Guide To Ux Leadership
Guide To Ux Leadership
Introduction6
Evangelizing UX 22
The Religion of UX 22
What is Your Red Pill? 24
Adapt to the Maturity Level of the Business 25
Build Your First Flock 27
Spread Your Message Through Others 33
Conclusion 35
Leading People 36
Leading Without Authority 36
How Design Leaders Build Teams 39
Managing and Coaching Designers 45
Developing Your Designers 49
Managing Up & Across 52
Conclusion55
Crafting UX Strategy 56
Scoping Your Strategic Framework 58
Step 1: Purpose and Peak 60
Step 2: Charting Your Path 62
Step 3: Creating Evaluation Point(s) 65
Step 4: Plan to Validate Assumptions 67
Conclusion70
Author
Dave is also an active speaker and writer. His work has been published
at BoxesAndArrows.com, Core77.com, UXMatters.com, UIGarden.net
and JohnnyHolland.com as well as in print for Interactions Maga-
zine. He has spoken at IDSA, Interaction, IA Summit, UI Conf, and have
taught workshops for private corporations and local UX organizations
around the world.
The guide will, however, help senior practitioners better think about
themselves as leaders, and help UX managers to accomplish the most
important task for any design leader: driving results for the people
and organization they work for and with.
Ill explain tips for how to orient behavior and mindset for helping
your organization and product team members be as successful as
possible.
Introduction 7
Dave Malouf,
Principal Experience Strategist at HP Enterprise
Understanding Before Leading
Context, outcomes, and influence
First, you need to understand the players (of which you are one big
one), the environment(s), and what success looks like for those in-
volved.
This means not just doing observational inquiry, but also learning
from existing materials. Youre basically combining the cognitive
psychology of HCI research with your own practical ethnography.
Figuring out how to fill your gaps through either learning, behavior
change, or collaboration (my personal favorite)
For instance, I have founded &/or created communities (like the In-
teraction Design Association) that are focused on peer level coaching
and engagement. Local chapters of the UXPA are also useful for pro-
fessional development. Falling into a group of diverse professionals
has been the single most invaluable tool for my career as a leader.
Its easy for most people to swim through their daily experiences like
fish swimming around the reef.
The reality is that, unlike fish, leaders of any type are not passive
participants in an ecosystem. Design leaders focus on change. To
catalyze that change requires an understanding of the building blocks
that will be mixed together anew.
To start out, I cant recommend enough the book First 90 Days for
grasping your universe and how to lead it. But more than any book
out there, you can immediately apply user-centered design princi-
ples to better understand the contexts and people whom you work
with and for.
One of the biggest mistakes new design leaders make is not un-
derstanding their companys business model. When you become
a leader, it's not enough to understand design. You now need
to understand how design moves the needle.
Christina Wodtke,
Owner of Elegant Hack and author of Radical Focus
They may or may not be executive leaders. Reach out to them and
ask for 1 hour of their time for an interview.
When youre done, try to repeat this process with at least 10 other
people (depending on the size of your organization) over the course
of 1-3 months. Include your peers, your direct manager(s), and their
peers in those 10 people. You can certainly scale this down or up
Understanding Before Leading 12
according to your ability to stay on track with your first 30, 60, 90
days tasks.
Upon further inquiry, it turns out that senior people (even newly
hired ones) were expressing their hope with a feeling of being
overwhelmed with what they discovered. This isnt necessarily
bad, but it definitely reset my expectations about the scope of
work needed to resource UX projects.
Understanding Before Leading 13
3. If you were new, what 5 things would you wish you knew about
the company? Why?
By asking this question early on with several people, I immediately
noticed several patterns for scope and decisionmaking:
4. What are the next opportunities for you and the organization?
This question helps you understand if the person youre speaking
with is future-oriented or not.
The special people are the names repeated often across inter-
views. For instance, the VP of Product, the CMO, and the Director
of Engineering might all mention the VP of Project Management.
The outliers, on the other hand, are the people who only certain
individuals mention. For instance, the VP of Product might also
mention a specific designer or support person, but that name
never pops up elsewhere.
Dont dismiss this person, however. This outlier may exert power
through a process they manage or approve.
It very much confirmed that the company was truly not a hierar-
chical system at all.
When youre done with your research in your first 30 days, you
will have a clear picture of who and what your organization is all
about and your place in that world.
First you orient yourself, get to know the players. Most designers
are matrixed, so you have a literal boss and a business side boss.
Understanding Before Leading 17
Find a way to get each something they need badly. If you have
to choose, choose the business side boss as your literal boss
hired you and is already invested in you.
You could set a individual OKR around the issue you believe
needs fixing. But it's not about OKRs. It's about credibility. You
can't win an argument about something as subjective as quality
unless you've already proven you understand business wants
and needs.
Christina Wodtke,
Owner of Elegant Hack and author of Radical Focus
Now that you know your environment, you can start planning.
The last part sounds intangible, but its actually quite practical. Let
me break it down below.
Mere KPIs, while useful, are not the same as sensory outcomes. Its
one thing to be told youre going 60 MPH. Its another to see the road
focused in front of you while blurry through the side windows.
You can also apply this to your work. It is one thing to reach sales
numbers after a redesign. Its quite another to triangulate the results
against NPS surveys and positive product reviews for a complete
understanding.
What does success look like? When will you know youve arrived at
some level of sufficient success?
Understanding Before Leading 19
By first defining success, you can back plan how you and your col-
laborators will get there.
Planning for success requires more than a series of JIRA stories. You
may conduct the following activities as you start executing UX work:
Visualizing assumptions
But beyond standard design activities, you need to also plan for in-
fluence. Through counsel with mentors at Rackspace, I followed a
staged plan:
Return to the product teams with the most positive reactions and
start carving out areas for more iteration. Execute.
Understanding Before Leading 21
Conclusion
All the above may not feel like youre coding, or moving pixels, or out
doing user research. The honest truth is that youll be performing
those activities anyway, especially if your current position is more
junior in the leadership continuum.
Some may think that leading is being in the front of the boat rowing,
instead of on the wheel steering.
The reality is that leading is all about doing. You cant lead without
managing and you cant manage without leading. The questions are
more to what level and in what quality.
Evangelizing UX
Building your flock of believers
Did you know that once you became a UX designer, you were joining
a religion?
Once Ive explained our religion of UX, well explore how to gain
more believers.
The Religion of UX
Rituals
Contextual inquiry, affinity diagramming, usability tests, etc. are all
bizarre rites barely understood by lay people.
A Sacred Space
Like many religions, not everyone has access to the sacred space. But
for those who do, it is a wondrous place. In our case it is called The
Studio.
Liturgy
Our books document our dogma. I bet you can name your top 4 books
that all UXers must read.
Of course, splinter groups are created from the dogma, but the over-
laps connects us. We have our Interaction Designers, Information
Architects, Visual Designers, and the most orthodox of the bunch,
the HCI folks.
Evangelizing UX 24
Faith
Neuroscience and psychology guide us, but we also love magic. The
source of our magic is our steeped history and relationship to art.
That balance and tension between science and art drives us. It keeps
us passionate.
I cant tell you what [user experience] is. I can only show you.
Maybe youre the first UXer in a startup. You must constantly prove
to others that you need more people. People will question you about
the time required for your tasks. Why do you need more people as
Evangelizing UX 25
So, one of your jobs at almost at every stage of your career is to make
others adopt your truth. You want others to be force multipliers for
UX.
Lets dive into a few useful tactics for spreading the good word of UX.
Given their rapid timeline, they were most responsive to ideas that
were immediately feasible.
On one side, I worked closely with the CTO and his engineering
team to talk about how best we could work together. We drafted
an agile plan for execution to first show that our UX strategy was
immediately actionable.
On the other side, a new sales team was eager to ensure the value
proposition was right for the new market. I explained how the UX
strategy would help differentiate the product, and they helped
clarify how certain customer segments might respond.
Evangelizing UX 27
In this way, I earned buy-in from the two most influential sides in
this context: Production (the builders) and Sales (the earners). Since
both sides were historically allied with executive partners, I received
budget much more quickly when presenting the strategy as a unified
plan.
The first step is, obviously, about getting your own flock.
Evangelizing UX 28
Of course you can hire for that. But you need two things: purpose
and cash. You probably have an abundance of the first and almost
none of the second.
1. Clarity
Anyone influential must understand your purpose as clearly as
you do.
If you read the above the keywords are helping, value, strategy.
And then the ending emphasizes tangible ROI.
2. Vision
Vision is the story of your desired outcomes.
What will the organization look like if it was able to achieve your
goals? How will customers lives be impacted?
Evangelizing UX 29
You can also try a more bite-sized approach. Segment your product
into smaller units. Take a very small unit (e.g. a feature) and create
a new vision for impact on the organization and customers. Shop
it around as support is gained, validate it internally, and maybe
even, covertly, externally.
3. Ability
This is where leader as doer is so important.
Since the company was less UX-mature, I needed to prove the new
vision by first showing a quick win.
Budgets were unlocked, peoples time opened up, and we were able
to get access to end-users. Leadership pushed account represen-
tatives to loosen their hold on the customers. As a byproduct, we
also set a new precedent of empathy for our different customers.
4. Internal Empathy
Speaking of empathy, we designers spend so much time on users
that we sometimes forget it takes a village to realize a design.
For example, in the larger vision work I did for Rackspace, we en-
sured that one of the primary characters in our video prototype was
Evangelizing UX 33
When you get a quick win, explain the the specific outcomes (e.g.
reduced customer support tickets by 30%).
For designers, give them your lessons not just in the topic of spe-
cialization, but in how to grow as a UX evangelist. Teach them
the lessons youve hard won. Dont make them start from scratch.
Tend to your flock.
Conclusion
Based on what you know about yourself and your environment, cre-
ate a plan where your voice is most effective. Then shift your plans
to make others more effective.
More than likely, your first taste of leading is leading without au-
thority. Imagine your first project kickoff.
Use soft skills to stand out in the crowd. Title and seniority dont au-
tomatically make someone a good leader. Its how you come across,
and what you have to say, that attracts the right attention.
3. Be at service
Nothing gets you attention as much as being the step up person.
Dont step up for everything, but do step up for the things that
map against your abilities. If you have the slightest capability to
do well given your time constraints and skills, step up if no one
has or can (or even if the wrong person has).
4. Get credit
Make sure youre being noticed for your work, contributions, and
efforts. If you arent being noticed, you arent making an impres-
sion as an up-and-coming leader.
Being a good designer does not make you a good leader. If you
want to step up to leadership, first think back to all your bad
managers. Avoid all those mistakes.
Do not presume that your new job title allows you to lead a
team. It takes time to build that level of trust and respect with
your team. So take it slowly.
Building a team that scales over time is one of the biggest challenges
for any leader.
Lets say you see 6 projects emerging over the next 6 months to a
year. You take that map and layer over it your recruiting durations.
How long does it take you to recruit and ramp up a new hire? What
resource can you attach to each project?
Leading People 41
Some skills may not be in your domain, but you need to list them
just so you know youve got them all. Create an affinity chart of the
skills broken down by category. Ask for cross-functional leaders
to evaluate them, add to them, and re-categorize as you all see fit.
Lay out the skills (not the roles) you need because our attempts at
categorizing what we do (especially in our world of digital design,
titles, roles) has been a complete failure (ironic, I know).
Leading People 42
As you can see in the above image, I laid out the skills first in an
unattributed skills list. Then I use my expected roles and ensure
that all the skills line up to titles that Im confident I can hire for.
This is incomplete on purpose since the details and role groups
depend on your context.
Clearly document all the skills you need. Some may seem like
universal skills, but youll find it will make a difference later on
as an evaluation checklist.
Consider how roles will change during the time of the vision you
set out. You also need to imagine how people will be promoted
and gain leadership for themselves. Finally, you need to consider
how youll need to change and grow as a leader to keep up with
your team.
The trick is hiring for short term needs with an eye for longer
term needs.
Leading People 43
When you hire your first 35 people, youll most likely hire broad
generalists (since no single function will have enough work to
separately hire, say, a visual designer, an interaction designer,
and a researcher). You may even need people who do all three of
those things plus front-end development.
How does a candidate tell their story about how their skills lead
to direct outcomes/results in their work?
When looking for a culture fit, beware that you dont make the
mistake of hiring people like me.
For this purpose, the book Hire With Your Head is a great read.
Once you have a team, leadership boils down to how well you oversee
and develop direct reports.
1. Become a buffer
Give air cover. Take the heat about negative team perception, and
defend the team without them knowing.
Meet weekly with each member of your team and bi-weekly with
your peers. (You can add other people, should you feel regular
contact is important.)
Direct reports should own this meeting. The agenda of the meeting
needs to focus on how their current work addresses their short
and long term career needs its not a status update. This is a
coaching session, first and foremost.
For 1:1s with your manager, take what your direct reports said,
then flip the roles. Everyone needs coaching and youre not ex-
cluded no matter how senior you are. Hold yourself responsible
for making sure that your manager doesnt highjack the meeting.
Leading People 47
Technology heads
Key cross-functional people
Human resources representatives.
Each one of these departments helps you develop insight into the
business and keep ahead of problems. They will also help you set
your teams long-term agenda.
Leading People 48
How can my team help with any problems your team is expe-
riencing?
This is less about questions and more about a chance to get good
council. Consider discussing the following points:
Is there anything coming down the pike that Ill need to be com-
municating to my team soon? What can I do to prepare now?
Leading People 49
Short-term tactics.
Long-term development.
1:1 meetings also help you hold each other accountable through
its shared language. This will set up the near-inevitable periodic
evaluations that inform bonuses and pay increases.
2. Long-Term Development
For your junior direct reports, long-term development is about
helping them understand possibilities.
Im sure many people are familiar with the phrase managing up.
In my experience, what it means is owning your relationship with
your manager.
But how do you do that? Well, leading is making sure things go well,
right?
Here are some basic tips (that youll also find helpful with cross-func-
tional peers).
If I say I need a tall building, thats great, but how tall is tall? Shouldnt
I give scale? Isnt there a big difference between a 10-story build-
ing and a 100-story building? Or, if I ask for something, perhaps I
should mention who its for and why its required?
Leading People 53
List last weeks priorities, and explain if you did or didnt achieve
them. Then list out and briefly explain next weeks priorities.
In progress
Waiting for review
Accepted
Paused
Conclusion
Analysis
Vision
Planning
Evaluation
Communication
To see that anything goes well at scale requires good people next to
you, behind you, and in front of you. Taking ownership of your 360
degrees of relationships is the strongest guiding principle for success.
Crafting UX Strategy
Purpose Peak Path Point Plan
Case in point: the grand tactic a.k.a. Hail Mary. These projects
come from on high because someone single-mindedly wants them
to happen. There is no destination, no sense of preparedness, and
no planning. Or how about hill grabbing capturing small bites of
the market simply because its possible.
Crafting UX Strategy 57
When we have a Purpose and set goals for ourselves (like hiking to
the top of a mountain), we identify our objective (the Peak), then
determine the best way (the Path) to reach that goal and how well
carry out that Plan (the tactics).
How you climb the mountain matters. The path needs to help the
organization not just meet financial targets, but also mature the
organization in the process.
I need the right training & equipment. I may need other people
(Who should I bring versus station remotely?). Do I need to let
others know where Im going?
A lot of people mistake the Path for the Plan. True, each activity is
a step toward the goal, but tactics are only one part of the strategy.
The path is not a collection of tactics.
Purpose ties into your vision of the intended outcome. Its the first
thing you define. I always start there.
To define the purpose and peak, I dug into what Managed Cloud ac-
tually meant. I gathered a cross- functional group of people together
for 2 days. First, we dove into What is managed? We deconstructed
the term to identify the value for our customers.
I had to break through a lot of jargon bear trapsyou know, the ones
that leave you saying, But that isnt what managed means. Youre
making up random meanings. Reflect peoples definitions back to
them so that they gain a better understanding.
I then led the team through a storytelling exercise, where each person
created a story with a customer (a Rackspace employee) and a scenario
that reflected the new value. People didnt simply tell fanciful stories.
They explained what was wrong today and how we might improve
that situation. By seeing the negative stories against a brighter future,
our Purpose became more relevant and approachable.
Crafting UX Strategy 62
The Path you choose to reach your destination isnt the only feasible
route. Each possibility requires weighing a variety of factors before
adjusting course. Dont decide your Path by thinking the end justi-
fies the means.
Cheap.
Fast.
Quality (whatever that means to the organization).
Doesnt account for team development (to be ready for the next
thing).
Does the red path still look appealing? What other options (and
factors) can we consider?
By taking the blue trail, you ship in a way that delivers the greatest
value for both you and your customers.
Data collection
Analysis of that data
Reflection on the analysis
Synthesis of a set of hypotheses
Evaluation of hypothesis value
Amendment to the existing plan based on new insights
Crafting UX Strategy 66
In an Agile process, lets say that each segment of your path is the
equivalent of an epic. Your strategic stopping point is then the Sprint
Epic +1 (shown below).
Just like how we use the Sprint 0 for UX research and discovery,
we schedule a sprint epic +1 to reflect on the past epic based on
agreed upon metrics. Beyond a basic post-mortem or retro, we ded-
icate a full sprint length for analysts, designers, and product team
members to dive deep into each success and mistake then adjust
the path accordingly.
We review the whole epic because the tight timing of a sprint might
hide deeper insights around the overall vision. The extra time is a
worthwhile investment in giving everyone a larger perspective be-
yond features.
Crafting UX Strategy 67
Your success at the Points in your path is 100% affected by how well
you Plan.
Start by creating post-its for the beginning and the end, sticking them
to the biggest wall you can find. This methodology is called back
planning. You start with your intended outcome, then keep evaluat-
ing backward until you reach the point where you know youll have
what you need to start.
Little customization
Does the existing system have the necessary APIs to work with
the new business process management engine?
While these ideas might change once you start designing and test-
ing, you at least create a plan for stakeholder discussion. For each
of these line items, you start answering the question, or at least
outlining the requirements and success criteria.
During this planning, youll also reveal questions not directly related
to the product. These questions relate to other strategic consider-
ations around team building, culture, customer management, etc.
Crafting UX Strategy 70
And of course, lastly, you need to also write in your research needs
for generating ideas and validating design concepts.
Conclusion
But that is just the top of the mountain. Organizations like IBM, GE,
Honeywell, Intuit, CapitalOne, USAA, and many others have all dedi-
cated tremendous resources toward design as an organizational and
executive competency.
Use your tools of story and visual artifacts to bring visions to life.
Develop your team to build (and even challenge) that vision. And
always remember to communicate how everything connects with
the greater goals of the business.
www.uxpin.com