Contents
Contents
Console Commands
Console Commands are a debugging tool available to PC players, adding a wide range
of functionality to the game. On American English keyboards, the tilde key (~) will
toggle the console screen, but on British English keyboards, that key is the grave key
(`). The tilde key on American English keyboards also picture the grave symbol. The
key is located below Escape (Esc) and just left of the one (1) key.
As with The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, Console
commands are only available in the PC version of the game.
Entering codes
The < and > are not entered with the code, and # is replaced by the desired
quantity.
Targeting
To target an object, open the console and click the object. Its name will appear about
center screen. An item targeted in the console is also called a reference.
A target may also be selected using the PRID command and the target's Reference ID.
Short code refers to a code having a short form that can be used interchangeably with
the Long form.
Toggle commands
Comman Effect
d
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function
as <Caps Lock> key.
tai Toggle Artificial Intelligence (Characters will not react to non-combat stimuli and
dialogue may not function. Used in conjunction with TCAI will completely disable
NPC actions.)
tc Toggle player Control of target entity. If used when targeting an NPC, will transfer
control to said NPC, and any command inputs will be applied both characters. To
fix, use TC on the Dragomborn to turn off their actions.
tcai Toggle Combat Artificial Intelligence (Characters may turn hostile, but will not
attack the Dragonborn.)
tcl Toggle Collision. Using the TCL command with a target toggles clipping for the
target. If used while falling off a cliff, may cause a crash. Useful for relocating the
Dragonborn or finding items or bodies that have fallen through a wall or floor.
tdetect Toggle AI Detection. Does not work with Pickpocket detection.
teofis Toggle relatively taxing image settings such as blur. May result in an increase in
frames per second.
tfc Toggle freefly camera. Add <1> to pause.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the local map.
tg Toggles grass
tgm Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight will
never affect movement or fast travel.)
tim Toggle Immortal Mode (Character will still take damage, but their health will never
reach zero. Final blow animations may cause a permanent decapitation bug.)
tll Toggles LOD
tm Toggle Menus (Disables all GUI elements, including menus, the compass, subtitles
and messages. Very useful for taking screenshots.)
tmm <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all, no fast
travel.
ts Toggles display of skybox and fog.
tscr Toggles script processing
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border
Targeted commands
Command Effect
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set the
amount of barter gold. This gold will not go to the Dragonborn's
inventory when selling items to the vendor if the additem causes the
vendor's gold to exceed 32,767, the maximum positive number that
can be stored in an int variable in C. To avoid this, increment by
32,700 less the merchant's current gold, sell items and repeat as
needed.
DamageActorValue Lowers the given attribute by the desired amount.
<attribute> <amount>
disable This will make the target disappear, but still loaded with the cell (see
also: MarkForDelete).
dispelallspells Removes spell effects such as poisons from the target.
duplicateallitems After targeting an NPC, this can be used to place a copy of their
<RefID> inventory into that of another NPC.
enable Used to make disabled targets re-appear.
equipitem <ItemID> Forces the target to equip <ItemID>, if it is in their inventory. Adding
<#><left/right> a "1" after the ID seems to make some items un-removable, while "0"
keeps them removable as normal. <left/right> will equip the weapon
in the left or right hand.
equipspell <SpellID> Forces the target to equip <SpellID>, <left/right> will equip the spell
<left/right> in the left or right hand. spells cannot be acquired
by addspell command such as Vampiric Drain can be acquired
temporarily in this way. as for player variant: type "player.Equipspell
<SpellID> <left/right>"
forceav <AV> <#> Forces <AV> to <#>
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
getav <AV> Returns the current value of the specified actor value.
getavinfo <AV> Returns info about the specified actor value.
getlevel Returns the level of the target.
getlocationcleared Returns the clear code off the specified location. Requires the
<ID> numerical location ID.
getpos <axis> Returns the position value of given axis (x,y,z) of the target
getrelationshiprank Returns the numerical rank of the friendliness between two
<ID> characters (-4-4).
hasperk <ID> Returns whether or not the target has the specified perk.
kill Instantly kills target. (Does not kill characters/creatures marked
"essential," only causes them to fall to the ground for a few minutes.)
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100, any
larger and the lock cannot be picked)
MarkForDelete Permanently deletes the selected item either instantaneously or upon
reload. This command is cleaner than disable, as it removes the item
completely instead of hiding it from view.
modav <AV> <+/-#> Changes <AV> by <+/-#>
moveto player Teleports the targeted NPC to the Dragonborn. (Works similar
to player.placeatme <BaseID> <#> but does not create a new
reference of the base object.)
openactorcontainer <#> = 1,2, 3, or 4. Depending on the actors faction ranking to the
<#> Dragonborn will depend on what is seen in their inventory. Use the
correct ranking for their current status.) This allows one to add or
retrieve items from that actor. Some actors will not equip armor or
weapons stored on them.
playidle <ID> Makes the target do the specified action, such as a specific attack
animation.
pushactoraway <ID> Attract or repel the target in relation to the Dragonborn by the
<distance> specified amount.
recycleactor Cycle between different actors within the same actor ID randomly.
removeallitems Removes all items in the targets inventory. Use the <player> variable
to transfer all items to own inventory.
resetai Resets the AI of the target (see also: tai).
resetinventory Restores the target's inventory to its original state.
RestoreActorValue Reverses the effect(s) of DamageActorValue.
<attribute> <amount>
resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with all
current items intact. Leave off <#> to have the corpse removed & a
new copy spawned.
setactoralpha <#> Changes the transparency of the target. Ranges from 0-100, with 0
being completely invisible and 100 being completely visible.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the target (the change
happens when the targeted object is picked up).
setav <AV> <#> Like forceav, but some values do not stay set through saves.
setessential <BaseID> Make NPC mortal (0) / immortal(1).
<#>
setfavorstate <#> 0 = inactive, 1 = active. Makes any targeted NPC obey player
commands by moving the cursor over an interactable object or NPC
while activated. In example, typing setfavorstate 1 while having a
Guard selected in the command console and clicking on a dropped
item, makes that Guard pick-up and automatically equip that item.
After issueing a command, typing setfavorstate 0 while a command
has not yet been issued or pressed the TAB button will cancel and
deactivate the command.
setgs <attribute> Set Game Setting.
<amount>
setlevel Sets the level of an NPC compared to the Dragonborn. SetLevel
<1>,<2>,<3>,<4> 1000,0,1,81 will make target level with the Dragonborn from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to the
Dragonborn, based on % of their level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above
or below the level
in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
setlocationcleared Sets a location as cleared (1) or uncleared (0). The numerical location
<ID> <#> ID must be used.
setnpcweight <#> Sets the weight of the target or the Dragonborn. Ranges from 0-100,
with 0 being the lightest and 100 being the heaviest.
setownership Allows one to make items owned by different people. They will
<BaseID> not become the Dragonborn's unless an ID is not entered. When
used on chests, applies to everything inside.
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
setrelationshiprank Used to set an NPCs disposition towards the Dragonborn. <#> = 1-
<RefID> <#> 4 Note: If this does not help when attempting to add Follower
dialogue, use setrelationshiprank <RefID>
<#> then player.setrelationshiprank <RefID> <#>.
setscale <#> Sets the scale of an object. "1" is default. If no object is selected,
applies to PC. NOTE: When used on an actor, it increases or
decreases speed and damage. Also note that the lowest possible value
to change the scale, is 0.1, and the highest possible value to change
the scale, is 10.00, exactly on the dot.
setunconscious <#> Sets the target as unconscious. Range of 0-1, with 0 being conscious
and 1 being unconscious.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not
the head.
shp <#> Set HDR Parameter. Nine separate numbers should be entered to
change various luminosity settings.
sifh <#> Set Ignore Friendly Hit. Range of 0-1, with 0 causing the target not to
ignore friendly hits and 1 causing the target to ignore them.
str <#> Set Target Refraction. Range of 0-1, with0.000001 being completely
invisible and 1.000000 being completely visible, and 0 reverting the
target to its default state.
unequipitem <ItemID> Forces the target to unequip <ItemID>, similiar to the Equipitem
<#><left/right> command except it unequips items if it is in one's inventory. Adding a
'1' after the ID will make certain items unable to be removed, while '0'
keeps them removable as normal. <left/right> will unequip the
weapon in the left or right hand.
unlock Unlock the desired chest or door. Note: This may not work in some
cases.
