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Andy Klise 3x3x3 Speedcubing Guide v4 PDF

This document provides a summary of Andy Klise's Speedcubing Guide, which contains algorithms for solving the Rubik's Cube created by Dan Harris and Erik Akkersdijk. It begins with algorithms for completing the first two layers (cross and F2L) and then provides algorithms to orient and permute the last layer in order to solve the cube. It includes 42 algorithms for various first two layer cases and last layer orientation and permutation algorithms. It also includes credits to the sources of the algorithms and guides.

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0% found this document useful (0 votes)
681 views2 pages

Andy Klise 3x3x3 Speedcubing Guide v4 PDF

This document provides a summary of Andy Klise's Speedcubing Guide, which contains algorithms for solving the Rubik's Cube created by Dan Harris and Erik Akkersdijk. It begins with algorithms for completing the first two layers (cross and F2L) and then provides algorithms to orient and permute the last layer in order to solve the cube. It includes 42 algorithms for various first two layer cases and last layer orientation and permutation algorithms. It also includes credits to the sources of the algorithms and guides.

Uploaded by

mshakan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Andy Klise's Speedcubing Guide

Algorithms by Dan Harris and Erik Akkersdijk

First 2 Layers
You must solve the cross first. It can be done in 6 moves or less ~82% of the time and 7 moves 99.95% of the time
These are just optimal example solves; F2L should be solved intuitively.

Easy Cases

(1-4)

U (R U' R')

y' U' (R' U R)

Use (R' F R F') if no U face edges are


oriented properly on final slot

Use (F R' F' R) if no U face edges are


oriented properly on final slot

y' (R' U' R)

(R U R')

Note this image is blue and red


because a cube rotation is required

Note this image is green and red


because no cube rotation is required

Reposition Edge

Corner in Place, Edge in U Face

(25-30)

y U' (L' U L) d (R U' R')

U (R U' R') y U' (L' U L)

(R U' R' U')(R U' R' U)(R U R')


R' F' R U (R U' R') F

U (R U' R') U' (F' U F)


Note (y U') and (d') are interchangeable

U' (F' U F) U (R U' R')

(R U' R' U)(R U' R')

y' (R' U R U')(R' U R)

y' (R' U' R U)(R' U' R)

(R U R' U')(R U R')

(R U' R') U2 (F' U F)

Edge in Place, Corner in U face

(31-36)

(R U' R') y' U (R' U R)

(5-8)

y' (U R' U' R) U2 (R' U R)

(U' R U R') U (R U' R')

d (R' U' R) U2' (R' U R)

Note (y' U) and (d) are interchangeable

(R U R' U')(R U R' U')(R U R')

(R U' R' U)(F' U F)

(U' R U' R') U2 (R U' R')

U' (R U2' R') U (R U R')

y U' (L U' L') U2 (L U' L)

U (R U R') U2 (R U R')
d (R' U R) U2 (R' U R)

(U' R U R') y' (U R' U' R)

y' (U R' U' R) y (U' R U R')

y' U (R' U2 R) U2 (R' U R)

U' (R U2' R') U2 (R U' R')

d (R' U2 R) U2' (R' U R)

U2 (R U' R') U' (F' U' F)

Reposition Edge and Flip Corner

(9-14)

y' U (R' U' R U')(R' U' R)


y2 U' (L U') d' (L' U' L)

Edge and Corner in Place

y U2 (L' U L) U (F U F')

(37-42)

U' (R U R' U)(R U R')

(R U' R') d (R' U2 R) U2' (R' U R)

Solved Pair

(R U R') U2 (R U2 R') d (R' U' R)

U' (R U2' R') y' U (R' U' R)


y' U (R' U R U')(R' U' R)
d (R' U R U')(R' U' R)

y' U (R' U R) d' (R U R')

(R U' R' U)(R U' R') U2 (R U' R') *


R' U2 R2 U R2 U R

U' (R U' R' U)(R U R')

(R U' R') U' (R U R') U2 (R U' R')


2

y (L' U' L) U (L' U L U')(L' U' L)

(R U R') U2 (R U' R' U)(R U R')

(R U' R' U) y' (R' U' R U')(R' U' R)

(R U' R' U) d (R' U' R U')(R' U R)

y (L' U' L U)(L' U L) U2 (F U F')

Split Pair by Going Over

(15-18)

y' (R' U R U') y U' (R U R')

(R U R') U2 (R U' R' U)(R U' R') *


y (L' U L) U2 y (R U R')

(R U2 R') U' (R U R')

Pair Made on Side

Weird

(R U' R' U) y' U (R' U' R)


(R U' R') U2 (F' U' F)

(R U' R' U)(R U2' R') U (R U' R')

(R U R' U')(R U' R') U2 (F' U' F)

Color Coding
Green = R U R' U' Family
Blue = R U R' U R U2 R' Family
Orange = R F' R' F Family

y' (R' U2 R) U (R' U' R)

(19-22)

U (R U2 R') U (R U' R')

y' U' (R' U2 R) U' (R' U R)

U2 (R U R' U)(R U' R')

y' U2 (R' U' R U')(R' U R)

(23-24)

(R U R' U') U' (R U R' U')(R U R')


U2 R2 U2 (R' U' R U') R2

y' (R' U' R U) U (R' U' R U)(R' U' R)


y' U2 R2 U2 (R U R' U) R2
F U (R U' R' F')(R U' R')

Credits
Dan Harris - http://www.cubestation.co.uk/
Erik Akkersdijk - http://www.erikku.110mb.com
Nathan Christie - http://my.fit.edu/~dchristi/cube/
Jol van Noort - http://solvethecube.110mb.com/
Conrad Rider - http://cube.crider.co.uk/
And everyone else
For more guides just like this, visit my website http://www.kungfoomanchu.com/

