Chapter-3 Overt Behaviour
Chapter-3 Overt Behaviour
Topics covered:
1. Meaning of overt behavior
2. Importance of overt behavior
3. Models of adoption/purchase process
4. Buyer decision process for new products-adoption categories
5. Behavior sequence of a consumer goods purchase
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Attention
Awareness
Comprehension
Interest
Interest
Conviction
Desire
Evaluation
Action
Action
Trial
Adoption
These cognitive variables are the main concern of marketing and the primary controllers of behavior. The
marketing task is to change these cognitive variables and move consumers through each stage until a
purchase is made.
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2.5%
13.5%
Innovators
Early
adopters
34%
34%
16%
Early
majority
Late
majority
Laggards
Time of adoption
1. Innovators are the first 2.5% of the buyers to adopt a new product. Innovators are venturesome.
The try new ideas at some risk. They are technology enthusiasts. They do not need much
persuasion. They are happy to conduct alpha and beta testing and report on early weaknesses.
Innovators tend to be relatively younger, better educated and higher in income. They rely more on
their own values and judgment. Innovators are less brand loyal. They have a high range of
interests and are socially mobile.
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2. Early adopters comprise 13.5% and are guided by respect- they are opinion leaders in their
communities and adopt new ideas early but carefully. They are visionaries and search for new
technology that give competitive advantage. They are less price-sensitive and are willing to adopt
the product if given personalized solutions and good service support. They have a high status and
are fairly well off. They are highly respected in local society and are often asked for their opinions
and advice.
3. The early majority (34%) are deliberate. They adopt new ideas before the average person. They
are pragmatists who adopt the new technology when its benefits are proved and a lot of adoption
has taken place. They have contact with mass media and sales people.
4. The late majority (34%) are skeptical. They adopt an innovation only after a majority of people
have tried it. They are conservatives who are risk averse and price sensitive. They are below
average in terms of income, status and education.
5. Laggards (16%)are traditionally bound. They are suspicious of changes and adopt the innovation
only when it has become something of traditional itself. They resist the innovation. They tend to be
older and from lower socio-economic group and are less wealthy.
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Types of behavior
Examples of behavior
Prepurchase
Information contact
Funds access
Purchase
Store Contact
Locate outlet, travel to outlet, enter outlet
Product contact
Transaction
Post purchase
Communication
1.
Information contact
Consumers come into contact with information intentionally or accidentally about products, stores or
brands. This stage includes behaviors such as reading newspaper, magazines, surfing company
websites, listening to radio, watching TV commercials and talking to sales people and friends.
Marketers should increase the probability that consumers will observe and attend to the information.
Consumers also search for information about products, brands, stores and prices.
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2.
3.
Store contact
Store contact includes;
a) Locating the outlet: selecting convenient locations in high traffic areas with ample parking outlet
b) Traveling to the outlet: carnivals in mall parking lots, or other entertainment attracts potential
customers to the store.
c) Entering the outlet: tactics are used to get the potential customer physically into the store.
Advertised sales sale signs in store windows, door prizes, music, smell are commonly used.
4.
Product contact
Many methods to accomplish product contact involve;
a) Push strategy such as trade discounts and incentives to enhance retailers selling efforts
b) Pull strategies- offers and discounts to encourage the customer to purchase the manufacturers
brand.
Three behaviors are necessary for a purchase to occur;
1. Locate the product or brand in the store (store directories, end of aisle displays, in-store signs, help
consumers contact with the products)
2. Physically obtain the product or brand: attractive, eye-catching packaging and product appearance
influence the stimuli of the consumer. Behavior of sales personnel affect point of purchase
3. Take the product or brand to the point of exchange: (check-out counter) Parking vouchers are
usually validated at this location, sales people assist the buyer to check-out and help arrange
financing)
5.
Transaction
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Consumers funds are exchanged for products and services. Providing payment facilities, use of
express check-out lanes, electronic scanners to decrease time, contest coupons etc.
6.
7.
Communication
Marketers want consumers to;
1) Provide the company with marketing information and
2) Tell potential consumers about the product and encourage them to purchase it.
Third person test: The respondent is encouraged to reply through some third party. Good reasons
are socially acceptable. (e.g. to buy environmentally friendly products). Real reasons are not socially
acceptable. While good reasons will probably be given in response to a direct question like Why did
you buy this? The answers may be partially true. There may be a real reason for behavior that either
the respondent is unwilling to admit or unable to recognize. An indirect question is What kind of
people buy this? Or Why do people buy this?.
2.
Word association test: This is also known as free association. This involves asking a series of words
to consumers who state other words that come into their minds. This test can be used to determine
consumer attitudes towards products, stores, advertising themes, product feature and brand names.
For example; word associated with Volvo is safety.
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3.
Psychodrama: The consumer is asked to play a role and they are given a complete description of the
circumstances. For instance, the role-playing of respondents to depict two alternative painkillers with
other respondents playing the role of the pain. How the painkiller tackles the pain lead to advertising
campaigns.
4.
Cartoon test: Consumers are presented with a rough sketch showing two people talking.
Presentation of one by words is written in a speech balloon. The other persons balloon is empty and
the consumer is asked how the other person replies. The idea is that consumers own feelings are
projected through that reply.
7. Buying roles
There are seven roles people play in a buying decision;
1. Initiator: A person who first suggests the idea of buying the particular product or service.
2. Gatekeeper: individual who control the flow of knowledge either proactive in collecting information
or by filtering it.
3. Influencer: a person who view or advice influences the decision
4. Decider: a person who decides a buying decision; whether to buy, what to buy, how to buy, where
to buy etc.
5. Buyer: person who actually makes the actual purchase
6. User: a person who consumes or uses the product or service
7. Customer: person who buys the same brand repeatedly and shows loyalty to the same brand and
shop.
8. Types of buying behavior
High involvement
Significant differences between Complex buying behavior
Low involvement
Variety-seeking buying behavior
brands
Few differences between brands
Dissonance-reducing
behavior
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England.
3. Paul J. Peter and Jerry C Olson, Consumer Behavior and Marketing Strategy, Eighth edition,
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