Manual 1 PDF
Manual 1 PDF
Table of Contents
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Chapters
Hong Kong, China . . . . . . . . . . . . . . . . . . . . . 6
Valle del Cauca, Colombia . . . . . . . . . . . . . . . 7
Budapest, Hungary . . . . . . . . . . . . . . . . . . . . . 8
Rotterdam, The Netherlands . . . . . . . . . . . . . . 9
Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Game Mechanics
Credit System . . . . . . . . . . . . . . . . . . . . . . . . 15
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Game Screens
Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . 18
New Game Screen . . . . . . . . . . . . . . . . . . . . . 18
Option Screen . . . . . . . . . . . . . . . . . . . . . . . . 19
Laptop Computer Screen . . . . . . . . . . . . . . . . 21
Assignment Briefing . . . . . . . . . . . . . . . . . . . 21
Ingame Laptop . . . . . . . . . . . . . . . . . . . . . . . 24
Post Briefing . . . . . . . . . . . . . . . . . . . . . . . . . 24
Onscreen Display . . . . . . . . . . . . . . . . . . . . . 25
Items Display . . . . . . . . . . . . . . . . . . . . . . . . 25
Action Display . . . . . . . . . . . . . . . . . . . . . . . . 26
Mouse Pointer . . . . . . . . . . . . . . . . . . . . . . . . 27
Weapons
Close Combat . . . . . . . . . . . . . . . . . . . . . . . . 28
Handguns . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Sub-Machine Guns . . . . . . . . . . . . . . . . . . . . 28
Rifles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Sniper Rifles . . . . . . . . . . . . . . . . . . . . . . . . . 29
Equipment
Compass . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Binoculars . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Kevlar Vest . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Special Items . . . . . . . . . . . . . . . . . . . . . . . . . 31
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Customer Support . . . . . . . . . . . . . . . . . . . . . . . 33
I ns t al l at i on Installation
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L
ife is a blessing, but death can be
a friend - there's always a price
to pay. In nature there's neither
good or bad, right or wrong - there are
R
eligion offers very simple answers - science offers new
possibilities. Did we indeed rise out of that primeval consequences.
goo by coincidence, or are we the result of divine
intervention? If you take the religious stand, Man was made
at the end of a week's hard work, and God was pretty tired.
I
mperfections, flaws, weaknesses,
N
ot so long ago, a few able
vulnerability - that's the price we pay scientists were willing to
for being the last item on the assembly assume the cape of the creator,
line. No matter which version is right - if you delve deep into this creational abyss to
can improve on this prototype, that not even find the secrets, to stretch the known
evolution has perfected yet, by means of boundaries, to create life - they could not foresee
science - create a sharper original instead the consequences
of this sloppy copy, this mortal coil - why not?
A
sk yourself - what's worth living for? A lot.
What's worth dying for, then? Not a lot. So
if you had the choice, it wouldn't be that
hard, would it? It would be worth killing for,
wouldn't it?
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Chapt er s Ch apters
The only way to get to him would be by instigating a war between the two
large triads Red Dragon and Blue Lotus and then somehow contriving
to remove Hongs police protection.
Killing Lee Hong will take a detailed plan and a lot of preparation.
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C hapt er s Ch apters
At the Thermal Bath Hotel in Budapest, At the harbor of Rotterdam the Russian gunrunner Arkadij Jegorov, aka
a peace summit is being held. All the "Boris," is planning his next deal. He's got a secret blueprint of a nuclear
leaders of the great nations are weapon and a couple of nuclear warheads. He's about to sell the blueprint
gathered for the event. The old hotel is to an unscrupulous dictator.
swarming with security and press.
The deal is supposed to go through within the next weeks. In the meantime
The Austrian Terrorist Franz Fuchs is planning a hideous attack on the the gunrunner is dealing arms to the local gangs. The Agency knows that
peace summit. He has developed a very dangerous chemical mixture the police have been trying to find him but he is well hidden in the huge
and constructed a bomb with it. Somehow he has managed to get the bomb harbor area. To search all ships would be impossible. We're thinking
through security. The bomb is now at the hotel. If we alarm the authorities of another way of tracing the ship.
we will give away our source for this information.
The bomb could easily destroy the large building and leave the world
without leadership.
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Tr ai ni ng Tra in in g
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Tr ai ni ng Tra in in g
Lesson #5: Weapons Training - Close Combat Lesson #6: Weapons Training - Handguns
The elevator stops and you walk through a corridor into a small room. You walk through the door with a sign that reads caution! shooting ranges.
