Modules of Grade One and Two
Modules of Grade One and Two
Prepared by:
JULIE A. LAGUNA
Checked by:
IRENE G. DIAZ
MT In-charge
LIGAYA S. I. CRISOSTOMO
MT In-charge
Noted by:
GLECERIO O. OGUING
Principal
Department of Education, Manila
Schools Division Office
Filipino
(Day 2)
I.
(Elementary Department)
Punta, Sta. Ana, Manila
Araling Panlipunan
(Day 2)
I.
II.
Pagpapahalaga
Action story gamit ang ibat ibang direksyon.
-Talon sa kanan, talon sa kaliwa, umikot ng umikot at
humarap sa kanluran.
Science
(Day 2)
I.
Mathematics
(Day 2)
I.
English
(Day 2)
I.
II.
Read and identify words with beginning consonant blend cl, sh, fl, sm,
th, ch, kl
Activities:
1. Story Telling
2. Introduce words with consonant blends.
Ex. Chuck, shell, flower, smart, Thursday, chant, kling
3. Game
Identifying the beginning consonant blend of words,
children will go to the correct beginning consonant blends.
4. Game
Clap once if the words begin with consonant fl and raise
your right hand if not.
fl - flag (clap)
frog (raise right hand)
5. Activity
Jumbled words with beginning consonant blend. Grouping
them in the proper column.
Cl
ch
fl
sm
Evaluation:
Affective: behaviour, feelings
Cognitive: Chicken Dance
MODULE
Filipino
(Day 3)
I.
Araling Panlipunan
(Day 3)
I.
Science
(Day 3)
I.
II.
III.
English
(Day 3)
I.
Poem
Starlight, Starlight
I wish I may
I wish I might
Have the wish I wish tonight
Affective: behaviour, feeling
Department of Education, Manila
Schools Division Office
Mathematics
(Day 3)
I.
Teacher will throw the stars with numbers in it each group will add
the number of the star they catch.
Compare with more or less
B. Game: Bring me to a Place
Children will pay for an airplane ride (paper plane)
P10.00 each if 2 will ride how many will they pay?
C. Game: Group yourselves to answer the word problem.
Ex. Howe many wishes did Winnie make?
3 group yourself in 3
Evaluation:
Feelings
Song - games with numbers
Mathematics
(Day 4)
I.
II.
Activities
Activity 1: Minute to Win it
Ex. Building book tower in one minute
Activity 2
Clock Relay
(Group with most number of tokens will be the winner)
1. The teacher will flash the time and the pupil will show the correct
position of hands of the clock using their improvise clock.
2. The pupil will receive a token if he /she got the correct answer.
Activity 3 Hickory, Dickory Duck
Ex. Show me the time 3:00
1. The pupils will act / serve as a clock.
III.
Evaluation:
Action song (Hickory, Dickory Duck)
Araling Panlipunan
(Day 4)
I.
B. Bugtungan
Hal. Tungkol sa Pamilya
Reyna ng kaharian, ilaw ng tahanan nanay
II.
Pagpapahalaga:
Damdamin: Nanay Tatay Action Song
English
(Day 4)
I.
P1
Are you eating?
P2
No Im not!
P1
Are you dancing?
P2
Yes I am.
Activity 3 (Simon Says)
Ex. Simon says: jump 2 times
II.
Evaluation:
Action song (If you happy and you knew you clap your hands)
Filipino
(Day 4)
I.
Hanapin
Pagpapahalaga:
Kung ikaw ay masaya tumalon ka (action song)
Science
(Day 4)
I.
II.
III.
Activities
A. Exercise
Teacher will give command to follow
B. Hmmm Yummy
Show pictures of food such as vegetables, fruits, milk, soft
drinks, coffee, snacks, and candies
Let them paste it in a plate
Science
(Day 5)
I.
II.
Activities:
1. Dodge Ball
Pupils will form big circle. The teacher will be at the center.
The pupil will rotate around the teacher while singing Old Mc
Donald Farm, then the teacher will throw the ball. Pupil who will be
hit by the ball will answer question, if the pupil answered correctly,
he will stay on the line, if not he will be out. The pupil who will
remain on the circle will be the winner.
2. Trip to the Zoo
2 groups will race in placing pictures of animals in their proper
habitat.
Materials:
2 sets of pictures of water and land
Evaluation:
Action song
Department of Education, Manila
Schools Division Office
English
(Day 5)
I.
II.
Activities:
1. Find Your Pair
The pupils will be divided into two groups, first group will
portray animal actions assigned to them, while the second will imitate
the sounds coming from the animals of the first group, the first pair to
match the animal action and sounds will win the game.
2. Pass the Message
2 groups coming forming 2 lines. Each will have receiver and
doer. The receiver will get the message from the teacher then she / he
will pass it to their group mates until they reach to the doer. The does
will then act and guess what the message is.
3. Dr. Quack Quack
III.
