Cheatsheet C
Cheatsheet C
The single best book on C is The C Programming Language by Kernighan and Richie. FUNCTIONS:
A function is a pointer to some code, parameterized by formal parameters, that
CODE: may be executed by providing actual parameters. Functions must be declared before
Code for execution goes into files with .c suffix. they are used, but code may be provided later. A sqrt function for positive n
Shared decls (included using #include mylib.h) in header files, end in .h might be declared as:
double sqrt(double n) {
COMMENTS: double guess;
Characters to the right of // are not interpreted; theyre a comment. for (guess = n/2.0; abs(n-guess*guess)>0.001; guess = (n/guess+guess)/2);
Text between /* and */ (possibly across lines) is commented out. return guess;
}
DATA TYPES: This function has type double (s*sqrt)(double).
Name! ! Size! Description printf(%g\n, sqrt(7.0)); //calls sqrt; actuals are always passed by value
char! ! 1 byte! an ASCII value: e.g. a (see: man ascii) Functions parameters are always passed by value. Functions must return a value.
int/long! 4 bytes !a signed integer: e.g. 97 or hex 0x61, oct 0x141 The return value need not be used. Function names with parameters returns the
long long ! 8 bytes! a longer multi-byte signed integer function pointer. Thus, an alias for sqrt may be declared:
float! ! 4 bytes! a floating-point (possibly fractional) value double (*root)(double) = sqrt;
double!! 8 bytes !a double length float printf(%g\n, root(7.0));
char, int, and double are most frequently and easily used in small programs Procedures or valueless functions return void.
sizeof(double) computes the size of a double in addressable units (bytes) There must always be a main function that returns an int.
Zero values represent logical false, nonzero values are logical true. int main(int argc, char **argv) OR int main(int argc, char *argv[])
Math library (#include <math.h>, compile with -lm) prefers double. Program arguments may be accessed as strings through mains array argv with argc
elements. First is the program name. Function declarations are never nested.
CASTING:
Preceding a primitive expression with an alternate parenthesized type converts or OPERATIONS:
casts value to a new value equivalent in new type: +, -, *, /, %! Arithmetic ops. /truncates on integers, % is remainder.
int a - (int) 3.131; ! //assigns a=3 without complaint ++i --i!! Add or subtract 1 from i, assign result to i, return new val
Preceding any other expression with a cast forces new type for unchanged value. i++ i--!! Remember i, inc or decrement i, return remembered value
double b = 3.131; && || !!! Logical ops. Right side of && and || unless necessary
int a = *(int*)&b; //interprets the double b as an integer (not necessarily 3) & | ^ ~!! Bit logical ops: and, or, xor, complement.
>> <<! ! Shift right and left: int n=10; n <<2 computes 40.
STRUCTS and ARRAYS and POINTERS and ADDRESS COMPUTATION: = ! ! Assignment is an operator. Result is value assigned.
Structs collect several fields into a single logical type: += -= *= etc ! Perform binary op on left and right, assign result to left
struct { int n; double root;} s; //s has two fields, n and root == != < > <= >= Comparison operators (useful only on primitive types)
s.root = sqrt((s.n=7)); //ref fields (N.B. double parens=>assign OK!) ?:! ! If-like expression: (x%2==0)?even:odd
Arrays indicated by right associative brackets ([]) in the type declaration ,! ! computing value is last: a, = b,c,d; execs b,c,d then a=d
int a[10]; //a is a 10int array. a[0] is the first element. a[9] is the last
char b[]; //in a function header, b is an array of chars with unknown length STATEMENTS:
int c[2][3]; //c is an array of 2 arrays of three ints. a[1][0] follows a[0][2] Angle brackets identify syntactic elements and dont appear in real statements
Array variables (e.g. a,b,c above) cannot be made to point to other arrays <expression> ;! ! //semicolon indicates end of a simple statement
Strings are represented as character arrays terminated by ASCII zero. break;!! ! //quits the tightest loop or switch immediately
Pointers are indicated by left associative asterisk (*) in the type declarations: continue;! ! //jumps to next loop test, skipping rest of loop body
int a*a; // a is a pointer to an integer return x;! ! //quits this function, returns x as value
char *b; // b is a pointer to a character { <statements> } ! //curly-brace groups statements into 1 compound (no ;)
int *c[2]; // c is an array of two pointers to ints (same as int *(c[2]); if (<condition>) <stmt>!//stmt executed if cond true (nonzero)
int (*d)[2]; // d is a pointer to an array of 2 integers if (<condition>) <stmt> else <stmt> // two-way condition
Pointers are simply addresses. Pointer variables may be assigned. while (<condition>) <stmt> //repeatedly execute stmt only if condition true
Adding 1 computes pointer to the next value by adding sizeof(X) for type X do <stmt> while (<condition>); //note the semicolon, executes at least once
General int adds to pointer (even 0 or negative values) behave in the same way for (<init>; <condition>; <step>) <statement>
Addresses may be computed with the ampersand (&) operator.
An array without an index or a struct without field computes its address: switch (<expression>) { ! //traditional case statement
int a[10], b[20]; // two arrays case <value>: <statement>! // this statement execd if val==expr
int *p = a; // p points to first int of array a ! ! break;! ! // quit this when value == expression
p = b; // p now points to the first int of array b case <value2>: <statement2>! //executed if value2 = expression
An array or pointer with an index n in square brackets returns the nth value: case <value3>: <statement3> //executed if value3 = expression
int a[10]; // an array ! ! break;! ! // quit
int *p; default: <statement4>!! // if matches no other value; may be first
int i = a[0]; // i is the first element of a ! ! break;! ! // optional (but encouraged) quit
i = *a; // pointer dereference }
p = a; // same as p = &a[0]
p++; // same as p = p+1; same as p=&a[1]; same as p = a+1 KEY WORDS
Bounds are not checked; your responsibility not to run off. Dont assume. unsigned! before primitive type suggests unsigned operations
An arrow (-> no spaces!) dereferences a pointer to a field: extern!! in global declaration => symbol is for external use
struct { int n; double root; } s[1]; //s is pointer to struct or array of 1 static!! in global declaration => symbol is local to this file
s->root = sqrt)s->n = 7); //s->root same as (*s).root or s[0].root ! ! in local decln => dont place on stack; keep value betwn calls
printf(%g\n, s->root); typedef! before declaration defines a new type name, not a new variable
Quick and Dirty Guide to C Content borrowed and updated (with permission)
from Duane A. Baileys guidelines from 2007.
COMPILING:
gcc prog.c! # compiles prog.c into a.out run result with ./a.out
gcc -o prog prog.c # compiles prog.c into prog; run result with ./prog
gcc -g -o prog prog.c # as above, but allows for debugging