Most "Target commands" can be used on the Dragonborn by self-targeting or
prefixing with Player. in the console window. Some commands, such
as Kill and Disable will crash the game when self-targeted, while others may
produce unexpected results.
Quest commands
Command Effect
caqs Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
completequest <QuestID> Complete a quest. May cause buggy
behavior, SetStageis generally cleaner.
getstage <QuestID> Used to get the current quest stage for quest
(use ShowQuestTargets for IDs).
movetoqt <QuestID> Move to quest target.
resetquest <QuestID> Completely resets the given quest.
saq Starts every quest. (May cause crash)
SetObjectiveCompleted <QuestID> Used to set the quest stage as being completed or
uncompleted.
<stage> <1 to set, 0 to unset>
setstage <quest id> <stage value> Used to set the quest stage (Useful for bugged
quests).
showquesttargets Shows all current quest IDs.
player.sqs <quest id> Used to display all the stages of a quest
Player commands
Command Effect
player.additem <ItemID> Add an item to the inventory.
<#> For example, to add 100 gold to the inventory, use player.additem f
100
player.addperk <PerkID> Adds the perk.
Addshout <ShoutID> Add shout to one's skill list. Shouts are also part of spells, so in
order for this command to work the spells will need to already be
unlocked. List of Shout Codes.
NOTE: Shouts can be unlocked using: player.unlockword
<shoutID>
player.addspell Adds a spell, disease, or power. This can also be used for acquiring
<variable> an unused spell. ex: Conjure Dragon Priest, does not work for
vampiric spells.
player.advlevel Force a Level Up (Does not add ability to pick a new perk).
AdvSkill <AV> <#> Gives one the desired amount of skill usage points. NOTE: Very
inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives
about as much Speech experience as "AdvSkill enchanting 1" gives
Enchanting experience. See skills for test results.
animcam Allows for the camera to view the Dragonborn from any direction
without changing which way they are facing.
player.drop <ItemID> This will drop the item.
<#>
enableplayercontrols This command is used to enable controls during cinematics when
they are disabled. Occasionally the game will glitch, instead of
reloading put in this command and carry on.
player.forceav <AV> <#> Should be avoided for use, as it overrides game's automatic
calculations such as item bonuses, spell bonuses, etc.
player.forceav Sets the number of Dragon Souls the Dragonborn has. Replace #
dragonsouls # with the desired number.
fov <#> Adjust field of view. The default is 75, and the maximum value
appears to be 160. Higher numbers allow a wider field of vision,
but it can be distorted. Lower numbers show a "zoomed" view. 60-
90 is a useful range.
IncPCS <AVskill> Increase the Dragonborn's skill points by one point. For example,
the command IncPCS marksman will raise the Archery skill by 1.
player.modav <AV> <+/- Modifies the Actor Value by <#>.
#>
player.paycrimegold <X> On occasion, this may not pay off the entire bounty
<Y> <FactionID> X = 1 Remove stolen items. 0 Do not remove stolen items.
Y = 1 Go to jail. 0 Do not go to jail.
player.placeatme Places an item or actor next to the Dragonborn.
<Item/NPCID> <#>
playerEnchantObject Adds object to inventory with any two magic effects (not limited to
<ItemID> <mgef> <mgef> enchants). Codes
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this
command will unlock every spell, even those used to test Skyrim.
However, this may cause bugs.
player.removeitem Remove an item from the inventory.
<ItemID> <#>
player.removeperk Removes a perk.; does not return the point used to gain the perk.
<PerkID>
player.removespell Removes a spell, disease, or power.
