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Titas-Assignment 1

This document discusses a group assignment on Chinese traditional games submitted by 10 students from the School of Architecture and Building Design. It includes an introduction on traditional games in China and Malaysia. The objectives are to study the history, rules and benefits of several Chinese traditional games. The games analyzed are Chinese jump rope, cricket fighting, shuttlecock, the eagle and the chicks, Chinese yo-yo, and Chinese chess. The students acknowledge those who helped with their project.

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0% found this document useful (0 votes)
244 views

Titas-Assignment 1

This document discusses a group assignment on Chinese traditional games submitted by 10 students from the School of Architecture and Building Design. It includes an introduction on traditional games in China and Malaysia. The objectives are to study the history, rules and benefits of several Chinese traditional games. The games analyzed are Chinese jump rope, cricket fighting, shuttlecock, the eagle and the chicks, Chinese yo-yo, and Chinese chess. The students acknowledge those who helped with their project.

Uploaded by

api-339788639
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 25

SCHOOL OF LIBERAL, ART & SCIENCES

CITIZENSHIP VALUES EDUCATION

Group assignment (30%)


Date of submission: 13 October 2016
Topic: Chinese Traditional Games
Lecturer: Pn. Puteh Noraihan A Rahman

N
o
1.

Name

ID No.

Group Leader: Lim Hao Zheng

0327115

2.

Lim Xiao Shi

0324410

3.

Lim Yin Ru

0329931

4.

Low Chi Yin

0329417

5.

Lim Men Horng

0324530

6.

Liong Choy Shien

0329253

School & Major


School of Architecture
and Building Design &
Bachelor of Science
(Quantity Surveying)
School of Architecture
and Building Design &
Bachelor of Science
(Quantity Surveying)
School of Architecture
and Building Design &
Bachelor of Science
(Quantity Surveying)
School of Architecture
and Building Design &
Bachelor of Science
(Architecture)
School of Architecture
and Building Design &
Bachelor of Science
(Architecture)
School of Architecture
and Building Design &

Contact no.
016-3598486

016-3922280

012-3476133

012-2356126

016-4902535

012-2067014

Marks

7.

Loh Wei Ting

0328314

8.

Lim Zhao Yin

0329356

9.

Lim Pei Di

0324272

10

Loo Yee Pei

0329148

Bachelor of Science
(Architecture)
School of Architecture
and Building Design &
Bachelor of Science
(Architecture)
School of Architecture
and Building Design &
Bachelor of Science
(Architecture)
School of Architecture
and Building Design &
Bachelor of Science
(Architecture)
School of Architecture
and Building Design &
Bachelor of Science
(Architecture)

017-7572733

012-3383968

017-4012757

017-5926900

ACKNOWLEGDEMENT
The completion of this TITAS assignment could not have been possible without the participation
and assistance of some respected people, who deserve our greatest gratitude. Their contribution is
sincerely appreciated and cherished.
Firstly, with great gratitude, all group members would love to convey sincerest gratefulness to Miss
Puteh Noraihan A Rahman for giving us opportunity to do this TITAS assignment project. This
assignment has helped us to gain more knowledge and understanding of the history and
background of traditional Chinese games.
Secondly, we would also like to thank Diabolo Society of Hin Hua High School for lending us their
diabolo. Without it, our video shooting could not be successfully filmed according to plan. In
addition, a big thank you to those who provide us continuous support, assistance and technological
help when creating the video.
Lastly, the group leader would also like to take this opportunity to thank all group members for
giving their utmost cooperation, hard word and effort when completing this assignment.

