GettingStartedInTinkercad PDF
GettingStartedInTinkercad PDF
The cool thing about Tinkercad is that its ideal for creating things that be printed. No, not printed on a boring and
flat 2D sheet of paper! Tinkercad is made for producing actual objects: you can easily send your model to a 3D
printer and end up with an actual object you can hold in your hand.
At the top of the Tinkercad site are three main links: Discover, Learn, and Design.
by Bonnie Roskes
www.3dvinci.net
2. Click the Discover link, which takes you to a page of interesting models you can peruse. At the top of this page
you can also search for something specific, check out the newest models, see what models the Tinkercad staff
loves, and sometimes you can even see special seasonal models (such as stuff for Fathers Day).
If a model you see strikes your fancy and you want to see more, click on it to see a larger view. You can see a
still view of the model, or view it in 3D so that you can turn it around and zoom in and out. The Copy and
Tinker button lets you open it in Tinkercad so you can see how it was made; you can make any changes you
like. And of course, you can send any Tinkercad model to a 3D printed, even if you didnt make it yourself!
Your browsers Back button will take you back to Tinkercads main pages, when youre finished tinkering.
3. The Learn link at the top of the main page takes you to a series of lessons. These are fun and short guided
projects in which you follow directions in Tinkercad to create, move, and modify shapes. Try a few out.
by Bonnie Roskes
www.3dvinci.net
While Tinkercads lessons are great for getting a feel for how Tinkercad works, they have you working in specific
places with specific shapes, defined by guidelines. This project youre reading now starts from a blank workplane,
and shows how to create a model from scratch.
Youre taken to a new web page set up for your model, and your model is assigned a crazy name (what on earth
is Sizzling Esboo-Juttuli?) An empty workplane (the large, blue grid) takes up most of the screen. The grid
lines are all 1 mm apart, which makes it easy to see how large things are. Snap grid is set to 1 mm, which
means you can move things by 1 mm increments (but you can change this via the Unit box at the lower right
corner). The design tools are on the right side: the row of icons across the top open the various sets of tools:
Helpers, Geometric, Symbols, etc. Scroll down the tool lists to see whats there for you to use.
by Bonnie Roskes
www.3dvinci.net
2. Unless you love the strange model name you get, click the gear icon next to the name, which opens the Thing
Properties.
3. Set a new name, and choose whether it will be displayed for all to see (public) or just for you (private). Then
click Save changes.
4. Lets start with the bottom of the boat. Click the Box tool, which is the first icon in the Geometric tool group.
by Bonnie Roskes
www.3dvinci.net
5. Click anywhere on the blue workplane to add the box to the model.
6. Before going on to make changes to this box, its important to know how to get around in Tinkercad. The
navigation tools in the top left corner are used to change your viewing angle: use the four arrows around the
house icon to spin the model left or right, or to tilt the model up or down. You can also use the plus and minus
icons to zoom in and out.
If you have a scroll wheel mouse, though, you dont need to use these navigation controls - you can rely on
your mouse buttons, which is much more convenient. Press and hold the right mouse button and drag the
mouse around - this is for spinning and tilting the model. Doing the same (holding the right mouse button) with
the Shift key pressed lets you move the model. (Pressing and holding the scroll wheel does the same thing.)
And finally, scrolling the mouse wheel up and down lets you zoom. Try out these moves with your mouse once you get used to using these buttons, youll never need to click those navigation buttons! (And if you
forget which mouse buttons do what task, click the small question mark icon next to the navigation tools, for
a reminder pop-up.)
The red box is outlined in light blue, which means its selected, and it has all sorts of little squares and arrows
all around it. To see what all these squares and arrows do, well hover our mouse over them (hover means
to move the mouse somewhere, without clicking).
by Bonnie Roskes
www.3dvinci.net
by Bonnie Roskes
www.3dvinci.net
12. To make the box larger (but not taller), drag one of
the white corner squares. Dragging a corner square
lets you change both the length and width of the
box. (It doesnt matter what size you make the box,
since well give the box exact sizes in the next
steps.) Because the snap grid is set to 1 mm, you
move in distances of 1 mm all the time (no
fractions).
15. Next, use the white box on the top of the box to
push the height down to 5 mm.
16. Thats it for now with this box. To unselect it, click
anywhere away from it.
13. To set the boxs length, click and drag the black
square shown below, which resizes the box only in
that specific direction. Stop when the box is 70 mm
long.
by Bonnie Roskes
www.3dvinci.net
3. This shape isnt facing the right way, plus its not
exactly the right size. Well tackle these problems
one at a time. First, the shape needs to be rotated.
Hover your cursor on the curvy arrow shown
below, and youll see a gray circle with degree
markings appear. So now you know - these curvy
arrows are used for rotation.
by Bonnie Roskes
www.3dvinci.net
12. Spin your view around to see the other side of the
model - this corner now needs to be fixed.
10. Now drag the corner closest to the red box to meet
the box itself.
14. Use the white square on top of the green roof shape
to push it down to be 5 mm tall, the same height as
the box.
by Bonnie Roskes
www.3dvinci.net
18. To get back to the default view, click the house icon
at the center of the navigation tools.
The cabin of the boat will sit on top of the base, just
above the red box. It will be smaller than the red box:
4 mm in from the edges of the base.
1. You probably remember that the red box is 70 mm
long and 30 mm wide. But what if you forgot?
Click the Ruler tool, located in the top row of
tools, to help you remember.
17. Use the white square on the top of the two shapes,
to pull the whole thing up to be 10 mm.
by Bonnie Roskes
www.3dvinci.net
10
by Bonnie Roskes
8. Click the Box tool and place the new box on the
workplane.
9. Why have two red boxes? While the new box is still
selected, click the Color box . . .
www.3dvinci.net
11
11. There are many ways to size this yellow box so that
its edges are all 4 mm inside the edges of the red
box. The way Ill show here uses the help of the
Ruler. Click the Ruler tool and place it right at the
corner of the red box.
13. How long should this box be? The red box is 70
mm long, and the yellow one needs to be 4 mm
shorter on both sides. So 70 - 4 - 4 = 62 mm. Type
62 and press Enter, and the box becomes the correct
length.
by Bonnie Roskes
www.3dvinci.net
12
19. As always, make sure you did everything right turn the model around and make sure you see four
grid spaces between the red and yellow boxes.
by Bonnie Roskes
www.3dvinci.net
13
by Bonnie Roskes
www.3dvinci.net
14
10. . . . and move this copy using the same distance you
used before.
by Bonnie Roskes
www.3dvinci.net
15
by Bonnie Roskes
www.3dvinci.net
16
10. These cylinders have cut the cabin wall, and if you
were to print the model now, youd get window
holes. But those gray cylinders can be removed
from the display by using a group. Select all of the
cylinders plus the cabin itself.
14. Select all of the shapes and push them a little bit
into the cabin wall.
by Bonnie Roskes
www.3dvinci.net
17
2. At the top of the web page, click the Save & Close
link.
Step 7: Finish Up
1. When you plan to send a model to a 3D printer, its
a good idea to make it all one object. So select
everything by dragging a selection window around
the whole boat, then make a group.
www.3dvinci.net
18