<variable>
player.resethealth Refills the Dragonborn's health instantly.
s1st While in third person, the Dragonborn's armswhich would
normally only appear in first personappear behind them,
allowing for the Dragonborn to experience first person and third
person simultaneously.
player.setav <AV> <#> Sets the Actor Value to <#>.
player.setcrimegold <#> Adds <#> to one's current bounty with <FactionID>
<FactionID>
player.setlevel <#> Sets current level to <#>.
SetPlayerRace <Raceid> Doing this will allow the Dragonborn's race to be changed without
using showracemenu. Note: May bug after certain transformations
(ex: Werewolf), and revert to original race, or the race that was
selected using showracemenu.
Player.SetRace A variant of SetPlayerRace <Raceid>, it is possible to become non-
<RaceID> human race using this variant i.e. Player.SetRace DragonRace will
transform the Dragonborn into a Dragon and capable of
using Thu'um under Dragon voice clip, this variant can also be
used on NPCs.
player.setscale # Sets height for character. Tsun, for example, ranks 1.23 on the
height scale.
showracemenu Bring up character customization menu. Magicka, Stamina, and
Health will be spread evenly on using this depending on one's
character's level. It will remove any custom point
distributions. Note: Using TGM command before entering the
menu will retain the original levels. Will only modify one's
attributes/skills/points/etc. if the race or sex is changed or a
preset is selected form the list. Modifying cosmetic details such a
skin color/warpaint/hair/face shape/etc. will leave one's points.
player.showinventory Lists all items in the Dragonborn's inventory and their codes. PgUp
and PgDwn to scroll through.
spf <name> Save Player Face. This saves the the Dragonborn's current facial
settings (from character creation) in the game files.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1.
Setting it to 2, for example, would double the speed, and to 0.5
would half the speed.
player.teachword Teaches a word of power, words can be found with the "help
<WOOP> <word> 4" command and are recognizable by the WOOP tag.
See Dragon Shouts.
player.unlockword Unlocks a word of power. List of Shout Codes.
<shoutID>
Most "Player commands" can be used on any NPC by left clicking them while in
the console window, and typing the code without the Player. prefix.
The addperk command does not seem to work on NPCs, as they seem to rely
upon the perks assigned to them.
Other
Command Effect
Addfac <FactionID> Adds the selected NPC to a faction. May cause undesired and buggy
<#> AI behavior, 1-4 affects faction rank
AddToFaction Alternate version of AddFac, adds the selected NPC to a faction. May
<FactionID> <#> cause undesired and buggy AI behavior, 1-4 affects faction rank
bat <name of text file> Executes a .bat file. For more info read this.
csb Clear Screen Blood. Removes any blood effects from the screen.
fw Force Weather. Will automatically change the current weather to the
one specified. (May also vanish as with the sw command).
GetGlobalValue Returns information about the given value in the game's settings.
<Value>
GetInCellParam Returns whether or not the specified object is in the specified cell.
<LocationID> Ranges from 0.00-1.00, with 0.00 being not present and 1.00 being
<FormID> present.
GetPCMiscStat Returns the specified miscellaneous stat of the Dragonborn.
<MiscStat>
help <"Object name"> Show all console commands with descriptions. Add descriptors to
<#> search for IDs. ex: help "elven armor" 0 will show ids of all items
that include "elven armor" in the name. Quotation mark is a must
for items with more than one word ex: "elven armor", <#> sets the
limits for the search function, 0 = no limits; 4 = Exact.
killall Kills all non-essential NPCs in the vicinity. Has the same result
as killallactors.
load <save name> Loads the specified save. Requires quotation marks around the
name if includes spaces.
ModPCMiscStat Modifies the specified miscellaneous stat of the player.
<MiscStat> <#>
pcb Purge Cell Buffer. Purges interior cells the Dragonborn has recently
exited, potentially allowing for a higher framerate at the cost of
longer loading screens.
PlayerCreatePotion Allows for potions to be created through the console. <ID> refers to
<ID> <ID> <ID> the potion effect rather than the ingredient's ID. The second and
third <ID> codes are optional.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used,
good for targeting NPCs that cannot be reached/seleceted on screen
or fixing quest glitches about NPCs not appearing.
qqq Quits the game without going through the menus. (May cause
crash.)
refini Refreshes .ini settings (does not reset them).
