Teaching and Learning Plan - Permutations, Combinations & Probability
Teaching and Learning Plan - Permutations, Combinations & Probability
Prior Knowledge:
Students should have covered the fundamental principle of counting before attempting
this activity.
Students do not require any prior knowledge of probability before beginning this
topic. The content has been designed as a general introduction to probability. Students
should have a general knowledge of Arithmetic before the lesson begins. The teacher
will also have to prepare for this class in advance by teaching general information
about a pack of cards, e.g. How many suits, names of suits, how many black cards,
red cards, Kings, Queens etc.
Learning Outcomes:
Arrange the letters and numbers in the code exercise to come up with a number of
possible permuations.
Count the number of cards in a certain suit/character to come up with the maximum
number of those cards that could be selected from a deck.
Arrange the letters and numbers in the code exercise to come up with a ALL possible
permuations.
Come up with the formula for discovering the number of permutations possible from
a given set of data.
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New Vocabulary:
Limitations Selections
Resources:
o Sets of Colour-coded letter and number cards for the code-breaking activity.
o (approximately 14 sets per group of 3 students)
Students may have the misconception that codes cannot begin with the number zero.
They may have difficulty in bringing a logical method to the code exercise.
The key strategies required to teach this topic are active, hands-on learning (students
dealing out cards, constructing codes, physically doing exercises during the lesson),
appealing to the students multiple intelligences (visual, kinaesthetic, logical),
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constructivism (building on any prior general knowledge the students have of pin-
codes, atm codes, chance, probability etc.).
This activity is very relevant to everyday life: Students selecting an atm code, mobile
phone pin code, security alarm code etc., and realising the number of permutations
available to them.
It also introduces them to new terminology in relation to the deck of cards, and
refreshes their knowledge of the make-up of the deck.
Syllabus context:
Task 3 - Junior Certificate (ordinary and higher level) / Tasks 1, 2 & 3 - Leaving
Certificate (foundation, ordinary and higher level):
Use the fundamental principle of counting to determine the total number of possible
outcomes in a given example.
List all the possible outcomes of practical experiments such as rolling a die, tossing a
coin, card drawing, selecting a coloured item from a mixture of coloured items.
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1. Detailed Teaching and Learning Plan
Student Learning Tasks: Student Activities: Teachers Support and Actions Checking Understanding
Teacher Input Possible and Expected
Responses
Task 1 Code-breaker Pin code for mobile Write all student responses on The Students discussion
phone, ATM card, the board, in the form of a brain- about various places they
Ask students for examples security alarm. storming activity. use codes will get them
of where they use codes in thinking about the
everyday life. relevance of this topic in
everyday life.
Explain the code-breaker During the activity, the teacher The teacher will note any
activity to the class, using a will move among the students, difficulties students may
Digital Projector. Show answering any possible have as they move around
students the set of colour difficulties they may have, but the classroom, and rectify
coded cards; 3 letters not prompting students who are these as a class
working together. announcement or in
Students must try to come up Students will record individual groups.
with the maximum number of each viable code they A time limit will be set for this
codes possible, using the 3 discover in their exercise to ensure there is ample
letters in each code. copies. time set aside for the activity
sheet on completion of the code-
Teacher will show students an breaking.
example of the first 2 codes on
the Digital Projector to ensure
they understand the exercise.
For this activity, the following Students will use the The teacher will then hand out The purpose of the activity
resources will be required: coloured cards the activity sheet along with the sheet is to bring together
throughout the activity. cards, and ask the class to the active learning activity
Digital Projector complete it in their groups. and a number of questions
Sets of colour-coded cards The activity sheet will that will challenge the
Activity Sheet be handed out at the Teacher will specify that the students.
beginning of the task. answers will be discussed as a
class as soon as the sheet has Some of the better
been attempted by the individual students may even come
groups. up with the formula for this
exercise.
A time limit will be set for this
activity also.
Students are not expected to Students will learn that there Teacher will ask students
have any real misconceptions in may be more permutations what they learned at the
relation to this task, other than possible that they originally end of the task.
the fact that they may not thought by actively completing
expect there to be as many this code-breaker activity, using
permutations possible as there the colour-coded cards.
are, with the set of letters and
numbers they have been given. The cards are colour-coded to
make it easier for students to
arrange them, and to try to help
eliminate the possibility of
students missing a code.
Explain the activity to the class, Students will record During the activity, the teacher The teacher will note any
using the interactive the answers to the will move among the students, difficulties students may
whiteboard. Show students the questions on the answering any possible have as they move around
set of four number cards they activity sheet. difficulties they may have, but the classroom, and rectify
will use. not prompting students who are these as a class
working together. announcement or in
Show students the individual groups.
accompanying activity sheet, A time limit will be set for this
and specify that when exercise to ensure students work
answering some of the quickly.
questions they MAY use the
formula that they discovered in
Task 1. Some groups will most
likely give different
answers to others. This gives any group who
The teacher will work through did not get the correct
Once the time limit has been correct answers with students on answer an opportunity to
reached, the teacher will ask for the Digital Projector write it down.
suggestions to the questions on
the activity sheet.
For this activity, the following Students will use the On completion of the activity The purpose of the activity
resources will be required: number cards as an sheet the teacher will specify sheet is to expand on the
aid throughout the that it is to be placed in each previous Task by
Digital Projector activity. students maths folder, along challenging students with
Sets of number cards with the activity sheet from Task questions that require a
Activity Sheet The activity sheet will 1. little more thought and
be handed out in debate.
conjunction with the
cards.
The new vocabulary for this The teacher may ask students to To check for understanding,
exercise will only be introduced explain the word limitation, or the teacher may ask the
as the worksheet is being give alternatives to this word. students to explain the
explained. word either by defining it or
using it in a sentence.
The teacher will explain that
some of the questions involve a
limitation, i.e. a restriction.
The only misconception that Students will learn that by Teacher will ask students
students are expected to have placing a limitation in the what they learned at the
is that they may not consider it question, the number of end of the task.
possible to start a code like an permutations possible for a given
ATM pin or phone pin with the set of numbers is greatly
number zero. reduced.
Task 3 Code-breaker 2
Explain the code-breaker During the activity, the teacher The teacher will note any
activity to the class, using the will move among the students, difficulties students may
digital projector. Show students answering any possible have as they move around
the set of colour coded cards; 3 difficulties they may have, but the classroom, and rectify
letters and 2 numbers. not prompting students who are these as a class
working together. announcement or in
Students will record individual groups.
Students must try to come up each viable code they A time limit will be set for this
with the maximum number of discover in their exercise to ensure there is ample
codes possible, using the 3 copies. time set aside for the activity
letters and 2 numbers in each sheet on completion of the code-
code. breaking.
For this activity, the following Students will use the The teacher will then hand out The purpose of the activity
resources will be required: coloured cards the activity sheet, along with the sheet is to bring together
throughout the activity. coloured cards. the active learning activity
Digital Projector and a number of questions
Sets of colour-coded cards The activity sheet will Teacher will specify that the that will challenge the
Activity Sheet be handed out at the answers will be discussed as a students.
beginning of the task. class as soon as the sheet has
been attempted by the individual Some of the better
groups. students may even come
up with the formula for this
A time limit will be set for this exercise.
activity also.
The teacher hands each group The students will Flashcards showing the names & The teacher can check for
of 3 students a shuffled deck of answer the teachers symbols of the suits and understanding by showing
cards. questions by characters will be displayed on the class a card from the
organising their deck the blackboard so that students giant deck and asking them
Students are asked to find the of cards and counting can refer to them during the to name it or finds its
following 4 cards in the pack, how many activity. equivalent in the deck that
and lay them out on their desk: suits/character cards they possess.
10 of Diamonds there are in the deck.
King of Spades
Queen of Hearts
Six of Clubs
Teacher poses the following Students use prior This activity acts as a bridge
question: knowledge (i.e. between the permutation
How many ways are there of formula) to answer this exercises and the probability task
arranging these 4 cards? question to follow.
Students can write the A time limit is set for this task. Learning is checked by
Once Q1 has been completed, answer to the question The teacher can move through asking a number of groups
the teacher guides the students on the activity sheet. the class to answer any to read out what they
through question 2. questions/difficulties which may answered for the sample
arise during the exercise. question.
The students are introduced to
the idea of chance, and the
class discuss the meaning of
the phrase what are the
chances of Students write all
answers directly on the The teacher can check
Students are told to complete activity sheet. comprehension by moving
the remainder of the activity through individual groups
sheet in their groups. and checking their
answers, and importantly,
the reasons that they are
giving to justify those
answers.
For this activity, the following Students will use the On completion of the activity The purpose of the activity
resources will be required: deck of cards as an aid sheet the teacher will specify sheet is to introduce
throughout the activity. that it is to be placed in each students to the very basic
Flashcards students maths folder, along concepts of chance and
Decks of cards The activity sheet will with the activity sheet from Task probability.
Jumbo deck of cards for teacher be handed out once 1 and 2.
Activity Sheet the initial introduction
to the terminology has
been completed.
The new vocabulary for this The teacher may ask students to See previous.
exercise will only be introduced identify a number of cards from
before the worksheet is handed the giant deck to check their
out through the use of understanding & pronunciation.
flashcards.
Students may have the Students will learn that the Teacher will ask students
misconception that certain chances of choosing a certain what they learned at the
cards are more difficult to card randomly from a deck end of the task.
choose than others, even depends on the number of those
though the same number of cards present, and also on the
them are present in the deck, total number of cards.
e.g. a King being harder to
choose than a Queen, an Ace
being harder than a Jack.
How the lesson Students write How does the teacher help students to
will be rounded down /summarise recall?
off? key learning
points Questioning
Recap of new Teacher needs to stress what needs to be
terminology, & remembered.
setting of
homework. Formula
Reference can be made to what they will
do next class.
3. Homework
Followed on by a
number of
questions from
Text & Tests 5.
After the lesson summarise the evaluation act on it - make any necessary changes to the T&L plan
Activity Sheet 1 Code Breaker
A code must consist of 3 letters.
List all the possible codes that can be made from the letters you have been given,
in the box below.
e.g. ABC
If A is picked, how many choices do you now have for the 2 nd letter?
If B is then picked, how many choices do you now have for the 3 rd letter?
Can you come up with an easier way of arriving at your answer for the above
question?
Activity Sheet 1 Code Breaker with Answers
A code must consist of 3 letters.
List all the possible codes that can be made from the letters you have been given,
in the box below.
e.g. ABC
If A is picked, how many choices do you now have for the 2 nd letter?
If B is then picked, how many choices do you now have for the 3 rd letter?
1
Can you come up with an easier way of arriving at your answer for the above
question?
3 2 1 6
Activity Sheet 2. ATM
You must choose a new 4 digit ATM pin number from the numbers
5, 0, 3, 8.
Can you come up with an easier way of arriving at your answer for
the above question?
You must choose a new 4 digit ATM pin number from the numbers
5, 0, 3, 8.
24
How many of these pin numbers begin with 3?
12
Can you come up with an easier way of arriving at your answer for
the above question?
2x3x2x1=12
6
How many of the pin numbers are odd numbers?
12
12 1
24 2
Activity Sheet 3: Code Breaker 2
A code must consist of 3 letters followed by 2 numbers.
List all the possible codes that can be made from the letters and numbers you have
been given, in the box below.
e.g. ABC12
If A is picked, how many choices do you now have for the 2 nd letter?
If B is then picked, how many choices do you now have for the 3 rd letter?
If 1 is picked, how many choices do you now have for the 2nd digit?
Can you come up with an easier way of arriving at your answer for the above
question?
If the above letters & numbers could be arranged in any order, how many codes are
now possible?
Activity Sheet 3: Code Breaker 2 with answers
A code must consist of 3 letters followed by 2 numbers.
List all the possible codes that can be made from the letters and numbers you have
been given, in the box below.
e.g. ABC12
If A is picked, how many choices do you now have for the 2 nd letter?
2
If B is then picked, how many choices do you now have for the 3 rd letter?
If 1 is picked, how many choices do you now have for the 2nd digit?
Can you come up with an easier way of arriving at your answer for the above
question?
3X2X1X2X1=12
If the above letters & numbers could be arranged in any order, how many codes are
now possible?
5X4X3X2X1=120
Activity Sheet 4: What are the chances?.......
Reason:
3. What are the chances of choosing a Black card?
NO
Reason:
There are the same number of red cards in the deck as black
cards.
26 1
52 2
4 1
52 13
2 1
52 26