Unit3 Projectile Motion
Unit3 Projectile Motion
Projectile Motion
In this unit we turn your attention from objects moving in a straight line to objects that move in a
plane. There are a variety of two dimensional motions that we could consider. Objects moving
along a circle are stuck in a geometrical plane. Objects moving through elliptical paths are also
two dimensional in nature. In this unit we will stick to the special case of parabolic paths. The
circular and elliptical motions will be reserved for later units that will also include circular forces
and gravity.
Any object will exhibit parabolic motion if the following two conditions are met: 1) the
object must have constant speed along one axis (use d=vt) and 2) the object must have constant
acceleration along a perpendicular axis (use d = vot + at2). All objects in the presence of
gravity have the potential for this to occur. Consider a car driving off the top edge of a cliff.
The sideways motion is pure constant speed as long as we neglect air resistance. The vertical
motion is pure free fall as long as air resistance is also minimal. In this case the car will take an
approximately parabolic path. There are numerous examples as you shall soon see in unit three.
Before taking the next text be sure that you are prepared to work problems and answer concept
questions from the following outline.
I. Projectile Motion in General
A. Horizontal Motion
B. Vertical Motion
Lesson 1-13
Vi
Vi sin
Vi cos
Consider for example a ball being kicked at
13 m/s at 67.4 above the horizontal from the
edge of a 24m high cliff.
The 13 m/s is the hypotenuse for the above
diagram. The ball is initially travelling 5 m/s
sideways and 12 m/s up. Gravity will change
the upward speed at 10 m/s2 while the 5 m/s
will remain constant throughout the flight.
The calculator can be used to express both
vertical and horizontal motion
simultaneously.
Mode:
Vx = 5 m/s
Vy = 25 m/s
Vtotal
Tan = - 5 so = 78.7 below horizontal
Total Impact Speed is
___________
Vtot = (5 2 + 25 2) = 25.5 m/s
Lesson 1-14
In this unit we will consider the motion of particles that are thrown at an angle rather than
straight up. You may be surprised to find out that object thrown at an angle other than 90 above
the horizontal is merely a combination of two motions that you have already studied. The
horizontal (sideways) motion acts according to d=vt or x=vt. The vertical (up-down) motion
behaves according to the kinematics equations such as d=vot+at2 or y=vot+at2. We have to
modify the d to either x or y according to horizontal or vertical displacements but the equations
are same as before.
There are two approaches to solving projectile motion problems. The algebraic method will
work for every problem that we will consider. The graphing calculator method will work only if
the initial conditions of height, speed and angle are given. The algebraic approach has the
advantage that the steps are consistent for every problem no matter how difficult. The graphing
approach has the advantage that all of the math is done by the calculator as long as you can set a
window, trace and use 2nd trace.
There are three types of projectile motions that we will consider. The first kind of motion is
for a projectile that starts sideways. Consider a bullet fired from a gun or a person running
horizontally from a cliff. The second type of projectile starts from a height and comes back to
the same height. The path is perfectly symmetric about the y-axis. Consider a football kicked
from the ground or a baseball hit and caught at the same height above ground. The third type of
motion starts at an angle either above or below the horizontal and ends at some height different
than the initial height.
Type I Projectile
Type II Projectile
Type III Projectile
Starts Horizontal
Symmetric Path
Asymmetric Path
We shall devote one lesson to the algebraic approach for each path. Finally, we will devote one
lesson to the graphing calculator approach of all three. Before considering the first type of
projectile we should consider the algebraic approach.
Algebraic Approach
Students must recognize that the horizontal
vertical 3/5
horizontal 2/3
equation is x= vxt. Given any two of the three
variables you can solve for the other one. The
d
vertical equations are the kinematics where given
any three of the five equations you can solve for
vo
the other two. The trouble with projectile motion
problems is when to stop reading for information
vf
and when to start doing the math. I have found
the table to the right to be helpful. Use this table
a
- 10 m/s2
###########
to work the following three problems.
t
Y direction
(3/5)
X direction
(2/3)
- 10 m/s2
##########
d
vo
vf
a
t
Y
direction
(3/5)
X direction
(2/3)
- 10 m/s2
##########
Y
direction
(3/5)
X direction
(2/3)
- 10 m/s2
##########
d
vo
vf
a
t
Lesson 1-15
In the last lesson we considered the path of a projectile that starts horizontally. In this lesson
we consider another special case, the symmetric path. The projectile starts at an angle above the
horizontal. The initial velocity must be broken into horizontal and vertical components or parts.
This special case is special in that the projectile will return to its original height at the end of the
path. Students will encounter two groups of questions concerning the flight of the projectile.
The first set of questions will be in regard to values at maximum height. The latter set of
questions will be concerned with values at impact. One may think that you need to work two
charts; however, due to the symmetry of the path you need only to work a chart from start to
maximum height. Consider the following example:
Example Problem
Now we can fill in numbers in the chart(s):
A soccer ball is kicked from ground level.
AtoB
Y direction X direction
The ball leaves the ground at a velocity of 25
(3/5)
(2/3)
m/s @ 53.1 above the horizontal. How long
d
is the ball in the air? What is the maximum
height of the ball above the ground? How far
vo
+20 m/s
from the kicking point does the ball first land?
15 m/s
vf
0 m/s
The first thing that must be done is to find the
a
- 10 m/s2
##########
horizontal and vertical parts of the initial
velocity. We do this by forming a triangle
t
with the initial velocity being the hypotenuse.
AtoC
25 m/s
Y direction
(3/5)
X direction
(2/3)
d
25sin(53.1)
= +20m/s
vo
+20 m/s
15 m/s
53.1
25 cos(53.1)
= 15m/s
We have used the definitions from right
triangles as followsAdjacent side = hypotenuse*cosine
Opposite side = hypotenuse*sine
vf
-20 m/s
- 10 m/s2
##########
t
The first chart goes from start to max height
while the second chart goes from start back to
ground. Without a calculator I can tell the
total time of flight is 4 seconds and the total
range is 60m. How do I get these without a
calculator?
AtoB
Y direction
(3/5)
X direction
(2/3)
- 10 m/s2
##########
Y direction
(3/5)
X direction
(2/3)
- 10 m/s2
##########
Y direction
(3/5)
X direction
(2/3)
- 10 m/s2
##########
d
vo
vf
a
t
AtoB
d
vo
vf
a
t
AtoB
d
vo
vf
a
t
Lesson 1-16
In the third type of projectile we see objects that begin their path at angles either above or below
the horizontal. This requires that we once again break up the initial velocity into vertical and
horizontal parts. In contrast to the previous lesson we now see a path that does not end at the
same height as it started. Because the total, vertical displacement is no longer zero at the end of
the path you may now be forced to make two distinct charts. One chart is for the path that leads
from the initial point to maximum height and another chart is from initial point to final point.
Consider the following example problem.
Example Problem:
A projectile is fired from the top edge of a 135
m high cliff at an initial velocity of 50m/s at an
angle of 36.9 above the horizontal. What is
the maximum height of the projectile above
the bottom of the cliff? What is the time to
reach maximum height? How long is the
projectile in the air? What is the impact
velocity? How far from the base of the cliff
does the projectile land?
The path is shown to the right.
The initial velocity must be broken into parts using sine and cosine. The initial vertical velocity
is found using vy = vosin or vy = 50sin(36.9) = +30 m/s. The horizontal velocity is found vx =
vocos or vx = 50cos(36.9) = +40 m/s. Now we can construct charts for both the A-B path as
well as the A-C path.
A-B
Y direction
X direction
d
vo
+ 30 m/s
vf
- 10 m/s2
A-C
Y direction
-135 m
vo
+ 30 m/s
40 m/s
X direction
40 m/s
vf
##########
t
There is enough information given to
complete this table.
- 10 m/s2
##########
t
Again, there is enough information to
complete the table.
After completion of the problem on the previous page get into groups and work on the following
three problems. In order to save space the charts have not been provided. Draw your own and
good luck.
1. A snow skier leaves the top of a jump at a velocity of 17 m/s at 28.1 above the horizontal.
The top of the jump is 9.6 m above a level plane of packed snow. What is the maximum
height of the skier above the packed snow? How long does it take the skier to reach
maximum height? How far does the skier land horizontally from the base of the jump?
What is the impact velocity? What is the time of flight?
a) 12.8 m
b) 0.8 s
c) 36 m
e) 2.4 s
2. An airplane is climbing from take-off at a velocity of 65 m/s at an angle of 22.6 above the
horizontal. At an altitude of 88.8 m above the ground a bolt drops from the plane. How long
does the bolt rise before it begins to fall? What is the maximum height of the bolt above the
ground? What is the total time of flight for the bolt? What is the impact velocity of the bolt?
a) 2.4 s
b) 120 m
c) 7.4 s
3. Suppose that the plane in the previous problem had been coming in for final approach to land
rather than taking off. Assume that the velocity was 65 m/s at an angle of 22.6 below the
horizontal at an altitude of 88.8 m when the bolt fell from the plane. What would be the time
of flight? What would be the impact velocity? What would be the horizontal range for the
path of the bolt? Why are there no questions about maximum height now?
a) 2.4 s
c) 144 m
6. A car traveling at 12 m/s leaves the top edge of an embankment. The car falls 24.2 m
vertically before striking the ground below. A) How long is the car in the air? B) How far
does it travel horizontally before landing? C) What is the vertical speed of the car at impact?
D) What is the total speed of the car at impact?
7. While playing kickball Big John kicks a ball off the ground. The initial speed of the ball
is17.1 m/s @ 69.4 above the horizontal. The ball travels through the air without being
caught before once again landing on the ground. A) How long is the ball in the air? B) How
far from kicking point does the ball land? C) What is the maximum height of the ball above
the ground? D) What is the minimum speed of the ball in the air?
Problem 7
problem 8
8. A ball is hit at a speed of 26.1 m/s @ 57.5 above the horizontal. Assume that the very low,
pitched ball was approximately just above ground level when hit. At exactly 4.0 seconds
after being hit the ball strikes a seagull. A) How high above ground was the bird flying? B)
What horizontal distance was the bird from the batter when struck? C) What was the speed
of the ball at impact? D) What was the direction of impact velocity? E) What was the
maximum height of the ball above the seagull?
Answers:
6. 2.2 sec; 26.4 m; 22 m/s; 25 m/s
7. 3.2 sec;19.3 m; 12.8 m; 6 m/s
8. 8 m; 56.1m; 22.8 m/s; 52 below
horizontal; 16.1m
9. A person stands on the top-edge of a 50 m high building and throws a penny at 17 m/s @
61.9 above the horizontal. A) How long is the penny in the air? B) How far from the base
of the building does the penny land? C) What is vertical speed at impact? D) What is the
total speed at impact? E) What is the maximum height of the coin above the ground?
5 sec; 40 m; 35 m/s; 35.9 m/s; 61.2m
C.
1. The egg lands __ m horizontally from
the launch point.
A) 25
B) 40
C) 65
D) 80
B) 40
C) 65
D) 80
B) 20
C) 26
D) 32
B) 31.3 C) 41.3
D) 51.3
B) 50
C) 55
D) 60
B) 8
C) 16
D) 30
Projectile Motion
Problem 2
A small ball is tossed from the edge of a
33.8 m high cliff at a velocity of 39 m/s @
22.6 above the horizontal.
B) 46.9
C) 48.7
D) 51.2
B) 29.8
C) 39.8
D) 49.8
B) 1.5
C) 2.6
D) 3.6
Problem 3
A car drives horizontally off the top
edge of a 24.2 m high building. The car
lands 35.2 m from the base of the
building.
24.2 m
35.2 m
14. The car is in the air for __seconds.
A) 1.2 B) 1.6 C) 2.2
D) 2.6
15. The car left the top of the building at
a speed of ___ m/s.
A) 13 B) 16
C) 19
D) 22
16. The car strikes the ground at a speed
of ___ m/s.
A) 21
B) 24 C) 27 D) 30
17. The car impacts at an angle of ___
below the horizontal.
A) 24 B) 34
C) 44
D) 54
Problem 4
A soccer ball is kicked at 17 m/s at 61.9
above the horizontal from the ground. The
ball travels through the air until once again
landing on the ground.
Problem 4 (continued)
18. The ball is in the air for ___ seconds.
A) 2
B) 3
C) 4
D) 5
19. The ball lands ___ m from where it was
kicked.
A) 12
B) 18
C) 24
D) 30
20. The maximum height of the ball is ___
m above the ground.
A) 11.2 B) 13.2 C) 15.2 D) 17.2
21. The speed of the ball two seconds after
being kicked is ___ m/s.
A) 5
B) 8
C) 9.4 D) 11.6
22. To make the ball have the same range
when kicked at the same initial speed the
kicker could have used an angle of 61.9
above the horizontal or ___ above the
horizontal.
A) 16.9 B) 19.6 C) 21.8 D) 28.1
Answers
1. D
2. A
3. C
4. D
5. A
6. C
7. B
8. D
9. B
10. B
11. C
12. A
13. B
14. C
15. B
16. C
17. D
18. B
19. C
20. A
21. C
22. D