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Random Encounter Tables For GMs PDF

This document provides random encounter tables for game masters (GMs) to use in their roleplaying games. It includes tables for different categories of encounters like supernatural events, natural disasters, extraterrestrial events, organized crime, and high technology events. Each table provides 1-3 sentences of context and then lists possible random encounters that could occur under that category when the GM rolls dice. The tables are designed to help GMs quickly generate unexpected narrative situations for their players.

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Aidan Von Walsh
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0% found this document useful (0 votes)
302 views

Random Encounter Tables For GMs PDF

This document provides random encounter tables for game masters (GMs) to use in their roleplaying games. It includes tables for different categories of encounters like supernatural events, natural disasters, extraterrestrial events, organized crime, and high technology events. Each table provides 1-3 sentences of context and then lists possible random encounters that could occur under that category when the GM rolls dice. The tables are designed to help GMs quickly generate unexpected narrative situations for their players.

Uploaded by

Aidan Von Walsh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Random Encounter Tables for GMs

Brought to you by Ty States

Roll an Initial Category, then go to that table


and roll for the exact Encounter. Use Percent Revoltin' Developments:
Dice as usual.
Die
These tables were originally in Villains and Development
Roll
Vigilantes. 01-07 Player(s) Framed for Crime(s)
Secret Identity of Player(s)
Initial Category: 08-14
discovered
15-22 Player(s) captured by Villain(s)
Die Roll Category
23-30 Player(s) captured by Government
01-25 Supernatural
31-38 Player(s) Impersonated
26-30 Natural Disaster
39-46 Player(s) attacked by Vigilante
31-49 Revoltin Development
47-55 Player(s) mistaken for Villain(s)
50-69 Ordinary Crime
NPC(s) changes sides without
70-79 Extraterrestrial 56-63
warning
80-89 Organized Crime 64-71 Player(s) harassed by Press
90-00 High Technology 72-79 Player(s) harassed by authorities
80-86 Player(s) harassed by angry mob
Supernatural Events:
87-94 Player(s) harassed by admirers
95-00 NPC(s) try to join player(s) group
Die
Event
Roll
Ordinary Crimes:
01-29 Supernatural Character(s) Encountered
30-49 Supernatural Creature(s) Encountered
Die Roll Crime
Player(s) Supernaturally Transported to
50-59 01-29 Mugging or Holdup
another Dimension
30-39 Vandalism/Arson
Player(s) Supernaturally Teleported to
60-69 40-49 Robbery/Looting
another Location
70-79 Supernatural Disaster 50-54 Drug Abuse
Player(s) discover Supernatural 55-62 Fighting/Assault
80-89 63-68 Murder
Artifact(s)
90-00 Supernatural Crime 69-75 Kidnapping
76-82 Child Abuse
Natural Disasters: 83-88 Shootout
89-91 Suicide Attempt
Die 92-00 Riot
Disaster
Roll
01-29 Earthquake
30-39 Flood/Tidal Wave
Server Weather (Drought, Hurricane,
40-49
Blizzard)
50-59 Fire
60-69 Dangerous Wildlife Abroad
70-79 Outbreak of Disease
80-89 Volcanic Eruption
90-00 Unsafe Building(s)

Random Encounter Tables for GMs 1


Extraterrestrial Events: Random Idea Generator

Die Event Die Roll Plot


Roll 01-10 Theft
Extraterrestrial Character(s) 21-30 Murder
01-29
encountered by Player(s) 31-40 Threat
Extraterrestrial Creature(s) 41-50 Natural Disaster
30-39
encountered by Player(s) 51-60 Unnatural Disaster
40-49 Player(s) transported to another planet 61-70 Secret Plot Revealed
50-59 Space Disaster 71-80 Person's Past
60-69 Player(s) discover alien artifacts 81-90 Prophecy
70-79 Extraterrestrial Crime 91-00 Results of previous adventure
80-89 Alien Invasion
90-00 Space War Who's Involved?

Organized Crime: Die


Who
Roll
Die Roll Crime 01-10 Supporting Cast (Judge's Book)
01-28 Local Gang causes Trouble 11-20 Asgardian/Olympian
29-30 Villain(s) attack Player(s) 21-30 Atlantean/Lemurian
31-39 Villain(s) go on rampage/crime wave 31-40 Denizen of the Dark Dimension
40-49 Contract taken out no Player(s) 41-60 Random Body Type roll in UPB
50-59 Mob War 61-70 Deviant/Eternal
60-69 Player(s) encounter an Organization Inhuman / New Men (High
70-79 Major Crime 71-80
Evolutionary)
80-00 Government/Business Corruption 81-90 Kree/Skrull
91-00 Shi'ar/Skrull
High Technology Events:
How Many?
Die
Event
Roll Roll d10, and divide as follows:
01-14
Player(s) encounter High Tech Kree/Shi'ar = 2
Character(s) Atlantean/Inhuman/Lemurian = 3
Player(s) encounter High Tech Asgardian/ Olympian = 4
15-27
Creature(s) or Mutant(s) Eternal = 5
28-43 High Technology Disaster
44-59 Player(s) discover High Tech Device(s) And round ALL fractions up to nearest whole
60-74 High Tech Crime number!
75-89 Scientist(s) encountered by Player(s)
Player(s) encounter time/dimensional
90-00
traveler(s)

2 Random Encounter Tables for GMs

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