Using Instructional Interactivity
Using Instructional Interactivity
Ethan Edwards
chief instructional strategist
Intro
The real benefit of e-learning is being able to create a design need to be intellectually engaged for learning to happen.
that improves learners skills and behavior while simultaneously Lasting change requires meaningful and compelling mental
achieving the operational advantages that e-learning offers engagement and interaction.
organizations. Yet much e-learning is composed of largely
wasted opportunities for useful interactivity. The real challenge as designers of e-learning is not so much
how to best convey information (that part is relatively easy),
What most people fail to understand about e-learning is that the but rather, it is to design experiences that engage learners in
mere presence of technology in a learning environment does not meaningful activitiesactivities in which the otherwise trivial
change the essential aspects of how people learn. Learning does actions of pointing mouse cursors and pressing keys take on
not occur passively. In live teaching, lecture formats with minimal a significance that represents consequential thinking. Read
activity on the part of the learner do not work very well. Yet some on to learn how Allen Interactions Context, Challenge, Activity
e-learning designers tend to create e-learning lessons that and Feedback (CCAF) Design Model achieves true instructional
are little more than exercises in listening or reading. Learners interactivity and leads to actual performance change.
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begin with contentwhat the learner needs to know. Instead, design
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needs to center around what the learner needs to do.
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This is a significant but crucial paradigm shift. Designers are easily
misled by subject matter expert (SME) colleagues to focus on getting
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the content right and complete. That is not enough. The learner needs CK AC
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s e o r g esture
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an opportunity to apply the content to solve some problem or achieve
p h y s i c al respo e challenge
a th
some significant end. the reflection back to the
n r e s p onse to
learner about the effectiveness i
of their actions
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meaning.
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One of my favorite writers, Charles Dickens, was a master of this.
Similar to authors of e-learning, he had a strong intent to teach his
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readers. Dickens learning objectives happened to be moral messages
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The common reaction that e-learning is boring is more about the lack
of a challenge than some intrinsic boring quality of content. Learners
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Too many instructional designs rely on a relatively small set of arbitrary
activities as the core of their instruction without realizing how critical
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the specific activities the learner will perform are to the ultimate
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outcomes of a training piece. Creating activities that focus the learner
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T ure
CK AC p o n s e or gest
al res enge
a physic se to the chall
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in resp
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content-rich, multi-faceted coaching and instruction specific to the
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particular errors made by each learner. Also, to build expertise, it is
useful to fade out extrinsic feedback (explicit statements of judgment
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and direction) and, particularly in conceptual and problem solving
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arenas, transition to intrinsic feedback systems where the learner
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the reflection back to the
learner about the effectiveness
of their actions
Remember that the most important aspect of creating interactive e-learning is in creating meaningful, engaging and productive performance
challenges supported by appropriate instructional resources and content. The CCAF Design Model for creating Instructional Interactivity is an
effective tool for creating e-learning that makes a difference in learner performance and drives business change.
Ethan Edwards
chief instructional strategist
@ethanaedwards
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