Evaluation:
Song: Old Mc Donald Farm
Mathematics
(Day 5)
I.
II.
Activities:
1. Arranging Pictures / Objects
Arrange pictures according to height, size and color
-2 groups
2. Sack Race
2 groups, (Team Horsey and Team Ducky)
3. Paway (Slippers)
III.
Evaluation:
Math song
Filipino
(Day 5)
I.
II.
Gawain
1. Nasaan? Nasaan?
Nakapiring ang isang bata at ang ibang pangkat ay lilikha ng mga
tunog at pupunta ang nakapiring sa naririnig.
2. The Singing Bee / Animals
Sa bawat grupo ay may nakalagay na uri ng tunog. Sa bawat
bibigkasin ng guro na uri ng hayop, ito ay ikikilos ng bawat grupo.
3. Pahulaan
May isang batang gagawa ng tunog at huhulaan ito kung anong
hayop ang may ganitong uri ng tunog.
Araling Panlipunan
(Day 5)
I.
II.
Gawain
1. Pinoy Henyo
Pagpapahula sa magkakapares ng ibat ibang anyong lupa at tubig
sa loob ng 2 minuto.
2. Hula Bira
Pagpapakita ng piraso ng isang larawan sa mga bata, pahuhulaan
ito sa kanila, ang bawat grupo ng bata na may maraming nahulaan
ang panalo.
3. Hanapin ang Kapareha
Hal. Tilapia sapa
Bangus dagat
Kalabaw kapatagan
III.
Pagpapahalaga:
Hekasi Song
Science
(Day6)
I.
Objective
Identify vertebrates and non vertebrates.
II.
Activities
A. Story ( Recall ) Orange Octa
B. Comprehension
1. Have you seen an octopus?
2. Describe how it looks like.
C. Discuss animals with backbone and without backbone
III.
Games
Game 1: Bonny Boneless
Mechanics:
Two lines, Bonny Boneless
Teacher flashes the name of the animals or sea creatures.
Game 2: Pick Me
Mechanics:
Two baskets/ two groups
Pick the picture of sea creatures.
Put in the chart ( relay) - Vertebrates and Non vertebrates
Game3: Bring Me
Mechanics
Araling Panlipunan
(Day6)
I.
Objective
Natutukoy ang likas na yaman tubig at pangangalaga ditto
II.
Activities
A. Pagbasa ng kuwento
B. Pagtatalakay sa kuwento
Anu ano ang makikita o makukuha sa katubigan?
C. Pagpapahalaga
1. Paano nyo mapapangalagaan ang mga anyong tubig?
2. Bakit natin ito kailangang pangalagaan?
III.
Games
Game1 My Mini Me
Gawin ang galaw ng yamang tubig
Dalawang grupo ang maglalabanan
Halimbawa: Gawin ito one at a time
Group 1 isda ( galaw ng isda )
Group 2 posit ( pabaliktad ang galaw)
Halimbawa: alimango , pating
Game2 Recycle Basket
Halimbawa: Ipunin ang mga bagay na nabubulok at di nabubulok.
English
(Day 6)
I.
Objective
Identify singular and plural nouns
II.
Activities
A. Reading the story
B. Comprehension Check up
1. Who are the characters in the story?
2. What does Orange Octa likes to do at home?
III.
Games
Game1 Where do I belong
Mechanics: Two columns for singular and plural
Teacher flashes a word then let the children identify the
proper column for the word.
Game2 Pick Me
Mechanics: Two baskets/ two groups
Pick the word and put it to its correct column. ( Relay )
Game 3 Find Me
Mechanics: a. Groupings one will be given singular words, group two
plural words.
b. Group will face each other holding a word.
c. Find the singular or plural of the given word.
Department of Education, Manila
Schools Division Office
Mathematics
(Day 6)
I.
Objective
Answer word problem including multiplication.
II.
Activities
1. Recall the story.
2. Present a problem .
3. Use the word fact in solving a word problem.
III.
Games
Game1: Double Up
a. Groupings
b. Solve the given problem.
Orange Octa read two books a day. How many books can
Octa read in five days?
Game 2: Fill Me Up
Fill up the correct answer inside the box.
I play 3 hours a day. How many hours will I spend in six days?
X
Filipino
(Day 6)
I.
II.
III.
Objective
Nagagamit ang ang at ang mga sa pagtatalakay ng isahan at
maramihanng panggalan.
Activities
1. Pagbabasa ng kuwento.
2. Pagtatalakay sa binasang kuwento.
Games
Game 1: Pera o Kahon
Hal. Ang guro magsasabi ng pangalan. Kung ang ang sagot - pera at
kung ang mga - kahon
Game 2: Sabay Tayo sa Tamang Puwesto
Magpapakita ng mga larawan at tutukuyin ng mga bata ang
wastong gamit. Tatakbo sila sa tang puwesto.
Ang
Ang mga