RemoveFac Removes the selected NPC from a faction. Usually used for
<FactionID> unaligning hostile NPC from hostile factions. This may cause
undesired and buggy AI behavior.
resetinterior Resets the given cell, reverting it to its original settings.
<LocationID>
save <save name> Saves the game over an existing save with the specified name.
Requires quotation marks around the name if includes spaces.
saveini Saves all current game settings to the game's .ini files.
set playeranimalcount 0 Clears non-humanoid followers and allows one to recruit again.
to <#>
set playerfollowercount 0 Clears followers and allows one to recruit again.
to <#>
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is realtime)
set <variable> to <#> Sets the specified variable.
sgtm <#> Set Gametime Multiplier. This changes the game speed (e.g.
movement, dialogue, etc.), with a higher number leading to a faster
speed and a lower number leading to a lower speed.
showglobalvars Shows all game variables.
showmessage <ID> Shows a message in the center of the screen with the given ID.
sqo Show Quest Objectives. Gives a list of all objectives for ongoing
quests.
sqt Show Quest Targets. Gives a list of all targets for ongoing quests.
stp <#> <#> <#> <#> Set Tint Parameters. Ranges from 0-1, with stp 0 0 0 0 creating the
most vibrant display and stp 1 1 1 1 creating the most black and
white display.
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It may
vanish quickly depending on the area the Dragonborn is in, due to
the area's climate being forced.
Movement
Command Effect
coc <CellID> Center On Cell. Teleports the Dragonborn to the center of the cell. A list
of coc codes is here.
cow Tamriel Center on World. Teleports the Dragonborn to the given coordinates.
<Coordinates>
player.moveto Move to an NPC. Note that if the NPC is dead, the Dragonborn will be
<NPCrefID> moved to the Dead Body Cleanup Cell where the NPC can be resurrected
using the console command, but will need to use the coc command to
return.
Console Commands (Shouts)
You can add shouts to your character using the Console
command addshout or player.teachword. After learning a word you will need to unlock
it in your skills menu using a dragon soul. Alternatively, you can use
the player.unlockword command. This command is normally used in the case of a
malfunctioning word wall, or if using setstage does not advance the appropriate quest
to the requirement of learning the shout.
If you need Dragon Souls you can set the amount you have with the
command player.forceav dragonsouls # with # being the amount you'll have afterwards
or you could put the command player.modav dragonsouls # with # being the number
of dragon souls, it doesn't matter which one you use though they do the same thing.
Note: This Shout is not very useful. Take care not to harm the Spectral Clone in view of
any guards or citizens, as this will cause a bounty to be imposed as if you had assaulted a normal NPC.
Replace <ID> with one of the numerical values listed below. For information on IDs
that been with XX, see XX.The majority of these spells can be purchased or earned at
the College of Winterhold and some of them can be purchased from any Court Wizard.
Alteration
Name ID Location
Candlelight 00043324 Fort Snowhawk [Or purchased from Court Mage]
Oakflesh 0005AD5C Shroud Hearth Barrow [Or purchase from Court
Mage]
Magelight 00043323 Purchase from any Court Wizard
Stoneflesh 0005AD5 Purchase from any Court Wizard
D
Ash Shell XX017731 "From the Ashes" [Dragonborn DLC]
Detect Life 000211EE "Infiltration"
Ironflesh 00051B16 Tolfdir / Wylandriah
Telekinesis 0001A4CC Redwater Den / Benkongerike Great Hall
[Dragonborn DLC]
Transmute 00109111 Ansilvund Burial Chambers / Halted Stream Camp
Waterbreathing 0005D175 Tolfdir / Wylandriah
Ash Rune XX0177AF "From the Ashes" [Dragonborn DLC]
Detect Dead 000211EF Inner Sanctum [Dawnguard DLC] / The Sallow
Regent [Dragonborn DLC]
Ebonyflesh 0005AD5E Tolfdir
Paralyze 0005AD5F Tolfdir
Dragonhide 000CDB7 "Alteration Ritual Spell"
0
Mass Paralysis 000B62E6 "Alteration Ritual Spell"
Equilibrium 000DA746 Labyrinthian Chasm
Conjuration
Name ID Location
Bound Dagger XX01CE06 "From the Ashes" [Dragonborn DLC]
Bound Sword 000211EB Purchase from any Court Wizard
Conjure Familiar 000640B6 Bretons start with this spell
Raise Zombie 0007E8E1 Fellowglow Keep Dungeons / Fort
Snowhawk / Halldir's Cairn
Bound Battleaxe 000211EC Purchase from any Court Wizard
Conjure Boneman XX0045BA Soul Cairn [Dawnguard DLC]
Conjure Flame 000204C3 Korvanjund Crypt
Atronach
Flaming Familiar 0009CE26 "A Scroll For Anska"
Reanimate Corpse 00065BD7 "Coming of Age"
Soul Trap 0004DBA4 Purchase from any Court Wizard
Summon Arvak XX00C600 "Arvak the Spectral Steed" [Dawnguard DLC]
Banish Daedra 0006D22C Broken Oar Grotto
Bound Bow 000211ED Fort Amol Prison
Conjure Ash Spawn XX01CDF6 "Telvanni Research" [Dragonborn DLC]
Conjure Frost 000204C4 Calcelmo / Falion / Phinis Gestor
Atronach
Conjure Mistman XX0045B8 Soul Cairn [Dawnguard DLC]
Conjure Seeker XX033C66 Apocrypha [Dragonborn DLC]
Revenant 00096D94 Calcelmo / Falion / Phinis Gestor
Conjure Ash Guardian XX017782 "From the Ashes" [Dragonborn DLC]
Command Daedra 0006F953 Phinis Gestor
Conjure Dragon 0010FC16 Konahrik [Or Console Command]
Priest
Conjure Dremora 0010DDE Phinis Gestor
Lord C
Conjure Storm 000204C5 Phinis Gestor
Atronach
Conjure Wrathman XX0045B3 Soul Cairn [Dawnguard DLC]
Dread Zombie 00096D95 Phinis Gestor
Expel Daedra 0006F952 Phinis Gestor
Flame Thrall 0007E5D5 "Conjuration Ritual Spell"
Dead Thrall 0007E8DF "Conjuration Ritual Spell"
Frost Thrall 0007E5D6 "Conjuration Ritual Spell"
Storm Thrall 0007E5D7 "Conjuration Ritual Spell"
Spectral Arrow 000AB23D [Console Command]
Summon Arniel's 0006A153 "Arniel's Endeavor"
Shade
Summon Unbound 00099F39 "Conjuration Ritual Spell"
Dremora
Destruction
Name ID Location
Flames 00012FCD All players starts with this spell
Frostbite 0002B96B Labyrinthian Thoroughfare / Mzulft Aedrome /
Serpent's Bluff Ruins
Spark 0002DD2A Dunmer start with this spell / Fellglow Keep /
Helgen Keep
Fire Rune 0005DB90 Purchase from any Court Wizard
Fire Bolt 00012FD0 Purchase from any Court Wizard
Freeze XX02732D Only available while Ahzidal's Ring of
Ancana is equipped [Dragonborn DLC]
Frost Rune 0006796F Purchase from any Court Wizard
Ice Spike 0002B96C Raven Rock Mine [Dragonborn DLC]
Ignite XX02732B Only available while Ahzidal's Ring of
Ancana is equipped [Dragonborn DLC]
Lightning Bolt 0002DD29 Purchase from any Court Wizard
Lightning Rune 00067970 Purchase from any Court Wizard
Chain 00045F9D Purchase from any Court Wizard
Lightning
Fireball 0001C789 Purchase from any Court Wizard
Flame Cloak 0003AE9F On the shoreline, east of Dawnstar, next to
Yisra's corpse
Frost Cloak 0003AEA2 Purchase from any Court Wizard
Ice Storm 00045F9C Purchase from any Court Wizard
Lightning Cloak 0003AEA3 Purchase from any Court Wizard
Whirlwind XX01772D "Wind and Sand" [Dragonborn DLC]
Cloak
Icy Spear 0010F7EC Enthir / Faralda / Talvas Fathryon
Incinerate 0010F7ED Enthir / Faralda / Talvas Fathryon
Thunderbolt 0010F7EE Enthir / Faralda / Talvas Fathryon
Wall of Flames 00035D7F Enthir / Faralda / Talvas Fathryon
Wall of Frost 00035D80 Enthir / Faralda / Talvas Fathryon
Wall of Storms 00035D81 Enthir / Faralda / Talvas Fathryon
Blizzard 0007E8E4 "Destruction Ritual Spell"
Fire Storm 0007A82B "Destruction Ritual Spell"
Lightning 0007E8E5 "Destruction Ritual Spell"
Storm
Arniel's 0006A104 "Arniel's Endeavor"
Convection
Vampiric Drain Level 1 Become a Vampire
- 0008D5BF
Level 2
- 0008D5C0
Level 3
- 0008D5C1
Level 4
- 0008D5C2
Illusion
Name ID Location
Clairvoyance 00021143 Embershard Mine
Courage 0004DEE8 Treva's Watch
Fury 0004DEEB Altmer start with this spell
Calm 0004DEE9 Purchase from any Court Wizard
Fear 0004DEEA Purchase from any Court Wizard
Muffle 0008F3EB Purchase from any Court Wizard
Frenzy 0004DEEE Drevis Neloren / Sybille Stentor
Frenzy Rune XX0177B7 "From the Ashes" [Dragonborn DLC]
Rally 0004DEEC Drevis Neloren / Sybille Stentor
Invisibility 00027EB6 Drevis Neloren
Pacify 0004DEED Drevis Neloren
Rout 0004DEEF Drevis Neloren
Call to Arms 0007E8DD "Illusion Ritual Spell"
Harmony 0007E8DB "Illusion Ritual Spell"
Hysteria 0007E8DE "Illusion Ritual Spell"
Mayhem 0007E8DA "Illusion Ritual Spell"
Vision of the Tenth Eye 000B323E "Illusion Ritual Spell"
Restoration
Name ID Location
Healing 00012FCC All players start with this spell
Lesser Ward 00013018 Alftand Ruined Tower / "First Lessons"
Fast Healing 0002F3B8 Purchase from any Court Wizard
Healing Hands 0004D3F2 Purchase from any Court Wizard
Necromantic Healing XX00E8D2 Ronthil / Dimhollow Crypt [Dawnguard DLC]
Steadfast Ward 000211F1 Labyrinthian
Sun Fire XX003F52 Sorine Jurard [Dawnguard DLC]
Turn Lesser Undead 0004B146 Purchase from any Court Wizard
Close Wounds 000B62EF Colette Marence
Greater Ward 000211F0 Colette Marence
Heal Other 00012FD2 Colette Marence / Shalidor's Maze
Heal Undead XX00E8D4 Ronthil [Dawnguard DLC]
Poison Rune XX01D74B "From the Ashes" [Dragonborn DLC]
Repel Lesser Undead 0004D3F8 Colette Marence
Stendarr's Aura XX0038B5 Florentius Baenius [Dawnguard DLC]
Turn Undead 0005DD5D Colette Marence
Vampire's Bane XX0038B6 Florentius Baenius [Dawnguard DLC]
Circle of Protection 0005312D Colette Marence
Grand Healing 000B62EE Colette Marence
Repel Undead 0005DD60 Colette Marence
Turn Greater Undead 0005DD5E Colette Marence
Bane of the Undead 0008C1AB "Restoration Ritual Spell"
Guardian Circle 000E0CCF "Restoration Ritual Spell"
Magical effects
These are effects obtained through various quests and in-game actions
Name ID
The Gift of Charity 000EEF58
Ancient Knowledge 00010EB60
Prowler's Profit 000F20BE
Magical Effects
Player.RemovePerk (PerkID)
In order to remove a perk, you need this command. Typing player.removeperk
000153D0 would remove Illusion Dual Casting. Now the perk is gone, but your
perk point is not recovered. In order to do so...
Player.Addperk (PerkID)
If you've removed a perk, you have to manually place it elsewhere. There is no
cheat to add a single perk point in Skyrim. Instead, use the list below or the
help command to find the PerkID and use the player.addperk cheat with the
number. Just be honest and only add the number you've removed. That is,
unless you want an overpowered game. You should know if you're cheating
hardcore that you need the prerequisites for a perk, so you might as well cheat
and add them too...
Mage Perks
Alteration
Conjuration
Destruction
Enchanting
Restoration
Stealth Perks
Alchemy
Light Armor
Lockpicking
Sneak
Speech
Warrior Perks
Archery
Block
Heavy Armor
One Handed
Smithing
Two Handed
Useful Potions
Restorative Potions
Defense-Enhancing Potions
Rare Effects
The following effects are only available from a very small number of ingredients:
Effect Ingredients
Cure Disease Felsaad Tern FeathersDB
Mudcrab Chitin
Vampire Dust
Charred Skeever Hide
Hawk Feathers
Fortify Alteration Burnt Spriggan WoodDB
Grass Pod
River Betty
Spriggan Sap
Fortify Barter Butterfly Wing
Dragon's Tongue
Hagraven Claw
Tundra Cotton
Fortify Lockpicking Ashen Grass PodDB
Falmer Ear
Namira's Rot
Pine Thrush Egg
Spider Egg
Fortify Marksman Canis Root
Elves Ear
Juniper Berries
Spider Egg
Fortify Pickpocket Blue Dartwing
Nordic Barnacle
Orange Dartwing
Slaughterfish Egg
Fortify Smithing Blisterwort
Glowing Mushroom
Sabre Cat Tooth
Spriggan Sap
Fortify Two-handed Dragon's Tongue
Emperor Parasol MossDB
Fly Amanita
Troll Fat
Lingering Damage Stamina Butterfly Wing
Chicken's Egg
Hawk's EggHF
Nightshade
Small Antlers
Regenerate Stamina Bee
Fly Amanita
Mora Tapinella
Scaly Pholiota
Waterbreathing Salmon RoeHF
Chicken's Egg
Hawk's EggHF
Histcarp
Nordic Barnacle
See the tips section of the Alchemy page for a list of potions that can be brewed
to discover all four effects of each ingredient in an efficient way.
Useful Poisons[edit]
Attacking Health[edit]
These ten potions and poisons require only two ingredients and produce three
or more effects. The first seven only use ingredients that can be purchased
from alchemy merchants and may be lucrative potions to create and sell:
Expensive Potions[edit]
These are the ten most profitable potions that can be brewed from ingredients
that are sold by apothecary merchants. The profit is calculated by subtracting
the base price of the ingredients from the value of the resulting potion with 100
Alchemy and no perks. The profit should be considered a relative measure, not
an absolute amount.
Damage Magicka
Bear Claws + Giant's Toe + Hanging
Regen + Fortify Health 846
Moss
+ Fortify One-handed
Four-effect Potions[edit]
Effects Ingredients
Cure Disease + Fortify Light Beehive Husk + Charred Skeever Hide + Hawk
Armor Feathers
+ Fortify Sneak + Resist
Poison
Four-effect Poisons[edit]
There is only one five-effect poison. It requires the unique Jarrin Root, so it can
only be made once.
Fortify Carry
Weight + Fortify Illusion
Creep Cluster + Mora Tapinella + Scaly
+ Regenerate
Pholiota
Stamina + Restore Magicka
+ Weakness to Magic
These are just a few of the useful potions that can be created only with
the Purity perk.
These eleven potions can only be created with the Purity perk:
Fortify Carry
Weight + Fortify Illusion Creep Cluster + Mora Tapinella + Scaly
+ Regenerate Pholiota
Stamina + Restore Magicka
Fortify Carry
Weight + Fortify Illusion Creep Cluster + Dwarven Oil + Scaly Pholiota
+ Restore Magicka
Fortify Two-
handed + Regenerate Bee + Fly Amanita + Troll Fat
Stamina
Poisons[edit]
These two poisons can only be created with the Purity perk: