sport which demands technical ability, tactical ability, physical ability, determination and has match pressure,
it is unlikely any test / assessment will ever 100% successfully predict a players competitive level. The best way to test a players
competitive level is through competitive play. However in the absence of meaningful competitive results, the ITN On Court Assessment
will be a reasonably accurate method of estimating a recreational players initial rating because the tactics of a recreational player are
all assessed in the ITN On Court Assessment:
Consistency
Depth
Moving your opponent / exploiting opponents weakness
The ITN On Court Assessment is not:
An exact indication of how the player will perform under match conditions
An assessment of the players technical ability
An assessment of the players style
A replacement for competition.
ITN Conversion Chart
N8
N9
B+4/6
4.5
15/1
15/2
N10
N11
C+15
4.0
15/3
15/4
C+15/2
3.5
15/5
30
C+15/4
3.0
30/1
30/2
C+30
2.5
30/3
30/4
C+30/2
C+30/4
2.0
1.5
1.0
N12
N13
N14
N15
10
N16
N17
10.1 to
10.5
N18
N19
N20
NR
5.0
Cat 1
No 1150
Above
600p
Cat 2
No 151
- 300
401600p
N3
6.5
6.0
Cat 3
3rd cat.
Group
10
301400p
N4
5.5
201300p
R1R1
5.0
3.1
3.2
2.7
2.8
3.1
-2/6
0
2/6
4.1
4.2
3.2
3.3
3.4
4/6
15
15/1
3.5
4.1
N1
N2
USA
N6
N7
1st srie
-30
-15
-4/6
SW
4/6
5/6
15
SWE
5.5
2/6
3/6
2.1
2.2
2.4
2.5
2.6
ESP
6.5
6.0
-2/6
0
1/6
Cat. 1
2.1
2.2
2.3
NED
1.1
1.2
MOR
B-2/6
B-0
B+2/6
7.0
1st srie
Promo
-30
-15
-4/6
IT
B-15/1
B-15
B-4/6
GBR
N5
B-15/4
(50 bis65bis)
B-15/2
(100bis)
FR
N2
N3
N4
A INTL
A INTL
B-15/4
(23 bis35bis)
CAN
N1
BEL
AUS
ITN
7.0
Cat 4
3rd cat.
Group 9
15/2
15/4
Cat 5
3rd cat.
Group 8
61-200p
R2
4.5
4.2
4.3
30
Cat 6
3rd cat.
Group 7
51-60p
R3
4.0
4.4
4.5
30/1
Cat 6
3rd cat.
Group 6
& 5
50p
R4
3.5
8.1
8.2
NC
30/2
Cat 7
3rd cat.
Group 4
& 3
NR
R5
3.0
9.1
9.2
NC
NR
Cat 8
3rd cat.
Group 2
NR
R6
2.5
30/5
10
NC
NR
Cat 9
3rd cat.
Group 1
NR
R7
2.0
NR
NR
NR
NR
NR
NR
NR
NR
1.5
1.0
5.1
5.2
6.1
6.2
7.1
7.2
Section 5
35
Item
Value
+
Verbal
Non verbal
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
Coach uses body gestures appropriately (hands, arms) to enhance the message
5 4 3 2 1
5 4 3 2 1
Overall evaluation
Aspect
Points
Verbal
Non verbal
Total
Aspect
Excellent (>50)
Good (40-49)
Fair (30-39)
Bad (20-29)
Very bad (<20)
Item
Value
+
Verbal
Non verbal
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
Coach uses body gestures appropriately (hands, arms) to enhance the message
5 4 3 2 1
5 4 3 2 1
Overall evaluation
Aspect
Verbal
Non verbal
Total
36
Points
Excellent (>50)
Good (40-49)
Fair (30-39)
Bad (20-29)
Very bad (<20)
Venue
Time
Length of session
Number in group
Ability of players
Equipment needed:
red/orange/green balls
targets/throw down lines
small rackets
Game situation for the session (tick one of the following)
Serving and returning
Rallying from the baseline
Approaching and passing
Basic techniques
Reception skills
Correct and consistent contact
point
No extreme grips
Balanced when hitting the ball
Appropriate action (throw,
swing, punch)
(Time allocated
Cool down/summary
(Time allocated
Evaluation
38
Practice 1
Game situation: Serving and returning (Red or orange balls and courts)
Tactical objective: Consistency
S Servers
Tactics
R Returners
Stage 1 consistency
Stage 2 servers moving the opponent, returners moving the opponent, with both players
maintaining good court position
S
S
Stage 3 using own strengths and playing to opponents weakness
Numbers
Cooperative to competitive
Cooperative
Team scores if players get a serve and return in, they score 1 point
play for 2 minutes then all rotate
1
3
Cooperative/competitive
cooperative on the serve and return, and then competitive until the end of the point
Competitive
competitive on the serve and
4 either player can win the point from the start
2 return where
first server to score 3 points becomes the returner
R
F
R
39
Practice 2
S Servers
R Returners
Stage 1 consistency
Stage 2 servers moving the opponent, returners moving the opponent, with both players
maintaining good court position
Stage 3 using own strengths and playing to opponents weakness
Numbers
7 players 3 players at one end rotate, and 4 players at the other end rotate
8 players 4 players rotate at each end
F
R
Cooperative to competitive
4
2
Cooperative
play 10 ball rally then rotate
play for 2 minutes then all rotate
Cooperative/competitive
cooperative on the first 3 balls of the rally, and then competitive until the end of the point
cooperative on the serve and return and until a player can play a forehand, then competitive
Competitive
play until point is won
score 1 point for every ball hit beyond the service line, with players playing first to 10 then
rotate
play for 5 minutes. The player winning at the end of 5 minutes moves right, and the loser
moves left
Feeding
40
Game situation: Approach and volley (Red or orange balls and courts)
Tactical objective: Consistency
Practice 3
S Servers
R Returners
Tactics
Numbers
Numbers 7 players 3 players at one end rotate, and 4 players at the other end rotate
8 players 4 players rotate at each end
F
R
Cooperative to competitive
4
2
Cooperative
If players play an approach and 2 volleys, they win a point for their team
play for 2 minutes then all rotate
Cooperative/competitive
cooperative on the serve and return and until the player can approach the net, then
competitive
cooperative on the serve and return and until a player plays a drop shot, then competitive
Competitive
play until point is won by either player playing a winning volley, pass or lob
play first to 3 points then rotate
Feeding
41
Practice 4
S Servers
R Returners
F
Progressions and variation
Tactics
Numbers
Cooperative to competitive
Cooperative
Team scores if players get a serve and return in, they score 1 point
play for 2 minutes then all rotate
Cooperative/competitive
cooperative on the serve and return, and then competitive until the end of the point
Competitive
competitive on the serve and return where either player can win the point from the start
first server to score 3 points becomes the returner
42
Practice 5
S Servers
R Returners
R
Progressions
and variation
FTactics
R
Numbers
Numbers 7 players 3 players at one end rotate, and 4 players at the other end rotate
8 players 4 players rotate at each end
Cooperative to competitive
Cooperative
play 8 ball rally then rotate
play for 2 minutes then all rotate
Cooperative/competitive
cooperative on the serve and return and competitive until either player misses or makes the
ball land in the service boxes
cooperative on the serve and return, then competitive when either player can try to win with
a drop shot
Competitive
play until point is won
points can only be won with a drop shot
play first to 3 points then rotate
Feeding
43
Game situation: Approach and passing shots (Green balls and courts)
Tactical objective: Consistency and moving the opponent
Practice 6
Objective: to learn to approach
the net and pass
Stage 1 Coach feeds first ball, player approaches and volleys (no lobs)
Stage 2 serve, return and approach when ball lands in service box (no lobs)
Stage 3 as Stage 2, but players can lob or pass at any stage
Numbers
Numbers 7 players 3 players at one end rotate, and 4 players at the other end rotate
8 players 4 players rotate at each end
Cooperative to competitive
Cooperative
Coach feeds first ball, player approaches and volleys (no lobs)
serve for three points then rotate
play for 2 minutes then all rotate
Cooperative/competitive
cooperative on the serve, return and approach, then competitive
cooperative on the serve and return, then competitive when either player decides to
approach
Competitive
play until point is won with either player able to approach
points can only be won with a volley
play first to 3 points then rotate
Feeding
44
normal courts
Courts
TRAINING
TRAINING
TRAINING
ALTERNATIVE
TRAINING ALTERNATIVE
COMPETITION
45
The ITF recognises the importance of making the game fit the player. This chart shows how modified court sizes can be used with different types of tennis balls to make a simple game of tennis
easier to achieve for starter players of all ages. It is important to recognise that whilst it would be ideal for all modified courts to fit standard measurements, the size of courts and the type of ball
used will realistically be adapted to suit variables such as facilities and equipment available, group sizes, and the type of practices being worked on. Such layouts are demonstrated and used in
the ITF Play Tennis course.
