0% found this document useful (0 votes)
111 views

Chapter 4: Kinematics in 2D: X y X y

Here are the key steps to solve this problem: 1. Resolve the initial velocity into x and y components: vx1 = v0 cos θ = 10 m/s * cos 15° = 9.8 m/s vy1 = v0 sin θ = 10 m/s * sin 15° = 2.6 m/s 2. Use the kinematic equations for constant acceleration (ay = -g) to find the time and maximum height: y1 = vy1t + 1/2ay1t2 0 = 2.6 m/s t - 4.9 m/s2 t2 t = 1 s y1 = 2.6 m/s * 1

Uploaded by

Mac Magsino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
111 views

Chapter 4: Kinematics in 2D: X y X y

Here are the key steps to solve this problem: 1. Resolve the initial velocity into x and y components: vx1 = v0 cos θ = 10 m/s * cos 15° = 9.8 m/s vy1 = v0 sin θ = 10 m/s * sin 15° = 2.6 m/s 2. Use the kinematic equations for constant acceleration (ay = -g) to find the time and maximum height: y1 = vy1t + 1/2ay1t2 0 = 2.6 m/s t - 4.9 m/s2 t2 t = 1 s y1 = 2.6 m/s * 1

Uploaded by

Mac Magsino
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 11

Chapter 4: Kinematics in 2D

 Motion in a plane, vertical or horizontal


 But, the motion in the x- and y-directions are
independent, except that they are coupled by the
time
 Therefore, we can break the problem into x
and y ``parts
y
 We must use vectors:
displacement r = x + y r
velocity v = vx+ vy y
acceleration a = ax + ay
r x x
 Usually, ay = g y
Two Sets of Kinematic Equations
1 1
x f = x i + ( v xi + v xf )(t f  t i ) y f = y i + ( v yi + v yf )(t f - t i )
2 2
1 2
x f = x i + v xi (t f  t i ) + a x (t f  t i )
2 1 2
y f = y i + v yi ( t f - t i ) + a y (t f - t i )
2
v xf = v xi + a x (t f - t i ) v yf = v yi + a y (t f - t i )
2 2
v = v + 2a x (x f - x i )
xf xi
2
yf
2
v = v + 2a y (y f - y i )
yi

We can solve problems using the same methods as for 1D,


but now we need to consider both x and y components
simultaneously
Example: Motorcycle Jump
y v
Consider a motorcycle i

jumping between two


buildings separated by a y
distance x. The
difference in heights of
the buildings is y. What
initial velocity must the
motorcycle have to just x
make it to the other x
building? What is the vxi = ?, vyi = 0
time to cross to the other ax = 0, ay = -g
building? What is the
final velocity on impact?
 The x-component vxf of the velocity remains constant
throughout the flight time, vxf=vxi,
- we neglect air resistance
- ax = 0
- therefore, nothing to affect x-motion
 Because of gravity, once the motorcycle is in the air, its
speed in the y-direction vyf increases from zero, points
down, and therefore the height decreases
 The magnitude of vxi
the resultant velocity vx1 = vxi
also increases and the 1
v1
angle of the resultant vy1
velocity vector (with Vx2= vxi
respect to the x-axis)
2
changes
v v2
y2
 x-direction motion is the same as if
motion occurred on a flat surface
 y-direction motion is equivalent to
dropping the motorcycle

What about 2D motion in the horizontal plane?


 No acceleration due to gravity
x
 Can rotate coordinate system to
reduce problem to 1D v
- if the motion is in a
z
straight line
z x
 If motion has a curvature
- must be treated as 2D
(topic of 6.5 and ch. 10)
Return to Motorcycle Problem
x-direction
1. x = (vxi+vxf)/2 t = vxi t  t = x/vxi
2. Same information as first equation
3. vxf=vxi since ax=0
4. Same information as third equation
y-direction
1. y = (vyf t)/2  vyf = 2y/ t
2. y = -gt2/2  t = (-2y/g)
3. vyf= -g t
4. v2yf= -2g y *three different ways to get vyf
x  2y g
t = =  v xi = x
v xi g 2y
What is the final velocity when motorcycle lands
on the other roof?
We know from the 3rd x-direction equation that:
vxf = vxi
Therefore we need only vyf. From 4th y-
direction equation:

2 2 2 2 gy
vf = v + v
xf yf = v  2 gy = v xi
xi 1 2
v xi
If y0 or g0 or vxi, then vfvxi
If y- or g or vxi0, then vfvyf

Lets add some numbers:


x = 50.0 ft, y = -20.0 ft, g=32.2 ft/s2
vxi= x(-g/(2 y))=(50.0 ft) ((-32.2 ft/s2)/(2(-20.0 ft)))
= 44.9 ft/s
t = x/vxi = (50.0 ft)/(44.9 ft/s) = 1.11 s
Or t = (-2 y/g) = (-2(-20.0 ft))/(32.2 ft/s2)) = 1.11 s
vyf = -g t = -(32.2 ft/s2)(1.11s) = -35.9 ft/s
Or vyf = - (-2g y) = - (-2(32.2 ft/s2 )(-20.0 ft))
= -35.9 ft/s
2 2
vf = v + vxf yf
= [(44.9 ft/s) 2 +(35.9 ft/s)2]

y
= 57.5 ft/s
 = sin-1(vyf/vf) = sin-1(-35.9/57.5) = -38.6 vxf
 x
vf = 57.5 ft/s @ - 38.6 vyf

vf
Example Problem
A soccer player kicks the soccer ball
with an initial speed of 50 ft/s at an
angle of 37 with respect to the
horizontal. Find the maximum height of
the balls trajectory and the time it is at
that point.
Given: v0=50 ft/s, 0= 37 , vy1=0
Take: t0=0, y0=0
Find: t1=? and y1=h=?
Example Problem
A skier leaves a ramp of a ski jump with
a velocity of 10.0 m/s, 15.0 above the
horizontal. He lands on a slope of
incline 50.0. Neglecting air resistance,
find (a) the distance from the ramp to
where the jumper lands and (b) the
velocity components just before
landing.

You might also like