Xcom Rules Reference
Xcom Rules Reference
STOP!
ACTIONS (XCOM & ALIEN)
The app provides a randomized series of actions for the
This Rules Reference does not teach players how to
players to perform. XCOM actions are presented in blue
play XCOM: The Board Game. It is recommended that
text displayed in a blue box.
players first play the tutorial available in the XCOM:
the Board Game app. Then use this Rules Reference or XCOM actions are optional.
the Rules section of the app as needed while playing If an XCOM action is displayed in a yellow box, that
the game. action has been scrambled by UFOs in orbit. A
scrambled action happens earlier in the timed phase
than normal.
USING THIS REFERENCE When the timer is reduced to zero during an XCOM
This Rules Reference provides players with detailed rules action, a new action will appear on the screen and the
and clarifications listed in alphabetical order by topic. current player must IMMEDIATELY stop performing the
previous action.
All information presented in this reference is also available
in the Rules section of the app. Alien actions are presented in red text displayed in a
red box.
Alien actions are mandatory and must be performed.
When the timer reaches zero during an alien action,
a blinking warning will appear along with the word
EXPIRED. The next action will not appear until the
FANTASY Central Officer has tapped DONE to complete the
FLIGHT action. When time expires, it halves the amount of
GAMES time the players have to complete the next XCOM
action, and it will drain any remaining pause time
1994-2015 Take-Two Interactive Software, Inc. and its subsidiaries. 2015 Fantasy Flight Publishing, until the action is completed.
Inc. XCOM, XCOM: Enemy Unknown, Firaxis Games, the Firaxis Games logo, 2K, the 2K Games logo and
Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive
Software, Inc. in the U.S. and other countries. Apple and the Apple logo are trademarks of Apple Inc.,
Related Links: Communications Interface, Scrambled
registered in the United States and/or foreign countries. App Store is a service mark of Apple Inc. Google Actions, Timed Phase
Play is a trademark of Google Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc.
Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Publishing, Inc. All
rights reserved to their respective owners. Fantasy Flight Games is located at 1995 West County Road
B2, Roseville, MN, 55113, USA and can be reached by telephone at 651-639-1905. Actual components
may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE BY
PERSONS 13 YEARS OF AGE OR YOUNGER.
1. The Squad Leader attacks an enemy by assigning The Squad Leader may assign the same soldiers or
soldiers from the base defense space to the skill icons different soldiers to the same base defense task or to
on any enemy card in the base. a different base defense task for each roll.
Damage to the base is tracked with the base damage
To be assigned to a skill icon, a soldier must have a token. After resolving all base defense tasks, the Squad
matching skill icon on its reserve card. Leader applies one damage to the base for each enemy in
The number of soldiers that can attack an enemy is the base that has not been killed. Then he or she discards
limited by the number of skill icons on that enemys each enemy in the base.
card. Only one soldier can be assigned to each skill When the base damage token advances to a red space
icon. on the damage track, the Squad Leader resolves the
2. The Squad Leader rolls one XCOM die for each soldier critical damage effect on the invasion plan card.
assigned to an enemy card. When the base damage token advances to the orange
He or she rolls one additional XCOM die for each space on the damage track, the XCOM base has been
soldier that is assigned to a specialized skill icon if overrun and the players lose the game!
that soldier has the same specialized skill icon on his Related Links: Assign, Elite, Enemy, Invasion Plan, Salvage,
or her reserve card. Soldiers, Squad Leader, Tasks/Rolling Dice
Any effect that allows the Squad Leader to reroll dice
may be used now.
Each unit (Interceptor, satellite, scientist, and soldier) For each credit spent, the Commander can recruit one
costs one credit from the XCOM budget when it is soldier or build one Interceptor.
assigned to the board. The credits to pay for these The Commander can split credits between Interceptors
costs are not spent until the resolution phase. and soldiers.
XCOM BUDGET Recruited soldiers and Interceptors are placed on their
reserve cards and are immediately available for use.