Top
Bottom
Round 2
46
Top
Bottom
Clock System
Setting up
In this format everyone plays each other. This is a good format for both singles and doubles and can accommodate a maximum of 12
players or teams. You can have up to four teams per court which would provide a built in rest time.
Match format
one hour with shortened scoring
3 hours or full day using longer methods of scoring.
The scoring method used will be determined by the time available and the number of courts.
Organisation
Each player is given a number. Player 1 stays in the same position for the whole competition while all other players rotate one
position. This can be shown on a scoreboard at the start so that players know where to move to. With an odd number include a 0 and
become the stationary position. Each team will receive a bye
Scoring
A winner can be determined by:
the number of matches won
adding up the total number of games or points won.
At the end
The players with the highest total is declared the winner.
The diagram below shows the movement .
47
A plays B
D plays C
2nd Round
A plays C
B plays D
3rd Round
A plays D
C plays B
4. Scoring
Players are responsible for scoring their own matches
Players give their scores to the competition organiser at the end of the match.
Scores are added to the score sheet.
5. At the end
The winner will be the player with the highest number of match wins. To decide player positions, take results in the following order:
a. highest number of match wins
b. highest number of points for
c. lowest number of points against
d. the result of the match between the 2 players who are tied
48
WINS
POINTS
FOR
POINTS
AGAINST
POSITION
A
B
C
D
Order of play
AvC
BvD
AvD
BvC
CvD
AvB
WINS
POINTS
FOR
POINTS
AGAINST
POSITION
A
B
C
D
E
F
Order of play
AvD
CvE
BvD
AvE
AvC
BvE
cvD
AvB
BvC
DvE
A wide range of competition formats for different ages, duration and group sizes can be found at www.tennisplayandstay.com
49
Name of observer:
Date:
Value
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
the ability to rotate a small group of players so that all are kept
active and are given different tasks within the practice
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
basic observation skills to gauge the success of players using these practices
5 4 3 2 1
the ability to reorganise or make simple changes to activities to maintain optimal challenge
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
5 4 3 2 1
50
5 4 3 2 1
References
Elderton (2001) 21st Century Coaching: Learner-Centred principles for the game-based approach. www.acecoach.com
FFT (2004) Adult Tennis Programme; teaching and experiencing tennis differently. French Tennis Federation DVD
ITF (1998) Advanced Coaches Manual, International Tennis Federation
ITF (1999) ITF Competition Formats Manual, International Tennis Federation
ITF (2002) Rating the World. The International Tennis Number (ITN). A guide to the ITF International Tennis Rating System
ITF (2005) www.ITFTennis.com/abouttheitf International Tennis Federation website
LTA (2004) Development Coach Award Handbook, CD-ROM version 2004
Mitchell, S and Stanbridge,K. (2000)Equipment characteristics and skill acquisition in young tennis players. Sports Technology
Research Group. Loughborough University, 2000.
Rogers, A (2000) Teaching adults. Open University Press
Tennant, M (2005) 10-step tennis. Unpublished
Young, Dr. J, (2006) Look and listen before you leap: keys to effective communications with players. In ITF Coaching and Sports Science
Review, Issue 38, pp3-5.
51
ISBN 1-903013-32-1