Orient Last Layer (Two Look)

Permute Last Layer

Step 1

* - indicates a faster alg. If this is included, then the previous alg is easier to learn

Permutations of Edges or Corners Only

Bonus
F U (R U' R') F'
y2 f (R U R' U') f'

F (R U R' U') F'


Probability =

Probability =

F (R U R' U') F' f (R U R' U') f'


2

Move to Second Look

(R' F R F') U (R' F R F ') U F

Probability = 1/8

Probability = 1/8

R2 U (F B') R2 (F' B) U R2
y (R2' U)(R U R' U')(R' U')(R' U R') *
y (M2' U' M) U2 (M' U' M2')

R2 U' (F B') R2 (F' B) U' R2


y' (R2 U')(R' U' R U)(R U)(R U' R) *
y (M2' U M) U2 (M' U M2')

Ub - Probability = 1/18

Ua - Probability = 1/18

x' F (R U' R' U)(D R')(D U')(R' U R) D2'


(R' U' R U') R U (R U' R' U) R U R2 U' R' (U2) *
y (M2' U' M') U2' M2' U2' (M' U M2')

(M2' U' M2') U2 (M2' U' M2')


(R' M2' R) U' (R' M2' R) U2 (R' M2' R) U' (R' M2' R)

Z - Probability = 1/36

Orient Last Layer (Two Look)

H - Probability = 1/72

x (R' U R') D2 (R U' R')(D2 R2)

x (R2 D2)(R U R') D2 (R U' R)

Aa - Probability = 1/18

Ab - Probability = 1/18

Step 2

x' (R U' R') D (R U R') D' (R U R') D (R U' R') D'

All Edges Oriented Correctly

R2 U R' y (R U' R' U)*3 y' R U' R2 *


x' (R U' R') D (R U R') u2 (R' U R) D (R' U' R)

(R U R' U R U2' R')


y' (R' U2 R U R' U R) *

(R' U' R U' R' U2 R)


y (R U2 R' U' R U' R')

Probability = 4/27

Probability = 4/27

E -Probability = 1/36

R U ' R ' U' R U' R ' U R


Probability = 4/27

x (R' U')(L U)(R U')(L' U)


y x' (R U R') D (R U' R') D' x
Probability = 4/27

(R U2')(R' U2)(R B')(R' U' R U)(R B R2 U)


y' (R U' R' U')(R U R) D (R' U' R) D' (R' U2 R')(U')
y2 z (U R2')(U' R2)(U F')(U' R' U R)(U F U2' R)

Probability = 4/27

(R' U2)(R U2')(R' F)(R U R' U')(R' F' R2 U')


Rb - Probability = 1/18

Probability = 2/27

Ra - Probability = 1/18

(R' F)(R B')(R' F')(R B)


y2 x' D (R U R') D' (R U' R') x
x (R' U R) D' (R' U' R) D

(R U')(L' U)(R' U2)(L U')(L' U2') L


y2 (R' U2 R) U z D' (R2' U)(R' D R U') z' *

(L' U)(R U')(L U2)(R' U)(R U2') R'


(R U R' F')(R U R' U')(R' F)(R2 U')(R' U') *

Ja - Probability = 1/18

Jb - Probability = 1/18

Solved

(R U R' U')(R' F)(R2 U')(R' U' R U) R' F'

(R' U R U') R2 y' (R' U' R U) y x (R U R' U') R2 B'


y (R' U' F')(R U R' U')(R' F)(R2 U')(R' U' R U) R' U R *

Probability = 1/27

T - Probability = 1/18

Probability = 4/27

(R2' D)(R' U2)(R D')(R' U2 R')


y2 (R2 D')(R U2)(R' D)(R U2 R)

Probability = 1/72

Swap One Set of Adjacent Corners

(R U R' U)(R U' R' U)(R U2 R')


y R U2 R' (U' R U R')(U' R U' R')

Solved

y2 (R' U2 R') d' (R' F')(R2 U' R' U)(R' F)(R U') F
F - Probability = 1/18

Swap One Set of Corners Diagonally

Notation

R'

r/Rw

r'/Rw'

(R' U R' U') y (R' F')(R2 U')(R' U R' F)(R F)


(R' U R' U') x2 y' (R' U R' U') l (R U' R' U) R U

F (R U')(R' U' R U)(R' F')(R U R' U')(R' F R F')


F R U (R U2 R')(L' U R U')(L U2')(R2 F')

V - Probability = 1/18

Y - Probability = 1/18

[(L U') R U2' (L' U) R']*2 U'


z (R' U R') D (R2' U' R)(U D')(R' D R2' U' R D') *

[(R' U) L' U2 (R U') L]*2 U


(R' U R U')(R' F' U')(F R U)(R' F R' F')(R U' R) *

Na - Probability = 1/72

Nb - Probability = 1/72

Double Spins
U

U2

U'

u/Uw

u'/Uw'

(R2' u)(R' U R' U')(R u') R2 y' (R' U R)


Ga - Probability = 1/18

F'

L'

B'

D'

(R U R') y' (R2 u')(R U' R' U)(R' u) R2


Gd - Probability = 1/18

(L2 u')(L U' L U)(L' u) L2 y' (R U' R')


y2 (R2 u')(R U' R U)(R' u) R2 y (R U' R') *
Gc - Probability = 1/18
(L' U' L) y (L2' u)(L' U L U')(L u') L2
y2 (R' U' R)(U D')(R2' U)(R' U R U')(R U') R2 D U' *
(L' U' L) y' (R2' u)(R' U R U')(R u') R2
Gb - Probability = 1/18

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