The Commander gains the number of credits as indicated
by the app. Related Links: Commander, Interceptors, Panic, Units
Each continent in the red level of the panic track CENTRAL OFFICER
reduces the number of credits in the XCOM budget
each round. This reduction is calculated by the app. The Central Officer is responsible
for controlling the app and relaying
EMERGENCY FUNDING AVAILABLE instructions and information from the
The Commander may take any number of credits from the app to the other players.
Emergency Funding asset when instructed by the app. The Central Officer:
After they are removed from the card, these credits are Communicates the instructions provided by the app to
added to the XCOM budget and can be replaced only by the other players.
card effects. There is no limit to the number of credits Communicates forecasts provided by the app to the
that the Emergency Funding card can contain. other players. Whenever the red scanner button lights
AUDIT THE BUDGET up, the Central Officer can tap it to see a UFO forecast.
When the app instructs the Commander to audit the Can pause the current action.
budget, he or she spends one credit from the XCOM budget Spawns UFOs in orbit and continents when instructed
for each unit assigned to the board. by the app.
Units assigned to reserve, asset, or tech cards do not Moves UFOs from orbit to continents when instructed
count against the XCOM budget. by the app.
If the number of assigned units exceeds the Commanders Assigns satellites to the orbital defense task when
budget, there is a deficit. The Commander must increase instructed by the app.
panic in the highest panicked continent on the panic track
for each credit he or she is short.
The Central Officer resolves the orbital defense task
when instructed by the app.
If multiple continents are tied as the most panicked, Related Links: Assign, Communications Interface, Forecasts,
the Commander chooses one of them to increase.
Orbital Defense, Pause, Player Roles, Satellites, Tasks/Rolling
Continents that have fallen into panic cannot be
Dice, UFOs
increased and are not taken into account when
determining the continent with the highest panic level.
If a continent falls into panic and there is still a deficit
to account for, the Commander increases the new,
most-panicked continent on the panic track until the
deficit is made up.
COMMANDER
The Commander is responsible for
formulating an overall strategy and
maintaining the XCOM defense forces
finances.
The Commander:
Gains credits when instructed by the app. He or she
uses these credits to track how much each player
spends.
Can take credits from the Emergency Funding asset
card when instructed by the app.
Assigns Interceptors to the global defense tasks when
instructed by the app.
Draws two crisis cards and chooses one to add to the
crisis pool.
Can recruit soldiers and build Interceptors when
instructed by the app.
Resolves all crisis cards in the crisis pool.
Resolves all global defense tasks in the order of his
choice when instructed by the app.
Related Links: Assign, Budget & Credits, Crises, Global
Defense, Interceptors, Panic, Player Roles
COMPONENT LIMITATIONS
There are a variety of tokens that represent budget, panic,
base damage, and other effects.
Elite tokens are limited by the number of included
tokens. There can never be more than four elite soldiers
at a time.
Credit and success tokens are not limited by the
number of included tokens. If players run out of
credit and/or success tokens, use another token as a
substitute.
Units are limited by the number of included tokens and
A. The initial XCOM budget. This is how many credits the plastic figures.
Commander gains at the beginning of the round. UFOs are limited by the number of included plastic
B. UFO scanner. When this lights up, the Central Officer figures. If all UFOs are on the board, ignore UFO spawns
can tap it to view a forecast of incoming UFO targets. until more UFOs are removed from the board and
The more UFOs there are in orbit, the fewer forecasts become available.
there are each round.
CRISES
C. The timer. This is a timer that indicates how much time
players have to perform the current action. Crisis cards represent catastrophic events caused by the
alien invasion. They are shuffled together to form the crisis
D. The current action. This displays the name of the deck during game setup.
action and the name and icon of the role responsible
for performing the action. During a game of XCOM, the CRISIS!
Central Officer can tap this action to pause the game When the app instructs the Commander to choose a crisis,
and view instructions about how to perform he or she draws the top two cards of the crisis deck, adds
that action. one faceup to the crisis pool, and discards the other.
E. The DONE button. After the current action is
completed, the Central Officer taps this button to
RESOLVE CRISES
proceed to the next action. When the app instructs the Commander to resolve the
crisis task, each crisis in the crisis pool is resolved from the
F. Task history. Here the Central Officer can view all of
top of the stack to the bottom.
the tasks for the round.
G. The Menu button. Tap this to bring up the Main
Each crisis card is discarded after it is resolved.
Discarded cards are placed on the bottom of their deck
Menu. Tapping this button will pause the game.
at the end of the resolution phase.
Pausing the game in this way will not subtract from
your pause time. Related Links: Assign, Commander, Crisis Card Anatomy
A. Rules Text
B. Flavor Text
ELITE
Elite tokens represent a soldiers training and experience.
The Commander can make a soldier elite by using the
Officer Training asset card.
The Squad Leader rolls one additional die when A. Health
resolving a task for each soldier with an elite token that B. Skill Icons
is assigned to that task. C. Title
If an elite soldier is killed, that soldier loses its elite D. Rules Text
status.
Related Links: Enemy, Skill Icons
The number of elite soldiers is limited by the number
of elite tokens. There cannot be more than four elite
soldiers at a time, and a new elite soldier cannot be
EXHAUSTED
made if all of the elite tokens are currently assigned to An exhausted satellite or scientist is flipped facedown and
soldiers. cannot be assigned to tasks or cards until refreshed.
Related Links: Soldiers, Squad Leader, Tasks/Rolling Dice An exhausted card is turned 90 clockwise and cannot be
used until refreshed.
ENEMY Satellites, scientists, assets, and tech are refreshed at the
Enemy cards represent the specific invading alien threats. end of the resolution phase when instructed by the app.
Certain enemy cards are shuffled together to form the Related Links: Assets, Refresh, Satellites, Scientists, Tech
enemy deck during game setup.
When there are success tokens on the enemy card equal to
or greater than its health, the enemy is killed.
When an enemy is killed, the Chief Scientist gains that
enemy card facedown as salvage.
When the Squad Leader assigns a mission to the mission
space, he or she draws and places one enemy card
facedown on each enemy space on that mission.
Each final mission has special rules for each of its non- 2. The Commander resolves the effects based on his or
enemy tasks which increases its difficulty. her roll.
Follow all normal rules of mission resolution when For each success, he or she destroys one UFO in that
resolving the final mission. continent.
The Commander must spend one credit from the XCOM If a loss is rolled, each Interceptor assigned to the
budget for each soldier assigned to the final mission. task is destroyed and placed in the recruitment pool.
Remember that successes and losses are resolved
The Squad Leader can assign soldiers to the final mission
simultaneously, so Interceptors and UFOs can be
and the regular mission during the same round.
destroyed at the same time.
Related Links: Invasion Plan, Invasion Plan Card Anatomy,
3. If the Interceptors assigned to the task are not
Mission
defeated, the Commander may roll again, returning to
FORECASTS step 1.
Forecasts represent intelligence about the alien invasion. After resolving all global defense tasks, the Commander
increases panic in each continent by one for each UFO still
The Central Officer can tap the red scanner button to on that continent.
pick up UFO contacts early. These UFOs will be placed
on the board later in the round. Related Links: Assign, Commander, Interceptors, Loss,
Panic, Tasks/Rolling Dice, UFOs
Related Links: Central Officer, UFOs
Refresh all cards when instructed by the app. ASSIGN RESEARCH I, II, III
Refresh all tokens that are in their reserve (not on the The Chief Scientist assigns a tech card and up to three
board) when instructed by the app. scientists to each research task when instructed by the
Related Links: Exhausted app.
If there is already a tech assigned to a research task
from the last round, the Chief Scientist can choose
to leave it there or replace it. A replaced tech card is
discarded (create a space next to the tech deck for a
discard pile).
