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The Crude, Mad and Rusty

The Crude, Mad and Rusty White Dwarf Warhammer Scenario.

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100% found this document useful (1 vote)
212 views4 pages

The Crude, Mad and Rusty

The Crude, Mad and Rusty White Dwarf Warhammer Scenario.

Uploaded by

ATOMTAYLOR
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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‘THE CRUDE, THEMAD, AND THE RUSTY A Warhammer Battlegame hebattlewasover Corpsestay Aly Morrison, Jes Goodwin. OPA edGracue Doris broken on the field where an ‘army had died, and the last T survivors on the losing side werenowrapidly-diminisbingdotson the borizon. Ontheedgeofthe battlefieldstoodSkrag the Slaughterer, breathing heavily. Piles ofdead littered the ground abouthim, and bisstarmetalaxe drippedcrimson tears for their souls. For once, be was tired of killing -everybone in bis body achedwitha terribleweariness,andbe bled from a dozen small wounds. Perbaps it was because of this battle weariness that the renegade Ogre did not notice the movement in the bushes bebindhim, didnot bear the whispers, orthesoftfootfalls. Whatever the cause, bewastaken completely bysurpriseby what bappened next. This short two-player battlegame uses the Warbammer Fantasy Battle rules, and is based round the legend of Skrag theSlaughterer see WD79, p.50). When Skrag made his pact with the renegade ‘Chaos god Malal, he was led t0.a Chaos Dwarthold wherehe forced the smiths toforgeagreatsuit ofplatearmour. Once it was fitted, Skrag massacred the Dwarfs, using theirbloodto consecrate hisarmourto Malal's service. Unknown to the Slaughterer, there was one survivor. Ever since that day, the Chaos Dwarf Spikes Harvey Wotan has eee 30 coCI shadowed the renegade Ogre, awaiting the chance to avenge his comrades. He hassworn an oath o hismaster Khorne the Blood-God that he will strike the blow that will end Skrag’s life. Now, he believes that his waiting may be over, In his travels, Wotan encountered the mad Dwarven engincer Oxy 'Cetylene, and wasallowed toborrow one of his latest inventions - a steam- powered fighting robot. Heknows that Skragis weakafter the battle, andishop- ing that the Tin Man will be able to weaken the Ogre further. Then he can step in and deal the fatal blow, accordingtohisoath. The Dwarfhasalso gained the services of two fellow- ‘worshippers of Khorne, apair of Chaos Goblin Fanatics calling themselves Blood and Gore Ifthey candistract the ‘Ogre long enough toallow the Tin Man toclose for combat, his plan might just work. Setting Up A full-colour board is provided for use withthisgame-youcanusethecounters provided to represent the participants, ortheappropriate Citadel miniatures, One player plays Skrag the Slaughterer, and the other plays Spikes Harvey- ‘Wotan, the TinManandBloodand Gore. Skragstartsthe game onthesquaremark- ed, and the other charactersstart inthe dottedareaattheothersideoftheboard, ‘The Wotan player moves firs; after the first round, the characters move in desending order of Initiative scores. Skrag’s Wounds tthe beginning of the game, the Skrag player olisa D6, halving the resultand rounding fractions up, andadds 2. This isSkrag'sinitial Wounds score, takingin- toaccountany woundsthathe may have suffered during the recently-finished battle, Powering theTin Man Atthebeginningofthe game, the Wotan player must decide how much fuel 0 give the Tin Man, The Tin Man can be Toaded withup to six units of fuel. Each unitallows the robotto function forone round. When the Tin Man runs out of fuel, it may keep on going for a little while before finally grinding to a halt Every round after the fuel has run out, rollaD6: First round on no fuel -stopsona 6; Secondroundonnofuel-stopsona5or ‘Thirdroundonnofuel-stopsona4,Sor Fourthroundonnofuel-stopsona3, 4, 506; Fifthroundonnofuel-stopsona2, 3,4, 50r6; Sixth round on no fuel - stops automatically. ‘Turn Sequence 1. Move-each figure may moveanumber of squares up to its M score, in any direction. Figures moving over piles of corpses move at half speed (1. each square withpiled corpsesinit countsas 2squares for movement purposes). The ‘Tin Man cannot move over piled corpses. 2. Attack-a igure that isinbase-to-base ‘contact with another figuremay attack. 3. Malfunction - if the Tin Man loses Wound points in a round, roll DIO. If the result is more than it’s Initiative score,aspectaleffecthas occurred. Roll again and consult the following table: p10 roll Result 12 Shutdown. The Tin Man ceases to function. 3 _ Explosion. The Tin Manex- plodes; every figure in an adjoiningsquare takesone Strongth 6hit. Berserk. The Tin Man's A score is doubled, and itat- tacksthenearestfiguretoit, ‘Arm fallsoff Equal chance of left of right arm. A is halved. Leg falls off. Equal chance of left or right leg. Mis halved. 10 Headfailsoff, WSishalved, andthe TinManmovesina random direction; rollaD8 at the beginning of each round to determine the direction: yogis aces 6 7 8 ‘TheTinManwillattackany figure with which itcomes into base-to-base contact. Winning ‘The Skrag player wins the game ifSkrag, survives, or if Wotan does not survive. ‘The Wotan player winsthe gameif Wotan deals the blow which kills Skrag, ‘Thegameisa stalemate if Skragiskilled by any figure other than Wotan, Hints on Play ‘Thebesttacticfor Wotanistousethetwo Goblins to distract Skrag until the Tin Man can close for combat. Wotan must then wait untilthe Tin Manisdestroyed oruntilhejudgesthatSkragissufficient- ly weakened for Wotan to stand a good chance of killing him, ‘Thebest tacticfor Skragistokeep clear ofthe Tin Manuntilitruns outof uel, at- tacking Woran if possible. ‘The Cast Spikes Harvey-Wotan MWSBS S$ T WoL A Wd in Cl WP 37644252000 0 Special Rules ‘Asa Chaos Dwarf, Wotan does not bate goblinoids, nordoeshesufferanimost ty against elves. He is subject to frenzy when fighting Skrag the Slaughterer. ‘Wotan's armour gives him an armour saving throw of5 or 6 ‘Skeag the Slaughterer - Ogre Major A ld In WP 47659 675565 Special Rules ‘Skrag’s starmetalaxe isnotmagical, but it behaves as if inscribed with an everlasting rune of cutting and smashing. Fisarmouthasarune ofpro- tectionandanarmourrune givinghim anarmoursavingthrow of 4,50r6. Ashe isbecomingsymbioticwithhisarmour, ito longer encumbers him, so that hi moves not reduced. Skragis subject! frenzy. TheTin Man MWSBS ST WoL A Ld im Cl WP 670555320000 Special Rules ‘The Tin Man's metal skin gives it an ar mour saving throw of 5 or 6. Other special rules are given above. Blood and Gore - Chaos Goblin Fanatics MWS BS § T WoL A Md Int CWP PAST IFIS S35 Special Rules BloodandGorearesubjecttofrenzy,and arebotharmed with the ball-and-chain ~ see the Warhammer Fantasy Battle rules, Vol. Ip. 41, Theyareunamoured. veto: CHADEL wares, CHUAN St Hl TOF EASTOSS NOTTGMAN NGS SHY 1 Eo SPECIAL OFFER The miniatures needed to fight out this special scenario are available from Citade! SKRAG is 2 C23 Ogre £1.50 SPIKES HARVEY WOTAN is a D4 Chaos Dwarf £0.60p THE TINMAN ie available for a limited period of time only as part of the LE14 Tinman & Oxy O,cotylane £1.50 BLOOD & GORE are from the C27 Goblin Fanatics Range. 4 Figures for £1.95. We are offering SKRAG, SPIKES HARVEY WOTAN, BLOOD & GORE and the TINMAN & OXY limited edition for the special price of just £4.00, for one month only. BY AS ET UD EEL) Gi "oxy o-ceTYLENE Bra buy = ; hs i. ae E ~ . BL00D GORE worn CITADEL sens cserege ee Oeste SHADER DEBENHAMS Now with a wide selection of Fantasy Board Games, Roleplaying Games and Citadel Miniatures Debenhams Debenhams Bridgewater Manchester Dobonhams Millbrook Guildford Surrey Debenhams Oxford Stroot London Debenhams Debenhams Frith Road Croydon Surrey Debenhams 22 The Quadrant Swansoa Debenhams ‘Queens Buildings East Stroot Southampton 1/28 New George Street Plymouth Devon ACRES EEA 36

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