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The document provides information about console commands in Skyrim, which are debugging tools available only on the PC version. It describes how to access the console with keyboard keys, and includes tables listing toggle commands that change game settings and targeted commands that modify specific in-game entities. Console commands allow adding or removing items, changing stats, and controlling NPCs.
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0% found this document useful (0 votes)
149 views

Contents

The document provides information about console commands in Skyrim, which are debugging tools available only on the PC version. It describes how to access the console with keyboard keys, and includes tables listing toggle commands that change game settings and targeted commands that modify specific in-game entities. Console commands allow adding or removing items, changing stats, and controlling NPCs.
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Contents

Console Commands
Console Commands are a debugging tool available to PC players, adding a wide range
of functionality to the game. On American English keyboards, the tilde key (~) will
toggle the console screen, but on British English keyboards, that key is the grave key
(`). The tilde key on American English keyboards also picture the grave symbol. The
key is located below Escape (Esc) and just left of the one (1) key.

Comparisons with other games

As with The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, Console
commands are only available in the PC version of the game.

Using the console

Entering codes

Codes are not case sensitive; "a" is same as "A".

Codes are shown as: Code <Variable> <#>

The < and > are not entered with the code, and # is replaced by the desired
quantity.

The code to add an item is listed as: Player.AddItem <ItemID> <#>

If 500 gold were to be added, it would be entered as:player.additem f 500

Targeting

To target an object, open the console and click the object. Its name will appear about
center screen. An item targeted in the console is also called a reference.

A target may also be selected using the PRID command and the target's Reference ID.

Short Code or Prefix Required

Short code refers to a code having a short form that can be used interchangeably with
the Long form.

ToggleFogOfWar is the long code form.

TFOW is the short code form.

Prefix Required refers to a code needing a prefix to work as intended.


SetHealth <#> will set the max health of the target selected by clicking
or the PRID command to <#>.

Player.SetHealth <#> will set your max health to <#>.

Toggle commands
Comman Effect
d
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function
as <Caps Lock> key.
tai Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and
dialogue may not function. Used in conjunction with TCAI will completely disable
NPC actions.)
tc Toggle player Control of target entity. If used when targeting an NPC, will transfer
control to said NPC, and any command inputs will be applied both characters. To
fix, use TC on the Dragomborn to turn off their actions.
tcai Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not
attack the Dragonborn.)
tcl Toggle Collision. Using the TCL command with a target toggles clipping for the
target. If used while falling off a cliff, may cause a crash. Useful for relocating the
Dragonborn or finding items or bodies that have fallen through a wall or floor.
tdetect Toggle AI Detection. Does not work with Pickpocket detection.
teofis Toggle relatively taxing image settings such as blur. May result in an increase in
frames per second.
tfc Toggle freefly camera. Add <1> to pause.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the local map.
tg Toggles grass
tgm Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will
never affect movement or fast travel.)
tim Toggle Immortal Mode (Character will still take damage, but their health will never
reach zero. Final blow animations may cause a permanent decapitation bug.)
tll Toggles LOD
tm Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles
and messages. Very useful for taking screenshots.)
tmm <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast
travel.
ts Toggles display of skybox and fog.
tscr Toggles script processing
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border

Targeted commands
Command Effect
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set the
amount of barter gold. This gold will not go to the Dragonborn's
inventory when selling items to the vendor if the additem causes the
vendor's gold to exceed 32,767, the maximum positive number that
can be stored in an int variable in C. To avoid this, increment by
32,700 less the merchant's current gold, sell items and repeat as
needed.
DamageActorValue Lowers the given attribute by the desired amount.
<attribute> <amount>
disable This will make the target disappear, but still loaded with the cell (see
also: MarkForDelete).
dispelallspells Removes spell effects such as poisons from the target.
duplicateallitems After targeting an NPC, this can be used to place a copy of their
<RefID> inventory into that of another NPC.
enable Used to make disabled targets re-appear.
equipitem <ItemID> Forces the target to equip <ItemID>, if it is in their inventory. Adding
<#><left/right> a "1" after the ID seems to make some items un-removable, while "0"
keeps them removable as normal. <left/right> will equip the weapon
in the left or right hand.
equipspell <SpellID> Forces the target to equip <SpellID>, <left/right> will equip the spell
<left/right> in the left or right hand. spells cannot be acquired
by addspell command such as Vampiric Drain can be acquired
temporarily in this way. as for player variant: type "player.Equipspell
<SpellID> <left/right>"
forceav <AV> <#> Forces <AV> to <#>
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
getav <AV> Returns the current value of the specified actor value.
getavinfo <AV> Returns info about the specified actor value.
getlevel Returns the level of the target.
getlocationcleared Returns the clear code off the specified location. Requires the
<ID> numerical location ID.
getpos <axis> Returns the position value of given axis (x,y,z) of the target
getrelationshiprank Returns the numerical rank of the friendliness between two
<ID> characters (-4-4).
hasperk <ID> Returns whether or not the target has the specified perk.
kill Instantly kills target. (Does not kill characters/creatures marked
"essential," only causes them to fall to the ground for a few minutes.)
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100, any
larger and the lock cannot be picked)
MarkForDelete Permanently deletes the selected item either instantaneously or upon
reload. This command is cleaner than disable, as it removes the item
completely instead of hiding it from view.
modav <AV> <+/-#> Changes <AV> by <+/-#>
moveto player Teleports the targeted NPC to the Dragonborn. (Works similar
to player.placeatme <BaseID> <#> but does not create a new
reference of the base object.)
openactorcontainer <#> = 1,2, 3, or 4. Depending on the actors faction ranking to the
<#> Dragonborn will depend on what is seen in their inventory. Use the
correct ranking for their current status.) This allows one to add or
retrieve items from that actor. Some actors will not equip armor or
weapons stored on them.
playidle <ID> Makes the target do the specified action, such as a specific attack
animation.
pushactoraway <ID> Attract or repel the target in relation to the Dragonborn by the
<distance> specified amount.
recycleactor Cycle between different actors within the same actor ID randomly.
removeallitems Removes all items in the targets inventory. Use the <player> variable
to transfer all items to own inventory.
resetai Resets the AI of the target (see also: tai).
resetinventory Restores the target's inventory to its original state.
RestoreActorValue Reverses the effect(s) of DamageActorValue.
<attribute> <amount>
resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with all
current items intact. Leave off <#> to have the corpse removed & a
new copy spawned.
setactoralpha <#> Changes the transparency of the target. Ranges from 0-100, with 0
being completely invisible and 100 being completely visible.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the target (the change
happens when the targeted object is picked up).
setav <AV> <#> Like forceav, but some values do not stay set through saves.
setessential <BaseID> Make NPC mortal (0) / immortal(1).
<#>
setfavorstate <#> 0 = inactive, 1 = active. Makes any targeted NPC obey player
commands by moving the cursor over an interactable object or NPC
while activated. In example, typing setfavorstate 1 while having a
Guard selected in the command console and clicking on a dropped
item, makes that Guard pick-up and automatically equip that item.
After issueing a command, typing setfavorstate 0 while a command
has not yet been issued or pressed the TAB button will cancel and
deactivate the command.
setgs <attribute> Set Game Setting.
<amount>
setlevel Sets the level of an NPC compared to the Dragonborn. SetLevel
<1>,<2>,<3>,<4> 1000,0,1,81 will make target level with the Dragonborn from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to the
Dragonborn, based on % of their level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above
or below the level
in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
setlocationcleared Sets a location as cleared (1) or uncleared (0). The numerical location
<ID> <#> ID must be used.
setnpcweight <#> Sets the weight of the target or the Dragonborn. Ranges from 0-100,
with 0 being the lightest and 100 being the heaviest.
setownership Allows one to make items owned by different people. They will
<BaseID> not become the Dragonborn's unless an ID is not entered. When
used on chests, applies to everything inside.
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
setrelationshiprank Used to set an NPCs disposition towards the Dragonborn. <#> = 1-
<RefID> <#> 4 Note: If this does not help when attempting to add Follower
dialogue, use setrelationshiprank <RefID>
<#> then player.setrelationshiprank <RefID> <#>.
setscale <#> Sets the scale of an object. "1" is default. If no object is selected,
applies to PC. NOTE: When used on an actor, it increases or
decreases speed and damage. Also note that the lowest possible value
to change the scale, is 0.1, and the highest possible value to change
the scale, is 10.00, exactly on the dot.
setunconscious <#> Sets the target as unconscious. Range of 0-1, with 0 being conscious
and 1 being unconscious.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not
the head.
shp <#> Set HDR Parameter. Nine separate numbers should be entered to
change various luminosity settings.
sifh <#> Set Ignore Friendly Hit. Range of 0-1, with 0 causing the target not to
ignore friendly hits and 1 causing the target to ignore them.
str <#> Set Target Refraction. Range of 0-1, with0.000001 being completely
invisible and 1.000000 being completely visible, and 0 reverting the
target to its default state.
unequipitem <ItemID> Forces the target to unequip <ItemID>, similiar to the Equipitem
<#><left/right> command except it unequips items if it is in one's inventory. Adding a
'1' after the ID will make certain items unable to be removed, while '0'
keeps them removable as normal. <left/right> will unequip the
weapon in the left or right hand.
unlock Unlock the desired chest or door. Note: This may not work in some
cases.
Most "Target commands" can be used on the Dragonborn by self-targeting or
prefixing with Player. in the console window. Some commands, such
as Kill and Disable will crash the game when self-targeted, while others may
produce unexpected results.