RESOLVE RESEARCH
The Chief Scientist resolves each research task from left to
right when instructed by the app, following these steps:
1. The Chief Scientist rolls one XCOM die for each scientist
assigned to the task.
Any effects that allow the Chief Scientist to reroll dice
may be used now.
For each success, he or she places one success token
on the tech.
If there are success tokens on the tech equal to or
greater than its research cost, the tech is researched.
A researched tech is given to the player role listed on
the card.
If a card is not researched, that card and any success
tokens on it remain on the board and the Chief
Scientist can attempt to research it again the next
round.
If the roll is a loss, each scientist assigned to the task
is exhausted.
2. If the scientists assigned to the task are not exhausted,
the Chief Scientist may roll again, returning to step 1.
Threat resets to 1 after each task.
Related Links: Assign, Chief Scientist, Exhausted, Scientists,
Tasks/Rolling Dice, Tech
ROUND OVERVIEW
A. Role Icon
B. Title
WAS A MISSION COMPLETED THIS
C. Card Type, Role & Rules Text
ROUND?
The app asks the Central Officer if a mission was
SOLDIER RESERVE CARD ANATOMY completed. Completing missions drives back the alien
invasion, and each one that is completed helps XCOM get
closer to unlocking the final mission.
Even if no missions are ever completed, the final mission
will eventually be unlocked by the app.
SUMMARY
The app asks the Central Officer to input the panic level of
each continent. Move each continent into the three colored
columns based on its current space on the panic track.
Each continent that increases into the red has a chance to
A. Role Icon reduce the amount of funding that XCOM receives during
B. Title the next round.
C. Card Type, Role & Rules Text Related Links: Mission, Panic
D. Skill Icons
SALVAGE
Related Links: Player Roles, Return Units To Their Reserve,
When an enemy is defeated, the Chief Scientist gains that
Units
card facedown as salvage.
RESOLUTION PHASE Salvage can be discarded to trigger the abilities on several
different asset and tech cards.
The resolution phase occurs after the timed phase each
round. Discarded salvage is discarded face up like other enemy
cards.
During the resolution phase, the app provides a series
of steps for the players to resolve. Related Links: Assign, Chief Scientist, Enemy, Research,
Scientists
Assets with the H symbol can be used any time during
the resolution phase.
Related Links: Timed Phase
When a satellite is exhausted, it is flipped facedown. The more UFOs left in orbit, the more likely actions are
It cannot be assigned to a task or card until it is to be scrambled.
refreshed. Related Links: Actions (XCOM & Alien), Communications
The Central Officer assigns satellites to the orbital Interface
defense task when instructed by the app.
SKILL ICONS
The Central Officer rolls one XCOM die for each satellite
assigned to orbital defense when instructed by the app. There are four different skill icons. Each soldier type has
two skill icons that can be used to match the icons on
Related Links: Assign, Central Officer, Exhausted, Orbital enemy cards and mission tasks.
Defense, Units
SCIENTISTS
Scientists represent XCOMs research and development and
engineering staff.
When not assigned to tasks or cards, scientists are A. Positioning
placed on the scientist reserve. B. Critical
When a scientist is exhausted, it is flipped facedown. C. Firepower
It cannot be assigned to a task or card until it is
refreshed. D. Teamwork
The Chief Scientist assigns scientists to the three Gold bordered skill icons are SPECIALIZED. If a soldier is
research tasks when instructed by the app. assigned to a specialized skill icon and has a matching
specialized skill icon on its reserve card, the Squad Leader
The Chief Scientist rolls one XCOM die for each scientist rolls one additional XCOM dice during the resolution of
assigned to a research task when instructed by the app. that task.
Related Links: Assign, Chief Scientist, Exhausted, Research, Related Links: Mission, Soldiers, Squad Leader
Units
The Commander may recruit one soldier for each unspent A: Timed phase
credit when instructed by the app.
Recruited soldiers are immediately added to the soldier
reserve card.
Related Links: Assign, Base Defense, Mission, Reserve Card
Anatomy, Skill Icons, Squad Leader, Units