Expanse User Manual 210 Reva
Expanse User Manual 210 Reva
Overview
Expanse brings wavetable synthesis in Reason to the next level. At the heart of Expanse are
four wavetable oscillators with waveform modifiers, an additive engine, and modern unison
capabilities. There are two multi-mode filters with tons of modes each offering their own
unique sonic flavor. Three LFOs with many unique waveforms and five powerful graphical
envelopes offer modulation capabilities. The Mod Matrix destinations cover the entire synth.
Six pristine onboard effects allow you to do all your sound design in the box. And a flexible
sequencer tops it off. The sound quality of Expanse will make your previous favorite synth cry
as it gathers virtual dust. You will love the experience of creating sounds once you have
learned Expanses powerful features.
Structure
Knowing the structure is the first step to understanding Expanse.
Oscillators
Four oscillators are mixed together into two parallel signals.
Filters
The parallel signals from the oscillators go to Filter 1 and Filter 2. It is possible to route the
Envelopes
There are three mod envelopes and two amp envelopes. Each filters cutoff frequency is
LFOs
The three LFOs have their own dedicated modulation targets and can be used as sources in
Amps
The filter outputs each go to an amplifier. The amps have their own amp envelopes to control
their gain. It is possible for Amp 1s Envelope to control Amp 2. When Filter 1 is routed to Filter
Mod Matrix
In the Mod Matrix, you can modulate destination parameters using various modulation
sources.
Effects
There are six onboard effects. An external input can be connected to the effects section. A
Sequencers
The Sequencers allows you to create note, gate, and velocity patterns as well as modulation
(CC) patterns.
Sections
Getting familiar with the overall layout is the second step to learning Expanse.
Tuning
Additive Engine
Wavetables Mods and Mixing
and Sequencer
Unison
Filters
The blue sections all relate to the oscillators, and the green sections all relate to modulation.
Performance/Polyphony
This upper left section includes parameters found on almost every modern synth.
Pitch Wheel Controls the pitch during performance, also is available in the Mod Matrix.
Mod Wheel Performance control that is routable in the Mod Matrix
Polyphony Adjusts how many simultaneous notes can be played by setting the number
of synth voices. A synth voice is active when its amp envelope is not zero.
Pitch Bend Range Adjusts the range of the pitch wheel effect in semitones
Legato/Retrigger When set to Legato and polyphony is set to 1, envelopes do not
retrigger if notes are continuously played with no breaks
Tip: You can set the pitch bend range to 0 and use the pitch wheel as a performance
parameter after assigning it in the Mod Matrix.
Patches
You can browse the factory sound bank, or save and load your own patches in the upper
middle section.
Portamento/Volume
The upper left section offers Portamento control and output volume adjustment. Portamento
The Portamento section provides some neat features that arent commonly available.
On/Auto When set to On, portamento affects every note change. When set to Auto,
portamento only affects legato playing, the first key press does not have portamento.
Glide/Gliss When set to Glide, portamento is a typical smooth sliding of pitch. When set
to Gliss, portamento occurs in semitone steps. It is easier to hear this effect at higher
pitches
Time/Pitch This affects the speed of the portamento glide. When set to Time, the glide
takes an equal amount of time for all notes. When set to Pitch, the glide time depends on
the distance between notes because the pitch changes at a constant rate.
You most likely are familiar with the volume control. If not, turn it up, see what happens!
On the far left of the Oscillators section, there are buttons to select oscillator 1, 2, 3, or 4. You
can think of these as pages or tabs. When an oscillator is chosen, the controls (except for the
mix section) change to the selected oscillator.
9
Wavetable
The current waveform for the oscillator is shown on the left side of the Oscillators section.
Keep in mind that this display shows the effect of Mods and the Additive Engine. You dont
necessarily see the wavetable raw waveform.
Position Position moves through the individual frames of the table. If youre not familiar
with wavetables, you can think of it as adjusting the waveform shape.
Random This determines how random the starting phase of the oscillator waveform will
be. This is usually not noticeable unless you are using a unison density of more than 1.
When using unison, you can turn Random down to create a Laser Zap effect.
Noise This control cross-fades the oscillator waveform with white noise.
Sample Browser You can browse for one of the wavetables included in the sound bank
Wavetables folder, load your own Serum-compatible wavetable, or create a wavetable by
sampling a synth. See the Wavetables section for more details.
Import setting This can be set to spectral morph, crossfade, or off. This setting only
applies when there are less than 256 frames in a wavetable. See the Wavetables section
for more details.
Mods
The Mods (modifiers) transform the raw waveform from the wavetable. The three Mods
process the waveform in order (except for when using the post settings).
Off No modification
FM Frequency Modulation
PD Phase Distortion
RM Ring Modulation
Sync Hard Sync
Inv Invert part of the waveform
Rev Reverse part of the waveform
Dec Sample rate reduction (decimation)
Quan Quantization (bit depth reduction)
Clip Apply gain and hard clip
Fold Apply gain and foldback
Sat Apply gain and saturate
Pinch Inverse saturation
Gate Zeroes out part of the waveform like a PWM
Juno Zeroes out parts of the waveform like a PWM at 2x frequency
Mirror Reversing Sync
Zoom Zooms into the beginning part of the waveform
Wrap Apply gain and wrap around from top to bottom
LP Low pass filter
HP High pass filter
Phase Adjusts phase, effectively rotates waveform
In Contracts waveform toward the center
Out Expands waveform toward the edges
Sine Applies a sine amplitude shaper
Additive Engine
The Additive Engine duplicates and layers the base waveform at harmonic frequencies.
Commonly, in additive synthesis the base waveform is a sine wave. In Expanse, the base
waveform is the wavetable raw waveform with Mods applied (except for when Mods are
configured as post-Additive). You can edit the layering by dragging the bars in the display.
The bars above the middle adjust the magnitude of the waveform at that frequency. The bars
below the middle adjust the phase. The light gray bars represent octaves. For more details,
Tuning/Unison
The oscillators have basic tuning controls combined with advanced unison features. The basic
tuning controls are:
Fine Fine tune in the range of -0.5 to 0.5 semitones.
Semi Semitone offset of -11 to +11 semitones
Octave Octave offset of -3 to +3 octaves
Unison creates multiple copies of the oscillator waveform that are slightly out of tune with one
another. By adjusting these out of tune waveform copies, you can create thick sounds with a
wide stereo field. The unison controls are:
Tuning This controls the intonation spacing of waveform copies. The single note settings
use various math equations to determine the spacing. The choices are Cubic, Squared,
Exponential, Linear, Logarithmic, and Square Root. As the setting is moved from Cube
towards Square Root, the spacing goes from clustered near the root pitch to widely
spaced away from the root pitch. There are also dual note settings that allow some
waveforms to play a fourth, fifth, or octave interval from the fundamental pitch.
Density This sets the number of simultaneous waveforms that are playing
Blend When Density is odd there is always a root pitch waveform playing. This
determines the volume mix of the root pitch versus the other copies. When Density is
even, this determines the volume mix of the two waveforms nearest to the root pitch
versus the other copies.
Detune This setting controls how far in pitch the waveform copies are from the root
pitch
Spread Each waveform copy has its own panning. As this control is turned up, the
panning of the waveform copies is spread across the stereo field.
Keyboard Tracking This setting controls much the oscillator tracks the keyboard notes,
from not tracking to tracking exactly at 100%.
Drift Drift creates instability in the oscillator tuning, this can be used subtly to give an
analog feel or more drastically to make an oscillator unpredictably out of tune. Note, this
setting is most effective with low density settings and more than one oscillator in the mix.
Mixing
The four oscillators can be mixed without using the oscillator pages. Each oscillator has its own
controls.
Pan Adjusts the pan of the oscillator from left to right
Mix Sets the volume level of the oscillator
F1-F2 Adjusts the mix of the oscillators into Filter 1 or Filter 2. When turned all the way to
the left, the oscillator goes 100% into Filter 1 and 0% into Filter 2. When in the middle, the
oscillator goes 50% into Filter 1 and 50% into Filter 2. When turned all the way to the right,
the oscillator goes 0% into Filter 1 and 100% into Filter 2.
Solo Allows you to solo a single oscillator and mute the others
Wavetables
Using the browser, you can load wavetables into Expanses oscillators. You are not limited to
directly loaded into Expanse. You can also make your own Serum-compatible wavetables
using Serum or other audio software, or programming environments that offer wav file
- Maximum of 256 frames (positions), less than 256 frames will be morphed or
- For example, a 256 frame wavetable has exactly 524288 samples. If you use a powerful
audio editor, such as Audacity, you can see the exact number of samples in the file.
You load any sample into Expanse and it will do its best to create a wavetable. Low notes with
Import Setting
When there are less than 256 frames in the Serum-compatible wavetable, extra frames are
created that make a smooth transition between original frames. You can also limit the number
of frames that are used so a jumpy wavetable can be made smooth. The Spectral Morph
Sampling an Oscillator
You can sample an oscillator to create a wavetable. Expanse processes an audio sample and
extracts the periodic waveforms present in the file. For Expanse to do this well, there are some
things you can do to help. Here is the procedure for creating a wavetable, other settings will
work but not in all cases.
1 Create a steady pitched note on the oscillator you want to sample. Low notes are best.
3 Use Bounce in place and Bounce clips to new samples to quickly create a sample
See the Creating Wavetables tutorial on the Blamsoft website for more details.
Filters
Expanse features two multi-mode filters. The filters typically process the oscillator audio in
parallel. But they can also be routed in series. There are many filters types available, each with
a unique flavor.
Type
Many standard analog filter types are available with different topologies. There are also some
less common filter types. The arrow buttons allow you to select the type from a popup menu.
Bypass Passthrough
S-K LP 12 Sallen-Key 12 dB rolloff lowpass (2 pole)
S-K HP 6 Sallen-Key 6 dB rolloff highpass (1 pole)
SVF LP 12 State Variable 12 dB rolloff lowpass (2 pole)
SVF LP 24 State Variable 24 dB rolloff lowpass (4 pole)
SVF BP 6 State Variable 6 dB rolloff bandpass (2 pole)
SVF BP 12 State Variable 12 dB rolloff bandpass (4 pole)
SVF HP 12 State Variable 12 dB rolloff highpass (2 pole)
SVF HP 24 State Variable 24 dB rolloff highpass (4 pole)
SVF Peak 12 State Variable standard peak filter
SVF Peak 24 State Variable stronger peak filter
LD LP 6 Ladder 6 dB rolloff lowpass (1 pole)
LD LP 12 Ladder 12 dB rolloff lowpass (2 pole)
LD LP 18 Ladder 18 dB rolloff lowpass (3 pole)
LD LP 24 Ladder 24 dB rolloff lowpass (4 pole)
LD BP 6 Ladder 6 dB rolloff bandpass (2 pole)
LD BP 12 Ladder 12 dB rolloff bandpass (4 pole)
LD HP 6 Ladder 6 dB rolloff highpass (1 pole)
Controls
The filter has several knobs to control parameters and another display to select the envelope.
Cutoff Sets the transition point from the passband to the rejection band for lowpass and
highpass filters. Sets the mid frequency for bandpass and notch filters. Adjusts phase shift
in phase filters. Adjusts delay time in comb filters.
Resonance Creates a peaking in the frequency response of all analog style filters.
Controls bandwidth or spacing in resonator filters. Adjusts feedback in comb filters.
Keyboard Amount Controls how much the cutoff frequency tracks the keyboard. At 0%,
the cutoff frequency does not track the keyboard. At 100%, the cutoff frequency tracks the
keyboard matching the keyboard semitones.
Envelope Amount Sets the amount that the chosen Mod Envelope affects the cutoff
frequency
Envelope selection One of the five envelopes can be chosen to control the cutoff
frequency while playing a note. Note that the chosen envelope is scaled by that envelopes
scale settings.
Routing
The filters can be routed in parallel or series (see the Structure section). When F1 to F2 is
enabled, Filter 1 is routed through Filter 2. Amp 1 is disconnected in this case and only Amp 2
is used.
Envelopes
Expanse has a total of five envelopes. Three are mod envelopes for general purpose
modulation. There are also two amp envelopes. These envelopes control volume but also can
be used from the mod matrix. Each envelope has four stages. Any of the five envelopes can
be selected in the filter to control cutoff frequency.
Page Selection
You can select one of the envelopes for editing using the buttons in the upper left corner.
Graphical Interface
The level and time of each stage can be adjusted by clicking and dragging the points at the
end of each stage. The beginning level can also be adjusted by dragging the zero-time point.
By clicking and dragging in the middle of each stage you can adjust the stage curve.
Loop Markers
When the envelope is in one of the loop modes, the loop markers can be dragged to set the
loop start and end.
Stage Times
If you need a more precise time than can be adjusted in the graphical interface, you can use
the time value controls. Click and drag up and down to adjust the time.
Controls
Loop Controls whether the envelope is looping and can also set the loop time.
Off No looping
Reset Constant looping between the loop markers with the times as configured. Loop
resets to the beginning when a key is pressed.
LFO Constant looping between the loop markers with the times as configured. For
seconds units, the loop starts at a random time in the loop when a key is pressed. For beat
divisions units, the loop is synced to the transport.
ALR (Attack-Loop-Release) When a key is pressed, the stages prior to the loop are
played, then looping occurs between the loop markers. After the key is released any
stages after the loop are played. The times are as configured.
Beat Divisions Constant looping between the loop markers with time adjusted so that the
loop fits in the selected beat division.
Scale Scale can be used so that the envelope strength is proportional to the scale amount.
For example, the mod wheel can increase and decrease the strength of the envelope. The
scaled envelope is available in the mod matrix and is applied to the filter envelopes. Note,
when an envelope is selected as the scale source, that envelope does not have its own scaling
applied.
Off No scaling
Mod Wheel See Performance Section
Velocity MIDI Velocity
A. Touch MIDI Aftertouch
Keyboard MIDI Note Number
Random Random number that is different for each key press
M1 Env Mod Envelope 1
M2 Env Mod Envelope 2
M3 Env Mod Envelope 3
A1 Env Amp Envelope 1
A2 Env Amp Envelope 2
CC 1 CC Sequencer 1
CC 2 CC Sequencer 2
Scale Amount Controls how much the envelope is scaled by the scaling source.
Amp Envelope Override
LFOs
Expanse has three LFOs with 64 possible waveforms. The LFOs have hard-wired targets as well
as the ability to be routed in the Mod Matrix. The free running modes can be either
monophonic or polyphonic. When polyphonic, different notes can have a different position in
the LFO waveform.
Page Selection
You can select one of the LFOs for editing using the buttons in the upper middle.
Waveform Selection
Click and drag up and down on the waveform display to scroll through the available shapes.
The basic shapes come first followed by more unusual shapes. Note that shape 26 is very
similar to a Sample and Hold. Some shapes are designed to be used as rhythmic patterns and
are best used with a slow synced beat division. Use shift-drag on the display for finer selection
and ctrl/cmd click to reset to the default sine waveform.
Rate Adjusts the rate/speed of the LFO when in a free running mode
Fade Sets the time it takes for the LFO to fade in when a key is pressed
Lag Lag causes a smoothing of the LFO waveform. Turn up the Lag for more smoothing.
Scale Scale can be used so that the LFO strength is proportional to the scale amount. For
example, the mod wheel can increase and decrease the strength of the LFO. The scaled LFO is
available in the mod matrix and is applied to the hard-wired LFO targets. Note, when an
envelope is selected as the scale source, that envelope does not have its own scaling applied.
Off No scaling
Mod Wheel See Performance Section
Velocity MIDI Velocity
A. Touch MIDI Aftertouch
Keyboard MIDI Note Number
Random Random number that is different for each key press
M1 Env Mod Envelope 1
M2 Env Mod Envelope 2
M3 Env Mod Envelope 3
A1 Env Amp Envelope 1
A2 Env Amp Envelope 2
CC 1 CC Sequencer 1
CC 2 CC Sequencer 2
Scale Amount Controls how much the LFO is scaled by the scaling source.
Targets
Each LFO has four hard-wired targets. The scale settings are applied to the LFO when
modulating the targets. Note that turning the knob to the left applies an inverted LFO
waveform.
Amps
Recall from the structure diagram that there is an amp connected to the output of each filter.
The amps are not directly seen on Expanses user interface but are controlled by the amp
envelopes. When Filter 1 is routed to Filter 2, Amp 1 is not connected. See the Envelopes
section for more details.
Mod Matrix
The Mod Matrix allows you to make connections between sources and destinations for
Each row contains a set of connections from a single source to up to three destinations.
Unipolar When unipolar is enabled, the modulation source is zero or positive. If not, the
source is bipolar, meaning negative, zero, or positive. Unipolar is used to create
modulation that goes at or above the current setting of the destination. Otherwise, it will
go below the current setting of the destination.
Source Selects the modulation source for the row
Destinations The destinations are modulated with an effect controlled by the amount
knobs.
Drag-Connect
Click and drag from the arrows in the destination displays to a knob/control on the synth to
set that parameter as a destination. This can save you a lot of time when making connections.
dedicated scale setting like some synths, you can use this to scale the modulation. This is
another possible way to do scaling besides the LFO or envelopes individual scale settings
and Scaled sources.
CV Outputs These allow for control of other Reason devices.
As was the case with the sources, most modulation destinations polyphonic. However, the
effects destinations are all monophonic and in some situations a destination will be
monophonic depending on its settings. Whenever a destination is monophonic, the
modulation source of the most recently played note (most recent voice) is used.
Effects
Expanse has six high quality effects that allow you to design great sounds in the box. You
can re-order the effects using the display on the side, greatly expanding the possibilities.
The included effects are compressor, equalizer, distortion, phaser, delay, and reverb.
Compressor Allows you to control the dynamics of the synth output. You can also add
pumping effects using the sidechain input.
EQ With the EQ, you can fine tune the spectrum of the output.
Distortion Allows you to create grit or bit crushing effects.
Phaser This offers the classic effect with a wide range of options
Delay Delay provides various echo effects
Reverb Adds a hall-like space to the sound
Enable/Ordering
The display on the left hand side allows you to click on each effect to enable/disable it. You
can drag the effect to change the order in the effects chain.
Each effect include eight controls. One common control is Mix, which adjusts the wet/dry mix
on all effects.
Compressor
The compressor can smooth out amplitude changes by quieting loud signals.
Equalizer
Distortion
There are two distortion effects that run in parallel and can be cross faded using the D1-D2
knob.
Tone 1 A simple filter that can darken or brighten the sound. Turning the knob to the left
of center creates lowpass filtering. Turning the knob to the right of center creates highpass
filtering.
D1-D2 A cross fader between distortion 1 and distortion 2
Mode 2 Mode of distortion 2
Amount 2 Strength of the effect of distortion 2
Tone 2 A simple filter that can darken or brighten the sound. Turning the knob to the left
of center creates lowpass filtering. Turning the knob to the right of center creates highpass
filtering.
Mix Sets the wet/dry mix for the effect
Phaser
Delay
The delay effect offers a repeating echo. Also, short times can be used to create a chorus
effect. It has quite a few parameters that can spice it up a bit.
Delay Mode Spread determines width of panning of left and right
o Normal - Left and right delay times are independent, Spread controls panning
o Ping Pong Echoes bounce between left and right channels starting with left,
spread controls panning
o Reverse Reverse echoes with independent delay times
Left Adjusts the delay time for the left channel
Rate Adjusts the delay time for the right channel
Feedback Controls how fast the echoes decay
Tone Adjusts filtering inside the feedback path. Turning the knob to the left of center
creates lowpass filtering. Turning the knob to the right of center creates highpass filtering.
Feedback Pan Adjusts panning in the feedback path
Mod Amount Turning up the Mod Amount creates a changing delay time with a slight
offset between left and right delay times
Mod Rate Adjusts the rate of the modulation set by Mod Amount
Mix Sets the wet/dry mix for the effect
Reverb
Sequencers
There are two separate Sequencers in Expanse, the Note/Gate Sequencer and the CC
Sequencer. The Note/Gate Sequencer directly modifies the incoming MIDI notes for the synth.
The CC Sequencer can create modulation values for uses similar to an LFO or envelope. Each
sequencer is capable of sixteen individual steps.
Note/Gate Sequencer
You can choose the length of the sequence by clicking on the step numbers. The arrows at
the bottom select the step range shown on the display. Use the Alt-click menu to randomize,
shift, or reset values. The X button resets the sequencer.
Mode
Off Sequencer is off
Repeat Sequencer repeats its pattern indefinitely
Step Sequencer steps each time a new note is played
Shot Sequencer plays its entire sequence and stops
Run Sequencer continues to run in time with the transport
Direction
Forward Sequence plays from left to right
Reverse Sequence plays from right to left
Pendulum 1 Sequence plays back and forth repeating the end steps
Pendulum 2 Sequence plays back and forth not repeating the end steps
Random Steps are chosen randomly
Rate
Located on the 1-8 page, this is the beat division for each step in the sequence (with the
exception of step mode).
Swing
Located on the 9-16 page, this is the swing amount
Values
Note MIDI note offset
Gate Length of the gate of the step
Velocity Velocity of the step, useful for velocity scaling
CC Sequencer
Like the Note/Gate sequencer, you can choose the length of the sequence by clicking on the
step numbers. The arrows at the bottom select the step range shown on the display. Use the
Alt-click menu to load preset waveforms, or randomize, shift, or reset values. The X button
Mode
Off Sequencer is off
Mono Sequencer repeats its pattern indefinitely with monophonic values
Poly Sequencer repeats its pattern indefinitely with polyphonic values
Step - Sequencer steps each time a new note is played
Shot Sequencer plays its entire sequence and stops
LFO Sequencer runs continuously
Direction
Forward Sequence plays from left to right
Reverse Sequence plays from right to left
Pendulum 1 Sequence plays back and forth repeating the end steps
Pendulum 2 Sequence plays back and forth not repeating the end steps
Values
CC 1 Modulation output available in the mod matrix
CC 2 Modulation output available in the mod matrix
Lag
Lag lowpass filters the values creating a smoothing effect.
Connections
Performance CV Inputs
The Performance CV Input group lets you control Expanse with an external triggering device
such as the Matrix Pattern Sequencer. Expanse supports the PolyCV protocol for polyphonic
triggering.
Gate Controls triggering velocity
Note Controls triggering note
PW Pitch Wheel input
MW Mod Wheel input
AT Aftertouch input
Global CV Inputs
The Global CV Input group lets you control a few essential parameters of Expanse and route
CV inputs into the Mod Matrix
Pitch Controls the pitch of all oscillators
Pan Controls the pan of the output
Amp Controls the volume
CV 1,2,3 These inputs are available as Mod Matrix sources
Filter CV Inputs
The Filter CV Input group lets you control the cutoff frequency and resonance of both filters
together or independently.
Oscillator CV Inputs
The Oscillator CV Input group lets you control Expanses oscillators. There is a row for each
oscillator.
Pitch Controls pitch of the oscillator
Pos Controls wavetable position of the oscillator
Mod 1,2,3 Controls the amount for all three oscillator mods
Sequencer CV Outputs
The Sequencer CV Output group has outputs for Gate and Note from the Note Sequencer,
and CC 1 and CC2 from the CC Sequencer.
Envelope CV Outputs
The Envelope CV Output group has an output for each of the five envelopes. When
polyphony is greater than one, the envelope for the most recent note played (most recent
voice) is used.
LFO CV Outputs
The LFO CV Output group has an output for each of the three LFOs. When the LFOs are in
polyphonic mode, the envelope for the most recent note played (most recent voice) is used.
Global CV Outputs
The Global CV Output group lets you tap an output from a Mod Matrix destination. This is
useful for obtaining the Sequencer outputs or the Keyboard source.
Audio Inputs
The Audio Inputs group lets you route audio into the effects section. The main inputs go into
the effects chain input; the sidechain inputs go into the compressor level detector.
Audio Outputs
The Audio Outputs group has the main audio outputs for connecting to a mix channel or
other effects.
Scale
The LFOs and envelopes in Expanse have built in scales with various sources, and a scale
depth setting. Expanse offers modulation with or without scales via the Mod Matrix. In addition
to the built-in scale, the Mod Matrix amount can be used as a destination which acts as a
scale. These destinations are named Matrix 1 Amt 1, Matrix 1 Amt 2, etc. In the example,
Expanse is set up to make the Mod Env 1 modulate the Filter Cutoff frequency, with the
modulation scaled by the Mod Wheel.
Pitch Modulation
In Expanse, the coarse tuning destinations (Pitch, OSC 1,2,3,4 Pitch) are tuned so that you can
achieve octaves with the right settings. A destination amount of 25% will result in one octave
in range, while 50% will be two octaves, and 100% will be four octaves. You can always use
another destination to amplify pitch modulation beyond two octaves.
Oscillator Phase
To have complete control over oscillator phase, set the Random amount to zero, then use the
Phase mod. If you have multiple oscillators set at specific phases, you can use the Mod Matrix
to route Random to the Phase oscillator mod amount to create random phases with set
offsets.
Chord Gate
Expanse comes with a 16 step Note/Gate sequencer that offers various playing modes. If
polyphony is greater than one, and all the note values is left to 0 the sequencer will basically
function as a chord gate.
Trance Gate
You can use the Note/Gate Sequencer in Expanse as a classic trance gate by routing the Seq
Gate*Vel source to the Amp destination. The Gate and Velocity in the sequencer will then
dictate how the Gate operates. This allows for a lot of variation, and most importantly, can
help make your trance gate more dynamic.
CC Sequencer
There are many LFO shapes within Expanse, but you can create interesting LFOs with the CC
Sequencer as well. Set the mode to LFO and optionally use lag to smooth the output.
Rhythmic LFO
Some of the LFO shapes in Expanse were designed to function as rhythmic patterns for
modulating parameters such as the filter. Therefore, these patterns function best with a
moderately slow LFO speed, synced to tempo host (4/4 and 1/2 is a good start). Experiment to
find out which suits your sound the best.
Sub Squarify
This technique allows you to spoof a -1 octave square wave in addition to the main waveform.
This technique can be very useful to achieve extra bottom and depth in your presets.
The Additive Engine lets you duplicate the wavetable waveform at multiples of the
fundamental frequency. The duplicated waveforms are summed to create the final waveform.
For example, if you play an A4 on the keyboard, the fundamental frequency is 440 Hz. This is
harmonic 1 on the display. The harmonics further to the right are multiples of the harmonic 1
frequency.
A4 Harmonic Frequences:
Harmonic 1 1*440 = 440 Hz
Harmonic 2 2*440 = 880 Hz
Harmonic 3 3*440 = 1320 Hz
Harmonic n n*440 Hz
In the following plot, there is a sawtooth with two harmonic frequencies enabled in the
Additive Engine. The blue sawtooth is at the fundamental frequency. The green sawtooth is at
the harmonic 2 frequency, twice the fundamental. When these two waveforms are summed
they result in the red waveform. In Expanse, the summed waveform is scaled to be between -1
and 1.
1.5
0.5
-0.5
-1
-1.5
-2
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5
-3
x 10
The lower area of the Additive Engine adjusts the phase of that particular harmonic. In the
following plot, harmonic 2, the green sawtooth, has had its phase changed to 58 degrees. It
has in effect been shifted to the left compared to the blue one, so the first peak is now outside
the plot area. When the two sawtooths are summed they create a different final waveform.
1.5
0.5
-0.5
-1
-1.5
-2
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5
-3
x 10
CPU Usage
Expanse has three switches that control CPU usage.
Tables Lowering this setting can help if there is a lot of oscillator modulation in a patch.
Note, if the wavetable contains a lot of high frequency content, lowering this setting can
make very low notes sound dull. This setting can be increased for monophonic bass
sounds.
Filters Lowering this setting generally can improve CPU usage. Note that some air may
be lost from the filter sound when in low mode.
Distortion This setting can improve CPU usage when the distortion effect is used. Note,
the distortion effect may sound harsher depending on the input.
Note: There is a Low CPU folder in the factory sound bank that has all switches set to Low.
Reduce Polyphony This can help with sounds that have long release tails
Use a lower maximum oscillator density Unison is a common cause of high CPU usage
Credits
Andrew Best Design, DSP, Programming, Graphic Design
Daniel Thiel Concept, Design, Graphic Design, Wavetables
Sound Design
The initials in the preset name let you know who designed it:
EX - Daniel Thiel (eXode)
AZ - Sami Rabia (Aiyn Zahev)
TP Tom Pritchard
NR - Navi Retlav
ND - Nicolas Delmotte (odharmonix)
AP - Ariel Proksa
AB - Andrew Best
You can search for presets in Reasons browser using the initials with a dash in front. For
example, -EX.
Software Licenses
Faust Audio Effect Library
Copyright (c) 2015 Julius O. Smith III
Fastapprox
Copyright (c) 2011, Paul Mineiro
All rights reserved.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE.