Operational Assets Full ORBATS 25-05-2016
Operational Assets Full ORBATS 25-05-2016
OPERATIONAL ASSETS
Important Notes: Operational Assets always come from the 40% Non-Core part of a Force
List and do NOT require the creation of a legal Battle Group to field in a Force.
Due to their nature, these models will not be part of Specialist Group Squadrons, nor do they
have set Battle Groups to be fielded in.
Titan
Operational Assets
Troop Transport
Points
75
RB
DR
CR
MV
HP
6"
AP
AA
CC
IR
12
Operation Assets
Support Carrier
Points
40
RB
DR
CR
MV
HP
8"
AP
AA
CC
IR
Attachment (Medium, Naval,1), Carrier (4), Fuel Reserves, Strategic Value (25), Vulnerable
This Model may upgrade its Crew Type from Non Combatant to Conscripted for +5 points
or Defensive for +10 points
None
Important Note: The Support Carrier may be taken by forces that have access to Support
Aircraft Squadrons provided the force does not make use of Drones. Any SAW launched by a
Support Carrier use the same SAW rules as their Core Force.
Operation Assets
Repair Cruiser
Points
30
RB
DR
CR
MV
HP
8"
AP
AA
CC
IR
Points
15
Operation Assets
Armed Trawler
RB
DR
CR
MV
HP
10"
AP
AA
CC
IR
Attachment (All Nations, Naval Large & Massive, 1-4), Directed Fire (Concussion Charges),
Elusive Target, Small Target
None
None
Design Note: This model was formerly used as a Tug Boat, but we have not included Towing in
the 2.0 edition of Dystopian Wars. However, no model gets left behind, so they are available to
players to now use as an Escort instead.
Operation Assets
Landing Barge
Points
30
RB
DR
CR
MV
HP
6"
AP
AA
CC
IR
0+*
3+*
3+*
Important Note: A Large Landing Craft can hold ONE Large Models or up to FOUR Medium
Models.
Medium Landing Barge
Operation Assets
Landing Barge
Points
20
RB
DR
CR
MV
HP
8"
AP
AA
CC
IR
0+*
2+*
2+*
Important Note: A Medium Landing Craft can hold up to THREE Medium Models or up to SIX
Small Models.
Operation Assets
Landing Barge
Points
10
RB
DR
CR
MV
HP
12"
AP
AA
CC
IR
0+*
1+*
1+*
Important Note: A Small Landing Craft can hold up to FOUR Small or Tiny Models, or ONE
Infantry Formation [of any size].
Operation Assets
Light Merchantman
Points
35
RB
DR
CR
MV
HP
8"
AP
AA
CC
IR
Mk1 Merchantman
The model has the Non Combatant Crew Type and the Strategic Value (25) MAR
Mk2 Q-Ship
The Model has the Regular Crew Type, and must purchase at least one of the
Optional weapons listed below:
A Model can purchase a maximum of One Fore, One Aft and One Broadside weapon.
Any Model may purchase a Fore Main Turret (S)/Torpedo Turret (T) for +10pts
Any Model may purchase an Aft Main Turret (S)/Torpedo Turret (T) for + 5pts
Any Model may purchase a P/S Torpedo Broadside (T) for + 5pts
Weaponry Arcs:
The Optional Fore Turret has a Fore 270 Degree Fire Arc
The Optional Aft Turret has an Aft 270 Degree Fire Arc
The Optional P/S Torpedo Broadside (T) have a Broadside Fire Arc
Design Note: The Merchant Ships are not intended to be front line combat vessels, but rather
to be used in campaigns and scenario games, where their capture, safe arrival, etc., is likely to be
part of the victory conditions.
Aergia
Operational Assets
Points
Oil Rig
**
RB
DR
CR
MV
HP
0"
AP
AA
CC
IR
Mk1
40 points
The Model has the Non Combatant Crew Type, and gains the Strategic Value (50) MAR
Mk2
55 points
The Model has the Defensive Crew Type, and the following weapons:
ONE Upper Torpedo Turret (T) OR Upper Main Turret (S)
ONE Lower Torpedo Turret (T) OR Lower Main Turret (S)
Weaponry Arcs:
Designers Note: The Oil Rigs are not intended to be front line combat vessels, but rather to
be used in campaigns and scenario games, where their capture or survival is likely to be part of
the victory conditions.
LAND FORTIFICATION
Radar Station
Operation Assets
Land Fortification
Points
20
RB
DR
CR
MV
HP
0"
AP
AA
CC
IR