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‘THE CRUDE, THEMAD,
AND THE RUSTY
A Warhammer Battlegame
hebattlewasover Corpsestay
Aly Morrison, Jes Goodwin.
OPA edGracue Doris
broken on the field where an
‘army had died, and the last
T survivors on the losing side
werenowrapidly-diminisbingdotson
the borizon.
Ontheedgeofthe battlefieldstoodSkrag
the Slaughterer, breathing heavily. Piles
ofdead littered the ground abouthim,
and bisstarmetalaxe drippedcrimson
tears for their souls. For once, be was
tired of killing -everybone in bis body
achedwitha terribleweariness,andbe
bled from a dozen small wounds.
Perbaps it was because of this battle
weariness that the renegade Ogre did
not notice the movement in the bushes
bebindhim, didnot bear the whispers,
orthesoftfootfalls. Whatever the cause,
bewastaken completely bysurpriseby
what bappened next.
This short two-player battlegame uses
the Warbammer Fantasy Battle rules,
and is based round the legend of Skrag
theSlaughterer see WD79, p.50). When
Skrag made his pact with the renegade
‘Chaos god Malal, he was led t0.a Chaos
Dwarthold wherehe forced the smiths
toforgeagreatsuit ofplatearmour. Once
it was fitted, Skrag massacred the
Dwarfs, using theirbloodto consecrate
hisarmourto Malal's service.
Unknown to the Slaughterer, there was
one survivor. Ever since that day, the
Chaos Dwarf Spikes Harvey Wotan has
eee
30
coCI
shadowed the renegade Ogre, awaiting
the chance to avenge his comrades. He
hassworn an oath o hismaster Khorne
the Blood-God that he will strike the
blow that will end Skrag’s life. Now, he
believes that his waiting may be over,
In his travels, Wotan encountered the
mad Dwarven engincer Oxy
'Cetylene, and wasallowed toborrow
one of his latest inventions - a steam-
powered fighting robot. Heknows that
Skragis weakafter the battle, andishop-
ing that the Tin Man will be able to
weaken the Ogre further. Then he can
step in and deal the fatal blow,
accordingtohisoath. The Dwarfhasalso
gained the services of two fellow-
‘worshippers of Khorne, apair of Chaos
Goblin Fanatics calling themselves
Blood and Gore Ifthey candistract the
‘Ogre long enough toallow the Tin Man
toclose for combat, his plan might just
work.
Setting Up
A full-colour board is provided for use
withthisgame-youcanusethecounters
provided to represent the participants,
ortheappropriate Citadel miniatures,
One player plays Skrag the Slaughterer,
and the other plays Spikes Harvey-
‘Wotan, the TinManandBloodand Gore.
Skragstartsthe game onthesquaremark-
ed, and the other charactersstart inthe
dottedareaattheothersideoftheboard,
‘The Wotan player moves firs; after the
first round, the characters move in
desending order of Initiative scores.
Skrag’s Wounds
tthe beginning of the game, the Skrag
player olisa D6, halving the resultand
rounding fractions up, andadds 2. This
isSkrag'sinitial Wounds score, takingin-
toaccountany woundsthathe may have
suffered during the recently-finished
battle,
Powering theTin Man
Atthebeginningofthe game, the Wotan
player must decide how much fuel 0
give the Tin Man, The Tin Man can be
Toaded withup to six units of fuel. Each
unitallows the robotto function forone
round. When the Tin Man runs out of
fuel, it may keep on going for a little
while before finally grinding to a halt
Every round after the fuel has run out,
rollaD6:
First round on no fuel -stopsona 6;
Secondroundonnofuel-stopsona5or
‘Thirdroundonnofuel-stopsona4,Sor
Fourthroundonnofuel-stopsona3, 4,
506;
Fifthroundonnofuel-stopsona2, 3,4,
50r6;
Sixth round on no fuel - stops
automatically.
‘Turn Sequence
1. Move-each figure may moveanumber
of squares up to its M score, in any
direction. Figures moving over piles of
corpses move at half speed (1. each
square withpiled corpsesinit countsas
2squares for movement purposes). The
‘Tin Man cannot move over piled
corpses.
2. Attack-a igure that isinbase-to-base
‘contact with another figuremay attack.
3. Malfunction - if the Tin Man loses
Wound points in a round, roll DIO. If
the result is more than it’s Initiative
score,aspectaleffecthas occurred. Roll
again and consult the following table:
p10
roll Result
12 Shutdown. The Tin Man
ceases to function.
3 _ Explosion. The Tin Manex-
plodes; every figure in an
adjoiningsquare takesone
Strongth 6hit.
Berserk. The Tin Man's A
score is doubled, and itat-
tacksthenearestfiguretoit,
‘Arm fallsoff Equal chance
of left of right arm. A is
halved.
Leg falls off. Equal chance
of left or right leg. Mis
halved.
10 Headfailsoff, WSishalved,
andthe TinManmovesina
random direction; rollaD8
at the beginning of each
round to determine the
direction:
yogis
aces
6 7 8
‘TheTinManwillattackany
figure with which itcomes
into base-to-base contact.
Winning
‘The Skrag player wins the game ifSkrag,
survives, or if Wotan does not survive.
‘The Wotan player winsthe gameif Wotan
deals the blow which kills Skrag,
‘Thegameisa stalemate if Skragiskilled
by any figure other than Wotan,
Hints on Play
‘Thebesttacticfor Wotanistousethetwo
Goblins to distract Skrag until the Tin
Man can close for combat. Wotan must
then wait untilthe Tin Manisdestroyed
oruntilhejudgesthatSkragissufficient-
ly weakened for Wotan to stand a good
chance of killing him,
‘Thebest tacticfor Skragistokeep clear
ofthe Tin Manuntilitruns outof uel, at-
tacking Woran if possible.
‘The Cast
Spikes Harvey-Wotan
MWSBS S$ T WoL A Wd in Cl WP
37644252000 0
Special Rules
‘Asa Chaos Dwarf, Wotan does not bate
goblinoids, nordoeshesufferanimostty against elves. He is subject to frenzy
when fighting Skrag the Slaughterer.
‘Wotan's armour gives him an armour
saving throw of5 or 6
‘Skeag the Slaughterer - Ogre Major
A ld In WP
47659
675565
Special Rules
‘Skrag’s starmetalaxe isnotmagical, but
it behaves as if inscribed with an
everlasting rune of cutting and
smashing. Fisarmouthasarune ofpro-
tectionandanarmourrune givinghim
anarmoursavingthrow of 4,50r6. Ashe
isbecomingsymbioticwithhisarmour,
ito longer encumbers him, so that hi
moves not reduced. Skragis subject!
frenzy.
TheTin Man
MWSBS ST WoL A Ld im Cl WP
670555320000
Special Rules
‘The Tin Man's metal skin gives it an ar
mour saving throw of 5 or 6. Other
special rules are given above.
Blood and Gore - Chaos Goblin
Fanatics
MWS BS § T WoL A Md Int CWP
PAST IFIS S35
Special Rules
BloodandGorearesubjecttofrenzy,and
arebotharmed with the ball-and-chain
~ see the Warhammer Fantasy Battle
rules, Vol. Ip. 41, Theyareunamoured.
veto: CHADEL wares, CHUAN St Hl TOF EASTOSS NOTTGMAN NGS SHY
1
Eo
SPECIAL OFFER
The miniatures needed to fight out this special scenario are
available from Citade!
SKRAG is 2 C23 Ogre £1.50
SPIKES HARVEY WOTAN is a D4 Chaos Dwarf £0.60p
THE TINMAN ie available for a limited period of time only
as part of the LE14 Tinman & Oxy O,cotylane £1.50
BLOOD & GORE are from the C27 Goblin Fanatics Range. 4
Figures for £1.95.
We are offering SKRAG, SPIKES HARVEY
WOTAN, BLOOD & GORE and the TINMAN &
OXY limited edition for the special price of just
£4.00, for one month only.
BY AS ET
UD EEL)
Gi
"oxy o-ceTYLENE
Bra buy
= ; hs
i. ae E
~ .
BL00D GORE worn CITADEL
sens cserege ee Oeste SHADER
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ACRES EEA 36