Quest commands
Command Effect
caqs Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
completequest <QuestID> Complete a quest. May cause buggy
behavior, SetStageis generally cleaner.
getstage <QuestID> Used to get the current quest stage for quest
(use ShowQuestTargets for IDs).
movetoqt <QuestID> Move to quest target.
resetquest <QuestID> Completely resets the given quest.
saq Starts every quest. (May cause crash)
SetObjectiveCompleted <QuestID> Used to set the quest stage as being completed or
uncompleted.
<stage> <1 to set, 0 to unset>
setstage <quest id> <stage value> Used to set the quest stage (Useful for bugged
quests).
showquesttargets Shows all current quest IDs.
player.sqs <quest id> Used to display all the stages of a quest

Player commands
Command Effect
player.additem <ItemID> Add an item to the inventory.
<#> For example, to add 100 gold to the inventory, use player.additem f
100
player.addperk <PerkID> Adds the perk.
Addshout <ShoutID> Add shout to one's skill list. Shouts are also part of spells, so in
order for this command to work the spells will need to already be
unlocked. List of Shout Codes.
NOTE: Shouts can be unlocked using: player.unlockword
<shoutID>
player.addspell Adds a spell, disease, or power. This can also be used for acquiring
<variable> an unused spell. ex: Conjure Dragon Priest, does not work for
vampiric spells.
player.advlevel Force a Level Up (Does not add ability to pick a new perk).
AdvSkill <AV> <#> Gives one the desired amount of skill usage points. NOTE: Very
inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives
about as much Speech experience as "AdvSkill enchanting 1" gives
Enchanting experience. See skills for test results.
animcam Allows for the camera to view the Dragonborn from any direction
without changing which way they are facing.
player.drop <ItemID> This will drop the item.
<#>
enableplayercontrols This command is used to enable controls during cinematics when
they are disabled. Occasionally the game will glitch, instead of
reloading put in this command and carry on.
player.forceav <AV> <#> Should be avoided for use, as it overrides game's automatic
calculations such as item bonuses, spell bonuses, etc.
player.forceav Sets the number of Dragon Souls the Dragonborn has. Replace #
dragonsouls # with the desired number.
fov <#> Adjust field of view. The default is 75, and the maximum value
appears to be 160. Higher numbers allow a wider field of vision,
but it can be distorted. Lower numbers show a "zoomed" view. 60-
90 is a useful range.
IncPCS <AVskill> Increase the Dragonborn's skill points by one point. For example,
the command IncPCS marksman will raise the Archery skill by 1.
player.modav <AV> <+/- Modifies the Actor Value by <#>.
#>
player.paycrimegold <X> On occasion, this may not pay off the entire bounty
<Y> <FactionID> X = 1 Remove stolen items. 0 Do not remove stolen items.
Y = 1 Go to jail. 0 Do not go to jail.
player.placeatme Places an item or actor next to the Dragonborn.
<Item/NPCID> <#>
playerEnchantObject Adds object to inventory with any two magic effects (not limited to
<ItemID> <mgef> <mgef> enchants). Codes
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this
command will unlock every spell, even those used to test Skyrim.
However, this may cause bugs.
player.removeitem Remove an item from the inventory.
<ItemID> <#>
player.removeperk Removes a perk.; does not return the point used to gain the perk.
<PerkID>
player.removespell Removes a spell, disease, or power.
<variable>
player.resethealth Refills the Dragonborn's health instantly.
s1st While in third person, the Dragonborn's armswhich would
normally only appear in first personappear behind them,
allowing for the Dragonborn to experience first person and third
person simultaneously.
player.setav <AV> <#> Sets the Actor Value to <#>.
player.setcrimegold <#> Adds <#> to one's current bounty with <FactionID>
<FactionID>
player.setlevel <#> Sets current level to <#>.
SetPlayerRace <Raceid> Doing this will allow the Dragonborn's race to be changed without
using showracemenu. Note: May bug after certain transformations
(ex: Werewolf), and revert to original race, or the race that was
selected using showracemenu.
Player.SetRace A variant of SetPlayerRace <Raceid>, it is possible to become non-
<RaceID> human race using this variant i.e. Player.SetRace DragonRace will
transform the Dragonborn into a Dragon and capable of
using Thu'um under Dragon voice clip, this variant can also be
used on NPCs.
player.setscale # Sets height for character. Tsun, for example, ranks 1.23 on the
height scale.
showracemenu Bring up character customization menu. Magicka, Stamina, and
Health will be spread evenly on using this depending on one's
character's level. It will remove any custom point
distributions. Note: Using TGM command before entering the
menu will retain the original levels. Will only modify one's
attributes/skills/points/etc. if the race or sex is changed or a
preset is selected form the list. Modifying cosmetic details such a
skin color/warpaint/hair/face shape/etc. will leave one's points.
player.showinventory Lists all items in the Dragonborn's inventory and their codes. PgUp
and PgDwn to scroll through.
spf <name> Save Player Face. This saves the the Dragonborn's current facial
settings (from character creation) in the game files.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1.
Setting it to 2, for example, would double the speed, and to 0.5
would half the speed.
player.teachword Teaches a word of power, words can be found with the "help
<WOOP> <word> 4" command and are recognizable by the WOOP tag.
See Dragon Shouts.
player.unlockword Unlocks a word of power. List of Shout Codes.
<shoutID>
Most "Player commands" can be used on any NPC by left clicking them while in
the console window, and typing the code without the Player. prefix.

The addperk command does not seem to work on NPCs, as they seem to rely
upon the perks assigned to them.

Other
Command Effect
Addfac <FactionID> Adds the selected NPC to a faction. May cause undesired and buggy
<#> AI behavior, 1-4 affects faction rank
AddToFaction Alternate version of AddFac, adds the selected NPC to a faction. May
<FactionID> <#> cause undesired and buggy AI behavior, 1-4 affects faction rank
bat <name of text file> Executes a .bat file. For more info read this.
csb Clear Screen Blood. Removes any blood effects from the screen.
fw Force Weather. Will automatically change the current weather to the
one specified. (May also vanish as with the sw command).
GetGlobalValue Returns information about the given value in the game's settings.
<Value>
GetInCellParam Returns whether or not the specified object is in the specified cell.
<LocationID> Ranges from 0.00-1.00, with 0.00 being not present and 1.00 being
<FormID> present.
GetPCMiscStat Returns the specified miscellaneous stat of the Dragonborn.
<MiscStat>
help <"Object name"> Show all console commands with descriptions. Add descriptors to
<#> search for IDs. ex: help "elven armor" 0 will show ids of all items
that include "elven armor" in the name. Quotation mark is a must
for items with more than one word ex: "elven armor", <#> sets the
limits for the search function, 0 = no limits; 4 = Exact.
killall Kills all non-essential NPCs in the vicinity. Has the same result
as killallactors.
load <save name> Loads the specified save. Requires quotation marks around the
name if includes spaces.
ModPCMiscStat Modifies the specified miscellaneous stat of the player.
<MiscStat> <#>
pcb Purge Cell Buffer. Purges interior cells the Dragonborn has recently
exited, potentially allowing for a higher framerate at the cost of
longer loading screens.
PlayerCreatePotion Allows for potions to be created through the console. <ID> refers to
<ID> <ID> <ID> the potion effect rather than the ingredient's ID. The second and
third <ID> codes are optional.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used,
good for targeting NPCs that cannot be reached/seleceted on screen
or fixing quest glitches about NPCs not appearing.
qqq Quits the game without going through the menus. (May cause
crash.)
refini Refreshes .ini settings (does not reset them).
RemoveFac Removes the selected NPC from a faction. Usually used for
<FactionID> unaligning hostile NPC from hostile factions. This may cause
undesired and buggy AI behavior.
resetinterior Resets the given cell, reverting it to its original settings.
<LocationID>
save <save name> Saves the game over an existing save with the specified name.
Requires quotation marks around the name if includes spaces.
saveini Saves all current game settings to the game's .ini files.
set playeranimalcount 0 Clears non-humanoid followers and allows one to recruit again.
to <#>
set playerfollowercount 0 Clears followers and allows one to recruit again.
to <#>
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is realtime)
set <variable> to <#> Sets the specified variable.
sgtm <#> Set Gametime Multiplier. This changes the game speed (e.g.
movement, dialogue, etc.), with a higher number leading to a faster
speed and a lower number leading to a lower speed.
showglobalvars Shows all game variables.
showmessage <ID> Shows a message in the center of the screen with the given ID.
sqo Show Quest Objectives. Gives a list of all objectives for ongoing
quests.
sqt Show Quest Targets. Gives a list of all targets for ongoing quests.
stp <#> <#> <#> <#> Set Tint Parameters. Ranges from 0-1, with stp 0 0 0 0 creating the
most vibrant display and stp 1 1 1 1 creating the most black and
white display.
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It may
vanish quickly depending on the area the Dragonborn is in, due to
the area's climate being forced.
Movement
Command Effect
coc <CellID> Center On Cell. Teleports the Dragonborn to the center of the cell. A list
of coc codes is here.
cow Tamriel Center on World. Teleports the Dragonborn to the given coordinates.
<Coordinates>
player.moveto Move to an NPC. Note that if the NPC is dead, the Dragonborn will be
<NPCrefID> moved to the Dead Body Cleanup Cell where the NPC can be resurrected
using the console command, but will need to use the coc command to
return.
Console Commands (Shouts)
You can add shouts to your character using the Console
command addshout or player.teachword. After learning a word you will need to unlock
it in your skills menu using a dragon soul. Alternatively, you can use
the player.unlockword command. This command is normally used in the case of a
malfunctioning word wall, or if using setstage does not advance the appropriate quest
to the requirement of learning the shout.

If you need Dragon Souls you can set the amount you have with the
command player.forceav dragonsouls # with # being the amount you'll have afterwards
or you could put the command player.modav dragonsouls # with # being the number
of dragon souls, it doesn't matter which one you use though they do the same thing.

Skyrim shout codes


Command Word Shout
player.teachword 13E22 FUS = Force Unrelenting Force
player.teachword 13E23 RO = Balance Unrelenting Force
player.teachword 13E24 DAH (D4) = Push Unrelenting Force
player.teachword 60294 LAAS = Life Aura Whisper
player.teachword 60295 YAH = Seek Aura Whisper
player.teachword 60296 NIR = Hunt Aura Whisper
player.teachword 602A3 IIZ (3Z) = Ice Ice Form
player.teachword 602A4 SLEN = Flesh Ice Form
player.teachword 602A5 NUS = Statue Ice Form
player.teachword 6029A STRUN = Storm Storm Call
player.teachword 6029B BAH (B4) = Wrath Storm Call
player.teachword 6029C QO = Lightning Storm Call
player.teachword 20E17 YOL = Fire Fire Breath
player.teachword 20E18 TOOR (T8R) = Inferno Fire Breath
player.teachword 20E19 KREIN (SHUL) = Sun Fire Breath
player.teachword 48ACA TIID = Time Slow Time
player.teachword 48ACB KLO = Sand Slow Time
player.teachword 48ACC UL = Eternity Slow Time
player.teachword 2F7BB WULD = Whirlwind Whirlwind Sprint
player.teachword 2F7BC NAH = Fury Whirlwind Sprint
player.teachword 2F7BD KEST = Tempest Whirlwind Sprint
player.teachword 60291 RAAN = Animal Animal Allegiance
player.teachword 60292 MIR = Allegiance Animal Allegiance
player.teachword 60293 TAH = Pack Animal Allegiance
player.teachword 3291D SU = Air Elemental Fury
player.teachword 3291E GRAH = Battle Elemental Fury
player.teachword 3291F DUN = Fury Elemental Fury
player.teachword 32917 FEIM = Fade Become Ethereal
player.teachword 32918 ZI = Spirit Become Ethereal
player.teachword 32919 GRON = Bind Become Ethereal
player.teachword 5D16C FO = Frost Frost Breath
player.teachword 5D16D KRAH = Cold Frost Breath
player.teachword 5D16E DIIN = Freeze Frost Breath
player.teachword 602A0 ZUL = Voice Throw Voice
player.teachword 602A1 MEY = Fool Throw Voice
player.teachword 602A2 GUT = Far Throw Voice
player.teachword 5FB95 ZUN = Weapon Disarm
player.teachword 5FB96 HAAL = Hand Disarm
player.teachword 5FB97 VIIK = Defeat Disarm
player.teachword 3CD31 LOK = Sky Clear Skies
player.teachword 3CD32 VAH = Spring Clear Skies
player.teachword 3CD33 KOOR = Summer Clear Skies
player.teachword 51960 HUN = Hero Call of Valor
player.teachword 51961 KAAR = Champion Call of Valor
player.teachword 51962 ZOOL = Legend Call of Valor
player.teachword 44251 JOOR = Mortal Dragonrend
player.teachword 44252 ZAH = Finite Dragonrend
player.teachword 44253 FRUL = Temporary Dragonrend
player.teachword 60297 KRII = Kill Marked for Death
player.teachword 60298 LUN = Leech Marked for Death
player.teachword 60299 AUS = Suffer Marked for Death
player.teachword 46B89 OD = Snow Call Dragon
player.teachword 46B8A AH = Hunter Call Dragon
player.teachword 46B8B VIING = Wing Call Dragon
player.teachword 6029D KAAN = Kyne Kyne's Peace
player.teachword 6029E DREM = Peace Kyne's Peace
player.teachword 6029F OV = Trust Kyne's Peace
player.teachword 3291A FAAS = Fear Dismay
player.teachword 3291B RU = Run Dismay
player.teachword 3291C MAAR = Terror Dismay

Dawnguard shout codes

Command Word Shout


player.teachword XX007CB7 Rii = Essence Soul Tear
player.teachword XX007CB8 Vaaz = Tear Soul Tear
player.teachword XX007CB9 Zol = Zombie Soul Tear
player.teachword XX0030D4 Dur (D6) = Curse Summon Durnehviir
player.teachword XX0030D6 Neh = Never Summon Durnehviir
player.teachword XX0030D7 Viir (V3r) = Dying Summon Durnehviir
player.teachword XX008A65 Gaan (G1n) = Stamina Drain Vitality
player.teachword XX008A64 Lah (L4) = Magicka Drain Vitality
player.teachword XX008A63 Haas (H1s) = Health Drain Vitality
player.teachword XX01A162 Diil (D3l) = Undead Soul Cairn Summon
player.teachword XX01A163 Qoth = Tomb Soul Cairn Summon
player.teachword XX01A164 Zaam (Z1m) = Slave Soul Cairn Summon
For the above shouts XX represents the Load Order of your Dawnguard DLC. For
instance, if Skyrim.esm is 00, Update.esm is 01, and your Dawnguard.esm was loaded
next then it would be 02. So you would replace XX with 02.

Dragonborn shout codes


Command Word Shout
player.teachword XX0200E4 Mid = Loyal Battle Fury
player.teachword XX0200E5 Vur (V6) = Valor Battle Fury
player.teachword XX0200E6 Shaan (Sh1n) = Inspire Battle Fury
player.teachword XX0179D9 Gol = Earth Bend Will
player.teachword XX0179DA Ha (H4) = Mind Bend Will
player.teachword XX0179DB Dov = Dragon Bend Will
player.teachword XX0200C2 Ven = Wind Cyclone
player.teachword XX0200C3 Gar (G1r) = Unleash Cyclone
player.teachword XX0200C4 Nos = Strike Cyclone
player.teachword XX01DF93 Mul = Strength Dragon Aspect
player.teachword XX01DF94 Qah (Q4) = Armor Dragon Aspect
player.teachword XX01DF95 Diiv (D3v) = Wyrm Dragon Aspect
For the above shouts XX represents the Load Order of your Dragonborn DLC. So you may for instance
replace XX with 04 if you have Dawnguard, Hearthfire, and Dragonborn DLC's with Dragonborn loading
last. If you have a mod manager it will likely list the load order for you.

Summon Spectral Clone


Command Word Shout
player.teachword 2F2CC Fiik - Mirror Summon Spectral Clone
player.teachword 2F2CD Lo - Deceive Summon Spectral Clone
player.teachword 2F2CE Sah - Phantom Summon Spectral Clone
The Dragonborn can use this shout and even has his own voice file.

Note: This Shout is not very useful. Take care not to harm the Spectral Clone in view of
any guards or citizens, as this will cause a bounty to be imposed as if you had assaulted a normal NPC.

Console Commands (Spells)

Enter player.addspell <ID>

Replace <ID> with one of the numerical values listed below. For information on IDs
that been with XX, see XX.The majority of these spells can be purchased or earned at
the College of Winterhold and some of them can be purchased from any Court Wizard.

Alteration
Name ID Location
Candlelight 00043324 Fort Snowhawk [Or purchased from Court Mage]
Oakflesh 0005AD5C Shroud Hearth Barrow [Or purchase from Court
Mage]
Magelight 00043323 Purchase from any Court Wizard
Stoneflesh 0005AD5 Purchase from any Court Wizard
D
Ash Shell XX017731 "From the Ashes" [Dragonborn DLC]
Detect Life 000211EE "Infiltration"
Ironflesh 00051B16 Tolfdir / Wylandriah
Telekinesis 0001A4CC Redwater Den / Benkongerike Great Hall
[Dragonborn DLC]
Transmute 00109111 Ansilvund Burial Chambers / Halted Stream Camp
Waterbreathing 0005D175 Tolfdir / Wylandriah
Ash Rune XX0177AF "From the Ashes" [Dragonborn DLC]
Detect Dead 000211EF Inner Sanctum [Dawnguard DLC] / The Sallow
Regent [Dragonborn DLC]
Ebonyflesh 0005AD5E Tolfdir
Paralyze 0005AD5F Tolfdir
Dragonhide 000CDB7 "Alteration Ritual Spell"
0
Mass Paralysis 000B62E6 "Alteration Ritual Spell"
Equilibrium 000DA746 Labyrinthian Chasm

Conjuration
Name ID Location
Bound Dagger XX01CE06 "From the Ashes" [Dragonborn DLC]
Bound Sword 000211EB Purchase from any Court Wizard
Conjure Familiar 000640B6 Bretons start with this spell
Raise Zombie 0007E8E1 Fellowglow Keep Dungeons / Fort
Snowhawk / Halldir's Cairn
Bound Battleaxe 000211EC Purchase from any Court Wizard
Conjure Boneman XX0045BA Soul Cairn [Dawnguard DLC]
Conjure Flame 000204C3 Korvanjund Crypt
Atronach
Flaming Familiar 0009CE26 "A Scroll For Anska"
Reanimate Corpse 00065BD7 "Coming of Age"
Soul Trap 0004DBA4 Purchase from any Court Wizard
Summon Arvak XX00C600 "Arvak the Spectral Steed" [Dawnguard DLC]
Banish Daedra 0006D22C Broken Oar Grotto
Bound Bow 000211ED Fort Amol Prison
Conjure Ash Spawn XX01CDF6 "Telvanni Research" [Dragonborn DLC]
Conjure Frost 000204C4 Calcelmo / Falion / Phinis Gestor
Atronach
Conjure Mistman XX0045B8 Soul Cairn [Dawnguard DLC]
Conjure Seeker XX033C66 Apocrypha [Dragonborn DLC]
Revenant 00096D94 Calcelmo / Falion / Phinis Gestor
Conjure Ash Guardian XX017782 "From the Ashes" [Dragonborn DLC]
Command Daedra 0006F953 Phinis Gestor
Conjure Dragon 0010FC16 Konahrik [Or Console Command]
Priest
Conjure Dremora 0010DDE Phinis Gestor
Lord C
Conjure Storm 000204C5 Phinis Gestor
Atronach
Conjure Wrathman XX0045B3 Soul Cairn [Dawnguard DLC]
Dread Zombie 00096D95 Phinis Gestor
Expel Daedra 0006F952 Phinis Gestor
Flame Thrall 0007E5D5 "Conjuration Ritual Spell"
Dead Thrall 0007E8DF "Conjuration Ritual Spell"
Frost Thrall 0007E5D6 "Conjuration Ritual Spell"
Storm Thrall 0007E5D7 "Conjuration Ritual Spell"
Spectral Arrow 000AB23D [Console Command]
Summon Arniel's 0006A153 "Arniel's Endeavor"
Shade
Summon Unbound 00099F39 "Conjuration Ritual Spell"
Dremora

Destruction
Name ID Location
Flames 00012FCD All players starts with this spell
Frostbite 0002B96B Labyrinthian Thoroughfare / Mzulft Aedrome /
Serpent's Bluff Ruins
Spark 0002DD2A Dunmer start with this spell / Fellglow Keep /
Helgen Keep
Fire Rune 0005DB90 Purchase from any Court Wizard
Fire Bolt 00012FD0 Purchase from any Court Wizard
Freeze XX02732D Only available while Ahzidal's Ring of
Ancana is equipped [Dragonborn DLC]
Frost Rune 0006796F Purchase from any Court Wizard
Ice Spike 0002B96C Raven Rock Mine [Dragonborn DLC]
Ignite XX02732B Only available while Ahzidal's Ring of
Ancana is equipped [Dragonborn DLC]
Lightning Bolt 0002DD29 Purchase from any Court Wizard
Lightning Rune 00067970 Purchase from any Court Wizard
Chain 00045F9D Purchase from any Court Wizard
Lightning
Fireball 0001C789 Purchase from any Court Wizard
Flame Cloak 0003AE9F On the shoreline, east of Dawnstar, next to
Yisra's corpse
Frost Cloak 0003AEA2 Purchase from any Court Wizard
Ice Storm 00045F9C Purchase from any Court Wizard
Lightning Cloak 0003AEA3 Purchase from any Court Wizard
Whirlwind XX01772D "Wind and Sand" [Dragonborn DLC]
Cloak
Icy Spear 0010F7EC Enthir / Faralda / Talvas Fathryon
Incinerate 0010F7ED Enthir / Faralda / Talvas Fathryon
Thunderbolt 0010F7EE Enthir / Faralda / Talvas Fathryon
Wall of Flames 00035D7F Enthir / Faralda / Talvas Fathryon
Wall of Frost 00035D80 Enthir / Faralda / Talvas Fathryon
Wall of Storms 00035D81 Enthir / Faralda / Talvas Fathryon
Blizzard 0007E8E4 "Destruction Ritual Spell"
Fire Storm 0007A82B "Destruction Ritual Spell"
Lightning 0007E8E5 "Destruction Ritual Spell"
Storm
Arniel's 0006A104 "Arniel's Endeavor"
Convection
Vampiric Drain Level 1 Become a Vampire
- 0008D5BF
Level 2
- 0008D5C0
Level 3
- 0008D5C1
Level 4
- 0008D5C2
Illusion
Name ID Location
Clairvoyance 00021143 Embershard Mine
Courage 0004DEE8 Treva's Watch
Fury 0004DEEB Altmer start with this spell
Calm 0004DEE9 Purchase from any Court Wizard
Fear 0004DEEA Purchase from any Court Wizard
Muffle 0008F3EB Purchase from any Court Wizard
Frenzy 0004DEEE Drevis Neloren / Sybille Stentor
Frenzy Rune XX0177B7 "From the Ashes" [Dragonborn DLC]
Rally 0004DEEC Drevis Neloren / Sybille Stentor
Invisibility 00027EB6 Drevis Neloren
Pacify 0004DEED Drevis Neloren
Rout 0004DEEF Drevis Neloren
Call to Arms 0007E8DD "Illusion Ritual Spell"
Harmony 0007E8DB "Illusion Ritual Spell"
Hysteria 0007E8DE "Illusion Ritual Spell"
Mayhem 0007E8DA "Illusion Ritual Spell"
Vision of the Tenth Eye 000B323E "Illusion Ritual Spell"

Restoration
Name ID Location
Healing 00012FCC All players start with this spell
Lesser Ward 00013018 Alftand Ruined Tower / "First Lessons"
Fast Healing 0002F3B8 Purchase from any Court Wizard
Healing Hands 0004D3F2 Purchase from any Court Wizard
Necromantic Healing XX00E8D2 Ronthil / Dimhollow Crypt [Dawnguard DLC]
Steadfast Ward 000211F1 Labyrinthian
Sun Fire XX003F52 Sorine Jurard [Dawnguard DLC]
Turn Lesser Undead 0004B146 Purchase from any Court Wizard
Close Wounds 000B62EF Colette Marence
Greater Ward 000211F0 Colette Marence
Heal Other 00012FD2 Colette Marence / Shalidor's Maze
Heal Undead XX00E8D4 Ronthil [Dawnguard DLC]
Poison Rune XX01D74B "From the Ashes" [Dragonborn DLC]
Repel Lesser Undead 0004D3F8 Colette Marence
Stendarr's Aura XX0038B5 Florentius Baenius [Dawnguard DLC]
Turn Undead 0005DD5D Colette Marence
Vampire's Bane XX0038B6 Florentius Baenius [Dawnguard DLC]
Circle of Protection 0005312D Colette Marence
Grand Healing 000B62EE Colette Marence
Repel Undead 0005DD60 Colette Marence
Turn Greater Undead 0005DD5E Colette Marence
Bane of the Undead 0008C1AB "Restoration Ritual Spell"
Guardian Circle 000E0CCF "Restoration Ritual Spell"

Magical effects
These are effects obtained through various quests and in-game actions

Name ID
The Gift of Charity 000EEF58
Ancient Knowledge 00010EB60
Prowler's Profit 000F20BE
Magical Effects

Console Commands (PERKS)

Player.RemovePerk (PerkID)
In order to remove a perk, you need this command. Typing player.removeperk
000153D0 would remove Illusion Dual Casting. Now the perk is gone, but your
perk point is not recovered. In order to do so...

Player.Addperk (PerkID)
If you've removed a perk, you have to manually place it elsewhere. There is no
cheat to add a single perk point in Skyrim. Instead, use the list below or the
help command to find the PerkID and use the player.addperk cheat with the
number. Just be honest and only add the number you've removed. That is,
unless you want an overpowered game. You should know if you're cheating
hardcore that you need the prerequisites for a perk, so you might as well cheat
and add them too...

Mage Perks

Alteration

f2ca6 - Novice Alteration


153cd - Alteration Dual Casting
c44b7 - Apprentice Alteration
53128 - Magic Resistance 1/3
53129 - Magic Resistance 2/3
5312a - Magic Resistance 3/3
c44b8 - Adept Alteration
c44b9 - Expert Alteration
581f7 - Atronach
c44ba - Master Alteration
581fc - Stability
d7999 - Mage Armor 1/3
d799a - Mage Armor 2/3
d799b - Mage Armor 3/3

Conjuration

f2ca7 - Novice Conjuration


c44bb - Apprentice Conjuration
c44bc - Adept Conjuration
c44bd - Expert Conjuration
c44be - Master Conjuration
153ce - Conjuration Dual Casting
640b3 - Mystic Binding
d799e - Soul Stealer
d799c - Oblivion Binding
581dd - Necromancy
581de - Dark Souls
105f30 - Summoner 1/2
105f31 - Summoner 2/2
cb419 - Atromancy
cb41a - Elemental Potency
d5f1c - Twin Souls

Destruction

f2ca8 - Novice Destruction


c44bf - Apprentice Destruction
c44c0 - Adept Destruction
c44c1 - Expert Destruction
c44c2 - Master Destruction
105f32 - Rune Master
581e7 - Augmented Flames 1/2
10fcf8 - Augmented Flames 2/2
f392e - Intense Flames
581ea - Augmented Frost 1/2
10fcf9 - Augmented Frost 2/2
f3933 - Deep Freeze
58200 - Augmented Shock 1/2
10fcfa - Augmented Shock 2/2
f3f0e - Disnintegrate
153cf - Destruction Dual Casting
153d2 - Impact

Enchanting

bee97 - Enchanter 1/5


c367c - Enchanter 2/5
c367d - Enchanter 3/5
c367e - Enchanter 4/5
c367f - Enchanter 5/5
58f80 - Fire Enchanter
58f81 - Frost Enchanter
58f82 - Storm Enchanter
58f7e - Insightful Enchanter
58f7d - Corpus Enchanter
58f7f - Extra Effect
58f7c - Soul Squeezer
108a44 - Soul Siphon
Illusion

f2ca9 - Novice Illusion


581e1 - Animage
581e2 - Kindred Mage
581fd - Quiet Casting
c44c3 - Apprentice Illusion
c44c4 - Adept Illusion
c44c5 - Expert Illusion
c44c6 - Master Illusion
59b77 - Hypnotic Gaze
59b78 - Aspect of Terror
c44b5 - Rage
59b76 - Master of the Mind
153d0 - Illusion Dual Casting

Restoration

f2caa - Novice Restoration


c44c7 - Apprentice Restoration
c44c8 - Adept Restoration
c44c9 - Expert Restoration
c44ca - Master Restoration
581f4 - Recovery 1/2
581f5 - Recovery 2/2
a3f64 - Avoid Death
581f8 - Regeneration
581e4 - Necromage
581f9 - Respite
153d1 - Restoration Dual Casting
68bcc - Ward Absorb

Stealth Perks

Alchemy

be127 - Alchemist 1/5


c07ca - Alchemist 2/5
c07cb - Alchemist 3/5
c07cc - Alchemist 4/5
c07cd - Alchemist 5/5
58215 - Physician
58216 - Benefactor
58218 - Experimenter 1/3
105f2a - Experimenter 2/3
105f2b - Experimenter 3/3
58217 - Poisoner
105f2f - Concentrated Poison
105f2e - Green Thumb
105f2c - Snakeblood
5821d - Purity

Light Armor

be123 - Agile Defender 1/5


79376 - Agile Defender 2/5
79389 - Agile Defender 3/5
79391 - Agile Defender 4/5
79392 - Agile Defender 5/5
51b1b - Custom Fit
51b17 - Matching Set
51b1c - Unhindered
105f22 - Wind Walker
107831 - Deft Movement

Lockpicking

f392a - Novice Locks


be125 - Apprentice Locks
106259 - Quick Hands
107830 - Wax Key
c3680 - Adept Locks
c3681 - Expert Locks
5820a - Golden Touch
105f26 - Treasure Hunter
58208 - Locksmith
58209 - Unbreakable
c3682 - Master Locks
Pickpocket

be124 - Light Fingers 1/5


18e6a - Light Fingers 2/5
18e6b - Light Fingers 3/5
18e6c - Light Fingers 4/5
18e6d - Light Fingers 5/5
58202 - Night Thief
58204 - Cutpurse
d79a0 - Keymaster
58201 - Misdirection
58205 - Perfect Touch
96590 - Extra Pockets
105f28 - Poisoned

Sneak

be126 - Stealth 1/5


c07c6 - Stealth 2/5
c07c7 - Stealth 3/5
c07c8 - Stealth 4/5
c07c9 - Stealth 5/5
58210 - Backstab
1036f0 - Deadly Aim
58211 - Assassin's Blade
58213 - Muffled Movement
5820c - Light Foot
105f23 - Silent Roll
105f24 - Silence
58214 - Shadow Warrior

Speech

be128 - Haggling 1/5


c07ce - Haggling 2/5
c07cf - Haggling 3/5
c07d0 - Haggling 4/5
c07d1 - Haggling 5/5
58f75 - Allure
58f7a - Merchant
58f7b - Investor
58f79 - Fence
1090a5 - Master Trader
58f72 - Bribery
1090a2 - Persuasion
105f29 - Intimidation

Warrior Perks

Archery

babed - Overdraw 1/5


7934a - Overdraw 2/5
7934b - Overdraw 3/5
7934d - Overdraw 4/5
79354 - Overdraw 5/5
105f1c - Critical Shot 1/3
105f1e - Critical Shot 2/3
105f1f - Critical Shot 3/3
51b12 - Hunter's Discipline
58f63 - Ranger
58f61 - Eagle Eye
58f62 - Power Shot
105f19 - Quick Shot
103ada - Steady Hand 1/2
103adb - Steady Hand 2/2
58f64 - Bullseye

Block

bccae - Shield Wall 1/5


79355 - Shield Wall 2/5
79356 - Shield Wall 3/5
79357 - Shield Wall 4/5
79358 - Shield Wall 5/5
58f68 - Deflect Arrows
58f69 - Elemental Protection
106253 - Block Runner
58f67 - Power Bash
5f594 - Deadly Bash
58f66 - Disarming Bash
58f6a - Shield Charge
d8c33 - Quick Reflexes

Heavy Armor

bcd2a - Juggernaut 1/5


7935e - Juggernaut 2/5
79361 - Juggernaut 3/5
79362 - Juggernaut 4/5
79374 - Juggernaut 5/5
58f6e - Fists of Steel
bcd2b - Cushioned
58f6d - Conditioning
58f6f - Well Fitted
58f6c - Tower of Strength
107832 - Matching Set
105f33 - Reflect Blows

One Handed

babe4 - Armsman 1/5


79343 - Armsman 2/5
79342 - Armsman 3/5
79344 - Armsman 4/5
79345 - Armsman 5/5
5f56f - Bladesman 1/3
c1e90 - Bladesman 2/3
c1e91 - Bladesman 3/3
5f592 - Bone Breaker 1/3
c1e92 - Bone Breaker 2/3
c1e93 - Bone Breaker 3/3
106256 - Dual Flurry 1/2
106257 - Dual Flurry 2/2
106258 - Dual Savagery
52d50 - Fighting Stance
cb406 - Critical Charge
3af81 - Savage Strike
3afa6 - Paralyzing Strike
3fffa - Hack and Slash 1/3
c3678 - Hack and Slash 2/3
c3679 - Hack and Slash 3/3

Smithing

cb40d - Steel Smithing


5218e - Arcane Blacksmithing
cb40e - Dwarven Smithing
cb410 - Orcish Smithing
cb412 - Ebony Smithing
cb413 - Daedric Smithing
cb40f - Elven Smithing
cb414 - Advanced Armors
cb411 - Glass Smithing
52190 - Dragon Armor

Two Handed

babe8 - Barbarian 1/5


79346 - Barbarian 2/5
79347 - Barbarian 3/5
79348 - Barbarian 4/5
79349 - Barbarian 5/5
52d51 - Champion's Stance
52d52 - Devastating Blow
cb407 - Great Critical Charge
3af9e - Sweep
3afa7 - Warmaster
3af83 - Deep Wounds 1/3
c1e94 - Deep Wounds 2/3
c1e95 - Deep Wounds 3/3
c5c05 - Limbsplitter 1/3
c5c06 - Limbsplitter 2/3
c5c07 - Limbsplitter 3/3
3af84 - Skullcrusher 1/3
c1e96 - Skullcrusher 2/3
c1e97 - Skullcrusher 3/3

Useful Potions

Restorative Potions

Effects Example Ingredients


Fortify Health (60 Seconds) Blue Mountain Flower + Wheat
+ Restore Health
Fortify Health (300 Blue Mountain Flower + Giant's Toe + Imp
Seconds) + Restore Health Stool
Fortify Health (300 Creep Cluster + Giant's Toe + Wheat
Seconds) + Carry
Capacity (300 Seconds)
Fortify Health + Restore Bear Claws + Charred Skeever Hide + Wheat
Health
+ Restore Stamina
Fortify Magicka + Restore Briar Heart + Red Mountain Flower
Magicka
Fortify Jazbay Grapes + Moon Sugar + Red Mountain
Magicka + Regenerate Flower
Magicka
+ Restore Magicka
Regenerate Garlic + Namira's Rot + Salt Pile
Health + Regenerate
Magicka
Regenerate Luna Moth Wing + Vampire Dust
Health + Invisibility
Cure Disease + Restore Charred Skeever Hide + Eye of Sabre
Health Cat + Hawk Feathers
+ Restore Stamina
Cure Disease + Restore Charred Skeever Hide + Eye of Sabre
Health Cat + Mudcrab Chitin
+ Restore Stamina + Resist
Poison

Defense-Enhancing Potions

Effects Example Ingredients


Resist Fire + Resist Mudcrab Chitin + Snowberries + Thistle
Frost + Resist Poison Branch
Resist Fire + Resist Fly Amanita + Hawk Beak + Snowberries
Frost + Resist Shock
Resist Magic + Invisibility Luna Moth Wing + Nirnroot + Tundra
Cotton

Rare Effects
The following effects are only available from a very small number of ingredients:

Effect Ingredients
Cure Disease Felsaad Tern FeathersDB
Mudcrab Chitin
Vampire Dust
Charred Skeever Hide
Hawk Feathers
Fortify Alteration Burnt Spriggan WoodDB
Grass Pod
River Betty
Spriggan Sap
Fortify Barter Butterfly Wing
Dragon's Tongue
Hagraven Claw
Tundra Cotton
Fortify Lockpicking Ashen Grass PodDB
Falmer Ear
Namira's Rot
Pine Thrush Egg
Spider Egg
Fortify Marksman Canis Root
Elves Ear
Juniper Berries
Spider Egg
Fortify Pickpocket Blue Dartwing
Nordic Barnacle
Orange Dartwing
Slaughterfish Egg
Fortify Smithing Blisterwort
Glowing Mushroom
Sabre Cat Tooth
Spriggan Sap
Fortify Two-handed Dragon's Tongue
Emperor Parasol MossDB
Fly Amanita
Troll Fat
Lingering Damage Stamina Butterfly Wing
Chicken's Egg
Hawk's EggHF
Nightshade
Small Antlers
Regenerate Stamina Bee
Fly Amanita
Mora Tapinella
Scaly Pholiota
Waterbreathing Salmon RoeHF
Chicken's Egg
Hawk's EggHF
Histcarp
Nordic Barnacle

Discovering Ingredient Effects

See the tips section of the Alchemy page for a list of potions that can be brewed
to discover all four effects of each ingredient in an efficient way.

Useful Poisons[edit]

Attacking Health[edit]

Effects Example Ingredients


Damage Health + Ravage Deathbell + Giant Lichen + Skeever Tail
Health
+ Weakness to Poison
Damage Health + Ravage Crimson Nirnroot + Giant Lichen + Skeever
Health Tail
Damage Health + Lingering Crimson Nirnroot + Imp Stool + Mora
Damage Health Tapinella
Damage Health + Lingering Imp Stool + Orange Dartwing + River Betty
Damage Health
Damage Health + Lingering Human Flesh + Imp Stool + Slaughterfish
Damage Health Egg OR ScathecrawDB
+ Paralyze
Damage Health + Slow Deathbell + River Betty
Damage Health + Slow Deathbell + Pine Thrush Egg + River Betty
+ Weakness to Poison
Lingering Damage Imp Stool + ScathecrawDB + Skeever Tail
Health + Ravage Health
+ Damage Health
Lingering Damage Canis Root + Imp Stool + Orange
Health + Paralyze Dartwing OR Mora
Tapinella OR ScathecrawDB
Other Uses[edit]

Effects Example Ingredients

Damage Magicka + Damage


Glow Dust + Hanging Moss
Magicka Regen

Weakness to Fire + Weakness


Abecean Longfin + Bleeding Crown + Ice
to Frost
Wraith Teeth
+ Weakness to Poison

Damage Health + Damage


Stamina Regen Deathbell + Skeever Tail + Large Antlers
+ Slow

Damage Health + Damage Chicken's Egg + Deathbell + Nightshade


Magicka Regen
+ Lingering Damage Stamina

Multiple Effect Concoctions[edit]

Two-ingredient Multi-effect Potions[edit]

These ten potions and poisons require only two ingredients and produce three
or more effects. The first seven only use ingredients that can be purchased
from alchemy merchants and may be lucrative potions to create and sell:

Effects Example Ingredients

Damage Health + Fortify


Magicka Ectoplasm + Red Mountain Flower
+ Restore Magicka

Damage Health + Frenzy


Falmer Ear + Troll Fat
+ Resist Poison

Fortify Illusion + Regenerate


Magicka
+ Restore Dwarven Oil + Taproot
Magicka + Weakness to
Magic

Resist Fire + Restore


Magicka Elves Ear + Fire Salts
+ Weakness to Frost

Resist Frost + Restore


Magicka Frost Salts + Moon Sugar
+ Weakness to Fire

Cure Disease + Resist Poison


Charred Skeever Hide + Mudcrab Chitin
+ Restore Stamina

Damage Magicka Bear Claws + Hanging Moss


Regen + Fortify Health
+ Fortify One-handed

Damage Stamina + Fortify


Conjuration
Berit's Ashes + Bone Meal
+ Ravage Stamina + Resist
Fire

Damage Health + Damage


Magicka Human Heart + Jarrin Root
+ Damage Magicka Regen

Damage Health + Damage


Stamina Crimson Nirnroot + Nirnroot
+ Invisibility + Resist Magic

Damage Stamina + Damage


Magicka Regen Blue Butterfly Wing + Chaurus Hunter
+ Fortify Conjuration AntennaeDG (or Ancestor Moth WingDG)
+ Fortify Enchanting

Expensive Potions[edit]

These are the ten most profitable potions that can be brewed from ingredients
that are sold by apothecary merchants. The profit is calculated by subtracting
the base price of the ingredients from the value of the resulting potion with 100
Alchemy and no perks. The profit should be considered a relative measure, not
an absolute amount.

With Giant's Toe[edit]

Effects Ingredients Profit

Damage Magicka
Bear Claws + Giant's Toe + Hanging
Regen + Fortify Health 846
Moss
+ Fortify One-handed

Damage Magicka Blue Butterfly Wing + Blue 845


Regen + Damage Stamina Mountain Flower + Giant's Toe
+ Fortify Conjuration + Fortify
Health

Creep Cluster + Giant's


831
Toe + Hanging Moss

Bear Claws + Creep


830
Cluster + Giant's Toe

Blue Mountain Flower + Creep


830
Damage Stamina Cluster + Giant's Toe
Regen + Fortify Carry Weight
Creep Cluster + Giant's
+ Fortify Health 827
Toe + Glowing Mushroom

Creep Cluster + Giant's Toe + Wheat 827

Giant's Toe + Wheat + Wisp


826
Wrappings

Giant's Toe + Scaly Pholiota + Wheat 824

Fortify Carry Weight + Fortify


Giant's Toe + Glowing
Destruction 818
Mushroom + Wisp Wrappings
+ Fortify Health

Without Giant's Toe[edit]

Effects Ingredients Profit

Damage Magicka + Damage


Magicka Regen
Glow Dust + Glowing
+ Fortify Destruction + Fortify 610
Mushroom + Hanging Moss
Health
+ Resist Shock

Damage Stamina Creep Cluster + Large


596
Regen + Fortify Carry Weight Antlers + River Betty

Creep Cluster + Deathbell + River 561


Betty

Deathbell + River Betty + Wisp


560
Wrappings
+ Slow
Deathbell + River Betty + Scaly
558
Pholiota

Bear Claws + Glow Dust + Glowing


Damage Magicka 557
Mushroom
Regen + Fortify Destruction
+ Fortify Health + Resist Shock Blue Mountain Flower + Glow
557
Dust + Glowing Mushroom

Damage Health + Fortify Carry


Deathbell + Hawk Beak + River
Weight 547
Betty
+ Slow

Fortify Carry Weight + Fortify


Illusion
Creep Cluster + Mora
+ Regenerate Stamina + Restore 546
Tapinella + Scaly Pholiota
Magicka
+ Weakness to Magic

Damage Magicka + Fortify


Stamina Chaurus Eggs + Garlic + Luna Moth
545
+ Invisibility + Regenerate Wing
Health

Four-effect Potions[edit]

There are nineteen possible four-effect potions:

Effects Ingredients

Cure Disease + Fortify Light Beehive Husk + Charred Skeever Hide + Hawk
Armor Feathers
+ Fortify Sneak + Resist
Poison

Cure Disease + Fortify Light


Armor Hawk Feathers + Luna Moth Wing + Vampire
+ Invisibility + Regenerate Dust
Health

Cure Disease + Resist Fire


Charred Skeever Hide + Fly
+ Resist Poison + Restore
Amanita + Mudcrab Chitin
Stamina

Cure Disease + Resist Poison


Charred Skeever Hide + Blue Mountain
+ Restore Health + Restore
Flower + Mudcrab Chitin
Stamina

Fortify Barter + Fortify


Block
Briar Heart + Hagraven Claw + Tundra Cotton
+ Fortify Magicka + Resist
Magic

Fortify Block + Fortify


Magicka
Briar Heart + Histcarp + Pearl
+ Restore Magicka + Restore
Stamina

Fortify Block + Resist Frost


+ Resist Shock + Restore Hawk Beak + Pearl + Slaughterfish Scales
Stamina

Fortify Block + Resist Shock


+ Restore Magicka + Restore Briar Heart + Pearl + Pine Thrush Egg
Stamina

Fortify Carry Glow Dust + Hawk Beak + Wisp Wrappings


Weight + Fortify Destruction
+ Resist Shock + Restore
Stamina

Fortify Carry Weight + Resist


Frost
Hawk Beak + Snowberries + Wisp Wrappings
+ Resist Shock + Restore
Stamina

Fortify Carry Weight + Resist


Shock
Creep Cluster + Hawk Beak + Pearl
+ Restore Magicka + Restore
Stamina

Fortify Illusion + Fortify


Two-handed Dragon's Tongue + Fly Amanita + Mora
+ Regenerate Tapinella
Stamina + Resist Fire

Fortify Illusion + Regenerate


Magicka
Dragon's Tongue + Fire Salts + Taproot
+ Resist Fire + Restore
Magicka

Fortify One-handed + Fortify


Sneak Hawk Feathers + Purple Mountain
+ Resist Frost + Restore Flower + Small Pearl
Stamina

Fortify Pickpocket + Fortify


Stamina
Garlic + Nordic Barnacle + Slaughterfish Egg
+ Regenerate Health + Resist
Poison

Fortify Restoration + Fortify


Sneak Abecean Longfin + Purple Mountain
+ Resist Frost + Restore Flower + Small Pearl
Stamina
Regenerate Magicka + Resist
Fire
Fire Salts + Moon Sugar + Snowberries
+ Resist Frost + Restore
Magicka

Resist Fire + Resist Frost


+ Resist Shock + Restore Hawk Beak + Mudcrab Chitin + Snowberries
Stamina

Resist Frost + Resist Shock


+ Restore Magicka + Restore Hawk Beak + Moon Sugar + Pearl
Stamina

Four-effect Poisons[edit]

There are four possible four-effect poisons:

Effects Example Ingredients

Damage Health + Damage


Magicka Blue Butterfly Wing + Human Heart + Jarrin
+ Damage Magicka Regen Root
+ Damage Stamina

Damage Health + Damage


Magicka
Falmer Ear + Hanging Moss + Human Heart
+ Damage Magicka Regen
+ Frenzy

Damage Health + Damage


Magicka
Butterfly Wing + Human Heart + Nightshade
+ Damage Magicka Regen
+ Lingering Damage Stamina

Damage Health + Damage Hagraven Feathers + Human Heart + Void


Magicka Salts
+ Weakness to Shock
+ Frenzy

The Five-effect Poison[edit]

There is only one five-effect poison. It requires the unique Jarrin Root, so it can
only be made once.

Effects Example Ingredients

Damage Health + Damage


Magicka
Blisterwort + Human Heart + Jarrin Root
+ Damage Magicka Regen
+ Damage Stamina + Frenzy

Other Five-effect Potions[edit]

These four 'potions' have both positive and negative effects:

Effects Example Ingredients

Fortify Carry
Weight + Fortify Illusion
Creep Cluster + Mora Tapinella + Scaly
+ Regenerate
Pholiota
Stamina + Restore Magicka
+ Weakness to Magic

Damage Magicka + Damage


Magicka Regen
Glow Dust + Glowing Mushroom + Hanging
+ Fortify
Moss
Destruction + Fortify Health
+ Resist Shock

Damage Magicka + Damage


Magicka Regen
+ Fortify Health + Fortify Bear Claws + Eye of Sabre Cat + Hanging Moss
One-handed
+ Restore Stamina

Damage Magicka + Damage Daedra Heart + Eye of Sabre Cat + Silverside


Stamina Regen
+ Ravage Health + Restore
Perch
Health
+ Restore Stamina

Purity Perk Potions[edit]

These are just a few of the useful potions that can be created only with
the Purity perk.

Potions Excluding Poisons[edit]

These eleven potions can only be created with the Purity perk:

Effects Example Ingredients

Fortify Carry
Weight + Fortify Illusion Creep Cluster + Mora Tapinella + Scaly
+ Regenerate Pholiota
Stamina + Restore Magicka

Fortify Carry
Weight + Fortify Illusion Creep Cluster + Dwarven Oil + Scaly Pholiota
+ Restore Magicka

Fortify Conjuration + Fortify


Blue Butterfly Wing + Bone
Enchanting
Meal + Snowberries
+ Resist Fire

Fortify Conjuration + Resist


Frost Frost Salts + Lavender + Moon Sugar
+ Restore Magicka

Fortify Destruction + Fortify


Sneak Beehive Husk + Ectoplasm + Human Flesh
+ Restore Magicka

Fortify Heavy Ice Wraith Teeth + Vampire Dust + White Cap


Armor + Invisibility
+ Restore Magicka

Fortify Heavy Armor + Resist


Poison Grass Pod + Thistle Branch + White Cap
+ Restore Magicka

Fortify Marksman + Resist


Fire Elves Ear + Fire Salts + Juniper Berries
+ Restore Magicka

Fortify Pickpocket + Fortify


Orange Dartwing + Slaughterfish
Stamina
Egg + Torchbug Thorax
+ Restore Stamina

Fortify Pickpocket + Resist


Charred Skeever Hide + Orange
Poison
Dartwing + Slaughterfish Egg
+ Restore Stamina

Fortify Two-
handed + Regenerate Bee + Fly Amanita + Troll Fat
Stamina

Poisons[edit]

These two poisons can only be created with the Purity perk:

Effects Example Ingredients

Damage Magicka + Damage


Stamina Regen Daedra Heart + Eye of Sabre Cat + Skeever Tail
+ Ravage Health

Damage Stamina + Damage


Creep Cluster + Giant's Toe + Rock Warbler
Stamina Regen
Egg
+ Weakness to Magic

Dragonborn Multi-effect Potions/Poisons[edit]


This poison can only be created with ingredients from the Dragonborn add-on.

Effects Example Ingredients

Ravage Magicka + Ravage


Stamina Jazbay Grapes + Scathecraw + Spawn Ash
+ Ravage Health

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