0% found this document useful (0 votes)
167 views

Aircraft Computers: 1999 John Wiley & Sons, Inc

An aircraft computer is a device used on (or in association with) any air-traveling machine or structures used to make computations. Early aircraft computers were used to take continuous streams of inputs to provide flight assistance. Today's aircraft computers are used for flight control and display, monitoring and regulating flight functions.

Uploaded by

Tamil Vanan
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
167 views

Aircraft Computers: 1999 John Wiley & Sons, Inc

An aircraft computer is a device used on (or in association with) any air-traveling machine or structures used to make computations. Early aircraft computers were used to take continuous streams of inputs to provide flight assistance. Today's aircraft computers are used for flight control and display, monitoring and regulating flight functions.

Uploaded by

Tamil Vanan
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

J. Webster (ed.

), Wiley Encyclopedia of Electrical and Electronics Engineering


Copyright c 1999 John Wiley & Sons, Inc.

AIRCRAFT COMPUTERS
The aircraft industry and the computer industry are relative newcomers in two centuries of technical inno-
vation. It is only natural that these powerful industries have merged to provide continuous improvements in
capabilities and services for aircraft customers. Landau (1) defines an aircraft as any structure or machine
designed to travel through the air. He then defines a computer as a person who computes or a device used
for computing. From these definitions, an aircraft computer is a device used on (or in association with) any
air-traveling machine or structures used to make computations. Computers can be found in every aspect of
the aircraft industry. On the aircraft, there are computers for flight control and display, computers monitor-
ing and regulating flight functions, computers recording and processing flight activities, computers providing
passenger entertainment, and computers providing communication and navigation. Equally important are the
ground-based computers at airports, maintenance depots, and air traffic control stations that provide services
for all aspects of flight.
Figure 1 shows a typical aircraft central computer (CC) used in modern fighter aircraft. This particular
computer is also referred to as a fire-control computer (FCC), because it directs the delivery of weapons in
conjunction with the aircraft’s sensor systems.
Aircraft Analog Computers. Early aircraft computers were used to take continuous streams of inputs
to provide flight assistance. Examples of aircraft analog inputs are fuel gauge readings, throttle settings, and
altitude indicators. Landau (1) defines an analog computer as a computer for processing data represented by a
continuous physical variable, such as electric current. Analog computers monitor these inputs and implement
a predetermined service when some set of inputs calls for a flight control adjustment. For example, when fuel
levels are below a certain point, the analog computer would read a low fuel level in the aircraft’s main fuel
tanks and would initiate the pumping of fuel from reserve tanks, or balancing fuel between wing fuel tanks.
Some of the first applications of analog computers to aircraft applications were for automatic pilot applications,
where these analog machines took flight control inputs to hold altitude and course. The analog computers use
operational amplifiers to build the functionality of summers, adders, subtracters, and integrators on the electric
signals.
Aircraft Digital Computers. As the technologies used to build digital computers evolved, digital com-
puters became smaller, lighter, and less power-hungry, and produced less heat. This made them increasingly
acceptable for aircraft applications. Digital computers are synonymous with stored-program computers. A
stored-program computer has the flexibility of being able to accomplish multiple different tasks simply by
changing the stored program. Analog computers are hard-wired to perform one and only one function. Analog
computers’ data, as defined earlier, are continuous physical variables. Analog computers may be able to rec-
ognize and process numerous physical variables, but each variable has its unique characteristics that must
be handled during processing by the analog computer. The range of output values for the analog computer is
bounded as a given voltage range; if they exceed this, they saturate. Digital computers are not constrained
by physical variables. All the inputs and outputs of the digital computer are in a digital representation. The
processing logic and algorithms performed by the computer work in a single representation of the cumulative
data. It is not uncommon to see aircraft applications that have analog-to-digital and digital-to-analog signal

1
2 AIRCRAFT COMPUTERS

Fig. 1. Typical aircraft central computer.

converters. This is more efficient than having the conversions done within the computers. Analog signals to
the digital computer are converted to digital format, where they are quickly processed digitally, and returned
to the analog device through an digital-to-analog converter as an analog output for that device to act upon.
These digital computers are smaller, more powerful, and easier to integrate into multiple areas of aircraft
applications.
Landau (1) defines a digital computer as a computer for processing data represented by discrete, localized
physical signals, such as the presence or absence of an electric current. These signals are represented as a
series of bits with word lengths of 16, 32, and 64 bits. See microcomputers for further discussion.
Wakerly (2) shows number systems and codes used to process binary digits in digital computers. Some
important number systems used in digital computers are binary, octal, and hexadecimal numbers. He also
shows conversion between these and base-10 numbers, as well as simple mathematical operations such as
addition, subtraction, division, and multiplication. The American Standard Code for Information Interchange
(ASCII) of the American National Standard Institute is also presented, which is Standard No. X3.4-1968
for numerals, symbols, characters, and control codes used in automatic data-processing machines, including
computers.
Microcomputers. The improvements in size, speed, and cost through computer technologies contin-
ually implement new computer consumer products. Many of these products were unavailable to the average
consumer until recently. These same breakthroughs provide enormous functional improvements in aircraft
computing. Landau (1) defines microcomputers as very small, relatively inexpensive computers whose central
processing unit is a microprocessor. A microprocessor (also called MPU or central processing unit [CPU]) com-
municates with other devices in the system through wires (or fiber optics) called lines. Each device has a unique
AIRCRAFT COMPUTERS 3

address, represented in binary format, that the MPU recognizes. The number of lines is also the address size in
bits. Early MPU machines had 8-bit addresses. Machines of 1970–1980 typically had 16-bit addresses; modern
MPU machines have 256 bits.
Common terminology for an MPU is random-access memory (RAM), read-only memory (ROM), input–
output, clock, and interrupts. RAM is volatile storage. It holds both data and instructions for the MPU. ROM
may hold both instructions and data. The key point of ROM is that it is nonvolatile. Typically, in an MPU,
there is no operational difference between RAM and ROM other than its volatility. Input–output is how data
are gotten to and from the microcomputer. Output may be from the MPU, ROM, or RAM. Input may be from
the MPU or the RAM. The clock of an MPU synchronizes the execution of the MPU instructions. Interrupts
are inputs to the MPU that cause it to (temporarily) suspend one activity in order to perform a more important
activity.
An important family of MPUs that greatly improved the performance of aircraft computers is the Motorola
M6800 family of microcomputers. This family offered a series of improvements in memory size, clock speeds,
functionality, and overall computer performance.
Personal Computers. Landau (1) defines personal computers as electronic machines that can be owned
and operated by individuals for home and business applications such as word processing, games, finance, and
electronic communications. Hamacher et al. (3) explain that rapidly advancing very large-scale integrated
circuit (VLSI) technology has resulted in dramatic reductions in the cost of computer hardware. The greatest
impact has been in the area of small computing machines, where it has led to an expanding market for personal
computers.
The idea of a personally owned computer is fairly new. The computational power available in hand-held
toys today was only available through large, costly computers in the late 1950s and early 1960s. Vendors such as
Atari, Commodore, and Compaq made simple computer games household items. Performance improvements
in memory, throughput, and processing power by companies such as IBM, Intel, and Apple made facilities
such as spreadsheets for home budgets, automated tax programs, word processing, and three-dimensional
virtual games common household items. The introduction of Microsoft’s Disk Operating System (DOS) and
Windows has also added to the acceptance of the personal computers through access to software applications.
Improvements in computer technology offer continual improvements, often multiple times a year. The durability
and portability of these computers is beginning to allow them to replace specialized aircraft computers that
had strict weight, size, power, and functionality requirements.

Avionics

In the early years of aircraft flight, technological innovation was directed at improving flight performance
through rapid design improvements in aircraft propulsion and airframes. Secondary development energies
went to areas such as navigation, communication, munitions delivery, and target detection. The secondary
functionality of aircraft evolved into the field of avionics. Avionics now provides greater overall performance
and accounts for a greater share of aircraft life-cycle costs than either propulsion or airframe components.
Landau (1) defines avionics [avi(ation) + (electr)onics] as the branch of electronics dealing with the
development and use of electronic equipment in aviation and astronautics. The field of avionics has evolved
rapidly as electronics has improved all aspects of aircraft flight. New advances in these disciplines require
avionics to control flight stability, which was traditionally the pilot’s role.
Aircraft Antennas. An important aspect of avionics is receiving and transmitting electromagnetic sig-
nals. Antennas are devices for transmitting and receiving radio frequency (RF) energy from other aircraft,
space applications, or ground applications. Perry and Geppert (4) illustrates the aircraft electromagnetic spec-
trum, influenced by the placement and usage of numerous antennas on a commercial aircraft. Golden (5)
4 AIRCRAFT COMPUTERS

illustrates simple antenna characteristics of dipole, horn, cavity-backed spiral, parabola, parabolic cylinder,
and Cassegrain antennas.
Radiation pattern characteristics include elevation and azimuth. The typical antenna specifications are
polarization, beam width, gain, bandwidth, and frequency limit.
Computers are becoming increasingly important for the new generation of antennas, which include phased
array antennas and smart-skin antennas. For phased array antennas, computers are needed to configure the
array elements to provide direction and range requirements between the radar pulses. Smart-skin antennas
comprise the entire aircraft’s exterior fuselage surface and wings. Computers are used to configure the portion
of the aircraft surface needed for some sensor function. The computer also handles sensor function prioritization
and deinterleaving of conflicting transmissions.
Aircraft Sensors. Sensors, (the eyes and ears) of aircraft, are electronic devices for measuring external
and internal environmental conditions. Sensors on aircraft include devices for sending and receiving RF energy.
These types of sensors include radar, radio, and warning receivers. Another group of sensors are the infrared
(IR) sensors, which include lasers and heat-sensitive sensors. Sensors are also used to measure direct analog
inputs; altimeters and airspeed indicators are examples. Many of the sensors used on aircraft have their own
built-in computers for serving their own functional requirements such as data preprocessing, filtering, and
analysis. Sensors can also be part of a computer interface suite that provides key aircraft computers with the
direct environmental inputs they need to function.
Aircraft Radar. Radar (radio detection and ranging) is a sensor that transmits RF energy to detect
air and ground objects and determines parameters such as the range, velocity, and direction of these objects.
The aircraft radar serves as its primary sensor. Several services are provided by modern aircraft radar. These
include tracking, mapping, scanning, and identification. Golden (5) states that radar is tasked either to detect
the presence of a target or to determine its location. Depending on the function emphasized, a radar system
might be classified as a search or a tracking radar.
Stimson (6) describes the decibel (named after Alexander Graham Bell) as one of the most widely used
terms in the design and description of radar systems. The decibel (dB) is a logarithmic unit originally devised
to express power ratios, but also used to express a variety of other ratios. The Power ratio in dB is expressed
as 10 log10 P2 /P1 , where P2 and P1 are the power levels being compared. Expressed in terms of voltage the gain
is (V 2 /V 1 )2 dB provided the input voltage V 1 and output voltage V 2 are across equal resistances.
Stimson (6) also explains the concept of the pulse repetition frequency (PRF), which is the rate at which
a radar system’s pulses are transmitted: the number of pulses per second. The interpulse period T of a radar
is given by T = 1/PRF. For a PRF of 100 Hz, the interpulse period would be 0.01 s.
The Doppler effect, as described by Stimson (6), is a shift in the frequency of a radiated wave, reflected
or received by an object in motion. By sensing Doppler frequencies, radar not only can measure range rates,
but can also separate target echoes from clutter, or can produce high-resolution ground maps. Computers are
required by an aircraft radar to make numerous and timely calculations with the received radar data, and to
configure the radar to meet the aircrew’s needs.
Aircraft Data Fusion. Data fusion is a method for integrating data from multiple sources in order to
give a comprehensive solution to a problem (multiple input, single output). For aircraft computers, data fusion
specifically deals with integrating data from multiple sensors such as radar and infrared sensors. For example,
in ground mapping, radar gives good surface parameters, while the infrared sensor provides the height and size
of items in the surface area being investigated. The aircraft computer takes the best inputs from each sensor,
provides a common reference frame to integrate these inputs, and returns a more comprehensive solution than
either single sensor could have given.
Aircraft Navigation. Navigation is the science of determining present location, desired location, obsta-
cles between these locations, and best courses to take to reach these locations. An interesting pioneer of aircraft
navigation was James Harold Doolittle (1886–1993). Best known for his aircraft-carrier-based bomber raid on
Tokyo in World War II. General Doolittle received his master’s and doctor of science degrees in aeronautics
AIRCRAFT COMPUTERS 5

from Massachusetts Institute of Technology, where he developed instrumental blind flying in 1929. He made
navigation history by taking off, flying a set course, and landing without seeing the ground. For a modern air-
craft, with continuous changes in altitude, airspeed, and course, navigation is a challenge. Aircraft computers
help meet this challenge by processing the multiple inputs and suggesting aircrew actions to maintain course,
avoid collision and weather, conserve fuel, and suggest alternative flight solutions.
An important development in aircraft navigation is the Kalman filter. Welch and Bishop (7) state that
in 1960, R.E. Kalman published his famous paper describing a recursive solution to the discrete-data linear
filtering problem. Since that time, due in large part to advances in digital computing, the Kalman filter has
been the subject of extensive research and application, particularly in the area of autonomous or assisted
navigation. The Kalman filter is a set of mathematical equations that provides an efficient computational
(recursive) implementation of the least-squares method. The filter is very powerful in several aspects: it
supports estimation of past, present, and even future states, and it can do so even when the precise nature of
the modeled system is unknown.
The Global Positioning System (GPS) is a satellite reference system that uses multiple satellite inputs to
determine location. Many modern systems, including aircraft, are equipped with GPS receivers, which allow the
system access to the network of GPS satellites and the GPS services. Depending on the quality and privileges
of the GPS receiver, the system can have an instantaneous input of its current location, course, and speed
within centimeters of accuracy. GPS receivers, another type of aircraft computer, can also be programmed to
inform aircrews of services related to their flight plan.
Before the GPS receiver, the inertial navigation systems (INS) was the primary navigation system on
aircraft. Fink and Christiansen (8) describe inertial navigation as the most widely used “self-contained” tech-
nology. In the case of an aircraft, the INS is contained within the aircraft, and is not dependent on outside
inputs. Accelerometers constantly sense the vehicle’s movements and convert them, by double integration,
into distance traveled. To reduce errors caused by vehicle attitude, the accelerometers are mounted on a
gyroscopically controlled stable platform.
Aircraft Communications. Communication technologies on aircraft are predominately radio commu-
nication. This technology allows aircrews to communicate with ground controllers and other aircraft. Aircraft
computers help establish, secure, and amplify these important communication channels.
Aircraft Displays. Displays are visual monitors in aircraft that present desired data to aircrews and
passengers. Adam and Gibson (9) illustrate F-15E displays used in the Gulf War. These illustrations show
heads-up displays (HUDs), vertical situation displays, radar warning receivers, and low-altitude navigation
and targeting system (Lantirn) displays typical of modern fighter aircraft. Sweet (10) illustrates the displays of
a Boeing 777, showing the digital bus interface to the flight-deck panels and an optical-fiber data distribution
interface that meets industry standards.
Aircraft Instrumentation. Instrumentation of an aircraft means installing data collection and analysis
equipment to collect information about the aircraft’s performance. Instrumentation equipment includes various
recorders for collecting real-time flight parameters such as position and airspeed. Instruments also capture
flight control inputs, environmental parameters, and any anomalies encountered in flight test or in routine
flight. One method of overcoming this limitation is to link flight instruments to ground recording systems,
which are not limited in their data recording capacities. A key issue here is the bandwidth between the aircraft
being tested and its ground (recording) station. This bandwidth is limited and places important limitations on
what can be recorded. This type of data link is also limited to the range of the link, limiting the aircraft’s range
and altitude during this type of flight test. Aircraft computers are used both in processing the data as they are
being collected on the aircraft and in analyzing the data after they have been collected.
Aircraft Embedded Information Systems. Embedded information system is the latest terminology
for an embedded computer system. The software of the embedded computer system is now referred to as em-
bedded information. The purpose of the aircraft embedded information system is to process flight inputs (such
as sensor and flight control) into usable flight information for further flight-system or aircrew utilization. The
6 AIRCRAFT COMPUTERS

embedded information system is a good example of the merging of two camps of computer science applications.
The first, and larger, camp is the management of information systems (MIS). The MIS dealt primarily with
large volumes of information, with primary applications in business and banking. The timing requirements of
processing these large information records are measured in minutes or hours. The second camp is the real-time
embedded computer camp, which was concerned with processing a much smaller set of data, but in a very timely
fashion. The real-time camp’s timing requirement is in microseconds. These camps are now merging, because
their requirements are converging. MIS increasingly needs real-time performance, while real-time systems are
required to handle increased data-processing workloads. The embedded information system addresses both
needs.
Aircraft and the Year 2000. The year 2000 (Y2K) has been a major concern for the aircraft computer
industry. Many of the embedded computers on aircraft and aircraft support functions are vulnerable to Y2K
faults, because of their age. The basic problem with these computers has been that a year is represented by
its low-order two digits. Instead of the year having four digits, these computers saved processing power by
using the last two digits of the calendar year. For example, 1999 is represented as 99. This is not a problem
until you reach the year 2000, represented as 00. Even with this representation, problems are limited to those
algorithms sensitive to calendar dates. An obvious problem is when an algorithm divides by the calendar date,
which is division by 0. Division by 0 is an illegal computer operation, causing problems such as infinite loops,
execution termination, and system failure. The most commonly mentioned issue is the subtraction of dates to
determine time durations and to compare dates. There problem is not that the computer programs fail in a
very obvious way (e.g., divide-by-zero check) but, rather that the program computes an incorrect result without
any warning or indication of error. Lefkon and Payne (11) discuss Y2K and how to make embedded computers
compliant.
Aircraft Application Program Interfaces. An application programming interface (API) is convention-
ally defined as an interface used by one program to make use of the services of another program. The human
interface to a system is usually referred to as the user interface, or, less commonly, the human–computer
interface. Application programs are software written to solve specific problems. For example, the embedded
computer software that paints the artificial horizon on a heads-up display is an application program. A switch
that turns the artificial horizon on or off is an API. Gal-Oz and Isaacs (12) discuss APIs and how to relieve
bottlenecks of software debugging.
Aircraft Control. Landau (1) defines, a control as an instrument or apparatus used to regulate a
mechanism, or a device used to adjust or control a system. There are two concepts with control. One is the act
of control. The other is the type of device used to enact control. An example of an act of control is when a pilot
initiates changes to throttle and stick settings to alter flight path. The devices of control, in this case, are the
throttle and stick.
Control can be active or passive. Active control is force-sensitive. Passive control is displacement-sensitive.
Mechanical control is the use of mechanical devices, such as levers or cams, to regulate a system. The
earliest form of mechanical flight control was wires or cables, used to activate ailerons and stabilizers through
pilot stick and foot pedal movements. Today, hydraulic control, the use of fluids for activation, is usual. Aircraft
control surfaces are connected to stick and foot pedals through hydraulic lines. Pistons in the control surfaces are
pushed or pulled by associated similar pistons in the stick or foot pedal. The control surfaces move accordingly.
Electronic control is the use of electronic devices, such as motors or relays, to regulate a system. A
motor is turned on by a switch, and quickly changes control surfaces by pulling or pushing a lever on the
surface. Automatic control is a system-initiated control, which is a system-initiated response to a known set
of environmental conditions. Automatic control was used for early versions of automatic pilot systems, which
tied flight-control feedback systems to altitude and direction indicators. The pilot sets his desired course and
altitude, which is maintained through the flight control’s automatic feedback system.
To understand the need for computers in these control techniques, it is important to note the progression
of the complexity of the techniques. The earliest techniques connected the pilot directly to his control surfaces.
AIRCRAFT COMPUTERS 7

As the aircraft functionality increased, the pilot’s workload also increased, requiring his (or his aircrew’s) being
free to perform other duties. Additionally, flight characteristics became more complex, requiring more frequent
and instantaneous control adjustments. The use of computers helped offset and balance the increased workload
in aircraft. The application of computers to flight control provides a means for processing and responding to
multiple complex flight control requirements.
Aircraft Computer Hardware. For aircraft computers, hardware includes the processors, buses, and
peripheral devices inputting to and outputting from the computers. Landau (1) defines hardware as apparatus
used for controlling spacecraft; the mechanical, magnetic, and electronic design, structure, and devices of a
computer; and the electronic or mechanical equipment that uses cassettes, disks, etc. The computers used
on an aircraft are called processors. The processor takes inputs from peripheral devices and provides specific
computational services for the aircraft.
There are many types and functions of processors on aircraft. The most obvious processor is the central
computer, also called the mission computer. The central computer provides direct control and display to the
aircrew. The federated architecture (discussed in more detail later) is based on the central computer directing
the scheduling and tasking of all the aircraft subsystems. Other noteworthy computers are the data-processing
and signal-processing computers of the radar subsystem and the computer of the inertial navigation system.
Processors are in almost every component of the aircraft. Through the use of an embedded processor, isolated
components can perform independent functions as well as self-diagnostics.
Distributed processors offer improved aircraft performance and, in some cases, redundant processing
capability. Parallel processors are two or more processors configured to increase processing power by sharing
tasks. The workload of the shared processing activity is distributed amongst the pooled processors to decrease
the time it takes to form solutions. Usually, one of the processors acts as the lead processor, or master, while
the other processor(s) act as slave(s). The master processor schedules the tasking and integrates the final
results. On aircraft, this is particularly useful in that processors are distributed throughout the aircraft. Some
of these computers can be configured to be parallel processors, offering improved performance and redundancy.
Aircraft system redundancy is important, because it allows distributed parallel processors to be reconfigured
when there is a system failure. Reconfigurable computers are processors that can be reprogrammed to perform
different functions and activities. Before computers, it was very difficult to modify systems to adapt to their
changing requirements. A reconfigurable computer can be dynamically reprogrammed to handle a critical
situation, and than returned to its original configuration.
Aircraft Buses. Buses are links between computers (processors), sensors, and related subsystems, for
transferring data inputs and outputs. Fink and Christiansen (8) describe two primary buses as data buses
and address buses. To complete the function of an MPU, a microprocessor must access memory and peripheral
devices. This is accomplished by placing data on a bus, either an address bus or a data bus, depending upon the
function of the operation. The standard 16-bit microprocessor requires a 16-line parallel bus for each function.
An alternative is to multiplex the address or data bus to reduce the number of pin connections. Common buses
in aircraft are the Military Standard 1553 Bus (Mil-Std-1553) and the General-Purpose Interface Bus (GPIB),
which is the IEEE Standard 488 Bus.
Aircraft Software. Landau (1) defines software as the programs, routines, etc. for a computer. The
advent of software has provided great flexibility and adaptability to almost every aspect of life. This is especially
true in all areas of aerospace sciences, where flight control, flight safety, in-flight entertainment, navigation,
and communications are continuously being improved by software upgrades.
Operation Flight Programs. An operational flight program (OFP) is the software of an aircraft embedded
computer system. An OFP is associated with an aircraft’s primary flight processors, including the central
computer, vertical and multiple display processors, data processors, signal processors, and warning receivers.
Many OFPs in use today require dedicated software integrated support environments to upgrade and maintain
them as the mission requirements of their parent aircraft are modified. The software integrated support
environment [also called avionics integrated support environment (AISE), centralized software support activity
8 AIRCRAFT COMPUTERS

(CSSA), and software integration laboratory (SIL)] not only allows an OFP to be updated and maintained, but
also provides capabilities to perform unit testing, subsystem testing, and some of the integrated system testing.
Assembly Language. Assembly language is a machine (processor) language that represents inputs
and outputs as digital data and that enables the machine to perform operations with those data. For a good
understanding of the Motorola 6800 Assembler Language, refer to Bishop (13). According to Seidman and Flores
(14) the lowest-level (closest to machine) language available to most computers is assembly language. When
one writes a program in assembly code, alphanumeric characters are used instead of binary code. A special
program called an assembler (provided with the machine) is designed to take the assembly statements and
convert them to machine code. Assembly language is unique among programming languages in its one-to-one
correspondence between the machine code statements produced by the assembler and the original assembly
statements. In general, each line of assembly code assembles into one machine statement.
Higher-Order Languages. Higher-order languages (HOLs) are computer languages that facilitate hu-
man language structures to perform machine-level functions. Seidman and Flores (14) discuss the level of
discourse of a programming language as its distance from the underlying properties of the machine on which it
is implemented. A low-level language is close to the machine, and hence provides access to its facilities almost
directly; a high-level language is far from the machine, and hence insulated from the machine’s peculiarities. A
language may provide both high-level and low-level constructs. Weakly typed languages are usually high-level,
but often provide some way of calling low-level subroutines. Strongly typed languages are always high-level,
and they provide means for defining entities that more closely match the real-world objects being modeled.
Fortran is a low-level language that can be made to function as high-level by use of subroutines designed for the
application. APL, Sobol, and SETL (a set-theoretic language) are high-level languages with fundamental data
types that pervade their language. Pascal, Cobol, C, and PL/I are all relatively low-level languages, in which
the correspondence between a program and the computations it causes to be executed is fairly obvious. Ada is
an interesting example of a language with both low-level and high-level properties. Ada provides quite explicit
mechanisms for specifying the layout of data structures in storage, for accessing particular machine locations,
and even for communicating with machine interrupt routines, thus facilitating low-level requirements. Ada’s
strong typing qualities, however, also qualify it as a high-level language.
High-level languages have far more expressive power than low-level languages, and the modes of expres-
sion are well integrated into the language. One can write quite short programs that accomplish very complex
operations. Gonzalez (15) developed an Ada Programmer’s Handbook that presents the terminology of the
HOL Ada and examples of its use. He also highlights some of the common programmer errors and examples
of those errors. Sodhi (16) discusses the advantages of using Ada. Important discussions of software life-cycle
engineering and maintenance are presented, and the concept of configuration management is presented.
The package concept is one of the most important developments to be found in modern programming
languages, such as Ada, Modula-2, Turbo Pascal, C++, and Eiffel. The designers of the different languages
have not agreed on what terms to use for this concept: package, module, unit, and class are commonly used. But
it is generally agreed that the package (as in Ada) is the essential programming tool to be used for going beyond
the programming of very simple class exercises to what is generally called software engineering, or building
production systems. Packages and package like mechanisms are important tools used in software engineering
to produce production systems. Feldman (17) illustrates the use of Ada packages to solve problems.
Databases. Database are essential adjuncts to computer programming. Databases allow aircraft com-
puter applications the ability to carry pertinent information (such as flight plans or navigation waypoints) into
their missions, rather than generating them in route. Databases also allow the aircrew to collect performance
information about the aircraft’s various subsystems, providing a capability to adjust the aircraft in flight and
avoid system failures.
Elmasri and Navathe (18) define a database as a collection of related data. Data are described as known
facts that can be recorded and have implicit meaning. (A simple example consists of the names, telephone
numbers, and addresses of an indexed address book. A database management system (DBMS) is a collection
AIRCRAFT COMPUTERS 9

Fig. 2. An aircraft avionics support bench.

of programs that enable users to create and maintain a database. The DBMS is hence a general-purpose
software system that facilitates the processes of defining, constructing, and manipulating databases for various
applications.
Verification and Validation. A significant portion of the aircraft computer’s life-cycle cost is system and
software testing, performed in various combinations of unit-level, subsystem-level, integrated-system-level,
developmental, and operational testing. These types of tests occur frequently throughout the life of an aircraft
system because there are frequent upgrades and modifications to the aircraft and its various subsystems. It
is possible to isolate acceptance testing to particular subsystems when minor changes are made, but this is
the exception. Usually, any change made to a subsystem affects other multiple parts of the system. As aircraft
become increasingly dependent on computers (which add complexity by the nature of their interdependences),
and as their subsystems become increasingly integrated, the impact of change also increases drastically.
Cook (19) shows that a promising technology to help understand the impact of aircraft computer change is
the Advanced Avionics Verification and Validation (AAV&V) program developed by the Air Force Research
Laboratory.
Sommerville (20) develops the concepts of program verification and validation. Verification involves check-
ing that the program conforms to its specification. Validation involves checking that the program as imple-
mented meets the expectations of the user.
Figure 2 shows an aircraft avionics support bench, which includes real components from the aircraft
such as the FCC line replaceable unit (LRU) sitting on top of the pictured equipment. Additional equipment
includes the buses, cooling, and power connection interfaces, along with monitoring and displays. On these
types of benches, it is common to emulate system and subsystem responses with testing computers such as the
single-board computers illustrated.
Figure 3 shows another verification and validation asset called the workstation-based support environ-
ment. This environment allows an integrated view of the aircraft’s performance by providing simulations of the
aircraft’s controls and displays on computer workstations. The simulation is interfaced with stick and throttle
controls, vertical situation displays, and touch-screen avionics switch panels.
10 AIRCRAFT COMPUTERS

Fig. 3. A workstation-based aircraft avionics support environment.

Object-Oriented Technology. Object-oriented (OO) technology is one of the most popular computer
topics of the 1990s. OO languages such as C++ and Ada 95 offer tremendous opportunities to capture complex
representations of data and then save these representations in reusable objects. Instead of using several
variables and interactions to describe some item or event, this same item or event is described as an object.
The object contains its variables, control-flow representations, and data-flow representations. The object is a
separable program unit, which can be reused, reengineered, and archived as a program unit. The power of this
type of programming is that when large libraries of OO programming units are created, they can be called
upon to greatly reduce the workload of computer software programming. Gabel (21) says that object-oriented
technology lets an object (a software entity consisting of the data for an action and the associated action) be
reused in different parts of the application, much as an engineered hardware product can use a standard type of
resistor or microprocessor. Elmasri and Navathe (18) describe an object-oriented database as an approach with
the flexibility to handle complex requirements without being limited by the data types and query languages
available in traditional database systems.
Open System Architecture. Open system architecture is a design methodology that keeps options for
updating systems open by providing liberal interfacing standards. Ralston and Reilly (22) state that open
architectures pertain primarily to personal computers. An open architecture is one that allows the installation
of additional logic cards in the computer chassis beyond those used with the most primitive configuration of the
system. The cards are inserted into slots in the computer’s motherboard—the main logic board that holds its
CPU and memory chips. A computer vendor who adopts such a design knows that, since the characteristics of
the motherboard will be public knowledge, other vendors who wish to do so can design and market customized
logic cards. Open system architectures are increasingly important in modern aircraft applications, because of
the constant need to upgrade these systems and utilize the latest technical innovations. It is extremely difficult
to predict interconnection and growth requirements for next-generation aircraft. This is exactly what an open
architecture attempts to avoid the need for.
Client–Server Systems. A client–server system is one in which one computer provides services to
another computer on a network. Ralston and Reilly (22) describe the file-server approached as an example
of client-server interaction. Clients executing on the local machine forward all file requests (e.g. open, close,
AIRCRAFT COMPUTERS 11

read, write, and seek) to the remote file server. The server accepts a client’s requests, performs its associated
operation, and returns a response to the client. Indeed, if the client software is structured transparently, the
client need not even be aware that files being accessed physically reside on machines located elsewhere on the
network. Client–server systems are being applied on modern aircraft, where highly distributed resources and
their aircrew and passenger services are networked to application computers.
Subsystems. The major subsystems of an aircraft are its airframe, power plant, avionics, landing gear,
and controls. Landau (1) defines a subsystem as any system that is part of a larger system. Many of the
subsystems on an aircraft have one or more processors associated with them. It is a complex task to isolate
and test the assorted subsystems.
Another layer of testing below subsystem testing is unit testing. A unit of a subsystem performs a function
for it. For example, in the radar subsystem, the units include its signal processor and its data processor. In order
to test a system adequately, each of its lowest-level items (units) must be tested. As the units affect and depend
upon each other, another layer of testing addresses that layer of dependences. In the same fashion, subsystem
testing is performed and integrated with associated subsystems. It is important to test not only at the unit and
the subsystem level, but at the system and operational level. The system level is where the subsystems are
brought together to offer the system functionality. System integration is the process of connecting subsystem
components into greater levels of system functionality until the complete system is realized. The operational
level of testing is where the subsystem is exercised in its actual use.
Line Replaceable Units. LRUs are subsystems or subsystem components that are self-contained in
durable boxes containing interface connections for data, control, and power. Many LRUs also contain built-in
test (BIT) capabilities that notify air and maintenance crew when there is a failure. A powerful feature of LRUs
is that functionality can be compartmentalized. When a failure is detected, the LRU can easily be pulled and
replaced, restoring the aircraft to service within moments of detection.
Graceful Degradation. All systems must have plans to address partial or catastrophic failure. System
failure in flight controls is often catastrophic, while system failure in avionics can be recovered from. For
this reason, most flight-critical systems have built-in redundant capabilities (sometimes multiple layers of
redundancy), which are automatically activated when the main system or subsystem fails. Degraded system
behavior occurs when the main system fails and backup systems are activated. The critical nature of system
failure requires immediate activation of backup systems and recognition by all related subsystem of the new
state of operation. Graceful degradation is the capability of aircraft computers to continue operating after
incurring system failure. Graceful degradation is less than optimal performance, and may activate several
layers of decreasing performance before the system fails. The value of graceful degradation is that the aircrew
has time to respond to the system failure before there is a catastrophic failure.

Aerospace

Computer technologies have helped provide a continuum of improvements in aircraft performance that has
allowed the airspace where aircraft operate to increase in range and altitude. Landau (1) defines aerospace
as the earth’s atmosphere and the space outside it, considered as one continuous field. Because of its rapidly
increasing domain of air and space travel, the United States Air Force is beginning to refer to itself as the
United Sates Aerospace Force. Modern air–space vehicles are becoming increasingly dependent on information
gleaned from ground stations, satellites, other air–space vehicles, and onboard sensors to perform their mission.
These vehicles use signals across the electromagnetic spectrum. Antennas can be found in multiple locations on
wings, the fuselage, tails, and draglines. If antennas are located too close together, their signals can interfere
with each other; this is called crossed frequency transmission. This interference reduces the efficiency of
each affected antenna. Placement of multiple antennas requires minimizing the effects of crossed frequency
transmissions. Techniques for this include antenna placement, filtering, and timing. This presents another
12 AIRCRAFT COMPUTERS

challenge for aircraft computers to sort and process these multiple signals. Perry and Geppert (4) show how
the aircraft electromagnetic spectrum is becoming busy, and thus, dangerous for aerospace communications.
Legacy Systems. Legacy systems are fielded aircraft, or aircraft that are in active use. Probably the
only nonlegacy aircraft are experimental or prototype versions. Legacy aircraft are often associated with aging
issues, more commonly known as parts obsolescence. A growing problem in these systems is the obsolescence
of entire components, including the many computers used on them. Aircraft, like many other systems, are
designed with expected lifetimes of 10 to 15 years. Because of the high replacement costs, lifetimes are often
doubled and tripled by rebuilding and updating the aircraft. To reduce costs as many as possible of the original
aircraft components are kept. Problems arise when these components are no longer produced or stockpiled.
Sometimes subsystems and their interfaces have to be completely redesigned and produced at great cost
in order to keep an aircraft in service. System architectures and standard interfaces are constantly being
modified to address these issues. Aircraft evolve during their lifetimes to a more open architecture. This open
architecture, in turn, allows the aircraft components to be more easily replaced, thus making further evolution
less expensive.
Unmanned Air Vehicles. Unmanned air vehicles (UAVs) are aircraft that are flown without aircrews.
Their use is becoming increasingly popular for military applications. Many of the new capabilities of UAVs
come from the improved computers. These computers allow the vehicles to have increased levels of autonomy
and to perform missions that once required piloted aircraft. Some of these missions include reconnaissance
and surveillance. These same types of missions are finding increasing commercial importance. UAVs offer
tremendous advantages in life-cycle cost reductions because of their small size, ease of operation, and ability
to be adapted to missions.

Man–Machine Systems

An aircraft is an example of a man–machine system. Other examples are automobiles and boats. These
machines have the common attribute of being driven by a human. Landau (1) defines man–machine systems as
sets of manually performed and machine-performed functions, operated in conjunction to perform an operation.
The aircraft computer is constantly changing the role of the human in the aircraft machine. The earliest aircraft
required the constant attention of the pilot. Improved flight control devices allowed the pilot freedom for leisure
or for other tasks. Modern aircraft computers have continued the trend of making the aircraft more the machine,
and less the man system.
Human Factors of Aircraft Computers. Human factors is the science of optimal conditions for hu-
man comfort and health in the human environment. The human factors of aircraft computers include the
positioning of the controls and displays associated with the aircrew’s workloads. They also provide monitoring
and adjustment of the aircraft human environment, including temperature, oxygen level, and cabin pressure.
Man–Machine Interface. The man–machine interface is the place where man’s interactions with the
aircraft coordinate with the machine functionality of the aircraft. An example of a man–machine interface is the
API, which is where a person provides inputs to and receives outputs from computers. These types of interfaces
include keyboards (with standard ASCII character representation), mouse pads, dials, switches, and many
varieties of monitors. A significant interface in aircraft comprises their associated controls and displays, which
provide access to the flight controls, the sensor suite, the environmental conditions, and the aircraft diagnostics
through the aircraft’s central computer. Control sticks, buttons, switches, and displays are designed based on
human standards and requirements such as seat height, lighting, accessibility, and ease of use.
Voice–Activated Systems. Voice–activated systems are interfaces to aircraft controls that recognize and
respond to aircrew’s verbal instructions. A voice-activated input provides multiple input possibilities beyond
the limited capabilities of hands and feet. Voice–activated systems have specifed sets of word commands, and
are trained to recognize a specific operator’s voice.
AIRCRAFT COMPUTERS 13

Aircraft Computer Visual Verification. Visual verification is the process of physically verifying
(through sight) the correct aircraft response to environmental stimuli. This visual verification is often a testing
requirement. It is usually done through the acceptance test procedure (ATP) and visual inspections of displays
through a checklist of system and subsystem inputs. Until recently, visual verification has been a requirement
for pilots, who have desired the capability to see every possibility that their aircraft might encounter. This
requirement is becoming increasingly difficult to implement, because of the growing complexity and workload
of the aircraft’s computers and their associated controls and displays. In the late 1980s to early 1990s, it used
to take about 2 weeks to visually verify the suite of an advanced fighter system’s avionics. This can no longer
be accomplished at all with current verification and validation techniques. Several months would be required
to achieve some level of confidence that today’s modern fighters are flight-safe.
Air Traffic Control. Air traffic control is the profession of monitoring and controlling aircraft traffic
through an interconnected ground–based communication and radar system. Perry (23) describes the present
capabilities and problems in air traffic control. He also discusses the future requirements for this very necessary
public service. Air traffic controllers view sophisticated displays, which track multiple aircraft variables such
as position, altitude, velocity, and heading. Air traffic control computers review these variables and give the
controllers continuous knowledge of the status of each aircraft. These computers continuously update and
display the aircraft in the ground–based radar range. When potential emergency situations, such as collision,
arise, the computer highlights the involved aircraft on the displays, with plenty of lead time for the controller
to correct each aircraft’s position.

Aircraft Control And Computers

D’ Azzo and Houpis (24) give a good explanation of the complexity of what is needed for an aircraft control
system. The feedback control system used to keep an airplane on a predetermined course or heading is necessary
for the navigation of commercial airliners. Despite poor weather conditions and lack of visibility, the airplane
must maintain a specified heading and altitude in order to reach its destination safely. In addition, in spite
of rough air, the trip must be made as smooth and comfortable as possible for the passengers and crew. The
problem is considerably complicated by the fact that the airplane has six degrees of freedom. This makes
control more difficult than control of a ship, whose motion is limited to the surface of the water.
A flight controller is used to control aircraft motion. Two typical signals to the system are the correct
flight path, which is set by the pilot, and the level position of the airplane. The ultimately controlled variable
is the actual course and position of the airplane. The output of the control system, the controlled variable, is
the aircraft heading.
In conventional aircraft there are three primary control surfaces used to control the physical three-
dimensional attitude of the airplane: the elevators, rudder, and ailerons. A directional gyroscope is used as the
error-measuring device. Two gyros must be used to provide control of both heading and attitude of the airplane.
The error that appears in the gyro as an angular displacement between the rotor and case is translated into a
voltage by various methods, including the use of transducers such as potentiometers, synchros, transformers,
or microsyns. Selection of the method used depends on the preference of the gyro manufacturer and the
sensitivity required. Additional stabilization for the aircraft can be provided in the control system by rate
feedback. In other words, in addition to the primary feedback, which is the position of the airplane, another
signal proportional to the angular rate of rotation of the airplane around the vertical axis is fed back in order
to achieve a stable response. A rate gyro is used to supply this signal. This additional stabilization may be
absolutely necessary for some of the newer high-speed aircraft.
In reading through this example, it should be obvious that as the complexity of the control feedback
system of the aircraft increases, there is a need for computer processing to evaluate the feedback and to adjust
14 AIRCRAFT COMPUTERS

or recommend flight control adjustments. Additional feedback may come from global positioning, from ground-
based navigation systems through radio inputs, and from other aircraft. The computer is able to integrate
these inputs into the onboard flight control inputs, and provide improved recommendations for stable flight.

Real-Time Systems

The computers on aircraft are required to perform their functions within short times. Flight control systems
must make fine adjustments quickly, in order to maintain stable flight. Sensor suites must detect and analyze
potential threats before it is too late. Cabin pressure and oxygen must be regulated as altitude changes. All
these activities, plus many others on aircraft, must happen in real time.
Nielsen (25) defines a real-time system as a controlled (by software or firmware) system that performs
all of its process functions within specified time constraints. A real-time system usually includes a set of
independent hardware devices that operate at widely differing speeds. These devices must be controlled so
that the system as a whole is not dependent upon the speed of the slowest device. Hatley and Pirbhai (26)
describe timing as one of the most critical aspects of modern real-time systems. Often, the system’s response
must occur within milliseconds of a given input event, and every second it must respond to many such events
in many different ways.
Flight-Critical Systems. Flight-critical systems are those activities of an aircraft that must be com-
pleted without error in order to maintain life and flight. The aircraft flight controls, engines, landing gear, and
cabin environment are examples of flight-critical systems. Failures in any of these systems can have catas-
trophic results. Flight-critical systems are held to tight levels of performance expectations, and often have
redundant backups in case of failure.
Federated Systems. Federated systems are loosely coupled distributed systems frequently used in
aircraft system architectures to tie multiple processors in multiple subsystems together. The loose coupling
allows the multiple subsystems to operate somewhat autonomously, but have the advantage of the shared
resources of the other subsystems. A typical aircraft federated system might include its central computer, its
INS, its radar system, and its air-vehicle management system. The INS provides the radar with the aircraft’s
present position, which is reported to the pilot through displays put forth by the central computer. The pilot
adjusts his course through the air-vehicle management system, which is updated by the INS, and the cycle is
repeated. These subsystems perform their individual functionality while providing services to each other.
Cyclic Executive. A cyclic executive on an aircraft computer provides a means to schedule and prioritize
all the functions of the computer. The executive routine assigns the functions and operations to be performed by
the computer. These assignments are given a specific amount of clock time to be performed. If the assignment
does not complete its task in its allocated time, it is held in a wait state until its next clock period. From the
beginning of the clock period to its end is one clock cycle. High-priority functions are assigned faster clock cycles,
while low-priority functions are assigned slower cycles. For example, the high-priority executive function might
be assigned a speed of 100 cycles per second, while some lower-priority function might have 5 cycles per second
to complete its tasks. Sometimes the latter might take several clock cycles to perform a task. An additional
feature of cyclic executives is that they are equipped with interrupts, which allow higher-priority systems to
break into the executive assignments for system-level assigned tasking.
There are several types of scheduling methodologies that provide performance improvements in cyclic ex-
ecutives. One of the more prominent is rate monotonic analysis (RMA), which determines the time requirement
for each function and the spare time slots, and then makes time assignments.
AIRCRAFT COMPUTERS 15

BIBLIOGRAPHY

1. S. Landou Webster Illustrated Contemporary Dictionary, Encyclopedic Edition, Chicago: J. G. Ferguson, 1992.
2. J. F. Wakerly, Digital Design Principles and Practices, Englewood Cliffs, NJ: Prentice-Hall, 1985, pp. 1–48, 53–138.
3. V. C. Hamacher Z. G. Vranesic S. G. Zaky Computer Organization, 2nd ed., New York: McGraw-Hill, 1984.
4. T. Perry L. Geppert Do portable electronics endanger flight, IEEE Spectrum, 33 (9): 26–33, 1996.
5. A. Golden Radar Electronic Warfare, Washington: AIAA Education Series, 1987.
6. G. W. Stimson Introduction to Airborne Radar, El Segundo, CA: Hughes Aircraft, 1983, pp. 107, 151–231.
7. G. Welch G. Bishop An introduction to the Kalman filter, Department of Computer Science, University of North Carolina
at Chapel Hill, Chapel Hill, NC, http://www.cs.unc.edu/˜welch/media/pdf/kalman.pdf, 1997.
8. D. Fink D. Christiansen Electronics Engineers’ Handbook, 3rd ed., New York: McGraw-Hill, 1989.
9. J. Adam T. Gibson Warfare in the information age, IEEE Spectrum, 28 (9): 26–42.
10. W. Sweet The glass cockpit, IEEE Spectrum, 32 (9): 30–38, 1995.
11. D. Lefkon B. Payne Making embedded systems year 2000 compliant, IEEE Spectrum, 35 (6): 74–79, 1998.
12. S. Gal-Oz M. Isaacs Automate the bottleneck in embedded system design, IEEE Spectrum, 35 (8): 62–67, 1998.
13. R. Bishop Basic Microprocessors and the 6800, Hasbrouck Heights, NJ: Hayden, 1979.
14. A. Seidman I. Flores The Handbook of Computers and Computing, New York: Van Norstrand Reinhold, 1984, pp.
327–502.
15. D. W. Gonzalez Ada Programmer’s Handbook, Redwood City, CA: Benjamin/Cummings, 1991.
16. J. Sodhi Managing Ada Projects, Blue Ridge Summit, PA: TAB Books, 1990.
17. M. B. Feldman E. B. Koffman Ada Problem Solving and Program Design, Reading, MA: Addison-Wesley, 1992.
18. R. Elmasri S. B. Navathe Fundamentals of Database Design, 2nd ed., Redwood City, CA: Benjamin/Cummings, 1994.
19. R. Cook The advanced avionics verification and validation II final report, Air Force Research Laboratory Technical
Report ASC-99-2078, Wright-Patterson AFB.
20. I. Sommerville Software Engineering, 3rd ed., Reading, MA: Addison-Wesley, 1989.
21. D. Gabel Software engineering, IEEE Spectrum, Vol. 31 (1): 38–41, 1994.
22. A. Ralston E. Reilly Encyclopedia of Computer Science, New York: Van Nostrand Reinhold, 1993.
23. T. Perry In search of the future of air traffic control, IEEE Spectrum, 34 (8): 18–35, 1997.
24. J. J. D’ Azzo C. H. Houpis Linear Control System Analysis and Design, 2nd ed., New York: McGraw-Hill, 1981, pp.
143–146.
25. K. Nielsen Ada in Distributed Real-Time Systems, New York: Intertext, 1990.
26. D. J. Hatley I. A. Pirbhai Strategies for Real-Time System Specification, New York: Dorset House, 1988.

READING LIST

G. Buttazo Hard Real-Time Computing Systems, Norwell, MA: Kluwer, 1997.


R. Comerford PCs and workstations, IEEE Spectrum, 30, (1): 26–29, 1993.
D. Dooling Aerospace and military, IEEE Spectrum, 35 (1): 90–94, 1998.
J. Juliussen D. Dooling Small computers, aerospace & military, IEEE Spectrum, 32 (1): 44–47, 76–79, 1995.
K. Kavi Real-Time Systems, Abstractions, Languages, and Design Methodologies, Los Alamitos, CA: IEEE Computer Society
Press, 1992.
P. Laplante Real-Time Systems Design and Analysis, an Engineer’s Handbook, Piscataway, NJ: IEEE Press, 1997.
M. S. Roden Analog and Digital Communication Systems, 2nd ed., Englewood Cliffs, NJ: Prentice-Hall, 1985.
H. Taub Digital Circuits and Microprocessors, New York: McGraw-Hill, 1982.
C. Weitzman Distributed Micro/Minicomputer, Englewood Cliffs, NJ: Prentice-Hall, 1980.

CHARLES P. SATTERTHWAITE
Air Force Research Laboratory Embedded Information
System Engineering Branch (AFRL IFTA)

You might also like