There is a figure standing in the middle of the room. It is a human-sized dummy. Just inside the door is a table similar to the one in the previous room. On this table
Spread out on a table just inside the room is a variety of knives. is a variety of guns, ranging from 9mm to .44 Magnum.
This lesson will teach you how to these deadly close-combat, short-range weapons.
6.1 Walk over to the crates and pick up
5.1 Walk over to the table and pick up one of the knives. Notice a Beretta 92. Notice that the mouse pointer
that the mouse pointer changes to the precise pointer. Put the changes to precise. Also notice that the
knife in your pocket (select --nothing-- from the inventory). ammo-readout reads clip: 15 / total: 15,
meaning you have 15 bullets left in the clip
5.2 Select the knife from your inventory and walk over and 15 bullets in total.
to the dummy in the middle of the room. Left-click to stab
the dummy. 6.2 On the left table there are magazines
with different ammunition. Pick up a 9mm
5.3 There is a front side and a back side of the dummy. ammo. You will notice that the ammunition is
Walk up close to the back side and attack. You now not loaded in the pistol, and the ammo-
perform a cut-throat attack that will kill your enemy readout will show clip: 13 / total: 26 which
instantly and silent. means that you have 13 bullets left in the clip
and 26 bullets in total. Pick up some more
5.4 Walk back to the table. To the left of the knives is a garrotte, a piano wire clips.
with 2 handles attached at each end. It is the most deadly of the silent weapons,
but it also requires the most skill to use. Pick it up. 6.3 Walk over to the shooting-range, point at the target and practice
some shooting. Notice that when you empty a clip, you have a short
5.5 Now walk to the backside of the dummy. It is colored white. When you want delay while reloading a fresh one.
to strangle someone, be sure that you are absolutely silent, because you have to get
within breathing distance of your target. Press + to enter Sneak mode. 6.4 When you are out of ammo, put the gun in your pocket and walk back to the
table. With --nothing-- selected, pick up the Desert Eagle. This gun is a higher
5.6 Ready your piano wire by pressing the left mouse button and holding it down. caliber. It uses magnum rounds and is slightly more inaccurate but has great stopping
When you release the button you will strangle your opponent if you are within range. power. Notice the mouse pointer changes to small spread.
When you feel comfortable with the use of the close combat weapons, go through
the door to the next room. Lesson #7: Weapons Training - Sub-Machine Guns
You enter a room resembling a staged city. Wall pieces
with doors and windows make up a small city. On a
table near the door is a variety of sub-machine guns.
7.2 Walk into the city. Watch out for targets appearing in doors and windows. Try to
practice single shots and controlled bursts of 3-4 rounds. When you are comfortable
shooting sub-machine guns, proceed through the elevator to the next room.
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Tr ai ni ng G am e Mech anics
Lesson #9: Weapons Training - Sniper Rifle Money rewarded for mission success.
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G am e M echani cs Co ntrols
Default Configuration
Controls Other settings are available on the Key Configuration screen. You can set Camera
mode from a drop-down list with the choices: free, fixed-free and fixed locked.
Hitman is controlled with a combination of the keyboard and mouse/joystick. The
controls are divided into game-action (moving, doing things), selecting inventory
(OSD) and dialog. Action Numpad WASD
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New: Creates a new player. You are OK: Returns to the previous screen.
asked to enter a name. Select this name
later if you want to continue a game.
Sound & Music Options
Delete: Deletes a player.
Sound Effects Volume: Sets the volume
Cancel: Returns to the Main Screen. of sound effects. Turn it down to switch
sound effects off.
OK: Starts a game using the selected
player. Music Volume: Sets the volume of the
music. Turn it down to switch music off
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2. Mission 5. Equipment
Explanation of the upcoming assignment. Now its time to consider what hardware you want to bring to the scene.
Press More Info to get a more thorough To buy an item, left-click in the circle in front of the name. If you change your mind
explanation. just left-click again. For a more detailed view of the item, left-click on the name.
Weapons that require extra ammunition are displayed with a number to their right.
Click on the + and - to add or subtract ammunition. Ammunition is added in clips.
Hitman can only carry one large weapon (rifles and machine guns) and one sub-
machine gun (SMG), or 2 SMGs (one in hand and one in the jacket). If you select
two rifles, the first selected will become unselected. The selection of weapons
varies, due to the fact that in some areas it is hard to get untraceable weapons.
And some of the weapons are generally hard to come by, if you don't want the FBI
on your back.
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G am e Screens Ga m e Scree ns
Items Display
The Items Display shows the currently selected possessed item (guns/keys/bombs
and so on). Left-clicking will activate the item/weapon.
When you activate the Inventory List (default mouse wheel up/down), the Items
display shows a listing of the items/weapons in your possession. Use the mouse
wheel to roll up and down to highlight the items/weapons. Left-clicking will select
the item/weapon. Selecting Nothing will conceal small arms.
Health
Displays the amount of health Hitman has. Every time Hitman is hit by a bullet
Post Briefing or a knife a wound is inflicted. When the health display reaches zero Hitman dies.
Damage is location based, which means a shot to the head is almost certain to kill
This screen is essentially a calculation of how well the job went. Expenses such as you while a shot in the arm will not.
clean up and bribes are deducted from the reward. If you end up having negative
credit (you are in debt to the Agency) your assignment fails, and the Agency will Armor
have you removed.You can read more about this under the Credit system chapter. Shows the state of the Kevlar vest Hitman is wearing. You can find additional
Kevlar vests on some of the locations, but it is generally a good thing to buy
before heavy missions.
Compass
Shows the direction Hitman is facing.
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Drag: Hitman drags the body of an enemy. This can be used to hide bodies
in order to sneak in on your target.
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Weapons Weapon s
Handguns
Pistols and revolvers are small, relatively lightweight and easily Sniper Rifles
concealed. You can kill at a greater distance than the close-
combat weapons but the weapon makes a lot of The sniper rifle is the most accurate and dangerous
noise unless it is silenced. Another great thing weapon. Drawbacks are slow reload time and the
about the guns is that you can shoot two inability to use it at close range.
at a time if you happen to be trapped in
a fierce firefight. You can carry up to 6 pistols
concealed at a time.
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Compass
Kevlar Vest
A handy thing to bring along. Lets you know which direction you're facing.
Makes the first couple of hits (to the torso that is)
easier to survive.
Binoculars
Lets you spy on persons from a distance.
Special Items
The Agency will provide you with a range of special items like car bombs
and tracking devices for use on certain missions.
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Credi ts
IO INTERACTIVE
This game was produced by all employees at IO Interactive Externals Jesper Kyd - Music
Programmers Karsten Hvidberg Peter Gjellerup Koch - Writer
David Guldbrandsen Morten Iversen - Writer
Martin Pollas Centroid - Motion Capture
Henning Semler MoCap Copenhagen - Motion Capture
Thomas Jakobsen
Rune M. Brinckmeyer Open Source Software
Hakon Stein Hitman Codename 47 was built using and including
Jacob Gorm Hansen several Open Source products. We hereby would like to
Additional Programming Troels Gram gratefully acknowledge the work contributed by the Open
Peter W. Marino Source community, which has provided these indispensable
Lars Piester tools.
Torsten Srensen Products included in this game:
Bjrn Johansen Expat XML Parser Toolkit (www.expat.org) released
Albert Nguyen under the Mozilla Public Licence v1.1
Jens Skinnerup www.mozilla.org/mpl/mpl-1.1.html
Graphics & Design Jacob Andersen Freetype Font Engine (www.freetype.org/) released
Jesper V. Jrgensen under its own GPL-like license
Rasmus Kjr www.freetype.org/license.txt
Dennis Hansen Products used in the production of the game
Martin Guldbk Redhat Linux 6.2 - www.redhat.com, www.linux.org
Peter von Linstow Zope web application server - www.zope.org
Thor Frlich Bugzilla bug tracking system - www.mozilla.org/bugs
Peter Fleckenstein
Svend Christensen EIDOS INTERACTIVE
Allan Hansen UK Producer Andrew Brennand
Animation Jens Peter Kurup US Producer Frank Hom
Barbara Karolina Bernd Executive Producer James Poole
Martin Poulsen Product Manager Matt Knoles
Sound Simon Holm PR Manager Greg Rizzer
Producers Janos Flsser PR Specialist Bryan Davies
Morten Borum QA Manager Brian King
Finn Nielsen Lead Tester Eruch Adams
Christian Kirk Muff Testers Clifton Wherry
Testers Anders T.Jensen Jonny Costa
Mads Olsson Alexander Strayer
Hugh Grimley Beau Teora
Henrik Astrup Rob Swain
Support Else Andersen Andy Tulley
Tanja Rau Compatibility Chris Lovenguth
Ulf Maagaard Daniel Earl
Package Design Tenth Dimension
Special Thanks
John Kavanagh, Paul Baldwin, Sutton Trout,
Catherine Betti, Kim Pendleton, Li Shen, Nick Earl,
Dave Cox, Rob Dyer, Carol Ann Hanshaw, Micheal Kelly
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