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SOTC Card List

The document provides new scrap prices and card details for several factions in the Shadow Of The Council card game. It lists prices for units, spells, weapons, and modules for factions like Anunnaki, STC, Terran, and others. It also provides card text for numerous units, weapons, tactics, and modules ranging from common to legendary rarity.
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0% found this document useful (0 votes)
170 views

SOTC Card List

The document provides new scrap prices and card details for several factions in the Shadow Of The Council card game. It lists prices for units, spells, weapons, and modules for factions like Anunnaki, STC, Terran, and others. It also provides card text for numerous units, weapons, tactics, and modules ranging from common to legendary rarity.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Shadow Of The Council Card list

New Scrap Prices for SOTC set:

Units/spells/weapons:

Conscript: 30/1

Elite: 70/5

Heroic: 200/25

Paragon: 500/ 150 --- Boss Hauser&Oathbinder Kiri 1500/150

Modules:

Heroic: 400/60

Paragon: 1000/240

ANNUNAKI
Weapons:

Toroths Scepter Heroic 4 1/3


Characters attacked with this weapon gain PACIFIST until the end of
your next turn

Tactics:

Dreams Of Power - Elite


DRAW 2 random Weapons. Equip 1 and discard the other

Mark Of Akhazu - Elite


Target unit gains PACIFIST and SCREEN.
Module:
SHIMMER - Heroic
You start with 10 HEALTH more. Your Commander gains VULNERABILITY 1.

Units:

Patroness Valida Heroic 4 2/5


IMPACT: Adjacent units with SCREEN gain +2/+2
Chosen Of Ereshkigal Heroic 5 3/6
Whenever an enemy unit is DESTROYED, DEPLOY a 1/1 COPY of it
,

Council Sentinel -Heroic 6 4/6


LINK (Support): random enemy unit gains PACIFIST

Grand Inquisitor Toroth -Paragon 7 4/8


SCREEN. ACTIVATE: TAKE CONTROL of target Massive, Cyborg, or
Aberration unit until the end of your next turn

STC
Weapons: X

Tactics:

Life Advance Elite


Target unit gains additional HEALTH equal to your CREDIT

Double Down -Elite


Target unit gains Every time the enemy attacks this unit, enemy
commander gets CREDIT (2)

Module:

Leveraged Warfare - Heroic


Your Massive units cost (1) SUPPLY less and gain CREDIT (2)
Units:

Detective Payne -Paragon 4 2/3


ACTIVATE: Equip Paynes Rifle. IMPACT: Your Weapon gains +1
ATTACK

Shadow Delegate-Heroic 4 2/5


LINK (Mercenary): At the end of your turn, put a Subverted
Mercenary into enemy commanders hand

Warthog Mine Layer -Heroic 4 3/5


ACTIVATE: All units In opponents hand gain text: ACTIVATE: Deal 1
AMAGE to the owner

Operator Gabriel Heroic 6 5/5


At the end of your turn, random opponents active module will cost
(1) Supply or 4 Energy
more. 10 SUPPLY and 40 Energy max. ENERGIZE 4: SOAK1

Terran

Weapons:

Jump Node Elite 4 0/3


At the end of your turn DEPLOY a random Terran unit with cost equal to
your FIREPOWER and lose 1 charge

Tactics: X

Module:

Flash Shield Heroic


Target unit gains BUNKER until your next turn
Units:

Vanguard Commander -Heroic 3 2/3


SCREEN. SOAK 1

Night Lotus Heroic 4 3/2


CLOAK. CRITICAL
Techmaster Andros Elite 4 3/5
Steal 1 ENERGY from your opponent at the end of your turn.
ENERGIZE 4: Steal 3 ENERGY instead

X-5 Combat Frame Heroic 5 3/8


LINK (Support): Your Commander gain BUNKER

Captain Rayner Paragon 7 6/9


DEPLOY 2/1 Marine with MOBILITY at the beginning of your turn

Martyr Of Terra -Heroic 9 3/14


Redirect all damage taken by your units to this unit

Hierarchy
Weapons:

Atomizer Cannon Heroic 6 4/2


Your Commander RESTORES HEALTH equal to damage dealt

Tactics:

Lazarus Capsule -Conscript


All friendly units gain text: REVENGE: RESTORE 3 HEALTH to your
cornmander.

Module:
Hedronic Capacitor -Paragon
Your Commander gains SHIELD at the end of your turn. Your
Cornmander gains VULNERABILITY 1

Units:

Faceless Lord Paragon 4 3/3


ACTIVATE: Gain text of all earlier NULLFIED units
Power Engineer Elite 5 3/7
SHIELD. RESTORE 1 HEALTH to your commander for every module
activation

Cryptographer-Elite 6 5/7
SHIELD. LINK(Support): At the start of your turn, if you dont have
active CYPHER, play random CYPHER from enemys deck

Zeron Heroic 6 5/6


ACTIVATE: Steal random active enemy cypher
Prime Archiolect Heroic 7 6/7
LINK (Cyborg): At the end of your turn, give SHIELD to your Commander

SHANTI

Weapons:

Mindbender Stalks- Heroic 2 2/3


Attacked unit gain text Can not be controlled. At the beginning of
owners turn, attack random character

Tactics:

Accelerated Bloom -Elite


TRANSFORM 3 random units into a Fleshling 1/1. ENERGIZE 8:
TRANSFORM 3 enemy units into a Fleshling 1/1 instead
Module:

Call Of The Swarm -Paragon


This turn your Cornmander gains MUTATION: Gain SWARM until the
end of your turn. You start with 5 HEALTH less

Units:

Swarm Sentinel -Heroic 3 1/5


SCREEN. Spend 2 ENERGY at the end of your turn and gain SWARM until your next turn
Nyx Scavenger Paragon 4 3/2
ACTIVATE: Deal 1 DAMAGE to all other units. Your Commander
RESTORES HEALTH equal to damage dealt ,

Shell Weaver Elite 4 2/5


When you DESTROY a unit, your random Aberration gains +2 HEALTH

Infected Cruiser- Heroic 6 4/9


LINK (Massive): All your Massive unit gain MUTATE: Gain +2/+2
Necromorph Heroic 7 5/8
REVENGE: Deploy a random enemy unit destroyed during the match

HAJIRGOG

Weapons:

Plasma Whip Heroic 4 2/3


After attack your random Torkas Hound gain +2 ATTACK

Tactics:

Savage Bond - Elite


Target unit gains REVENGE: DEPLOY 1/1 Torka Hound. ENERGIZE 4:
DEPLOY 2 Torka Hounds instead
Module:

War Lust -Heroic


Target friendly unit gainsFURY: ASSAU LT

Units:

Silhari Butcher Elite 3 3/4


FURY: At the end of your turn, deal 1 damage to other damaged units

Hellion Heroic 4 3/5


ACTIVATION: DEPLOY 1/1 Torka Hound. ENERGIZE 3: DEPLOY 2/2
Torka Hound instead
Brawlboss Hurok Heroic 5 4/5
FURY: Your random unit in hand gains +1/+1 at the end of your turn

Dominator Narmog Paragon 5 5/7


Whenever an enemy unit is DESTROYED, DEPLOY 1/1 Torka Hound
and random friendly aberration gains +1/+1

Orin The Boneshaper Heroic 6 6/6


LINK (Aberration): Damaged units gain additional ATTACK equal to
damaged HEALTH

Vraxxian
Weapons:

FRACTAL SHREDDER Heroic 4 0/3


Whenever you DEPLOY unit this weapon lose 1 charge, unit gains
REVENGE: Return to owners hand, it cost (2) more SUPPLY. Always
REVEALED

Tactics:

Sludge Barrel- Elite


Target unit loses 2 MAX HEALTH at the end of each turn. ENERGIZE
6. Adjacent units lose 2 MAX HEALTH at the end of each turn
Module:

Bone Spurs -Paragon


Your Commander gain +1 ATTACK and VULNERABILITY 1. You start
with 5 HEALTH less

Units:

Mad Seer Heroic 3 3/3


REVEAL every card both players DRAW. PILLAGE: Gain +1 max HEALTH

Pulveriza Heroic 3 1/5


ASSIST: Deal 2 DAMAGE to a random enemy character

Lilith Grix Heroic 4 3/5


DEVOUR: REVEAL 1 enemy card. ENERGIZE 7: Gain ZEAL

Slobo The Tinkerer Heroic 7 5/7


LINK (Vraxxian): Your weapon gains CRITICAL
Warren Tracker Heroic 7 4/9
SCREEN. Whenever this unit takes damage, DRAW a random card
with the same cost as the damage received

Scrivener Vriga Paragon 10 8/8


Gain +1/+1 for every enemy card REVEALED during this match. ENERGIZE 6: Gain BUNKER

NEUTRAL

Blockade Runner Elite 1 1/2 Mercenary


ACTIVATE: Return target Council unit to owners hand. ENERGIZE 5:
Returned unit costs (2) SUPPLY more

Council Legate Conscript 1 1/1 Council


ARC ATTACK
AR-108 LOKI Conscript 2 1/3 Council
IMPACT: Set enemy FIREPOWER at 0 ENERGIZE 5: ARMORED

Handler Conscript 2 1/ 4 Mercenary


Gains +2 ATTACK if the enemy commander has a Weapon equipped

Jupiters Ram Elite 2 2/1 Council


SHIELD. LINK Council: MOBILITY

Outpost Conscript 2 2/2 Support


Every time you EPLOY a unit, give it+1 ATTACK

Repair Bay Conscript 2 1/3 Support


Every time you DEPLOY a unit, give it +1 HEALTH
Rocketeer Conscript 2 2/2
ACTIVATE: Enemy commander takes damage equal to his ATTACK.
ENERGIZE 4: DESTROY opponents weapon

Adept Of Time Elite 3 2/3


ENERGIZE 3: IMPACT: Your cards cannot be REVEALED. Gains +1/+1
for every prevented REVEAL; ENERGIZE 3: Gain +1 Attack and
IMPACT: All units Iose SCREEN

Dreadnought - Heroic 3 6/3


IMPACT: You dont gain additional SUPPLY crate at the start of your turn
Ember Of Gerra-Conscript 3 3/3
ACTIVATE: Gain +1 HEALTH for each Council unit in play

Gate Crashers Conscript 3 1/3


REVENGE: Your Commander gains SHIELD. LINK Council: Whenever
an enemy unit is DEPLOYED, gain SHIELD

Hacker Council Elite 3 1/4


At the end of your turn, DISABLE random non-passive enemy module
,

HK-2 Chrono Breacher Elite 3 4/1


REVENGE: Switch ATTACK and HEALTH values of all units
Kongs Blockade Heroic 3 0/5
ARMORED. IMPACT: All units lose MOBILITY. ENERGIZE 8: Gain +1
ATTACK for every DEPLOYED unit with MOBILITY during this match

Spyker Paragon 3 1/2


CLOAK. When friendly unit is DESTROYED you put a of its card to your This card costs (1)
SUPPLY more

Vulcan Turret Elite 3 2/5


ASSAULT. Takes 1 damage at the end of your turn. ENERGIZE
1O:Gain SOAK 1

Anti-Personnel Turret Heroic 4 2/6


SCREEN. Gains SOAK 1 during enemy turn
Caravan Broker Conscript 4 4/3
PILLAGE: Gain an empty SUPPLY crate

Commando Conscript 4 3/6


Deals extra 2 damage to Aberration, Mercenary and Massive units

Council Elite Guard Elite 4 3/4


IMPACT: Enemy REVENGE effects do not activate. ENERGIZE 6: Gain
+1/+1 for every unit REVENGE in play
Cytek Drone Paragon 4 3/3
ACTIVATE: GAIN text of a random unit in your hand

Enraged Peacekeeper Conscript 4 1/4


ARMORED. At the start of your turn both Commanders lose 5 ENERGY
Field Engineer -Elite 4 3/5
-

LINK Mercenary: Gain 4 ENERGY at the beginning of your turn

Field Generator- Elite 4 1/9


SCREEN. At the end of your turn, spend 4 ENERGY or this unit takes 2 DAMAGE
Ghost-Killer- Paragon 4 6/2
CLOAK. LINK Mercenary: Whenever friendly unit is DESTROYED, a
random friendly unit gains CLOAK

Oathbinder Kiri- Paragon 4 2/6


SHIELD. Gain +1 ATTACK for each REVENGE activated this match

Peacekeeper Shuttle Conscript 4 4/2


REVENGE: DISABLE two random units
Provost Azi Paragon 4 1/3
ACTIVATE: Your Commander equips a Tesla Shield

Underhaven Rabble Conscript 4 2/6


Every time you DEPLOY a unit with SCREEN, split 2 damage between
all enemies

ZD1 Protector Conscript 4 2/5


At the end of your turn, deal DAMAGE equal to the number of
PACIFIST characters in play to a random enemy unit
Arbiter- Elite 5 4/6
PACIFIST. At the end of your turn, random friendly unit loses PACIFIST

Autovec Gunner Conscript 5 5/4


REVENGE: Random friendly Council unit gains +2/+2

Battle Judge- Heroic 5 4/6


At the end of your turn, if opponent controls more than one unit of
the same type, DISABLE one of those units

Beholder Heroic 5 5/4


Draw a random tactic card, when you DEPLOY a unit. LINK Council:
+1 FIREPOWER

Consul Serazia Paragon 5 4/5


ACTIVATE: All your units gain REVENGE: DEPLOY Council Legate 1/1
Council Recruiter Conscript 5 3/5
ACTIVATE: DRAW a card. LINK Support: At the beginning of your turn,
If your opponent has more units than you In play, DRAW a card

Creditmonger Heroic 5 3/5


IMPACT: Decrease cost of units in your hand by (1) SUPPLY

Frenriks Partisan Conscript 5 3/5


ACTIVATE: Look at 2 random CYPHERS, choose one to put into your
hand and discard the other

Loyalist Conscript 5 3/7


IMPACT: Enemy Council, Support and Cyborg units gain VULNERABILITY 1

Patrol Trooper Conscript 5 4/4


SHIELD. ASSAULT
Praetor Herzog Paragon 5 1/7
BUNKER. Gains +1 ATTACK for each Council unit DEPLOYED this
match

Scarlet Vanguard -Heroic 5 3/5


REVENGE: DEPLOY two Council Legate 1/1. LINK Council: CRITICAL

Speedfreak Heroic 5 4/6


ACTIVATE: Equip 1/1 Blaster. LINK Vraxxian: ASSIST: DRAW the
Initiative card

Staff Officer Conscript 5 2/6


Gains +1/+1 every time you play a tactic

Veteran Scout- Conscript 5 4/4


ACTIVATE: DRAW random card with cost (2) from your deck ENERGIZE 6: with cost (3) instead
Adjudicator Gravus Paragon 6 4/6
Whenever you draw a unit card, it gains +11+1. LINK Council: Draw a
random unit card from your deck

HK-1 Devastator Paragon 6 3/5


At the end of your turn, DESTROY random DISABLED unit

HK-3 Vindicator Elite 6 3/5


ACTIVATE: DESTROY target Aberration. ENERGIZE 6: DEPLOY 1/1
copy of destroyed unit

Hydra Cluster- Elite 6 4/6


SCREEN. LINK Council: CRITICAL and REVENGE: Deal 1 damage to
all friendly characters

Leviathan Elite 6 4/6


IMPACT: Adjacent units gain BUNKER. ENERGIZE 6: Adjacent units
also gain SCREEN

Mutagaunt- Heroic 6 4/7


At the end of your turn, TRANSFORM random adjacent unit to a 4/3
Unstable Monstrosity

Privateer Gaius- Paragon 6 6/5


SOAK 1. ACTIVATE: Your Commander equips a random weapon LINK
Council: At the start of your turn, your Commander equips another weapon
Boss Hauser- Paragon 7 5/6
ARC ATTACK. LINK Council: MOBILITY

Council Flagship Heroic 7 7/5


BUNKER LINK Massive: ARMORED

Prismatic Automaton Conscript 7 6/6


ACTIVATE: RESTORE maximum HEALTH and give SCREEN to target
unit. LINK Council: ASSAULT

Ronin- Heroic 7 5/6


BUNKER. IMPACT: Your commander gains ARMORED

Council Imperial Paragon 8 6/3


Replaces your right module with Shadow of the Council LINK
Council: ARMORED

Deathstalker Malik Paragon 8 9/6


DRAW 3 random unit cards destroyed in this game, put 1 In your
hand and shuffle other into your deck

The Outsider- Paragon 9 7/7


ACTIVATE: Play 2 random CYPHERS

+ New card tags: Council Voidliner and Peacekeeper got COUNCIL TAG and Vraxxian
Headhunter, Vraxxian Scourger and Vraxxian Packmaster got Vraxxian Tag

Done By Cortex

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