Using Board Games Handout
Using Board Games Handout
Agenda
Introduction
Activities
Reflection
Question and Answer Period
Introduction
As we all know, one of the main goals of language teaching is to equip our students with
the ability to communicate in the target language. Using board games in the language classroom
is an effective, low-anxiety, and fun way for students to learn and practice communication skills
as well as develop their own communication strategies that can be readily applied to the real
world. Board games are a versatile asset in the classroom because board games can be:
The benefits to using board games in the classroom are numerous, however, we would
like to focus on the particular aspect of how board games promote communicative language
learning through tasks, defined here as activities in which:
1. meaning is primary;
2. there is a communication problem of some type to solve;
3. the activity has some relationship to real-world activities;
4. task completion is usually required; and
5. task performance can be assessed in terms of the outcome (Skehan, 1998, p. 95).
The activities that we showcase in this demonstration are a just a few of the things you
can do with board games and games in general. When using board games, we should keep in
mind how these five characteristics are exemplified in student interaction. Furthermore, it is
important that lessons that implement board games should be composed of warm-up activities,
formal instruction, tasks, and wrap-up/reflection activities that integrate all language skills to
provide learners with a holistic language learning experience.
One thing to keep in mind: games are fun and engaging, but it frequently requires
considerable work on the part of the teacher. Strategically indentifying simple games that lend
themselves to the language being targeted can save teachers precious time and energy.
1
Using Board Games in the Language Classroom Shelley Chang & Jenny Cogswell
TESOL 2008 Monterey Institute of International Studies
Activities
Depending on the target audience, board games can be played as intended for native
speakers. Some board games can support the content being taught in a classroom. For example,
the game of Life can be used in an adult ESL classroom setting to introduce various concepts and
vocabulary for things in their lives (i.e., buying insurance, getting a salary, speeding, retiring,
etc.) Guess Who? can be used as originally intended for native speakers to focus on the form of
yes/no question formation for the function of eliciting information about a certain person.
Word games are also great games for use in the classroom. Often times, they elicit a
meta-linguistic discourse among the participants (i.e., Scrabble, I think there are two Ts in
bottle; Boggle, Thats not a word!) and often result in consulting the dictionary for a tie-breaker.
Other word games can also help students develop communication strategies such as
circumlocution (i.e., Taboo!, Catch Phrase, Outburst) or collocations (i.e., Scattegories). Word
games reinforce literacy and developing vocabulary.
Quiz games are great to use for teaching about general knowledge. Some examples are
Trivial Pursuit, which quizzes general knowledge, and Battle of the Sexes, which quizzes
knowledge of American pop culture. Quiz games help students find out what they know and help
them to learn more information. Even when students get a question wrong, they are more likely
remember that fact in the future.
Some board games naturally elicit target language forms (i.e., yes/no questions for Guess
Who, Wh- questions for Clue) and other board games can be adapted to focus on forms. We
suggest looking at the language used in a particular game and then emphasizing salient forms
and functions when students play the game (i.e., colors for Candyland).
Adapted for ESL/EFL contexts and various age groups, proficiency levels, and content
Being in a safe and supportive classroom environment is important for students learning a
language since it may be one of the only opportunities for students to take risks in speaking and
trying new language forms and functions. This is particularly important for EFL contexts since
learners may only have access to the language in the classroom. Some explicit instruction in
grammar has proven to be beneficial for learners in these contexts as well as heightening student
awareness of their language forms and skills (Fotos, 2002).
Board games can be adapted for all age groups, proficiency levels, and content. Be sure
to check the language and keep it at a level that students are comfortable with. For example, Go
Fish may be a great game for beginning level students, however, Bohnanza would only be
appropriate for students at advanced proficiency levels and older age groups.
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Using Board Games in the Language Classroom Shelley Chang & Jenny Cogswell
TESOL 2008 Monterey Institute of International Studies
The following has been adapted from Harriss (n.d.) handout on creating board games to
enhance classroom learning.
Bonus Tip: Make multiple boards and sets of rules for one box so up to 20 can play.
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Using Board Games in the Language Classroom Shelley Chang & Jenny Cogswell
TESOL 2008 Monterey Institute of International Studies
You can even have your students create a board game. One idea is having students get
into groups to work on a board game that focuses on the forms and functions of language. Not
only will students learn a form and function in depth, but they will also be able to engage in
authentic interaction and meta-linguistic discourse.
Reflection
Going back to Skehans (1998) definitions of a task, reflect on the games that you played
and evaluate whether or not the games satisfied the five aspects.
1. meaning is primary;
2. there is a communication problem of some type to solve;
3. the activity has some relationship to real-world activities;
4. task completion is usually required; and
5. task performance can be assessed in terms of the outcome (Skehan, 1998, p. 95).
4
Using Board Games in the Language Classroom Shelley Chang & Jenny Cogswell
TESOL 2008 Monterey Institute of International Studies
Resources
Here are a few e-resources for using board games in the classroom.
http://www.educationallearninggames.com/educational-board-games-25.asp
http://www.teachnet.com/homeworkopoly/
http://iteslj.org/c/games.html
http://www.teflgames.com/
http://gamesites.bluechillies.com/game/582232
Articles
http://www.helium.com/items/694564-bingo-yelled-stood-doingcoe.k-
state.edu/ageducation/Gamespresentation/Gameshandout.doc
www.nationalgameplayingweek.ie/pdf/schoolbenefits.pdf
http://exchanges.state.gov/forum/vols/vol43/no2/p8.htm
Forum
http://forums.atozteacherstuff.com/showthread.php?t=19838
References
Fotos, S. (2002). Structure-based interactive tasks for the EFL grammar learner. In E. Hinkel &
S. Fotos (Eds.), New perspectives on grammar teaching in second language classrooms.
Mahwah, NJ: Lawrence Erlbaum Associates, Publishers.
Skehan, P. (1998). A cognitive approach to language learning. Oxford: Oxford University Press.
Harris, C. R. (n.d.). Create board games to enhance classroom learning. Unpublished document.
Edge, J. (1993). Essentials of English language teaching. New York: Longman.
Shameem, N. & Tickoo, M. (Eds.). (1999). New ways in using communicative games in
language teaching. Alexandria, VA: Teachers of Englisht o Speakers of Other Languages,
Inc. (TESOL).