Table of Contents
1.0

Introduction to Chinese Traditional Games...................................................................1

1.1

Definition............................................................................................................. 1

1.2

Traditional Games in Malaysia................................................................................1

1.3

Chinese Traditional Games..................................................................................... 1

2.0

Objectives of the Study............................................................................................. 3

3.0

Research findings and discussions.............................................................................4

3.1

3.1.1

History of Chinese Jump Rope..........................................................................4

3.1.2

Rules of the game........................................................................................... 4

3.1.3

Steps of the game........................................................................................... 5

3.1.4

Progression................................................................................................... 5

3.1.5

Benefits of Chinese jump rope..........................................................................5

3.2

Cricket fighting...................................................................................................... 6

3.2.1

History of cricket fighting..................................................................................6

3.2.2

Rules of the game........................................................................................... 6

3.2.3

Progression................................................................................................... 6

3.2.4

Benefits......................................................................................................... 6

3.3

Shuttlecock (Jian Zi).............................................................................................. 7

3.3.1

History of shuttlecock...................................................................................... 7

3.3.2

Rules of Shuttlecock........................................................................................ 7

3.3.3

Benefits......................................................................................................... 8

3.4

The eagle and the chicks........................................................................................ 9

3.4.1

History of the eagle and the chicks....................................................................9

3.4.2

Rules of the eagle and the chicks......................................................................9

3.4.3

Benefits......................................................................................................... 9

3.5

Chinese Yo-yo or Diabolo..................................................................................... 10

3.5.1

History of the Chinese yoyo............................................................................10

3.5.2

Rules of the Chinese yoyo.............................................................................. 10

3.5.3

Benefits....................................................................................................... 10

3.6

4.0

Chinese Jump Rope.............................................................................................. 4

Chinese Chess................................................................................................... 12

3.6.1

History of Chinese Chess............................................................................... 12

3.6.2

Rules of Chinese Chess................................................................................ 12

3.6.3

Progression................................................................................................. 12

Travel Journal........................................................................................................ 14
2

5.0

Conclusion............................................................................................................ 15

References.................................................................................................................... 16

1.0

Introduction to Chinese Traditional Games

1.1

Definition

According to Cambridge Online Dictionary, the definition of traditional is following or belonging to


the customs or ways of behaving that have continued in a group of people or society for a long
time without changing. On the other hand, games is defined as an entertaining activity or sport,
especially one played by children, or the equipment needed for such an activity. Therefore, it is
fair to describe traditional games as entertaining activities following to the customs that belong to a
certain ethnic group of people.
1.2

Traditional Games in Malaysia

Malaysia is known as the asias cultural melting pot because of its multiculturalism. The three main
races in Malaysia are the Malays, the Chinese and the Indians. Each race has their own cultural
practices and traditions. Thus, Malaysia is especially rich in a great range of traditional games.
However, in this research, we are going to narrow down the focus on Chinese traditional games
only.
1.3

Chinese Traditional Games

There are various types of Chinese games. These games play a very imperative role in Chinese
culture. When taking a stroll in China, these games could be seen played by people all along the
streets for the purpose of relaxation, fun and leisure. Despite the fact that they are slowly being
replaced by digital games, Chinese traditional games are still being played by many. Popular
Chinese traditional games include mahjong, Chinese Yoyo, Xiang qi, Ah Chi Lok and etc. Also,
some ancient Chinese games have been passed on and still being played by many like Xiang Qi,
Wei Qi (or better known as encirclement chess which resembles to western chess) and Tiao Qi
(which is checkers). The games listed above are know as the most popular board games among
the Chinese. Besides, there are also popular tiles games like Mahjong which is Majiang in
Chinese and also Gu Pai which is dominos are also keenly played.
Why are Chinese traditional games so popular during the ancient period and now? One of the
possible reasons might be the way and the technique required to play these Chinese games. For
instance, Chinese tiles games such as mahjong are not only enjoyable but also challenging, its
requires certain skills such as critical thinking skill and split second decision-making skill in order to
win the game. According to the research of Chinese traditional games, there is principle of playing
these games. Playing traditional games not only provides people relaxation and entertainment, it is
also a way to challenge the mind and thus, it becomes one of the most effective methods to keep
the brain going as well as maintain mental health and prevent sicknesses due to old age. Other
than that, it is also important for one to have own ways of relaxing and stimulating ones brain while
1

playing chess and checkers. If one is playing the game in a relaxing mode, it may help to improve
his thinking, memory power and also help people to cope with negative emotions such as anxiety
and stress. Lastly, Chinese traditional games is a simple yet beneficial entertainment that provides
an extremely effective way to calm mind, balance the emotions and improve overall health and
wellbeing.

2.0

Objectives of the Study

Since the course promotes the learning of Tamadun Islam dan Tamadun Asia, various tradition and
culture is also part of the learning focus. Hence, the topic that we had picked for this report is
Chinese traditional games. Nowadays, the advancement of technology has taken over the world by
storm and has affected every part and parcel of our lives. Since the introduction of digital games
into our daily lives, traditional games are slowly replaced and forgotten. Little do we know, though
traditional games is much simpler, it can also offer same level of fun and enjoyment offered by
games on iPad, Gameboys and also play stations. As explained in the aforementioned section,
they also brought a lot of benefits for people too. This study aims to find out more about Chinese
traditional games, their history and rules. We will also look into how the games manage to maintain
their popularity up until these days.
As we all know, new generations have less interest in traditional games compared to computer
games. So, it is fair to say that we know very little about them. As teens of Malaysians, it is
important for us to know more about our roots of culture and tradition. Therefore, it is also hope
that this research opens our eyes more about Chinese traditional games.

3.0

Research findings and discussions

3.1

Chinese Jump Rope

Chinese jump rope, one of the Chinese traditional games is also known as French skipping or
jumpsies, is a simple and popular game practised all around the world, especially among the
children.
To play Chinese jump rope, a band that is particularly designed for the game could be bought or
made using a long elastic band (usually 9 to 12 foot long) which is tied in a circle. The players in
this game will be the jumper and the rope holder. There may be more than one jumpers but two
players are required to hold the two ends of the rope. So, there must be at least three people
participating in this game.
The difference between Chinese jump rope and most jump rope games is that the rope stays still
while the players jump over it. While it is easy to learn, the game can come with infinite variations
and ways to play. The game is adequate to be played during informal gathering or group activities
as it does not require a lot of preparation and is not very complicated in nature. The rope can be
easily available and anyone can play. It is also an excellent game in stimulating youths creativity
too. The game can be made to be more complicated and difficult as the game starts with some
basic steps and then later, the steps are evolved into something which are more complex.
3.1.1

History of Chinese Jump Rope

The game is believed to be originated during the seventh century in China. According to the
historical literature record, Chinese jump rope started to be played in the Tang Dynasty. At the time,
it is called Rope Passes. Moreover, it was known in different names during different dynasty in the
ancient China, such as Jump White Rope in Ming Dynasty, and Fly Rope in Qing Dynasty. The
Chinese Jump Rope continues gaining its popularity throughout China after the formation of the
Republic of China in 20th century.
3.1.2

Rules of the game

The two holders should hold the ends of the rope and stand face to face in a distance of four feet.
Players are to stand with legs spread out so as the width between their legs are similar to the width
of their shoulder. Then, the band is tied around their ankles. The game starts with the jumper
standing in the middle and at the side of the rope. Then, the jumper makes several attempts to
jump across the rope in basic moves in certain sequence or in any combination. Sometimes, the
sequence will be corresponded to a song or a poem with a rhythm that the rope holders chant
when playing.

3.1.3

Steps of the game

The patterns of Chinese Jump Rope can be made up of five basic steps in any order or
combination. The five bacic moves are In, Out, Straddle or Straddle out, Side-By-Side and
On. When doing the In step, the jumper is to make sure both of their feet are in between the
elastic band. On the other hand, when the jumper is doing the Out step, he has to put his or her
both feet on the one side of the ropes. The Straddle and Straddle Out indicate that the jumper
has to jump and makes sure his feet touches down with one foot on each side of the elastic band.
For Side-By-Side position, one of the jumpers foot must land in the rope and the other has to be
outside of the rope, then, he has to jump and put one foot inside of the band and the other foot
outside of the band on the other side. Finally, he has to make sure both of his feet are on top of the
two ropes when doing the On step.
3.1.4

Progression

The progression of this game is upon completing the same pattern at the calves or even the knee
level (the rope moves to the holders calves or knee) if the jumper could perform the steps
successfully around the holders ankles. The players can create playing at any height the rope
placed which they are comfortable with and a lengthier or more complex sequences of movements
to increase the level of difficulty as the game goes on.
3.1.5

Benefits of Chinese jump rope

A research studying about the bones of the athletics and of elderly showed that jumping is one of
the very best exercises for improving our bone density.
Moreover, it also requires both physical and mental demands when one is playing the game.
Chinese jump rope, just like rope skipping, turns out to be the very best workouts for brain health
because it involves rhythm, coordination, and strategy. Hence, it has higher impacts on cognitive
functioning than most exercise tasks.
Rope jumping is also one of the most affordable exercise among all the fitness options. A
simple(but good) rope can be purchased for as low as RM2.50. A rope can be very last depending
on the surface the players jump on.

3.2

Cricket fighting

Cricket fighting, is also known as cricket battling, is a kind of entertainment which involves crickets
aggressive fights. In Chinese, It is called Qiuxing or Dou Cuzhi. The game is extraordinarily
popular in many areas of China. The battling season usually takes place between August and
September as these insects rarely live through the fall season. The little warrior is the center of
attention of thousands of Chinese in the fighting season. The fans of this game are majority male.
Many adults participate in cricket fighting breed the crickets specifically for battle.
3.2.1

History of cricket fighting

The cricket culture in China was embraced for more than 2,000 years. The tradition of two
millennium may be divided into three eras. The game originated from the habit of keeping cricket
which started in the time much earlier than the Tang dynasty (500 B.C. 618 A.D.) where the
crickets were appreciated by people for their powerful tunes and people were much amazed by
their powerful ability to sing. People started to keep crickets in cages during the Tianbao Period in
Tang dynasty(618-906 A.D.) so that people could heard the enchanting and beautiful chirping. In
the Song dynasty(960-1278 A.D.), cricket fighting became a popular entertainment among the
ancient Chinese society, and keep flourishing in the Ming and Qing Dynasties.
3.2.2

Rules of the game

Crickets are to be put in an enclosed arena, which is usually a box or a clear bowl or the battle
can also take place on a table which is covered by a rough paper sheet and surrounded by glass.
As the crickets can be very aggressive, a fight breaks out when two of them meet in an enclosed
and confined place. The players can make their crickets become more aggressive by prodding
their antenna using a stick or a small rod.
The only rule in the game is the crickets are made to fight until one runs from the other and stop
chirping. The battle ends when one cricket is hurt or gives up or even consumed by another
cricket. The winner of the battle will then chirps loudly, fluttering its beautiful wings while the poor
loser will hang its head and limps slowly away.
3.2.3

Progression

Cricket fighting was banned in 1966 during the cultural revolution. However, young people in China
nowadays have shown likings to this game and thus, it has been revived. Not only that, over the
years, it has somehow gained some popularity as a casual games among the youth even in
western countries and is more commonly known as "bugfighting".
3.2.4

Benefits

Cricket fighting is just a game played to kill time and is a form of entertainment for many. However,
it is also a blood sport and strongly discouraged by many animal lovers activists due to its cruelty.
6

3.3

Shuttlecock (Jian Zi)

Shuttlecock can refer to as or in Chinese, is a traditional Asian gamein which the


players keep the shuttlecock airborne that is heavily weighted using any part of the body except
the hand. This game had few other names such as; in Vietnam, shuttlecock which is known as
cu, is a national sport, played exclusively in Hanoi. This Chinese traditional game had also gained
much popularity in the United States, Europe, and many other countries just within this few years.
In Malaysia, some of the local people will refer Shuttlecock game as Sepak Bulu Ayam 1 in
Bahasa Melayu or Capteh. Sepak means Kick in Malay and Bulu Ayam was actually refered
to the feather of chicken. It can be spot at heritage area shop houses such as Jonker Street,
Melaka that sell traditional handcrafts.
3.3.1History of shuttlecock
Shuttlecock was first introduced during 5th Century BC, Han Dynasty and went all rage during Tang
Dynasty and Song Dynasty2. This game was evolved from Cuju or in Chinese, which is a
game similar to footballs that were used by generals in order to release stress and exercise their
troops. It had speared throughout Asia over the next thousand years after it been introduced to
public. According to few of the ancient books that had wrote down the history of shuttlecock, this
game had been renamed to JianQiu / during Song Dynasty (960 1278).
3.3.2Rules of Shuttlecock
There are many versions of informal game, with different setting of rules and goals. The most
common version of the informal Shuttlecock game will be involves two or more players to keep the
shuttlecock in the air without dropping it.
When play in individually, they will be judged individually on the number of kicks and choose the
winning tally of kicks. The first person that reaches the winning tally will be the winner of the game.
When play in a group, a circle is drawn on the floor to mark as play area for each team. The first
assigned player attempts to keep the Shuttlecock in the air and pass it to the second player. The
step above continues until all team members have taken turn. The winning team will be the one
who scores highest kicks together in a team.

1
2

3.3.3

Benefits

Playing shuttlecock is an exercise which enables all parts of the body to get good workout by
raising legs, jumping, turning and around. At the same time, it also promotes flood cycling and
metastasis. Beside the fitness benefits that can get from playing Shuttlecock, kicking shuttlecock is
also a good form of entertainment as it is a sport that allows players to unwind and relax.

3.4

The eagle and the chicks

The Eagle and The Chicks or (Lao Ying Zhuo Xiao Qi) in Chinese is a very popular
game among the Chinese children in Malaysia. It is a very fun and easy to play outdoor games for
kids. Children will portrait as an eagle, a hen and some chicks. The chicks will be formed a line
behind the mother hen one by one to let their mother to protect them from the eagle.

3.4.1

History of the eagle and the chicks

Where and when this game originated from remains a mystery. Some says it originated from
Taiwan while some websites online shows that this game was played by children in Manchu and it
was called the old snipe catching the chickens.

3.4.2

Rules of the eagle and the chicks

This game can be played by minimum five people. One child would act as the eagle, another one
portrays the mother hen and the rest of the children would be the chicks. The chicks on the line
will hold on to the mother hens waist or clothes, the one behind will do the exact same things and
so on till the end.
When the game starts, the eagle will try to catch the chicks, and the mother hen needs to try her
best to protect her babies. If the eagle catches any chick then that chick will be the eagle in the
next round.

3.4.3

Benefits

While playing this game, children have to run in different direction and be extra alert to avoid
getting caught by the eagle. This can train young childrens cognitive skill and also strengthen
their immediate response.

3.5

Chinese Yo-yo or Diabolo

The Chinese yo-yo or diabolo is originally just a toy played among the people in China. The yoyo is
assembled with two discs which are in similar sizes and a long hinge. Two sticks are used to lift
and drop and are held in two hands. Like western yo-yo, the player has to make sure the yo-yo is
constantly spinning by adjusting the sticks he is holding. In modern times, the Chinese yoyo can be
incorporated in a performance such as circus and occasionally in Chinese dance.

3.5.1

History of the Chinese yoyo

The Ming Dynasty (between 1386 and 1644 AD) was believed to be the period where the Chinese
yo-yo was invented. Some experts claimed that its name, yo-yo, has an oriental basis and thus,
strengthen the claim that China was the birth place of the delicate toy. In addition, the Shanxi
Province was also believed to be the first place where the Chinese yo-yo was found. Now, the first
yoyo was more than 4,000 years old. Early versions of the toys were made of two round, wooden
ends contented in the middle by a parallel piece.
The Chinese yo-yo has many names due to its popularity. It has many versions of names due to
various of regions and dialects. It was commonly known as the ( kngzh) because of its
outlook since it resembles a bell from the side view from the top. In Europe, it was introduced in the
1700s and was westernized since then. It then was known as the diabolo. However, these two
have some differences in outlook as the traditional Chinese version had a long, thin axis, with
wheels which look like discs while the western version was assembled with cone-shaped plastic.

3.5.2

Rules of the Chinese yoyo

This is a traditional game which can be played by single or multiplayer. All the players need to do
is to keep the Chinese yoyo spinning and constantly on the string without dropping it on the
ground. If played by more than a player, the players exchange the yoyo by tossing them to one
another, incorporated with an array of challenging moves.

3.5.3

Benefits

The constant need to juggle the yo-yo on the string trains its players to be more attentive and also
trains them to be more focus. Furthermore, it is in the hands of the player to throw and steady the
yoyo and this surely able to train ones mind to be more focused and not to be distracted easily.
This game also keeps them on their toes as it needs the players to be mobile, preventing them
from staying in the same position over a long period of time. Their muscles might build since this
10

game requires a lot of movement. Apart from that, it trains its players to have spontaneous
reaction to catch back the highly tossed yoyo.
Other than that, it provides a platform that connects performance arts with heritage culture and
healthy exercising. It is a simple yet exhilarating game that one can never forget once they get the
thrill this simple toy can bring. This is a game that can bring a smile to anyone that is willing to give
it a go and get some hands on experience. People of all ages are suitable as it does not require
difficult or confusing mechanism tricks, only a good concentration and focus will be deemed
enough.

11

3.6

Chinese Chess

3.6.1

History of Chinese Chess

Chinese chess is known as Xiangqi for the Chinese. It is a two-player board game that requires a
lot of thinking, planning and strategy. In China, it is very popular and well-received. It shares some
similarities as the Western (or international) chess, shogi, chaturannga, Janggi and the Indian
chess.
The game symbolizes a war between two sets of armies. The players have one objective in mind
that is capturing the enemy's general (king). Xiangqi is unique because of a few rules which will
later discuss in the latter section.
3.6.2

Rules of Chinese Chess

Which player takes the first moves in the Chinese chess is different throughout the history and
from different places of China. Some Xiangqi books suggest the black or red side moves first but
more often than not, the Red takes the first moves in most recent competitions.
Basically, each player is to take one step at a time by moving one chess piece from its original
position to another vacant position. One of the rules is that the chess pieces are generally not
allowed to move to a position which is already occupied unless that particular point is taken up by
an enemy piece.

If the player encounters such situation, it means that the enemy piece is

captured and is to be immediately removed from the board. The opponent then loses one pieces of
his army.
Also, it is impossible for the chess pieces belong to the same player to be captured by each other.
Pieces can never also be automatically promoted or morphed into something else. However, the
soldier chess piece could move side by side with the condition that the river has been crossed.
Almost all chess pieces go around capturing other opponents pieces using their normal moves
except for the canon (it has a distinctive capture move). The apprehending of the opponents
general marks the end of the game.
3.6.3

Progression

Today, Xiangqi leagues and clubs are established internationally even in the Europe. One example
is the United Kingdom Chinese Chess Association.
Additionally, there are many federations and competitions held around the world hosted by different
associations annually. For instance, the Chinese Xiangqi Association itself has hosted a few
competitions like the Yin Li and Ram Cup Tournaments.

12

The Chinese chess is also a game which can be downloaded into laptops, computer and smart
phones. It is an intellectual game which can be enjoyed and played within the swipe of fingers.
All in all, Chinese chess is still a popular game enjoyed by many.

3.6.4

Benefits

Chinese chess needs its two players to constantly engage themselves in some deep thinking and
planning for their next moves as well as expecting the unexpected counterattack moves if they
wish to checkmate their opponent first. The active participation of the players brains in this game
does not only develop their analytical skills but also their problem thinking skills. Skilled players
often manage to compose themselves by tricking their opponents with a poker face despite being
in a difficult position on the board. The victory is often own by the creative ones who can figure out
the most effective way to tackle their enemy and still not giving out their weakness to its enemy.
It is scientifically proven by many that through the habit of playing this game on a regular basis,
many old age problems can be reduced. Many elderly seem to be less forgetful and could focus
more. These benefits apply to the younger generations as well as their mind became more
accustomed to being alert and attentive at all times. The habitual routine of gaming forms and
develops the concentration and power of their brain, starting from a young age itself.
This game, suitable for all at all ages, build a bridge of communication between the young and the
elderly. Often, many games of the past are deemed boring and dull by the youngsters.
Nonetheless, with the exposure of the game in an online manner, many youths are found attracted,
if not addicted to such game. The children can constantly challenge the experienced elderly and at
the same time form a bond that is connected through the game pieces.

13

4.0

Travel Journal

On 13th of September 2016 (Tuesday), 10:00 AM to 10:40 AM, first group discussion was held in
front of the library. Choice of topic for the video production was discussed. The finalized topic is
traditional games in the Chinese civilisation. The allocation of duties for each member was also
done. Video was agreed to be in the form of normal presentation. Members Lim Men Horng, Lim
Yin Ru and Loh Wei Ting were absent for the meeting.
On 27th of September 2016 (Tuesday), 6:00 PM to 7:00 PM, progress of each member was
checked on. The flow the video was discussed as well. Location of shooting was also suggested
by Loo Yee Pei and all agreed to shoot at Puchong (area where she stays). Reason for this is that
the apartments in that area somewhat looks like as if it was in the older times, which makes the
area a suitable setting for the video. Each member was also assigned roles to be played for the
video. The shooting was scheduled to be on the following Monday, 3rd of October. Members were
asked to arrive at Taylors University Lakeside campus by 8.00 AM, where group leader, Lim Hao
Zheng, and member, Loo Yee Pei, provide transportation for the rest of the group to the selected
area for the shooting of the video. Members Lim Yin Ru and Lim Zhao Yin were absent for the
meeting.
On the night of 2nd of October (Sunday), the transportation to Puchong was discussed once again
through Whatsapp. Lim Zhao Yin volunteered to provide transport instead as it was inconvenient
for Loo Yee Pei to travel back and forth. The time of gathering at Taylors University Lakeside
Campus was changed to 7.30 AM.
On 3rd of October (Monday), group members gathered at the campus and departed to Puchong at
7.30 AM. Members, Lim Choy Shien and Lim Yin Ru, decided at the last minute to go the place on
their own as it was more convenient for them. At 8.00 AM sharp, all the members reached the area.
More detailed planning and revising of the scripts were done. The video shooting began around
9.00 AM after the equipment were set up Lim Men Horng, who was also the man behind the
camera. The shooting ended around 11.30 AM. A group picture was then taken afterwards to be
put in the report. All the files and video clips were copied to Lim Peidi for further editing and
compiling. At 12.00 PM, all the members packed and left respectively.

14

5.0

Conclusion

Through this research, we agree that traditional practices such as games represent the uniqueness
and significance of our culture. In a way, they help us to structure and form a basis of our ethnic
group. Therefore, it is crucial to appreciate the every opportunity that we have and use the
opportunity to reinforce the values which we have long taken for granted. Otherwise, we may
slowly lose touch to our roots and our beliefs may gradually be diluted as well. Consequently,
cultures and traditions will become things which are strange and foreign.
Cultural traditions are also important as they transmit shared values from one generation to the
next and thus, indirectly encourage people to create and share a collective identity. This will then
help different individuals to shape their own identities. It also plays a crucial role to strengthen a
sense of community especially among a particular ethnic group.
One of the ways to embrace our cultural traditions is to get to know the traditional Chinese games
as these games are parts and parcel of the Chinese culture. From this research, it is a relief to find
out that most traditional Chinese games are still widely played among people nowadays. Some
even has evolved and spread to other countries. These games are not only fun, they are also
exciting as the players need mental and physical skills to play well. Therefore, they help to improve
and maintain brain power, mental health and physical strength. All these benefits could help to slow
down the deterioration of old age.
All in all, some may say that there is a decline in traditional outdoor games but based on the six
games which we have researched, we found out that they are still being played.
On the other hand, this research allows our team to bond and form new friendships. Our similar
passions served as a medium to connect us as a team. We learnt the meaning of leadership as
well as team spirit especially when the jobs have to be delegated amongst many. Since some of us
are not in the same course, arranging for meetings and video shooting require a lot of tolerance
and consideration. It is through this hardship we manage to learn and grow. Lastly, we are grateful
to have had this experience to further enrich our lives on campus.

15

References
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china.com/en/11Kaleidoscope5830.html
Daniels, J.M. (2012). Cricket Breeding Made Easy, your guide to raising healthy feeder crickets.
Retrieved from http://cricket-breeding.com/
History

of

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Sport.

(n.d.)

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world.org/site/news/history_of_shuttlecock_sport/. Accessed on 20th September 2016.

Hopkins, M. (2016). 6 Surprising Benefits Of Jump Rope (+2 You Already Know). Retrieved from
http://www.buyjumpropes.net/resources/8-jump-rope-benefits-you-didnt-learn-in-pe/
Howard,

D.

(n.d.).

Rules

of

Chinese

Jump

Rope.

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from

http://healthyliving.azcentral.com/rules-chinese-jump-rope-2617.html
Jin,

X.(n.d.).

Chinese

Cricket

Culture.

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from

http://www.insects.org/ced3/chinese_crcul.html
Kim,

K.

(2013).

Little

gladiators:

Chinas

cricket

fighting.

Retrieved

from

http://blogs.reuters.com/photographers-blog/2013/10/10/little-gladiators-chinas-cricket-fighting/
Naczelnik, S. (2008). Chinese Jump Rope. Retrieved from http://hubpages.com/gameshobbies/Chinese-Jump-Rope
Shuttlecock

Kicking.

(n.d.)

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th

china.com/en/11Kaleidoscope687.html. Accessed on 30 September 2016.


The

Eagle

Catches

the

Chickens(n.d.)

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from

http://www.kidmintools.com/2012/11/20/childrens-games-from-around-the-world-the-eagle-catchesthe-chickens/. Accessed on 30th September 2016.


The Eagle and The Chicks. (n.d.) Retrieved from http://www.yixiaoxi.com/laoyingzhuoxiaoji.html.
Accessed on 30th September 2016.
The

Eagle

Catches

the

Chickens.

(n.d.)

Retrieved

from

http://www.kidmintools.com/2012/11/20/childrens-games-from-around-the-world-the-eagle-catchesthe-chickens/. Accessed on 30th September 2016.


16

The

rules

of

Shuttlecock.

(n.d.)

Retrieved

from

http://www.theworldofchinese.com/2011/06/shuttlecock-rules/. Accessed on 20th September 2016.


Traditional Chinese Sport, Shuttlecock. (n.d.) Retrieved from http://fanfanchinese.com/traditionalchinese-sport-shuttlecock/. Accessed on 20th September 2016.
Traditional

Games

in

Malaysia:

Capteh.

(n.d.)

Retrieved

from

http://traditionalgamescct.blogspot.my/2013/03/capteh.html. Accessed on 30th September 2016.


Xu, Y. (2016). Cricket Fighting. Retrieved from http://blog.eteacherchinese.com/history-ofchina/cricket-fighting/

17

Appendices

Chinese jump rope

Chinese Yo-yo

Chinese Chess

The eagle and the chicks

Shuttlecock

Cricket fighting

Group photo

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