Computer Graphics - CS602 Special 2006 Assignment 01 Solution
Computer Graphics - CS602 Special 2006 Assignment 01 Solution
plasma displays, LEDs (Light Emitting Diode) and various other devices. Within
these technologies, one can distinguish between flat panel displays that emit light
and those that use back light that passes through them.
We will discuss those flat panel displays that - from the current point of view seem to be the most purposeful; so-called TFT-LCDs. These devices belong to
the group of displays that use back light passing through them. STN and DSTN
(passive matrix LCDs) are also used, but nowadays only in very low-priced
notebooks.
Overview of the different flat panel display technologies. Active matrix LCD's
have prevailed on the market.
How TFTs Work
TFT stands for 'Thin Film Transistor' and describes the control elements that
actively control the individual pixels. For this reason, one speaks of so-called
'active matrix TFTs'. How are images produced? The basic principle is quite
simple: a panel with many pixels is used whereby each pixel can emit any color.
To this purpose, a back light is used which is normally comprised of a number of
fluorescent tubes. In order to light a single pixel, all that needs to be done is for a
small 'door' or 'shutter' to open to let the light pass through. The technology that
makes this possible is of course more complicated and involved than the simple
explanation above. LCD (Liquid Crystal Display) stands for monitors that are
based on liquid crystals. Liquid crystals can change their molecular structure and
therefore allow varying levels of light to pass through them (or they can block the
light). Two polarizer filters, color filters and two alignment layers determine
exactly how much light is allowed to pass and which colors are created. The
layers are positioned between the two glass panels. A specific voltage is applied
to the alignment layer, creating an electric field - which then aligns the liquid
crystals. Each dot on the screen (pixel) therefore requires three components, one
for red, green and blue - just as for the tubes within cathode ray tube devices.
The most common devices are Twisted Nematic TFTs . The following sections
explain the way in which such TFTs work.
sub-pixel elements. This means that with a resolution of 1280 x 1024 pixels,
exactly 3840 x 1024 transistors and pixel elements exist. The dot or pixel pitch
for a 15.1 inch TFT (1024 x 768 pixels) is about 0.0188 inch (or 0.30 mm) and for
an 18.1 inch TFT (1280 x 1024 pixels) it's about 0.011 inch (or 0.28 mm).
Figure: Pixels of a TFT. The left upper corner of a cell incorporates a Thin Film
Transistor. Color filters allow the cells to change their RGB basic colors.
The pixels are decisive and the smaller their spacing, the higher the maximum
possible resolution. However, TFTs are also subject to physical limitations due to
the maximum display area. With a diagonal of 15 inch (or about 38 cm) and a dot
pitch of 0.0117 inch (0.297 mm), it makes little sense to have a resolution of 1280
x 1024. Part 4 of this report covers the relationship between dot pitch and
diagonal dimensions in more detail.
What Causes The Unpleasant Scaling Errors?
Pixels are in a fixed location and therefore define the resolution of a TFT without
any geometrical problems. In other words: the maximum number of pixels
corresponds to the maximum resolution. But: what about lower resolutions? What
happens if you have to switch to a lower resolution as is often necessary for
games, video playback and other applications? In this case it is important that the
electronics scale the 'smaller' image up to the size of the maximum size of the
display panel. If the circuitry can't handle this task efficiently, the result will be
distorted and not exactly ergonomic. From a technical point of view, this is not as
easy to handle as for CRTs.
Why? In the case of CRTs, the electron beam can be adapted to the new
resolution by simply changing the deflecting voltages. Besides, it basically
doesn't matter if the beam happens to hit a point between two pixels
occasionally. This is quite a different matter in the case of TFTs: due to the active
Figure: Scaling using the character "m". Scaling factors with fractional numbers
often cause visual distortion.
Advantages and Disadvantages of TFT Displays
As you'll almost certainly be familiar with the characteristics of a classical tube
monitor, we'd like to emphasize the most important differences between TFTs
and CRTs at this point:
TFTs offer very good focus characteristics due to the active control of pixels by
transistors. Another advantage compared with CRTS is the absence of geometry
and convergence errors due to the technical nature of TFTs. Why don't TFTs
flicker? It's simple. They don't use an electron beam that has to scan left-to-right
on each line of the screen. The lights are effectively turned off for a short time on
CRTs when the electron beam flies back from the bottom right to the top left
corner of the display (blanking). In contrast, the pixels of a TFT are never
switched off; they simply change their intensity continuously.
The following table summarizes all the most important checkpoints.
Contrast ratio
Convergence errors
(+) none
Focus
(~) possible
Pixel errors
(-) up to 8
(+) none
Input signal
Scaling
for
resolutions
(+) high
Flickering
(+) none
Response time
(-) 20 to 30 msec
Power consumption
(+) 25 to 40 watts
Space
requirements/weight