Krypton Project Programming User Manual v1.1.0.7
Krypton Project Programming User Manual v1.1.0.7
Perface......................................................................................................... 2
Preface
Krypton Project Programming is an App for learning about Brick Series Krypton.
You can assemble the presented models step by step, master assembling
methods of Brick Series Krypton and control the motions via different in-built
command modes.
Search Abilix Apps" in Google Play to download and install. Find the needed
App in Abilix Apps to download and install.
Swipe left/right to select an applicable model, tap the current model to enter
Assemble interface. An icon (Help) on the top left corner will appear,
tap to get help.
1.3 Connect
There are two methods for connecting the controller to a mobile device: via the
controllers hotspot and via the router. Download the program after
successfully connecting to the controller for data communications. It is not
necessary to make a connection if you only learn to assemble models. Take
iPad for example to introduce the two methods:
3). Tap the icon Wi-Fi and turn on it, find the name of the
;
Notes: If the wireless router joins the Internet, the controller joins the Internet
as well and it will automatically check whether software has been up to date.
4). Go back to the main interface and swipe the controller interface to find QR
code ;
5). Open Krypton Project Programming App on Pad, tap the icon
on the upper right side to enter Program Writing interface, tap the icon
6). Robots hotspots name and Password will appear after scanning (The
shown content can be ignored);
7). Tap Next Step to connect. The following prompt will appear after
connected;
turned on then as ;
3) Turn on Wi-Fi on iPad and find the Wi-Fi name sent by the controller, input
the password to join the controllers hotspot. See as follows:
on the upper right side to enter program-writing interface; tap the icon
6) Tap Next Step to connect and the following prompt will appear after
connecting successfully:
Notes: During the first-time connection, you need to scan QR code on the
controller to make your mobile device join the controllers hotspot. Later, the
mobile device will automatically connect to the controller when opening
Krypton Project Programming App.
2.1.1 Button
1. Tap the button on the bottom left corner to play dynamic assembling
process, tap again to pause the playing;
2. Tap the button on the bottom left corner, forward to the next step;
3. Tap the button on the bottom left corner, back to the previous step;
4. Tap the button on the right side of the screen, reset the position of the
model;
5. Tap the button on the top left corner, back to the interface of
selecting models;
7. Tap the button on the top left corner, an interface will prompt to
demonstrate the function of each button.
Two buttons will appear on the right side after completing the assembling. Tap
the icon to render the cables into a different color,this can easy to
distinguish the cables on the robot to users, so as not to plug the wrong port.
Tap the icon to prompt the users to connect the controller,the connection
methods are same as the introduction in the first chapter.the following
debugging interface will pop-up after connecting successful:
1. CAM Screen: Once the robot has Camera, and Camera port is accessed,
the image will appear on CAM area;
2. Motor debugging area: The port which should access to the motor will be
highlighted. After the motor is accessed, slide the block to rotate the motor,
change the velocity or veer. Tap the icon to restore the block and the
motor will stop.
3. Sensor area: The port which should access to the sensor will be highlighted
and marked by a red small circle light. If the wrong port is accessed, even
there is data in the frame, the small circle keeps red. Take gray scale sensor
port 4 is right accessed, you can see . Disconnect the sensor and
The data in the frame is the returned value of sensors collected by the
controllers I/O port.
2.2 Programming
Debugging
tools
Program-writing area
Program
instruction
module
Press the command icon for a while and a dialogue will pop up, then, you can
change the velocity or time. For instance: Press the icon for a
1. Continuous Duty
Tap the button to step into all commands in the programming area. Tap
the button again to stop implementing.
Tap the button again to stop implementing. Press the programs name on the
controller for a short while to delete the program.