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Compat

This document contains a compatibility ini file for the PPSSPP emulator. It lists game IDs that require certain graphics fixes to be enabled, such as depth rounding, in order to display textures and sprites correctly for specific games. The fixes are intended only for compatibility issues and not for cheats or other unauthorized modifications. Game IDs can be looked up online to identify specific games.

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Soma Hajdók
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0% found this document useful (0 votes)
93 views

Compat

This document contains a compatibility ini file for the PPSSPP emulator. It lists game IDs that require certain graphics fixes to be enabled, such as depth rounding, in order to display textures and sprites correctly for specific games. The fixes are intended only for compatibility issues and not for cheats or other unauthorized modifications. Game IDs can be looked up online to identify specific games.

Uploaded by

Soma Hajdók
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# ==============================================================================

==========
# compat.ini for PPSSPP
# ==============================================================================
==========
#
# This file is not meant to be user-editable, although is kept as a separate ini
# file instead of compiled into the code for debugging purposes.
#
# The uses cases are strict:
# * Enable fixes for things we can't reasonably emulate without completely rui
ning
# performance for other games, such as the screen copies in Dangan Ronpa
# * Disabling accuracy features like 16-bit depth rounding, when we can't seem
to
# implement them at all in a 100% compatible way
# * Emergency game-specific compatibility fixes before releases, such as the G
TA
# music problem where every attempted fix has reduced compatibility with oth
er games
# * Enable "unsafe" performance optimizations that some games can tolerate and
# others cannot. We do not currently have any of those.
#
# This functionality should NOT be used for any of the following:
# * Cheats
# * Fun hacks, like enlarged heads or whatever
# * Fixing general compatibility issues. First try to find a general solution.
Try hard.
#
# Game IDs can be looked up at GameFAQs, for example:
# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
# Sometimes the information may be incomplete though.
#
# ==============================================================================
==========
# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
# ==============================================================================
==========
[VertexDepthRounding]
# Phantasy Star Portable needs depth rounding to 16-bit precision for text to sh
ow up.
# It's enough to do it at the vertex granularity. #3777
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 2 JP (missing text)
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
# Puyo Puyo Fever 2 #3663 (layering)
ULJM05058 = true
# NBA 2K13 #6603 (menu glitches)
ULAS42332 = true
ULJS00551 = true
NPJH50713 = true
ULJS00596 = true
ULES01578 = true
# Power Stone Collection #6257 (map arrow)
ULES00496 = true
ULUS10171 = true
ULJM05178 = true
# Taiko no Tatsujin Portable DX #7920 (missing text)
ULJS00383 = true
NPJH50426 = true
ULAS42282 = true
# PhotoKano #7920 (missing text)
ULJS00378 = true
NPJH50579 = true
ULJS19069 = true
NPJH50579 = true
[PixelDepthRounding]
# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sp
rites)
NPJH50558 = true
ULJS00456 = true
ULJS00454 = true
# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
ULJS00455 = true
# Phantasy Star games flickering
# Phantasy Star Portable 1
ULJM05309 = true
ULUS10410 = true
ULES01218 = true
ULJM08023 = true
ULES01218 = true
# Phantasy Star Portable 2 JP
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
# Phantasy Star Portable 1 Demo
NPUH90023 = true
ULJM91014 = true
NPJH90002 = true
# Phantasy Star Portable 2 JP Demo
ULJM91018 = true
NPJH90062 = true
[DepthRangeHack]
# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
# This gets clamped in our current implementation, but attempts to fix it run in
to
# Other bugs, so we've restored this hack for now.
ULJM05493 = true
NPJH50043 = true
ULJM08030 = true
ULES01439 = true
ULUS10529 = true
ULJM91018 = true # Infinity demo disc?
NPJH90157 = true # Infinity demo
ULJM05732 = true
NPJH50332 = true

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